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* ItWasHisSled: Someone named [[spoiler:Queen Sectonia]] exists and [[spoiler:Taranza]] has a very good reason to be TheWoobie.


* TheScrappy: Pyribbit may be a regular boss, but his fight is [[GoddamnedBoss so annoying]] that he's considered one of the worst bosses, if not the worst boss, in the entire franchise. He spends most of the time in the background untouchable, his time in the foreground is brief, and his attacks are incredibly long and drawn out. Furthermore, he's a letdown after a unique take on Whispy Woods, a ''Canvas Curse'' throwback, the most complex Kracko fight in ''Kirby'' history, and [[EnsembleDarkhorse Coily Rattler]]. People were not happy to see his return in a side game in ''Planet Robobot''.


* WoobieSpecies: [[spoiler:The People Of The Sky, who were enslaved by Queen Sectonia for a long time and likely woud've never been saved had Kirby not bee lead to them.]]

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* WoobieSpecies: [[spoiler:The People Of The Sky, who were enslaved by Queen Sectonia for a long time and likely woud've never been saved had Kirby not bee been lead to them.]]


** The Stone ability, just like the previous games. Considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, The Arena, and ''especially'' [[spoiler:The True Arena]] can be beaten easily using this power.

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** The Stone ability, just like the previous games. Considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, The Arena, and ''especially'' [[spoiler:The The True Arena]] Arena can be beaten easily using this power.


* CriticalDissonance: Among fans, this is one of the better platformers for 3DS ([[VideoGame/NewSuperMarioBros2 The]] [[VideoGame/SonicLostWorld previous]] [[VideoGame/YoshisIsland three]] were highly controversial). Among critics, ItsEasySoItSucks.

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* CriticalDissonance: Among fans, this is one of the better platformers for 3DS ([[VideoGame/NewSuperMarioBros2 The]] the]] [[VideoGame/SonicLostWorld previous]] [[VideoGame/YoshisIsland three]] were highly controversial). Among critics, ItsEasySoItSucks.


* AwesomeMusic: [[AwesomeMusic/{{Kirby}} As usual.]]

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* AwesomeMusic: SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Kirby}} As usual.]]



* MostWonderfulSound:

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* MostWonderfulSound: SugarWiki/MostWonderfulSound:



* VisualEffectsOfAwesome: The game looks very, very nice, with crisp models and a wonderful art style. And it's enhanced even further with the 3D feature.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The game looks very, very nice, with crisp models and a wonderful art style. And it's enhanced even further with the 3D feature.


** The BigBad of the game, [[spoiler:Queen Sectonia]]. Some think [[spoiler:she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl]], but some don't like her because she doesn't show up until the very end of the game and comes off as less developed than most villains (nearly all of her backstory is only told through boss descriptions). Additionally, while nearly everyone considers her first fight to be the among the best in the game, the actual FinalBoss portion (where [[spoiler:she fuses with the Dreamstalk]]) is another story; for some, it's a unique, beautiful fight that works as a good contrast [[spoiler:Magolor]]'s fight in the previous game, but for others, it feels unexciting because [[spoiler:you only fight Sectonia's flower-eyes without ever landing a hit on her]], with less dramatic attacks and a more annoying platform layout.

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** The BigBad of the game, [[spoiler:Queen Sectonia]]. Some think [[spoiler:she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl]], but some don't like her because she doesn't show up until the very end of the game and comes off as less developed than most villains (nearly all of her backstory is only told through boss descriptions). Additionally, while nearly everyone considers her first fight to be the among the best in the game, the actual FinalBoss portion (where [[spoiler:she fuses with the Dreamstalk]]) is another story; for some, it's a unique, beautiful fight that works as a good contrast to [[spoiler:Magolor]]'s fight in the previous game, but for others, it feels unexciting because [[spoiler:you only fight Sectonia's flower-eyes without ever landing a hit on her]], with less dramatic attacks and a more annoying platform layout.



