Eva as well. Silk Hiding Steel or Action Mom? Dante saying that Trish, who is an Action Girl, lacks her "fire" implies the latter, as does the fact that she was able to keep Mundus from getting her children in the attack that killed her. Except in the original version, she didn't: Vergil was kidnapped and Dante was killed. None of this even accounts for what is brought to the table if Viewtiful Joe and Bayonetta are taken as canon to DMC lore. For starters, the latter all but outright states that Eva is an UmbraWitch, while the former retroactively elevates her to Chessmaster-level Guile Heroinewho plays the role of Big Good throughout the entirety of the original game. The 2 prequel novel, whose canonicity is still in question, shares a similar view, the only difference being that she explicitly takes command of her husband's army after his death in an alternate timeline.
One of the most common fan theories is that Dante after 3 spends much of the series suffering from depression to justify his more moody behavior in 2 and the anime, and that meeting Nero in 4 brought him back from the brink.
Trish and Lady, and specifically, their relationships/feelings for Dante. According to canon sources, both of them care deeply for Dante but it's left ambiguous whether these feelings are platonic or sexual. Trish states in Ultimate Marvel Vs Capcom 3 that looking like Dante's mother makes things awkward between them, but that game is non-canon. In the anime, Lady says that Dante's irresponsible attitude is a turn-off, but Morrison also says that she'll bail Dante out of financial trouble whenever he needs it (although not without complaining). In the ending of 5, both girls come back to Dante's shop on the hope that he'll return, but when he hasn't been seen in almost a month, the two cheerfully make plans to take over his shop, only to be stopped by Morrison because Dante knew they'd try to do that and left the shop to Morrison.
Author's Saving Throw: Many fans say that the DmC preboot being an Alternate Continuity is clearly this due to the backdraft caused by it. Basically, this means that it's a reboot, but it's still canon to the previous games in that it takes place in the same multiverse, so the classic Dante and lore still "exist." This would be later proven true with the announcement of Devil May Cry 5, which continues the story of the original continuity.
Broken Base: The biggest point of contention in the fandom (DmC notwithstanding) likely comes from the canonical status of Devil May Cry 4: Deadly Fortune, a two-volume light novel written by Bingo Morihashi, the scenario writer for 3, 4, and 5, and his assistant Yasui Kentarou. Bingo considers the novel to be the definitive version of the 4's story, but it deviates from the game's plot at multiple points and was written after he had left Capcom's employ. Because of this, it's been questioned if the novel can be considered anything more than semi-canon at best, and not all fans (for example) are on board with certain portions of the narrative, such as Nero's mother being some nameless prostitute that Vergil had a one-night stand with when he visited Fortuna less than two decades prior (to learn more about Sparda's legacy). 5 confirms that Vergil did have a one-night stand that resulted in Nero, but never knew about Nero until Dante spells it out for him in the climax, Bingo once again as the scenario writer.
Overlapping with Fandom Rivalry, fans of DmC said that it was more accessible, had better art direction, a far easier story plot to follow, and a protagonist that contained character development. Fans that loved the original titles criticized the many changes that was implemented, the arguments ranging from criticizing how DmC Dante was so drastically different compared to original Dante, DmC's story being too on the nose and missing the point of the original games' primary themes of how devils can learn to love like humans as well subtly on the theme of family, and the gameplay mechanics that had been overly simplified and lacking 3 and 4's mechanical depth and complexities, just to name a few game-related points. In short, some consider DmC worth playing, while others feel it simply doesn't match up to the legacy of the older games. The rivalry had died down somewhat after the 2015 releases of both the Special Edition for 4 and the Definitive Edition for DmC, but the rivalry flared up again after the announcement and release of 5.
Crazy Awesome: Pretty much a defining aspect of the series, especially from 3 onward.
Creator Worship: Both franchise creator Hideki Kamiya and the director of the series since he left, Hideaki Itsuno, have been practically deified by fans of the classic series. Itsuno, in particular, has garnered a lot of love and sympathy after the revelations of the Troubled Production that was 2, with people marveling that he managed to bring out a working game at all under such circumstances. His stellar work on 3, which redeemed him spectacularly in the eyes of fans, has gained him a sterling reputation, more so after the release of 5.
On the topic of Devil May Cry 5, producer Matt Walker has been seen as a godsend for his approachability and sincerity with the fanbase online as well as reasonable responses to fan concerns, his professionalism and love of the franchise coming through in every interview. It's common for fans to state that this is how Ninja Theory should have handled PR instead of arrogantly flipping off anyone who was disgruntled and then expecting the game to sell well regardless.
Draco in Leather Pants: Vergil. The combination of being every bit as handsome and badass as his brother, and having sympathetic motives causes many fans to set aside the fact he's a highly questionable and complexly-layered antagonist completely.
Vergil. A lot of fans were already intrigued by Nelo Angelo, but the character's popularity skyrocketed after Vergil's expanded role in 3. There was much rejoicing when he returned as a playable character in 4's Special Edition and showing up in 5 as the final boss in the last two missions.
The collection of swords along the walls of Dante's shop could be a collection of Devil Arms from his off-screen missions.
