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* FountainOfMemes: Dante and Vergil. Plenty of their iconic lines and conversations have been memed to hell and back by the ''DMC'' fans, and those are mostly sourced from ''[=DMC3=]'' and ''[=DMC5=]''. For example, Dante is remembered for "This party's getting crazy! Let's rock!", while Vergil is remembered for "Now I'm a little motivated!" among other memetic quotes.


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* FountainOfMemes: Dante and Vergil. Their most iconic lines and conversations have been memed to hell and back by the ''DMC'' fans, and those are mostly sourced from ''[=DMC3=]'' and ''[=DMC5=]''. For example, Dante is remembered for "This party's getting crazy! Let's rock!", while Vergil is remembered for "Now I'm a little motivated!" among other memetic quotes.
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* FanworkOnlyFans: There are those who admit engaging with the ''Devil May Cry'' series because they like its fan-made content (such as [[MemeticMutation memes]], gameplay demonstration videos, cosplays, fanfics, fanart and [[CoverVersion song covers]]), but without even having played any of the games just yet. There are factors that contributed to this, such as the first three games [[NoPortForYou being exclusive]] to the UsefulNotes/PlayStation2 during the franchise's early days, or the NewbieBoom effect brought by online exposure to ''DMC''-related content ever since ''VideoGame/DevilMayCry5'' was released.

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* FanworkOnlyFans: There are those who admit engaging with the ''Devil May Cry'' series because they like its fan-made content (such as [[MemeticMutation memes]], gameplay showcases, [[GameMod mod]] demonstration videos, cosplays, fanfics, fanart and [[CoverVersion song covers]]), but without even having played any of the games just yet. There are factors that contributed to this, such as the first three games [[NoPortForYou being exclusive]] to the UsefulNotes/PlayStation2 during the franchise's early days, or the NewbieBoom effect brought by online exposure to ''DMC''-related content ever since ''VideoGame/DevilMayCry5'' was released.released, or due to ''DMC'' fans being spread out to [[FriendlyFandoms other related fandoms]].
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* FanworkOnlyFans: There are those who admit engaging with the ''Devil May Cry'' series because they like its fan-made content (such as [[MemeticMutation memes]], gameplay demonstration videos, cosplays, fanfics, fanart and [[CoverVersion song covers]]), but without even having played any of the games just yet. There are factors that contributed to this, such as the first three games [[NoPortForYou being exclusive]] to the UsefulNotes/PlayStation2 during the franchise's early days, or the NewbieBoom effect brought by online exposure to ''DMC''-related content ever since ''VideoGame/DevilMayCry5'' was released.
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* MagicFranchiseWord: "Motivation" is engraved enough in the ''Devil May Cry'' community as a [[MemeticMutation meme]] for more than a decade, so mentioning it will evoke a reaction from a fan, especially the Vergil fans.

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* MagicFranchiseWord: Due to Vergil saying it a lot in his BossBanter, the word "Motivation" is engraved enough in the ''Devil May Cry'' community as a [[MemeticMutation meme]] for more than a decade, so mentioning it will evoke a reaction from a fan, any ''DMC'' fan especially if the Vergil fans.topic is about Vergil, or simply related to {{katanas|AreJustBetter}} and [[IaijutsuPractitioner iaido]].
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* MagicFranchiseWord: "Motivation" is engraved enough in the ''Devil May Cry'' community as a [[MemeticMutation meme]] for more than a decade, so mentioning it will evoke a reaction from a fan, especially the Vergil fans.
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** Although ''Devil May Cry'', ''Franchise/StreetFighter'' and ''VideoGame/{{Darkstalkers}}'' are all Capcom [=IPs=] in the first place, it mostly took the arrival of ''VideoGame/MarvelVsCapcom3'' for the fanbases to notice a significant merge of interests, causing some fans to try out or familiarize themselves with the other two [=IPs=]. ''[=MvC3=]'' is also attributed as the reason why more ''DMC'' fans explored FightingGames even up to several years later, which includes titles like ''VideoGame/DNFDuel'', as evidenced by the ''DMC''-related {{Fan Nickname}}s and [[GameMod mods]] in the latter.

