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* AluminiumChristmasTrees: Yes, Celtic and Germanic women fought as warriors, even if not exactly as portrayed in the game.

Added: 1891

Changed: 11

Removed: 1853

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!!First three games



* ContestedSequel: It's fit to say that, while some people liked ''Imperivm Civitas''s focus on managing a Roman city, '''many''' people disliked the GenreShift away from strategy.



* GameBreaker: In ''Imperivm Civitas III'' (''Grand Ages Rome''):
** If you have bought the expansion ''Reign of Augustus'', you have the option to play with a maxed out character from the start at the character creation tab.
** The Pontifex Maximus talent doubles religious satisfaction. The Temple of Jupiter provides 50% religious satisfaction at base. Do the math.
** The "Family" talent skills are often subject to this, as many of them make certain missions that would have been difficult an absolute joke. Some even give immediate access to late game buildings without needing research, provided you have the materials.
*** The Lucii family tree focuses on resource production. This also includes instant upgrades ''without needing research or denarii'' along with the lack of a demerit when using slaves instead of plebs. You can also draft up to 3 squads, a talent that no other family has. The result? Practically unlimited resources along with a good standing army within the first ''5'' minutes of play.
*** The Julii has the "Thespian" talent. It doubles the theater's base buff of 50% satisfaction to a whooping '''100%'''. Just build these and you never have to worry about entertainment for your citizens ever again.
** The Triarii squads. Their biggest advantages is their special ability, the turtle formation which makes them immune to ranged attacks and that they gain more overall health the more levels they gain. Activate the turtle formation, send them first against the enemy army. The A.I. will waste their ranged attacks on them while melee attacks will be shrugged off. Deactivate the formation once they reach the archers and watch the havoc unfold.



* {{Narm}}: Roman liberati wear only flesh-colored loincloths, which have the effect of making them look [[FullFrontalAssault naked]].

to:

* {{Narm}}: Roman liberati wear only flesh-colored loincloths, which have the effect of making them look [[FullFrontalAssault completely naked]].



** Gaul also receives a good amount of dislike in the ''III'' community, as the installment turns it into a faction with no clear specialization that somehow has surprisingly weak regular units at the same time. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy to give the two other mentioned units a chance.

to:

** Gaul also receives a good amount of dislike in the ''III'' community, as the installment turns it into a faction with no clear specialization that somehow has surprisingly weak regular units at the same time. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy to give the two other mentioned units a chance.chance.

!!''Civitas''
* ContestedSequel: It's fit to say that, while some people liked ''Imperivm Civitas'' and its focus on managing a Roman city, '''many''' people disliked the GenreShift away from strategy.
* GameBreaker: In ''Imperivm Civitas III'' (''Grand Ages Rome''):
** If you have bought the expansion ''Reign of Augustus'', you have the option to play with a maxed out character from the start at the character creation tab.
** The Pontifex Maximus talent doubles religious satisfaction. The Temple of Jupiter provides 50% religious satisfaction at base. Do the math.
** The "Family" talent skills are often subject to this, as many of them make certain missions that would have been difficult an absolute joke. Some even give immediate access to late game buildings without needing research, provided you have the materials.
*** The Lucii family tree focuses on resource production. This also includes instant upgrades ''without needing research or denarii'' along with the lack of a demerit when using slaves instead of plebs. You can also draft up to 3 squads, a talent that no other family has. The result? Practically unlimited resources along with a good standing army within the first ''5'' minutes of play.
*** The Julii has the "Thespian" talent. It doubles the theater's base buff of 50% satisfaction to a whooping '''100%'''. Just build these and you never have to worry about entertainment for your citizens ever again.
** The Triarii squads. Their biggest advantages is their special ability, the turtle formation which makes them immune to ranged attacks and that they gain more overall health the more levels they gain. Activate the turtle formation, send them first against the enemy army. The A.I. will waste their ranged attacks on them while melee attacks will be shrugged off. Deactivate the formation once they reach the archers and watch the havoc unfold.

Added: 249

Changed: 10

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* ContestedSequel: It's fit to say that, while some people liked ''Imperivm Civitas''s focus on managing a Roman city, '''many''' people didn't like the GenreShift away from strategy.

to:

* ContestedSequel: It's fit to say that, while some people liked ''Imperivm Civitas''s focus on managing a Roman city, '''many''' people didn't like disliked the GenreShift away from strategy.



* GermansLoveDavidHasselhoff: Perhaps naturally given the historical events portrayed, the franchise is an absolute classic in Spain and Italy. The early ''Imperivm'' tournaments were the first e-sports competitions in the history of both countries.



