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* SugarWiki/HeartwarmingMoments: Jo being happy to seeing Bernie in the Squishy Juice Bar for the first time, immediately showing that the two have a close friendship.

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** Seriously, has anyone ''ever'' solved the crossword puzzle without resorting to brute-forcing it?
** While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. Certain paintings are tucked away in corners and aren't fully visible, making it easy for you to miss it. Lake Eyre also is not labeled on the map and is only found with your cursor in a very ''very'' specific part.

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** Seriously, has anyone ''ever'' solved the crossword puzzle without resorting to brute-forcing it?
**
it? While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. hidden, on top of needing to PixelHunt to get to the right views of the museum. Certain paintings are tucked away in corners and aren't fully visible, making it easy for you to miss it.them. Lake Eyre also is not labeled on the map and is only found with your cursor in a very ''very'' specific part.
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** The mine shaft activity can be absolute hell for players who aren't skilled at platforming games.
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** While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. Certain paintings are tucked away in corners and aren't fully visible, making it easy for you to miss it.

to:

** While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. Certain paintings are tucked away in corners and aren't fully visible, making it easy for you to miss it. Lake Eyre also is not labeled on the map and is only found with your cursor in a very ''very'' specific part.

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Removed: 179

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YMMV tropes cannot be played with.


* GirlShowGhetto: Averted! This game has a female protagonist, and is aimed at fifth-graders in general. Of course, she's a tomboy, and the game's storyline is not at all "girly."



* ThatOneLevel: Seriously, has anyone ''ever'' solved the crossword puzzle without resorting to brute-forcing it?

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* ThatOneLevel: ThatOneLevel:
**
Seriously, has anyone ''ever'' solved the crossword puzzle without resorting to brute-forcing it?
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* ViewerGenderConfusion: Jo, between her being a tomboy and the game's stylized art style. Her voice is no help either because it just sounds prepubescent, and her long hair looks a little like a mullet. Aside from the fact that other characters refer to her with female pronouns, the only real clue that she's a girl is [[TertiarySexualCharacteristics her hair band]]. In her subsequent ''VideoGame/JumpStart'' appearances, this trope is averted, as she's given a GirlinessUpgrade.

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* ViewerGenderConfusion: Jo, between her being a tomboy and the game's stylized art style. Her voice is no help either because it just sounds prepubescent, and her long hair looks a little like a mullet. Aside from the fact that other characters refer to her with female pronouns, the only real clue that she's a girl is [[TertiarySexualCharacteristics her hair band]]. In her subsequent ''VideoGame/JumpStart'' appearances, this trope is averted, as she's given a GirlinessUpgrade.GirlinessUpgrade.

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* MostWonderfulSound: The various short jazz tunes that play when you successfully solve one of the puzzles.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The various short jazz tunes that play when you successfully solve one of the puzzles.
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* MostWonderfulSound: The various short jazz tunes that play when you successfully solve one of the puzzles.
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Added DiffLines:

* GirlShowGhetto: Averted! This game has a female protagonist, and is aimed at fifth-graders in general. Of course, she's a tomboy, and the game's storyline is not at all "girly."
Is there an issue? Send a MessageReason:
None


* ViewerGenderConfusion: Jo, between her being a tomboy and the game's stylized art style. Her voice is no help either because it just sounds prepubescent, and her long hair looks a little like a mullet. The biggest clue that she's a girl is [[TertiarySexualCharacteristics her hair band]]. In her subsequent ''VideoGame/JumpStart'' appearances, this trope is averted, as she's given a GirlinessUpgrade.

to:

* ViewerGenderConfusion: Jo, between her being a tomboy and the game's stylized art style. Her voice is no help either because it just sounds prepubescent, and her long hair looks a little like a mullet. The biggest Aside from the fact that other characters refer to her with female pronouns, the only real clue that she's a girl is [[TertiarySexualCharacteristics her hair band]]. In her subsequent ''VideoGame/JumpStart'' appearances, this trope is averted, as she's given a GirlinessUpgrade.
Is there an issue? Send a MessageReason:
None


* ViewerGenderConfusion: Jo, between her being a tomboy, her prepubescent voice, and the game's stylized art style. The biggest clue that she's a girl is [[TertiarySexualCharacteristics her hair band]]. In her subsequent ''VideoGame/JumpStart'' appearances, this trope is averted, as she's given a GirlinessUpgrade.

to:

* ViewerGenderConfusion: Jo, between her being a tomboy, her prepubescent voice, tomboy and the game's stylized art style.style. Her voice is no help either because it just sounds prepubescent, and her long hair looks a little like a mullet. The biggest clue that she's a girl is [[TertiarySexualCharacteristics her hair band]]. In her subsequent ''VideoGame/JumpStart'' appearances, this trope is averted, as she's given a GirlinessUpgrade.
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** Depending on your love/hate for TowersOfHanoi puzzles, the crate stacking minigame can become this, especially on higher difficulty levels where more boxes are added.

