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** The introduction of the Hrothgar race has also divided fans. Many are those who like the idea of a PantheraAwesome race (with a subset of them who are ardent ''VideoGame/FinalFantasyX'' fans being over the moon that they are essentially playable Ronso). Many are also those who were gravely disappointed at the fact that the race was included at the exclusion of male Viera. Hrohgars being gender-locked like Viera has also drawn many detractors. This is likely to become moot now that male Viera are coming with the launch of ''Endwalker'' and female Hrothgar will come sometime after. There are also those disappointed by the fact that Hrothgar and Viera are both incapable of wearing the vast majority of headgear, and that the devs have no apparent interest in fixing it considering they've gone a whole content cycle and even begun working on adding the other gender for both races while barely even acknowledging the headgear issue.

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** The introduction of the Hrothgar race has also divided fans. Many are those who like the idea of a PantheraAwesome race (with a subset of them who are ardent ''VideoGame/FinalFantasyX'' fans being over the moon that they are essentially playable Ronso). Many are also those who were gravely disappointed at the fact that the race was included at the exclusion of male Viera. Hrohgars Hrothgars being gender-locked like Viera has also drawn many detractors. This is likely to become moot now that particular issue mostly became moot, however, with the addition of male Viera are coming with the launch of in ''Endwalker'' and female Hrothgar will come sometime after.coming with ''Dawntrail''. There are also those disappointed by the fact that Hrothgar and Viera are both incapable of wearing the vast majority of headgear, and that the devs have no apparent interest in fixing it considering they've gone a whole content cycle and even begun working on adding the other gender for both races while barely even acknowledging the headgear issue.
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** A lot of people thought that the mysterious visitor from the New World in TheStinger of 6.5 part 1 would be the long-awaited female Hrothgar due to the way that the camerawork was trying very hard to not actually show her figure above the waistline, especially when dataminers got a sly finger wag from the dev team by making it so that she was literally ''just the pair of legs'' with no modelled upper body. The 2024 JP fanfest would confirm this by showing her at the end of the full ''Dawntrail'' cinematic and confirming that she was the character that we saw in the stinger.

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** A lot of people thought that the mysterious visitor from the New World in TheStinger of 6.5 part 1 would be the long-awaited female Hrothgar due to the way that the camerawork was trying very hard to not actually show her figure above the waistline, especially when dataminers got a sly finger wag from the dev team by making it so that she was literally ''just the pair of legs'' with no modelled upper body. The 2024 JP Japanese fanfest would confirm this by showing her at the end of the full ''Dawntrail'' cinematic and confirming that she was the character that we saw in the stinger.
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** A lot of people thought that the mysterious visitor from the New World in TheStinger of 6.5 part 1 would be the long-awaited female Hrothgar due to the way that the camerawork was trying very hard to not actually show her figure above the waistline, especially when dataminers got a sly finger wag from the dev team by making it so that she was literally ''just the pair of legs'' with no modelled upper body. The 2024 JP fanfest would confirm this by showing her at the end of the full ''Dawntrail'' cinematic and confirming that she was the character that we saw in the stinger.

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* CommonKnowledge: Thanks to an awkwardly phrased line, it is widely believed that a side character's fate is worse off than it truly is. [[spoiler:The spell Y'shtola uses to see through aether is thought among the playerbase to be slowly killing her. The problem comes from when Matoya spoke to Y'shtola about the spell and said it was burning up her "life force" with fans reasonably assuming one's life force is the same as their life span. In actuality, life force is infrequently but consistently used to refer to one's aether reserves. Indeed, in a later arc Y'shtola has to offer up some life force to a voidsent and explicitly states she'll be fine once she's had a chance to rest and recover her energy. Characters do express concerns that Y'shtola is driving herself to an early grave, but that's in the sense that she might develop health problems from overworking herself, where her seeing spell is certainly not helping but also far from the only factor. An easily missed sidequest has her sister Y'mhitra remark that there likely won't be any problems if the Warrior of Light is around to make sure Y'shtola takes it easy every now and again.]]
* ComplacentGamingSyndrome:

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* CommonKnowledge: CommonKnowledge:
**
Thanks to an awkwardly phrased line, it is widely believed that a side character's fate is worse off than it truly is. [[spoiler:The spell Y'shtola uses to see through aether is thought among the playerbase to be slowly killing her. The problem comes from when Matoya spoke to Y'shtola about the spell and said it was burning up her "life force" with fans reasonably assuming one's life force is the same as their life span. In actuality, life force is infrequently but consistently used to refer to one's aether reserves. Indeed, in a later arc Y'shtola has to offer up some life force to a voidsent and explicitly states she'll be fine once she's had a chance to rest and recover her energy. Characters do express concerns that Y'shtola is driving herself to an early grave, but that's in the sense that she might develop health problems from overworking herself, where her seeing spell is certainly not helping but also far from the only factor. An easily missed sidequest has her sister Y'mhitra remark that there likely won't be any problems if the Warrior of Light is around to make sure Y'shtola takes it easy every now and again.]]
* ComplacentGamingSyndrome: ** Omega notably confuses a lot of players by firing "Larboard side cannons" and "Starboard side cannons" instead of simply calling out its "Left" and "Right". Plenty of people say that this is a non-issue in Japanese becuase Omega just says "Left" and "Right". While the words used in Japanese ''do'' specify left and right, it only does so if it's translated in a ''very'' literal way. The word that's used specifically calls out the side of a ship - so yes "Larboard" and "Starboard" are valid translations. What also doesn't help this misconception is that the modern nautical term for the left side of a ship is "Port" - and has been for centuries specifically ''because'' [[YourOtherLeft people would get confused due to how similar they sound]].
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* IKnewIt:
** Many people figured that Yugiri's race, and thus the new playable race to be introduced, would be reptilian or draconian peoples. WordOfGod is that [[DownplayedTrope despite their draconic appearance, they're actually more demonic]].
** Given the nature of how Achievements are named, you just knew that there were at least more than a few people who expected a [[WesternAnimation/Frozen2013 "Let it go"]] reference in patch 2.4 (Dreams of Ice).
** [[spoiler:Ilberd being a traitor]] was guessed by players since the first part of "Before the Fall", even after he called out [[spoiler:Eline Roaille]] for being one.
** When Lucia was introduced, people who manipulated the camera in a certain angle were able to [[spoiler:see through her circlet and discovered that she had a third eye underneath, which would make her a Garlean. People quickly assumed that she was and when ''Heavensward ''released, Lucia reveals that she is one.]]
** When Square started to release previews of ''Heavensward'' in March 2015, they showed off a dragon mount that could be obtained in the game. Lots of people believed that the dragon in question was [[spoiler:Midgardsormr, who had stated in 2.5 that he would be using the Warrior of Light's blessing to strengthen himself. At the end of 3.0, Midgardsormr transforms and gains an adult dragon's body, allowing the Warrior of Light to ride him.]]
** After patch 3.3, [[spoiler:Nidhogg's defeat in 3.3 has the Warrior of Light and Alphinaud throw the wyrm's eyes into the abyss below the Steps of Faith so that no one can get them and would be out of harm's way. After the Warriors of Darkness watched the eyes take the plunge, people speculated that the eyes would be retrieved and used for something awful. Fast forward to patch 3.4 and the ending shows an Ascian giving an Ala Mhigo rebel leader both of Nidhogg's eyes frozen in a shard of ice.]]
** During The Rising in 2015, players were taken to the 18th Floor (a MythologyGag to VideoGame/FinalFantasyIV) and got the chance to converse with Naoki Yoshida, who noted that the next expansion was already in the planning stages and could potentially include a swimming mechanic and the long-awaited [[TheRedMage Red Mage]] job, leading fans to speculate that Yoshida was speaking the truth, before Tokyo Fan Fest 2016 confirmed both to be true.
** The identity of the masked rebel leader "The Griffin" was long thought to be [[spoiler:Ilberd, Flame General Raubahn's EvilFormerFriend. Come 3.5, and the Griffin was revealed to be... Ilberd. To the surprise of no one besides Alphinaud.]]
** The female monk in the ''Stormblood'' trailer was long thought to be either Yda, or her unseen-but-alluded-to sister. Come Patch 3.56 and [[spoiler:both camps turned out to be correct, with the woman indeed turning out to be "Yda", but combined with the revelation that the Yda players had come to know was in fact her sister Lyse pulling a DeadPersonImpersonation. A few fans even managed to predict ''that'' twist, too!]]
** In the trailer for 4.1, Pipin is heard saying to Raubahn "Is this what you really want, father?" Many people speculated that Raubahn was going to [[spoiler:leave Ul'dah and return home to Ala Mhigo. In the main story, people were correct about Raubahn leaving, but it wasn't by his own will. It was Nanamo who relieved him from his role in the Syndicate and the Immortal Flames and convinced him to return home like he always wanted.]]
** When the full ''Shadowbringers'' trailer came out, it showed a figure in the Crystal Tower, watching the Warrior of Light fight. Many people guessed [[spoiler:that it must be G'raha Tia, and were revealed to be correct late in the 5.0 main story.]]
** A common theory post-Omegascape was that [[spoiler:Omega had survived by uploading his brain into the toy Omega that Wedge made that Alpha takes with him on his journeys. The ''Tales from the Shadow'' entry "A World Forsaken" makes this explicit right in its opening lines, being framed as the observation of a {{Heel Face Turn}}ed Omega.]]
** Themis' identity [[spoiler:as Elidibus. Aside from Venat, he's the only ancient with white robes, he outright mentions remembering seeing the Warrior of Light in Elpis briefly, and in TheStinger of ''Endwalker'', he has a speaking role despite his face being obscured by camera angles. His voice is distinct enough for sharp-eared players to connect the dots before his identity got revealed.]]
** Many players predicted that the post-''Endwalker'' story would have [[spoiler:Azdaja turning into Golbez's Shadow Dragon, since she has a similar body style and shape to this dragon's initial design]]. This played out pretty much as expected in the 6.4 MSQ.
** Deryk's identity turns out to be [[spoiler:as Oschon, the Wanderer. This was of little surprise, as he partakes in the wanderer's lifestyle, and there was a noticeable loophole in that the Twelve just needs to keep their true forms hidden. While the Twelve prefers animal guises, they never said it ''has'' to be animal forms. Oschon opted for a human form that resembles an in-universe [[https://i.imgur.com/SLtvmlk.png depiction]] of himself]]. The developers knew the players caught on quickly; just before the final raid in the "Myths of the Realm" arc, the player can choose a dialogue option making it clear that the Warrior of Light correctly deduced Deryk's identity from the start.

