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There, looks less wall-of-texty now.


*** And how do you get access to the Pirate Cove? The one [[spoiler:on the island]] that no one tells you about? You must [[spoiler:go on ''five'' "vacations" (costing you 2,500 meat and 15 adventures) to get the blueprints for a boat, then build it using planks from the hermit. The travel agency mentions a reward for going on 5 vacations...after you take the first one. They also don't tell you what the prize is, and you don't get much of anything out of the first 4 vacations.]] In mid-2012 this was made a bit simpler, as you no longer need to [[spoiler: visit the Hermit]], but getting the [[spoiler:plans]] is unchanged.
** On November 14, 2012, the Level 9 quest was entirely replaced... and in the minds of many players, made ''even worse''. Now you no longer need any outside items to complete it, but it's much longer, consisting of four mini-quests. The source of much of the annoyance is one of those mini-quests, [[TwinPeaks Twin Peak]]: Solving the puzzle requires you to boost certain stats to a degree difficult to achieve without equipment from previous runs, tedious farming for said equipment, or Sauceror potions, thus slowing down Hardcore runs severely. There ''is'' an AntiFrustrationFeature in the form of an adventure that skips that section, but it only triggers after ''fifty adventures'' in the zone- more than you receive at rollover. And (YMMV) in a rare case for Jick and Skullhead, a lot of the jokes are less funny and more fanboy whining.

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*** And how do you get access to the Pirate Cove? The one [[spoiler:on the island]] that no one tells you about? You must [[spoiler:go on ''five'' "vacations" (costing you 2,500 meat and 15 adventures) to get the blueprints for a boat, then build it using planks from the hermit. The travel agency mentions a reward for going on 5 vacations... after you take the first one. They also don't tell you what the prize is, and you don't get much of anything out of the first 4 vacations.]] In mid-2012 this was made a bit simpler, as you no longer need to [[spoiler: visit the Hermit]], but getting the [[spoiler:plans]] is unchanged.
Hermit]].
** On November 14, 2012, the Level 9 quest was entirely replaced... replaced, making the old Orc Chasm quest optional... and in the minds of many players, made ''even worse''.the new one is even worse. Now you no longer need any outside items to complete it, but it's much longer, consisting of four mini-quests. The source of much Much of the annoyance is one of those mini-quests, [[TwinPeaks fan ire centered on the Twin Peak]]: Solving the puzzle requires you to boost certain stats to a degree difficult to achieve without equipment from previous runs, tedious farming for said equipment, or Sauceror potions, thus slowing down Hardcore runs severely. There ''is'' an AntiFrustrationFeature in the form of an adventure that skips that section, but it only triggers after ''fifty adventures'' in the zone- more than you receive at rollover.Peak sub-quest: see ThatOnePuzzle, below. And (YMMV) in a rare case for Jick and Skullhead, a lot of the jokes are less funny and more fanboy whining.



** Twin Peak. The level of stat boosts required can be difficult for new or Hardcore players to achieve, and you aren't told how to make the item you need for the third part of the puzzle. There is an AntiFrustrationFeature in the form of an adventure that skips the section, but it only triggers after ''fifty adventures'' in the zone- more than the base amount you receive at rollover.



** The aforementioned dwarven factory puzzle. Dear God.

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** The aforementioned dwarven factory puzzle. Dear God. You have to translate dwarven runes, then convert numbers from base ''seven.''

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while we\'re at it, another example, shrinking a big block o\' spoiler tags, and Squick is in-universe so that can go to main.


* HeartwarmingMoments: The end of the Zombie Slayer path. [[spoiler:You've never tasted anything as delicious as that ham sandwich.]]



* {{Squick}}: The basis of Sleaze damage.



