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They were already in Star Allies and Fighters 2 before this game.


** Hammer's infamy carries on into this game. It's made worse with Dedede, who naturally keeps his Hammer even after using Hammer Throw, meaning he can just spam the powerful attack as much as he wants. In ''Deluxe'', Hammer was nerfed because Hammer Flip was updated to its modern and less efficient version that requires Kirby to charge it, making it useful only for scoring incidental hits. However, at the same time, Dedede was significantly buffed; the developers gave him his dash attack and up special from ''Smash'' as new moves, and his neutral aerial attack is now an aerial Hammer Nail instead of a spin, which comes out much faster. He doesn't even mind the Hammer Flip nerf as much, since his is now stronger, and his Hammer doesn't do passive damage; since ''Return to Dream Land'' scales damage down if a hit is "comboed" into, that means he will always be hitting for maximum damage.

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** Hammer's infamy carries on into this game. the original Wii version. It's made worse with Dedede, who naturally keeps his Hammer hammer even after using Hammer Throw, meaning he can just spam the powerful attack as much as he wants. In ''Deluxe'', Hammer was nerfed because Hammer Flip was updated to its modern and less efficient version that requires Kirby to charge it, making it useful only for scoring incidental hits. However, at the same time, Dedede was significantly buffed; the developers gave him his dash attack Head Slide and up special Super Dedede Jump from ''Smash'' as new moves, ''Star Allies'' and ''Kirby Fighters 2'', and his neutral aerial attack is now an aerial Hammer Nail attack instead of a spin, which comes out much faster. He doesn't even mind the Hammer Flip nerf as much, since his is now stronger, and his Hammer hammer doesn't do passive damage; since ''Return to Dream Land'' scales damage down if a hit is "comboed" into, that means he will always be hitting for maximum damage.
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** Hammer's infamy carries on into this game. It's made worse with Dedede, who naturally keeps his Hammer even after using Hammer Throw, meaning he can just spam the powerful attack as much as he wants.
** The two new abilities added in ''Deluxe'' are truly worth experimenting with.
*** Sand has Leaf's invulnerable guard combined with a spammable close-range combo that's as simple as mashing B, strong anti-air that outputs equally effective DPS, and sand castles to lay "traps". It may not be particularly flashy, especially compared to its buddy Mecha, but [[BoringButPractical it'll easily get the job done]], to the point of being able to completely trivialize ''Deluxe'''s buffed-up True Arena.

