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* DifficultySpike: [[WakeUpCallBoss The Vanguard]] is ''much'' tougher than the four levels that come before it, as it's the first time the player will experience BulletHell.
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** Katharsis gunships spray dual-powerful shots and fire homing missiles. Like the helicopters, they also have a massive amount of health and often appear above pits you can't reach from afar. For added fun, one part of "Downtown" pits you against one of these and a large helicopter at the same time.

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** Katharsis gunships spray dual-powerful shots and fire homing missiles. Like the helicopters, they also have a massive amount of health and often appear above pits you can't reach from afar. For added fun, one part of the level "Downtown" pits you against two of these at a go a few times, and one of these and with a large helicopter at the same time.
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** Katharsis gunships spray dual-powerful shots and fire homing missiles. Like the helicopters, they also have a massive amount of health and often appear above pits you can't reach from afar.

to:

** Katharsis gunships spray dual-powerful shots and fire homing missiles. Like the helicopters, they also have a massive amount of health and often appear above pits you can't reach from afar. For added fun, one part of "Downtown" pits you against one of these and a large helicopter at the same time.
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** Enemy gunships have lots of health and spam spreads of slow rockets, fire volleys of fast but destructible rockets, and also shoot the occasional homing missile. Furthermore, they tend to keep at range over pits you cannot reach.
** Katharsis gunships spray dual-powerful shots and fire homing missiles. Like the other gunships, they also have a massive amount of health.

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** Enemy gunships Large helicopters have lots of health and spam spreads of slow rockets, fire volleys of fast but destructible rockets, and also shoot the occasional homing missile. Furthermore, they tend to keep at range over pits you cannot reach.
** Katharsis gunships spray dual-powerful shots and fire homing missiles. Like the other gunships, helicopters, they also have a massive amount of health.health and often appear above pits you can't reach from afar.
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** Katharsis gunships spray dual-powerful shots and fire homing missiles. Like the other gunships, they also have a massive amount of health.
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** Landmines. They appear in huge numbers and explode if you get near them or shoot them, causing you to either watch your step or waste time shooting them and waiting for them to detonate, giving you less space to avoid other enemy attacks.

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** Landmines. They appear in huge numbers and explode if you get near them or shoot them, causing you to either watch your step or waste time shooting them and waiting for them to detonate, giving you less space to avoid other enemy attacks. Finally, they make a very annoying whine when they're triggered, leading to a cacophony in minefield areas.
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** Landmines. They appear in huge numbers and explode if you get near them or shoot them, causing you to either watch your step or waste time shooting them and waiting for them to detonate, giving you less space to avoid other enemy attacks.
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** Enemy gunships have lots of health and spam spreads of slow rockets, as well as firing volleys of fast but destructible rockets at you. Furthermore, they tend to keep at range over pits you cannot reach.

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** Enemy gunships have lots of health and spam spreads of slow rockets, as well as firing fire volleys of fast but destructible rockets at you.rockets, and also shoot the occasional homing missile. Furthermore, they tend to keep at range over pits you cannot reach.

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Changed: 389

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* DemonicSpiders: Enemy walkers, especially those that fire SpreadShot large missile attacks. These thing have a TON of health and deal a load of damage.

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* DemonicSpiders: DemonicSpiders:
**
Enemy walkers, especially those that fire SpreadShot large missile attacks. These thing have a TON of health and deal a load of damage. Even worse, the machine gun variant will fire a few rapid shots at you upon death as a LastBreathBullet.
** Enemy gunships have lots of health and spam spreads of slow rockets, as well as firing volleys of fast but destructible rockets at you. Furthermore, they tend to keep at range over pits you cannot reach.



* GoddamnedBats: Small bombers, which have decent health for a weak mook and chase you around until they drop their bomb (which does HEAVY area damage). And if you destroy them, they ''still'' drop their bomb! (The trick here is that they always drop their bomb forwards)

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* GoddamnedBats: GoddamnedBats:
**
Small bombers, which bombers have decent health for a weak mook and chase you around until they drop their bomb (which which does HEAVY heavy area damage). And if damage. If you destroy them, they ''still'' drop their bomb! (The The trick here is that they always drop their bomb forwards)forwards.

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Removed: 166

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Darth Wiki doesn't go in YMMV.


* MostAnnoyingSound: The high-pitched whistle that landmines make before they explode. Not helped by the fact that there are ''many'' areas that are filled with them.