** The Orc Chasm quest. Just about every step ranges from GuideDangIt to InsaneTrollLogic. The quest itself isn't hard to do if you know WHAT to do, but for someone trying to figure it out on their own, it's crazy. Most notably, to complete the quest you need to find a way across the Orc Chasm, your only hint being that the pirates might be able to help you somehow (As a sidenote, you might not actually have access to the Obligatory Pirate Cove, and the game offers no hint on how to get there.) [[spoiler: The pirates can help you by selling you an Abridged Dictionary. You take this to the Untinkerer (Whose purpose otherwise is basically to reduce objects to their component ingredients), and have him untinker it into a dictionary and a bridge.]]
*** And how do you get access to the Pirate Cove? The one [[spoiler:on the island]] that no one tells you about? You must [[spoiler:go on ''five'' "vacations" (costing you 2,500 meat and 15 adventures) to get the blueprints for a boat, then build it using planks from the hermit. The travel agency mentions a reward for going on 5 vacations...after you take the first one. They also don't tell you what the prize is, and you don't get much of anything out of the first 4 vacations. Recently this was made a bit simpler, as Jick (in his goal to make the Hermit completely optional) moved planks to the General Store.]]

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** The Orc Chasm quest. Just about every step ranges from GuideDangIt to InsaneTrollLogic. The quest itself isn't hard to do if you know WHAT to do, but for someone trying to figure it out on their own, it's crazy. Most notably, to complete the quest you need to find a way across the Orc Chasm, your only hint being that the pirates might be able to help you somehow (As a sidenote, you might not actually have access to the Obligatory Pirate Cove, and the game offers no hint on how to get there.) [[spoiler: The pirates can help you by selling you an Abridged Dictionary. You take this to the Untinkerer (Whose purpose otherwise is basically to reduce objects to their component ingredients), (who you may not have visited at all before this), and have him untinker it into a dictionary and a bridge.]]
*** And how do you get access to the Pirate Cove? The one [[spoiler:on the island]] that no one tells you about? You must [[spoiler:go on ''five'' "vacations" (costing you 2,500 meat and 15 adventures) to get the blueprints for a boat, then build it using planks from the hermit. The travel agency mentions a reward for going on 5 vacations...after you take the first one. They also don't tell you what the prize is, and you don't get much of anything out of the first 4 vacations. Recently ]] In mid-2012 this was made a bit simpler, as Jick (in his goal you no longer need to make [[spoiler: visit the Hermit completely optional) moved planks to Hermit]], but getting the General Store.]][[spoiler:plans]] is unchanged.



** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]

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** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]]]]] Also, before you can complete one of the mini-quests you have to unlock the aforementioned Pirate's Cove and do a couple sub-quests ''there''.

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Has its own Awesome subpage. Also, the bit about no one knowing how to solve Twin Peak is entirely untrue. It\'s annoying (particularly the +item requirement), but the players figured it out on day one.


* CrowningMomentOfAwesome: The ultimate enemy for 100% boredom in Crimbo 2010? [[http://kol.coldfront.net/thekolwiki/index.php/Best_Game_Ever The Best Game Ever]]
** Also, acquiring the Order of the Silver Wossname. The adventure in which you get it is made of win, despite the GuideDangIt involved.
** The final battle with [[spoiler:your nemesis.]]
** Everyone's pretty much in agreement that [[http://kol.coldfront.net/thekolwiki/index.php/The_Bone_Star The Bone Star]] was a CMOA both for the event it was a part of and especially for Jick's art. They even made shirts with the picture.



*** On November 14, 2012, the Level 9 quest was radically changed... and in the minds of many players, made ''even worse''. Now you no longer need any outside items to complete it, but it takes an ''incredibly'' long time to get through, and ''nobody'' has figured out how to complete the second area in the quest's second half without triggering the AntiFrustrationFeature. And in a rare case for Jick and Skullhead, a lot of the jokes are less funny and more fanboy whining.