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** Hammer's infamy carries on into this game. It's made worse with Dedede, who naturally keeps his Hammer even after using Hammer Throw, meaning he can just spam the powerful attack as much as he wants.
wants. In ''Deluxe'', Hammer was nerfed because Hammer Flip was updated to its modern and less efficient version that requires Kirby to charge it, making it useful only for scoring incidental hits. However, at the same time, Dedede was significantly buffed; the developers gave him his dash attack and up special from ''Smash'' as new moves, and his neutral aerial attack is now an aerial Hammer Nail instead of a spin, which comes out much faster. He doesn't even mind the Hammer Flip nerf as much, since his is now stronger, and his Hammer doesn't do passive damage; since ''Return to Dream Land'' scales damage down if a hit is "comboed" into, that means he will always be hitting for maximum damage.
** The two new abilities added in ''Deluxe'' are truly worth experimenting with.
with.
*** Sand is one of the most overdesigned abilities in the entire ''Kirby'' franchise, inheriting the properties of multiple other abilities and doing their jobs better than them. It has [[CheeseStrategy Leaf's invulnerable guard combined guard]] and can even ''attack out of it'' with an upwards leap reminiscent of Hi-Jump's normal attack to immediately reposition, and has a spammable stronger version of Whip's charge grab that can only be fired forward. Players will enjoy its arsenal of spammable, simple close-range combo that's as simple as mashing B, strong anti-air attacks that outputs equally have somewhat effective DPS, and sand castles to lay "traps". It may not be particularly flashy, especially compared to its buddy Mecha, but [[BoringButPractical it'll easily get the job done]], to the point "traps" reminiscent of being able Poison from ''Planet Robobot''. All of these traits already allow Sand to completely trivialize ''Deluxe'''s ''Deluxe'''s buffed-up True Arena.Arena on their own, but there is more to this ability than meets the eye. Sand's grounded down + charge attack (Golem Crusher) has very high grounded DPS, and releases a small shockwave at the edge of the attack that does ''more'' damage than the actual fist itself. And you know how the upwards attack needs to be charged in place for 2 seconds to release a huge Sand Hurricane? Turns out that if you input upwards attack at the peak of a "Hi-Jump" that you do out of guarding, this attack comes out '''immediately'''. Oh, did we also mention that Sand Hurricane does ''almost as much damage as a fully-charged Hammer Flip''? Players and even ''speedrunners'' expecting Sand to just be an average, safe pick into bosses (and, of course, who all had their eyes on the newly-buffed Dedede and Meta Knight) were completely shocked when the [[https://www.youtube.com/watch?v=d9yZTmec3B8 True Arena world record was shattered by Sand]] with a ''sub-11 minute'' time, showing everyone just how even more unbelievably broken this ability could be.
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* EndingFatigue: A bit in the main game, due to the final level sequence being very long. First you fight Landia, who's set up to be the final boss... then there's a twist cutscene, a lengthy UnexpectedShmupLevel with its own boss, another cutscene, then the ''actual'' final boss, which has two phases (the first of which ends on a FakeoutFadeout). It can feel like the game keeps snatching victory away from you at the last minute. Later ''Kirby'' games would still have long final levels, but they make efforts to lessen the fatigue by clearly setting them up beforehand, concretely dividing the segments, and also ditching the idea of having actual levels between the bosses.

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* EndingFatigue: A bit in the main game, due to the final level sequence being very long. First you fight Landia, who's set up to be the final boss... then there's a twist cutscene, a lengthy UnexpectedShmupLevel with its own boss, another cutscene, then the ''actual'' final boss, which has two phases (the first of which ends on a FakeoutFadeout).FakeOutFadeOut). It can feel like the game keeps snatching victory away from you at the last minute. Later ''Kirby'' games would still have long final levels, but they make efforts to lessen the fatigue by clearly setting them up beforehand, concretely dividing the segments, and also ditching the idea of having actual levels between the bosses.
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* EndingFatigue: A bit in the main game, due to the final level sequence being very long. First you fight Landia, who's set up to be the final boss... then there's a twist cutscene, a lengthy UnexpectedShmupLevel with its own boss, another cutscene, then the ''actual'' final boss, which has two phases (the first of which ends on a FakeoutFadeout). It can feel like the game keeps snatching victory away from you at the last minute. Later ''Kirby'' games would still have long final levels, but they make efforts to lessen the fatigue by clearly setting them up beforehand, concretely dividing the segments, and also ditching the idea of having actual levels between the bosses.

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* UnfortunateCharacterDesign:
** ''Deluxe'' gives us Hydriath, a water-elemental variant of Goriath fought in Magolor Epilogue that has a crown with a water tendril coming out in lieu of Goriath's hair plume. Like Goriath, Hydriath also has a GoldenSuperMode as a ShoutOut to the [[Manga/DragonBall Super Saiyans]]. However, this results in the water tendril turning gold too, which makes it look like a tendril of piss.

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* UnfortunateCharacterDesign:
**
UnfortunateCharacterDesign: ''Deluxe'' gives us Hydriath, a water-elemental variant of Goriath fought in Magolor Epilogue that has a crown with a water tendril coming out in lieu of Goriath's hair plume. Like Goriath, Hydriath also has a GoldenSuperMode as a ShoutOut to the [[Manga/DragonBall Super Saiyans]]. However, this results in the water tendril turning gold too, which makes it look like a tendril of piss.
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** Fiery Puffer also suffers a bit from an unfortunate palette choice that gives him [[BlackfaceStyleCaricature pitch black skin and giant, pink lips]].