Besides the Continuity Snarl behind the Word of God-stated notes that Vergil was supposedly dead and Nero is his son, there was questioning over whether or not Yamato was acting as his Soul Jar, considering that Nero's Devil Trigger in 4 looks considerably like a fusion of Vergil's DT from 3 and Nelo Angelo in 1. Not to mention that one of Nero's lines of desiring more power was a pseudo-Call-Back to one of Vergil's Motive Rants in 3. That is, before the release of 5, where it confirms that Vergil was Alive All Along in a fashion before being revived fully towards the climax.
Escapist Character: A witty, snarky, badass Half-Demon Hunter of His Own Kind who does all kinds of ridiculous over-the-top stylish stunts in both gameplay and cutscenes and runs his own kickass Demon Hunting business. Who wouldn't want to be as cool as him?
Evil Is Cool: Vergil seems to have more than/as many fans as Dante even though he gets defeated in the games that have him. This is likely because Vergil and Dante are badass on different scales. Dante's the carefree badass, and Vergil's the refined badass, with a katana, a slick outfit, deadly precision, and a more formal attitude.
Good Bad Bugs: Though commonly mistaken to be actual bugs, there are several unintentional exploits in the series: Jump Canceling in 3 and 4, which allows for infinite aerial maneuvers; roll cancelling out of the Grenadegun's firing animation and Shotgun Hiking in the first game.
It's Easy, So It Sucks!: The usual reaction to 2, and to the reboot. 2 took away much of the challenge of the first game that made it so popular, and the reboot's reworked style system, Devil Trigger, and weapons systems make it a breeze for series veterans.
Featuring Dante from theDevil May Cryseries! This one is a mockery of the PAL cover of Nocturne◊ (called Lucifer's Call there for copyright reasons) which seemed to imply that Dante would be the main selling point (which in some cases could be true) despite his relatively minimal role in the plot. * He is fought as a mandatory boss relatively early in the game, as a Bonus Boss later on, and is recruitable near the end of the game, but that's about it. There's also the fact that the international version was a remake, with the entire plotline and ending Dante was a part of being the main addition; thus, there was no way Dante could easily fit in the main story. The label has been used in many a parody whenever a game is trying too hard to appeal to a "mainstream" crowd, or for crossovers in general. Even Capcom themselves got inon the joke when promoting a Monster Hunter: World x Devil May Cry crossover event.
Misaimed Fandom: While Vergil is sympathetic, he's still a villain, and willing to unleash a demonic invasion on a town by opening Sparda's seal if it will get him power. Some fans gloss over this.
Moral Event Horizon: Arkham crosses this line several times in 3 due to how he used his wife and daughter. Sanctus and Mundus, too, but their actions feel less personal.
Most Annoying Sound: The "EEEEEYYAA!!" of Dante's Stinger in both 3 and 4 gets pretty repetitive after a while.
Narm: The writers are bad at dramatic moments. 1 being especially bad, and 3 being somewhat more competent.
Narm Charm: The franchise practically runs on silliness. Of particular note is Dante's costume in 4, which includes ass-less and crotchless chaps, though given how stylishly "American" Dante's design is seen to be by fans (despite being pretty anime-influenced for a guy who seemingly lives in the States, though that's not necessarily a strike against him) and how over the top his antics are in the fourth game, it works as a whole, though perhaps not as well as his other looks, the first and third games in particular. His "cowboy" outfit also features slight Italian touches to it which happen to match how Fortuna's Gothic architecture draws inspiration from The Renaissance.
A general complaint about DmC is that Ninja Theory and Capcom somehow managed to make Dante a Replacement Scrappy to himself. His brash attitude and foul-mouthed behavior have made many dislike him compared to the original.
As soon as people learned that Nero was going to replace Dante as the lead for 4 they hated the character, but grew a soft spot for him when seeing him in action. Nero was also accidentally rescued from the heap when DmC was released. For example, the Gaming Brit took back every negative comment he said about Nero when seeing Dante's characterization in the reboot.
There's also a meta example in the post-Hideki Kamiya games. The director of 2, Hideaki Itsuno, was also the director of 3 and 4, and currently is the director of 5. To whit, in an interview for the artbook 3142 Graphic Arts, Itsuno revealed that he had been brought in as director just six months before 2's deadline, explaining the less than stellar end result, whereas with 3, he was given control right from the start, explaining the sheer improvement (as well 3 being a form of an apology). This surprisedmany fans.
Star Trek Movie Curse: 2 is widely considered to be a step down from 1, and 4, while quite well liked, is also considered a little step down compared to the beloved 3. The reboot broke the trend by being more controversial.
"Stop Having Fun" Guys: Some players criticize those who use Easy Automatic mode, partly because they are seen as unwilling to learn the game in depth. Another reason is that (in 3 and 4) it results in a loss of precision as combos are largely random. As noted on the Wiki, the mode restricts what the controls can do, rather than simply making a real jumping-on point for beginners. Other players don't mind either way.
Win Back the Crowd: 3 is seen as this after the questionable 2. The combat was reworked to be closer to the original game's tighter feel (with a vastly expanded system that included varied weapon types and a "Style" system that allowed players to come up with creative approaches to battles) and the tone of the game was made considerably more jovial and flamboyant compared to 2's more reserved feel. 5 also charts a similar path after DmC: Devil May Cry took the series in a grittier, harsher direction as well as revisiting the original series' continuity.