Follow TV Tropes

Following

History YMMV / Ico

Go To

OR

Is there an issue? Send a MessageReason:
None


* CompleteMonster: The Queen. She has been emotionally abusing ''her own [[TheWoobie daughter]]'' for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing those children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]])''. And it's implies that she controls their spirits as her servants.

to:

* CompleteMonster: The Queen. She has been emotionally abusing ''her own [[TheWoobie daughter]]'' for her Yorda's entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing those children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]])''. And it's implies that she controls their spirits as her servants.

Removed: 504

Is there an issue? Send a MessageReason:
And The Fandom Rejoiced is now Sugar Wiki and not to be wicked in that way.


* AndTheFandomRejoiced: The recent announcement of ''ICO and Shadow of the Colossus: The Collection.'' Which not only brings both ICO and ShadowOfTheColossus to the {{PS3}}, with HD graphics, 3D Enable, and fixed framerates, but also, finally, will allow American audiences to enjoy the complete (PAL and Japanese) version of Ico. Took you long enough, Sony.
** It looks like the until now Japanese exclusive novelization may be getting an English release.
*** Confirmed. It's due out on August 16th, 2011.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoCoolItsAwesome

Added: 233

Changed: 345

Is there an issue? Send a MessageReason:
None


* GoddamnBats - All the shadows are this, basically. They won't do any significant damage (except if they push you down a ledge…) but will get in your way, and you spend much time waving your stick in the air while trying to hit them.

to:

* GameBreaker - Well, as game-breaking as an item in ICO can be, but the lightsaber will clearly save you a lot of trouble, considering how tedious the shadows can be to fight with a normal weapon.
* GoddamnBats - All the shadows are this, basically. They won't do any significant damage (except if they push you down off a ledge…) but will get in your way, and you spend much time waving your stick in the air while trying to hit them.
Is there an issue? Send a MessageReason:
None


*** To be fair, if you could open the front door with a button it wouldn't be a jail, wouldn't it. I mean, you're not ''supposed'' to get out of there.

to:

*** To be fair, if you could open the front door with a button it wouldn't be a jail, wouldn't it. I mean, you're not ''supposed'' to get out of there.there.
*** And the person who runs said prison seems to have no need to obey gravity, same for much of her servants. They can do as they please so making the doors near impossible to open seems logical.
Is there an issue? Send a MessageReason:
None


** And it's revealed that her motivation for doing that was to [[spoiler: extend her own lifespan by ''killing her daughter and [[GrandTheftMe possesing her body]]]].

to:

** And it's revealed that her motivation for doing that was to [[spoiler: extend her own lifespan by ''killing her daughter and [[GrandTheftMe possesing her body]]]].body]]'']].
Is there an issue? Send a MessageReason:
None


* CompleteMonster: The Queen. She has been emotionally abusing her own [[TheWoobie daughter]] for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing those children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]])''. And it's implies that she controls their spirits as her servants.

to:

* CompleteMonster: The Queen. She has been emotionally abusing her ''her own [[TheWoobie daughter]] daughter]]'' for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing those children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]])''. And it's implies that she controls their spirits as her servants.
Is there an issue? Send a MessageReason:
None


* CompleteMonster: The Queen. She has been emotionally abusing her own [[TheWoobie daughter]] for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing those children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]]''. And it's implies that she controls their spirits as her servants.

to:

* CompleteMonster: The Queen. She has been emotionally abusing her own [[TheWoobie daughter]] for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing those children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]]''.die]])''. And it's implies that she controls their spirits as her servants.
Is there an issue? Send a MessageReason:
None


* CompleteMonster: The Queen. She has been emotionally abusing her own [[TheWoobie daughter]] for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing said children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]]. And it's implies that she controls their spirits as her servants.

to:

* CompleteMonster: The Queen. She has been emotionally abusing her own [[TheWoobie daughter]] for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing said those children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]].die]]''. And it's implies that she controls their spirits as her servants.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompleteMonster: The Queen. She has been emotionally abusing her own [[TheWoobie daughter]] for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of '''''torture''''' in the medieaval ages). Not to mention manipulating [[TheWoobie Yorda]] into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason [[TheWoobie Yorda]] is so passive during the game, it's not because she's weak, it's because she's [[BreakTheCutie broken]]. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves ''[[AndIMustScream sealing said children inside of]]'' '''''[[AndIMustScream coffins]]''''' ''[[AndIMustScream until they die]]. And it's implies that she controls their spirits as her servants.
** near the end of the game, she goes so far as to ''[[spoiler: [[TakenForGranite turn her daughter to stone]]]]''
** And it's revealed that her motivation for doing that was to [[spoiler: extend her own lifespan by ''killing her daughter and [[GrandTheftMe possesing her body]]]].


Added DiffLines:

* MoralEventHorizon: The Queen crosses this with the ritual at the end of the game. At first it could be argued that she was just a worried, if arrogant, mother who just wanted her daughter back. But once it's revealed that [[spoiler: she plans to kill Yorda and use her body to extend her own life]]. Any sympathy goes straight out the window.
Is there an issue? Send a MessageReason:
None


** For that matter. ''Who in the (BEEP!) designed that (BEEP!)ing castle?!'' '''''Seriously!''''' ''What kind of retarded (BEEP!)ing moron designs a castle where you have to swing on a chain hanging precariously over a five hundred (BEEP!)ing metre drop,'' '''''just''''' ''so you can open the'' '''''FRONT (BEEP!)ING DOOR!!!!''''' Now I know that sometimes you have to scale sheer walls because the bridge you would normally use has crumbled away. But there are other times when you realise that the castle has actually been ''designed'' that way. ''''''WHAT THE HELL!!!!'''''

to:

** For that matter. ''Who in the (BEEP!) designed that (BEEP!)ing castle?!'' '''''Seriously!''''' ''What kind of retarded (BEEP!)ing moron designs a castle where you have to swing on a chain hanging precariously over a five hundred (BEEP!)ing metre drop,'' '''''just''''' ''so you can open the'' '''''FRONT (BEEP!)ING DOOR!!!!''''' Now I know that sometimes you have to scale sheer walls because the bridge you would normally use has crumbled away. But there are other times when you realise that the castle has actually been ''designed'' that way. ''''''WHAT THE HELL!!!!'''''HELL!!!!'''''
*** To be fair, if you could open the front door with a button it wouldn't be a jail, wouldn't it. I mean, you're not ''supposed'' to get out of there.
Is there an issue? Send a MessageReason:
Ico was released in USA first. The PAL features and cover weren\'t omitted and redesigned, they simply weren\'t done yet. Obvious Beta, not Bad Export For You.


* BadExportForYou: As mentioned above, the American release omitted many features from the game ([[NewGamePlus most of which are only accessible on a second playthrough in the original version]]), along with [[ContemptibleCover one of the most jarringly unnecessary cover art redesigns]] in gaming history.

Added: 1936

Changed: 1

Is there an issue? Send a MessageReason:
None


* AndTheFandomRejoiced: The recent announcement of ''ICO and Shadow of the Colossus: The Collection.'' Which not only brings both ICO and ShadowOfTheColossus to the {{PS3}}, with HD graphics, 3D Enable, and fixed framerates, but also, finally, will allow American audiences to enjoy the complete (PAL and Japanese) version of Ico. Took you long enough, Sony.

to:

* AndTheFandomRejoiced: *AndTheFandomRejoiced: The recent announcement of ''ICO and Shadow of the Colossus: The Collection.'' Which not only brings both ICO and ShadowOfTheColossus to the {{PS3}}, with HD graphics, 3D Enable, and fixed framerates, but also, finally, will allow American audiences to enjoy the complete (PAL and Japanese) version of Ico. Took you long enough, Sony.


