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YMMV / Get in the Car, Loser!

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  • Alternative Character Interpretation: The dialogue and trinket lore implies that Fate itself is a Sentient Cosmic Force, and it intends for Grace to defeat both the angel duo and the Machine Devil in the Final Boss gauntlet. On one hand, this would seem to be pragmatic self-correcting behavior, since making Grace the new Hero is necessary after Dylan killed the original chosen Hero Emily. On the other hand, Angela becomes the Hero of Fate in the alternate timeline, despite the Machine Devil already being successfully sealed away, which implies that Fate favors those who are most willing to defy it.
  • Complacent Gaming Syndrome:
    • It's easy to pass up on fire, water, and plant elemental abilities because they all have the possibility of healing enemies with the matching elements. Adding to that, it's impossible to predict what element the next enemy mob will have. Neutral and nuke elemental abilities are generally more favored because of their more consistent damage.
    • As of the second DLC, the Broken Arrow is the strongest trinket that grants the Smite action, not counting the more gimmicky and unwieldy Yellow Brick. Due to the Devil Card system increasing the frequency of the Smite Only effect, along with the item system being updated to limit the player to five items, the Broken Arrow is almost mandatory to equip on Grace.
  • Difficulty Spike: Act II. On top of initially forcing you to go a long way without any stops, you will be stuck with under-leveled trinkets and forced to fight enemies one or two ranks higher than what the party can achieve until you reach the first rest stop. This is also the point when enemies with elemental weaknesses start cropping up, requiring paying attention to what attacks the player is using to avoid accidentally healing them. Trinkets also cost a lot more to upgrade at this point, which can be a rude awakening for players who don't use Devil Clock to farm stickers- said Devil Clock also ramping up the difficulty of normal fights.
  • Game-Breaker:
    • While most of the DLC exclusive abilities are powerful, the Mug ability is OP even in comparison, since it can accumulate consumable items over the course of several battles. By the end of Act II or III, the player will most likely have more healing items than they know what to do with.
    • One of the DLC trinkets can inflict Rust without removing an existing Rust state, meaning the player can maintain rust on the target indefinitely, essentially forcing a Rank down on the enemy. This can be combined with 5 Battle Energy to either give the party a massive rank advantage or allow them to close the gap on higher ranked foes.
  • Tear Jerker: The road story from the "Protest Sign" trinket, the origin of the words Grace invokes when she uses the Sword of Fate:
    For weeks, Machine Devil cultists had burned huge bonfires of "degenerate books" across campus. More gathered with each event, with stolen school books they claimed to be "propaganda."
    When the cultists arrived, the East Bank librarians formed a wall of bodies and signs, to keep the students inside safe. The cultists grew frustrated, their bonfire waning without new material. One, Dylan Southwind, hurled a piece of flaming debris at a librarian's banner, but missed.
    Only one person died that day. The librarian Emily Harmless died from severe burns, but the barricade held, and she proved the words on her handmade banner true: " I WON'T FALTER IN THE FACE OF EVIL."
  • They Wasted a Perfectly Good Plot
    • There's no mention of any possibility of the Machine Devil eventually turning on its own followers, despite the potential for using the Original Position Fallacy trope. The only hint of potential betrayal is that the cyborg modifications performed on the cultists can permanently disfigure them and that the Machine Devil is a flame of destruction created by the heavens, making it doubtful that it will spare its followers in the long run.note 
    • The game doesn't explore how exactly Machine Devil propaganda is spread or how the Machine Devil cult was formed to begin with. The fact that the Machine Devil awakens in 1000 year cycles implies that the cult is several millennia old and has some means of recruiting new followers. There's also no real mention of high profile figures using their platform to promote the cult, and the focus is instead on the rank-and-file followers.

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