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** Qazlal Stormbringer also applies. At high piety, he surrounds you with a swirling elemental storm that hits anything that walks into it for huge damage. It also grants you a boost to your SH stat and permanent Repel Missiles (one of the most useful buffs in the game). At high Invocations, his abilities also provide a powerful substitute for elemental magic. Upheaval basically becomes a cheaper, random element Fire Storm, and can be spammed to destroy most anything within your line of sight. Disaster Area, while not as spammable as Upheaval, is even more devastating, dropping well over a dozen random Upheavals throughout your line of sight. The only downside is that the storm generates a tremendous amount of noise, although since you don't have to worry so much about the effects of heavy armor, feel free to kit yourself out in the heaviest stuff you can find.

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* GameBreaker: The Storm spells, especially [[PlayingWithFire Fire Storm]]. Both spells deal damage comparable with [[AwesomeButImpractical Crystal Spear]] to ''multiple enemies'', both are partially irresistible, and both leave damaging clouds behind. Fire Storm [[UpToEleven takes it further]] by having Smite-targeting (if you can see something, you can hit it, regardless of what's in the way) and summons fire vortices to distract survivors. If you worship Vehumet and wield a staff of energy/cast Necromutation, then you can cast it ''for free''.

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* GameBreaker: The Storm spells, especially [[PlayingWithFire Fire Storm]]. Both spells deal damage comparable with [[AwesomeButImpractical Crystal Spear]] various level 9 spells. While these might seem impractical, if you can find a way to ''multiple enemies'', both are partially irresistible, eliminate the hunger cost (staff of energy, Necromutation) and both leave damaging clouds behind. offset the hefty MP cost (Vehumet, channeling, Sublimation of Blood), you can sling them around like they're going out of style:
**
Fire Storm [[UpToEleven takes it further]] by having Smite-targeting (if you can see something, you can hit it, regardless hits like a freight train, punching through even complete fire immunity, has a humongous area of what's in the way) effect, and summons leaves behind fire vortices to distract survivors. If you worship Vehumet enemies.
** Glaciate has a similarly huge area of effect, does even more irresistible damage than Fire Storm,
and wield a staff slows anything that survives it.
** Shatter hits ''everything'' in your line
of energy/cast Necromutation, then you sight for immense, non-elemental damage (although it doesn't work against flying or insubstantial monsters) and can cast destroy walls as well.
** Tornado doesn't hit quite as hard as the previous spells, but
it ''for free''.swirls everything that gets caught in its area of effect around and has a long duration.
** Dragon's Call summons dragons. Lots of them.

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** Grinder is another early game ThatOneBoss. He's a shadow imp who can paralyze the player and cast a nasty pain attack. Grinder typically appears just a bit later than Sigmund, and a popular joke among fans is that the two have a rivalry going on to see who can claim the lives of more newbies. Grinder is especially nasty to a new player who thinks using a Wand of Polymorph on him is a good idea. Assuming it can even bypass his magic resistance, he can only become another demon, often either a PercentDamageAttack spamming Tormentor, or a {{Hellfire}} throwing Hellion.

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** Grinder is another early game ThatOneBoss. He's a shadow imp who can paralyze the player and cast a nasty pain attack. Grinder typically appears just a bit later than Sigmund, and a popular joke among fans is that the two have a rivalry going on to see who can claim the lives of more newbies. Grinder is especially nasty to a new player who thinks using a Wand of Polymorph on him is a good idea. Assuming it can even bypass his magic resistance, he can only become another demon, often either a PercentDamageAttack spamming Tormentor, or a {{Hellfire}} throwing Hellion.

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** Grinder is another early game ThatOneBoss. He's a shadow imp who can paralyze the player and cast a nasty pain attack. Grinder typically appears just a bit later than Sigmund, and a popular joke among fans is that the two have a rivalry going on to see who can claim the lives of more newbies.

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** Grinder is another early game ThatOneBoss. He's a shadow imp who can paralyze the player and cast a nasty pain attack. Grinder typically appears just a bit later than Sigmund, and a popular joke among fans is that the two have a rivalry going on to see who can claim the lives of more newbies. Grinder is especially nasty to a new player who thinks using a Wand of Polymorph on him is a good idea. Assuming it can even bypass his magic resistance, he can only become another demon, often either a PercentDamageAttack spamming Tormentor, or a {{Hellfire}} throwing Hellion.

