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* NauseaFuel: The aforementioned Face-to-Face mechanic, which now allows you to share the food you just ate with up to three of your allies.

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* NauseaFuel: {{Squick}}: The aforementioned Face-to-Face mechanic, which now mechanic allows you to share the food you just ate with up to three of your allies.allies, by regurgitating it straight into their mouths.


** The music in [[https://www.youtube.com/watch?v=3YXN_0R_8WY the second trailer]], but the rest of the game is to be expected of this, too. It ''is'' AwesomeMusic/{{Kirby}}, after all.
** The remix of the [[https://www.youtube.com/watch?v=UK2H2j0Ufy8&feature=BFa&list=SPF448BE4103D8D03F&lf=list_related Grape Garden]] theme. Absolutely beautiful.
** The music for the Grand Doomer.
** The music that plays against the final boss [[spoiler:Magolor]]'s [[spoiler:first form]] is [[https://www.youtube.com/watch?v=uzywjZA22Qc pretty awesome in itself]], as expected from a ''Kirby'' game.
** [[spoiler:Magolor's second phase boss music, [[https://www.youtube.com/watch?v=POPD80fxcD4 CROWNED]]]]. The violins just make it so intense.
** [[spoiler:Galacta Knight's]] theme.
** [[https://www.youtube.com/watch?v=Dn2PWZOIQrk The final level theme is truly inspiring.]]
** Part of the way through [[spoiler: Egg Engines]] is [[https://www.youtube.com/watch?v=pHAUBMudqPE this masterpiece.]]
** [[https://www.youtube.com/watch?v=v3R-HAmXdtA The first level theme.]]

to:

** The music in [[https://www.youtube.com/watch?v=3YXN_0R_8WY the second trailer]], but the rest of the game is to be expected of this, too. It ''is'' AwesomeMusic/{{Kirby}}, after all.
** The remix of the [[https://www.youtube.com/watch?v=UK2H2j0Ufy8&feature=BFa&list=SPF448BE4103D8D03F&lf=list_related Grape Garden]] theme. Absolutely theme is absolutely beautiful.
** The music for the Grand Doomer.
** The music that plays against the final boss [[spoiler:Magolor]]'s [[spoiler:first form]] first form is [[https://www.youtube.com/watch?v=uzywjZA22Qc pretty awesome in itself]], as expected from a ''Kirby'' game.
** [[spoiler:Magolor's
itself]]. It is then followed by the second phase boss music, theme, [[https://www.youtube.com/watch?v=POPD80fxcD4 CROWNED]]]].CROWNED]]. The violins just make it so intense.
** [[spoiler:Galacta Knight's]] theme.
** [[https://www.youtube.com/watch?v=Dn2PWZOIQrk The final level theme theme]] is truly inspiring.]]
** Part of the way through [[spoiler: Egg Engines]] is [[https://www.youtube.com/watch?v=pHAUBMudqPE this masterpiece.]]
** [[https://www.youtube.com/watch?v=v3R-HAmXdtA The first level theme.]]


* ItsTheSameNowItSucks:
** Many critics claim that making the game too much like ''Super Star'' and ''Adventure'' brought it down. This is mainly because this game [[AppealToNovelty didn't do anything new, compared to the visual breakthrough that was]] ''[[VideoGame/KirbysEpicYarn Epic Yarn]]'', despite the game being made as an intentional throwback to Kirby's roots.

to:

* ItsTheSameNowItSucks:
**
ItsTheSameNowItSucks: Many critics claim that making the game too much like ''Super Star'' and ''Adventure'' brought it down. This is mainly because this game [[AppealToNovelty didn't do anything new, compared to the [[AppealToNovelty visual breakthrough breakthrough]] that was]] was ''[[VideoGame/KirbysEpicYarn Epic Yarn]]'', despite the game being made as an intentional throwback to Kirby's roots.


