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* AlternateCharacterInterpretation: Is the crystalline lifeform in the third game genuinely malicious or just considers humans a threat to itself because they began mining it? Mind that we are talking about an alien entity, which runs on BlueAndOrangeMorality.

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* AlternateCharacterInterpretation: Is In the third game, [[spoiler:is the crystalline lifeform in the third game genuinely malicious or just considers humans a threat to itself because they began mining it? Mind that we are talking about an alien entity, which runs on BlueAndOrangeMorality.]]



** Long-term the good ending of the first game is actually far worse than the bad ending. While you may have avoided bloodshed, the protagonist is still a werewolf and with coming of the next full moon, he'll have to restrainh himself again. Ecentually he's going to run out of options and end up killing people anyway. Compared to this, the bad ending is actually better. The werewolf might've killed many people but the monster hunters took him down for good.

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** Long-term the good ending of the first game is actually far worse than the bad ending. While you may have avoided bloodshed, the protagonist is still a werewolf and with coming of the next full moon, he'll have to restrainh restrain himself again. Ecentually he's going to run out of options and end up killing people anyway. Compared to this, the bad ending is actually better. The werewolf might've killed many people but the monster hunters took him down for good.
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Not hindsight; the Kill Bill movies came out in 2003 and 2004, Don’t Escape 2 came out in 2015


** For some particular achivements in ''Don't Escape 2'' you have to [[Film/KillBill kill your companion named Bill]].
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** Long-term the good ending of the first game is actually far worse than the bad ending. While you may have avoided bloodshed, the protagonist is still a werewolf and with coming of the next full moon, he'll have to restrainh himself again. Ecentually he's going to run out of options and end up killing people anyway. Compared to this, the bad ending is actually better. The werewolf might've killed many people but the monster hunters took him down for good.
*** The endings in between are even worse. Not only has the werewolf managed to escape, he also bit one villager, who will join the werewolf ranks with coming of the next full moon.
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* AlternateCharacterInterpretation: Is the crystalline lifeform in the third game genuinely malicious or just considers humans a threat to itself because they began mining it?

to:

* AlternateCharacterInterpretation: Is the crystalline lifeform in the third game genuinely malicious or just considers humans a threat to itself because they began mining it?it? Mind that we are talking about an alien entity, which runs on BlueAndOrangeMorality.
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None

Added DiffLines:

* AlternateCharacterInterpretation: Is the crystalline lifeform in the third game genuinely malicious or just considers humans a threat to itself because they began mining it?
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None

Added DiffLines:

** For some particular achivements in ''Don't Escape 2'' you have to [[Film/KillBill kill your companion named Bill]].
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* HilariousInHindsight: The reveal of ''Don't Escape 3'' where [[spoiler:the player character goes on a murdering spree around the spaceship without being detected under the influence of the crystal while wearing a space suit plays out quite similarly to [[VideoGame/AmongUs a certain game that took the world by storm]].]]

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* HilariousInHindsight: The reveal of ''Don't Escape 3'' 3'', where [[spoiler:the player character under the influence of the crystal goes on a murdering spree around the spaceship without being detected under the influence of the crystal while due to wearing a space suit suit, plays out quite similarly to [[VideoGame/AmongUs a certain game that took the world by storm]].]]
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* HilariousInHindsight: The reveal of ''Don't Escape 3'' where [[spoiler:the player character goes to a murdering spree around the spaceship without being detected under the influence of the crystal while wearing a space suit plays out quite similarly to [[VideoGame/AmongUs a certain game that took the world by storm]].]]

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* HilariousInHindsight: The reveal of ''Don't Escape 3'' where [[spoiler:the player character goes to on a murdering spree around the spaceship without being detected under the influence of the crystal while wearing a space suit plays out quite similarly to [[VideoGame/AmongUs a certain game that took the world by storm]].]]
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*** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost always end up in a your own body in another world: the GoldenEnding implies that everyone remembers what happened without completely overriding their "other selves". Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can really access without technology. It seems like the continuity of this game and the other games Creator/{{scriptwelder}} made have some connection via this dream world that hasn't been revealed yet.]]

