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* ItsEasySoItSucks: A big complaint about the game is its lack of any real challenge (bits of FakeDifficulty notwithstanding). [[DeathIsASlapOnTheWrist Dying just sends you back to the level select, because theres no extra lives]]. And even thats unlikely, since you have a partner that basically acts as a hit point to go along with the ring and shield power ups, and the level designs are so devoid of enemies and obstacles that you can just breeze through them with reckless abandon. The boss fights, [[AnticlimaxBoss including the final one]], are a complete joke, too.
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* {{Padding}}: The game has many levels that rely on CopyAndPasteEnvironments that were clearly thrown in to stretch out the games length to five acts per level. The level gimmick in Amazing Arena where you have to replay an act all over again if you didn't turn on the lights before reaching the goal is especially egregious.
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"Metal Sonic Kai" is actually the name of the ordinary Metal Sonic after being rebuilt.
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* NightmareFuel: Metal Sonic Kai is creepy as heck, with his blood-red paint job and vicious looking fangs. Especially in the bad ending, where we get to see him hovering over a burning city.
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* NightmareFuel: Metal Sonic Kai The final boss is creepy as heck, with his blood-red paint job and vicious looking fangs. Especially in the bad ending, where we get to see him hovering over a burning city.
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** This also wouldn't be the last time [[Videogame/SonicAdvanceTrilogy a game would have mechanics revolving around one character grabbing up and carrying another character to use as a tool.]]
* NightmareFuel: Metal Sonic Kai is creepy as heck, with his blood-red paint job and vicious looking fangs.
* NightmareFuel: Metal Sonic Kai is creepy as heck, with his blood-red paint job and vicious looking fangs.
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** This also wouldn't be the last time [[Videogame/SonicAdvanceTrilogy [[VideoGame/SonicAdvanceTrilogy a game would have mechanics revolving around one character grabbing up and carrying another character to use as a tool.]]
* NightmareFuel: Metal Sonic Kai is creepy as heck, with his blood-red paint job and vicious looking fangs. Especially in the bad ending, where we get to see him hovering over a burning city.
* NightmareFuel: Metal Sonic Kai is creepy as heck, with his blood-red paint job and vicious looking fangs. Especially in the bad ending, where we get to see him hovering over a burning city.
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Oddball In The Series perhaps but plot wise it's not much different from other sonic games.
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* BizarroEpisode: Thanks to the very unorthodox gameplay mechanics and absence of Sonic and Tails (save for a cameo in the good ending) this is considered one of the oddest Sonic spinoffs.
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Trivia, not YMMV.
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* FanNickname: Metal Sonic Kai or Mega Metal Sonic for the final boss, which doesn't have an official name.
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** The last two Special Stages are very irritating, since they introduce some very sloppy level design and nasty FakeDifficulty (such as introducing a very high ledge in the fifth one that you have to do a perfectly timed jump to cross). And it's impossible to grab all the blue spheres without looping around in them, so if you didn't bring enough rings to extend your time, you're in for a world of pain.
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** The last two Special Stages are very irritating, since they introduce some very sloppy level design and nasty FakeDifficulty (such as introducing a very high ledge in the fifth one that you have to do a perfectly timed jump to cross). And it's impossible very hard to grab all the blue spheres without looping around in them, so if you didn't bring enough rings to extend your time, you're in for a world of pain.
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* BizarroEpisode: Thanks to the very unorthodox gameplay mechanics and absence of Sonic and Tails (save for a cameo in the good ending) this is considered one of the oddest Sonic spinoffs.
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* GameBreaker: Playing as Charmy turns the game into a complete joke--he can fly anywhere and has no cooldown period for his dash, which makes exploration and rushing through the levels very easy.
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* ThatOneLevel:
** Amazing Arena has an irritating gimmick that forces you to search through the level to turn the lights on--and if you don't activate it, the clear goal will say you didn't complete the level, and you have to play it all over again.
** The last two Special Stages are very irritating, since they introduce some very sloppy level design and nasty FakeDifficulty (such as introducing a very high ledge in the fifth one that you have to do a perfectly timed jump to cross). And it's impossible to grab all the blue spheres without looping around in them, so if you didn't bring enough rings to extend your time, you're in for a world of pain.
** Amazing Arena has an irritating gimmick that forces you to search through the level to turn the lights on--and if you don't activate it, the clear goal will say you didn't complete the level, and you have to play it all over again.
** The last two Special Stages are very irritating, since they introduce some very sloppy level design and nasty FakeDifficulty (such as introducing a very high ledge in the fifth one that you have to do a perfectly timed jump to cross). And it's impossible to grab all the blue spheres without looping around in them, so if you didn't bring enough rings to extend your time, you're in for a world of pain.
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* FanNickname: Metal Sonic Kai or Mega Metal Sonic for the final boss, which doesn't have an official name.
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* NightmareFuel: Metal Sonic Kai is creepy as heck, with his blood-red paint job and vicious looking fangs.
