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YMMV / Devil May Cry

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  • Alternative Character Interpretation:
    • Vergil is the most heavily debated character in the series. Is he a Well-Intentioned Extremist trying to atone for his failure to protect his mother, or is he just a nefarious bastard with no care in the world for the repercussions of his goal to attain the power of his father? Is the fact that he had a son a glimmer of light in his life, or just another way for Vergil to be as similar to dear ol' daddy as possible? Kamiya's original vision was that Vergil had been kidnapped as a child (when Dante lost a mother and brother to evil twenty years ago), and was never anything but a good guy who managed to break loose to help his brother. The author of the first novel decided to ignore that, and wrote Vergil as an evil badass who was around during Dante's teens. One of these Vergils was obviously much cooler than the other, and 3 made the novel's version of the character canon. 5, however, seems to use shades of both with Poor Communication Kills as the excuse.
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    • Eva as well. Silk Hiding Steel or Action Mom? Dante saying that Trish, who is an Action Girl, lacks her "fire" implies the latter, as does the fact that she was able to keep Mundus from getting her children in the attack that killed her. Except in the original version, she didn't: Vergil was kidnapped and Dante was killed. None of this even accounts for what is brought to the table if Viewtiful Joe and Bayonetta are taken as canon to DMC lore. For starters, the latter all but outright states that Eva is an Umbra Witch, while the former retroactively elevates her to Chessmaster-level Guile Heroine who plays the role of Big Good throughout the entirety of the original game. The 2 prequel novel, whose canonicity is still in question, shares a similar view, the only difference being that she explicitly takes command of her husband's army after his death in an alternate timeline.
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    • Dante has his fair share of this, too, thanks in part to his Let's Get Dangerous! moments where he completely drops all signs of his usual jovial and flippant nature to start kicking copious amounts of ass without a single word wasted. And then there's Dante's characterization in the second game, which is so vastly different from every other appearance of his. The fact that Dante's personality isn't 100% consistent between games, the anime, the novels, and the like, coupled with his Hidden Depths, only adds to the layers of interpretation.
    • One of the most common fan theories is that Dante after 3 spends much of the series suffering from depression to justify his more moody behavior in 2 and the anime, and that meeting Nero in 4 brought him back from the brink.
    • Trish and Lady, and specifically, their relationships/feelings for Dante. According to canon sources, both of them care deeply for Dante but it's left ambiguous whether these feelings are platonic or sexual. Trish states in Ultimate Marvel vs. Capcom 3 that looking like Dante's mother makes things awkward between them, but that game is non-canon. In the anime, Lady says that Dante's irresponsible attitude is a turn-off, but Morrison also says that she'll bail Dante out of financial trouble whenever he needs it (although not without complaining). In the ending of 5, both girls come back to Dante's shop on the hope that he'll return, but when he hasn't been seen in almost a month, the two cheerfully make plans to take over his shop, only to be stopped by Morrison because Dante knew they'd try to do that and left the shop to Morrison.
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    • How much do the devil hunters care about protecting humanity? Things like Dante and Trish cracking jokes while Fortuna is being overrun by demons in 4 and the casts' general nonchalance regarding the devastation in V has led some fans to conclude that the characters care more about killing demons than about saving people from them.
  • Author's Saving Throw: Many fans say that the DmC preboot being an Alternate Continuity is clearly this due to the backdraft caused by it. Basically, this means that it's a reboot, but it's still canon to the previous games in that it takes place in the same multiverse, so the classic Dante and lore still "exist." This would be later proven true with the announcement of Devil May Cry 5, which continues the story of the original continuity.
  • Awesome Ego: A handful of characters, but none more so than Dante, who spends nearly every encounter with enemy bosses (including when the player finds themselves fighting against Dante) mocking and belittling them at every turn, then proceeds to back it up, both in cutscenes and under the guidance of a skilled enough player.
  • Broken Base:
    • The biggest point of contention in the fandom (DmC notwithstanding) likely comes from the canonical status of Devil May Cry 4: Deadly Fortune, a two-volume light novel written by Bingo Morihashi, the scenario writer for 3, 4, and 5, and his assistant Yasui Kentarou. Bingo considers the novel to be the definitive version of the 4's story, but it deviates from the game's plot at multiple points and was written after he had left Capcom's employ. Because of this, it's been questioned if the novel can be considered anything more than semi-canon at best, and not all fans (for example) are on board with certain portions of the narrative, such as Nero's mother being some nameless prostitute that Vergil had a one-night stand with when he visited Fortuna less than two decades prior (to learn more about Sparda's legacy). 5 confirms that Vergil did have a one-night stand that resulted in Nero, but never knew about Nero until Dante spells it out for him in the climax, Bingo once again as the scenario writer.
