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* GoodBadBugs: As mentioned in the pain page, the only way to obtain extra seeds is by digging them up in the wild. However once you recruit a Hunter Mech or a Killing Machine they will only use up one seed to plant 9 spaces in your fields. As of this writing, there's nothing stopping you from digging up the 9 seeds yourself after the machines have planted them, so a single seed can be multipled inifintely.
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** Skelketraz. You're forced to drop everything in the middle of landscaping the Scarlet Sands, your friends all stay behind to HoldTheline while you flee to safety and you don't learn until after this episode if they survived or if their sacrifice to help you escape was in vain since you got caught anyway. You're then stripped of all your tools, inventory, even clothes, and are forced to do mind numbing activities for several in-game days with only Malroth's company to avoid the tedium. This segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.

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** Skelketraz. You're forced to drop everything in the middle of landscaping the Scarlet Sands, your friends all stay behind to HoldTheline HoldTheLine while you flee to safety and you don't learn until after this episode if they survived or if their sacrifice to help you escape was in vain since you got caught anyway. You're then stripped of all your tools, inventory, even clothes, and are forced to do mind numbing activities for several in-game days with only Malroth's company to avoid the tedium. This segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.
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* HeterosexualLifePartners / PlatonicLifePartners: Many players have noticed how the builder and Malroth have some definite chemistry [[HoYay regardless of the builder's gender]]. The builder being a ChasteHero keeps this to subtext however.
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** The builder and Malroth's high five. It only happens when you level up or when you win a tough battle, so needless to say it's awesome in every instance.
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** Trying to make a room aesthetically pleasing but also with a flamboyant ambiance can be annoying, since the flamboyant room blocks are the Hargon citadel and spaceship ones, both of which have relatively low base fanciness.

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** Trying to make a room aesthetically pleasing but also with a flamboyant ambiance can be annoying, since the flamboyant room blocks are the Hargon citadel and spaceship ones, both of which have relatively low base fanciness.fanciness.
* WhatMeasureIsANonHuman: Since Chapter 1 you're introduced to the notion that monsters are intelligent and can be argued with in a civilized manner. Yet you will murder hundreds if not thousands of them to farm materials. A lot of them won't attack you, so self-defense is not even an applicable excuse.
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** Skelketraz, thanks to being a surprising bottleneck in the middle of landscaping the Scarlet Sands. The segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.
** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst off, the top of those spires is the only place to get green dye.

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** Skelketraz, thanks Skelketraz. You're forced to being a surprising bottleneck drop everything in the middle of landscaping the Scarlet Sands. The Sands, your friends all stay behind to HoldTheline while you flee to safety and you don't learn until after this episode if they survived or if their sacrifice to help you escape was in vain since you got caught anyway. You're then stripped of all your tools, inventory, even clothes, and are forced to do mind numbing activities for several in-game days with only Malroth's company to avoid the tedium. This segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.
** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst off, of all, the top of those spires is the only place to get green dye.

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* ScrappyLevel: Skelketraz, thanks to being a surprising bottleneck in the middle of landscaping the Scarlet Sands. The segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.

to:

* ScrappyLevel: ScrappyLevel:
**
Skelketraz, thanks to being a surprising bottleneck in the middle of landscaping the Scarlet Sands. The segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.uncomfortable.
** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst off, the top of those spires is the only place to get green dye.
Is there an issue? Send a MessageReason:
None


* ScrappyLevel: Skelketraz, thanks to being a surprising bottleneck in the middle of landscaping the Scarlet Sands. The segment does have a point in the story and helpfully foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.

to:

* ScrappyLevel: Skelketraz, thanks to being a surprising bottleneck in the middle of landscaping the Scarlet Sands. The segment does have a point in the story and helpfully foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.
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* CaptainObviousReveal: Even if you've never played Dragon Quest 2 before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the god of destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course there's a much bigger twist being hidden.]]
* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various [[AntiFrustrationFeature Anti Frustration Features]], the general consensus for the game among critics and players is that it does almost everything the first game does even better.

