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* FlameBait: Inadvertent example from the "faith in games" debacle: Asserting that science sometimes has to rely on hypotheses that haven't been fully proven is fine. Expressing that in the form "science is based on faith" might be seen as confusing and is somewhat inflammatory given the many connotations and associations of the word faith.
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That is not what that trope means.


* HollywoodScience: Religion in Game Pt. 2 implied that faith (in basic premises) is required in science. Commenters were quick to point out that the scientific method, with it's emphasis on empiricism and the ability to recreate evidence, is pretty much diametrically opposed to accepting things on faith alone (even if in practice there isn't time to retest everything personally).
** Amusingly, they made a followup video, God Does Not Play Dice, which basically boiled down to explaining exactly why they were wrong as though it were evidence that they were right. They gave several examples of postulates that had to be assumed to make other ideas work as examples of faith... and then immediately showed how they were overturned when proven false. They also randomly jump between the different definitions of the word [[YouKeepUsingThatWord 'faith'']] as if they were all the same concept; they are not.
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** Amusingly, they made a followup video, God Does Not Play Dice, which basically boiled down to explaining exactly why they were wrong as though it were evidence that they were right. They gave several examples of postulates that had to be assumed to make other ideas work as examples of faith... and then immediately showed how they were overturned when proven false.

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** Amusingly, they made a followup video, God Does Not Play Dice, which basically boiled down to explaining exactly why they were wrong as though it were evidence that they were right. They gave several examples of postulates that had to be assumed to make other ideas work as examples of faith... and then immediately showed how they were overturned when proven false. They also randomly jump between the different definitions of the word [[YouKeepUsingThatWord 'faith'']] as if they were all the same concept; they are not.
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**Amusingly, they made a followup video, God Does Not Play Dice, which basically boiled down to explaining exactly why they were wrong as though it were evidence that they were right. They gave several examples of postulates that had to be assumed to make other ideas work as examples of faith... and then immediately showed how they were overturned when proven false.
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* HollywoodScience: Religion in Game Pt. 2 implied that faith (in basic premises) is required in science. Commenters were quick to point out that the scientific method, with it's emphasis on empiricism and the ability to recreate evidence, is pretty much diametrically opposed to accepting things on faith alone (even if in practice there isn't time to retest everything personally).
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Removing wick to Did Not Do The Research per rename at TRS.


* DidNotDoTheResearch: Despite saying they've played the game, many of their gripes with VideoGame/FalloutNewVegas (in the ''[[EasyAmnesia Amnesia]] [[InMediasRes and]] [[ThreeActStructure Story Structure]]'' episode) are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.
** They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly {{egregious}} since they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.
** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.
*** Due to the nonlinear nature of the game it is possible to do those things out of order so they atleast have an excuse for that, the parts they complained about in the amnesia episode are inexcusable since that is literally the first scene in the game after you are shot in the head.
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* ColbertBump: In the Non-Combat Gameplay episode, they talked about how James started playing EchoBazaar. Later that day, Echo Bazaar broke.

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* ColbertBump: In the Non-Combat Gameplay episode, they talked about how James started playing EchoBazaar.[[VideoGame/FallenLondon Echo Bazaar]]. Later that day, Echo Bazaar broke.
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** In the episode on Propaganda they very clearly tried to ''not'' do this, giving the names of some particularly heinous games but not linking them and encouraging people not to go looking, they didn't want to give these people the hits.
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* DidNotDoTheResearch: Despite saying they've played the game, many of their gripes with FalloutNewVegas (in the ''[[EasyAmnesia Amnesia]] [[InMediasRes and]] [[ThreeActStructure Story Structure]]'' episode) are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.

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* DidNotDoTheResearch: Despite saying they've played the game, many of their gripes with FalloutNewVegas VideoGame/FalloutNewVegas (in the ''[[EasyAmnesia Amnesia]] [[InMediasRes and]] [[ThreeActStructure Story Structure]]'' episode) are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.
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One of these years, I will get it right...


* HighOctaneNightmareFuel: MissileCommand apparently was this [[InvokedTrope to its creator]] [[http://penny-arcade.com/patv/episode/narrative-mechanics for years.]]

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* HighOctaneNightmareFuel: NightmareFuel: MissileCommand apparently was this [[InvokedTrope to its creator]] [[http://penny-arcade.com/patv/episode/narrative-mechanics for years.]]

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** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.#

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** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.#Dam.
*** Due to the nonlinear nature of the game it is possible to do those things out of order so they atleast have an excuse for that, the parts they complained about in the amnesia episode are inexcusable since that is literally the first scene in the game after you are shot in the head.



** James' description of his breakdown over [[InsistentTerminology game compulsion]] quickly descends into this.
*** Due to the nonlinear nature of the game it is possible to do those things out of order so they atleast have an excuse for that, the parts they complained about in the amnesia episode are inexcusable since that is literally the first scene in the game after you are shot in the head.

