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* EventObscuringCamera: Since the engine was designed for a flying dragon, the mid-to-late-game missions in which you play as humans suffer from a spot of FakeDifficulty due to the camera focusing behind trees, exaggeratedly panning out, or simply ''getting stuck below ground''.

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* ThatOneLevel - the level with the archer. Prepare for a very, ''very'' long walk with CameraScrew and ScrappyMechanic thrown in together. The mission is ''[[http://boards.topware.de/showthread.php?t=24171 essentially impossible to finish]]'' [[UnwinnableByDesign in the highest difficulty setting]].

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* ThatOneLevel - the level with the archer.The segment in Forest where you play as Kindjal. Prepare for a very, ''very'' long walk with CameraScrew and ScrappyMechanic thrown in together. The mission is ''[[http://boards.topware.de/showthread.php?t=24171 essentially impossible to finish]]'' [[UnwinnableByDesign in the highest difficulty setting]].setting]].
** Hey, at least you get an invisibility spell for that mission. Compare that with the soul-harvest mission in Crimea. The Zealot is easily as capable as Pardis and Kindjal, but the monsters in that area are quite a bit more powerful than those in Wonderland and Forest, and the target is uncomfortably close to several lairs.
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* GoddamnedBats: Trixxters, with their tiny hitboxes, speedy projectiles, and obnoxiously high-pitched voices. Can also be said of most of the monsters in Ferra (besides the aforementioned shamans), who either shoot you with laughably weak crossbows or can't attack you at all... but they start running around frantically when you get near them, making it a challenge to kill them before they reach the town.

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* GoddamnedBats: Trixxters, with their tiny hitboxes, speedy projectiles, and obnoxiously high-pitched voices. Can also be said of most of the monsters in Ferra (besides the aforementioned shamans), who either shoot you with laughably weak crossbows or can't attack you at all... but they start running around frantically when you get near them, making it a challenge to kill them before they reach the town.town.
* ThatOneLevel - the level with the archer. Prepare for a very, ''very'' long walk with CameraScrew and ScrappyMechanic thrown in together. The mission is ''[[http://boards.topware.de/showthread.php?t=24171 essentially impossible to finish]]'' [[UnwinnableByDesign in the highest difficulty setting]].
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*AnticlimaxBoss: The [[spoiler:human king,]], who turns out to be [[spoiler:an ordinary Sinisterwing]]. You can completely ignore him and go smash the town behind him, and when you turn around your allies will have already killed him with zero casualties.

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DemonicSpiders: There's one in every level, but a few stand out. First, the ''literal'' DemonicSpiders in North Star, which have the largest amount of health you've seen up to that point, and rapid-fire bullets of acid at you. Then you reach Ferra, and have to deal with shamans that fling homing paralysis spells, followed by powerful fireballs, and run too fast for you to hit them with most attacks. The Big Earthers in Wonderland and Earth Elementals in Crimea lob homing projectiles with alarming frequency and have ''far'' too much health.

GoddamnedBats: Trixxters, with their tiny hitboxes, speedy projectiles, and obnoxiously high-pitched voices. Can also be said of most of the monsters in Ferra (besides the aforementioned shamans), who either shoot you with laughably weak crossbows or can't attack you at all... but they start running around frantically when you get near them, making it a challenge to kill them before they reach the town.

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* DemonicSpiders: There's one in every level, but a few stand out. First, out:
**First,
the ''literal'' DemonicSpiders in North Star, which have the largest amount of health you've seen up to that point, and rapid-fire bullets of acid at you. Then you.
**Then
you reach Ferra, and have to deal with shamans that fling homing paralysis spells, followed by powerful fireballs, and run too fast for you to hit them with most attacks. The attacks.
**The
Big Earthers in Wonderland and Earth Elementals in Crimea lob homing projectiles with alarming frequency and have ''far'' too much health.

health.
*
GoddamnedBats: Trixxters, with their tiny hitboxes, speedy projectiles, and obnoxiously high-pitched voices. Can also be said of most of the monsters in Ferra (besides the aforementioned shamans), who either shoot you with laughably weak crossbows or can't attack you at all... but they start running around frantically when you get near them, making it a challenge to kill them before they reach the town.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

DemonicSpiders: There's one in every level, but a few stand out. First, the ''literal'' DemonicSpiders in North Star, which have the largest amount of health you've seen up to that point, and rapid-fire bullets of acid at you. Then you reach Ferra, and have to deal with shamans that fling homing paralysis spells, followed by powerful fireballs, and run too fast for you to hit them with most attacks. The Big Earthers in Wonderland and Earth Elementals in Crimea lob homing projectiles with alarming frequency and have ''far'' too much health.

GoddamnedBats: Trixxters, with their tiny hitboxes, speedy projectiles, and obnoxiously high-pitched voices. Can also be said of most of the monsters in Ferra (besides the aforementioned shamans), who either shoot you with laughably weak crossbows or can't attack you at all... but they start running around frantically when you get near them, making it a challenge to kill them before they reach the town.

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