** The Spark ability in this game is ''brutal.'' It combines the classic Spark (hold down attack to erect an electric force-field) with the Plasma[[note]]from ''VideoGame/KirbySuperStar'' and ''VideoGame/KirbyAirRide''[[/note]] ability's charged-shot mechanic. Unlike Plasma, however, where you had to charge by mashing in various directions, you can charge KRTD's Spark by shaking the Wii Remote, which can quickly and easily fully charge the shot (although you can also mash the controller in this game as well) -- combined with the fact that the fully charged blast deals ''ludicrous'' damage to just about anything, it can take down even the FinalBoss in less than a minute. That is, of course, assuming your wrists don't get sore from waggling while dodging attacks. On top of all that, hitting the attack button while holding up or down will fire a lightning bolt to the edge of the screen in that direction, instantly hitting everything either above or below you regardless of your charge level.
*** Spark is even more powerful since, when fully charged, there is a barrier of electricity surrounding him that does decent damage and even protects him from the majority of enemy attacks; either the enemy can't get close enough to attack without getting hurt (and subsequently knocked away), or the projectiles they use are destroyed as soon as they touch the barrier. On top of that, if Spark Kirby is riding on another Kirby's back, the barrier is large enough to protect '''both of them.'''
** Ice is great for people who never want to risk getting hit. It's status as game breaker is maintained in Star Allies and Robobot, as well, for two principle reasons. First, the dash-down-B attack. It does ''fully charged Spark ball damage,'' can be spammed faster than the spark attack, and best of all, ''it gives invincibility frames'', meaning you can just ram into bosses at your leisure. Dash-B is also good for stationary bosses you can hug up against, or bosses that just don't move much. The other main reason why Ice is good is that, like Leaf below, its guard state leaves you completely invincible, making Ice great as both a rushdown and stone wall ability. Best of all, dash-down-B is rather big, meaning it can attack enemies that are pretty high up, and Ice has other moves that it can use to attack at any angle besides directly up.
** Water deserves mention as well, notably its dash attack. Although it doesn't seem like much at first (Kirby rides a wave forward, with no way to control/stop it until it ends a short distance away), Kirby is ''literally invincible'' during the entire attack, meaning you can just coast through anything, from giant boulders to the final bosses' huge lasers. The other attacks aren't bad either; you can shoot a geyser straight up to hit flying bosses, or send blobs of water across the ground with unlimited range. Still, the dash attack is just ridiculous.
*** Water's Rainbow Rain attack does a good amount of damage and can be chained infinitely, if you're quick enough. Oh, and Kirby is invincible the whole time, and said chaining makes him permanently invincible, and you can also suspend him in midair with this, if you need to hit a floating boss.
** Special mention goes to the Leaf ability. Its guard renders you completely intangible to almost all attacks (it won't save you from being sucked into a vortex of pain, for example) ,so if you're having trouble dodging certain enemy maneuvers, grab Leaf, hold A, and forget.
*** It also has some very useful attacks. "Leaf Uppercut" has absurd range for what it is and is very easy to spam, "Leaf Swirl" does insane damage over a short period of time (absolutely shredding Whispy Woods), and "Leaf Rain" (like "Leaf Uppercut") is easily spammable and deals rather decent damage. It doesn't hurt that Leaf's guard fires off projectiles over a short range (similar to Stone), allowing the player to deal damage on bosses that have just moved away.
** Not to mention the Tornado ability, as always. It makes Kirby completely invincible until he stops spinning, making it easy to avoid damage ''and'' punish enemy assaults. Not only that, but it now has a charging attack that is used by shaking the Wii Remote while Kirby is spinning. When he stops, the tornado spreads out as it dissipates, causing a ton of constant damage and covering Kirby as he recovers. Needless to say, mastering Tornado is just about the same as mastering Spark, and having at least two Kirbys with both of these abilities will absolutely wreck any boss that stands in their way.