* EndingFatigue: Royal Road is considered by many to be a weak final world for this reason. While [[VideoGame/KirbysReturnToDreamLand Dangerous Dinner]] from the previous game was a deliberately shorter world leading up to the finale, and [[VideoGame/KirbyPlanetRobobot Access Ark]] from the next game keeps introducing new foes, puzzles, and environments, Royal Road is just ''long''. Three of its stages are some of the most expansive in the game (and two of them contain substantial Hypernova segments), while the other two consist of [[BossRush reused bosses]], and there's two long bonus levels as well. THere's not quite enough variance in environments to counteract the length, but the levels are still enjoyable and the final boss sequence is considerably shorter than ''Return to Dream Land'''s.

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* EndingFatigue: Royal Road is considered by many to be a weak final world for this reason. While [[VideoGame/KirbysReturnToDreamLand Dangerous Dinner]] from the previous game was a deliberately shorter world leading up to the finale, and [[VideoGame/KirbyPlanetRobobot Access Ark]] from the next game keeps introducing new foes, puzzles, and environments, Royal Road is just ''long''. Three of its stages are some of the most expansive in the game (and two of them contain substantial Hypernova segments), while the other two consist of [[BossRush reused bosses]], and there's two long bonus levels as well. THere's There's not quite enough variance in environments to counteract the length, but the levels are still enjoyable and the final boss sequence is considerably shorter than ''Return to Dream Land'''s.


* BaseBreakingCharacter: The BigBad of the game, [[spoiler:Queen Sectonia. Some think she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl, but some don't like her because she isn't [[EnsembleDarkhorse Marx or Magolor.]]]]
** On a related note, the TrueFinalBoss of the True Arena, [[spoiler:Soul of Sectonia DX, is either a cool throwback to the soul forms of Drawcia, Marx, and Magolor, or a disappointing finale whose lack of original attacks make for a forgettable experience.]]

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* BaseBreakingCharacter: BaseBreakingCharacter:
**
The BigBad of the game, [[spoiler:Queen Sectonia. Sectonia]]. Some think she's [[spoiler:she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl, DarkActionGirl]], but some don't like her because she isn't [[EnsembleDarkhorse Marx or Magolor.]]]]
** On a related note,
doesn't show up until the very end of the game and comes off as less developed than most villains (nearly all of her backstory is only told through boss descriptions). Additionally, while nearly everyone considers her first fight to be the among the best in the game, the actual FinalBoss portion (where [[spoiler:she fuses with the Dreamstalk]]) is another story; for some, it's a unique, beautiful fight that works as a good contrast [[spoiler:Magolor]]'s fight in the previous game, but for others, it feels unexciting because [[spoiler:you only fight Sectonia's flower-eyes without ever landing a hit on her]], with less dramatic attacks and a more annoying platform layout.
** The
TrueFinalBoss of the True Arena, [[spoiler:Soul of Sectonia DX, after ripping herself from the Dreamstalk, is either a cool throwback to the soul forms of Drawcia, Marx, and Magolor, or a disappointing finale whose lack of original attacks make for a forgettable experience.]]experience]].



* EnsembleDarkhorse: Paintra, who has quite a bit of fan art due to her cool and unique design.

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* EnsembleDarkhorse: EndingFatigue: Royal Road is considered by many to be a weak final world for this reason. While [[VideoGame/KirbysReturnToDreamLand Dangerous Dinner]] from the previous game was a deliberately shorter world leading up to the finale, and [[VideoGame/KirbyPlanetRobobot Access Ark]] from the next game keeps introducing new foes, puzzles, and environments, Royal Road is just ''long''. Three of its stages are some of the most expansive in the game (and two of them contain substantial Hypernova segments), while the other two consist of [[BossRush reused bosses]], and there's two long bonus levels as well. THere's not quite enough variance in environments to counteract the length, but the levels are still enjoyable and the final boss sequence is considerably shorter than ''Return to Dream Land'''s.
* EnsembleDarkhorse:
**
Paintra, who has quite a bit of fan art due to her cool and unique design.



* MagnificentBitch: [[spoiler:Queen Sectonia sees right through the People of the Sky sending a seed belonging to the Dreamstalk to bring the hero of Dreamland to their rescue and sends Taranza to kidnap said hero, whom he believes to be Dedede, in order to prevent him from interfering with her gambit to become the ruling goddess of Popstar. Of course, she didn't count on the fact that Taranza ended up kidnapping the wrong character, and even then, had it not been for Dedede, especially when teaming up with Taranza in the end as well, she would've been the one who won anyway.]]