Added DiffLines:

* WhatAnIdiot: There is no doubt at all, that Ico is [[GuileHero one resourceful little kid]]. But during the scene with the chandelier, he demonstrates intelligence that is [[SarcasmMode truly astounding]]

--> ''"Hey! While i'm standing precariously on this chandelier suspended over this'' '''''insanely''''' ''long drop, I'm just going to break the chain holding it up and send it plummeting down into the abyss...''

--> ''With me on it...''

--> ''[[WhatCouldPossiblyGoWrong WHAT COULD POSSIBLY GO WRONG]]!!??"''

*** After he breaks the chain and the whole thing starts to wobble, I can just imagine him thinking:

-->''"You know, in hindsight. I probably should have thought this through"''

*** Then again, there is always the possibility that he didn't actually ''know'' that was going to happen when he broke the chain. This would actually serve to make the whole thing even ''worse''

--> ''"Hey! While i'm standing precariously on this chandelier suspended over this'' '''''rediculously''''' ''long drop, I'm just going to wack the chain holding me up with a stick as hard as I can, for no apparent reason at all...''

--> ''[[WhatCouldPossiblyGoWrong WHAT COULD POSSIBLY GO WRONG]]??!!"''

*** I dunno. Maybe really, really small chains are against his religion or something, so when he was hitting it he was thinking:

--> '''''"Die heretic!! DIE!!!!!!!"'''''

** For that matter. ''Who in the (BEEP!) designed that (BEEP!)ing castle?!'' '''''Seriously!''''' ''What kind of retarded (BEEP!)ing moron designs a castle where you have to swing on a chain hanging precariously over a five hundred (BEEP!)ing metre drop,'' '''''just''''' ''so you can open the'' '''''FRONT (BEEP!)ING DOOR!!!!''''' Now I know that sometimes you have to scale sheer walls because the bridge you would normally use has crumbled away. But there are other times when you realise that the castle has actually been ''designed'' that way. ''''''WHAT THE HELL!!!!'''''

Added: 727

Changed: 345

Is there an issue? Send a MessageReason:
None


* BadExportForYou - As mentioned below, the American release omitted many features from the game ([[NewGamePlus most of which are only accessible on a second playthrough in the original version]]), along with [[ContemptibleCover one of the most jarringly unnecessary cover art redesigns]] in gaming history.

to:

* BadExportForYou - BadExportForYou: As mentioned below, above, the American release omitted many features from the game ([[NewGamePlus most of which are only accessible on a second playthrough in the original version]]), along with [[ContemptibleCover one of the most jarringly unnecessary cover art redesigns]] in gaming history.



* GuideDangIt - Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't exactly the kind of game where you would expect such easter eggs.

to:

* GuideDangIt - GuideDangIt:
**
Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't exactly the kind of game where you would expect such easter eggs.eggs.
** When you enter the East Arena for the first time, it will seem like you've hit a dead end. It turns out that the door to the next room is hidden in the shadows. It doesn't matter how high you turn up the brightness in-game or on your television screen. The corner of the room with the door is quite literally pitch-black.. You can be stuck for hours looking for hidden switches and whacking everything with your stick.



* NightmareFuel - You spend the entire game wondering just what these smokemen are. [[spoiler:In your final encounter with them, they come flying out of the cells in the prison tower where the horned boys were left to die.]]

to:

* NightmareFuel - NightmareFuel: You spend the entire game wondering just what these smokemen are. [[spoiler:In your final encounter with them, they come flying out of the cells in the prison tower where the horned boys were left to die.]]



*** Not to mention, the walls of the tomb room are packed full of similar urns, indicating that Ico's intended fate isn't exactly unique...
* PlayerPunch - [[spoiler:Returning to the hall of sarcophagi where you started the game from after you're separated from Yorda -- only to find her surrounded by shadows of horned boys like yourself and turned to stone.]]

to:

*** Not to mention, Besides that, the walls of the tomb room are packed full of similar urns, indicating that Ico's intended fate isn't exactly unique...
* PlayerPunch - PlayerPunch: [[spoiler:Returning to the hall of sarcophagi where you started the game from after you're separated from Yorda -- only to find her surrounded by shadows of horned boys like yourself and turned to stone.]]



