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The franchise in general:

  • Alternative Character Interpretation:
    • Vergil is the most heavily debated character in the series. Is he a Well-Intentioned Extremist trying to atone for his failure to protect his mother, or is he just a nefarious bastard with no care in the world for the repercussions of his goal to attain the power of his father? Is the fact that he had a son a glimmer of light in his life, or just another way for Vergil to be as similar to dear ol' daddy as possible? Kamiya's original vision was that Vergil had been kidnapped as a child (when Dante lost a mother and brother to evil twenty years ago), and was never anything but a good guy who managed to break loose to help his brother. The author of the first novel decided to ignore that, and wrote Vergil as an evil badass who was around during Dante's teens. One of these Vergils was obviously much cooler than the other, and 3 made the novel's version of the character canon. 5, however, seems to use shades of both with Poor Communication Kills as the excuse.
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    • Eva as well. Silk Hiding Steel or Action Mom? Dante saying that Trish, who is an Action Girl, lacks her "fire" implies the latter, as does the fact that she was able to keep Mundus from getting her children in the attack that killed her. Except in the original version, she didn't: Vergil was kidnapped and Dante was killed. None of this even accounts for what is brought to the table if Viewtiful Joe and Bayonetta are taken as canon to DMC lore. For starters, the latter all but outright states that Eva is an Umbra Witch, while the former retroactively elevates her to Chessmaster-level Guile Heroine who plays the role of Big Good throughout the entirety of the original game. The 2 prequel novel, whose canonicity is still in question, shares a similar view, the only difference being that she explicitly takes command of her husband's army after his death in an alternate timeline.
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    • Dante has his fair share of this too, thanks in part to his Let's Get Dangerous! moments where he completely drops all signs of his usual jovial and flippant nature to start kicking copious amounts of ass without a single word wasted. And then there's Dante's characterization in the second game, which is so vastly different from every other appearance of his. The fact that Dante's personality isn't 100% consistent between games, the anime, the novels, and the like, coupled with his Hidden Depths, only adds to the layers of interpretation.
    • Trish and Lady, and specifically, their relationships/feelings for Dante. According to canon sources, both of them care deeply for Dante but it's left ambiguous whether these feelings are platonic or sexual. Trish states in Ultimate Marvel vs. Capcom 3 that looking like Dante's mother makes things awkward between them, but that game is non-canon. In the anime, Lady says that Dante's irresponsible attitude is a turn-off, but Morrison also says that she'll bail Dante out of financial trouble whenever he needs it (although not without complaining). In the ending of 5, both girls come back to Dante's shop on the hope that he'll return, but when he hasn't been seen in almost a month, the two cheerfully make plans to take over his shop, only to be stopped by Morrison because Dante knew they'd try to do that and left the shop to Morrison.
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    • How much do the devil hunters care about protecting humanity? Things like Dante and Trish cracking jokes while Fortuna is being overrun by demons in 4 and the casts' general nonchalance regarding the devastation in 5 has led some fans to conclude that the characters care more about killing demons than about saving people from them. While the ending of 5 shows that Dante and Vergil remain in the Underworld to spar and kill demons while Nero is left to guard the human world, fans believe that the brothers stayed because they want to fight more demons even after severing the Qliphoth. After all, they have escaped the Underworld before.
    • Lady's characterization and plot-relevance across the games were so different, they were open to interpretations. Her motivations were fueled by deep personal drives (because of her father in 3), or tangentially related to her (because the Order of the Sword in 4 "even have butted in on some of her jobs"), yet she suffers from a Badass Decay in 5 when she's happily marching alongside Trish towards Urizen's throne as if the latter is just a bounty to catch... and then she loses. Perhaps after her father's death, she doesn't have anything serious to worry about anymore? Is her playfulness simply influenced by Dante and Trish? Or is it a case of both? Because of these changes, Lady also became a Base-Breaking Character.