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** Depending on your love/hate for TowersOfHanoi puzzles, the crate stacking minigame can become this, especially on higher difficulty levels where more boxes are added.added.
* ViewerGenderConfusion: Jo, between her being a tomboy, her prepubescent voice, and the game's stylized art style. The biggest clue that she's a girl is [[TertiarySexualCharacteristics her hair band]]. In her subsequent ''VideoGame/JumpStart'' appearances, this trope is averted, as she's given a GirlinessUpgrade.
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** The lockpicking activity as well simply due to the fact that it forces you to do long division - meaning you can't simply brute force it with a calculator. It's just time consuming.

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** The lockpicking activity as well is this simply due to the fact that it forces you to do long division division, and show your work while you're at it - meaning you can't simply brute force it with a calculator. It's just time consuming.
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** While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. As one [=YouTuber's=] commentary put it:
--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on Wikipedia because he only has one painting in the whole museum and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen. Aaaaaaah!"
** The lockpicking activity as well simply due to the fact that it forces you to do long division - meaning you can't simply brute force it with a calculator. It's just time consuming.

to:

** While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. As one [=YouTuber's=] commentary put it:
--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on Wikipedia because he only has one painting
Certain paintings are tucked away in the whole museum corners and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen. Aaaaaaah!"
aren't fully visible, making it easy for you to miss it.
** The lockpicking activity as well simply due to the fact that it forces you to do long division - meaning you can't simply brute force it with a calculator. It's just time consuming.consuming.
** Depending on your love/hate for TowersOfHanoi puzzles, the crate stacking minigame can become this, especially on higher difficulty levels where more boxes are added.
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moving to trivia.


* TechnologyMarchesOn: Being that the game is set in what is an ambiguous time period (either TheEighties or TheNineties), the plot seems to be ''quite'' odd today given that almost everyone would have cell phones. While it can be justified that Jo Hammet is only about ten or eleven, the technicians are obviously adults, meaning it seems odd that they would never have thought to call the police about how bombs were planted.
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** While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. As one YouTuber commentary put it:
--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on wikipedia because he only has one painting in the whole museum and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen. Aaaaaaah!"

to:

** While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. As one YouTuber [=YouTuber's=] commentary put it:
--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on wikipedia Wikipedia because he only has one painting in the whole museum and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen. Aaaaaaah!"
Is there an issue? Send a MessageReason:
None


--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on wikipedia because he only has one painting in the whole museum and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen. Aaaaaaah!"

to:

--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on wikipedia because he only has one painting in the whole museum and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen. Aaaaaaah!"Aaaaaaah!"
** The lockpicking activity as well simply due to the fact that it forces you to do long division - meaning you can't simply brute force it with a calculator. It's just time consuming.

Added: 427

Changed: 1

Is there an issue? Send a MessageReason:
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* TechnologyMarchesOn: Being that the game is set in what is an ambiguous time period (either TheEighties or TheNineties), the plot seems to be ''quite'' odd today given that almost everyone would have cell phones. While it can be justified that Jo Hammet is only about ten or eleven, the technicians are obviously adults, meaning it seems odd that they would never have thought to call the police about how bombs were planted.



--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on wikipedia because he only has one painting in the whole museum and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen.Aaaaaaah!"

to:

--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on wikipedia because he only has one painting in the whole museum and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen. Aaaaaaah!"
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Seriously, has anyone ''ever'' solved the crossword puzzle without resorting to brute-forcing it?

to:

* ThatOneLevel: Seriously, has anyone ''ever'' solved the crossword puzzle without resorting to brute-forcing it?it?
** While the game is indeed about making you learn, the reason for the crossword puzzle being a good example of this trope is because the clues you need can sometimes be hidden. Combine this with PixelHunt. As one YouTuber commentary put it:
--> "This is the most irritating activity ever. And this question, number five, we couldn't find the painting. AAAAH! And we finally had to look it up on wikipedia because he only has one painting in the whole museum and it's this really tiny thing that's hidden in a corner, and it's mostly offscreen.Aaaaaaah!"
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'''B.F.''': Oh yes. We rats are firm believers in positive reinforcement. *begging* Can I have a cookie, please?

to:

'''B.F.''': Oh yes. We rats are firm believers in positive reinforcement. *begging* Can I have a cookie, please?please?
* ThatOneLevel: Seriously, has anyone ''ever'' solved the crossword puzzle without resorting to brute-forcing it?
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* GeniusBonus: The exposition fairy in this game is a talking rat named B.F. Skinny who passes crossword notes to Jo. It leads to this exchange that's funny to those that know his namesake.
-->'''Jo''': Where did you get this note?\\
'''B.F.''': Note? What note? What's with the third degree, huh? What are you, some type of shrink?\\
'''Jo''': I didn't know rats went to psychiatrists.\\
'''B.F.''': Oh yes. We rats are firm believers in positive reinforcement. *begging* Can I have a cookie, please?

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