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*** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost always end up in a your own body in another world: the GoldenEnding implies that everyone remembers what happened without completely overriding their "other selves". Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can can't really access it without technology. It seems like the continuity of this game and the other games Creator/{{scriptwelder}} made have some connection via this dream world that hasn't been revealed yet.]]
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* SugarWiki/AwesomeMoments: In the fourth game, if Barry is alive during the bandits scenario while unarmed and they get into the house, Barry will take out an ''armed bandit'' using nothing but his own fists; mind you, the bandit possesses a gun and Barry still gets killed.
* SugarWiki/AwesomeMusic: Long Nights from the fourth game, during the events and [[spoiler:when David is rushing to turn the sleeper pods' power back on]], being equal parts intense and pleasing to listen to, keeping the player on edge as they read how their defenses worked in their favor.

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* SugarWiki/AwesomeMoments: In the fourth game, if Barry is alive during the bandits scenario while unarmed and they get into the house, Barry will take out an ''armed bandit'' using nothing but his own fists; mind you, the bandit possesses a gun and [[spoiler:and Barry still gets killed.
killed.]]
* SugarWiki/AwesomeMusic: [[https://youtu.be/bQ69vL_s2SQ Long Nights Nights]] from the fourth game, during the events and [[spoiler:when David is rushing to turn the sleeper pods' power back on]], being equal parts intense and pleasing to listen to, keeping the player on edge as they read how their defenses worked in their favor.



* HilariousInHindsight: The premise of ''Don't Escape 3'' where [[spoiler:the player character goes to a murdering spree around the spaceship without being detected under the influence of the crystal plays out quite similarly to [[VideoGame/AmongUs a certain game that took the world by storm]].]]

to:

* HilariousInHindsight: The premise reveal of ''Don't Escape 3'' where [[spoiler:the player character goes to a murdering spree around the spaceship without being detected under the influence of the crystal while wearing a space suit plays out quite similarly to [[VideoGame/AmongUs a certain game that took the world by storm]].]]



** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost always end up in a your own body in another world: the GoldenEnding implies that everyone remembers what happened without completely overriding their "other selves". Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can really access without technology. It seems like the continuity of this game and the other games Creator/{{scriptwelder}} made have some connection via this dream world that hasn't been revealed yet.]]

to:

** *** [[spoiler:On the other hand, Cate specifically says that you "merge" with your other self and when you transfer your mind, you almost always end up in a your own body in another world: the GoldenEnding implies that everyone remembers what happened without completely overriding their "other selves". Furthermore, in the dream dimension, your mind is connected to all the different versions of you, but you can really access without technology. It seems like the continuity of this game and the other games Creator/{{scriptwelder}} made have some connection via this dream world that hasn't been revealed yet.]]



*** Doubly so if you make the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of never getting his help before killing him (being necessary in order to survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.

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*** **** Doubly so if you make the mistake of giving Bill the painkillers. Because of the game mechanics, Bill counts as becoming a friend the moment you do this ([[GameplayAndStorySegregation despite the implication in the plot that you've known each other for awhile]]) and ''regardless'' of never getting his help before killing him (being necessary in order to survive and could be seen as disposing of Bill without use), the achievement will not unlock, forcing you to go through that whole tedious path again. Bonus points for still showing the same ending that Lone Wolf normally nets for extra confusion.
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* HilariousInHindsight: The premise of ''Don't Escape 3'' where [[spoiler:the player character goes to a murdering spree around the spaceship without being detected under the influence of the crystal plays out quite similarly to [[VideoGame/AmongUs a certain game that took the world by storm]].]]
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This is not a YMMV trope, and is already covered on the main page besides


* VideoGameCrueltyPotential: On the Bandit scenario of ''Don't Escape 4'', you can choose not to talk to Sarge and just snipe him from the window and then poison the Bandits' food. This results in the same number of Bandits being deducted from the attackers just as if you had talked Sarge out of attacking you and not poisoned the food. Aside from a few harsh words from the game, you aren't really punished for it either. In fact, you're rewarded for it, since you can now loot Sarge's gas can as a spare fuel tank.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMoments: In the fourth game, if Barry is alive during the bandits scenario while unarmed and they get into the house, Barry will take out an ''armed bandit'' using nothing but his own fists, mind you the bandit possesses a gun and still gets killed.
* SugarWiki/AwesomeMusic: Long Nights from the fourth game, during the events and [[spoiler: When David is rushing to turn the sleeper pods' power back on]], being equal parts intense and pleasing to listen to, keeping the player on edge as they read how their defenses worked in their favor.

to:

* SugarWiki/AwesomeMoments: In the fourth game, if Barry is alive during the bandits scenario while unarmed and they get into the house, Barry will take out an ''armed bandit'' using nothing but his own fists, fists; mind you you, the bandit possesses a gun and Barry still gets killed.
* SugarWiki/AwesomeMusic: Long Nights from the fourth game, during the events and [[spoiler: When [[spoiler:when David is rushing to turn the sleeper pods' power back on]], being equal parts intense and pleasing to listen to, keeping the player on edge as they read how their defenses worked in their favor.