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* UnfortunateCharacterDesign: ''Deluxe'' gives us Hydriath, a water-elemental variant of Goriath fought in Magolor Epilogue that has a crown made of water in lieu of Goriath's hair plume. Like Goriath, Hydriath also TurnsRed by turning gold in a ShoutOut to the [[Manga/DragonBall Super Saiyans]]. However, this results in the water crown turning gold too, which makes it look like a crown of piss.

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* UnfortunateCharacterDesign: UnfortunateCharacterDesign:
**
''Deluxe'' gives us Hydriath, a water-elemental variant of Goriath fought in Magolor Epilogue that has a crown made of with a water tendril coming out in lieu of Goriath's hair plume. Like Goriath, Hydriath also TurnsRed by turning gold in has a GoldenSuperMode as a ShoutOut to the [[Manga/DragonBall Super Saiyans]]. However, this results in the water crown tendril turning gold too, which makes it look like a crown tendril of piss.
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** The Spark ability in this game combines the classic Spark (hold down attack to erect an electric force-field) with the Plasma's charged-shot mechanic from ''VideoGame/KirbySuperStar'' and ''VideoGame/KirbyAirRide''. However, this time you can charge Spark by shaking the Wii Remote, which can quickly and easily fully charge the shot. Combined with the fact that the fully charged blast deals ''ludicrous'' damage to just about anything, it can take down even the FinalBoss in less than a minute. As a bonus, hitting the attack button while holding up or down will fire a lightning bolt to the edge of the screen in that direction, instantly hitting everything either above or below you regardless of your charge level.\\

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** The Spark ability in this game combines the classic Spark (hold down attack to erect an electric force-field) with the Plasma's charged-shot mechanic from ''VideoGame/KirbySuperStar'' and ''VideoGame/KirbyAirRide''. However, this time you can charge Spark by shaking the Wii Remote, Remote (or quickly rotating the left joystick in the Switch version), which can quickly and easily fully charge the shot. Combined with the fact that the fully charged blast deals ''ludicrous'' damage to just about anything, it can take down even the FinalBoss in less than a minute. As a bonus, hitting the attack button while holding up or down will fire a lightning bolt to the edge of the screen in that direction, instantly hitting everything either above or below you regardless of your charge level.\\
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**Fiery Puffer also suffers a bit from an unfortunate palette choice that gives him [[BlackfaceStyleCaricature pitch black skin and giant, pink lips]].
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None

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* UnfortunateCharacterDesign: ''Deluxe'' gives us Hydriath, a water-elemental variant of Goriath fought in Magolor Epilogue that has a crown made of water in lieu of Goriath's hair plume. Like Goriath, Hydriath also TurnsRed by turning gold in a ShoutOut to the [[Manga/DragonBall Super Saiyans]]. However, this results in the water crown turning gold too, which makes it look like a crown of piss.
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** Magolor's DashAttack in ''Magolor Epilogue'' is very, very broken. It has some of the highest DPS in the game, builds combo extremely fast, and grants generous invulnerability during use. A fully upgraded dash allows Magolor to chain up to three consecutive invulnerable dashes in a row in any direction desired, allowing him to steamroll the entire rest of the game.
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Just found out that it's not the air provided from the rockets that solves the puzzles, but the mortars.


*** Mecha seems to have something for everyone. Not only is it good for close-range attacks (the Flaming Mortars in particular are spectacularly spammy against airborne bosses), but it also allows for you to repeatedly shoot at enemies from a distance, the latter of which can be handy if you want to keep your distance from a particularly hard-hitting foe. Additionally, the air power provided by its rockets (which puzzles that require Fire to solve will accept) is arguably easier to control than that of Kirby's normal VideoGameFlight.

