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** The game doesn't explore how exactly Machine Devil propaganda is spread or how the Machine Devil cult was formed to begin with. The fact that the Machine Devil awakens in 1000 year cycles implies that the cult is [[AncientConspiracy several millennia old]] and has some means of recruiting new followers. There's also no real mention of high profile figures using their platform to promote the cult, and the focus is instead on the rank-and-file followers.

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** The game doesn't explore how exactly Machine Devil propaganda is spread or how the Machine Devil cult was formed to begin with. The fact that the Machine Devil awakens in 1000 year cycles implies that the cult is [[AncientConspiracy several millennia old]] and has some means of recruiting new followers. There's also no real mention of high profile figures using their platform to promote the cult, and the focus is instead on the rank-and-file followers.followers.
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* AlternativeCharacterInterpretation: The dialogue and trinket lore implies that Fate itself is a SentientCosmicForce and that it decided Grace would seal away the Machine Devil early and that the angels would fail to stop her. On one hand, this would seem to be pragmatic self-correcting behavior, since making Grace the new Hero is necessary after Dylan killed the original chosen Hero Emily. On the other hand, Angela becomes the Hero of Fate in the alternate timeline, despite the Machine Devil already being successfully sealed away, which implies that Fate favors those who are most willing to defy it.

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* AlternativeCharacterInterpretation: The dialogue and trinket lore implies that Fate itself is a SentientCosmicForce SentientCosmicForce, and that it decided intends for Grace would seal away to defeat both the angel duo and the Machine Devil early and that in the angels would fail to stop her.FinalBoss gauntlet. On one hand, this would seem to be pragmatic self-correcting behavior, since making Grace the new Hero is necessary after Dylan killed the original chosen Hero Emily. On the other hand, Angela becomes the Hero of Fate in the alternate timeline, despite the Machine Devil already being successfully sealed away, which implies that Fate favors those who are most willing to defy it.
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* AlternativeCharacterInterpretation: The dialogue and trinket lore implies that Fate itself is a SentientCosmicForce and that it decided Grace would seal away the Machine Devil early and that the angels would fail to stop her. On one hand, this would seem to be pragmatic self-correcting behavior, since making Grace the new Hero is necessary after Dylan killed Emily and basically threw Fate OffTheRails. On the other hand, Angela becomes the Hero of Fate in the alternate timeline, despite the Machine Devil already being successfully sealed away, which implies that Fate favors those who are most willing to defy it.

to:

* AlternativeCharacterInterpretation: The dialogue and trinket lore implies that Fate itself is a SentientCosmicForce and that it decided Grace would seal away the Machine Devil early and that the angels would fail to stop her. On one hand, this would seem to be pragmatic self-correcting behavior, since making Grace the new Hero is necessary after Dylan killed Emily and basically threw Fate OffTheRails.the original chosen Hero Emily. On the other hand, Angela becomes the Hero of Fate in the alternate timeline, despite the Machine Devil already being successfully sealed away, which implies that Fate favors those who are most willing to defy it.
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Added DiffLines:

* AlternativeCharacterInterpretation: The dialogue and trinket lore implies that Fate itself is a SentientCosmicForce and that it decided Grace would seal away the Machine Devil early and that the angels would fail to stop her. On one hand, this would seem to be pragmatic self-correcting behavior, since making Grace the new Hero is necessary after Dylan killed Emily and basically threw Fate OffTheRails. On the other hand, Angela becomes the Hero of Fate in the alternate timeline, despite the Machine Devil already being successfully sealed away, which implies that Fate favors those who are most willing to defy it.

Removed: 346

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Merged into what is now an index


* AcceptablePoliticalTargets: The Steam page describes the Machine Devil Cult as a bigoted reactionary death cult, making it clear that they're written as an indictment of reactionary movements in general. They also tend to repeat the arguments of "ironic" internet shitposters, but the game explores what happens when their actions are unironic.
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** As of the second DLC, the Broken Arrow is the strongest trinket that grants the Smite action. Due to the Devil Card system increasing the frequency of the Smite Only effect, along with the item system being updated to limit the player to five items, the Broken Arrow is almost mandatory to equip on Grace.

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** As of the second DLC, the Broken Arrow is the strongest trinket that grants the Smite action.action, not counting the more gimmicky and unwieldy Yellow Brick. Due to the Devil Card system increasing the frequency of the Smite Only effect, along with the item system being updated to limit the player to five items, the Broken Arrow is almost mandatory to equip on Grace.