* FridgeHorror: Sidereal Plexus apparently exists in the world of Don't Escape 2. [[spoiler: Just how responsible are Sidereal Plexus for the events and problems of that game?]]

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* FridgeHorror: Sidereal Plexus apparently exists in the world of Don't ''Don't Escape 2. [[spoiler: Just 2''. [[spoiler:Just how responsible are Sidereal Plexus for the events and problems of that game?]]



** [[spoiler: In Don't Escape: 4 Days to Survive you don't actually go back in time, but go to a different timeline at an earlier point. All those people that died, including Sarge and Razor, will still die and there's absolutely nothing you can do to save them. You meet different versions of him but they are nonetheless different people. In addition, it's implied you overrode the "soul" of your body when you go back in time, erasing the "you" that existed in that timeline. Cate briefly addresses this, but does not elaborate as the moon is about to implode. The only possible exception to all of this is Maggie, who may or may not have entered the dream realm on her own and escaped.]]

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** [[spoiler: In Don't [[spoiler:In ''Don't Escape: 4 Days to Survive Survive'', you don't actually go back in time, but go to a different timeline at an earlier point. All those people that died, including Sarge and Razor, will still die and there's absolutely nothing you can do to save them. You meet different versions of him him, but they are nonetheless different people. In addition, it's implied you overrode the "soul" of your body when you go back in time, erasing the "you" that existed in that timeline. Cate briefly addresses this, but does not elaborate as the moon is about to implode. The only possible exception to all of this is Maggie, who may or may not have entered the dream realm on her own and escaped.]]



** ''4 Days to Survive'' has "Mostly Walking", which requires you to never use the truck. Days 1 and 2 aren't too bad, especially if you manage your inventory carefully to minimize your trips. Day 3 is made worse by the addition of the office building and the cabin which are severe distances apart, and in the bandit encounter you also have to waste two hours upgrading the rifle. Day 4 adds the trip between the [[spoiler:rocket facility]] and the office building, which takes [[InUniverseGameClock 135 minutes]] on foot. When you have only twelve hours each day, you really have to manage the game's clock super well.
* VideoGameCrueltyPotential: On the Bandit scenario of Don't Escape 4, you can choose not to talk to Sarge and just snipe him from the window and then poison the Bandit's food. This results in the same number of Bandits being deducted from the attackers just as if you had talked Sarge out of attacking you and not poisoned the food. Aside from a few harsh words from the game, you aren't really punished for it either. In fact you're rewarded for it since you can now loot Sarge's gas can as a spare fuel tank.

to:

** ''4 Days to Survive'' has "Mostly Walking", which requires you to never use the truck. Days 1 and 2 aren't too bad, especially if you manage your inventory carefully to minimize your trips. Day 3 is made worse by the addition of the office building and the cabin which are severe distances apart, and in the bandit encounter encounter, you also have to waste two hours upgrading the rifle. Day 4 adds the trip between the [[spoiler:rocket facility]] and the office building, which takes [[InUniverseGameClock 135 minutes]] on foot. When you have only twelve hours each day, you really have to manage the game's clock super well.
* VideoGameCrueltyPotential: On the Bandit scenario of Don't ''Don't Escape 4, 4'', you can choose not to talk to Sarge and just snipe him from the window and then poison the Bandit's Bandits' food. This results in the same number of Bandits being deducted from the attackers just as if you had talked Sarge out of attacking you and not poisoned the food. Aside from a few harsh words from the game, you aren't really punished for it either. In fact fact, you're rewarded for it it, since you can now loot Sarge's gas can as a spare fuel tank. tank.
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Sidereal pretty blatantly exists in DE 3 and is even mentioned in one of the endings as being linked to the alien crystals, so it's a bit hard to call it fridge horror when there's a neon sticky note on said fridge


* EvenBetterSequel: Each game is pretty fantastic in their own right with SerialEscalation of each installment. But ''4 Days to Survive'' is definitely the deepest of the bunch with a very robust consequence system and engaging story.
* FridgeHorror: Sidereal Plexus apparently exists in the worlds of both Don't Escape 2 and Don't Escape 3. [[spoiler: Just how responsible are Sidereal Plexus for the events and problems of those games?]]