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* CaptainObviousReveal: Even if you've never played Dragon Quest 2 before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the god Master of destruction, Destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course course, there's a much bigger twist being hidden.]]
* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various [[AntiFrustrationFeature Anti Frustration Features]], not to mention a ''substantially'' more ambitious story which [[AdaptationExpansion does wonders to expand and build on what were previously some of the shallowest characters in the franchise]], the general consensus for the game among critics and players is that it does almost everything the first game does even better.



* ScrappyLevel: Skelketraz, thanks to being a surprising bottleneck in the middle of landscaping the Scarlet Sands.

to:

* ScrappyLevel: Skelketraz, thanks to being a surprising bottleneck in the middle of landscaping the Scarlet Sands. The segment does have a point in the story and helpfully foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.



** Trying to make a room astheticly pleasing but also with a flamboyant ambiance can be annoying, since the flamboyant stuff are the Hargon citadel and spaceship blocks.

to:

** Trying to make a room astheticly aesthetically pleasing but also with a flamboyant ambiance can be annoying, since the flamboyant stuff room blocks are the Hargon citadel and spaceship blocks.ones, both of which have relatively low base fanciness.
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* ScrappyLevel: Skelketraz, thanks to being a surprising bottleneck in the middle of landscaping the Scarlet Sands.

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** The gold brick and floor blocks can easily skyrocket the fanciness of a room. Same with the silver blocks, to a lesser extent.



* ScrappyMechanic: The one thing about the game that fans are complaining about is the unskippable text from whenever [[spoiler:Hargon]] speaks during the main story. Each segment appears on the screen for almost 30 seconds. And he likes to talk ''a lot''.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The one thing about the game that fans are complaining about is the unskippable text from whenever [[spoiler:Hargon]] speaks during the main story. Each segment appears on the screen for almost 30 seconds. And he likes to talk ''a lot''.lot''.
** Trying to make a room astheticly pleasing but also with a flamboyant ambiance can be annoying, since the flamboyant stuff are the Hargon citadel and spaceship blocks.
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* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the [=PS4=] version; with the fans blasting full time and the worst battery consumption since ''Videogame/TheLegendofZeldaBreathoftheWild'' due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the [=PS4=] version (up to 50% longer when booting up the game).

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* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the [=PS4=] version; with the fans blasting full time and the worst battery consumption since ''Videogame/TheLegendofZeldaBreathoftheWild'' ''Videogame/TheLegendofZeldaBreathOfTheWild'' due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the [=PS4=] version (up to 50% longer when booting up the game).
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* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the [=PS4=] version; with the fans blasting full time and the worst battery consumption since Zelda Breath of the Wild due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the [=PS4=] version (up to 50% longer when booting up the game).

to:

* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the [=PS4=] version; with the fans blasting full time and the worst battery consumption since Zelda Breath of the Wild ''Videogame/TheLegendofZeldaBreathoftheWild'' due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the [=PS4=] version (up to 50% longer when booting up the game).
Is there an issue? Send a MessageReason:
None


* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the PS4 version; with the fans blasting full time and the worst battery consumption since Zelda Breath of the Wild due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the PS4 version (up to 50% longer when booting up the game).

to:

* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the PS4 [=PS4=] version; with the fans blasting full time and the worst battery consumption since Zelda Breath of the Wild due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the PS4 [=PS4=] version (up to 50% longer when booting up the game).
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Added DiffLines:

* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the PS4 version; with the fans blasting full time and the worst battery consumption since Zelda Breath of the Wild due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the PS4 version (up to 50% longer when booting up the game).
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* SugarWiki/MostWonderfulSound: The sound that's heard (and seeing the subsequent reaction) when a monster attempts to destroy one of your buildings only to find out that they can't put a scratch in the material used!
-->"What?! It's as hard as bone!"
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** [[spoiler: [=NO4H=] asking you to destroy his remains after he dies.]]

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** [[spoiler: [=NO4H=] asking you to destroy his remains after he dies.]]]]
* ScrappyMechanic: The one thing about the game that fans are complaining about is the unskippable text from whenever [[spoiler:Hargon]] speaks during the main story. Each segment appears on the screen for almost 30 seconds. And he likes to talk ''a lot''.