    • Overlapping with Fandom Rivalry, fans of DmC say that it was more accessible, had better art direction, a far easier story plot to follow, and a protagonist that contained character development. Fans that loved the original titles criticized the many changes that was implemented, the arguments ranging from criticizing how DmC Dante was so drastically different compared to original Dante, DmC's story being too on the nose and missing the point of the original games' primary themes of how devils can learn to love like humans as well subtly on the theme of family, and the gameplay mechanics that had been overly simplified and lacking 3 and 4's mechanical depth and complexities, just to name a few game-related points. In short, some consider DmC worth playing, while others feel it simply doesn't match up to the legacy of the older games. The rivalry had died down somewhat after the 2015 releases of both the Special Edition for 4 and the Definitive Edition for DmC, but the rivalry flared up again after the announcement and release of 5.
  • Complete Monster: Arkham & Sanctus. Sid & the Butler as well. See those pages for details.
  • Creator Worship:
    • Both franchise creator Hideki Kamiya and the director of the series since he left, Hideaki Itsuno, have been practically deified by fans of the classic series. Itsuno, in particular, has garnered a lot of love and sympathy after the revelations of the Troubled Production that was 2, with people marveling that he managed to bring out a working game at all under such circumstances. His stellar work on 3, which redeemed him spectacularly in the eyes of fans, has gained him a sterling reputation, more so after the release of 5.
    • On the topic of Devil May Cry 5, producer Matt Walker has been seen as a godsend for his approachability and sincerity with the fanbase online as well as reasonable responses to fan concerns, his professionalism and love of the franchise coming through in every interview. It's common for fans to state that this is how Ninja Theory should have handled PR instead of arrogantly flipping off anyone who was disgruntled and then expecting the game to sell well regardless.
  • Cry for the Devil: Dante literally does so when Vergil falls into Demon World of his own volition at the end of 3, which is followed soon after by a Title Drop from Lady. Players never receive an in-depth look at Vergil's life prior to Eva's death and his Start of Darkness, but get a vague idea of happier times from Dante's late-game dynamics with Vergil and reaction to his brother's death. Both of them.
  • Draco in Leather Pants: Vergil. The combination of being every bit as handsome and badass as his brother, and having sympathetic motives causes many fans to set aside the fact he's a highly questionable and complexly-layered antagonist completely.
  • Epileptic Trees:
    • The collection of swords along the walls of Dante's shop could be a collection of Devil Arms from his off-screen missions.
    • Besides the Continuity Snarl behind the Word of God-stated notes that Vergil was supposedly dead and Nero is his son, there was questioning over whether or not Yamato was acting as his Soul Jar, considering that Nero's Devil Trigger in 4 looks considerably like a fusion of Vergil's DT from 3 and Nelo Angelo in 1. Not to mention that one of Nero's lines of desiring more power was a pseudo-Call-Back to one of Vergil's Motive Rants in 3. That is, before the release of 5, where it confirms that Vergil was Not Quite Dead in a fashion before being revived fully towards the climax.
  • Escapist Character: A witty, snarky, badass Half-Demon Hunter of His Own Kind who does all kinds of ridiculous over-the-top stylish stunts in both gameplay and cutscenes and runs his own kickass Demon Hunting business. Who wouldn't want to be as cool as him?
  • Evil Is Cool: Vergil seems to have more than/as many fans as Dante even though he gets defeated in the games that have him. This is likely because Vergil and Dante are badass on different scales. Dante's the carefree badass, and Vergil's the refined badass, with a katana, a slick outfit, deadly precision, and a more formal attitude.
  • Evil Is Sexy:
    • Vergil looks like his Mr. Fanservice brother Dante, but classier. He may not expose as much skin as Dante, but he's nonetheless quite attractive.
    • Trish, thanks to being in a skimpy outfit and having an attractive design, but only until her Heel–Face Turn. Then it becomes full-on Good Is Sexy.
    • There's the more humanoid female demons, such as Nevan, Bael and Dagon's Rusalka feelers, and Arius's Secretaries. Even the serpentine Echidna (in her human form, at least) arguably makes a good case for this.
  • Fair for Its Day: DMC1 started the entire series, but not everything about it has exactly aged well in the almost 20 years since it was released. Some longtime fans even recommend newcomers not used to this style of games start with 3 instead (given it's a prequel to every other mainline game, there are also no continuity problems with doing so), since it offers newbies more options to start from and the combat is more diverse. Things that haven't particularly aged well include: the platforming sections not mixing well with the movement physics or static camera (which might not have been good to begin with), the movement being too sluggish or not that expansive (for example, the only way to dodge is to jump and 2 of the face buttons do the same attacks), the game not educating you at all on how to do things you unlock as you get them, and the game's difficulties where Normal mode might be a few notches too hard as a result of the game's physics and combat and Easy Automatic making things too easy with no in-between option. You also can't switch the difficulty in between missions like later games and Bayonetta would do, which makes Easy Automatic mode even worse because you can't do New Game Plus for the harder difficulties after beating the game in the easiest difficulty, since it defaults on your save file to that mode every time. You also can't replay missions from the menu after completing them. You either need to save the game on one of the other slots (which, there's only 15 slots for a 23 mission game, do the math), or you need to do New Game Plus, so trying to unlock all of the stuff in the game can take several playthroughs without a guide. These are some things the later games would fix or smooth out as the series goes on to make things more newcomer and player friendly.