  • Awesome Ego: A handful of characters, but none more so than Dante, who spends nearly every encounter with enemy bosses (including when the player finds themselves fighting against Dante) mocking and belittling them at every turn, then proceeds to back it up, both in cutscenes and under the guidance of a skilled enough player.
  • Base-Breaking Character: Fans are divided on Lady's personality shift between 3 and 4. It's justified, of course, with Dante's influence rubbing off on her and her having put her traumatic family drama to bed, and some are fine with that since it exemplifies Character Development, but some still lament the loss of her more active, aggressive and standoffish personality since they found it more compelling. The latter reaction became more prevalent once Lady suffered a Badass Decay in 5.
  • Broken Base:
    • The biggest point of contention in the fandom (DmC notwithstanding) likely comes from the canonical status of Devil May Cry 4: Deadly Fortune, a two-volume light novel written by Bingo Morihashi, the scenario writer for 3, 4, and 5, and his assistant Yasui Kentarou. Bingo considers the novel to be the definitive version of 4's story, but it deviates from the game's plot at multiple points and was written after he had left Capcom's employ. Because of this, it's been questioned if the novel can be considered anything more than semi-canon at best, and not all fans (for example) are on board with certain portions of the narrative, such as Nero's mother being some nameless prostitute that Vergil had a one-night stand with when he visited Fortuna less than two decades prior (to learn more about Sparda's legacy). 5 confirms that Vergil did have a one-night stand that resulted in Nero, but never knew about Nero until Dante spells it out for him in the climax, Bingo once again as the scenario writer.
    • Overlapping with Fandom Rivalry, fans of DmC say that it was more accessible, had better art direction, a far easier story plot to follow, and a protagonist that contained character development. Fans that loved the original titles criticized the many changes that was implemented, the arguments ranging from criticizing how DmC Dante was so drastically different compared to original Dante, DmC's story being too on the nose and missing the point of the original games' primary themes of how devils can learn to love like humans as well subtly on the theme of family, and the gameplay mechanics that had been overly simplified and lacking 3 and 4's mechanical depth and complexities, just to name a few game-related points. In short, some consider DmC worth playing, while others feel it simply doesn't match up to the legacy of the older games. The rivalry had died down somewhat after the 2015 releases of both the Special Edition for 4 and the Definitive Edition for DmC, but the rivalry flared up again after the announcement and release of 5.
  • Cheese Strategy: In general, a common tactic for DMC players is to replay the first few levels of the game over and over again and slowly Level Grind and farm Red Orbs until they can buy all of Dante's Health and Devil Trigger upgrades, and max out all of the weapons and abilities they've acquired up to that point, then repeat the process whenever new abilities, weapons or skills are unlocked. This is considered an acceptable, but boring way to play the game by even the developers, which is why a Mission Select feature is available in each game.
  • Complacent Gaming Syndrome: The series discourages this via the optional Stylish Rank meter (which goes up as you hit your enemies, but sees diminishing returns from using the same moves over and over, and eventually won't increase it at all)... But that still doesn't stop players from overusing the Stinger move which makes Dante dash forward and likely knock back enemies on contact (in 3 and onwards) when they'd rather not bother with the whole variation and complex combos. It helps that other characters have their own equivalent of Stinger as well (i.e. Nero's Streak). It got to the point where fans have memes about it.
  • Complete Monster:
    • Devil May Cry 3: Dante's Awakening: Arkham, seemingly working for Dante's brother Vergil, is revealed as a sinister, power-hungry man who sacrificed his own wife to become a devil himself, as his alter ego Jester. Arkham manipulates everyone to lure them into a battle, resulting in Dante, Vergil and Arkham's own daughter Lady—who Arkham has no issues brutalizing or even trying to kill—weakened enough for Arkham to step in and seize the power of Sparda for himself. When he unlocks the power of Sparda, Arkham plans to, as he puts it, "welcome Chaos" all through the world. When Lady confronts him at the game's end, Arkham angrily demands to know what he's done wrong, declaring he wants to be a God, and asking if sacrificing "one miserable human being" to do so was "really so awful".