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* GameBreaker: An update to the game allows you to ride friendly golems, and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake. Just be careful that you don't go swinging that fist around your own structures...

to:

* GameBreaker: GameBreaker:
**
An update to the game allows you to ride friendly golems, and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake. Just be careful that you don't go swinging that fist around your own structures...structures...
** Completing the scavenger hunts on the Explorer's Shores grants an infinite amount of several common materials when using them at a workbench. Such usage isn't limited to the Isle of Awakening and makes gathering those same materials on islands in the main story unnecessary despite the Builder being unable to bring acquired items to the story islands at first.
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** [[spoiler: [=NO4H=] asking you to destroy his remians after he dies.]]

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** [[spoiler: [=NO4H=] asking you to destroy his remians remains after he dies.]]
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** [[spoiler: When the builder accidentally betrays Malroth and the subsequent fallout.]]

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** [[spoiler: When the builder accidentally betrays Malroth and the subsequent fallout.]]
** [[spoiler: [=NO4H=] asking you to destroy his remians after he dies.
]]
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** The death of Pastor Al
** When the builder accidentally betrays Malroth and the subsequent fallout.

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** [[spoiler: The death of Pastor Al
Al right after he turns a new leaf.]]
** [[spoiler: When the builder accidentally betrays Malroth and the subsequent fallout.]]
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* ItsTheSameNowItSucks: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained almost exactly the same, and a common negative among reviews, is the combat: just mashing the attack button over and over until the enemy dies.

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* ItsTheSameNowItSucks: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained almost exactly the same, and a common negative among reviews, is the combat: just mashing the attack button over and over until the enemy dies.dies.
* PlayerPunch: A few:
** The death of Pastor Al
** When the builder accidentally betrays Malroth and the subsequent fallout.
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* ItsTheSameNowItSucks: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained exactly the same, and a common negative among reviews, is that combat is still the same: just mashing the attack button over and over until the enemy dies.

to:

* ItsTheSameNowItSucks: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained almost exactly the same, and a common negative among reviews, is that combat is still the same: combat: just mashing the attack button over and over until the enemy dies.
Is there an issue? Send a MessageReason:
None


* GameBreaker: An update to the game allows you to ride friendly golems, and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake. Just be careful that you don't go swinging that fist around your own structures...

to:

* GameBreaker: An update to the game allows you to ride friendly golems, and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake. Just be careful that you don't go swinging that fist around your own structures...structures...
* ItsTheSameNowItSucks: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained exactly the same, and a common negative among reviews, is that combat is still the same: just mashing the attack button over and over until the enemy dies.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various [[AntiFrustrationMeasure Anti Frustration Measures]], the general consensus for the game among critics and players is that it does almost everything the first game does even better.

to:

* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various [[AntiFrustrationMeasure [[AntiFrustrationFeature Anti Frustration Measures]], Features]], the general consensus for the game among critics and players is that it does almost everything the first game does even better.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various AntiFrustrationMeasures, the general consensus for the game among critics and players is that it does almost everything the first game does even better.

to:

* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various AntiFrustrationMeasures, [[AntiFrustrationMeasure Anti Frustration Measures]], the general consensus for the game among critics and players is that it does almost everything the first game does even better.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various AntiFrustrationMeasures, the general consensus for the game among critics and players is that it does almost everything the first game does even better.
Is there an issue? Send a MessageReason:
None


* GameBreaker: An update to the game allows you to ride friendly golems, and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering a piece of cake. Just be careful that you don't go swinging that fist around your own structures...

to:

* GameBreaker: An update to the game allows you to ride friendly golems, and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake. Just be careful that you don't go swinging that fist around your own structures...
Is there an issue? Send a MessageReason:
None


* CaptainObviousReveal: Even if you've never played Dragon Quest 2 before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the god of destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course there's a much bigger twist being hidden.]]

to:

* CaptainObviousReveal: Even if you've never played Dragon Quest 2 before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the god of destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course there's a much bigger twist being hidden.]]]]
* GameBreaker: An update to the game allows you to ride friendly golems, and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering a piece of cake. Just be careful that you don't go swinging that fist around your own structures...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CaptainObviousReveal: Even if you've never played Dragon Quest 2 before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the god of destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course there's a much bigger twist being hidden.]]

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