** Germany is probably the least liked civilization in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster faction, which means that any player wishing to play it needs to be good in guerrilla fighting and high-speed gameplay almost to the extent of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favorite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his dear life from the beginning.

to:

** Germany is probably the least liked civilization in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster faction, which means that any player wishing to play as it needs to be good in guerrilla fighting and high-speed gameplay almost to the extent of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favorite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his dear life from the beginning.

Added: 799

Changed: 195

Is there an issue? Send a MessageReason:
None


* ContestedSequel: It's fit to say that, while some people liked ''Imperivm Civitas''s focus on Roman city management, '''many''' people didn't like the GenreShift away from strategy.

to:

* ContestedSequel: It's fit to say that, while some people liked ''Imperivm Civitas''s focus on managing a Roman city management, city, '''many''' people didn't like the GenreShift away from strategy.strategy.
* DemonicSpider: Norman chiefs are a pain to fight against, but the tutorial of ''Imperivm II'' turns it up with Runakh, the foreign warrior the player is tasked to defeat. In this case, it's not that he is invincible - is that [[TutorialFailure the tutorial insists for some reason]] you should face him with an army of archers, which is basically the best matchup possible for ''him'' given his massive points and lifesucking abilities. A new player will probably witness how his hordes of archers are massacred one after another until he decides to throw the orders aside, fight fire with fire and just swarm Runakh with heavy elite guards.



* GameBreaker: In ''Imperivm Civitas III (Grand Ages Rome)'':

to:

* GameBreaker: In ''Imperivm Civitas III (Grand III'' (''Grand Ages Rome)'':Rome''):



* MemeticMutation: In the Spanish community, the character's [[CatchPhrase battle cries]] ended up meme. They tend to be so hammy and spirited that it's hard not to love them. To put a few examples:

to:

* MemeticMutation: In the Spanish community, the character's characters' [[CatchPhrase battle cries]] ended up meme. They became a mark of identity for the fandom, as they tend to be so hammy and spirited that it's hard not to love them. To put a few examples:Many Website/YouTube vids have the comments section filled with Spaniards quoting them.



-->''(And many more)''
* {{Narm}}: Roman liberati wear only flesh-colored loincloths, which have the effect of making them look [[FullFrontalAssault naked]].



* TheyChangedItNowItSucks: The character captions and some of their stats were changed from ''II'' to ''III'', and some are more popular than others.

to:

* TheyChangedItNowItSucks: The character captions and some of their stats were changed from ''II'' to ''III'', and yet some are changes were more popular than others.



** Germany is probably the least liked civilization in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster faction, which means that any player wishing to use it needs to be good in guerrilla fighting and high-speed gameplay almost to the extent of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favorite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his dear life from the beginning.

to:

** Germany is probably the least liked civilization in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster faction, which means that any player wishing to use play it needs to be good in guerrilla fighting and high-speed gameplay almost to the extent of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favorite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his dear life from the beginning.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: In ''Imperivm Civitas III (Grand Ages Rome)'':
** If you have bought the expansion ''Reign of Augustus'', you have the option to play with a maxed out character from the start at the character creation tab.
** The Pontifex Maximus talent doubles religious satisfaction. The Temple of Jupiter provides 50% religious satisfaction at base. Do the math.
** The "Family" talent skills are often subject to this, as many of them make certain missions that would have been difficult an absolute joke. Some even give immediate access to late game buildings without needing research, provided you have the materials.
*** The Lucii family tree focuses on resource production. This also includes instant upgrades ''without needing research or denarii'' along with the lack of a demerit when using slaves instead of plebs. You can also draft up to 3 squads, a talent that no other family has. The result? Practically unlimited resources along with a good standing army within the first ''5'' minutes of play.
*** The Julii has the "Thespian" talent. It doubles the theater's base buff of 50% satisfaction to a whooping '''100%'''. Just build these and you never have to worry about entertainment for your citizens ever again.
** The Triarii squads. Their biggest advantages is their special ability, the turtle formation which makes them immune to ranged attacks and that they gain more overall health the more levels they gain. Activate the turtle formation, send them first against the enemy army. The A.I. will waste their ranged attacks on them while melee attacks will be shrugged off. Deactivate the formation once they reach the archers and watch the havoc unfold.


Added DiffLines:

*ThatOneLevel: Any mission with a [[TimedMission time limit]] on either the main or bonus objectives.
Is there an issue? Send a MessageReason:
None


* BigLippedAlligatorMoment: The Ghost Wolf from the first game. While a talking wolf is not overtly out of place in a setting with zombies and spirits, it is never explained what the damn thing is, why does it talks or why does he attack Larax, and the latter's reaction (a hilariously dumbfounded "huh?") just completes the scene.

to:

* BigLippedAlligatorMoment: The Ghost Wolf from the first game. While a talking wolf is not overtly out of place in a setting with zombies and spirits, it is never explained what the damn thing is, why does it talks or why does he it attack Larax, and the latter's reaction (a hilariously dumbfounded "huh?") just completes the scene.