    • Devil May Cry 4: Sanctus, while appearing to be the benevolent head of the Order of the Sword, is in fact a vicious monster. Sanctus covets the powers of Sparda and Vergil and plans on using their swords to control the power of a giant godlike golem, The Savior. To do this he feeds Nero and Kyrie to it, and had Dante not intervened they would have both been digested alive; he also murders his own loyal servant Credo for daring to defend his sister Kyrie, even mocking Credo for his love while impaling him on Yamato, claiming that the only thing that matters "is absolute power." The demons that have been killing people throughout the game have been released on Sanctus's orders. When Nero fights Sanctus, Sanctus uses Kyrie as a Human Shield. Despite his holy trappings and grandfatherly appearance, Sanctus was an evil monster and one of the worst villains the series had to offer.
    • DmC: Devil May Cry: Bob Barbas, owner of the widely successful Raptor News Network, is secretly the face and voice of the demonic regime. Using his corporation as a front for monitoring and spying on the human population to prevent any opposition against Mundus, Barbas also hosts a popular news program where he blames the resistance movement for the chaos and destruction caused by demons. In his spare time, Barbas is the cruel warden of the Central Penitentiary, a domain in Limbo where so-called traitors and other enemies of the regime are condemned to suffer for eternity.
    • Devil May Cry: The Animated Series:
      • Sid is a cowardly lesser demon who will do anything, including murdering children and fellow demons, to rise in the ranks of Hell. Killing a man, Sid wears his skin to manipulate his friend, Nina Lowell, and later threatens Nina's life to force her daughter, Patty, to activate his ritual to summon the great demon Abigail, to absorb his power. Summoning a demon army to slaughter everyone on Earth, Sid cares nothing for the death and destruction as long as he gets to rule Hell, just to eradicate his own inferiority complex.
      • "Not Love": Mayor Mike Hagel's butler is a seemingly well-mannered servant whose true loyalty lies with the demon Belphegor, wishing to sacrifice the entire human population by condemning them to be Eaten Alive. Working alongside the good-hearted demon Bradley in making the preparations for their master's arrival, the butler stabs the mayor and uses his body in a ritual to summon Belphegor for him to devour the entire city while claiming that they would eventually destroy the human world. A human who stood in contrast to his benevolent and demonic partner-in-crime, almost driving his own race into extinction to satisfy his master, he served as an example of how some humans are even worse than demons.
  • Creator Worship:
    • Both franchise creator Hideki Kamiya and the director of the series since he left, Hideaki Itsuno, have been practically deified by fans of the classic series. Itsuno, in particular, has garnered a lot of love and sympathy after the revelations of the Troubled Production that was 2, with people marveling that he managed to bring out a working game at all under such circumstances. His stellar work on 3, which redeemed him spectacularly in the eyes of fans, has gained him a sterling reputation, more so after the release of 5.
    • On the topic of Devil May Cry 5, producer Matt Walker has been seen as a godsend for his approachability and sincerity with the fanbase online as well as reasonable responses to fan concerns, his professionalism and love of the franchise coming through in every interview. It's common for fans to state that this is how Ninja Theory should have handled PR instead of arrogantly flipping off anyone who was disgruntled and then expecting DmC to sell well regardless.
  • Crossover Ship:
  • Escapist Character: Dante. A witty, snarky, badass Half-Demon Hunter of His Own Kind who does all kinds of ridiculous over-the-top stylish stunts in both gameplay and cutscenes and runs his own kickass Demon Hunting business. Who wouldn't want to be as cool as him?
  • Evil Is Cool: Even though he usually gets canonically defeated in the games that feature him, Vergil seems to have more than, if not equal to the number of fans that Dante has. This is likely because Vergil and Dante are badasses but on different scales. Dante's the carefree badass, while Vergil's the refined badass, with a katana, a slick outfit, a more distinct hairstyle, a fighting style with a more deadly precision, and a more formal attitude.