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** Coming after Grinder is Gastronok, a giant slug mage. Unlike most mage characters, Gastronok is surprisingly tough, and has an extremely nasty ''unavoidable'' magic attack, as well as the ability to summon swarms of rats. He can also Slow you and Haste himself.

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** Coming after Grinder is Gastronok, a giant slug mage. who became a mage after [[CannibalismSuperpower eating a wizard]]. Unlike most mage characters, Gastronok is surprisingly tough, tough having more HP than even equal-level melee threats like orc knights. He also has the [[BlowYouAway Airstike]] spell which deals a ton of damage and has an extremely nasty ''unavoidable'' magic attack, as well as the hits with 100% accuracy, plus it's smite-targeted, meaning it can hit you even if he doesn't have a clear line of fire to you. Add to that his ability to [[EnemySummoner summon swarms of rats. He rats]] on you. His one disadvantage is an inherently slow movement speed thanks to being a giant slug, but he can also Slow you even overcome that by casting slow spells on the player and Haste haste on himself.



** Mennas the ReligiousBruiser is a late-game ThatOneBoss, particularly against spellcasters. The worst part about him is his ability to silence his surroundings, making spellcasting impossible and preventing the most common means of teleporting away. He's also [[LightningBruiser very fast and very strong in melee]].

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** Mennas the ReligiousBruiser is a late-game ThatOneBoss, particularly against spellcasters. The worst part about him is his ability to silence his surroundings, making spellcasting impossible and preventing the most common means of teleporting away.away (by reading Teleportation scrolls). He's also [[LightningBruiser very fast and very strong in melee]].
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** Half in-universe example, ghosts can say some pretty darn creepy things ("They lied to you. The dungeon just goes down forever and ever....") that really hammer home how ''spiteful'' these phantoms are.
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** Orc priests. They can smite even the toughest early-level adventurer to death in only a couple hits, as soon as they see him, no matter who or what is in between - and they usually come with simple orc meat shields that you must hack through before getting to them, all the while they are smiting at you.

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** Orc priests. They are the extremely painful introduction to smiting. Smiting is instant, undodgeable, unblockable, and usually shaves off 10-15 health with every cast. They can smite even show up as early as the toughest early-level adventurer to death in only second level of the dungeon, where having 50 HP is a couple hits, as soon as huge luxury. Also, they see him, no matter who or what is in between - and they usually tend to come with packs of simple orcs and orc meat shields that you must hack through before getting to them, all the while they wizards, which are smiting at you.themselves not to be underestimated.



** Spiny frogs are the bane of many casters, particularly because of their poison resistance that makes them immune to the confusion spell "mephitic cloud." Running faster than you doesn't hurt their case.

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** Spiny frogs are the bane of many casters, particularly because of their with poison resistance that makes them immune to the confusion spell "mephitic cloud." Running faster than you doesn't hurt their case.nullify Mephitic Cloud, surprisingly potent melee attacks, and fast movement speed.
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* ScrappyWeapon: Scythes. Despite being the SignatureWeapon of [[ThatOneBoss Sigmund]], they have dreadful damage for a two-handed weapon, terribly slow attack speed that requires a vast investment into Polearms to use effectively, and are terribly rare to boot, decreasing the likelihood of finding one with a desirable brand.

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* ScrappyWeapon: Scythes. Despite being the SignatureWeapon In spite of [[ThatOneBoss Sigmund]], how lethal Sigmund is with his, they have dreadful damage for a two-handed weapon, terribly slow attack speed that requires a vast investment into Polearms to use effectively, speed, and are terribly rare to boot, decreasing completely outclassed by nearly every other weapon in the likelihood of finding one with a desirable brand.Polearm class.
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* ScrappyWeapon: Scythes. Despite being the SignatureWeapon of [[ThatOneBoss Sigmund]], they have dreadful damage for a two-handed weapon, terribly slow attack speed that requires a vast investment into Polearms to use effectively, and are terribly rare to boot, decreasing the likelihood of finding one with a desirable brand.
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** Coming after Grinder is Gastronok, a giant slug mage. Unlike most mage characters, Gastronok is surprisingly tough, and has an extremely nasty ''unavoidable'' magic attack, as well as the ability to summon swarms of rats. He can also Slow you and Haste himself.