Added: 653

Changed: 343

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* ComplacentGamingSyndrome: It's easy to pass up on fire, water, and plant elemental abilities because they all have the possibility of healing enemies with the matching elements. Adding to that, it's impossible to predict what element the next enemy mob will have. Neutral and nuke elemental abilities are generally more favored because of their more consistent damage.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
It's easy to pass up on fire, water, and plant elemental abilities because they all have the possibility of healing enemies with the matching elements. Adding to that, it's impossible to predict what element the next enemy mob will have. Neutral and nuke elemental abilities are generally more favored because of their more consistent damage.damage.
** As of the second DLC, the Broken Arrow is the strongest trinket that grants the Smite action. Due to the Devil Card system increasing the frequency of the Smite Only effect, along with the item system being updated to limit the player to five items, the Broken Arrow is almost mandatory to equip on Grace.
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** There's no mention of any possibility of the Machine Devil eventually turning on its own followers, despite the potential for using the OriginalPositionFallacy trope. The only hint of potential betrayal is that the cyborg modifications performed on the cultists can permanently disfigure them and that the Machine Devil is a flame of destruction created by the heavens, making it doubtful that it will spare its followers in the long run.

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** There's no mention of any possibility of the Machine Devil eventually turning on its own followers, despite the potential for using the OriginalPositionFallacy trope. The only hint of potential betrayal is that the cyborg modifications performed on the cultists can permanently disfigure them and that the Machine Devil is a flame of destruction created by the heavens, making it doubtful that it will spare its followers in the long run.[[note]]This gets addressed in the second DLC: the Machine Devil ''doesn't care'' if his followers live or die, because they've always been little more than disposable lighters to him. His master plan was to warp the minds of the greater population with fear, anger, and starvation into becoming ''even worse'' than the cultists. Whether or not the cultists survive the horde of madmen they helped create is of no importance to him.[[/note]]
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* AcceptablePoliticalTargets: The Steam page describes them as a bigoted reactionary death cult, making it clear that they're written as an indictment of reactionary movements in general. They also tend to repeat the arguments of "ironic" internet shitposters, but the game explores what happens when their actions are unironic.

to:

* AcceptablePoliticalTargets: The Steam page describes them the Machine Devil Cult as a bigoted reactionary death cult, making it clear that they're written as an indictment of reactionary movements in general. They also tend to repeat the arguments of "ironic" internet shitposters, but the game explores what happens when their actions are unironic.
Is there an issue? Send a MessageReason:
None


* AcceptablePoliticalTargets: The Steam page describes them as a bigoted reactionary death cult, making it clear that they're written as an indictment of reactionary movements in general. They also tend to repeat the arguments of "ironic" 4chan shitposters, but the game explores what happens when their actions are unironic.

to:

* AcceptablePoliticalTargets: The Steam page describes them as a bigoted reactionary death cult, making it clear that they're written as an indictment of reactionary movements in general. They also tend to repeat the arguments of "ironic" 4chan internet shitposters, but the game explores what happens when their actions are unironic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcceptablePoliticalTargets: The Steam page describes them as a bigoted reactionary death cult, making it clear that they're written as an indictment of reactionary movements in general. They also tend to repeat the arguments of "ironic" 4chan shitposters, but the game explores what happens when their actions are unironic.
Is there an issue? Send a MessageReason:
None


** There's no mention of any possibility of the Machine Devil eventually turning on its own followers, despite the potential for using the OriginalPositionFallacy trope. The only hint of potential betrayal is that the cyborg modifications performed on the cultists can permanently disfigure them.
** The game doesn't explore how exactly Machine Devil propaganda is spread, whether it's through media figures, political figures, peers, social media, etc.

to:

** There's no mention of any possibility of the Machine Devil eventually turning on its own followers, despite the potential for using the OriginalPositionFallacy trope. The only hint of potential betrayal is that the cyborg modifications performed on the cultists can permanently disfigure them.
them and that the Machine Devil is a flame of destruction created by the heavens, making it doubtful that it will spare its followers in the long run.
** The game doesn't explore how exactly Machine Devil propaganda is spread, whether it's through media figures, political figures, peers, social media, etc.spread or how the Machine Devil cult was formed to begin with. The fact that the Machine Devil awakens in 1000 year cycles implies that the cult is [[AncientConspiracy several millennia old]] and has some means of recruiting new followers. There's also no real mention of high profile figures using their platform to promote the cult, and the focus is instead on the rank-and-file followers.
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--> Only one person died that day. The librarian Emily Harmless died from severe burns, but the barricade held, and she proved the words on her handmade banner true: "[[spoiler: I WON'T FALTER IN THE FACE OF EVIL.]]"