** The Butler's SpreadShot of rolling boulders. There's at least 10+ shots in each spread, each shot moves in a "bouncy" motion which makes it hell to avoid, each shot hurts a lot, and many spreads are fired out during the course of the attack.

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** The Butler's SpreadShot of rolling boulders. There's at least 10+ shots in each spread, each shot moves in a "bouncy" motion which makes it hell to avoid, each shot hurts a lot, and many spreads are fired out during the course of the attack.attack.
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* CompleteMonster: Julius. His army killed lots of innocent lives while destroying the environment, all out of greed. He also shows no positive qualities and regret for his crimes. His first action that shows this was being eager to decimate the entire unprotected Freemen village after the Vanguard is beaten.
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* MostAnnoyingSound: The high-pitched whistle that landmines make before they explode. Not helped by the fact that there are ''many'' areas that are filled with them.

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* MostAnnoyingSound: The high-pitched whistle that landmines make before they explode. Not helped by the fact that there are ''many'' areas that are filled with them.them.
* ThatOneAttack:
** The Butler's SpreadShot of rolling boulders. There's at least 10+ shots in each spread, each shot moves in a "bouncy" motion which makes it hell to avoid, each shot hurts a lot, and many spreads are fired out during the course of the attack.
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* CompleteMonster: Julius and the Empire. His army killed lots of innocent lives while destroying the environment, all out of greed. He also shows no positive qualities and regret for his crimes. His first action that shows this was being eager to decimate the entire unprotected Freemen village after the Vanguard is beaten.

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* CompleteMonster: Julius and the Empire.Julius. His army killed lots of innocent lives while destroying the environment, all out of greed. He also shows no positive qualities and regret for his crimes. His first action that shows this was being eager to decimate the entire unprotected Freemen village after the Vanguard is beaten.
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* ExcusePlot: Perhaps best summed up when you defeat TheDragon...and the way you know he's TheDragon is if you read the achievement description.
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* ArtificialStupidity: Sometimes, small bombers will drop their bomb prematurely, far away in front of your character. They're actually trying to LeadTheTarget and hope that you would walk forward into the explosions, but most players would know to stop once they see the plane shadows.
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* ArtificialStupidity: Sometimes, small bombers will drop their bomb prematurely, far away in front of your character. They're actually trying to LeadTheTarget and hope that you would walk forward into the explosions, but most players would know to stop once they see the plane shadows.
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Added DiffLines:

* GoddamnedBats: Small bombers, which have decent health for a weak mook and chase you around until they drop their bomb (which does HEAVY area damage). And if you destroy them, they ''still'' drop their bomb! (The trick here is that they always drop their bomb forwards)
** The foot soldiers can become like this if they attack in large swarms from all sides.
** Stealth soldiers. They make a white flash and a whistle whenever they uncloak to fire a fast, damaging projectile, before moving away and cloaking again. Problem is that the first level they appear in is filled with snow, making it near-impossible to detect where they will appear.
** The three specialized tanks:
*** The EMP tanks fire an electrical stream that doesn't hurt you but makes you ''unable to attack''.
*** The forcefields project a nigh-invulnerable forcefield around itself that lasts for 10 seconds before having to recharge. All mooks within the forcefield are protected from all attacks save the Spark Bomb and the Boosted Grenade.
*** The slowing tanks fire a purple beam that makes you EXTREMELY slow but doesn't do any damage.
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* CompleteMonster: Julius and the Empire. His army killed lots of innocent lives while destroying the environment, all out of greed. He also shows no positive qualities and regret for his crimes.

to:

* CompleteMonster: Julius and the Empire. His army killed lots of innocent lives while destroying the environment, all out of greed. He also shows no positive qualities and regret for his crimes. His first action that shows this was being eager to decimate the entire unprotected Freemen village after the Vanguard is beaten.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Enemy walkers, especially those that fire SpreadShot large missile attacks. These thing have a TON of health and deal a load of damage.

to:

* DemonicSpiders: Enemy walkers, especially those that fire SpreadShot large missile attacks. These thing have a TON of health and deal a load of damage.damage.
* MostAnnoyingSound: The high-pitched whistle that landmines make before they explode. Not helped by the fact that there are ''many'' areas that are filled with them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompleteMonster: Julius and the Empire. His army killed lots of innocent lives while destroying the environment, all out of greed. He also shows no positive qualities and regret for his crimes.
* DemonicSpiders: Enemy walkers, especially those that fire SpreadShot large missile attacks. These thing have a TON of health and deal a load of damage.

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