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** Jellies. They've got decent HP and hit fairly hard for early game threats, but what really puts them into DemonicSpider territory is their acid. They will corrode your armor every time they hit you, weakening your defenses ''permanently'', and they'll corrode away the enchantment levels on your weapons every time you hit them. If you switch to bare fists they'll corrode away your fists, damaging you almost as much as you're damaging them. Switch to ranged weapons and they absorb your ammunition, often gaining more health back from feeding than you can deal. You can't even run behind a door to escape because they'll just [[ExtremeOmnivore devour that too]]! The only safe way to deal with them is spells, since they can't eat magic. Worse, unlike many others on this list, jellies don't get any less annoying in the late game thanks to their tendency to devour and destroy items laying on the ground. Fortunately they can't devour artefacts anymore, but there are still lots of other magic items that you might want which they can take from you.


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** The Royal Jelly, boss of the Slime Pits and guardian of the Slimy Rune Of Zot. It's got an impressive amount of HP and hits like a mack truck, plus it has the same ability to corrode your equipment as a regular jelly (though if you're in the Slime Pits you should already have a way of protecting against that). Worst of all, it has a unique defense mechanism whereby it spawns additional high-tier slime monsters like Death Oozes and Azure Jellies every time it gets hit, allowing it to easily swarm any enemy player. To be fair, it should be expected for this monster to be so powerful considering [[spoiler:its existence is literally the only thing keeping the Slime God Jiyva alive]].
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* FanNickname:
** "Orc Jesus" for Priests of Beogh. (Alternately called “Orcus Christ” by some of the more irreverent players.)
** Some of the names in the game are notoriously difficult to spell properly, effectively forcing nicknames into existence. (Seriously, it takes a while to learn how to spell "[[TheUnpronounceable Kikubaaqudgha]]", let alone figure out how to say it. As a result, most call him "Kiku".)
** Okawaru's role as a generic melee god is referenced by an occasionally used nickname: "Default".
** Lugonu was named "[[TomTheDarkLord Lucy]]" during its earliest development stages, and is still sometimes nicknamed that.
** Somewhat cryptically for new players, fans often use abbreviated forms of the races and classes. [=MiBe=] is a minotaur berserker, [=MfIE=] is a merfolk ice elementalist, and so on.
*** Fans will also use abbreviations for other aspects of the game, such as some of the wordier spells. e.g. [=LRD=] is Lee's Rapid Deconstruction, etc). [=IOOD=] stands for Iskenderun's Orb of Destruction, which is particularly problematic as the spell's name was eventually shortened to just Orb of Destruction.
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** The Ecumenical Temple, an early area which contains nothing but a bunch of altars, so your character can choose a god. No enemies will ever spawn here (though some enemies can follow you in) which is why many players use the temple for resting and for keeping their stash. (Similarly some players keep a stash in the lair, since none of the creatures that spawn there can use items.)

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** The Ecumenical Temple, an early area which contains nothing but a bunch of altars, so your character can choose a god. No enemies will ever spawn here (though some enemies can follow you in) which is why many players use the temple for resting and for keeping their stash. (Similarly some players keep a stash in the lair, The Lair, since none of the creatures that spawn there can use items.)
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** TrueNeutral: Okawaru, god of battle. He doesn't care what you do so long as you continue to battle monsters in his name, but he frowns on killing allied creatures, even accidentally. Also Trog, god of slaughter. So long as you regularly kill stuff and don't use spells, he doesn't give a damn what you do.
** ChaoticNeutral: Xom, who doesn't give a damn about you other than as a source of entertainment. Jivya, as well, who just wants to devour everything, but appreciates your contribution to that goal. These two gods are explicitly tagged as chaotic in the game. Zin hates them, but they don't seem to care much about him.