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* AntiClimaxBoss: Metal Sonic Kai. He may be big and intimidating, but he is just way too easy for a final boss--the only danger in this boss is getting smacked during the second phase, which is still not much of a problem, and otherwise he just floats around and launches attacks that are ridiculously easy to dodge, while you pummel him to pieces by either spin attacking him or throwing your buddy at him.
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* AntiClimaxBoss: Metal Sonic Kai.World Entrance Level 2. He may be big and intimidating, but he is just way too easy for a final boss--the only danger in this boss is getting smacked during the second phase, which is still not much of a problem, and otherwise he just floats around and launches attacks that are ridiculously easy to dodge, while you pummel him to pieces by either spin attacking him or throwing your buddy at him.
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* HilariousInHindsight: This would not be the last time where [[VideoGame/SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where [[spoiler:Metal Sonic pulls a OneWingedAngel]] (not to mention [[spoiler:his ''Kai'' form is vaguely similar looking to his Metal Overlord form]])--and to top it off, the Chaotix were brought back for that game!
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* HilariousInHindsight: This would not be the last time where [[VideoGame/SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where [[spoiler:Metal Sonic (apparently) pulls a OneWingedAngel]] (not to mention [[spoiler:his ''Kai'' form [[spoiler:it is vaguely similar looking to his Metal Overlord form]])--and to top it off, the Chaotix were brought back for that game!
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* AwesomeArt: The game really took advantage of the substantially larger color palette, sprite scaling and 3D effects of the 32X, resulting in a Genesis style ''Sonic'' game with substantially souped up art. The special stages and one of the bosses are even done using real-time 3D!
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* AwesomeArt: The game really took advantage of the substantially larger color palette, sprite scaling and 3D effects of the 32X, resulting in a Genesis style ''Sonic'' game with substantially souped up art. The special stages and one of the bosses are even done using real-time 3D! 3D!
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* UnfortunateName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* SoOkayItsAverage: The general consensus of the game is that, while cosmetically lush and having potential in it's array of characters and gimmicks, it is let down by bland level design and clunky physics.
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* SoOkayItsAverage: The general consensus of the game is that, while cosmetically lush and having potential in it's array of characters and gimmicks, it is let down by bland level design and clunky physics.physics.
* UnfortunateName: One of the people who took part of this project is [[spoiler:Bill Person]].
* UnfortunateName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* AwesomeArt: The game really took advantage of the substantially larger color palette, sprite scaling and 3D effects of the 32X, resulting in a Genesis style Sonic game with substantially souped up art. The special stages and one of the bosses are even done using real-time 3D!
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* AwesomeArt: The game really took advantage of the substantially larger color palette, sprite scaling and 3D effects of the 32X, resulting in a Genesis style Sonic ''Sonic'' game with substantially souped up art. The special stages and one of the bosses are even done using real-time 3D!
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* FailOSuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where [[spoiler:Metal Sonic pulls a OneWingedAngel]] (not to mention [[spoiler:his ''Kai'' form is vaguely similar looking to his Metal Overlord form]])--and to top it off, the Chaotix were brought back for that game!
* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where [[spoiler:Metal Sonic pulls a OneWingedAngel]] (not to mention [[spoiler:his ''Kai'' form is vaguely similar looking to his Metal Overlord form]])--and to top it off, the Chaotix were brought back for that game!
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* FailOSuckyName: UnfortunateName: One of the people who took part of this project is [[spoiler:Bill Person]].
* HilariousInHindsight: This would not be the last time where[[SonicHeroes [[VideoGame/SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where [[spoiler:Metal Sonic pulls a OneWingedAngel]] (not to mention [[spoiler:his ''Kai'' form is vaguely similar looking to his Metal Overlord form]])--and to top it off, the Chaotix were brought back for that game!
* HilariousInHindsight: This would not be the last time where
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* ScrappyMechanic: The tether mechanic makes many platforming sections a pain in the balls. Oh, you landed on that ledge and your partner didn't? Too bad, he'll pull you down and you have to try again.
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** This also wouldn't be the last time [[Videogame/SonicAdvanceTrilogy a game would have mechanics revolving around one character grabbing up and carrying another character to use as a tool.]]
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** This also wouldn't be the last time [[Videogame/SonicAdvanceTrilogy a game would have mechanics revolving around one character grabbing up and carrying another character to use as a tool.]]]]
* SoOkayItsAverage: The general consensus of the game is that, while cosmetically lush and having potential in it's array of characters and gimmicks, it is let down by bland level design and clunky physics.
* SoOkayItsAverage: The general consensus of the game is that, while cosmetically lush and having potential in it's array of characters and gimmicks, it is let down by bland level design and clunky physics.
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trivia
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* FanNickname: "Wechnia", for the DummiedOut character called "***[==]***[==]***[==]*" by the game, because he appears as a glitched, white Knuckles. Research on the game's prototypes eventually revealed he actually was Tails.