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*** ** On November 14, 2012, the Level 9 quest was radically changed...entirely replaced... and in the minds of many players, made ''even worse''. Now you no longer need any outside items to complete it, but it takes an ''incredibly'' long time to get through, and ''nobody'' has figured out how to complete it's much longer, consisting of four mini-quests. The source of much of the second area in annoyance is one of those mini-quests, [[TwinPeaks Twin Peak]]: Solving the quest's second half puzzle requires you to boost certain stats to a degree difficult to achieve without triggering equipment from previous runs, tedious farming for said equipment, or Sauceror potions, thus slowing down Hardcore runs severely. There ''is'' an AntiFrustrationFeature in the AntiFrustrationFeature. form of an adventure that skips that section, but it only triggers after ''fifty adventures'' in the zone- more than you receive at rollover. And (YMMV) in a rare case for Jick and Skullhead, a lot of the jokes are less funny and more fanboy whining.
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*** On November 14, 2012, the Level 9 quest was radically changed... and in the minds of many players, made ''even worse''. Now you no longer need any outside items to complete it, but it takes an ''incredibly'' long time to get through, and ''nobody'' has figured out how to complete the second area in the quest's second half without triggering the AntiFrustrationFeature. And in a rare case for Jick and Skullhead, a lot of the jokes are less funny and more fanboy whining.
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***...But at least Hobopolis has varied zones and flavor. Its sister dungeon, the Slime Tube, is [[ExactlyWhatItSaysOnTheTin pretty much just a tube of slime]] with repetitious slime enemies and a slime boss at the end. It has no real strategy besides [[PathOfMostResistance pumping up the monsters to maximum toughness so you get better prizes]]. But you have to do it, because those prizes are really useful. Did we mention you only get a few prizes per run, and some of them [[DismantledMacGuffin are just one-tenth of the whole thing]], so you'll have to do the Tube dozens of times to get everything?
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* The Accordion Thief Tropical Island. Search a hacienda for several keys to the boss's room. One of these must be pickpocketed from mariachis - and if you don't get it in one try, you must one-shot the mariachi or you will be killed. Accordion Thieves aren't good at one-shotting enemies, the mariachis are a lot stronger than the enemies you're prepared to fight at the level you can get to the Tropical Island, and the pickpocket rate is REALLY low.

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* ** The Accordion Thief Tropical Island. Search a hacienda for several keys to the boss's room. One of these must be pickpocketed from mariachis - and if you don't get it in one try, you must one-shot the mariachi or you will be killed. Accordion Thieves aren't good at one-shotting enemies, the mariachis are a lot stronger than the enemies you're prepared to fight at the level you can get to the Tropical Island, and the pickpocket rate is REALLY low.
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*** The running joke: nobody has a 99.9% Black Cat run because they all drop Bad Moon as soon as they realize what they did.


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* The Accordion Thief Tropical Island. Search a hacienda for several keys to the boss's room. One of these must be pickpocketed from mariachis - and if you don't get it in one try, you must one-shot the mariachi or you will be killed. Accordion Thieves aren't good at one-shotting enemies, the mariachis are a lot stronger than the enemies you're prepared to fight at the level you can get to the Tropical Island, and the pickpocket rate is REALLY low.
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** The [[http://kol.coldfront.net/thekolwiki/index.php/Four-shadowed_mime four-shadowed mimes]]. Not only were they wandering monsters and thus able to be fought in ''any'' zone, they stood in stark contrast to the usually-even-more-hilarious-than-usual content of April Fool's Day. The suddenness was jarring.
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*** And how do you get access to the Pirate Cove? The one [[spoiler:on the island]] that no one tells you about? You must [[spoiler:go on ''five'' "vacations" (costing you 2,500 meat and 15 adventures) to get the blueprints for a boat, then build it using planks from the hermit. The travel agency mentions a reward for going on 5 vacations...after you take the first one. They also don't tell you what the prize is, and you don't get much of anything out of the first 4 vacations.]]

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*** And how do you get access to the Pirate Cove? The one [[spoiler:on the island]] that no one tells you about? You must [[spoiler:go on ''five'' "vacations" (costing you 2,500 meat and 15 adventures) to get the blueprints for a boat, then build it using planks from the hermit. The travel agency mentions a reward for going on 5 vacations...after you take the first one. They also don't tell you what the prize is, and you don't get much of anything out of the first 4 vacations. Recently this was made a bit simpler, as Jick (in his goal to make the Hermit completely optional) moved planks to the General Store.]]
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* HoYay: It's extremely easy to interpret Boris and his minstrel Clancy as being in a relationship.