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** TrueNeutral: Okawaru, god of battle. He doesn't care what you do so long as you continue to battle monsters in his name, but he frowns on killing allied creatures, even accidentally. Also Trog, god of slaughter. So slaughter, who doesn't give a damn what you do, so long as you regularly kill stuff and don't use spells, he spells; and Sif Muna, who wants you to seek magical knowledge, but doesn't give a damn care what you do.
use it for.
** ChaoticNeutral: Xom, who doesn't give a damn about you other than as a source of entertainment. Jivya, as well, who just wants to devour everything, but appreciates your contribution to that goal. These two gods are explicitly tagged as chaotic in the game. Zin hates them, but they don't seem to care much about him. There's also Nemelex Xobeh, the trickster god who encourages followers to gamble.
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** The Lair, depending on your build. While it contains some powerful threats of its own, a character that hasn't been too fond of DungeonBypass typically has no problem clearing the branch as soon as they find it. The Lair's sub-brances are far from being easy, though.

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** The Lair, depending on your build. While it contains some powerful threats of its own, a character that hasn't been too fond of DungeonBypass typically has no problem clearing the branch as soon as they find it. The Lair's sub-brances sub-branches are far from being easy, though.



** Worst of all was The Hive, a BreatherLevel deemed so bad that it was removed entirely from later versions of the game. It consisted entirely of killer bees and killer bee larvae, which are deadly early in the game but can be dealt with trivially if you put it off for later, and contained an unbalancingly-high quantity of not just free permafood that all characters could eat but also the best food item in the game (which doubles as a potion of restore abilities).

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** Worst of all was The Hive, a BreatherLevel deemed so bad that it was removed entirely from later versions of the game. It consisted entirely of killer bees and killer bee larvae, which are deadly early in the game but can be dealt with trivially if you put it off for later, later (at least until you found some way of reliably resisting poison), and contained an unbalancingly-high quantity of not just free permafood that all characters could eat but also the best food item in the game (which doubles as a potion of restore abilities).

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** Crimson Imps (or just "Imps" in earlier versions) have three really nasty abilities: high evasion which makes them difficult to hit, the tendency to blink (short range teleport) a lot, and ''lightning-fast regeneration''. Add to that they resist damage just like other demons while appearing at a point in the game before the player is likely to have strong enough weapons to overcome said resistance. Fortunately they deal very little damage, meaning they're generally a minor annoyance to distract you from more dangerous enemies. Unfortunately, they can pick up and use weapons on the ground just like you can. If they pick up something dangerous enough (like a good enchanted sword or a wand) they can become DemonicSpiders with ease.

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** Crimson Imps (or just "Imps" in earlier versions) have three really nasty abilities: high evasion which makes them difficult to hit, the tendency to blink (short range teleport) a lot, and ''lightning-fast regeneration''. Add to that they resist damage just like other demons while appearing at a point in the game before the player is likely to have strong enough weapons to overcome said resistance. Fortunately they deal very little damage, meaning they're generally a minor annoyance to distract you from more dangerous enemies. Unfortunately, they can pick up and use weapons on the ground just like you can. If they pick up something dangerous enough (like a good enchanted sword or a wand) wand, or the bow left behind by a centaur) they can become DemonicSpiders with ease.ease.
** Another common killer of early characters is the not-so-humble adder. They're much faster than you, poisonous, have more health than most monsters during the first few levels and can appear on the ''second level'' of the dungeon. By that point you're unlikely to have a potion of curing identified, or any items that can help you escape, and usually have so little health that you'll be forced to start trying out random potions to survive if bitten more than once.



** Mennas the ReligiousBruiser is a late-game ThatOneBoss, particularly against spellcasters. The worst part about him is his ability to silence his surroundings, making spellcasting impossible. He's also [[LightningBruiser very fast and very strong in melee]].

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** Mennas the ReligiousBruiser is a late-game ThatOneBoss, particularly against spellcasters. The worst part about him is his ability to silence his surroundings, making spellcasting impossible.impossible and preventing the most common means of teleporting away. He's also [[LightningBruiser very fast and very strong in melee]].

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** The Lair. While it contains some powerful threats of its own, a character that hasn't been too fond of DungeonBypass typically has no problem clearing the branch as soon as they find it. The Lair's sub-brances are far from being easy, though.

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** The Lair.Lair, depending on your build. While it contains some powerful threats of its own, a character that hasn't been too fond of DungeonBypass typically has no problem clearing the branch as soon as they find it. The Lair's sub-brances are far from being easy, though.