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* ThatOneAttack: [[ThatOneAttack/FinalFantasy Of course there would be.]]

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** "It's a Blunderful Life IV", which requires winning at the ''VideoGame/FallGuys'' Blunderville event one hundred times. First of all, the ''Fall Guys'' event only shows up every so often, and only for a limited amount of time each time, thus giving you a small window to even work towards this achievement. But even when it's up, winning the show just ''once'' is hard enough. The event starts with as many as 24 people, and there's only one winner. You have to survive three rotating events of various difficulty, then somehow manage to be first to cross the finish line in the final event for it to count as a win towards this achievement. And even if you somehow manage to get it, doing so only earns you the "King/Queen Bean" title, which is a CosmeticAward that does nothing at all. Some players did manage to get this title when the event first came up, but either by doing nothing but running Blunderville over and over again or using bots to help them cheat to win at the event. While this achievement does at least partly come down to skill, there are so many factors that work against you that it may as well be a LuckBasedMission.
* ThatOneAttack: [[ThatOneAttack/FinalFantasy Of course there would be.]]]]
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** While each of the city-states face some sort of internal conflict, the most infamous of the trio falls on [[CrapsaccharineWorld Ul'dah]]. It becomes hard for a lot of players to sympathize with the nation when the Monetarists enforce a status quo of small handfuls of rich and wealthy at the expense of the majority, complete with [[DirtyCop paying off the Brass Blades]] and being willing to bankroll assassinations, enforced race riots, and other such crimes. Virtually every major character that voices an opinion ''hates'' the Monetarists, as does practically every refugee and citizen on the benevolent and/or poor ends of things. Once [[HateSink Teledji Adeledji]] is out of the picture [[spoiler:in his failed aftermath of trying to ''assassinate the Sultanate'']], the game then turns around, offers a weak HandWave that the others aren't ''[[EvenEvilHasStandards that bad]]'' and have the nation's best interests in mind, and [[KarmaHoudini moves on]]. It only becomes more bitter once Ul'dah [[CharacterFocus got most of the plot spotlight]] and generally shrugs off everything with the Monetarists as a necessary evil afterwards; even an EnsembleDarkhorse like Godbert, the sole TokenGoodTeammate of the group, becomes a BaseBreakingCharacter for some when he espouses their viewpoints and shuts down the Sultana completely as well.

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** While each of the city-states face some sort of internal conflict, the most infamous of the trio falls on [[CrapsaccharineWorld Ul'dah]]. It becomes hard for a lot of players to sympathize with the nation when the Monetarists enforce a status quo of small handfuls of rich and wealthy at the expense of the majority, complete with [[DirtyCop paying off the Brass Blades]] and being willing to bankroll assassinations, enforced race riots, and other such crimes. Virtually every major character that voices an opinion ''hates'' the Monetarists, as does practically every refugee and citizen on the benevolent and/or poor ends of things. Once [[HateSink Teledji Adeledji]] is out of the picture [[spoiler:in his failed aftermath of trying to ''assassinate the Sultanate'']], the game then turns around, offers a weak HandWave that the others aren't ''[[EvenEvilHasStandards that bad]]'' and have the nation's best interests in mind, and [[KarmaHoudini moves on]]. It only becomes more bitter once Ul'dah [[CharacterFocus got most of the plot spotlight]] and generally shrugs off everything with the Monetarists as a necessary evil afterwards; even an EnsembleDarkhorse like Godbert, the sole TokenGoodTeammate of the group, becomes a BaseBreakingCharacter for some when he espouses their viewpoints and shuts down the Sultana completely as well. It's such a strange and stark dissonance with its own set up narrative that quite a few players theorize that the Ul'dah subplot was subject to some sort of ExecutiveMeddling, though that is entirely unconfirmed. This becomes even odder in contrast to Limsa Lominsa, whose biggest problematic political action (taking away land from the Kobolds and not keeping word on their pacts) actually ''is'' resolved rather well, with the game making it very clear that the Lominsans were in the wrong and owe the Kobolds reparations, and pretty much the only reason Merlwyb didn't do it sooner was because the Kobolds were too tempered by Titan to have diplomatic discussions with prior to the discovery of the cure to tempering.

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Chronological order of appearance to make things flow a bit better


** On the dungeon side of things, the Praetorium, the Aetherochemical Research Facility, Ala Mhigo, Amaurot, and The Dead Ends are the climaxes of each respective expansion, and do an incredible job of ending each respective story arc. All of them save the Praetorium are followed up by the FinalBoss of the main story, and the fights are loved as well for the setup.

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** On the Dungeons:
*** The final
dungeon side of things, each expansion have a track record of being the most memorable. The Praetorium, the Aetherochemical Research Facility, Ala Mhigo, Amaurot, and The Dead Ends are the climaxes of each respective expansion, and do an incredible job of ending each respective story arc. All of them save the Praetorium are followed up by the FinalBoss of the main story, and the fights are loved as well for the setup.setup.
*** Holminster Switch, the first dungeon of ''Shadowbringers'', is considered one of the best dungeons in the game's history. Not only is it tone wise so much more different from other first expansion dungeons, two of the three bosses have fun mechanics, and the story leading to it sets up the stakes very well. The theme for it, combined with the first experience of the new ''Shadowbringers'' boss theme, makes it stand out heavily.
*** The final dungeon of ''Shadowbringers'' is incredibly well-loved for its storytelling. [[spoiler:Amaurot is the place where the ancient Ascians once lived in, as well as it being a peaceful realm where the Ancients are nothing but kind to you and each other, with a tinge of sadness due to all of it being a LivingMemory that will be massacred in the coming Sundering, and is completely different from everything else in ''Shadowbringers''.]]
** The 30-50 Dark Knight job quest line is a tightly written and powerfully told story that perfectly sets up the [[KnightInSourArmor mood]] that the [[DarkIsNotEvil Dark Knight]] job embodies, and features [[EnsembleDarkhorse fan-favorite Fray Myste as your mentor.]] The story also acts as an interesting look into the role that MMO protagonists take as {{All Loving Hero}}es, ruthlessly deconstructing the idea of being the only hope in a world as massive as Eorzea, as well as pointing out the hypocrisy and UngratefulBastard nature of the average MMO citizen. [[spoiler:And then, in a breathtaking twist, it turns out the entire job quest is a case of ThroughTheEyesOfMadness, and that Fray is actually a [[EnemyWithin direct manifestation]] of ''the player character's own frustrations and trauma'', climaxing in some serious MindScrew that goes so far as to bleed into the [[InterfaceScrew quest journals.]]]] This quest line was so well written that the story writer for it, Natsuko Ishikawa, was promoted to head story writer for ''Shadowbringers'' in response to the praise that the job quest has garnered as well as her other projects. The rest of the quest line is pretty awesome too, with the 60-70 line being another standout.