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*** Mecha seems to have something for everyone. Not only is it good for close-range attacks (the Flaming Mortars in particular are spectacularly spammy against airborne bosses), bosses, and puzzles that require Fire to solve will accept them), but it also allows for you to repeatedly shoot at enemies from a distance, the latter of which can be handy if you want to keep your distance from a particularly hard-hitting foe. Additionally, the air power provided by its rockets (which puzzles that require Fire to solve will accept) is arguably easier to control than that of Kirby's normal VideoGameFlight.
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** The [[spoiler:Gem Apple-esque fruit formed by the Fruit Fragments]] is only ever officially referred to as [[spoiler:a red fruit]], but fans have taken to calling it [[spoiler:the Gem Apple Seed]] to match [[spoiler:the Gem Apple Tree it eventually becomes]]. This name is widespread enough that it's sometimes mistaken for being official.
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* AlternativeCharacterInterpretation: How much of Magolor as a villain was him and how much was the Master Crown? We know at minimum he was willing to both attack Landia and con other people into doing his dirty work to get his mitts on the crown, but was he out to conquer the universe the whole time? Or did he just want a rare artifact or stronger magic and the whole “Welcome your new overlord” spiel was the Master Crown already taking effect?

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* AlternativeCharacterInterpretation: How [[spoiler:How much of Magolor as a villain was him and how much was the Master Crown? We know at minimum he was willing to both attack Landia and con other people into doing his dirty work to get his mitts on the crown, but was he out to conquer the universe the whole time? Or did he just want a rare artifact or stronger magic and the whole “Welcome your new overlord” spiel was the Master Crown already taking effect?effect?]]
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Added DiffLines:

*AlternativeCharacterInterpretation: How much of Magolor as a villain was him and how much was the Master Crown? We know at minimum he was willing to both attack Landia and con other people into doing his dirty work to get his mitts on the crown, but was he out to conquer the universe the whole time? Or did he just want a rare artifact or stronger magic and the whole “Welcome your new overlord” spiel was the Master Crown already taking effect?
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Good Bad Bugs should not require modification of the game


* GoodBadBugs: In ''Deluxe'', if the player mods the game to play it without character and object outlines, it causes Kibble Blade and HR-D3 to become larger in size though the fights still function normally.
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* ScrappyWeapon: While effective in what it does including its SocializationBonus damage buff, returning ability [[VideoGame/KirbyStarAllies Festival]] in ''Deluxe'' catches flak for being another limited-use SmartBomb in a game with already two of them (Crash and Mike), leaving it superfluous when its slot could've opened up potential for using old fan-favorite abilities in ''Return to Dream Land'' such as [[VideoGame/KirbySuperStar Yo-Yo]] or [[VideoGame/KirbyPlanetRobobot Archer]].

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* ScrappyWeapon: While effective in what it does including its SocializationBonus damage buff, returning ability [[VideoGame/KirbyStarAllies Festival]] in ''Deluxe'' catches flak for being another limited-use SmartBomb in a game with already two of them (Crash and Mike), leaving it superfluous when its slot could've opened up potential for using old fan-favorite abilities in ''Return to Dream Land'' such as [[VideoGame/KirbySuperStar Yo-Yo]] or [[VideoGame/KirbyPlanetRobobot [[VideoGame/KirbyTripleDeluxe Archer]].
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* ScrappyWeapon: While effective in what it does including its SocializationBonus damage buff, returning ability [[VideoGame/KirbyStarAllies Festival]] in ''Deluxe'' catches flak for being another limited-use SmartBomb in a game with already two of them (Crash and Mike), leaving it superfluous when its slot could've opened up potential for using old fan-favorite abilities in ''Return to Dream Land'' such as [[VideoGame/KirbySuperStar Yo-Yo]] or [[VideoGame/KirbyPlanetRobobot Archer]].
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* HeartwarmingInHindsight: Magolor thanking Kirby for his help in fixing Lor Starcutter and him stating to hope that they could be friends forever is this as of ''Kirby's Dream Collection Special Edition''. While this line [[spoiler:was originally implied to just be him sucking up to Kirby to help him get the Master Crown]], Magolor's actions in ''Dream Collection'' (he built Kirby an entire theme park as an apology for duping him) make the line genuine.