** Worst of all was The Hive, a BreatherLevel deemed so bad that it was removed entirely from later versions of the game. It consisted entirely of killer bees and killer bee larvae, which are deadly early in the game but can be dealt with trivially if you put it off for later, and contained an unbalancingly-high quantity of not just free permafood that all characters could eat but also the best food item in the game (which doubles as a potion of restore abilities).



** ChaoticEvil: Makhleb, the only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal. Lugonu is this as well, being the god of the chaotic Abyss, tagged as evil in-game, and granting powers dedicated to corrupting the order of the dungeon.

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** ChaoticEvil: Makhleb, the only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal.goal, but the powerful demons he lets you summon may turn on you. Lugonu is this as well, being the god of the chaotic Abyss, tagged as evil in-game, and granting powers dedicated to corrupting the order of the dungeon.



** Unseen horrors. They're fast enough to move in, hit you, and back away all in a single turn, and when they hit they can hit hard. Oh yeah, ''and they're invisible''. Their invisibility is particularly nasty for lightly armored characters who tend to focus on evasion, as the evasion stat is ignored by invisible foes.
** Spiny frogs are the bane of many casters, particularly because of their poison resistance that makes them immune to the confusion spell "mephitic cloud."

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** Unseen horrors. They're fast enough to move in, hit you, and back away all in a single turn, and when they hit they can hit hard. Oh yeah, ''and they're invisible''. Their invisibility is particularly nasty for lightly armored characters who tend to focus on evasion, as the evasion stat is ignored by invisible foes.
foes. And their random movement makes them the only invisible enemy in the game where you can't usually guess what tile they're standing on even right after they hit you.
** Spiny frogs are the bane of many casters, particularly because of their poison resistance that makes them immune to the confusion spell "mephitic cloud."" Running faster than you doesn't hurt their case.



** Ugly things and slime creatures later on in the Dungeon. They always appear in packs, are faster than most [=PCs=], and absorb a good chunk of damage before dying or splitting. Plus, they love to run away when damaged. Slime creatures have an incredibly annoying habit of fleeing and coming back within seconds, having completely regenerated in the process.

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** Ugly things and slime creatures later on in the Dungeon. They Both always appear in packs, are faster than most [=PCs=], and absorb a good chunk of damage before dying or splitting. Plus, they love to run away and flee when damaged. wounded. Ugly things also are slightly faster than most [=PCs=] and have randomly branded attacks (including all three brands that are capable of damage equipment and one that stops you from healing for a while) and resistances which randomly shift while in a group. Slime creatures creatures, meanwhile have an incredibly annoying habit of fleeing and coming back within seconds, having completely regenerated in the process.process, and will merge into much more powerful brutes if you try to fight them one at a time in a corridor.
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** ChaoticNeutral: Xom, who doesn't give a damn about you other than as a source of entertainment. Jivya, as well, who just wants to devour everything, but appreciates your contribution to that goal. These two gods are explicitly tagged as chaotic in the game. Zin hates them, but they don't seem to care.

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** ChaoticNeutral: Xom, who doesn't give a damn about you other than as a source of entertainment. Jivya, as well, who just wants to devour everything, but appreciates your contribution to that goal. These two gods are explicitly tagged as chaotic in the game. Zin hates them, but they don't seem to care.care much about him.



** NeutralEvil: Beogh, the racist god of the orcs, tagged as an Evil god in-game. Kikubaaqudgha, the demon-god of Necromancy, is also tagged as Evil.
** ChaoticEvil: Makhleb. The only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal. Lugonu is this as well, being the god of the chaotic Abyss, tagged as "Evil" in-game, and granting powers dedicated to corrupting the order of the dungeon.

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** NeutralEvil: Beogh, the racist and violent god of the orcs, who is tagged as an Evil god in-game. evil by the game. Kikubaaqudgha, the demon-god of Necromancy, is also tagged as Evil.
evil.
** ChaoticEvil: Makhleb. The Makhleb, the only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal. Lugonu is this as well, being the god of the chaotic Abyss, tagged as "Evil" evil in-game, and granting powers dedicated to corrupting the order of the dungeon.



** Orc priests. They can smite even the toughest early-level adventurer in only a couple hits, as soon as they see him, no matter who or what is in between - and they usually come with simple orc meat shields that you must hack through before getting to them, all the while they are smiting at you.