** The final dungeon of the ''Shadowbringers'' 5.0 content also qualifies. [[spoiler:Amaurot is the place where the ancient Ascians once lived in, as well as it being a peaceful realm where the Ancients are nothing but kind to you and each other, with a tinge of sadness due to all of it being a LivingMemory that will be massacred in the coming Sundering, and is completely different from everything else in ''Shadowbringers''.]]
** Holminster Switch, the first dungeon of ''Shadowbringers'', is considered one of the best dungeons in the game's history. Not only is it tone wise so much more different from other first expansion dungeons, two of the three bosses have fun mechanics, and the story leading to it sets up the stakes very well. The theme for it, combined with the first experience of the new ''Shadowbringers'' boss theme, makes it stick out heavily.
** The 30-50 Dark Knight job quest line is a tightly written and powerfully told story that perfectly sets up the [[KnightInSourArmor mood]] that the [[DarkIsNotEvil Dark Knight]] job embodies, and features [[EnsembleDarkhorse fan-favorite Fray Myste as your mentor.]] The story also acts as an interesting look into the role that MMO protagonists take as {{All Loving Hero}}es, ruthlessly deconstructing the idea of being the only hope in a world as massive as Eorzea, as well as pointing out the hypocrisy and UngratefulBastard nature of the average MMO citizen. [[spoiler:And then, in a breathtaking twist, it turns out the entire job quest is a case of ThroughTheEyesOfMadness, and that Fray is actually a [[EnemyWithin direct manifestation]] of ''the player character's own frustrations and trauma'', climaxing in some serious MindScrew that goes so far as to bleed into the [[InterfaceScrew quest journals.]]]] This quest line was so well written that the story writer for it, Natsuko Ishikawa, was promoted to head story writer for ''Shadowbringers'' in response to the praise that the job quest has garnered as well as her other projects. The rest of the quest line is pretty awesome too, with the 60-70 line being another standout.
** The "Children of Werlyt" storyline in ''Shadowbringers'' is considered a very well-written and very fun questline by a majority of the playerbase. When it starts with the Warrior of Light getting to pilot a HumongousMecha, you know you're in for something special. The bosses all consist of the Weapons from ''VideoGame/FinalFantasyVII'' as used by {{Ace Pilot}}s, each of whom is portrayed as a TragicVillain, along with a BigBad that [[HateSink is so despicable and vile that players want to see them fail]]. The overall narrative about the horrors of war and {{Child Soldier}}s, the CatharsisFactor and BittersweetEnding that each of the characters get, as well as some legitimately challenging and fun boss fights make it a highlight.

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** The final dungeon of the ''Shadowbringers'' 5.0 content also qualifies. [[spoiler:Amaurot is the place where the ancient Ascians once lived in, as well as it being a peaceful realm where the Ancients are nothing but kind to you and each other, with a tinge of sadness due to all of it being a LivingMemory that will be massacred in the coming Sundering, and is completely different from everything else in ''Shadowbringers''.]]
** Holminster Switch, the first dungeon of ''Shadowbringers'', is considered one of the best dungeons in the game's history. Not only is it tone wise so much more different from other first expansion dungeons, two of the three bosses have fun mechanics, and the story leading to it sets up the stakes very well. The theme for it, combined with the first experience of the new ''Shadowbringers'' boss theme, makes it stick out heavily.
** The 30-50 Dark Knight job quest line is a tightly written and powerfully told story that perfectly sets up the [[KnightInSourArmor mood]] that the [[DarkIsNotEvil Dark Knight]] job embodies, and features [[EnsembleDarkhorse fan-favorite Fray Myste as your mentor.]] The story also acts as an interesting look into the role that MMO protagonists take as {{All Loving Hero}}es, ruthlessly deconstructing the idea of being the only hope in a world as massive as Eorzea, as well as pointing out the hypocrisy and UngratefulBastard nature of the average MMO citizen. [[spoiler:And then, in a breathtaking twist, it turns out the entire job quest is a case of ThroughTheEyesOfMadness, and that Fray is actually a [[EnemyWithin direct manifestation]] of ''the player character's own frustrations and trauma'', climaxing in some serious MindScrew that goes so far as to bleed into the [[InterfaceScrew quest journals.]]]] This quest line was so well written that the story writer for it, Natsuko Ishikawa, was promoted to head story writer for ''Shadowbringers'' in response to the praise that the job quest has garnered as well as her other projects. The rest of the quest line is pretty awesome too, with the 60-70 line being another standout.
** The "Children
"Sorrow of Werlyt" storyline in ''Shadowbringers'' is considered a very well-written and very fun questline by a majority of the playerbase. When it starts with the Warrior of Light getting to pilot a HumongousMecha, you know you're in for something special. The bosses all consist of the Weapons from ''VideoGame/FinalFantasyVII'' as used by {{Ace Pilot}}s, each of whom is portrayed as a TragicVillain, along with a BigBad that [[HateSink is so despicable and vile that players want to see them fail]]. The overall narrative about the horrors of war and {{Child Soldier}}s, the CatharsisFactor and BittersweetEnding that each of the characters get, as well as some legitimately challenging and fun boss fights make it a highlight.
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** The final boss of the Myths of the Realm raid series, [[spoiler: Eulogia]], is a case of 'good in theory, dissapointing in execution', [[spoiler: being all of the Twelve fused into one, they logically have access to all mechanics of all the raid bosses - however, this arises three glaring problems: lacking original mechanics of its own, with only one particular mechanic being original to Eulogia, the individual mechanics never getting as complex or interesting as the ones done by the individual Twelve, and never taking advantage of having so many mechanics by combining them together in interesting ways, preferring instead to do them one after another. All of this makes what is supposed to be one of the most powerful entities in the setting by sheer potential alone a surprisingly easy and forgettable final boss for what is considered one of the best raid series in the game.]]
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** In the ''Endwalker'' Alliance Raid storyline "Myths of The Realm", the first Raid, Aglaia, is widely considered one of the best in the game from both a storyline and gameplay standpoint, story-wise being the first glimpse we get at [[spoiler: the power of the Twelve, the closest beings to True gods in the setting]] which made a lot of lore-readers ''very'' happy, and gameplay-wise having an amazing setpiece, surprisingly difficult bosses that can rather be rather unforgiving with their instant-kill mechanics if you don't figure them out quickly enough, and a great final boss theme in In The Balance.


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* DisappointingLastLevel: In the Myths of the Realm raid storyline, the final Raid Thaleia is widely considered the weakest out of the three from a gameplay standpoint - while it shares some strengths with the previous two raids, such as the amazing boss designs and setpieces, and has some strength of its own like a unique secret easter egg in one of the boss fights, it's also been criticized primarily for three reasons: Being by far the easiest of the three raids, with none of the bosses' mechanics being particularly difficult, a lack of a unique lyrical song [[spoiler:themed after one of the Twelve]] like In The Balance and Dedicated To Moonlight for the final boss - a final boss that, despite [[spoiler:being all Twelve fused into one entity]], is VERY easy and not particularly interesting to fight, which felt very anti-climactic for what is largely considered one of the best Alliance Raid series in the game.