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* HoYay: It's extremely easy to interpret Boris and his minstrel Clancy as being in a relationship.relationship, especially given Clancy's various compliments given when addressing Boris.
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** Some people hated the Boris path and refused to play it because it was too different from the normal game. And when the Boris season ended, many people who had been playing Boris a lot found that the ''normal game'' had become confusing and unfamiliar. The problem wasn't that Bugbear Invasion was too different...it was that [[MindScrew it wasn't different enough to seem familiar]].
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it\'s only luck-based in the same way that waiting for any other noncombat is luck-based. The rooms are in the same order.


*** The [[spoiler:pyramid]] portion is extra-nasty. You have to play a LuckBasedMission to change the contents of the lower floors, so that you can get a token, buy a bomb with the token, and blow up a pile of rocks with the bomb. If you go to the bottom area at the wrong time, [[BanditMook rats will steal your token before you get to use it]], or [[GuideDangIt the bomb will be wasted on the wrong rubble pile]]. Once you finally blow up the correct rock pile, you can fight the boss...[[spoiler:''seven times'', using up an adventure for each iteration. The boss has less health each time, but always has full attack power; if he beats you up, you have to go through all seven forms of him again]].

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*** The [[spoiler:pyramid]] portion is extra-nasty. You have to play get a LuckBasedMission certain noncombat adventure (or farm or buy a particular item) several times to change the contents of the lower floors, so that you can get a token, buy a bomb with the token, and blow up a pile of rocks with the bomb. If you go to the bottom area at the wrong time, [[BanditMook rats will steal your token before you get to use it]], or [[GuideDangIt the bomb will be wasted on the wrong rubble pile]]. Once you finally blow up the correct rock pile, you can fight the boss...[[spoiler:''seven times'', using up an adventure for each iteration. The boss has less health each time, but always has full attack power; if he beats you up, you have to go through all seven forms of him again]].
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* ComplacentGamingSyndrome: One has to feel sorry for Jick and Skullhead. They put so much time and effort into designing the Bugbear Invasion path, and the response from most of the playerbase? "It's not Boris 2.0? Screw it."
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** ''Everything'' about the Guy Made of Bees.
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* StopHavingFunGuys: Lord help us, but even this comedy-based MMORPG has developed a core of hardcore speed/powerrunners who have all the traits of the SHFG. You can recognize them by their use of the word "optimal" and their hatred of anything they view as frivolous, even though frivolity is the ''point'' of the game. Jick doesn't seem to mind them, but Mr. Skullhead ''fucking hates'' these guys, to the point the [[JokeCharacter O.A.F.]] familiar was made to give them the finger.
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There are plenty of newbie-friendly clans that allow you to instantly access the basement. And things like MP regen gear+Cannelloni Cocoon mostly eliminate the restoration cost.


** Hobopolis. If you want a shot at "beating" it, you'll need to join a clan and donate enough money/items to the Clan Stash just to get access to their basement. Then, you have to spend millions in meat to get the necessary healing items, adventure turn increasers and optimal gear. If you somehow manage to do all this, you'll likely still have to organize several other players to assist, approve said request with a clan leader and (if you're going for Hodgman's best loot) coordinate your actions with near-pinpoint accuracy. Mess it up? You're be out millions for the cost of reflooding the area. All of the prior steps don't even take into account the fact that you need to collect "hobo glyphs" (special signs) over several ascensions just to read the signs in the zone.

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** Hobopolis. If you want a shot at "beating" it, you'll need to join a clan clan, and some clans additionally require you to donate enough money/items to the Clan Stash meat and items just to get access to their basement. Then, you have to spend millions in large amounts of meat to get the practically necessary healing items, adventure turn increasers and optimal gear.gear, and unless you have permed several skills really well-suited for that purpose or levelled up a lot, healing items and buff potions. If you somehow manage to do all this, you'll likely still have to organize several other players to assist, approve said request with a clan leader and (if you're going for Hodgman's best loot) coordinate your actions with near-pinpoint accuracy. Mess it up? You're be out millions for the cost of reflooding the area. All of the prior steps don't even take into account the fact that you need to collect "hobo glyphs" (special signs) over several ascensions just to read the signs in the zone.