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* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where [[spoiler:Metal Sonic pulls a OneWingedAngel]] (not to mention [[spoiler:his ''Kai'' form is vaguely similar looking to his Metal Overlord form]])--and to top it off, the Chaotix were brought back for that game!
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* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where [[spoiler:Metal Sonic pulls a OneWingedAngel]] (not to mention [[spoiler:his ''Kai'' form is vaguely similar looking to his Metal Overlord form]])--and to top it off, the Chaotix were brought back for that game!game!
** This also wouldn't be the last time [[Videogame/SonicAdvanceTrilogy a game would have mechanics revolving around one character grabbing up and carrying another character to use as a tool.]]
** This also wouldn't be the last time [[Videogame/SonicAdvanceTrilogy a game would have mechanics revolving around one character grabbing up and carrying another character to use as a tool.]]
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* FanNickname: "Wechnia", for the DummiedOut character called "***[==]***[==]***[==]*" by the game, because he appears as a glitched, white Knuckles. Research on the game's prototypes eventually revealed he actually was Tails.
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None
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* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where Metal Sonic pulls a OneWingedAngel (not to mention his ''Kai'' form is vaguely similar looking to his Metal Overlord form)--and to top it off, the Chaotix were brought back for that game!
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* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where Metal [[spoiler:Metal Sonic pulls a OneWingedAngel OneWingedAngel]] (not to mention his [[spoiler:his ''Kai'' form is vaguely similar looking to his Metal Overlord form)--and form]])--and to top it off, the Chaotix were brought back for that game!
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* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would be the last game where Metal Sonic pulls a OneWingedAngel (not to mention his ''Kai'' form is vaguely similar looking to his Metal Overlord form)--and to top it off, the Chaotix were brought back for that game!
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* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would it be the last game where Metal Sonic pulls a OneWingedAngel (not to mention his ''Kai'' form is vaguely similar looking to his Metal Overlord form)--and to top it off, the Chaotix were brought back for that game!
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* AntiClimaxBoss: Metal Sonic Kai. He may be big and intimidating, but is just too easy for a final boss. The only danger in this boss is getting smacked during the second phase, which is still not much of a problem.
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* AntiClimaxBoss: Metal Sonic Kai. He may be big and intimidating, but he is just way too easy for a final boss. The boss--the only danger in this boss is getting smacked during the second phase, which is still not much of a problem.problem, and otherwise he just floats around and launches attacks that are ridiculously easy to dodge, while you pummel him to pieces by either spin attacking him or throwing your buddy at him.
* AwesomeArt: The game really took advantage of the substantially larger color palette, sprite scaling and 3D effects of the 32X, resulting in a Genesis style Sonic game with substantially souped up art. The special stages and one of the bosses are even done using real-time 3D!
* AwesomeArt: The game really took advantage of the substantially larger color palette, sprite scaling and 3D effects of the 32X, resulting in a Genesis style Sonic game with substantially souped up art. The special stages and one of the bosses are even done using real-time 3D!
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* FailOSuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* FailOSuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].Person]].
* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would be the last game where Metal Sonic pulls a OneWingedAngel (not to mention his ''Kai'' form is vaguely similar looking to his Metal Overlord form)--and to top it off, the Chaotix were brought back for that game!
* HilariousInHindsight: This would not be the last time where [[SonicHeroes teamwork would be a major part of Sonic gameplay]], nor would be the last game where Metal Sonic pulls a OneWingedAngel (not to mention his ''Kai'' form is vaguely similar looking to his Metal Overlord form)--and to top it off, the Chaotix were brought back for that game!
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* AntiClimaxBoss: Metal Sonic Kai. He may be big and intimidating, but is just too easy for a final boss. The only danger in this boss is getting smacked during the second phase, which is still not much of a problem.
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* FailoSuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* FailoSuckyName: FailOSuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* FailO'SuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* FailO'SuckyName: FailoSuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* FailOSuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* FailOSuckyName: FailO'SuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* AwesomeMcCoolname: Inverted. One of the people who took part of this project is [[spoiler:Bill Person]].
* AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog It's not exactly a]] ''[[{{Spinoff}} Sonic]]'' [[AwesomeMusic/SonicTheHedgehog game, per se, but it delivers on the trend with flying colors]].
* AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog It's not exactly a]] ''[[{{Spinoff}} Sonic]]'' [[AwesomeMusic/SonicTheHedgehog game, per se, but it delivers on the trend with flying colors]].
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* FailOSuckyName: One of the people who took part of this project is [[spoiler:Bill Person]].
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* AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog It's not exactly a]] ''[[{{Spinoff}} Sonic]]'' [[AwesomeMusic/SonicTheHedgehog game, per se, but it delivers on the trend with flying colors]].
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* AwesomeMcCoolname: Inverted. One of the people who took part of this project is [[spoiler:Bill Person]].