* TearJerker - The ending sequence.

to:

* TearJerker - TearJerker: The ending sequence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternativeCharacterInterpretation: [[http://www.youtube.com/watch?v=gC-1Bdk_Fkc "Well, basically the story is about a horny kid trying to escape from prison with a curvy white chick while beating up black guys with a stick."]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And the ending song [[http://www.youtube.com/watch?v=TFX2bDATGU4&hd=1 You Were There]]
Is there an issue? Send a MessageReason:
None


* GuideDangIt - Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't exactly the kind of game where you would expect such easter eggs. It's a bit as if Yorda and Ico had alternate costumes…

to:

* GuideDangIt - Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't exactly the kind of game where you would expect such easter eggs. It's a bit as if Yorda and Ico had alternate costumes…
Is there an issue? Send a MessageReason:
None


* GuideDangIt - Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't exactly the kind of game where you would expect such easter eggs.

to:

* GuideDangIt - Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't exactly the kind of game where you would expect such easter eggs. It's a bit as if Yorda and Ico had alternate costumes…
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnBats - All the shadows are this, basically. They won't do any significant damage (except if they push you down a ledge…) but will get in your way, and you spend much time waving your stick in the air while trying to hit them.
Is there an issue? Send a MessageReason:
None


* GuideDangIt - Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! The fact that weapons don't really have much importance in the game doesn't help.

to:

* GuideDangIt - Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! The fact that After all, weapons don't really have much importance in to begin with and ICO isn't exactly the kind of game doesn't help.where you would expect such easter eggs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt - Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even ''suspect'' there are secret weapons! The fact that weapons don't really have much importance in the game doesn't help.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And just after that, [[spoiler:killing all those shadows who mean you no harm at all…]]
Is there an issue? Send a MessageReason:
None


** [[spoiler: Put some more thought to it and it gets worse. If you look very closely, the last few Shadows you have to "kill" look exactly like Ico, down to the cuffs on his wrists. Every time you kill one, a coffin lights up. Ico's coffin was lit up before he was put into it, and the lights went away when he was placed inside. Those last few Shadows are ''previously sacrificed horned boys'', all of which suffered the same fate that Ico was supposed to (described below). While you can interpret that, since the coffins light up again, this means that the Shadows no longer have any connection to the coffins or the castle, and that it could mean that Ico is essentially (although unknowingly) freeing them. The nightmare fuel here is this: horned boys are born once every few generations. This means that there have been several decades between each sacrifice, and Ico was the last one out of a total of 40. Do the math, and you find out that most of those Shadows are the souls of those horned children, and have been trapped in the castle and forced under whatever bidding the Queen had for them for ''entire centuries''. [[{{AndIMustScream}} Think about what they were doing when the Queen didn't need them.]] And before Ico arrived, the Queen ''never'' needed them.]]

to:

** [[spoiler: Put some more thought to it and it gets worse. If you look very closely, the last few Shadows you have to "kill" look exactly like Ico, down to the cuffs on his wrists. Every time you kill one, a coffin lights up. Ico's coffin was lit up before he was put into it, and the lights went away when he was placed inside. Those last few Shadows are ''previously sacrificed horned boys'', all of which suffered the same fate that Ico was supposed to (described below). While you can interpret that, since the coffins light up again, this means that the Shadows no longer have any connection to the coffins or the castle, and that it could mean that Ico is essentially (although unknowingly) freeing them. The nightmare fuel here is this: horned boys are born once every few generations. This means that there have been several decades between each sacrifice, and Ico was the last one out of a total of 40. Do the math, and you find out that most of those Shadows are the souls of those horned children, and have been trapped in the castle and forced under whatever bidding the Queen had for them for ''entire centuries''. [[{{AndIMustScream}} Think about what they were doing when the Queen didn't need them.]] And before Ico arrived, the Queen ''never'' needed them.]]
Is there an issue? Send a MessageReason:
None


