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* SugarWiki/AwesomeMusic: Long Nights from the fourth game, during the events and [[Spoiler: When David is rushing to turn the sleeper pods' power back on]], being equal parts intense and pleasing to listen to, keeping the player on edge as they read how their defenses worked in their favor.

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* SugarWiki/AwesomeMusic: Long Nights from the fourth game, during the events and [[Spoiler: [[spoiler: When David is rushing to turn the sleeper pods' power back on]], being equal parts intense and pleasing to listen to, keeping the player on edge as they read how their defenses worked in their favor.
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Added DiffLines:

* SugarWiki/AwesomeMusic: Long Nights from the fourth game, during the events and [[Spoiler: When David is rushing to turn the sleeper pods' power back on]], being equal parts intense and pleasing to listen to, keeping the player on edge as they read how their defenses worked in their favor.
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** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost always end up in a your own body in another world: the GoldenEnding implies that everyone remembers what happened without completely overriding their "other selves". Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can really access without technology. It seems like the continuity of this game and the other games Scriptwelder made have some connection via this dream world that hasn't been revealed yet.]]

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** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost always end up in a your own body in another world: the GoldenEnding implies that everyone remembers what happened without completely overriding their "other selves". Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can really access without technology. It seems like the continuity of this game and the other games Scriptwelder Creator/{{scriptwelder}} made have some connection via this dream world that hasn't been revealed yet.]]

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** ''4 Days to Survive'' has "Mostly Walking", which requires you to never use the car.
*** For further context on "Mostly Walking", the farthest locations from each other to travel, [[spoiler: The Sidereal Plexus Office and the Spaceship Outpost]] on foot, takes [[InUniverseGameClock 135 minutes]], or over two hours of in-game time. Meanwhile, with the car, can make it in 28 minutes, under half an hour. And when you usually have twelve hours, maximum, you really have to manage the game's clock super well.

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** ''4 Days to Survive'' has "Mostly Walking", which requires you to never use the car.
*** For further context on "Mostly Walking", the
car. The farthest locations from each other to travel, single journey, [[spoiler: The Sidereal Plexus Office and to the Spaceship Outpost]] on foot, Outpost]], takes [[InUniverseGameClock 135 minutes]], or over two hours of in-game time. Meanwhile, with minutes]] on foot. With the car, you can make it in 28 minutes, under half an hour.less than a quarter of that time. And when you usually have twelve hours, maximum, you really have to manage the game's clock super well.

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* CompleteMonster / CorruptCorporateExecutive: ''Sidereal Plexus''! The fourth game reveals that [[spoiler: because of their multiverse-hopping technology, the multi-reality company is performing absolutely horrible experiments with literal world-ending consequences without any kind of remorse. The reality of the fourth game is designated as "backwards" and "expendable", so Sidereal Plexus performs an experiment they ''know'' is likely to destroy the world, deeming it as an acceptable loss. When the experiment fails, they reassure everyone that it's not that big a deal, while internally they signal the evacuation of the world for their own important people. And as if that wasn't bad enough, there's a strong implication that they're working with the crystals from the third game, which are ''incredibly'' dangerous!]]



** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost end up in a your own body in another world. Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can really access without technology. It seems like the continuity of this game and the other games Scriptwelder made have some connection via this dream world that hasn't been revealed yet.]]

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** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost always end up in a your own body in another world.world: the GoldenEnding implies that everyone remembers what happened without completely overriding their "other selves". Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can really access without technology. It seems like the continuity of this game and the other games Scriptwelder made have some connection via this dream world that hasn't been revealed yet.]]
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Moving to the Funny page


* SugarWiki/FunnyMoments: In ''4 Days to Survive'', Cody can ask Cate why she's so mean to David, and it eventually leads to [[LikeAnOldMarriedCouple him revealing he thought the two were married the entire time]]. [[NotSoStoic This ends up flustering Cate and turns her into a sputtering mess for the rest of the conversation]].
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** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost end up in a your own body in another world. Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can really access without technology. It seems like the continuity of this game and the other games Scriptwelder made have some connection via this dream world that hasn't been revealed yet.]]
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None

Added DiffLines:

*** For further context on "Mostly Walking", the farthest locations from each other to travel, [[spoiler: The Sidereal Plexus Office and the Spaceship Outpost]] on foot, takes [[InUniverseGameClock 135 minutes]], or over two hours of in-game time. Meanwhile, with the car, can make it in 28 minutes, under half an hour. And when you usually have twelve hours, maximum, you really have to manage the game's clock super well.
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* SugarWiki/FunnyMoments: In ''4 Days to Survive'', Cody can ask Cate why she's so mean to Barry, and it eventually leads to [[LikeAnOldMarriedCouple him revealing he thought the two were married the entire time]]. [[NotSoStoic This ends up flustering Cate and turns her into a sputtering mess for the rest of the conversation]].