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* ThatOneSidequest: Building the Misshapen Animal Skeleton. It's not so much that it's long, but that the only way to get all the bones for it without spending meat is to quest for a long time in an area where the monsters drop weak items and are so weak themselves that you get almost no XP for beating them.
** Don't forget that the item that you get the bones from frequently gives you ''nothing''.
** Or the Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is to spend hundreds of thousands in the mall.

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* ThatOneSidequest: ThatOneSidequest:
**
Building the Misshapen Animal Skeleton. It's not so much that it's long, but that the only way to get all the bones for it without spending meat is to quest for a long time in an area where the monsters drop weak items and are so weak themselves that you get almost no XP for beating them. \n** Don't forget that the The item that you get the bones from frequently gives you ''nothing''.
** Or the The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is to spend hundreds of thousands in the mall.


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** Hobopolis. If you want a shot at "beating" it, you'll need to join a clan and donate enough money/items to the Clan Stash just to get access to their basement. Then, you have to spend millions in meat to get the necessary healing items, adventure turn increasers and optimal gear. If you somehow manage to do all this, you'll likely still have to organize several other players to assist, approve said request with a clan leader and (if you're going for Hodgman's best loot) coordinate your actions with near-pinpoint accuracy. Mess it up? You're be out millions for the cost of reflooding the area. All of the prior steps don't even take into account the fact that you need to collect "hobo glyphs" (special signs) over several ascensions just to read the signs in the zone.
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* ScrappyMechanic: The one they may yet remove is ()delay (which deliberately makes it take longer for you to get quest items). The one they'll probably never remove is Ronin (which cuts off any outside support for 1,000 turns in Normal ascension runs).

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** Much of the Nemesis Quest is this, but especially the Lava Maze. Platforms appear and disappear, seemingly at random, on a huge lava field, and you must somehow work your way to the island in the middle without getting trapped and being forced to swim to shore, taking massive damage. You can skip it after failing a few times, but if you do that [[HardModePerks you miss out on most of the rewards for beating your nemesis.]] [[spoiler:There's a pattern, of course: it cycles through a few arrangements of platforms. Even so, the shortest possible route is always very long, so finding your way across will be incredibly tedious.]]

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** Much of the Nemesis Quest is this, but especially the Lava Maze. Platforms appear and disappear, seemingly at random, on a huge lava field, and you must somehow work your way to the island in the middle without getting trapped and being forced to swim to shore, taking massive damage [[FridgeLogic (why can't you just swim to the island?)]]. You can skip it after failing a few times, but if you do that [[EasyModeMockery you miss out on most of the rewards for beating your nemesis.]] [[spoiler:There's a pattern, of course: it cycles through a few arrangements of platforms. Even so, the shortest possible route is always very long, so finding your way across will be incredibly tedious.]]

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** Much of the Nemesis Quest is this, but especially the Lava Maze. Platforms appear and disappear, seemingly at random, on a huge lava field, and you must somehow work your way to the island in the middle without getting trapped and being forced to swim to shore, taking massive damage [[FridgeLogic (why can't you just swim to the island?)]]. damage. You can skip it after failing a few times, but if you do that [[EasyModeMockery [[HardModePerks you miss out on most of the rewards for beating your nemesis.]] [[spoiler:There's a pattern, of course: it cycles through a few arrangements of platforms. Even so, the shortest possible route is always very long, so finding your way across will be incredibly tedious.]]

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moving non-optional quests to That One Level