  • Fandom Rivalry:
    • With Ninja Gaiden. Two Action Game series that came from Japan, are seen as some of the best and most popular in the history, and are the most commonly compared. Luckily, there isn't much of a hatedom between the two games' fandoms.
    • Another example of the former is the rivalry between Devil May Cry versus God of War which are similar in so far as being Hack and Slash games with some puzzles thrown, but set on different ends of the Sliding Scale of Idealism vs. Cynicism and the former running on Rule of Cool and the latter best described as Rule of Brutal. Although there had been more vitriolic points of contention which was primarily limited on Twitter and mostly instigated by the more provocative GoW fans. When pointed out how GoW (first game released in 2005) wouldn't had existed without DMC (first game released in 2001) starting its niche within the Hack and Slash genre, they would deflect to another topic or just outright ignore that particular fact. The most strutted examples was using the 2018 God of War (PS4), like how it had a much higher Metracritic score compared to DMC5, how GoW4 was Game of the Year 2018 versus DMC5 being only Action Game of the Year 2019 at the Game Awards, GoW4 having a better combat system than DMC5, and how GoW4 had a better story than DMC5 (the latter two entries being quite YMMV). Sometimes exacerbated by gaming journalism, such as a review on the Nintendo Switch version of DMC3 and comparing it to GoW.
  • Fan-Preferred Couple:
  • Gameplay Derailment: A positive example. High-level gameplay in the DMC series, especially for 3 and 4, involves players abusing the ever-loving hell out of various exploits regarding combo strings and the physics engine to stylishly kill everything on-screen in times that are flat-out impossible even by the best "normal" player. It's nothing short of absurd, and no less pleasing to the eye. To wit, there were even tournaments held for DMC3 starting in 2005, the True Style Tournament, to see who could effectively break the game the best, and similar events have continued on to the rest of the series in the following years—including Capcom and Capcom Unity organizing official Style Tournaments to celebrate the release of 4:SE and DmC:DE. Capcom has also legitimized a number of advanced techniques discovered by the community, such as jump canceling and Distorted Combos (most famously seen with the Distorted Real Impact).
  • Good Bad Bugs: Though commonly mistaken to be actual bugs, there are several unintentional exploits in the series: Jump Canceling in 3 and 4, which allows for infinite aerial maneuvers; roll cancelling out of the Grenadegun's firing animation and Shotgun Hiking in the first game.
  • It's Easy, So It Sucks!: The usual reaction to 2, and to the reboot. 2 took away much of the challenge of the first game that made it so popular, and the reboot's reworked style system, Devil Trigger, and weapons systems make it a breeze for series veterans.
  • Memetic Badass: Dante, although it's not entirely memetic. The real one, though, is Cutscene Dante, who can destroy galaxies with one shot.
  • Memetic Mutation:
    • UR A FAGET. Explanation 
    • Featuring Dante from the Devil May Cry series! This one is a mockery of the PAL cover of Nocturne (called Lucifer's Call there for copyright reasons) which seemed to imply that Dante would be the main selling point (which in some cases could be true) despite his relatively minimal role in the plot. The label has been used in many a parody whenever a game is trying too hard to appeal to a "mainstream" crowd, or for crossovers in general. Even Capcom themselves got in on the joke when promoting a Monster Hunter: World x Devil May Cry crossover event.
  • Misaimed Fandom: While Vergil is sympathetic, he's still a villain, and willing to unleash a demonic invasion on a town by opening Sparda's seal if it will get him power. Some fans gloss over this. The revelation in 5 that V is Vergil's human side, cast off from his now-unrestrained demon half and ashamed/horrified by his previous lust for power, as well as the revived Vergil making amends for the destruction he wrought as Urizen in pursuit of the Qliphoth's power by sealing himself in Demon World to destroy the demonic tree from that side seem to be the writers' attempts at correcting this notion.
  • Narm: The writers are bad at dramatic moments. 1 being especially bad, and 3 being somewhat more competent.
    Dante:"I should have been the one to fill your dark soul with liiiiight!"