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** Although ''Devil May Cry'', ''Franchise/StreetFighter'' and ''VideoGame/{{Darkstalkers}}'' are all Capcom [=IPs=] in the first place, it mostly took the arrival of ''VideoGame/MarvelVsCapcom3'' for the fanbases to notice a significant merge of interests, causing some fans to try out or familiarize themselves with the other two [=IPs=]. ''[=MvC3=]'' is also attributed as the reason why more ''DMC'' fans explored FightingGames {{Fighting Game}}s even up to several years later, which includes titles like ''VideoGame/DNFDuel'', as evidenced by the ''DMC''-related {{Fan Nickname}}s and [[GameMod mods]] in the latter.
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** Although ''Devil May Cry'', ''Franchise/StreetFighter'' and ''VideoGame/{{Darkstalkers}}'' are all Capcom [=IPs=] in the first place, it mostly took the arrival of ''VideoGame/MarvelVsCapcom3'' for the fanbases to notice a significant merge of interests, causing some fans to try out or familiarize themselves with the other two [=IPs=].

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** Although ''Devil May Cry'', ''Franchise/StreetFighter'' and ''VideoGame/{{Darkstalkers}}'' are all Capcom [=IPs=] in the first place, it mostly took the arrival of ''VideoGame/MarvelVsCapcom3'' for the fanbases to notice a significant merge of interests, causing some fans to try out or familiarize themselves with the other two [=IPs=]. ''[=MvC3=]'' is also attributed as the reason why more ''DMC'' fans explored FightingGames even up to several years later, which includes titles like ''VideoGame/DNFDuel'', as evidenced by the ''DMC''-related {{Fan Nickname}}s and [[GameMod mods]] in the latter.

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** [[OnlyOneName Most characters aren't given surnames]], though fans like to use patronymics such as "Sparda" or "Spardason" for Dante and Vergil. The idea of using patronymics mostly comes from the other characters' habit of calling Dante as "Son of Sparda". A dialogue line from Mundus to Dante in the [[VideoGame/DevilMayCry1 first game]] is attributed to support the former patronymic choice.
--->'''Mundus:''' Again, I must face a Sparda... Strange fate. Isn't it?

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** [[OnlyOneName Most characters aren't given surnames]], though fans like to use patronymics have commonly-used ones:
*** Patronymics
such as "Sparda" or "Spardason" for Dante and Vergil. The idea of using patronymics mostly comes from the other characters' habit of calling Dante as "Son of Sparda". A dialogue line from Mundus to Dante in the [[VideoGame/DevilMayCry1 first game]] is attributed to support the former patronymic choice.
--->'''Mundus:''' ---->'''Mundus:''' Again, I must face a Sparda... Strange fate. Isn't it?it?
*** Only Dante has used the "Tony Redgrave" alias in the past, yet it became common for fans to use "Redgrave" as the surname of Vergil and Nero as well.
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** [[OnlyOneName Most characters aren't given surnames]], though fans like to use patronymics such as "Sparda" or "Spardason" for Dante and Vergil. A dialogue line from Mundus to Dante in the [[VideoGame/DevilMayCry1 first game]] is attributed to support the former choice.

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** [[OnlyOneName Most characters aren't given surnames]], though fans like to use patronymics such as "Sparda" or "Spardason" for Dante and Vergil. The idea of using patronymics mostly comes from the other characters' habit of calling Dante as "Son of Sparda". A dialogue line from Mundus to Dante in the [[VideoGame/DevilMayCry1 first game]] is attributed to support the former patronymic choice.
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* SelfImposedChallenge: Some players choose to use only the character's default equipment, such as not bothering with new Devil Arms with Dante, or having Yamato-only runs with Vergil. It also goes along with the challenge of clearing harder modes without using the upgrades carried over via NewGamePlus. The specifics of the latter can vary between the games. For example in ''3:SE'', clearing the game on Normal Mode allows you to start a fresh Vergil playthrough on Hard mode, while in ''4'', you can reset and refund the skills unlocked with Proud Souls. Another related challenge involves players [[MinimalistRun ignoring collectibles]] such as Blue Orbs, Blue Orb Fragments and Purple Orbs in order to play the harder modes without any Vitality Gauge and Devil Trigger Gauge upgrades.