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** The Hrothgar race is this just behind Male Roes. While they're not as goofy-looking as the male Roes (in fact they're look pretty badass), they get the short end of the stick for not being able to put on most hats (besides glasses and full helmets) onto them, which limits their cosmetic potential by a large margin. The Vieras also receives this treatment to a lesser extent since they also can't wear most hats, but they still have much less restriction with other cosmetics compared to Hrothgar, not to mention the release of male Vieras boosts the race's popularity even further. Needless to say, expect to see Hrothgar players to tirelessly beg the devs to give them hats praying for it to finally come, or just follow the temptation and install the illegal mods that allows Hrothgars to wear hats.



** Thanks to events of Stormblood (wherein Lyse [[spoiler: leaves the Scions of the Seventh Dawn]], she's only known as a character who was "annoying".

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** Thanks to events of Stormblood (wherein Lyse [[spoiler: leaves the Scions of the Seventh Dawn]], Dawn]]), she's only known as a character who was "annoying".

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Apparently we have a dedicated Monster page for the series.


* CompleteMonster:
** ''A Realm Reborn'': [[{{Pirate}} Captain Madison]], the leader of the Serpent Reavers, disappeared to escape his gambling debts and resurfaced after having allied himself with the Sahagin. He goes on a campaign of RapePillageAndBurn throughout the coast of Limsa Lominsa, putting village after village to the torch, murdering all the men of the settlements he devastates and taking the women and children to become slaves, usually of the [[SexSlave carnal kind]]. Madison's worst deed is the creation of the Hole, a dank recess in his hideout of Sastasha where he keeps the women he's turned into sex slaves for himself and his entire crew.
** ''Stormblood'': [[PsychoSupporter Asahi sas Brutus]] is an ambassador from the [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] who reveals himself to be a sociopathic follower of [[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]]. He tries to sabotage the peace between Doma's leaders by trying to provoke [[Characters/FinalFantasyXIVTheWarriorOfLight the Warrior of Light]], and it was revealed that he hired the mercenaries to fake his good nature. However, his worst act is when his parents adopted his cousin, [[TragicVillain Yotsuyu]]. When Yotsuyu got mistreated by Asahi's parents, Asahi then came out with the idea to sell Yotsuyu to an abusive drunkard for money and political connections, as well as selling her to a brothel. After Yotsuyu regained her memories, Asahi sent her parents on her, which resulted them being killed. When the prisoner exchange happens, Asahi then tries to invoke the primal Tsukuyomi into Yotsuyu and callously shoots her multiple times when she tries to die peacefully, mocking the player, while brutally beating Yotsuyu, that attacking him would result in a war. When his soul appears in the Aetherial Sea in ''Endwalker'', the exchange between him and the Scions is not amicable in the slightest, and both are more than happy to say they hope to never meet again.
** ''Shadowbringers'': [[SmugSnake Valens van Varro]] is a commander of the Garlean Empire who wants to use the Oversoul and is [[DrivenByEnvy motivated by petty jealousy]]. An abusive boss, Valens would leave his men to die without a care if he [[YouHaveOutlivedYourUsefulness he sees no value in them anymore]]. Valens forces his young wards to torture a man with a burning rod pressed against his back, in order to warp them into being abusive and cruel like him. Later on, it's revealed that Valens disciplines all of the siblings by [[WouldHurtAChild using abusive, torturous methods]], and this is shown by one of the siblings having permanent scars on her back. He forces a man to go to the Oversoul chamber capsule against his will and lies about how he and his family would be let go with his cooperation. [[CruelAndUnusualDeath The man's body and mind are gruesomely contorted]] until it overrides them down to their consciousness entirely.
** ''Endwalker'': [[spoiler:[[EvilutionaryBiologist Athena]] is the first chief keyward of [[Characters/FinalFantasyXIVPandaemonium Pandæmonium]] and the source of all its troubles. Obsessed with [[GodhoodSeeker ascending to godhood]] and [[InTheirOwnImage remaking all life to fit her warped standards]], Athena marries and has a son, Erichthonios, with Lahabrea solely to serve as her vessel, ensuring his compliance by [[AbusiveParents tampering with his soul to compel him to love her and stunting his magical abilities so he can't fight back]]. Even after Lahabrea kills her to protect his son, Athena ensures her plans survive by masterminding the creation of Hephaistos to take over Pandæmonium and enslave its staff while also keeping a copy of her personality and memories within the Heart of Sabik, which possesses Erichthonios's present day reincarnation. Upon her final defeat, Athena spitefully tries to break her son with the truth of how she stunted him and attempts to end all life as revenge for being rejected as a god.]]

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* CompleteMonster:
** ''A Realm Reborn'': [[{{Pirate}} Captain Madison]],
CompleteMonster: See the leader of the Serpent Reavers, disappeared to escape his gambling debts and resurfaced after having allied himself with the Sahagin. He goes on a campaign of RapePillageAndBurn throughout the coast of Limsa Lominsa, putting village after village to the torch, murdering all the men of the settlements he devastates and taking the women and children to become slaves, usually of the [[SexSlave carnal kind]]. Madison's worst deed is the creation of the Hole, a dank recess in his hideout of Sastasha where he keeps the women he's turned into sex slaves for himself and his entire crew.
** ''Stormblood'': [[PsychoSupporter Asahi sas Brutus]] is an ambassador from the [[Characters/FinalFantasyXIVGarleanEmpire Garlean Empire]] who reveals himself to be a sociopathic follower of [[Characters/FinalFantasyXIVZenosYaeGalvus Zenos yae Galvus]]. He tries to sabotage the peace between Doma's leaders by trying to provoke [[Characters/FinalFantasyXIVTheWarriorOfLight the Warrior of Light]], and it was revealed that he hired the mercenaries to fake his good nature. However, his worst act is when his parents adopted his cousin, [[TragicVillain Yotsuyu]]. When Yotsuyu got mistreated by Asahi's parents, Asahi then came out with the idea to sell Yotsuyu to an abusive drunkard for money and political connections, as well as selling her to a brothel. After Yotsuyu regained her memories, Asahi sent her parents on her, which resulted them being killed. When the prisoner exchange happens, Asahi then tries to invoke the primal Tsukuyomi into Yotsuyu and callously shoots her multiple times when she tries to die peacefully, mocking the player, while brutally beating Yotsuyu, that attacking him would result in a war. When his soul appears in the Aetherial Sea in ''Endwalker'', the exchange between him and the Scions is not amicable in the slightest, and both are more than happy to say they hope to never meet again.
** ''Shadowbringers'': [[SmugSnake Valens van Varro]] is a commander of the Garlean Empire who wants to use the Oversoul and is [[DrivenByEnvy motivated by petty jealousy]]. An abusive boss, Valens would leave his men to die without a care if he [[YouHaveOutlivedYourUsefulness he sees no value in them anymore]]. Valens forces his young wards to torture a man with a burning rod pressed against his back, in order to warp them into being abusive and cruel like him. Later on, it's revealed that Valens disciplines all of the siblings by [[WouldHurtAChild using abusive, torturous methods]], and this is shown by one of the siblings having permanent scars on her back. He forces a man to go to the Oversoul chamber capsule against his will and lies about how he and his family would be let go with his cooperation. [[CruelAndUnusualDeath The man's body and mind are gruesomely contorted]] until it overrides them down to their consciousness entirely.
** ''Endwalker'': [[spoiler:[[EvilutionaryBiologist Athena]] is the first chief keyward of [[Characters/FinalFantasyXIVPandaemonium Pandæmonium]] and the source of all its troubles. Obsessed with [[GodhoodSeeker ascending to godhood]] and [[InTheirOwnImage remaking all life to fit her warped standards]], Athena marries and has a son, Erichthonios, with Lahabrea solely to serve as her vessel, ensuring his compliance by [[AbusiveParents tampering with his soul to compel him to love her and stunting his magical abilities so he can't fight back]]. Even after Lahabrea kills her to protect his son, Athena ensures her plans survive by masterminding the creation of Hephaistos to take over Pandæmonium and enslave its staff while also keeping a copy of her personality and memories within the Heart of Sabik, which possesses Erichthonios's present day reincarnation. Upon her final defeat, Athena spitefully tries to break her son with the truth of how she stunted him and attempts to end all life as revenge for being rejected as a god.]]
franchise's page [[Monster/FinalFantasy here]].