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* EvenBetterSequel: Each game is pretty fantastic in their own right with SerialEscalation of each installment. But ''4 Days to Survive'' is definitely the deepest of the bunch with a very robust consequence system system, multiple events for each night, and engaging story.
* FridgeHorror: Sidereal Plexus apparently exists in the worlds world of both Don't Escape 2 and Don't Escape 3. 2. [[spoiler: Just how responsible are Sidereal Plexus for the events and problems of those games?]]that game?]]
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None

Added DiffLines:

* VideoGameCrueltyPotential: On the Bandit scenario of Don't Escape 4, you can choose not to talk to Sarge and just snipe him from the window and then poison the Bandit's food. This results in the same number of Bandits being deducted from the attackers just as if you had talked Sarge out of attacking you and not poisoned the food. Aside from a few harsh words from the game, you aren't really punished for it either. In fact you're rewarded for it since you can now loot Sarge's gas can as a spare fuel tank.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMoments: In the fourth game, if Barry is alive during the bandits scenario while unarmed and they get into the house, Barry will take out an ''armed bandit'' using nothing but his own fists, mind you the bandit possesses a gun and still gets killed.

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* InferredHolocaust: [[spoiler: In Don't Escape: 4 Days to Survive you don't actually go back in time, but go to a different timeline at an earlier point. All those people that died, including Sarge and Razor, will still die and there's absolutely nothing you can do to save them. You meet different versions of him but they are nonetheless different people. In addition, it's implied you overrode the "soul" of your body when you go back in time, erasing the "you" that existed in that timeline. Cate briefly addresses this, but does not elaborate as the moon is about to implode. The only possible exception to all of this is Maggie, who may or may not have entered the dream realm on her own and escaped.]]

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* InferredHolocaust: InferredHolocaust:
**
[[spoiler: In Don't Escape: 4 Days to Survive you don't actually go back in time, but go to a different timeline at an earlier point. All those people that died, including Sarge and Razor, will still die and there's absolutely nothing you can do to save them. You meet different versions of him but they are nonetheless different people. In addition, it's implied you overrode the "soul" of your body when you go back in time, erasing the "you" that existed in that timeline. Cate briefly addresses this, but does not elaborate as the moon is about to implode. The only possible exception to all of this is Maggie, who may or may not have entered the dream realm on her own and escaped.]]



** ''4 Days to Survive'' has "Mostly Walking", which requires you to never use the car. The farthest single journey, [[spoiler: The Sidereal Plexus Office to the Spaceship Outpost]], takes [[InUniverseGameClock 135 minutes]] on foot. With the car, you can make it in less than a quarter of that time. And when you usually have twelve hours, maximum, you really have to manage the game's clock super well.

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** ''4 Days to Survive'' has "Mostly Walking", which requires you to never use the car. The farthest single journey, [[spoiler: The Sidereal Plexus Office truck. Days 1 and 2 aren't too bad, especially if you manage your inventory carefully to minimize your trips. Day 3 is made worse by the Spaceship Outpost]], addition of the office building and the cabin which are severe distances apart, and in the bandit encounter you also have to waste two hours upgrading the rifle. Day 4 adds the trip between the [[spoiler:rocket facility]] and the office building, which takes [[InUniverseGameClock 135 minutes]] on foot. With the car, When you can make it in less than a quarter of that time. And when you usually have only twelve hours, maximum, hours each day, you really have to manage the game's clock super well.
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Unapproved Complete Monster Entry/Slashed Trope.


* CompleteMonster / CorruptCorporateExecutive: ''Sidereal Plexus''! The fourth game reveals that [[spoiler: because of their multiverse-hopping technology, the multi-reality company is performing absolutely horrible experiments with literal world-ending consequences without any kind of remorse. The reality of the fourth game is designated as "backwards" and "expendable", so Sidereal Plexus performs an experiment they ''know'' is likely to destroy the world, deeming it as an acceptable loss. When the experiment fails, they reassure everyone that it's not that big a deal, while internally they signal the evacuation of the world for their own important people. And as if that wasn't bad enough, there's a strong implication that they're working with the crystals from the third game, which are ''incredibly'' dangerous!]]

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