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* SelfImposedChallenge: Some players choose to use only the character's default equipment, such as not bothering with new Devil Arms with Dante, or having Yamato-only runs with Vergil. It also goes along with the challenge of clearing harder modes without using the upgrades carried over via NewGamePlus. The specifics of the latter can vary between the games. For example in ''3:SE'', clearing the game on Normal Mode mode allows you to start a fresh Vergil playthrough on Hard mode, while in ''4'', you can reset and refund the skills unlocked with Proud Souls. Another related challenge involves players [[MinimalistRun ignoring collectibles]] such as Blue Orbs, Blue Orb Fragments and Purple Orbs in order to play the harder modes without any Vitality Gauge and Devil Trigger Gauge upgrades.
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* StarTrekMovieCurse: ''2'' is widely considered to be a step down from ''1''. ''4'', while quite well-liked, is also considered a little step down compared to the beloved ''3''. ''[=DmC=]'' is more controversial and divisive than ''4'', although that game is set on an AlternateContinuity and still had its fans. Years later, ''5'' was highly-praised, and well-acclaimed critically and financially. Somehow, the odd-numbered games of the classic continuity are generally praised, while the even-numbered games are known for their issues and TroubledProduction.

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* StarTrekMovieCurse: ''2'' is widely considered to be a step down from ''1''. ''4'', while quite well-liked, is also considered a little step down compared to the beloved ''3''. ''[=DmC=]'' is more controversial and divisive than ''4'', although that game is set on an AlternateContinuity and still had its fans. Years later, ''5'' was is highly-praised, and well-acclaimed critically and financially. Somehow, the odd-numbered games of the The classic continuity are games alternate between being generally praised, while the even-numbered games are known or being criticized for their issues and TroubledProduction.
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* PlayerTic: Playing Dante in ''4'' and ''5'' and just amusing yourself by [[https://youtu.be/hum-6NviGp4?t=12 going into all of his styles one after the other quickly]] to listen to Dante rapidly saying the beginnings of his declarations of the style's names is a [[Memes/DevilMayCry meme]].
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Moving info from the example listed on Money Spider.

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** According to the in-game lore, the Red Orbs that are used as currency are actually crystallized demon blood. That's reasonable enough when you get them from slain demons, but chairs, statues and other inanimate objects drop them too, as a way for the games to implement the RewardingVandalism trope. There's no concrete lore that explains why Red Orbs should drop from ordinary objects, so some fans who are into myths and folklore came up with one - Obviously, the "objects" are [[AnimateInanimateObject Tsukumogami]] hoping to avoid Dante's wrath by pretending to still be inanimate. It's the only way to explain them dropping crystallized demon blood.
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Crosswicking

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* HesJustHiding:
** For over a decade, Vergil's last {{canon}}ical appearance in the first ''VideoGame/DevilMayCry1'' saw him outright exploding. Yet, the fandom refused to believe that he was dead even when his signature weapon Yamato was inherited by Nero and the Angelos were created by his body/armor being experimented on in ''VideoGame/DevilMayCry4''. And then suddenly, this reaction got resolved when ''VideoGame/DevilMayCry5'' showed Vergil alive and retaking Yamato to heal himself. However, [[UnexplainedRecovery there is no real explanation for how he was still alive]] to begin with.
** Sparda. The {{Narrator}} from the [[VideoGame/DevilMayCry1 first game]] stated that he died, Arkham in the [[VideoGame/DevilMayCry3DantesAwakening third game]]'s manga stated that he died, but for some reason, the fans insist that he only "disappeared" (and is likely to return one day), basing it on a misinterpreted line in ''VideoGame/DevilMayCry2'' or Modeus's musing in the [[Anime/DevilMayCryTheAnimatedSeries animated series]]. No one ever bothers to answer the question of just ''what'' Sparda might be doing if he did simply just vanish.
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Crosswicking