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* SugarWiki/FunnyMoments: In ''4 Days to Survive'', Cody can ask Cate why she's so mean to Barry, David, and it eventually leads to [[LikeAnOldMarriedCouple him revealing he thought the two were married the entire time]]. [[NotSoStoic This ends up flustering Cate and turns her into a sputtering mess for the rest of the conversation]].
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* InferredHolocaust: [[spoiler: You don't actually go back in time, but go to a different timeline at an earlier point. All those people that died, including Sarge and Razor, will still die and there's absolutely nothing you can do to save them. You meet different versions of him but they are nonetheless different people. In addition, it's implied you overrode the "soul" of your body when you go back in time, erasing the "you" that existed in that timeline. Cate briefly addresses this, but does not elaborate as the moon is about to implode. The only possible exception to all of this is Maggie, who may or may not have entered the dream realm on her own and escaped.]]

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* InferredHolocaust: [[spoiler: You In Don't Escape: 4 Days to Survive you don't actually go back in time, but go to a different timeline at an earlier point. All those people that died, including Sarge and Razor, will still die and there's absolutely nothing you can do to save them. You meet different versions of him but they are nonetheless different people. In addition, it's implied you overrode the "soul" of your body when you go back in time, erasing the "you" that existed in that timeline. Cate briefly addresses this, but does not elaborate as the moon is about to implode. The only possible exception to all of this is Maggie, who may or may not have entered the dream realm on her own and escaped.]]
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* InferredHolocaust: [[spoiler: You don't actually go back in time, but go to a different timeline at an earlier point. All those people that died, including Sarge and Razor, will still die and there's absolutely nothing you can do to save them. You meet different versions of him but they are nonetheless different people. In addition, it's implied you overrode the "soul" of your body when you go back in time, erasing the "you" that existed in that timeline. Cate briefly addresses this, but does not elaborate as the moon is about to implode. The only possible exception to all of this is Maggie, who may or may not have entered the dream realm on her own and escaped.]]
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False, there’s no implications that they’ve ended up in Different universes, Sidereal plexus exists, and the moon explosion was cancelled


* EsotericHappyEnding: The true ending of ''4 Days to Survive''. [[spoiler:Yes, everyone David cares about escapes into safe timelines, but there's a pretty clear implication that they're each in separate timelines and will never meet again. What's more, everyone else on Earth is still doomed, with no fancy Sidereal tech to save them from a fiery, tragic end.]]
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Added DiffLines:

* SugarWiki/FunnyMoments: In ''4 Days to Survive'', Cody can ask Cate why she's so mean to Barry, and it eventually leads to [[LikeAnOldMarriedCouple him revealing he thought the two were married the entire time]]. [[NotSoStoic This ends up flustering Cate and turns her into a sputtering mess for the rest of the conversation]].
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moving to a main trope


* FridgeLogic: One of the bullets you find in ''Don't Escape 2'' is embedded in a hole in the wall. The most likely explanation was that it was fired at the wall, meaning unless the protagonist already has some gunpowder on hand ''and'' knowledge on how to refill shotgun shells, it shouldn't be usable.
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None

Added DiffLines:

* EsotericHappyEnding: The true ending of ''4 Days to Survive''. [[spoiler:Yes, everyone David cares about escapes into safe timelines, but there's a pretty clear implication that they're each in separate timelines and will never meet again. What's more, everyone else on Earth is still doomed, with no fancy Sidereal tech to save them from a fiery, tragic end.]]

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* FridgeLogic: One of the bullets you find in ''Don't Escape 2'' is embedded in a hole in the wall. Most likely explanation was that it was fired at the wall, meaning unless the protagonist already has some gunpowder on hand ''and'' knowledge on how to refill shotgun shells, it shouldn't be usable.
** FridgeHorror: Sidereal Plexus apparently exists in the worlds of both Don't Escape 2 and Don't Escape 3. [[spoiler: Just how responsible are Sidereal Plexus for the events and problems of those games?]]
* ThatOneAchievement: ''Don't Escape 2'' has two.
** Lone Wolf. You can't get help from Bill, Jeremy, or Father Bernard. Setting up the defenses solo takes a lot longer than with help. If you were sloppy with your travel or forgot even one thing, game over.
*** Doubly so if you make the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of never getting his help before killing him (being necessary in order to survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.
** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap and forcing you to use the axe to stir the mortar, which takes more time; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time and making recruiting Jeremy all but redundant.

to:

* FridgeHorror: Sidereal Plexus apparently exists in the worlds of both Don't Escape 2 and Don't Escape 3. [[spoiler: Just how responsible are Sidereal Plexus for the events and problems of those games?]]
* FridgeLogic: One of the bullets you find in ''Don't Escape 2'' is embedded in a hole in the wall. Most The most likely explanation was that it was fired at the wall, meaning unless the protagonist already has some gunpowder on hand ''and'' knowledge on how to refill shotgun shells, it shouldn't be usable.
* ThatOneAchievement:
** FridgeHorror: Sidereal Plexus apparently exists in the worlds of both Don't Escape 2 and Don't Escape 3. [[spoiler: Just how responsible are Sidereal Plexus for the events and problems of those games?]]
* ThatOneAchievement:
''Don't Escape 2'' has two.
** *** Lone Wolf. You can't get help from Bill, Jeremy, or Father Bernard. Setting up the defenses solo takes a lot longer than with help. If you were sloppy with your travel or forgot even one thing, game over.
*** **** Doubly so if you make the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of never getting his help before killing him (being necessary in order to survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.
** *** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap and forcing you to use the axe to stir the mortar, which takes more time; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time and making recruiting Jeremy all but redundant.
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* EvenBetterSequel: Each game is pretty fantastic in their own right with SerialEscalation of each installment. But "4 Days in a Wasteland" is definitely the deepest of the bunch with a very robust consequence system and engaging story.

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* EvenBetterSequel: Each game is pretty fantastic in their own right with SerialEscalation of each installment. But "4 ''4 Days in a Wasteland" to Survive'' is definitely the deepest of the bunch with a very robust consequence system and engaging story.



** ''4 Days in a Wasteland'' has "Mostly Walking", which requires you to never use the car.

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** ''4 Days in a Wasteland'' to Survive'' has "Mostly Walking", which requires you to never use the car.
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* EvenBetterSequel: Each game is pretty fantastic in their own right with SerialEscalation of each installment. But "4 Days in a Wasteland" is definitely the deepest of the bunch with a very robust consequence system and engaging story.
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None

Added DiffLines:

** ''4 Days in a Wasteland'' has "Mostly Walking", which requires you to never use the car.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** FridgeHorror: Sidereal Plexus apparently exists in the worlds of both Don't Escape 2 and Don't Escape 3. [[spoiler: Just how responsible are Sidereal Plexus for the events and problems of those games?]]
Is there an issue? Send a MessageReason:
None


** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap and forcing you to use the axe to stir the mortar, which takes more time; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time and making recruiting Jeremy all but redundant.

to:

** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap and forcing you to use the axe to stir the mortar, which takes more time; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time and making recruiting Jeremy all but redundant.redundant.
----
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None


** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap and forcing you to use the axe to stir the mortar, which takes more time; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time.

to:

** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap and forcing you to use the axe to stir the mortar, which takes more time; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time.time and making recruiting Jeremy all but redundant.
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None


*** Doubly so if you makes the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of never getting his help before killing him (being necessary in order to survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.

to:

*** Doubly so if you makes make the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of never getting his help before killing him (being necessary in order to survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.
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None


*** Doubly so if you makes the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of whether you actually put him to work before killing him (being necessary in order to survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.

to:

*** Doubly so if you makes the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of whether you actually put him to work never getting his help before killing him (being necessary in order to survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.
Is there an issue? Send a MessageReason:
None


*** Doubly so if you makes the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of whether you actually put him to work before killing him (being necessary to kill anyway in order to survive), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.

to:

*** Doubly so if you makes the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of whether you actually put him to work before killing him (being necessary to kill anyway in order to survive), survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.
Is there an issue? Send a MessageReason:
None


*** Doubly so if you makes the mistake of giving Bill the painkillers. Because of the way the game is set up, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of whether you actually put him to work before killing him (being necessary to kill anyway in order to survive), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.

to:

*** Doubly so if you makes the mistake of giving Bill the painkillers. Because of the way the game is set up, mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of whether you actually put him to work before killing him (being necessary to kill anyway in order to survive), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Doubly so if you makes the mistake of giving Bill the painkillers. Because of the way the game is set up, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of whether you actually put him to work before killing him (being necessary to kill anyway in order to survive), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.
Is there an issue? Send a MessageReason:
the axe can also be used to stir the mortar.


** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap or make mortar to brick up the window; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time.

to:

** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap or make mortar and forcing you to brick up use the window; axe to stir the mortar, which takes more time; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeLogic: One of the bullets you find in ''Don't Escape 2'' is embedded in a hole in the wall. Most likely explanation was that it was fired at the wall, meaning unless the protagonist already has some gunpowder on hand ''and'' knowledge on how to refill shotgun shells, it shouldn't be usable.
* ThatOneAchievement: ''Don't Escape 2'' has two.
** Lone Wolf. You can't get help from Bill, Jeremy, or Father Bernard. Setting up the defenses solo takes a lot longer than with help. If you were sloppy with your travel or forgot even one thing, game over.
** The Shadow. You can't use the gun, even in the ending cutscene as you're fighting the zombies. Since the only other way to get Jeremy's glasses and recruit him is to literally break the shovel over a zombie's head, you're left with a SadisticChoice: Forgo recruiting Jeremy completely, slowing down any tasks where he would otherwise help; kill the zombie with the shovel ASAP, leaving you unable to dig a pit trap or make mortar to brick up the window; or zig-zag all over the place to dig your trap and make the mortar before killing the zombie, wasting a lot of time.

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