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* GoodBadBug: Said ability sometimes converts other units or even buildings close to the special unit it is used on which allows you, if you are lucky, to take over the enemy hero or a fully upgraded enemy tower, pretty much guaranteeing you a win.
* TierInducedScrappy: Pirate and Imperial special units are powerful, but can only be used on maps with water, leaving a player using nothing but units of either faction at a severe disadvantage against the other factions on maps that have little to no water at all.

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* GoodBadBug: Said ability sometimes converts other units or even buildings close to the special unit it is used on which allows you, if you are lucky, to take over the enemy hero or a fully upgraded enemy tower, pretty much guaranteeing you a win.
* TierInducedScrappy: Pirate and Imperial special units are powerful, but can only be used on maps with water, leaving a player using nothing but units of either faction at a severe disadvantage against the other factions on maps that have little to no water at all.
win.
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* Main/Fanon: Though this is more of a fanon within the line itself, the Imperial faction is often thought to be [[UsefulNotes/LetatCestMoi 17th-18th century France]].

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* Main/Fanon: Main/{{Fanon}}: Though this is more of a fanon within the line itself, the Imperial faction is often thought to be [[UsefulNotes/LetatCestMoi 17th-18th century France]].
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* [[Main/Fanon]]: Though this is more of a fanon within the line itself, the Imperial faction is often thought to be [[UsefulNotes/LetatCestMoi 17th-18th century France]].

to:

* [[Main/Fanon]]: Main/Fanon: Though this is more of a fanon within the line itself, the Imperial faction is often thought to be [[UsefulNotes/LetatCestMoi 17th-18th century France]].
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None


* [[Fanon]]: Though this is more of a fanon within the line itself, the Imperial faction is often thought to be [[UsefulNotes/LetatCestMoi 17th-18th century France]].

to:

* [[Fanon]]: [[Main/Fanon]]: Though this is more of a fanon within the line itself, the Imperial faction is often thought to be [[UsefulNotes/LetatCestMoi 17th-18th century France]].
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None


* Fanon: Though this is more of a fanon within the line itself, the Imperial faction is often thought to be [[UsefulNotes/LetatCestMoi 17th-18th century France]].

to:

* Fanon: [[Fanon]]: Though this is more of a fanon within the line itself, the Imperial faction is often thought to be [[UsefulNotes/LetatCestMoi 17th-18th century France]].

Added: 828

Changed: 360

Removed: 248

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* AccidentallyCorrectWriting: The inclusion of [[GratuitousNinja Ninjas]] for the Imperial faction may seem out of place, but European powers had met the Japanese by ''1543'', while the Pirates campaign is roughly around the late 17th to early 18th century.



* GameBreaker: Both Agent Chase and the Alien Criminal Leader have a spell that can convert an enemy special unit. Considering that this both allows you to both cripple the enemy's offence and surpass the limit of 4 special units, this makes them the most useful heroes in the game despite their otherwise poor stats and spells.
* GoodBadBug: Said ability sometimes converts other units or even buildings close to the special unit it is used on which allows you, if you are lucky, to take over the enemy hero or a fully upgraded enemy tower, pretty much guaranteeing you a win.

to:

* GameBreaker: Both Agent Chase and the Alien Criminal Leader have a spell that can convert an enemy special unit. Considering that Fanon: Though this both allows you to both cripple is more of a fanon within the enemy's offence and surpass line itself, the limit of 4 special units, this makes them the most useful heroes in the game despite their otherwise poor stats and spells.
* GoodBadBug: Said ability sometimes converts other units or even buildings close
Imperial faction is often thought to the special unit it is used on which allows you, if you are lucky, to take over the enemy hero or a fully upgraded enemy tower, pretty much guaranteeing you a win.be [[UsefulNotes/LetatCestMoi 17th-18th century France]].


Added DiffLines:

* GameBreaker: Both Agent Chase and the Alien Criminal Leader have a spell that can convert an enemy special unit. Considering that this allows you to both cripple the enemy's offense and surpass the limit of 4 special units, this makes them the most useful heroes in the game despite their otherwise poor stats and spells.
* GoodBadBug: Said ability sometimes converts other units or even buildings close to the special unit it is used on which allows you, if you are lucky, to take over the enemy hero or a fully upgraded enemy tower, pretty much guaranteeing you a win.
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Capitalization was fixed from YMMV.LEGO Battles to YMMV.Lego Battles. Null edit to update page.
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Fixing a typo.