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** Upon the reveal that ''VideoGame/LegoStarWars: The Skywalker Saga'' was going to be utilizing combat more akin to a HackAndSlash, fans of games like ''Devil May Cry'', ''VideoGame/{{Bayonetta}}'', ''VideoGame/MetalGearRisingRevengeance'', ''VideoGame/AstralChain'', ''VideoGame/NinjaGaiden'', and ''VideoGame/NoMoreHeroes'' flocked to the game quickly as a result, due to the combo-based fighting system that was a change from previous ''LEGO'' games.
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Crosswicking


** There seems to be some crossover between ''VideoGame/DoomEternal'' and ''Devil May Cry 5'' fans. [[https://www.reddit.com/r/DevilMayCry/comments/fltf7l/dante_throws_a_bash_to_celebrate_a_fellow_demon/ There]] [[https://www.reddit.com/r/DevilMayCry/comments/g4a6c8/demonslaying_quarantine_buddies/ is quite a]] [[https://twitter.com/amostheartmanns/status/1224323123627151361 bit of fanart]] portraying Dante and Doomslayer as friends.

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** There With fans of ''Franchise/{{Doom}}'', as the protagonists of both series slay troops of demons as their everyday jobs, and both series have Rock 'n Roll and Heavy Metal soundtracks. In the late [=2010s=], there seems to be some crossover between ''VideoGame/DoomEternal'' and ''Devil May Cry 5'' fans. [[https://www.reddit.com/r/DevilMayCry/comments/fltf7l/dante_throws_a_bash_to_celebrate_a_fellow_demon/ There]] [[https://www.reddit.com/r/DevilMayCry/comments/g4a6c8/demonslaying_quarantine_buddies/ is quite a]] [[https://twitter.com/amostheartmanns/status/1224323123627151361 bit of fanart]] portraying Dante and Doomslayer as friends.
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** Although ''Devil May Cry'', ''Franchise/StreetFighter'' and ''VideoGame/{{Darkstalkers}}'' are all Capcom [=IPs=] in the first place, it mostly took the arrival of ''VideoGame/MarvelVsCapcom3'' for the fanbases to notice a significant merge of interests, causing some fans to try out or familiarize themselves with the other two [=IPs=].
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* SelfImposedChallenge: Some players choose to use only the character's default equipment, such as not bothering with new Devil Arms with Dante, or having Yamato-only runs with Vergil. It also goes along with the challenge of clearing harder modes without using the upgrades carried over via NewGamePlus. The specifics of the latter can vary between the games. For example in ''3:SE'', clearing the game on Normal Mode allows you to start a fresh Vergil playthrough on Hard mode, while in ''4'', you can reset and refund the skills unlocked with Proud Souls. Another related challenge has players ignoring Blue Orbs, Blue Orb Fragments and Purple Orbs in order to play the harder modes without any Vitality Gauge and Devil Trigger Gauge upgrades.

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* SelfImposedChallenge: Some players choose to use only the character's default equipment, such as not bothering with new Devil Arms with Dante, or having Yamato-only runs with Vergil. It also goes along with the challenge of clearing harder modes without using the upgrades carried over via NewGamePlus. The specifics of the latter can vary between the games. For example in ''3:SE'', clearing the game on Normal Mode allows you to start a fresh Vergil playthrough on Hard mode, while in ''4'', you can reset and refund the skills unlocked with Proud Souls. Another related challenge has involves players [[MinimalistRun ignoring collectibles]] such as Blue Orbs, Blue Orb Fragments and Purple Orbs in order to play the harder modes without any Vitality Gauge and Devil Trigger Gauge upgrades.