** Put some more thought to it and it gets worse. If you look very closely, the last few Shadows you have to "kill" look exactly like Ico, down to the cuffs on his wrists. Every time you kill one, a coffin lights up. Ico's coffin was lit up before he was put into it, and the lights went away when he was placed inside. Those last few Shadows are ''previously sacrificed horned boys'', all of which suffered the same fate that Ico was supposed to (described below). While you can interpret that, since the coffins light up again, this means that the Shadows no longer have any connection to the coffins or the castle, and that it could mean that Ico is essentially (although unknowingly) freeing them. The nightmare fuel here is this: horned boys are born once every few generations. This means that there have been several decades between each sacrifice, and Ico was the last one out of a total of 40. Do the math, and you find out that most of those Shadows are the souls of those horned children, and have been trapped in the castle and forced under whatever bidding the Queen had for them for ''entire centuries''. [[{{AndIMustScream}} Think about what they were doing when the Queen didn't need them.]] And before Ico arrived, the Queen ''never'' needed them.

to:

** [[spoiler: Put some more thought to it and it gets worse. If you look very closely, the last few Shadows you have to "kill" look exactly like Ico, down to the cuffs on his wrists. Every time you kill one, a coffin lights up. Ico's coffin was lit up before he was put into it, and the lights went away when he was placed inside. Those last few Shadows are ''previously sacrificed horned boys'', all of which suffered the same fate that Ico was supposed to (described below). While you can interpret that, since the coffins light up again, this means that the Shadows no longer have any connection to the coffins or the castle, and that it could mean that Ico is essentially (although unknowingly) freeing them. The nightmare fuel here is this: horned boys are born once every few generations. This means that there have been several decades between each sacrifice, and Ico was the last one out of a total of 40. Do the math, and you find out that most of those Shadows are the souls of those horned children, and have been trapped in the castle and forced under whatever bidding the Queen had for them for ''entire centuries''. [[{{AndIMustScream}} Think about what they were doing when the Queen didn't need them.]] And before Ico arrived, the Queen ''never'' needed them.]]
Is there an issue? Send a MessageReason:
Adding an example.

Added DiffLines:

** Put some more thought to it and it gets worse. If you look very closely, the last few Shadows you have to "kill" look exactly like Ico, down to the cuffs on his wrists. Every time you kill one, a coffin lights up. Ico's coffin was lit up before he was put into it, and the lights went away when he was placed inside. Those last few Shadows are ''previously sacrificed horned boys'', all of which suffered the same fate that Ico was supposed to (described below). While you can interpret that, since the coffins light up again, this means that the Shadows no longer have any connection to the coffins or the castle, and that it could mean that Ico is essentially (although unknowingly) freeing them. The nightmare fuel here is this: horned boys are born once every few generations. This means that there have been several decades between each sacrifice, and Ico was the last one out of a total of 40. Do the math, and you find out that most of those Shadows are the souls of those horned children, and have been trapped in the castle and forced under whatever bidding the Queen had for them for ''entire centuries''. [[{{AndIMustScream}} Think about what they were doing when the Queen didn't need them.]] And before Ico arrived, the Queen ''never'' needed them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: Castle in the Mist and Beginning are incredibly beautiful pieces of music, both fitting for a game like Ico.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Confirmed. It's due out on August 16th, 2011.
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfHeartwarming - The scene where Yorda, after spending most of the game being passive and having Ico help her around, [[spoiler: returns the favor and grabs ''his'' hand to keep him from falling off the aforementioned broken bridge.]]
Is there an issue? Send a MessageReason:
None


* IronWoobie: Ico ''and'' Yorda.



*** Not to mention, the walls of the tomb room are packed full of similar urns, indicating that Ico's intended fate isn't exactly unique...

to:

*** Not to mention, the walls of the tomb room are packed full of similar urns, indicating that Ico's intended fate isn't exactly unique...unique...
* PlayerPunch - [[spoiler:Returning to the hall of sarcophagi where you started the game from after you're separated from Yorda -- only to find her surrounded by shadows of horned boys like yourself and turned to stone.]]
* TearJerker - The ending sequence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It looks like the until now Japanese exclusive novelization may be getting an English release.

Top