* MemeticMutation: In the Spanish community, many a character CatchPhrase has become a meme. They tend to be so hammy and spirited that it's hard not to love them.
-->"HEADS WILL ROLL!" (Iberian elite guard)
-->"To me the Sacred Legion!" (Carthaginian nobleman)
-->"Horus JUDGES, we EXECUTE!" (Egyptian Horus warrior)
-->"I have got the fastest horrrrrse!" (German Teutonic rider)
* TheyChangedItNowItSucks: The character captions and some of its stats were changed from ''II'' to ''III'', and some are more popular than others.

to:

* MemeticMutation: In the Spanish community, many a character CatchPhrase has become a the character's [[CatchPhrase battle cries]] ended up meme. They tend to be so hammy and spirited that it's hard not to love them.
-->"HEADS WILL ROLL!" (Iberian
them. To put a few examples:
-->'''Iberian
elite guard)
-->"To
guard:''' HEADS WILL ROLL!
-->'''Carthaginian nobleman:''' To
me the Sacred Legion!" (Carthaginian nobleman)
-->"Horus
Legion!
-->'''Egyptian Horus warrior:''' Horus
JUDGES, we EXECUTE!" (Egyptian Horus warrior)
-->"I
EXECUTE!
-->'''German Teutonic rider:''' I
have got the fastest horrrrrse!" (German Teutonic rider)
horrrrrse!
* TheyChangedItNowItSucks: The character captions and some of its their stats were changed from ''II'' to ''III'', and some are more popular than others.



** Germany is probably the least liked faction in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster, which means that any player wishing to use it needs to be good in guerrilla fighting and high-speed gameplay almost to the point of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favorite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his life from the beginning.
** Gaul also receives a good amount of dislike in the ''III'' community, as the installment turns it into a faction with no clear specialization that somehow has surprisingly weak regular units at the same time. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy only to give the two other mentioned units a chance.

to:

** Germany is probably the least liked faction civilization in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster, FragileSpeedster faction, which means that any player wishing to use it needs to be good in guerrilla fighting and high-speed gameplay almost to the point extent of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favorite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his dear life from the beginning.
** Gaul also receives a good amount of dislike in the ''III'' community, as the installment turns it into a faction with no clear specialization that somehow has surprisingly weak regular units at the same time. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy only to give the two other mentioned units a chance.
Is there an issue? Send a MessageReason:
None


* BigLippedAlligatorMoment: The Ghost Wolf from the first game. While a talking wolf is not overtly out of place in a setting with zombies and spirits, we are never explained what the damn thing is, why does it talks or why does he attack us, and Larax's reaction (a hilariously dumbfounded "huh?") just completes the scene.

to:

* BigLippedAlligatorMoment: The Ghost Wolf from the first game. While a talking wolf is not overtly out of place in a setting with zombies and spirits, we are it is never explained what the damn thing is, why does it talks or why does he attack us, Larax, and Larax's the latter's reaction (a hilariously dumbfounded "huh?") just completes the scene.



-->"Horus judges, we EXECUTE!" (Egyptian Horus warrior)

to:

-->"Horus judges, JUDGES, we EXECUTE!" (Egyptian Horus warrior)



** Germany is probably the least liked faction in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster, which means that any player wanting to use it needs to be good in guerrilla fighting and high-speed gameplay almost to the point of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favourite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his life from the beginning.
** Gaul also receives a good amount of dislike in the ''III'' community, as the installment turns it into a faction with no clear specialization that at the same time has surprisingly weak regular units. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy only to give the two other mentioned units a chance.

to:

** Germany is probably the least liked faction in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster, which means that any player wanting wishing to use it needs to be good in guerrilla fighting and high-speed gameplay almost to the point of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favourite favorite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his life from the beginning.
** Gaul also receives a good amount of dislike in the ''III'' community, as the installment turns it into a faction with no clear specialization that at the same time somehow has surprisingly weak regular units.units at the same time. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy only to give the two other mentioned units a chance.
Is there an issue? Send a MessageReason:
None


-->"HEADS WILL ROLL OFF!" (Iberian elite guard)

to:

-->"HEADS WILL ROLL OFF!" ROLL!" (Iberian elite guard)

Added: 710

Changed: 7

Is there an issue? Send a MessageReason:
None


* ContestedSequel: It's fit to say that, while some people liked ''Imperivm Civitas''s focus on Roman city management, '''many''' people didn't like the GenreShift away from strategy.