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* OnceOriginalNowCommon: ''A Realm Reborn'' singlehandledly saved ''Final Fantasy XIV'' and played a major role in pulling Square Enix out of a rut it had been in for years. Its advanced but still simple-to-grasp combat, a unique story focused on making the player an actual character compared to MMORPG titles, and the overall improvements made to it compared to the original launch helped elevate the game into a strong contender in the genre, ultimately becoming perhaps the only subscription-based [=MMO=] to ever seriously threaten ''VideoGame/WorldOfWarcraft''[='=]s spot at the top. But as time went on, the original ''ARR'' has come to be seen as less of a base game and more of a barrier to the much more polished expansions that have since come to define the game's popularity. It's not uncommon to have people who joined after any of the expansions released to say that the ''ARR'' section of the story is the biggest hurdle in enjoying the game. Common complaints are the very black-and-white story (especially compared to much more complex villains down the road), one-dimensional characters, and simplistic mechanics all-around. And yet, were it not for this part of the game, ''XIV'' would not have become the MMO juggernaut that it's known as.



* SeinfeldIsUnfunny: ''A Realm Reborn'' singlehandledly saved ''Final Fantasy XIV'' and played a major role in pulling Square Enix out of a rut it had been in for years. Its advanced but still simple-to-grasp combat, a unique story focused on making the player an actual character compared to MMORPG titles, and the overall improvements made to it compared to the original launch helped elevate the game into a strong contender in the genre, ultimately becoming perhaps the only subscription-based [=MMO=] to ever seriously threaten ''VideoGame/WorldOfWarcraft''[='=]s spot at the top. But as time went on, the original ''ARR'' has come to be seen as less of a base game and more of a barrier to the much more polished expansions that have since come to define the game's popularity. It's not uncommon to have people who joined after any of the expansions released to say that the ''ARR'' section of the story is the biggest hurdle in enjoying the game. Common complaints are the very black-and-white story (especially compared to much more complex villains down the road), one-dimensional characters, and simplistic mechanics all-around. And yet, were it not for this part of the game, ''XIV'' would not have become the MMO juggernaut that it's known as.
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Shipping Goggles TRS cleanup, out-of-universe examples are to be removed as it's now just Fan Speak.


* ShippingGoggles:
** Zenos/Warrior of Light is sometimes a ship, despite the fact that Zenos is presented as the Warrior's ArchEnemy. The dialogue choices for Zenos, which [[InterplayOfSexAndViolence can be read in a very lewd tone if phrased correctly]], sometimes contribute to this mindset, all in spite of the fact that the Warrior gives off no indication in canon that they feel anything but disdain for Zenos. The closest this gets is [[spoiler:the PostFinalBoss of ''Endwalker'', where the Warrior has the option to give a GrinOfAudacity to Zenos and agree to being a BloodKnight and a ChallengeSeeker just like him, which Zenos is quite happy to hear]]. But that's still pushing it, considering dialogue options in previous conversations all show the Warrior of Light being openly hostile towards Zenos. One choice late in the story even has the Warrior declaring that they want Zenos dead.
** There's a minor ship that involves Thancred/Urianger, as events of ''Shadowbringers'' and ''Endwalker'' have the two of them spending a lot of time on missions together, as well as choosing to [[spoiler:go WalkingTheEarth together when the Scions supposedly disband at the end of the 6.0 storyline]].
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** The housing system has been called the most unintentionally accurate commentary on how ''broken'' the real estate market is in real life. At first, getting a house was an exercise in frustration due to how many people would snipe lots the second they went on sale. When the housing lottery was implemented, this instead caused people with multiple accounts and Free Companies to start stuffing the lottery boxes with multiple entries, comparable to [=AirBnB=]. [[RuleOfThree And finally]], it's not uncommon for people who win the lots to do things such as construct architectural monstrosities to try and mess up screenshots, self-appoint themselves as the head of the district [=HRA=] and demand their neighbours conform to the district style so they don't interfere with screenshots and role-playing, get in pissing contests with their neighbours in trying to make more elaborate houses, or just do nothing with their lot to taunt people who could have won it. It wound up teaching a lot of people that there's quite a lot of ways people fight using the real estate market, as well as just how unfair it is.

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** The housing system has been called the most unintentionally accurate an unintentionally-accurate commentary on how ''broken'' broken the real world's real estate market is in real life.is. At first, getting a house was an exercise in frustration due to how many people would snipe lots the second they went on sale. When the housing lottery was implemented, this instead caused people with multiple accounts and Free Companies to start stuffing the lottery boxes with multiple entries, comparable to [=AirBnB=]. [[RuleOfThree And finally]], it's not uncommon for people who win the lots to do things such as construct get in passive-aggressive struggles with their new neighbors. This can include constructing architectural monstrosities to try and mess up screenshots, self-appoint themselves as the head of the district [=HRA=] and demand demanding their neighbours conform to the district style so they don't interfere with screenshots and role-playing, get style, getting in pissing contests with their neighbours in trying to make more elaborate houses, about who has the best house, or just do doing nothing with their lot to taunt people who could have won it. It wound up teaching a lot of people that there's quite a lot of ways people fight using the real estate market, as well as just how unfair it is. it.

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You know whoever added that housing section has sent death threats to someone not using the right house style in Empyreum


** The housing system has been called the most unintentionally accurate commentary on how ''broken'' the real estate market is in real life. At first, getting a house was an exercise in frustration due to how many people would snipe lots the second they went on sale. When the housing lottery was implemented, this instead caused people with multiple accounts and Free Companies to start stuffing the lottery boxes with multiple entries, comparable to [=AirBnB=]. [[RuleOfThree And finally]], it's not uncommon for people who win the lots to do things such as construct architectural monstrosities to try and mess up screenshots, get in pissing contests with their neighbours in trying to make more elaborate houses, or just do nothing with their lot to taunt people who could have won it. It wound up teaching a lot of people that there's quite a lot of ways people fight using the real estate market, as well as just how unfair it is.

to:

** The housing system has been called the most unintentionally accurate commentary on how ''broken'' the real estate market is in real life. At first, getting a house was an exercise in frustration due to how many people would snipe lots the second they went on sale. When the housing lottery was implemented, this instead caused people with multiple accounts and Free Companies to start stuffing the lottery boxes with multiple entries, comparable to [=AirBnB=]. [[RuleOfThree And finally]], it's not uncommon for people who win the lots to do things such as construct architectural monstrosities to try and mess up screenshots, self-appoint themselves as the head of the district [=HRA=] and demand their neighbours conform to the district style so they don't interfere with screenshots and role-playing, get in pissing contests with their neighbours in trying to make more elaborate houses, or just do nothing with their lot to taunt people who could have won it. It wound up teaching a lot of people that there's quite a lot of ways people fight using the real estate market, as well as just how unfair it is.



** Not just for a specific characters, but for an entire gendered species as a whole, the Male Roegadyn is this compared to their [[AmazonianBeauty female]] counterparts, likely due to the goofy expression and awkward body proportions that's trying too hard to look badass and/or intimidating. Because of this, players who want to play the game seriously while still looks rugged and badass would rather pick Hrothgar or Highlander Hyur over picking Male Roes, and those who still pick Male Roes are either [[{{Troll}} memeing]], roleplaying as Franchise/{{Shrek}}, or both.

to:

** Not just for a specific characters, but for an entire gendered species as a whole, the Male Roegadyn is this compared to their [[AmazonianBeauty female]] counterparts, likely due to the goofy expression and awkward body proportions that's trying too hard to look badass and/or intimidating. Because of this, players who want to play the game seriously while still looks rugged and badass would rather pick Hrothgar or Highlander Hyur over picking Male Roes, and those who still pick Male Roes are either [[{{Troll}} memeing]], roleplaying as Franchise/{{Shrek}}, [[LGBTFanbase homosexual]] or both.some combination of those.
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** Not just for a specific characters, but for an entire gendered species as a whole, the Male Roegadyn is this compared to their [[AmazonianBeauty female]] counterparts, likely due to the goofy expression and awkward body proportions that's trying too hard to look badass and/or intimidating. Because of this, players who want to play the game seriously while still looks rugged and badass would rather pick Hrothgar or Highlander Hyur over picking Male Roes, and those who still pick Male Roes are either [[{{Troll}} memeing]], roleplaying as Franchise/{{Shrek}}, or both.
Is there an issue? Send a MessageReason:
Moving Ran'jit to the series' page.