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** Orc priests. They can smite even the toughest early-level adventurer to death in only a couple hits, as soon as they see him, no matter who or what is in between - and they usually come with simple orc meat shields that you must hack through before getting to them, all the while they are smiting at you.

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* CharacterAlignment: Many gods the player can choose to worship follow a strict alignment, which dictates how the player pleases (or displeases) them.
** LawfulGood: Zin, the god of law, who abhors evil and chaos. Mutations and other chaotic acts displease him. The Shining One, as well, who wants followers to fight honorably, i.e. not using poison or sneak attacks. Both gods detest the use of evil artifacts such as demon weapons, and evil magic such as Necromancy.

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* CharacterAlignment: Many gods the player can choose to worship follow a strict alignment, which dictates how the player pleases (or displeases) them.
them. They will often be tagged as such in the game.
** LawfulGood: Zin, the god of law, who abhors evil and chaos. Mutations and other chaotic acts displease him. The Shining One, as well, who wants followers to fight honorably, i.e. not using poison or sneak attacks. Both gods detest the use of evil artifacts such as demon weapons, and evil magic such as Necromancy. Together with Elyvilon, they form the "Good god" alliance.



** ChaoticNeutral: Xom, who doesn't give a damn about you other than as a source of entertainment. Jivya, as well, who just wants to devour everything, but appreciates your contribution to that goal.

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** ChaoticNeutral: Xom, who doesn't give a damn about you other than as a source of entertainment. Jivya, as well, who just wants to devour everything, but appreciates your contribution to that goal. These two gods are explicitly tagged as chaotic in the game. Zin hates them, but they don't seem to care.



** ChaoticEvil: Makhleb. The only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal.
* DemonicSpiders: Many, but mostly situational.

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** NeutralEvil: Beogh, the racist god of the orcs, tagged as an Evil god in-game. Kikubaaqudgha, the demon-god of Necromancy, is also tagged as Evil.
** ChaoticEvil: Makhleb. The only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal.
goal. Lugonu is this as well, being the god of the chaotic Abyss, tagged as "Evil" in-game, and granting powers dedicated to corrupting the order of the dungeon.
* DemonicSpiders: Many, but mostly situational.
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** TrueNeutral: Okawaru, god of battle. He doesn't care what you do so long as you continue to battle monsters in his name, but he frowns on killing allied creatures, even accidentally.

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** TrueNeutral: Okawaru, god of battle. He doesn't care what you do so long as you continue to battle monsters in his name, but he frowns on killing allied creatures, even accidentally. Also Trog, god of slaughter. So long as you regularly kill stuff and don't use spells, he doesn't give a damn what you do.
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** Orc priests. They can smite even the toughest early-level adventurer in only a couple hits, as soon as they see him, no matter who or what is in between - and they usually come with simple orc meat shields that you must hack through before getting to them, all the while they are smiting at you.
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** TrueNeutral: Okawaru, god of battle. He doesn't care what you do so long as you continue to battle monsters in his name, but he frowns on killing allied creatures, even accidentally.
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** The Ecumenical Temple, an early area which contains nothing but a bunch of altars, so your character can choose a god. No enemies will ever spawn here (though some enemies can follow you in) which is why many players use the temple for resting and for keeping their stash. (Similarly some players keep a stash in the lair, since none of the creatures that spawn there can use items.)'

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** The Ecumenical Temple, an early area which contains nothing but a bunch of altars, so your character can choose a god. No enemies will ever spawn here (though some enemies can follow you in) which is why many players use the temple for resting and for keeping their stash. (Similarly some players keep a stash in the lair, since none of the creatures that spawn there can use items.)')
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* CharacterAlignment: Many gods the player can choose to worship follow a strict alignment, which dictates how the player pleases (or displeases) them.
** LawfulGood: Zin, the god of law, who abhors evil and chaos. Mutations and other chaotic acts displease him. The Shining One, as well, who wants followers to fight honorably, i.e. not using poison or sneak attacks. Both gods detest the use of evil artifacts such as demon weapons, and evil magic such as Necromancy.
** NeutralGood: Elyvilon, the god of pacifism. The only god in the game to endorse pacifism, she smiles on followers who pacify monsters rather than murder them. She also detests evil equipment and magic, as well.
** ChaoticNeutral: Xom, who doesn't give a damn about you other than as a source of entertainment. Jivya, as well, who just wants to devour everything, but appreciates your contribution to that goal.
** LawfulEvil: Yredelemnul, the dark analogue to the Shining One. He has the most stringent guidelines of the Evil gods, but grants you powerful undead followers if you stick to them.
** ChaoticEvil: Makhleb. The only designated chaotic and evil god in the game, Makhleb revels in indiscriminate destruction, accepting all kills, be they evil or good monsters. He will grant you destructive powers if you further his goal.
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*** Followers of the god of order, Zin, will be granted (not infallible) protection against Hell's mystical force which makes them among the most suited to taking on this level, but even they have to be very careful of the demons and other monsters here.