* ThatOneLevel:
** The Orc Chasm quest. Just about every step ranges from GuideDangIt to InsaneTrollLogic. The quest itself isn't hard to do if you know WHAT to do, but for someone trying to figure it out on their own, it's crazy. Most notably, to complete the quest you need to find a way across the Orc Chasm, your only hint being that the pirates might be able to help you somehow (As a sidenote, you might not actually have access to the Obligatory Pirate Cove, and the game offers no hint on how to get there.) [[spoiler: The pirates can help you by selling you an Abridged Dictionary. You take this to the Untinkerer (Whose purpose otherwise is basically to reduce objects to their component ingredients), and have him untinker it into a dictionary and a bridge.]]
*** And how do you get access to the Pirate Cove? The one [[spoiler:on the island]] that no one tells you about? You must [[spoiler:go on ''five'' "vacations" (costing you 2,500 meat and 15 adventures) to get the blueprints for a boat, then build it using planks from the hermit. The travel agency mentions a reward for going on 5 vacations...after you take the first one. They also don't tell you what the prize is, and you don't get much of anything out of the first 4 vacations.]]
** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]
*** The [[spoiler:pyramid]] portion is extra-nasty. You have to play a LuckBasedMission to change the contents of the lower floors, so that you can get a token, buy a bomb with the token, and blow up a pile of rocks with the bomb. If you go to the bottom area at the wrong time, [[BanditMook rats will steal your token before you get to use it]], or [[GuideDangIt the bomb will be wasted on the wrong rubble pile]]. Once you finally blow up the correct rock pile, you can fight the boss...[[spoiler:''seven times'', using up an adventure for each iteration. The boss has less health each time, but always has full attack power; if he beats you up, you have to go through all seven forms of him again]].



** The Orc Chasm quest. Just about every step ranges from GuideDangIt to InsaneTrollLogic. The quest itself isn't hard to do if you know WHAT to do, but for someone trying to figure it out on their own, it's crazy. Most notably, to complete the quest you need to find a way across the Orc Chasm, your only hint being that the pirates might be able to help you somehow (As a sidenote, you might not actually have access to the Obligatory Pirate Cove, and the game offers no hint on how to get there.) [[spoiler: The pirates can help you by selling you an Abridged Dictionary. You take this to the Untinkerer (Whose purpose otherwise is basically to reduce objects to their component ingredients), and have him untinker it into a dictionary and a bridge.]]
** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]

to:

** The Orc Chasm quest. Just about every step ranges from GuideDangIt Much of the Nemesis Quest is this, but especially the Lava Maze. Platforms appear and disappear, seemingly at random, on a huge lava field, and you must somehow work your way to InsaneTrollLogic. The quest itself isn't hard the island in the middle without getting trapped and being forced to do swim to shore, taking massive damage [[FridgeLogic (why can't you just swim to the island?)]]. You can skip it after failing a few times, but if you know WHAT to do, but for someone trying to figure it do that [[EasyModeMockery you miss out on their own, it's crazy. Most notably, to complete most of the quest you need to find rewards for beating your nemesis.]] [[spoiler:There's a pattern, of course: it cycles through a few arrangements of platforms. Even so, the shortest possible route is always very long, so finding your way across the Orc Chasm, your only hint being that the pirates might will be able to help you somehow (As a sidenote, you might not actually have access to the Obligatory Pirate Cove, and the game offers no hint on how to get there.) [[spoiler: The pirates can help you by selling you an Abridged Dictionary. You take this to the Untinkerer (Whose purpose otherwise is basically to reduce objects to their component ingredients), and have him untinker it into a dictionary and a bridge.]]
** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]
incredibly tedious.]]
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Moving to funny subpage


* CrowningMomentOfFunny: The entire game is filled with strange, quirky, and above all else, hilarious humor, but the Bad Moon adventures take the cake for the sheer punishment your character goes through. [[http://kol.coldfront.net/thekolwiki/index.php/This_Doesn%27t_Look_Like_Candy_Mountain One of the more notable ones]] is basically one big CharlieTheUnicorn ShoutOut, complete with [[http://kol.coldfront.net/thekolwiki/index.php/Missing_Kidney getting your kidney stolen]] (don't worry, [[http://kol.coldfront.net/thekolwiki/index.php/Spare_kidney you can buy a "new" one later]]).
** How about the slime monsters in the Slime Tube?
--> It tries to ooze under your toenails, but is repulsed by the smell of your feet. Congratulations, you just disgusted a living booger.
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* HoYay: It's extremely easy to interpret Boris and his minstrel Clancy as being in a relationship.
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** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]