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** The Spark ability in this game is ''brutal.'' It combines the classic Spark (hold down attack to erect an electric force-field) with the Plasma[[note]]from Plasma's charged-shot mechanic from ''VideoGame/KirbySuperStar'' and ''VideoGame/KirbyAirRide''[[/note]] ability's charged-shot mechanic. Unlike Plasma, however, where you had to charge by mashing in various directions, ''VideoGame/KirbyAirRide''. However, this time you can charge KRTD's Spark by shaking the Wii Remote, which can quickly and easily fully charge the shot (although you can also mash the controller in this game as well) -- combined shot. Combined with the fact that the fully charged blast deals ''ludicrous'' damage to just about anything, it can take down even the FinalBoss in less than a minute. That is, of course, assuming your wrists don't get sore from waggling while dodging attacks. On top of all that, As a bonus, hitting the attack button while holding up or down will fire a lightning bolt to the edge of the screen in that direction, instantly hitting everything either above or below you regardless of your charge level.
*** Spark is
level.\\
To make it
even more powerful since, better, when fully charged, there is charged it generates a barrier of electricity surrounding him around Kirby that does decent damage and even protects him from the majority of enemy attacks; most attacks: it either the enemy can't get close enough to repels enemies who attack without getting hurt (and subsequently knocked away), at close range, or the destroys projectiles they use are destroyed as soon as they that touch the barrier. On top of that, And if Spark Kirby is riding on another Kirby's back, the barrier is large enough to protect '''both of them.'''
'''them both'''.
** Ice is great for people who never want to risk getting hit. It's status as game breaker is maintained in Star Allies and Robobot, as well, for two principle reasons. First, the The dash-down-B attack. It attack does ''fully as much damage as a fully charged Spark ball damage,'' ball, can be spammed faster than the spark attack, faster, and best of all, ''it gives ''gives invincibility frames'', meaning you can just ram into bosses at your leisure. Dash-B is also good for stationary bosses you can hug up against, or bosses that just don't move much. The other main reason why Ice is good is that, like Leaf below, that its guard state leaves you completely invincible, making Ice great as both a rushdown and stone wall ability. Best of all, dash-down-B is rather big, meaning it can ability.
** Water's dash
attack enemies that are pretty high up, and Ice has other moves that it can use to attack at any angle besides directly up.
** Water deserves mention as well, notably its dash attack. Although it doesn't seem like much at first (Kirby rides a wave forward, with no way to control/stop it until it ends a short distance away),
makes Kirby is ''literally invincible'' during the entire attack, meaning you can just coast through anything, from giant boulders to the final bosses' huge lasers. The other attacks aren't bad either; you can shoot a geyser straight up to hit flying bosses, or send blobs of water across It's great for speedrunning levels, but what really makes the ground with unlimited range. Still, ability break the dash attack game is just ridiculous.
*** Water's
its Rainbow Rain attack attack. Not only does it deal a good amount of damage and damage, but it can be chained infinitely, if you're quick enough. Oh, infinitely and ''also'' leaves Kirby is invincible the whole time, and said chaining makes him permanently invincible, and you can also suspend him in midair with this, if you need to hit a floating boss.
time.
** Special mention goes to the The Leaf ability. Its ability's guard renders you completely intangible to almost all attacks (it won't save you from being sucked into a vortex of pain, for example) ,so if you're having trouble dodging certain enemy maneuvers, grab Leaf, hold A, and forget.
*** It also has some very useful
attacks. "Leaf Uppercut" The ability also offers some great offensive tools, such as a Leaf Uppercut that has absurd range for what it is and is very easy to spam, "Leaf Swirl" and a Leaf Swirl that does insane damage over a short period of time (absolutely shredding Whispy Woods), and "Leaf Rain" (like "Leaf Uppercut") is easily spammable and deals rather decent damage. It doesn't hurt that Leaf's guard fires off projectiles over a short range (similar to Stone), allowing the player to deal damage on bosses that have just moved away.
time.
** Not to mention the The Tornado ability, as always. It ability makes Kirby completely invincible until he stops spinning, making it easy to avoid damage ''and'' and punish enemy assaults. Not only that, but it now has a charging attack that is used by shaking the Wii Remote while Kirby is spinning. When he stops, the tornado spreads out as it dissipates, causing a ton of constant damage and covering Kirby as he recovers. Needless to say, mastering Tornado is just about the same as mastering Spark, and having at least two Kirbys with both of these abilities will absolutely wreck any boss that stands in their way.