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*** Followers of the god of order, Zin, will be granted (not infallible) protection against Hell's mystical force which makes them among the most suited to taking on this level, but even they have to be very careful of the demons and other monsters here.here.
** The Tomb isn't quite as bad as Hell, but it's still considered to be by far one of the most hazardous of the game's many side areas. It's an undead-themed branch with an Egyptian flavor to it, meaning lots of traps and lots of mummies, most of which will spend their time either smiting you, spamming [[PercentDamageAttack Torment]], or [[EnemySummoner summoning demons]]. Even characters specifically equipped for fighting undead still have to beware, as killing a mummy provokes a death curse, which might drop your stats, make your flesh rot off, hit you with a Pain spell for massive damage, or even summon powerful tier 2 demons to eat your soul.
** The endgame, after collecting the Orb of Zot and you're ascending back toward the surface. You'd expect an easy return since you've already cleared all the floors, right? Wrong! First, while holding the Orb of Zot your stealth is decreased drastically which can be very damaging for certain characters. Add to that, teleportation takes a lot longer to take effect, and the duration of [[TheCorruption magical contamination]] is greatly extended. What's more, the game will spawn all new enemies to attack you, drawn from the Hell and Pandemonium lists. This includes Pandemonium Lords, which are the strongest non-unique enemies in the game and ordinarily only appear at a rate of one or less per floor in the demon plane of Pandemonium, but during the ascent you can fight multiples per floor, or even 2 or more at once.
*** In keeping with the apparently masochistic nature of Crawl players, one somewhat popular SelfImposedChallenge involves waiting until the ascent to clear the Tomb, thereby having to deal with all of the Tomb's normal hazards, as well as the massively powerful demons summoned by the Orb. (The challenge would involve clearing the four regions of Hell, but once the Orb is picked up all of the branches of Hell are sealed.)
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* GameBreaker: The Storm spells, especially [[PlayingWithFire Fire Storm]]. Both spells deal damage comparable with [[AwesomeButImpractical Crystal Spear]] to ''multiple enemies'', both are partially irresistible, and both leave damaging clouds behind. Fire Storm [[UpToEleven takes it further]] by having Smite-targeting (if you can see something, you can hit it, regardless of what's in the way) and summons fire vortices to distract survivors. If you worship Vehumet and wield a staff of energy/cast Necromutation, then you can basically cast it ''for free''.
** Nemelex Xobeh also qualifies if you know what you are doing. The legendary versions of his decks, along with high piety, a decent evocation skill, and liberal use of his gifted abilities essentially turn any PC (even purely melee focused characters) into an epic level mage. Capable of summoning literally dozens of creatures, in combat, with a zero chance of being hostile for a paltry 2 mana or blasting several of the strongest spells in the game better than an equal level wizard could. Not to mention powers possessed no where else in the game, such as the ability to create food out of nothing. On top of all this old Nemelex has a grand total of one real rule (using combat oriented cards when there's no one hostile around), meaning the only real way to get excommunicated is to stand around for tens of thousands of turns with out sacrificing anything to him or using cards in combat. Something a player is never going to do.

