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* CondemnedByHistory: When the game was released, it won many awards, including the grand prize in Independent Game Festival. However, as the years went on, the reviews went from glowing to mixed, citing dated physics, clumsy controls, interface issues such as low vertical vision without the level design taking it into account and so on.
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* OnceOriginalNowCommon: ''Gish'' came out in the time where physics in platforming games was relatively new. It received praise for its innovative control mechanics and it even won grand prize of IGF.
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* SeinfeldIsUnfunny: ''Gish'' came out in the time where physics in platforming games was relatively new. It received praise for its innovative control mechanics and it even won grand prize of IGF. However, as the years passed, the flaws of the game were paid more attention to, mostly that the controls often felt clumsy, plus the game having some interface issues like low vertical vision.
* SuspiciouslySimilarSong: A secret ''Franchise/SuperMarioBros'' level has a theme similar to underground levels to original ''Super Mario Bros''.
* SuspiciouslySimilarSong: A secret ''Franchise/SuperMarioBros'' level has a theme similar to underground levels to original ''Super Mario Bros''.
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More of an example of this than Condemned By History
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* CondemnedByHistory: ''Gish'' came out in the time where physics in platforming games was relatively new. It received praise for its innovative control mechanics and it even won grand prize of IGF. However, as the years passed, the flaws of the game were paid more attention to, mostly that the controls often felt clumsy, plus the game having some interface issues like low vertical vision.
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* SeinfeldIsUnfunny: ''Gish'' came out in the time where physics in platforming games was relatively new. It received praise for its innovative control mechanics and it even won grand prize of IGF. However, as the years passed, the flaws of the game were paid more attention to, mostly that the controls often felt clumsy, plus the game having some interface issues like low vertical vision.
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Added DiffLines:
* CondemnedByHistory: ''Gish'' came out in the time where physics in platforming games was relatively new. It received praise for its innovative control mechanics and it even won grand prize of IGF. However, as the years passed, the flaws of the game were paid more attention to, mostly that the controls often felt clumsy, plus the game having some interface issues like low vertical vision.
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None
Added DiffLines:
* SuspiciouslySimilarSong: A secret ''Franchise/SuperMarioBros'' level has a theme similar to underground levels to original ''Super Mario Bros''.
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None
Added DiffLines:
* GoddamnedBoss: [[spoiler: Hera]] who attempts to prevent you from throwing blocks where they need to be.
* ScrappyMechanic: Some of the switches since they tend to get stuck when pulled the wrong way.
* ScrappyMechanic: Some of the switches since they tend to get stuck when pulled the wrong way.