** Hammer's infamy for this carries on into this game. It's made worse with Dedede, who naturally keeps his Hammer even after using Hammer Throw, meaning he can just spam it as much as he wants.
* HilariousInHindsight: King Dedede's lack of qualms in attacking Whispy Woods, and vice versa, brings back memories of the former's intention of cutting the latter down for his private country club back in ''Anime/KirbyRightBackAtYa''.

to:

** Hammer's infamy for this carries on into this game. It's made worse with Dedede, who naturally keeps his Hammer even after using Hammer Throw, meaning he can just spam it the powerful attack as much as he wants.
* HilariousInHindsight: King Dedede's lack of qualms in attacking Whispy Woods, and vice versa, brings back memories of the former's intention of cutting the latter down for his private country club back in ''Anime/KirbyRightBackAtYa''.
wants.


* EnsembleDarkhorse: Based on their pause screen description for the character, HAL knew that the bandana-clad Waddle Dee was this among ''Kirby'' fans.
** [[spoiler:Galacta Knight makes a reappearance as one of the Bonus Bosses.]]
** Magolor became popular enough that he has appeared in every subsequent Kirby game in some manner, whether by a brief appearance or a background cameo.


* CutSong: Subverted. The music from the E3 2005 trailer for the canceled [=GameCube=] game can be heard in the game as The Arena theme. Played straight in that there are several DummiedOut tracks, though most of them are alternate renditions of existing ones.
* DracoInLeatherPants: [[spoiler:Magolor]]. He was a evil guy who tricked Kirby and the others to fight Landia in order to get [[spoiler:the Master Crown]]. Fans often try to excuse his behavior by claiming that Zero or Dark Matter possessed him. Sure, [[spoiler:Magolor actually becomes Kirby's friend for real in Kirby Dream Collection]], but fans gave him this treatment before that even happened.


* AlternateCharacterInterpretation: Magolor. [[spoiler:Was he EvilAllAlong by his own volition, or was he possessed by the Master Crown? His HeelFaceTurn from later games could support either on the grounds that he really felt bad for his malice and/or he just got over being possessed by the Crown.]]

Added DiffLines:

* AlternateCharacterInterpretation: Magolor. [[spoiler:Was he EvilAllAlong by his own volition, or was he possessed by the Master Crown? His HeelFaceTurn from later games could support either on the grounds that he really felt bad for his malice and/or he just got over being possessed by the Crown.]]

Added DiffLines:

* NauseaFuel: The aforementioned Face-to-Face mechanic, which now allows you to share the food you just ate with up to three of your allies.


* HoYay: Face-to-Face, a returning ability which allows you to heal your teammates immediately after eating a health item by touching them. In game, you kiss your teammates... who are all male. This is made even funnier by the fact that the manual shows a picture of Face-to-Face in action with Kirby and Meta Knight "healing" (coughkissingcough) each other [[http://i216.photobucket.com/albums/cc205/midnightsage16/metakirbyhoyay.png]].

to:

* HoYay: Face-to-Face, a returning ability which allows you to heal your teammates immediately after eating a health item by touching them. In game, you kiss your teammates... who the characters [[NauseaFuel vomit some of the recently eaten food into each others' mouths]], but the act is censored in a way that makes it look as if the teammates were kissing each other... and they are all male. This is made even funnier by the fact that the manual shows a picture of Face-to-Face in action with Kirby and Meta Knight "healing" (coughkissingcough) each other [[http://i216.photobucket.com/albums/cc205/midnightsage16/metakirbyhoyay.png]].png picture]] of Kirby and Meta Knight doing this.