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* GameBreaker: The Storm spells, especially [[PlayingWithFire Fire Storm]]. Both spells deal damage comparable with [[AwesomeButImpractical Crystal Spear]] to ''multiple enemies'', both are partially irresistible, and both leave damaging clouds behind. Fire Storm [[UpToEleven takes it further]] by having Smite-targeting (if you can see something, you can hit it, regardless of what's in the way) and summons fire vortices to distract survivors. If you worship Vehumet and wield a staff of energy/cast Necromutation, then you can basically cast it ''for free''.
** Nemelex Xobeh also qualifies if you know what you are doing. The legendary versions of his decks, along with high piety, a decent evocation skill, and liberal use of his gifted abilities essentially turn any PC (even purely melee focused characters) into an epic level mage. Capable of summoning literally dozens of creatures, in combat, with a zero chance of being hostile for a paltry 2 mana or blasting several of the strongest spells in the game better than an equal level wizard could. Not to mention Plus powers possessed no where else in the game, such as the ability to create food out of nothing. On top of all this old Nemelex has a grand total of one real rule (using combat oriented cards when there's no one hostile around), meaning the only real way to get excommunicated is to stand around for tens of thousands of turns with out sacrificing anything to him or using cards in combat. Something a player is never going to do.



** Totally true of Crawl's bats. They barely even hurt you, but can hit multiple times in a turn, and have so much evasion they're hard to kill. Most annoying is that they're so fast they can move toward you, hit you, and move out of reach in one turn, meaning that you can't melee them unless you make some odd moves. Potentially deadly in the early game if you're unlucky, mildly irritating afterwards.

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** Totally true True of Crawl's bats. They barely even hurt you, but can hit multiple times in a turn, and have so much evasion they're hard to kill. Most annoying is that they're so fast they can move toward you, hit you, and move out of reach in one turn, meaning that you can't melee them unless you make some odd moves. Potentially deadly in the early game if you're unlucky, mildly irritating afterwards.
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cut per cleanup efforts


* CompleteMonster: Some people believe that [[VillainProtagonist the player character]] is this, due to the [[OmnicidalManiac amount of slaughter]] a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster!
%% !!!NOTE!!! Just a friendly reminder. It's YMMV. You don't need to justify, explain, defend, downplay, or emphasize the fact that it's a Your Mileage May Vary thing. We all know that it's YMMV, purely by its presence on the YMMV page. For reference, though, I don't even agree with the statement in Complete Monster, but it's an argument I've heard plenty of fans of the game make, so it gets put up here. Thank you for not nattering.
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%% !!!NOTE!!! Just a friendly reminder. It's YMMV. You don't need to justify, explain, defend, downplay, or emphasize the fact that it's a Your Mileage May Vary thing. We all know that it's YMMV, purely by its presence on the YMMV page. For reference, though, I don't even agree with the statement in Complete Monster, but it's an argument I've heard plenty of fans of the game make, so it gets put up here. Thank you for not nattering.
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It\'s YMMV. You don\'t need to justify, explain, defend, downplay, or emphasize the fact that it\'s a Your Mileage May Vary thing. We all know that it\'s YMMV, purely by its presence on the YMMV page. For reference, though, I don\'t even agree with the statement in Complete Monster, but it\'s an argument I\'ve heard plenty of fans of the game make, so it gets put up here.


* CompleteMonster: Some people believe that [[VillainProtagonist the player character]] is this, due to the [[OmnicidalManiac amount of slaughter]] a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster! ...In your defense, however, AlwaysChaoticEvil is a thing and the orcs are {{Absolute Xenophobe}}s. Again, YMMV.

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* CompleteMonster: Some people believe that [[VillainProtagonist the player character]] is this, due to the [[OmnicidalManiac amount of slaughter]] a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster! ...In your defense, however, AlwaysChaoticEvil is a thing and the orcs are {{Absolute Xenophobe}}s. Again, YMMV.YouMonster!
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Is this better?


* CompleteMonster: Some people believe that [[VillainProtagonist the player character]] is this, due to the [[OmnicidalManiac amount of slaughter]] a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster! ...On the other hand, AlwaysChaoticEvil and the orcs are {{Absolute Xenophobe}}s. Again, YMMV.

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* CompleteMonster: Some people believe that [[VillainProtagonist the player character]] is this, due to the [[OmnicidalManiac amount of slaughter]] a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster! ...On the other hand, In your defense, however, AlwaysChaoticEvil is a thing and the orcs are {{Absolute Xenophobe}}s. Again, YMMV.

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