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** James' description of his breakdown over [[InsistentTerminology game compulsion]] quickly descends into this.
*** Due to the nonlinear nature of the game it is possible to do those things out of order so they atleast have an excuse for that, the parts they complained about in the amnesia episode are inexcusable since that is literally the first scene in the game after you are shot in the head.
this.
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* HighOctaneNightmareFuel: MissileCommand apparently was this [[InvokedTrope to its creator]] [[http://penny-arcade.com/patv/episode/narrative-mechanics for years.]]
** James' description of his breakdown over [[InsistentTerminology game compulsion]] quickly descends into this.
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* This is the point of the "Games you might not have tried" episodes.

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* ** This is the point of the "Games you might not have tried" episodes.
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* This is the point of the "Games you might not have tried" episodes.

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** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.

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** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.#
*** Due to the nonlinear nature of the game it is possible to do those things out of order so they atleast have an excuse for that, the parts they complained about in the amnesia episode are inexcusable since that is literally the first scene in the game after you are shot in the head.

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** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.
** The EC crew raises this complaint about CallOfJuarez: The Cartel, especially harshly considering the topic matters the game (tries to) discuss.
* UnfortunateImplications: Noted as one of the biggest problems of ''CallOfJuarez: The Cartel'', where all the enemies are either Hispanic or black gangbangers and how it makes light of the Mexican Drug Wars.

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** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.
** The EC crew raises this complaint about CallOfJuarez: The Cartel, especially harshly considering the topic matters the game (tries to) discuss.
* UnfortunateImplications: Noted as one of the biggest problems of ''CallOfJuarez: The Cartel'', where all the enemies are either Hispanic or black gangbangers and how it makes light of the Mexican Drug Wars.
Dam.
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The previous wording doesn\'t quite make it clear that the complaints are from them towards the game, not from other people towards them about the game.


** This is a major complaint in their episode about CallOfJuarez: The Cartel, especially considering the topic matters the game (tries to) discuss.

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** This is a major The EC crew raises this complaint in their episode about CallOfJuarez: The Cartel, especially harshly considering the topic matters the game (tries to) discuss.

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** It's also one of their complaints of CallOfJuarez: The Cartel.

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** It's also one of This is a major complaint in their complaints of episode about CallOfJuarez: The Cartel.Cartel, especially considering the topic matters the game (tries to) discuss.
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** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.

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** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.Dam.
** It's also one of their complaints of CallOfJuarez: The Cartel.
* UnfortunateImplications: Noted as one of the biggest problems of ''CallOfJuarez: The Cartel'', where all the enemies are either Hispanic or black gangbangers and how it makes light of the Mexican Drug Wars.
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None


** They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly {{egregious}} since it they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.

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** They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly {{egregious}} since it they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.
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None


** They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly egregious since it they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.

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** They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly egregious {{egregious}} since it they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.
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** In the Amnesia and Storytelling episode, Dominions 3 was cited as an example of using mechanics to fill in the player on the backstories of the units. Who wants to wager that there's been an upswing in the number of people playing Dominions 3?

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** In the Amnesia and Storytelling episode, Dominions 3 ''Dominions 3'' was cited as an example of using mechanics to fill in the player on the backstories of the units. Who wants to wager that there's been an upswing in the number of people playing Dominions 3?''Dominions 3''?
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Moved Colbert Bump from Main tab

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* ColbertBump: In the Non-Combat Gameplay episode, they talked about how James started playing EchoBazaar. Later that day, Echo Bazaar broke.
** In the Amnesia and Storytelling episode, Dominions 3 was cited as an example of using mechanics to fill in the player on the backstories of the units. Who wants to wager that there's been an upswing in the number of people playing Dominions 3?
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** They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly egregious since it they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.

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** They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly egregious since it they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.it.
** They also say that the game lacks a ThreeActStructure when it does: Finding [[BigBadWannabe Benny]], prepping for the upcoming battle and the Battle for Hoover Dam.
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* DidNotDoTheResearch: Despite saying they've played the game, many of their gripes with FalloutNewVegas (in the ''[[EasyAmnesia Amnesia]] [[InMediasRes and]] [[ThreeActStructure Story Structure]]'' episode) are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.

to:

* DidNotDoTheResearch: Despite saying they've played the game, many of their gripes with FalloutNewVegas (in the ''[[EasyAmnesia Amnesia]] [[InMediasRes and]] [[ThreeActStructure Story Structure]]'' episode) are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.skills.
** They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly egregious since it they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.
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* Accuracy: Despite saying they've played the game, many of their gripes with the game are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.

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* Accuracy: DidNotDoTheResearch: Despite saying they've played the game, many of their gripes with FalloutNewVegas (in the game ''[[EasyAmnesia Amnesia]] [[InMediasRes and]] [[ThreeActStructure Story Structure]]'' episode) are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.
Is there an issue? Send a MessageReason:
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Accuracy: Despite saying they've played the game, many of their gripes with the game are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.

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Accuracy: *Accuracy: Despite saying they've played the game, many of their gripes with the game are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.

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* Amnesia in New Vegas

Despite saying they've played the game, many of their gripes with the game are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.

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* Amnesia in New Vegas

Accuracy: Despite saying they've played the game, many of their gripes with the game are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.
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==Amnesia in New Vegas==

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==Amnesia *Amnesia in New Vegas==
Vegas
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* Amnesia in New Vegas*

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* Amnesia ==Amnesia in New Vegas*
Vegas==

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