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--> Only one person died that day. The librarian Emily Harmless died from severe burns, but the barricade held, and she proved the words on her handmade banner true: "[[spoiler: I WON'T FALTER IN THE FACE OF EVIL.]]"]]"
* TheyWastedAPerfectlyGoodPlot
** There's no mention of any possibility of the Machine Devil eventually turning on its own followers, despite the potential for using the OriginalPositionFallacy trope. The only hint of potential betrayal is that the cyborg modifications performed on the cultists can permanently disfigure them.
** The game doesn't explore how exactly Machine Devil propaganda is spread, whether it's through media figures, political figures, peers, social media, etc.
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** One of the DLC trinkets can inflict Rust without removing an existing Rust state, meaning the player can maintain rust on the target indefinitely, essentially forcing a Rank down on the enemy. This can be combined with 5 Battle Energy to either give the party a massive rank advantage or allow them to close the gap on higher ranked foes.

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** One of the DLC trinkets can inflict Rust without removing an existing Rust state, meaning the player can maintain rust on the target indefinitely, essentially forcing a Rank down on the enemy. This can be combined with 5 Battle Energy to either give the party a massive rank advantage or allow them to close the gap on higher ranked foes.foes.
* TearJerker: The road story from the "Protest Sign" trinket, [[spoiler: the origin of the words Grace invokes when she uses the Sword of Fate]]:
--> For weeks, Machine Devil cultists had burned huge bonfires of "degenerate books" across campus. More gathered with each event, with stolen school books they claimed to be "propaganda."
--> When the cultists arrived, the East Bank librarians formed a wall of bodies and signs, to keep the students inside safe. The cultists grew frustrated, their bonfire waning without new material. One, Dylan Southwind, hurled a piece of flaming debris at a librarian's banner, but missed.
--> Only one person died that day. The librarian Emily Harmless died from severe burns, but the barricade held, and she proved the words on her handmade banner true: "[[spoiler: I WON'T FALTER IN THE FACE OF EVIL.]]"
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* DifficultySpike: Act II. On top of initially forcing you to go a long way without any stops, you will be stuck with under-leveled trinkets and forced to fight enemies one or two ranks higher than what the party can achieve until you reach the first rest stop. This is also the point when enemies with elemental weaknesses start cropping up, requiring paying attention to what attacks the player is using to avoid accidentally healing them. Trinkets also cost a lot more to upgrade at this point, which can be a rude awakening for players who don't use Devil Clock to farm stickers.

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* DifficultySpike: Act II. On top of initially forcing you to go a long way without any stops, you will be stuck with under-leveled trinkets and forced to fight enemies one or two ranks higher than what the party can achieve until you reach the first rest stop. This is also the point when enemies with elemental weaknesses start cropping up, requiring paying attention to what attacks the player is using to avoid accidentally healing them. Trinkets also cost a lot more to upgrade at this point, which can be a rude awakening for players who don't use Devil Clock to farm stickers.stickers- said Devil Clock also ramping up the difficulty of normal fights.
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* DifficultySpike: Act II. On top of initially forcing you to go a long way without any stops, you will be stuck with under-leveled trinkets and forced to fight enemies one or two ranks higher than what the party can achieve until you reach the first rest stop. This is also the point when enemies with elemental weaknesses start cropping up, requiring paying attention to what attacks the player is using to avoid accidentally healing them.

to:

* DifficultySpike: Act II. On top of initially forcing you to go a long way without any stops, you will be stuck with under-leveled trinkets and forced to fight enemies one or two ranks higher than what the party can achieve until you reach the first rest stop. This is also the point when enemies with elemental weaknesses start cropping up, requiring paying attention to what attacks the player is using to avoid accidentally healing them. Trinkets also cost a lot more to upgrade at this point, which can be a rude awakening for players who don't use Devil Clock to farm stickers.
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None

Added DiffLines:

* DifficultySpike: Act II. On top of initially forcing you to go a long way without any stops, you will be stuck with under-leveled trinkets and forced to fight enemies one or two ranks higher than what the party can achieve until you reach the first rest stop. This is also the point when enemies with elemental weaknesses start cropping up, requiring paying attention to what attacks the player is using to avoid accidentally healing them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: It's easy to pass up on fire, water, and plant elemental abilities because they all have the possibility of healing enemies with the matching elements. Adding to that, it's impossible to predict what element the next enemy mob will have. Neutral and nuke elemental abilities are generally more favored because of their more consistent damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker:
** While most of the DLC exclusive abilities are powerful, the Mug ability is OP even in comparison, since it can accumulate consumable items over the course of several battles. By the end of Act II or III, the player will most likely have more healing items than they know what to do with.
** One of the DLC trinkets can inflict Rust without removing an existing Rust state, meaning the player can maintain rust on the target indefinitely, essentially forcing a Rank down on the enemy. This can be combined with 5 Battle Energy to either give the party a massive rank advantage or allow them to close the gap on higher ranked foes.

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