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* MagnificentBitch: MagnificentBastard: [[spoiler:Queen Sectonia sees right through the People of the Sky sending a seed belonging to the Dreamstalk to bring the hero of Dreamland to their rescue and sends Taranza to kidnap said hero, whom he believes to be Dedede, in order to prevent him from interfering with her gambit to become the ruling goddess of Popstar. Of course, she didn't count on the fact that Taranza ended up kidnapping the wrong character, and even then, had it not been for Dedede, especially when teaming up with Taranza in the end as well, she would've been the one who won anyway.]]



** [[spoiler:''Dededetour!'']], this game's Extra, is this. Enemies seem to be more plentiful, quite a few of them are bigger and stronger than normal, and the bosses have been buffed with new, stronger attacks. Taking this mode easy ''will'' destroy you. ''ESPECIALLY'' the last few bosses.
** ''Dedede's Drum Dash'' can also be pretty difficult, especially since 100% Completion requires Gold Medals on the regular three levels and the completion of a BrutalBonusLevel.

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** [[spoiler:''Dededetour!'']], ''Dededetour!'', this game's Extra, is this. Enemies seem to be more plentiful, quite a few of them are bigger and stronger than normal, and the bosses have been buffed with new, stronger attacks. Taking this mode easy ''will'' destroy you. ''ESPECIALLY'' you, especially the last few bosses.
** ''Dedede's Drum Dash'' can also be pretty difficult, especially since 100% Completion completion requires Gold Medals on the regular three levels and the completion of a BrutalBonusLevel.



** [[spoiler:[[HarderThanHard Beating The True Arena.]]]]
* UncannyValley: ''Kirby Fighters Deluxe'' features [[VideoGame/KirbySuperStar Dyna Blade's Nest]] as a stage, with Dyna Blade herself as an obstacle. But it's just her ''Super Star Ultra'' sprite and not a 3D model. It looks...awkward.

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** [[spoiler:[[HarderThanHard Beating The True Arena.]]]]
Arena.
* UncannyValley: ''Kirby Fighters Deluxe'' features [[VideoGame/KirbySuperStar Dyna Blade's Nest]] as a stage, with Dyna Blade herself as an obstacle. But it's just her ''Super Star Ultra'' sprite and not a 3D model. It looks... awkward.



* WoobieSpecies: [[spoiler:The People Of The Sky.]]

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* WoobieSpecies: [[spoiler:The People Of The Sky.Sky, who were enslaved by Queen Sectonia for a long time and likely woud've never been saved had Kirby not bee lead to them.]]


* EvilIsSexy: [[spoiler:[[ProudBeauty Queen]] [[ScrewTheRulesImBeautiful Sectonia]]]] even thinks of herself as the WorldsMostBeautifulWoman in general.


* BaseBreakingCharacter: [[spoiler:Queen Sectonia. Some think she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl, but some don't like her because she isn't [[EnsembleDarkhorse Marx or Magolor.]]]]

to:

* BaseBreakingCharacter: The BigBad of the game, [[spoiler:Queen Sectonia. Some think she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl, but some don't like her because she isn't [[EnsembleDarkhorse Marx or Magolor.]]]]]]]]
** On a related note, the TrueFinalBoss of the True Arena, [[spoiler:Soul of Sectonia DX, is either a cool throwback to the soul forms of Drawcia, Marx, and Magolor, or a disappointing finale whose lack of original attacks make for a forgettable experience.]]


* TheyWastedAPerfectlyGoodPlot: Why wasn't [[VideoGame/KirbySuperStar The King and the Sun]] used for the Dededetour's Game Over screen, instead of [[VideoGame/KirbysReturnToDreamLand the Green Greens variation used for the Lor Starcutter on Popstar]]?

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** Taranza is also popular, mostly from him having a cool design, being a [[spoiler:TragicMonster that lead to Queen Sectonia causing everything purely from just trying to give her a gift]], as well as [[spoiler:pulling a HeelFaceTurn to help out Kirby.]]


* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can potentially ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).

to:

* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly time, due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can potentially ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).


* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can seriously ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).

to:

* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can seriously potentially ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).

Added DiffLines:

* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can seriously ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).

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