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Moving to the franchise's YMMV page now that this entry spans over 4 games.


* EpilepticTrees: The idea of ''Devil May Cry'' and ''VideoGame/{{Bayonetta}}'' blending together is a {{Crossover}} dream, but some fans believe that both franchises exist in the same {{multiverse}}. Related fan theories and {{Alternative Character Interpretation}}s are affected by this, as some ''DMC'' players believe that Eva is an Umbra Witch. It's expected because both have FriendlyFandoms and Creator/HidekiKamiya directed both ''Devil May Cry 1'' and ''Bayonetta 1''. This became implausible after Kamiya left Capcom for Creator/PlatinumGames, while the next ''DMC'' games aren't directed by him and don't reference ''Bayonetta'' lore at all. ''Bayonetta'' also has several [[ShoutOut references]] to ''[=DMC1=]'', but it's been debated if those are canon or not. However, supporters of this theory also claim that an AlternateContinuity might be considered (because Capcom acknowledged ''VideoGame/DMCDevilMayCry'' as an alternate continuity game separate from the classic games). This still persists even a decade later, but on a more light-hearted note as fans [[MemeticMutation memed]] that Vergil is the white-haired figure at the end of the ''VideoGame/Bayonetta3'' trailer on September 2021.

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* EpilepticTrees: EpilepticTrees:
**
The idea of ''Devil May Cry'' and ''VideoGame/{{Bayonetta}}'' blending together is a {{Crossover}} dream, but some fans believe that both franchises exist in the same {{multiverse}}. Related fan theories and {{Alternative Character Interpretation}}s are affected by this, as some ''DMC'' players believe that Eva is an Umbra Witch. It's expected because both have FriendlyFandoms and Creator/HidekiKamiya directed both ''Devil May Cry 1'' and ''Bayonetta 1''. This became implausible after Kamiya left Capcom for Creator/PlatinumGames, while the next ''DMC'' games aren't directed by him and don't reference ''Bayonetta'' lore at all. ''Bayonetta'' also has several [[ShoutOut references]] to ''[=DMC1=]'', but it's been debated if those are canon or not. However, supporters of this theory also claim that an AlternateContinuity might be considered (because Capcom acknowledged ''VideoGame/DMCDevilMayCry'' as an alternate continuity game separate from the classic games). This still persists even a decade later, but on a more light-hearted note as fans [[MemeticMutation memed]] that Vergil is the white-haired figure at the end of the ''VideoGame/Bayonetta3'' trailer on September 2021.2021.
** Some fans believe that the zweihander Nelo Angelo wields is actually a corrupted version of the Yamato; in ''[[VideoGame/DevilMayCry3DantesAwakening 3:SE]]'', Corrupted Vergil's [[SuperMode Devil Trigger]] has him become Nelo Angelo, with the Yamato replaced by Nelo Angelo's sword. Similarly, they believe that Nelo Angelo's death factors into the Yamato's broken appearance in ''[[VideoGame/DevilMayCry4 4]]'', and point out ''Deadly Fortune'' as another source to support it; the light novel mentions that a broken Yamato and fragments of Nelo Angelo's armor ended up in Fortuna. However, it's still a question if the Yamato and Nelo Angelo's sword are the same or not because some factors made it more confusing; the Yamato isn't originally described as Vergil's memento (In ''[=DMC1=]'', only Sparda is mentioned as its wielder, and it's only until ''[=DMC3=]'' where we learn that it was passed to Vergil), the canonicity of the novel has been [[BrokenBase debated for a long time]], and ''[[VideoGame/DevilMayCry5 5]]'' reveals that the Proto Angelos' greatswords are very similar to that of Nelo Angelo's.
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* GameBreaker: [[PromotedToPlayable Playable]] Vergil is always overpowered, mostly because he has mechanics and moves that the other playable characters can't easily replicate. Some of these recurring mechanics allow him to quickly teleport to the target, fire his Summoned Swords while performing melee attacks, or refill his Devil Trigger gauge whenever he sheates the Yamato. Other mechanics are game-specific, yet are still game-breakers, such as his Concentration Gauge in ''4:SE'' and ''5:SE'' making him [[StatusBuff stronger]] if he performs well in combat, or his "World of V" skill in ''5:SE'' allowing him to [[HealThyself instantly recover some health]] at the cost of his Concentration. He is DifficultButAwesome to effectively play as because you have to juggle a lot of mechanics, but you don't need to reach such high-level gameplay to realize that most of his basic mechanics trivialize a lot of fights. And even if Vergil has [[NecessaryDrawback drawbacks]], those are usually minor and easily overshadowed by his strengths.