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* HeartwarmingInHindsight: Magolor thanking Kirby for his help in fixing Lor Starcutter and him stating to hope that they could be friends forever is this as of ''Kirby's Dream Collection Special Edition''. While this line [[spoiler:was originally implied to just be him sucking up to Kirby to help him get the Master Crown]], Magolor's actions in ''Dream Collection'' (he built Kirby an entire theme park as [[spoiler:as an apology for duping him) him]]) make the line genuine.
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None


*** Mecha seems to have something for everyone. Not only is it good for close-range attacks, but it also allows for you to repeatedly shoot at enemies from a distance, the latter of which can be handy if you want to keep your distance from a particularly hard-hitting foe. Additionally, the air power provided by its rockets (which puzzles that require Fire to solve will accept) is arguably easier to control than that of Kirby's normal VideoGameFlight.

to:

*** Mecha seems to have something for everyone. Not only is it good for close-range attacks, attacks (the Flaming Mortars in particular are spectacularly spammy against airborne bosses), but it also allows for you to repeatedly shoot at enemies from a distance, the latter of which can be handy if you want to keep your distance from a particularly hard-hitting foe. Additionally, the air power provided by its rockets (which puzzles that require Fire to solve will accept) is arguably easier to control than that of Kirby's normal VideoGameFlight.
Is there an issue? Send a MessageReason:
None


*** Sand has Leaf's invulnerable guard combined with a spammable close-range combo that's as simple as mashing B, strong anti-air, and sand castles to lay "traps". It may not be particularly flashy, especially compared to its buddy Mecha, but [[BoringButPractical it'll easily get the job done]].

to:

*** Sand has Leaf's invulnerable guard combined with a spammable close-range combo that's as simple as mashing B, strong anti-air, anti-air that outputs equally effective DPS, and sand castles to lay "traps". It may not be particularly flashy, especially compared to its buddy Mecha, but [[BoringButPractical it'll easily get the job done]].done]], to the point of being able to completely trivialize ''Deluxe'''s buffed-up True Arena.
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None


* BigLippedAlligatorMoment: [[spoiler:Galacta Knight's appearance as a surprise {{Superboss}} in The True Arena. He doesn't make an appearance anywhere else in the game, meaning he has no explanation, canon or [[LooseCanon otherwise]], as to why he even appears unlike in his earlier and later appearances, and he flies away as quickly as he shows up upon defeat.]]

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* BigLippedAlligatorMoment: [[spoiler:Galacta Knight's appearance as a surprise {{Superboss}} in The True Arena. He doesn't make an appearance anywhere else in the game, meaning he has no explanation, canon or [[LooseCanon otherwise]], as to why he even appears unlike in his earlier and later appearances, and he flies away as quickly as he shows up upon defeat. While his new pause screen in ''Deluxe'' makes the slightest connection by emphasizing that his seal is made out of gem - presumably the same as the Gem Apples - he still makes no appearance in Magolor Epilogue or anywhere else.]]



* RemadeAndImproved: Kirby's Return to Dream Land Deluxe added a lot of new content, while also improving upon a lot of things. One of those things is the True Arena fight with [[spoiler: Magolor Soul. In the original game, it was a visually appealing, but underwhelming fight that was already done in EX Mode. ''Deluxe'' changes it by altering the colour of the background, giving Magolor Soul the "Supreme Ruler's Coronation - OVERLORD" theme from ''VideoGame/KirbyStarAllies'' and altering his moveset to be far more challenging. Additionally, both of his phases have unique Pause menu lore.]]