* TheScrappy: Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of what is considered an amazing expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check, being a constant thorn for almost the entire expansion. However, many of his elements didn't work as intended on the writers part; he's extremely powerful in a way that is never given a proper explanation during the story, he's unlikable from a motive and personality angle, and he has an infamous [[ThatOneBoss instanced fight]] in the story as Thancred that drags on far longer than people wanted. All of this is topped by being [[UnintentionallyUnsympathetic unsympathetic and unlikable]] as a character, in an expansion that produced several well received villains, especially since he isn't meant to be hated. If Ran'jit is ever discussed in fan spaces, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]], or that he's one of the worst parts of ''Shadowbringers'' story.

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* TheScrappy: Ran'jit, TheHeavy of ''Shadowbringers'', is considered Shares a page with the low point of what is considered an amazing expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia rest of the First, ostensibly because her power is needed to keep the Sin Eaters in check, being a constant thorn for almost the entire expansion. However, many of his elements didn't work as intended on the writers part; he's extremely powerful in a way that is never given a proper explanation during the story, he's unlikable from a motive and personality angle, and he has an infamous [[ThatOneBoss instanced fight]] in the story as Thancred that drags on far longer than people wanted. All of this is topped by being [[UnintentionallyUnsympathetic unsympathetic and unlikable]] as a character, in an expansion that produced several well received villains, especially since he isn't meant to be hated. If Ran'jit is ever discussed in fan spaces, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]], or that he's one of the worst parts of ''Shadowbringers'' story. franchise [[TheScrappy/FinalFantasy here]].
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Also, meant to add this but the UU entry was too focused on the gameplay side of him and was also really long. If its deemed better as UU, it should more focus on the story and not gameplay since the trope is about story and writing. Scrappy can better include gameplay if people think he fits.

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This reads as The Scrappy. Moving and adjusting to that but this may require more discussion of if it qualifies or not. For now doing this and if it needs review or adjustments, I've no issues doing that.


* TheScrappy: Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of what is considered an amazing expansion, and widely disliked. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check, being a constant thorn for almost the entire expansion. However, many of his elements didn't work as intended on the writers part; he's extremely powerful in a way that is never given a proper explanation during the story, he's unlikable from a motive and personality angle, and he has an infamous [[ThatOneBoss instanced fight]] in the story as Thancred that drags on far longer than people wanted. All of this is topped by being [[UnintentionallyUnsympathetic unsympathetic and unlikable]] as a character, in an expansion that produced several well received villains, especially since he isn't meant to be hated. If Ran'jit is ever discussed in fan spaces, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]], or that he's one of the worst parts of ''Shadowbringers'' story.



** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise solid expansion, partially because his portrayal as an AntiVillain largely was lost on the playerbase. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. The trouble is that the game does little to explain how he got to the level of power that he did where he could put a CurbStompBattle on the Warrior of Light and the Scions of the Seventh Dawn, pretty much by himself. While Zenos from ''Stormblood'' was given some explanation as to how he could be TheDreaded -- he was some sort of experimental SuperSoldier, the Emperor's son, and infused with an artificial Echo -- Ran'jit gets no such explanation in-game. Even [[https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/sidestory_02/ a sidestory dedicated to Ran'jit]] depicted little reason for his strength beyond TrainingFromHell, which only came post-''Endwalker'', leaving him with nothing at all for a while. Also, Ran'jit is ThatOneBoss as a DuelBoss with Thancred, which [[MarathonBoss feels like it goes on for about twice as long as it needs to]] and [[BigLippedAlligatorMoment doesn't impact the narrative much at all once it's over]], making Ran'jit feel like [[PlotIrrelevantVillain he was just there because the game needed a boss fight]]. [[spoiler:He also gets beaten by the Warrior of Light unceremoniously upon their return to Eulmore, in a carbon-copy of the fight with Thancred minus a few mechanics, which makes Ran'jit go out with an AntiClimax. And while [[AlasPoorVillain his death is portrayed as tragic]], it's hard to feel bad for him given the fact that Ran'jit could have potentially doomed the First to extinction from his obsession with protecting Minfilia at all costs, even counter to logic or changing circumstances.]] If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that his portrayal as a well-meaning villain fell totally flat. While other villains from ''Shadowbringers'' have gone on to be fan favorites (especially the BigBad), and have had multiple {{Call Back}}s or even bit parts in the MSQ since their departure, Ran'jit hasn't been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.
Is there an issue? Send a MessageReason:
None


** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise solid expansion, partially because his portrayal as an AntiVillain largely fell flat on the playerbase. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. The trouble is that the game does little to explain how he got to the level of power that he did where he could put a CurbStompBattle on the Warrior of Light and the Scions of the Seventh Dawn, pretty much by himself. While Zenos from ''Stormblood'' was given some explanation as to how he could be TheDreaded -- he was some sort of experimental SuperSoldier, the Emperor's son, and infused with an artificial Echo -- Ran'jit gets no such explanation in-game. Even [[https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/sidestory_02/ a sidestory dedicated to Ran'jit]] depicted little reason for his strength beyond TrainingFromHell, which only came post-''Endwalker'', leaving him with nothing at all for a while. Also, Ran'jit is ThatOneBoss as a DuelBoss with Thancred, which [[MarathonBoss feels like it goes on for about twice as long as it needs to]] and [[BigLippedAlligatorMoment doesn't impact the narrative much at all once it's over]], making Ran'jit feel like [[PlotIrrelevantVillain he was just there because the game needed a boss fight]]. [[spoiler:He also gets beaten by the Warrior of Light unceremoniously upon their return to Eulmore. And while [[AlasPoorVillain his death is portrayed as somewhat tragic]], it's hard to feel bad for him, given the fact that Ran'jit could have potentially doomed the First to extinction from his obsession with protecting Minfilia at all costs, even counter to logic or changing circumstances.]] If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that his portrayal as a well-meaning villain fell totally flat. While other villains from ''Shadowbringers'' have gone on to be fan favorites (especially the BigBad), and have been referenced multiple times in the MSQ since their departure, Ran'jit hasn't even been mentioned in-game since 5.0 due to how poorly-received he was as a character.

to:

** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise solid expansion, partially because his portrayal as an AntiVillain largely fell flat was lost on the playerbase. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. The trouble is that the game does little to explain how he got to the level of power that he did where he could put a CurbStompBattle on the Warrior of Light and the Scions of the Seventh Dawn, pretty much by himself. While Zenos from ''Stormblood'' was given some explanation as to how he could be TheDreaded -- he was some sort of experimental SuperSoldier, the Emperor's son, and infused with an artificial Echo -- Ran'jit gets no such explanation in-game. Even [[https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/sidestory_02/ a sidestory dedicated to Ran'jit]] depicted little reason for his strength beyond TrainingFromHell, which only came post-''Endwalker'', leaving him with nothing at all for a while. Also, Ran'jit is ThatOneBoss as a DuelBoss with Thancred, which [[MarathonBoss feels like it goes on for about twice as long as it needs to]] and [[BigLippedAlligatorMoment doesn't impact the narrative much at all once it's over]], making Ran'jit feel like [[PlotIrrelevantVillain he was just there because the game needed a boss fight]]. [[spoiler:He also gets beaten by the Warrior of Light unceremoniously upon their return to Eulmore. Eulmore, in a carbon-copy of the fight with Thancred minus a few mechanics, which makes Ran'jit go out with an AntiClimax. And while [[AlasPoorVillain his death is portrayed as somewhat tragic]], it's hard to feel bad for him, him given the fact that Ran'jit could have potentially doomed the First to extinction from his obsession with protecting Minfilia at all costs, even counter to logic or changing circumstances.]] If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that his portrayal as a well-meaning villain fell totally flat. While other villains from ''Shadowbringers'' have gone on to be fan favorites (especially the BigBad), and have been referenced had multiple times {{Call Back}}s or even bit parts in the MSQ since their departure, Ran'jit hasn't even been so much as mentioned in-game since 5.0 due to how poorly-received he was as a character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Ran'jit, TheHeavy of ''Shadowbringers'', is considered the low point of an otherwise solid expansion, partially because his portrayal as an AntiVillain largely fell flat on the playerbase. He's a RecurringBoss from Eulmore determined to protect the Minfilia of the First, ostensibly because her power is needed to keep the Sin Eaters in check. The trouble is that the game does little to explain how he got to the level of power that he did where he could put a CurbStompBattle on the Warrior of Light and the Scions of the Seventh Dawn, pretty much by himself. While Zenos from ''Stormblood'' was given some explanation as to how he could be TheDreaded -- he was some sort of experimental SuperSoldier, the Emperor's son, and infused with an artificial Echo -- Ran'jit gets no such explanation in-game. Even [[https://na.finalfantasyxiv.com/10th_anniversary/tales_under_the_new_moon/sidestory_02/ a sidestory dedicated to Ran'jit]] depicted little reason for his strength beyond TrainingFromHell, which only came post-''Endwalker'', leaving him with nothing at all for a while. Also, Ran'jit is ThatOneBoss as a DuelBoss with Thancred, which [[MarathonBoss feels like it goes on for about twice as long as it needs to]] and [[BigLippedAlligatorMoment doesn't impact the narrative much at all once it's over]], making Ran'jit feel like [[PlotIrrelevantVillain he was just there because the game needed a boss fight]]. [[spoiler:He also gets beaten by the Warrior of Light unceremoniously upon their return to Eulmore. And while [[AlasPoorVillain his death is portrayed as somewhat tragic]], it's hard to feel bad for him, given the fact that Ran'jit could have potentially doomed the First to extinction from his obsession with protecting Minfilia at all costs, even counter to logic or changing circumstances.]] If Ran'jit is ever discussed on fan spaces like the game's subreddit or the official forums, it's almost certainly going to be about [[TheyWastedAPerfectlyGoodCharacter what a shame it was that he wasn't written better]] or that his portrayal as a well-meaning villain fell totally flat. While other villains from ''Shadowbringers'' have gone on to be fan favorites (especially the BigBad), and have been referenced multiple times in the MSQ since their departure, Ran'jit hasn't even been mentioned in-game since 5.0 due to how poorly-received he was as a character.
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* LowTierLetdown: Dark Knight has the misfortune of being viewed as the worst tank class/job. Dark Knight is a GlassCannon comparatively speaking to the other tanks, with the highest burst damage among tank jobs, putting out numbers comparable to melee DPS. But with that power comes with MP management. This makes the Dark Knight have to rely on only two/three skills to get MP back, something the other tanks don't have to deal with or worry about -- the Paladin gets skills that alleviate the MP burden while the Dark Knight doesn't, and the other two classes rely on their own resource (the Warrior's Fury and the Gunbreaker's Cartridges) without using MP at all. What's worse, the Dark Knight also has an invulnerability that used to straight up kill the user if they weren't healed back to full HP (though 6.1 would improve it). Also, Dark Knight has two AntiMagic mitigation buffs that are hard to figure out when to use, since the game is unclear as to which attacks count as magic damage. Patch 6.3 changed it so attacks show if they're physical or magical, but this only comes after the damage has already been done (literally). Finally, the Dark Knight has only two moves which restore their HP, one of which has a 60-second cooldown and shares a recast timer with something else, which means it's not available at all times, and the other is the third hit of their 1-2-3 basic combo, which makes it hard to use and doesn't restore much HP when it lands. All of this means that Dark Knights are far squishier than they should be for a tank, and have to be focused on by healers in order to stay alive. ''Endwalker'' especially had this issue on display -- Warrior became the go-to tank because of its absurdly good self-healing, Gunbreaker's damage and support abilities made it a good off-tank, and Paladin got more offensive tools and more support for its magic. The Dark Knight got practically nothing by comparison, furthering its status as the worst tank job in the eyes of many players.

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* LowTierLetdown: Dark Knight has the misfortune of being viewed as the worst tank class/job. Dark Knight is a GlassCannon comparatively speaking to the other tanks, with the highest burst damage among tank jobs, putting out numbers comparable to melee DPS. But with that power comes with MP management. This makes the Dark Knight have to rely on only two/three skills to get MP back, something the other tanks don't have to deal with or worry about -- the Paladin gets a good amount of skills that alleviate the MP burden while the Dark Knight doesn't, and the other two classes rely on their own resource (the Warrior's Fury and the Gunbreaker's Cartridges) without using MP at all. What's worse, the Dark Knight also has an invulnerability that used to straight up kill kills the user if they weren't healed back to full HP (though 6.1 would at least improve it). Also, Dark Knight has two AntiMagic mitigation buffs that are hard to figure out when to use, since the game is unclear as to which attacks count as magic damage. Patch 6.3 changed it so attacks show if they're physical or magical, but this only comes after the damage has already been done (literally). Finally, the Dark Knight has only two moves which restore their HP, one of which has a 60-second cooldown and shares a recast timer with something else, which means it's not available at all times, and the other is the third hit of their 1-2-3 basic combo, which makes it hard to use and doesn't really restore much HP when it lands. All of this means that Dark Knights are far squishier than they should be for a tank, and have to be focused on by healers in order to stay alive. ''Endwalker'' especially had this issue on display -- Warrior became the go-to tank because of its absurdly good self-healing, Gunbreaker's damage and support abilities made it a good off-tank, and Paladin got more offensive tools and more support for its magic. The Dark Knight got practically nothing by comparison, furthering its status as the worst tank job in the eyes of many players.
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** The ''Stormblood'' Paladin questlines are seen by some as even further [[SeasonalRot degredation]], others actually appreciate that it takes you back to the Gladiator's Guild. For the most part, the beginning guild(s) become a non-entity after level 30 (When the player gets the job crystal) so having them be more than just mere cameos actually did help give the impression time ''does'' pass.

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** The ''Stormblood'' Paladin questlines are seen by some as even further [[SeasonalRot degredation]], others actually appreciate that it takes you back to the Gladiator's Guild. For the most part, the beginning guild(s) become a non-entity after level 30 (When (around the time when the player gets the job crystal) so having them be more than just mere cameos actually did help give the impression time ''does'' pass.

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** The game's changing of focus for boss "tells" -- indications as to what move the boss is going to use and/or where the attack will land -- is somewhat divisive. In ''A Realm Reborn'' and the majority of ''Heavensward'', most bosses used tells were just floor-markers that had several seconds of windup. Around ''Stormblood'', the focus changed to watching what the boss was casting and also what the boss itself was doing. As of ''Shadowbringers'', boss tells are often entirely visual, with the floor markers appearing when it's already too late to avoid getting hit. On one hand, it's seen by some players as an evolution of the gameplay, that it's a system the game teaches you in just the right amounts, and that it's better to make players keep their eyes on what they're doing rather than just the bottom half of the screen. Other players find the tells don't fully communicate what you have to do, requiring you to make educated guesses on how to dodge or just take the hit and learn the hard way. Combine this with server lag and players who won't explain, and late-game fights to these players can be annoying. Either way, there's little overlap on how good the system of boss tells is, or what needs to be done about it.
** In general, the reception of ''Endwalker'' has been pretty split: on one end, some players consider it one of the best expansions in the game, while another part considers it mediocre or even downright bad. Commonly cited positive points are a satisfying, well-executed MSQ storyline, a well-received revamp of PVP, well-made raids, and interesting new jobs (including the first new healer added in six years), while detractors cite lackluster side content (specifically that cater to more hardcore players, such as a long relic grind), an increasing casualization of the game's systems and Job design, a plot that [[CosmicDeadline shows signs of being compressed]], and not feeling different enough from previous expansions to warrant the hype. Another, more middle-ground opinion thrown around is that while Endwalker did some things right and some of the contested side content DOES have some good ideas on display (such as the Island Sanctuary and Variant and Criterion Dungeons) they, and the expansion as a whole, didn't fulfill their potential the way these players hoped they would.