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** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]]]]]
* UglyCute: The Pet Cheezling, a disgustingly adorable grinning blob of cheese, which makes disgustingly adorable burbly noises, and heals you by melting your enemies and pumping you full of an unknown substance, which is pretty disgustingly... [[GrotesqueCute disgusting.]]
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** Everyone's pretty much in agreement that [[http://kol.coldfront.net/thekolwiki/index.php/The_Bone_Star The Bone Star]] was a CMOA both for the event it was a part of and especially for Jick's art. They even made shirts with the picture.
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* SidetrackedByTheGoldSaucer: Money Making Game. Also any kind of one-time special content (such as the Crimbo events), partly because everyone wants to grind as much of the limited-issue items as possible before they are gone forever.
** The introduction of the Rogue Program familiar, and the Game Grid Arcade, added even more mini-games that are even more time-consuming. Essentially added turn-based versions of Sinistar, Metroid, Street Fighter, Gauntlet, and Star Control II. Partially averted as you can just turn your tokens into tickets for prizes at a steady rate that doesn't take much time... but you don't get nearly as many tickets that way.
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** The final battle with [[spoiler:your nemesis.]]
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** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]
* UnpleasableFanbase: About anything and everything, just like [[strike:most]] all popular games. One example: to keep from losing money running the annual convention, yet still keep admission costs down, Jick decided to sell attendees (''and'' next year's attendees) a special familiar. Cue complaints that [[CompletelyMissingThePoint he didn't also offer it anywhere else]].

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** The Quest for the Holy MacGuffin. An exceptionally long quest made up of five mini-quests. As a reward, you get [[spoiler: [[AWinnerIsYou a ticker-tape parade in your honor, and some confetti.]]]]
* UnpleasableFanbase: About anything and everything, just like [[strike:most]] all popular games. One example: to keep from losing money running the annual convention, yet still keep admission costs down, Jick decided to sell attendees (''and'' next year's attendees) a special familiar. Cue complaints that [[CompletelyMissingThePoint he didn't also offer it anywhere else]].
]]]]
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* ThatOneBoss: The Enraged Cow requires you to use a barbed-wire fence, which rarely and randomly drops at the Shore vacation. This was thankfully patched to make it guaranteed to drop.
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* AcceptableTargets: Hippies, frat boys, snooty artists, furries, Canadians, Goths... this game makes fun of everyone.


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** Also, acquiring the Order of the Silver Wossname. The adventure in which you get it is made of win, despite the GuideDangIt involved.


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* GameBreaker: Arguably, the Hodgman's imaginary hamster familiar. It raises all your attributes by 20 and converts Hobo power to more Meat drops, item drops and HP[=/=]MP regeneration. You get it from beating Hodgman, The Hoboverlord, but only if Hobopolis (a clan-only dungeon) was [[TimedMission cleared in a single day using no more than 1100 adventures]] (and even then only if your clan leader feels like giving it to you), making it a bit of an InfinityPlusOneSword as well.
* GoddamnedBats: The Irritating Series of Random Encounters are a homage to the annoying bats of yore, as can be told by their name, and their annoyingness. Not to mention the irritating adventuring you have to do in lower-level regions to find an adventure or item you missed or didn't know of earlier.
** Also, played literally in an early area of the game, the Bat Hole. As you may guess the place is full of the annoying beasts, in any flavor and shape.
* MemeticMutation: In the game's forums, "X makes [[SelfImposedChallenge hardcore]] easier" was a meme regarding the [[BribingYourWayToVictory Mr. Store]] familiars. This was, of course, before the addition of a "Bad Moon" option which prevented the use of such items.
** Also, killing the hermit. For the record, it's impossible, despite many rumours. Nowadays, "killing the hermit" is a euphemism among players of the game for [[ADateWithRosiePalms masturbation]].
* NightmareFuel: The basis of Spooky damage.


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* {{Squick}}: The basis of Sleaze damage.
* ThatOnePuzzle: The lava maze during the Nemesis quest, a deliberate, lampshaded example. Fail it (losing HP in the process) enough times and you get the option to skip it [[EasyModeMockery at the cost of 10 adventures and a lessened reward]].

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