* AlternativeCharacterInterpretation: Pretty much every fraction and main hero is portrayed in Story Mode in a vastly different way depending on whether you play as them or their counterpart.

to:

* AlternativeCharacterInterpretation: Pretty much every fraction faction and main hero is portrayed in Story Mode in a vastly different way depending on whether you play as them or their counterpart.
Is there an issue? Send a MessageReason:
None


* TierInducedScrappy: Pirate and Imperial special units are powerful, but can only be used on maps with water, leaving a player using nothing but units of either faction at a severe disadvantage on maps that have little to no water at all.

to:

* TierInducedScrappy: Pirate and Imperial special units are powerful, but can only be used on maps with water, leaving a player using nothing but units of either faction at a severe disadvantage against the other factions on maps that have little to no water at all.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: The Alien Commander, the most hilarious and relatable character in the game.

to:

* EnsembleDarkhorse: The Alien Commander, the most hilarious and relatable character in the game.game.
* TierInducedScrappy: Pirate and Imperial special units are powerful, but can only be used on maps with water, leaving a player using nothing but units of either faction at a severe disadvantage on maps that have little to no water at all.
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None

Added DiffLines:

* AlternativeCharacterInterpretation: Pretty much every fraction and main hero is portrayed in Story Mode in a vastly different way depending on whether you play as them or their counterpart.
** Is the King [[TheGoodKing good]], StupidGood or a VillainProtagonist trying to prevent the Wizard from recovering his wife?
** Is the Wizard a WellIntentionedExtremist just trying to recover his wife or an AntiVillain at best who is willing to cause great suffering just to save a single person?
** Is Governor Broadside justified in attempting to kill the pirates for their past crimes considering that they aren't really doing anything more harmful than searching for a treasure in the campaign?
** Is the war between the aliens and the astronauts a [[GoodVersusGood battle between two innocent factions trapped on a foreign planet]] or a [[EvilVersusEvil brutal resource war]]?


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* GameBreaker: Both Agent Chase and the Alien Criminal Leader have a spell that can convert an enemy special unit. Considering that this both allows you to both cripple the enemy's offence and surpass the limit of 4 special units, this makes them the most useful heroes in the game despite their otherwise poor stats and spells.
* GoodBadBug: Said ability sometimes converts other units or even buildings close to the special unit it is used on which allows you, if you are lucky, to take over the enemy hero or a fully upgraded enemy tower, pretty much guaranteeing you a win.

Added: 174

Changed: 181

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* AwesomeMusic: This game had a surprisingly outstanding soundtrack for a DS game, the standouts being the tunes that play in the Wizard & Alien Commander's stories, in and out of battle.

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* AwesomeMusic: SugarWiki/AwesomeMusic:
**
This game had a surprisingly outstanding soundtrack for a DS game, the standouts being the tunes that play in the Wizard & Alien Commander's stories, in and out of battle.
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** The Imperial background music when not in combat maintains a militaristic drumline at the same pace of the combat themes which aren't no slouch either.

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** The Imperial background music when not in combat maintains a militaristic drumline at the same pace of the combat themes which aren't no any slouch either.
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* The Imperial background music when not in combat maintains a militaristic drumline at the same pace of the combat themes which aren't no slouch either.

to:

* ** The Imperial background music when not in combat maintains a militaristic drumline at the same pace of the combat themes which aren't no slouch either.
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None

Added DiffLines:

* The Imperial background music when not in combat maintains a militaristic drumline at the same pace of the combat themes which aren't no slouch either.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: The Alien Commander, the most hilarious and Adorkable character in the game.

to:

* EnsembleDarkhorse: The Alien Commander, the most hilarious and Adorkable relatable character in the game.
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None


* EnsembleDarkhorse: [[Adorkable The Alien Commander]], the most hilarious and relatable character in the game.

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* EnsembleDarkhorse: [[Adorkable The Alien Commander]], Commander, the most hilarious and relatable Adorkable character in the game.
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* EnsembleDarkhorse: The Alien Commander, the most hilarious and relatable character in the game.

to:

* EnsembleDarkhorse: [[Adorkable The Alien Commander, Commander]], the most hilarious and relatable character in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: This game had a surprisingly outstanding soundtrack for a DS game, the standouts being the tunes that play in the Wizard & Alien Commander's stories, in and out of battle.
* EnsembleDarkhorse: The Alien Commander, the most hilarious and relatable character in the game.

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