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* GameBreaker: [[PromotedToPlayable Playable]] Vergil is always overpowered, mostly because he has mechanics and moves that the other playable characters can't easily replicate. Some of these recurring mechanics allow him to quickly teleport to the target, fire his Summoned Swords while performing melee attacks, attacks (the Summoned Swords also equate to an InstantDeathRadius on "Heaven Or Hell" mode just like other ranged weapons), or refill his Devil Trigger gauge whenever he sheates the Yamato. Other mechanics are game-specific, yet are still game-breakers, such as his Concentration Gauge in ''4:SE'' and ''5:SE'' making him [[StatusBuff stronger]] if he performs well in combat, or his "World of V" skill in ''5:SE'' allowing him to [[HealThyself instantly recover some health]] at the cost of his Concentration. He is DifficultButAwesome to effectively play as because you have to juggle a lot of mechanics, but you don't need to reach such high-level gameplay to realize that most of his basic mechanics trivialize a lot of fights. And even if Vergil has [[NecessaryDrawback drawbacks]], those are usually minor and easily overshadowed by his strengths.
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** Giant EliteMooks and bosses aren't easily knocked back, so players developed a common strategy of abusing the [[LagCancel Jump Cancel]] trick when performing aerial combos to maximize damage output and reduce the risk of the enemy fighting back whenever possible.

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** Giant EliteMooks and bosses aren't easily knocked back, so players developed a common strategy of abusing the [[LagCancel Jump Cancel]] trick when performing aerial combos to maximize their damage output and reduce the risk of the enemy fighting back whenever possible.possible before the target could retaliate.
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** In general, a common tactic for ''DMC'' players is to replay the first few levels of the game over and over again and slowly {{Level Grind|ing}} and farm Red Orbs until they can buy all of the playable character's Health and Devil Trigger upgrades, and max out all of the weapons and abilities they've acquired up to that point, then repeat the process whenever new abilities, weapons or skills are available. This is considered an acceptable, but boring way to play the games by even the developers, which is why there are features that allow players to retain their currencies and farmed items while retrying the levels, such as Mission Select, manual saving, or autosaves.

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** In general, a common tactic for ''DMC'' players is to replay the first few levels of the game over and over again and slowly {{Level Grind|ing}} and farm Red Orbs until they can buy all of the playable character's Health and Devil Trigger upgrades, and max out all of the weapons and abilities they've acquired up to that point, then repeat the process whenever new abilities, weapons or skills are available. This is considered an acceptable, but boring way to play the games by even by the developers, which is why there are features that allow players to retain their currencies and farmed items while retrying the levels, such as Mission Select, manual saving, or autosaves.
Is there an issue? Send a MessageReason:
None


** In general, a common tactic for ''DMC'' players is to replay the first few levels of the game over and over again and slowly {{Level Grind|ing}} and farm Red Orbs until they can buy all of the playable character's Health and Devil Trigger upgrades, and max out all of the weapons and abilities they've acquired up to that point, then repeat the process whenever new abilities, weapons or skills are available. This is considered an acceptable, but boring way to play the game by even the developers, which is why a Mission Select feature is available in each game.

to:

** In general, a common tactic for ''DMC'' players is to replay the first few levels of the game over and over again and slowly {{Level Grind|ing}} and farm Red Orbs until they can buy all of the playable character's Health and Devil Trigger upgrades, and max out all of the weapons and abilities they've acquired up to that point, then repeat the process whenever new abilities, weapons or skills are available. This is considered an acceptable, but boring way to play the game games by even the developers, which is why a there are features that allow players to retain their currencies and farmed items while retrying the levels, such as Mission Select feature is available in each game.Select, manual saving, or autosaves.
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** Anyone with a passing knowledge of the series thinks that Vergil's ability to [[DimensionalCutter create portals to other places by slashing the fabric of space]] is named "Judgement Cut". However, "Judgement Cut" officially refers to Vergil's [[SignatureMove signature]] ChargedAttack with the Yamato where he [[IaijutsuPractitioner quickly unsheathes his katana]] in order to briefly distort space and produce multiple slashes in front of him, and while it has sub-variants named "Judgement Cut End" (Vergil's LimitBreak) and "Slash Dimension" (Dante's slower, yet wider variant in ''4''), none of these named abilities involve creating portal shortcuts at all.

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** Anyone with a passing knowledge of the series thinks that Vergil's ability to [[DimensionalCutter create portals to other places by slashing the fabric of space]] is named "Judgement Cut". However, "Judgement Cut" officially refers to Vergil's [[SignatureMove signature]] ChargedAttack with the Yamato where he [[IaijutsuPractitioner quickly unsheathes his katana]] in order to briefly distort space and produce multiple slashes in front of him, and dealing damage to his target. And while it has sub-variants named "Judgement Cut End" (Vergil's LimitBreak) and "Slash Dimension" (Dante's slower, yet wider variant version in ''4''), none of these three named abilities involve creating portal shortcuts at all.
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** Anyone with a passing knowledge of the series thinks that Vergil's ability to [[DimensionalCutter create portals to other places by slashing the fabric of space]] is named "Judgement Cut". However, "Judgement Cut" officially refers to Vergil's [[SignatureMove signature]] ChargedAttack with the Yamato where he [[IaijutsuPractitioner quickly unsheathes his katana]] in order to briefly distort space and produce multiple slashes in front of him, and while it has sub-variants named "Judgement Cut End" (Vergil's LimitBreak) and "Slash Dimension" (Dante's slower, yet wider variant in ''4''), none of these named abilities involve creating portal shortcuts at all.
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* FanNickname: [[FanNickname/DevilMayCry Has its own page]].
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* SelfImposedChallenge: Some players choose to stick with just the character's default equipment, such as not bothering with new Devil Arms in Dante's case, or having Yamato-only runs with Vergil. It also ties along to the challenge of clearing harder difficulties without using the upgrades carried over via NewGamePlus. The implementation of the latter can vary between the games (For example in ''3:SE'', clearing the game for the first time allows you to start a fresh Vergil playthrough on Hard mode, while in ''4'', you can reset and refund the abilities unlocked with Proud Souls).

to:

* SelfImposedChallenge: Some players choose to stick with just use only the character's default equipment, such as not bothering with new Devil Arms in Dante's case, with Dante, or having Yamato-only runs with Vergil. It also ties goes along to with the challenge of clearing harder difficulties modes without using the upgrades carried over via NewGamePlus. The implementation specifics of the latter can vary between the games (For games. For example in ''3:SE'', clearing the game for the first time on Normal Mode allows you to start a fresh Vergil playthrough on Hard mode, while in ''4'', you can reset and refund the abilities skills unlocked with Proud Souls).Souls. Another related challenge has players ignoring Blue Orbs, Blue Orb Fragments and Purple Orbs in order to play the harder modes without any Vitality Gauge and Devil Trigger Gauge upgrades.
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** The lore can also be confusing if a plot point is explained better or established in the spin-offs than in the games themselves. For example, the anime adaptation shows how Lady and Trish met, its Audio Drama CD explains how Dante's shop was renamed back into "Devil May Cry" from "Devil Never Cry", and the ''Visions of V'' manga covers a lot of V's characterization and backstory that weren't given focus in ''5''. Since several side materials are [[NoExportForYou never released outside of Japan]], many fans are "locked-out" of the lore unless those get translated by others.