** Many critics claim that making the game much like ''Super Star'' and ''Adventure'' brought it down.
** Some critics' excuses for this is because this game [[AppealToNovelty didn't do anything new, compared to the visual breakthrough that was]] ''[[VideoGame/KirbysEpicYarn Epic Yarn]]'', despite the game being made as an intentional throwback to Kirby's roots.
* ItWasHisSled: [[spoiler:Magolor is evil]].

to:

** Many critics claim that making the game too much like ''Super Star'' and ''Adventure'' brought it down.
** Some critics' excuses for this
down. This is mainly because this game [[AppealToNovelty didn't do anything new, compared to the visual breakthrough that was]] ''[[VideoGame/KirbysEpicYarn Epic Yarn]]'', despite the game being made as an intentional throwback to Kirby's roots.
* ItWasHisSled: [[spoiler:Magolor is evil]].evil and has been manipulating Kirby from the very beginning to get his hands on Landia's crown.]]

Added DiffLines:

** [[https://www.youtube.com/watch?v=Dn2PWZOIQrk The final level theme is truly inspiring.]]
** Part of the way through [[spoiler: Egg Engines]] is [[https://www.youtube.com/watch?v=pHAUBMudqPE this masterpiece.]]
** [[https://www.youtube.com/watch?v=v3R-HAmXdtA The first level theme.]]


* MagnificentBastard: Upon crash landing in Dream Land, Magolor plays the innocent victim to persuade Kirby and his friends into repairing his ship, traveling with him to Halcandra, and defeating the dragon Landia, whereupon he seizes the Master Crown and sets his sights in conquering the rest of the universe, starting with Pop Star. What separates Magolor from the other one-shot villains of the series is his personable and talkative personality, going so far as to earnestly thank Kirby for his help even as he betrays him. Future games would have Magolor [[HeelFaceTurn change for the better]], and ever since his introduction most of the franchise's antagonists have dropped the GenericDoomsdayVillain shtick just to meet the bar he set.

to:

* MagnificentBastard: Upon [[spoiler:Upon crash landing in Dream Land, Magolor plays the innocent victim to persuade Kirby and his friends into repairing his ship, traveling with him to Halcandra, and defeating the dragon Landia, whereupon he seizes the Master Crown and sets his sights in conquering the rest of the universe, starting with Pop Star. What separates Magolor from the other one-shot villains of the series is his personable and talkative personality, going so far as to earnestly thank Kirby for his help even as he betrays him. Future games would have Magolor [[HeelFaceTurn change for the better]], and ever since his introduction most of the franchise's antagonists have dropped the GenericDoomsdayVillain shtick just to meet the bar he set.]]


* EnsembleDarkhorse: Based on their pause screen description for the character, HAL knew that the Bandana-clad Waddle Dee was this among ''Kirby'' fans.

to:

* EnsembleDarkhorse: Based on their pause screen description for the character, HAL knew that the Bandana-clad bandana-clad Waddle Dee was this among ''Kirby'' fans.


* CutSong: Subverted. The music from the E3 2005 trailer for the canceled [=GameCube=] game can be heard in the game as The Arena theme.

to:

* CutSong: Subverted. The music from the E3 2005 trailer for the canceled [=GameCube=] game can be heard in the game as The Arena theme. Played straight in that there are several DummiedOut tracks, though most of them are alternate renditions of existing ones.


* BreatherBoss: Plot-wise, Metal General, who comes in between the climactic fights against the Grand Doomer and Landia. [[spoiler:This was made up for in Extra mode, where he got the greatest changes, becoming a Sequential Boss with HR-D3. Its appearence pretty much strips him of his Breather boss status in Extra mode.]]
* CutSong: Subverted. The cancelled ''Kirby GCN''[='s=] trailer music can be heard in the game as The Arena theme.

to:

* BreatherBoss: Plot-wise, Metal General, who comes in between the climactic fights against the Grand Doomer and Landia. [[spoiler:This was made up for in Extra mode, Mode, where he got the greatest changes, becoming a Sequential Boss with HR-D3. Its appearence pretty much strips him of his Breather boss status in Extra mode.Mode.]]
* CutSong: Subverted. The cancelled ''Kirby GCN''[='s=] music from the E3 2005 trailer music for the canceled [=GameCube=] game can be heard in the game as The Arena theme.

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