* MemeticMutation: In the Spanish community, many a character CatchPhrase has become a meme. They tend to be so hammy and spirited that it's hard not to love them.
-->"HEADS WILL ROLL OFF!" (Iberian elite guard)
-->"To me the Sacred Legion!" (Carthaginian nobleman)
-->"Horus judges, we EXECUTE!" (Egyptian Horus warrior)
-->"I have got the fastest horrrrrse!" (German Teutonic rider)
* TheyChangedItNowItSucks: The character captions and some of its stats were changed from ''II'' to ''III'', and some are more popular than others.



** Gaul also receives a good amount of dislike in the ''III'' community, as the installment turns it into a faction with no clear specialization which at the same time has surprisingly weak regular units. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy only to give the two other mentioned units a chance.

to:

** Gaul also receives a good amount of dislike in the ''III'' community, as the installment turns it into a faction with no clear specialization which that at the same time has surprisingly weak regular units. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy only to give the two other mentioned units a chance.
Is there an issue? Send a MessageReason:
None


** Gaul also receives a good amount of dislike, as it happens to be a faction with no clear specialization which at the same time has surprisingly weak regular units. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy to give the two other mentioned units a chance.

to:

** Gaul also receives a good amount of dislike, dislike in the ''III'' community, as the installment turns it happens to be into a faction with no clear specialization which at the same time has surprisingly weak regular units. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy only to give the two other mentioned units a chance.

Added: 1135

Changed: -4

Is there an issue? Send a MessageReason:
None


-->"To know half a truth is the same as to know nothing. That I can assure you. You found life in death. You’re looking at the world from above. What empowers you weakens you, but your weakness will strengthen others. You have a mouse. Agh, not even I can myself understand those things."

to:

-->"To know half a truth is the same as to know nothing. That I can assure you. You found life in death. You’re looking at the world from above. What empowers you weakens you, but your weakness will strengthen others. You have a mouse. Agh, not even I can myself understand those things.""
* TheScrappy:
** Germany is probably the least liked faction in ''III''. Its glaring defense holes, emphasis in cavalry and just plain weird resource management make it basically a GlassCannon FragileSpeedster, which means that any player wanting to use it needs to be good in guerrilla fighting and high-speed gameplay almost to the point of overspecialization in order not to become an embarrassment in the battlefield. This contrasts tellingly with the fan favourite Egyptian faction, whose toughness and grinding skills are very starter-friendly and generally allow the player to relax and think instead of strategizing for his life from the beginning.
** Gaul also receives a good amount of dislike, as it happens to be a faction with no clear specialization which at the same time has surprisingly weak regular units. Its only outstanding figures are its heroes, warrior women and Fand warriors, to the point that instructionals for the game often advise to ''use heroes as regular cavalry'' instead of the actual cavalry and to use all the regular units as a deliberate RedShirtArmy to give the two other mentioned units a chance.
Is there an issue? Send a MessageReason:
None


* FauxSymbolism: The cryptic speech of the mountain druid. It is clearly meant to be a LearningOnTheFourthWall koan referring the player, but some of its parts are genuinely obscure.

to:

* FauxSymbolism: The cryptic speech of the mountain druid. It is clearly meant to be a LearningOnTheFourthWall LeaningOnTheFourthWall koan referring the player, but some of its parts are genuinely obscure.
Is there an issue? Send a MessageReason:
None


* BigLippedAlligatorMoment: The Ghost Wolf from the first game. While a talking wolf is not overtly out of place in a setting with zombies and spirits, we are never explained what the damn thing is, why does it talks or why does he attack us, and Larax's reaction (a hilariously dumbfounded "huh?") just completes the scene.

to:

* BigLippedAlligatorMoment: The Ghost Wolf from the first game. While a talking wolf is not overtly out of place in a setting with zombies and spirits, we are never explained what the damn thing is, why does it talks or why does he attack us, and Larax's reaction (a hilariously dumbfounded "huh?") just completes the scene.scene.
* FauxSymbolism: The cryptic speech of the mountain druid. It is clearly meant to be a LearningOnTheFourthWall koan referring the player, but some of its parts are genuinely obscure.
-->"To know half a truth is the same as to know nothing. That I can assure you. You found life in death. You’re looking at the world from above. What empowers you weakens you, but your weakness will strengthen others. You have a mouse. Agh, not even I can myself understand those things."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigLippedAlligatorMoment: The Ghost Wolf from the first game. While a talking wolf is not overtly out of place in a setting with zombies and spirits, we are never explained what the damn thing is, why does it talks or why does he attack us, and Larax's reaction (a hilariously dumbfounded "huh?") just completes the scene.

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