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** The lore can also be confusing if a Some plot point is points are explained better or established in the spin-offs than in the games themselves. For example, the anime adaptation shows how Lady and Trish met, its Audio Drama CD explains how Dante's shop was renamed back into "Devil May Cry" from "Devil Never Cry", and the ''Visions of V'' manga covers a lot of V's characterization and backstory that weren't given focus in ''5''. Since several spin-offs or side materials are [[NoExportForYou never released outside of Japan]], many fans are "locked-out" of the lore unless those get translated by others.

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** Giant EliteMooks and bosses aren't easily knocked back, so players developed a common strategy of abusing the [[LagCancel Jump Cancel]] trick when performing aerial combos to maximize damage output and reduce the risk of the enemy fighting back whenever possible.



* ContinuityLockout:
** A ''Devil May Cry'' entry would usually reference something (either a CallBack, a ContinuityNod, or a MythologyGag) from the previous entries. These can either be minor and manageable, or it could affect the player's views on the plot. ''[=DMC5=]'' was hit hard with this; its main story and countless franchise-wide references assume that the player is already familiar with the lore of the previous games and their supplementary material, so it can be confusing for those who started with ''5'' as their first ''DMC'' game.
** The lore can also be confusing if a plot point is explained better or established in the spin-offs than in the games themselves. For example, the anime adaptation shows how Lady and Trish met, its Audio Drama CD explains how Dante's shop was renamed back into "Devil May Cry" from "Devil Never Cry", and the ''Visions of V'' manga covers a lot of V's characterization and backstory that weren't given focus in ''5''. Since several side materials are [[NoExportForYou never released outside of Japan]], many fans are "locked-out" of the lore unless those get translated by others.



* PlayTheGameSkipTheStory: There's enough backstory and lore that explain the motivations of the playable characters and why they have to fight demons. The series also has a CentralTheme about fatherhood or legacy, and a recurring topic of humanity and ThePowerOfLove being stronger than pure demon power. However, there's a lot of ContinuityLockOut involved in the whole story (among other game-specific issues), so the general public mostly just remembers the ''Devil May Cry'' games for their main selling points; the fast-paced gameplay, the characters' attack animations, and the stylish techniques gamers can pull of with enough practice.

to:

* PlayTheGameSkipTheStory: There's enough backstory and lore that explain the motivations of the playable characters and why they have to fight demons. The series also has a CentralTheme about fatherhood or legacy, and a recurring topic of humanity and ThePowerOfLove being stronger than pure demon demonic power. However, there's a lot of ContinuityLockOut involved in the whole story (among other game-specific story-related issues), so the general public mostly just remembers the ''Devil May Cry'' games for their main selling points; the fast-paced gameplay, the characters' attack animations, and the stylish techniques gamers can pull of off with enough practice.
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* PlayTheGameSkipTheStory: There's enough backstory and lore that explain the motivations of the playable characters and why they have to fight demons. The series also has a CentralTheme about fatherhood or legacy, and a recurring topic of humanity and ThePowerOfLove being stronger than pure demon power. However, the general public mostly remembers the ''Devil May Cry'' games for their main selling points; the fast-paced gameplay, the characters' attack animations, and the stylish techniques gamers can pull of with enough practice.

to:

* PlayTheGameSkipTheStory: There's enough backstory and lore that explain the motivations of the playable characters and why they have to fight demons. The series also has a CentralTheme about fatherhood or legacy, and a recurring topic of humanity and ThePowerOfLove being stronger than pure demon power. However, there's a lot of ContinuityLockOut involved in the whole story (among other game-specific issues), so the general public mostly just remembers the ''Devil May Cry'' games for their main selling points; the fast-paced gameplay, the characters' attack animations, and the stylish techniques gamers can pull of with enough practice.

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