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* RemadeAndImproved: Kirby's Return ''Return to Dream Land Deluxe Deluxe'' added a lot of new content, while also improving upon a lot of things. One of those things is the True Arena fight with [[spoiler: Magolor Soul. In the original game, it was a visually appealing, but underwhelming fight that was already done in EX Mode. ''Deluxe'' changes it by altering the colour of the background, giving Magolor Soul the "Supreme Ruler's Coronation - OVERLORD" theme from ''VideoGame/KirbyStarAllies'' and altering his moveset to be far more challenging. Additionally, both of his phases have unique Pause menu lore.]]



*** [[spoiler: In ''Deluxe'', the second phase of Magolor Soul in the True Arena has three major changes outside of the music. One; as Magolor Soul is staggered, he produces a Gem Apple that can replenish a little bit of lost health. Two; the second phase has his eyes vanish as the Crown's eye remains in his mouth for the rest of the fight, Three; Magolor Soul begins using new attacks, and old ones in new, even more difficult arrangements. In that order, Magolor uses what little magic and control he has left to heal Kirby, fully succumbs to the Crown's will in the process, and can no longer stop it from using everything in its arsenal.]]

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*** [[spoiler: In ''Deluxe'', the second phase of Magolor Soul in the True Arena has three major changes outside of the music. One; as Magolor Soul is staggered, [[FightingFromTheInside he produces throws a Gem Apple single apple that can replenish a little bit of lost health.health]]. Two; the second phase has his eyes vanish as the Crown's eye remains in his mouth for the rest of the fight, Three; Magolor Soul begins using new attacks, and old ones in new, even more difficult arrangements. In that order, Magolor uses what little magic and control he has left to heal Kirby, fully succumbs to the Crown's will in the process, and can no longer stop it from using everything in its arsenal.]]

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** Added in ''Deluxe'', the Sand ability is deceptively powerful. It has Leaf's invulnerable guard combined with a spammable close-range combo that's as simple as mashing B, strong anti-air, and sand castles to lay "traps". It may not be particularly flashy, especially compared to its buddy Mecha, but [[BoringButPractical it'll easily get the job done]].

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** Added The two new abilities added in ''Deluxe'', the ''Deluxe'' are truly worth experimenting with.
***
Sand ability is deceptively powerful. It has Leaf's invulnerable guard combined with a spammable close-range combo that's as simple as mashing B, strong anti-air, and sand castles to lay "traps". It may not be particularly flashy, especially compared to its buddy Mecha, but [[BoringButPractical it'll easily get the job done]].done]].
*** Mecha seems to have something for everyone. Not only is it good for close-range attacks, but it also allows for you to repeatedly shoot at enemies from a distance, the latter of which can be handy if you want to keep your distance from a particularly hard-hitting foe. Additionally, the air power provided by its rockets (which puzzles that require Fire to solve will accept) is arguably easier to control than that of Kirby's normal VideoGameFlight.
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This is something that shouldn't normally be possible, so specifying that it has to be modded first.


* GoodBadBugs: In ''Deluxe'', if the player is playing the game without outlines, it causes Kibble Blade and HR-D3 to become larger in size though the fights still function normally.
* HeartwarmingInHindsight: Magolor thanking Kirby for his help in fixing Lor Starcutter and him stating to hope that they could be friends forever is this as of ''Kirby's Dream Collection: Special Edition''. While this line [[spoiler:was originally implied to just be him sucking up to Kirby to help him get the Master Crown]], Magolor's actions in ''Dream Collection'' (he built Kirby an entire theme park as an apology for duping him) make the line genuine.

to:

* GoodBadBugs: In ''Deluxe'', if the player is playing mods the game to play it without character and object outlines, it causes Kibble Blade and HR-D3 to become larger in size though the fights still function normally.
* HeartwarmingInHindsight: Magolor thanking Kirby for his help in fixing Lor Starcutter and him stating to hope that they could be friends forever is this as of ''Kirby's Dream Collection: Collection Special Edition''. While this line [[spoiler:was originally implied to just be him sucking up to Kirby to help him get the Master Crown]], Magolor's actions in ''Dream Collection'' (he built Kirby an entire theme park as an apology for duping him) make the line genuine.
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* GoodBadBugs: In ''Deluxe'', if the player is playing the game without outlines, it causes Kibble Blade and HR-D3 to become larger in size though the fights still function normally.
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* CatharsisFactor: [[spoiler:After all the suffering the Master Crown put the player and Magolor through, seeing Magolor cement his redemption by [[HalfTheManHeUsedToBe cleaving it in half]] with his own [[{{BFS}} Ultra Sword]] is immensely satisfying.]]
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** A lot of the missions in Merry Magoland are extremely hard to achieve, namely those that involve clearing the hard difficulty in certain subgames. Special mention goes to the hardest difficulties of "Magolor's Tome Trackers" and "Kirby on the Draw", where you get a full taste of what [[TheComputerIsACheatingBastard a cheating bastard the computer can be]]. Even if you're able to overcome this (or [[spoiler:bypass it by getting four controllers and leaving only yours active to dominate the competition]]), there's still the hardest difficulties in single-player subgames like "Egg Catcher" and "Samurai Kirby", both of which rely on you to react at your fastest to a ridiculous degree.

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** A lot of the missions in Merry Magoland are extremely hard to achieve, namely those that involve clearing the hard difficulty in certain subgames.subgames, as well as clearing them with a comparatively high score or multiple times in a row. Special mention goes to the hardest difficulties of "Magolor's Tome Trackers" and "Kirby on the Draw", where you get a full taste of what [[TheComputerIsACheatingBastard a cheating bastard the computer can be]]. Even if you're able to overcome this (or [[spoiler:bypass it by getting four controllers and leaving only yours active to dominate the competition]]), there's still the hardest difficulties in single-player subgames like "Egg Catcher" and "Samurai Kirby", both of which rely on you to react at your fastest to a ridiculous degree.
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Taranza is male. Yes, I also got it confused at first, but look at other materials which refer to him as male.


** In the Deluxe version, there is a mask of [[VideoGame/KirbyTripleDeluxe Taranza, a bug that looks like her, and Sectonia]]. Anyone who has played ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'' should be familiar with [[spoiler:the Sectonia Clone turning into a being that resembled Taranza]]. The name of this mask? ''Old Friend''.

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** In the Deluxe version, there is a mask of [[VideoGame/KirbyTripleDeluxe Taranza, a bug that looks like her, him, and Sectonia]]. Anyone who has played ''[[VideoGame/KirbyPlanetRobobot Planet Robobot]]'' should be familiar with [[spoiler:the Sectonia Clone turning into a being that resembled Taranza]]. The name of this mask? ''Old Friend''.
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** A lot of the missions in Merry Magoland are extremely hard to achieve, namely those that involve clearing the hard difficulty in certain subgames. Special mention goes to the hardest difficulties of "Magolor's Tome Trackers" and "Kirby on the Draw", where you get a full taste of what [[TheComputerIsACheatingBastard a cheating bastard the computer can be]]. Even if you're able to overcome this (or [[spoiler:bypass it by getting four controllers and leaving only yours active to dominate the competition]]), there's still the hardest difficulties in single-player subgames like "Egg Catcher" and "Samurai Kirby", both of which rely on you to react at your fastest to an almost inhuman degree.

to:

** A lot of the missions in Merry Magoland are extremely hard to achieve, namely those that involve clearing the hard difficulty in certain subgames. Special mention goes to the hardest difficulties of "Magolor's Tome Trackers" and "Kirby on the Draw", where you get a full taste of what [[TheComputerIsACheatingBastard a cheating bastard the computer can be]]. Even if you're able to overcome this (or [[spoiler:bypass it by getting four controllers and leaving only yours active to dominate the competition]]), there's still the hardest difficulties in single-player subgames like "Egg Catcher" and "Samurai Kirby", both of which rely on you to react at your fastest to an almost inhuman a ridiculous degree.

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