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** The game's changing of focus for boss "tells" -- indications as to what move the boss is going to use and/or where the attack will land -- is somewhat divisive. In ''A Realm Reborn'' and the majority of ''Heavensward'', most bosses used tells were just floor-markers that had several seconds of windup. Around ''Stormblood'', the focus changed to watching what the boss was casting and also what the boss itself was doing. As of ''Shadowbringers'', boss tells are often entirely visual, with the floor markers appearing when it's already too late to avoid getting hit. On one hand, it's seen by some players as an evolution of the gameplay, that it's a system the game teaches you in just the right amounts, and that it's better to make players keep their eyes on what they're doing rather than just the bottom half of the screen. Other players find the tells don't fully communicate what you have to do, requiring you to make educated guesses on how to dodge or just take the hit and learn the hard way. Combine this with server lag and lag, netcode doing a poor job of explaining your position are compared to other players, the fact that attacks have a delay which [[GuideDangIt is not fully explained]], players who won't explain, and late-game fights to these players can be annoying. Either way, there's little overlap on how good the system of boss tells is, or what needs to be done about it.
** In general, the reception of ''Endwalker'' has been pretty split: on one end, some players consider it one of the best expansions in the game, while another part considers it mediocre or even downright bad. Commonly cited positive points are a satisfying, well-executed MSQ storyline, a well-received revamp of PVP, well-made raids, and interesting new jobs (including the first new healer added in six years), while detractors cite lackluster side content (specifically that cater to more hardcore players, such as a long relic grind), an increasing casualization of the game's systems and Job design, a plot that [[CosmicDeadline shows signs of being compressed]], and not feeling different enough from previous expansions to warrant the hype. Another, more middle-ground opinion thrown around is that while Endwalker did some things right and some of the contested side content DOES have some good ideas on display (such as the Island Sanctuary and Variant and Criterion Dungeons) they, and the expansion as a whole, didn't fulfill their potential the way these players hoped they would. This is also not going into the Post Endwalker interlude either...


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** As of ''Shadowbringers'', class quest stories have been abandoned in favour of a combined "role" series of quests. The players take various stances on it. Some lament their loss but acknowledge that it makes things easier for Square-Enix with over ''20'' martial jobs. Some don't miss that class quests are missing - viewing most as poorly written and not actually feeling rewarded ''for'' doing them.

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** The ''Stormblood'' Paladin questlines are seen by some as even further [[SeasonalRot degredation]], others actually appreciate that it takes you back to the Gladiator's Guild. For the most part, the beginning guild(s) become a non-entity after level 30 (When the player gets the job crystal) so having them be more than just mere cameos actually did help give the impression time ''does'' pass.



** Related the above, the story starting to portray Garleans as a whole in a more sympathetic and humanized way in ''Shadowbringers'' and especially ''Endwalker'' has been highly contentious. On one side, many players enjoyed seeing a deep dive into Garlean culture and examining the more fleshed out aspects of a faction that was originally one dimensionally villainous, and claim it makes sense since in ''Endwalker'', rather then dealing with high ranking Legati, you're mainly dealing with civilians and lower ranked soldiers who had no real say in Garlemald's crimes. It also helps that Jullus, one of the main focal point Garleans of the expansion, has proven [[EnsembleDarkhorse incredibly popular]]. On the other side, many players have expressed deep discomfort over how the story is suddenly asking them to sympathize with a faction that, up to this point, had been uniformly portrayed as being textbook fascists, especially after ''Stormblood'' went into great detail about just how brutally violent and oppressive Garlean conquest and occupation can be.

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** Related the above, the story starting to portray Garleans as a whole in a more sympathetic and humanized way in ''Shadowbringers'' and especially ''Endwalker'' has been highly contentious. On one side, many players enjoyed seeing a deep dive into Garlean culture and examining the more fleshed out aspects of a faction that was originally one dimensionally villainous, and claim it makes sense since in ''Endwalker'', rather then dealing with high ranking Legati, you're mainly dealing with civilians and lower ranked soldiers who had no real say in Garlemald's crimes. It also helps that Jullus, one of the main focal point Garleans of the expansion, has proven [[EnsembleDarkhorse incredibly popular]]. On the other side, many players have expressed deep discomfort over how the story is suddenly asking them to sympathize with a faction that, up to this point, had been uniformly portrayed as being textbook fascists, especially after ''Stormblood'' went into great detail about just how brutally violent and oppressive Garlean conquest and occupation can be. A third faction believes that the ''execution'' was where it fell apart due to [[TheyWastedAPerfectlyGoodPlot Garlemald being reduced to only one zone]].
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* FanNickname: Warriors are often called "Unga bunga" due to the popular perception that a caveman could play one. (They have an easy to learn play style, and so many self-healing abilities that they almost don't need a healer while tanking.)

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* FanNickname: Warriors are often called "Unga bunga" due to the popular perception that a caveman could play one. (They have an easy to learn play style, and so many self-healing abilities that they almost don't need a healer while tanking.)Has its own page [[FanNickname/FinalFantasyXIV here]].
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* FanNickname: Warriors are often called "Unga bunga" due to the popular perception that a caveman could play one. (They have an easy to learn play style, and so many self-healing abilities that they almost don't need a healer while tanking.)
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Bonus Boss is a disambiguation


** Shadowbringers has another addition from Final Fantasy VII, [[BonusBoss the Weapons]], starting with Ruby, as trials. [[spoiler:Then halfway through the first trial against the Ruby Weapon, '''''[[TheBusCameBack Nael van Darnus]]''''' arises from its back, complete with ''another'' ShoutOut to ''Legacy,'' in the form of '''''Dalamud itself'''''.]]

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** Shadowbringers has another addition from Final Fantasy VII, [[BonusBoss the Weapons]], Weapons, starting with Ruby, as trials. [[spoiler:Then halfway through the first trial against the Ruby Weapon, '''''[[TheBusCameBack Nael van Darnus]]''''' arises from its back, complete with ''another'' ShoutOut to ''Legacy,'' in the form of '''''Dalamud itself'''''.]]
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** While each of the city-states face some sort of internal conflict, the most infamous of the trio falls on [[CrapsaccharineWorld Ul'dah]]. It becomes hard for a lot of players to sympathize with the nation when the Monetarists enforce a status quo of small handfuls of rich and wealthy at the expense of the majority, complete with [[DirtyCop paying off the Brass Blades]] and being willing to bankroll assassinations, enforced race riots, and other such crimes. Virtually every major character that voices an opinion ''hates'' the Monetarists, as does practically every refugee and citizen on the benevolent and/or poor ends of things. Once [[HateSink Teledji Adeledji]] is out of the picture [[spoiler:in his failed aftermath of trying to ''assassinate the Sultanate'']], the game then turns around, offers a weak HandWave that the others aren't ''[[EvenEvilHasStandards that bad]]'' and have the nation's best interests in mind, and [[KarmaHoudini moves on]]. It only becomes more bitter once Ul'dah [[CharacterFocus got most of the plot spotlight]] and generally shrugs off everything with the Monetarists as a necessary evil afterwards; even an EnsembleDarkhorse like Godbert, the sole TokenGoodTeammate of the group, becomes a BaseBreakingCharacter for some when he espouses their viewpoints as well, even if he was right.

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** While each of the city-states face some sort of internal conflict, the most infamous of the trio falls on [[CrapsaccharineWorld Ul'dah]]. It becomes hard for a lot of players to sympathize with the nation when the Monetarists enforce a status quo of small handfuls of rich and wealthy at the expense of the majority, complete with [[DirtyCop paying off the Brass Blades]] and being willing to bankroll assassinations, enforced race riots, and other such crimes. Virtually every major character that voices an opinion ''hates'' the Monetarists, as does practically every refugee and citizen on the benevolent and/or poor ends of things. Once [[HateSink Teledji Adeledji]] is out of the picture [[spoiler:in his failed aftermath of trying to ''assassinate the Sultanate'']], the game then turns around, offers a weak HandWave that the others aren't ''[[EvenEvilHasStandards that bad]]'' and have the nation's best interests in mind, and [[KarmaHoudini moves on]]. It only becomes more bitter once Ul'dah [[CharacterFocus got most of the plot spotlight]] and generally shrugs off everything with the Monetarists as a necessary evil afterwards; even an EnsembleDarkhorse like Godbert, the sole TokenGoodTeammate of the group, becomes a BaseBreakingCharacter for some when he espouses their viewpoints and shuts down the Sultana completely as well, even if he was right.well.

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