  • Narm Charm: The franchise practically runs on silliness. Of particular note is Dante's costume in 4, which includes ass-less and crotchless chaps, though given how stylishly "American" Dante's design is seen to be by fans (despite being pretty anime-influenced for a guy who seemingly lives in the States, though that's not necessarily a strike against him) and how over the top his antics are in the fourth game, it works as a whole, though perhaps not as well as his other looks, the first and third games in particular. His "cowboy" outfit also features slight Italian touches to it which happen to match how Fortuna's Gothic architecture draws inspiration from The Renaissance.
  • Only the Creator Does It Right: There is a very small but Vocal Minority that believe that anything past Hideki Kamiya’s involvement in the series is not worth paying attention to beyond gameplay. These people note points such as Dante’s occasional Butt-Monkey attributes and bad luck as being disrespectful to Kamiya’s original portrayal, ignoring that Kamiya himself presented Dante in a similar way with Trish needing to sell his Devil Arms for money in Viewtiful Joe. Other’s believe that he’s too lighthearted, not taking any situation seriously and overplaying his attitude shown in the original game to the point that they decry Dante from 3 onwards as a caricature of himself. However, as mentioned on this page, Kamiya's successor Hideaki Itsuno is adored by almost the entire fanbase for shaping the franchise into what it is today, with fans loving the complex and heartwarming way Dante is presented in throughout the series.
  • Replacement Scrappy:
    • Many fans saw Nero as one of these before the game finally came out. However, most now agree that the hate was ill-placed, and that Nero has come into his own by now in later games such as 5.
    • A general complaint about DmC is that Ninja Theory and Capcom somehow managed to make Dante a Replacement Scrappy to himself. His brash attitude and foul-mouthed behavior have made many dislike him compared to the original.
  • Rescued from the Scrappy Heap:
    • As soon as people learned that Nero was going to replace Dante as the lead for 4 they hated the character, but grew a soft spot for him when seeing him in action. 5 has helped Nero come into his own more than ever, with his fresh new haircut, fashion sense, and robotic arm widening the gap between him and Dante even further; this Nero's hardly the same character. Nero was also accidentally rescued from the heap when DmC was released. For example, the Gaming Brit took back every negative comment he said about Nero when seeing Dante's characterization in the reboot.
    • There's also a meta example in the post-Hideki Kamiya games. The director of 2, Hideaki Itsuno, was also the director of 3 and 4, and currently is the director of 5. To whit, in an interview for the artbook 3142 Graphic Arts, Itsuno revealed that he had been brought in as director just six months before 2's deadline, explaining the less than stellar end result, whereas with 3, he was given control right from the start, explaining the sheer improvement (as well 3 being a form of an apology). This surprised many fans.
  • Star Trek Movie Curse: 2 is widely considered to be a step down from 1, and 4, while quite well liked, is also considered a little step down compared to the beloved 3. The reboot broke the trend by being more controversial.
  • Stop Having Fun, Guys: Some players criticize those who use Easy Automatic mode, partly because they are seen as unwilling to learn the game in depth. Another reason is that (in 3 and 4) it results in a loss of precision as combos are largely random. As noted on the Wiki, the mode restricts what the controls can do, rather than simply making a real jumping-on point for beginners. Other players don't mind either way.
  • Surprisingly Improved Sequel: 2, helmed by Hideaki Itsuno, is considered borderline Canon Discontinuity. 3, also directed by Itsuno, revived the wise-cracking Dante, brought back the Nintendo Hard difficulty (so much so that they had to do an Updated Re-release in part to reorder the difficulties so the classifications would make more sense), and restored a tighter physics engine more akin to the first game (but now with a diverse Stance System called "Styles" and the ability for true Real-Time Weapon Change on both firearms and Devil Arms). 4 retains much of the core design from 3 while adding its own features (although all the backtracking might have dropped it a peg or two with the fans).
  • Suspiciously Similar Song:
  • They Changed It, Now It Sucks!: How some people reacted to DmC. Its modern setting, new leads, reboot nature, and political commentary are still divisive. See more at DmC's YMMV page.
  • They Wasted a Perfectly Good Plot: How many fans are treating several plot threads left hanging (i.e. the full extent of Sparda (and Eva)'s tale, hints that Nero is Vergil's son which were later confirmed by one of the producers and subsequently in print in one of the artbooks, the Sequel Hook for Nero at the end of 4, etc.) in lieu of DmC being a reboot. With 5 returning to the original games' setting, however, this sentiment may reverse itself in due time.
  • Win Back the Crowd: 3 is seen as this after the questionable 2. The combat was reworked to be closer to the original game's tighter feel (with a vastly expanded system that included varied weapon types and a "Style" system that allowed players to come up with creative approaches to battles) and the tone of the game was made considerably more jovial and flamboyant compared to 2's more reserved feel. 5 also charts a similar path after DmC: Devil May Cry took the series in a grittier, harsher direction as well as revisiting the original series' continuity.

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