  • Evil Is Sexy:
  • Fandom-Enraging Misconception: It's mostly about acronyms. To the fans, DmC is different from DMC. The former refers to the Alternate Continuity game developed by Ninja Theory, while the latter refers to the franchise as a whole, but especially the classic continuity. Getting them mixed up during discussions isn't a nice thing as it can cause confusion.
  • Fandom Rivalry:
    • With Ninja Gaiden. Two Action Game series that came from Japan, are seen as some of the best and most popular in the history, and are the most commonly compared. Luckily, there isn't much of a hatedom between the two games' fandoms.
    • Another example of the former is the rivalry between Devil May Cry versus God of War which are similar in so far as being Hack and Slash games with some puzzles thrown, but set on different ends of the Sliding Scale of Idealism vs. Cynicism and the former running on Rule of Cool and the latter best described as Rule of Brutal. Although there had been more vitriolic points of contention which was primarily limited on Twitter and mostly instigated by the more provocative GoW fans.
      • When pointed out how GoW (first game released in 2005) wouldn't had existed without DMC (first game released in 2001) starting its niche within the Hack and Slash genre, they would deflect to another topic or just outright ignore that particular fact.
      • The most strutted examples was using the 2018 God of War (PS4), like how it had a much higher Metracritic score compared to DMC5, how GoW4 was Game of the Year 2018 versus DMC5 being only Action Game of the Year 2019 at the Game Awards, GoW4 having a better combat system than DMC5, and how GoW4 had a better story than DMC5 (the latter two entries being quite YMMV). Sometimes exacerbated by gaming journalism, such as a review on the Nintendo Switch version of DMC3 and comparing it to GoW.
  • Fandom VIP: There are several "Combo MAD" content creators (those who showcase flashy, flawless and stylish combo videos) on YouTube, but for the long-time players of the series, one of the most popular among them is Donguri (a.k.a. Donguri990), who usually gets recommended to newcomers wanting to watch high-level DMC gameplay.
  • Fanon:
    • We're never given anyone's last name, though fans like to use "Sparda"/"Spardason" for Dante and Vergil.
    • One of the most common fan theories is that after DMC3, Dante spends much of the series suffering from depression because of the idea that he already lost his last remaining family member, Vergil. This would then justify his more moody behavior in 2 and the anime spin-off. Afterwards, meeting Nero in 4 brought him back to his usual self from the brink of depression because he realized that he still has a family. This idea was originally derived from an early Alternative Character Interpretation for Dante, but more fans were on board with it when the series timeline became 3 > 1 > TAS > 2 > 4 > 5, especially since TAS now takes place right before Devil May Cry 2, where Dante was moodier than in any games made before and since.
  • Fountain of Memes: Dante and Vergil. Plenty of their iconic lines and conversations have been memed to hell and back by the DMC fans, and those are mostly sourced from DMC3 and DMC5. For example, Dante is remembered for "This party's getting crazy! Let's rock!", while Vergil is remembered for "Now I'm a little motivated!" among other memetic quotes.
  • Friendly Fandoms:
    • DMC fans upset over the reboot support Metal Gear Rising: Revengeance for its fast gameplay and Raiden's appearance, which is closer to the original Dante than the reboot's Dante.
    • Most Devil May Cry fans are also fans of the Bayonetta series due to Bayonetta being the Spiritual Successor of the Devil May Cry series.
    • The series also tends to share some fans with Yakuza, both being Japanese Stylish Action franchises with mostly serious narratives and incredibly over the top, comical gameplay.
    • Considering the first game's origins as a possible version of Resident Evil 4, there's a natural overlap between the Devil May Cry and Resident Evil fanbases, despite both series being polar opposites in terms of gameplay. It also helps that Resident Evil 2 (Remake) and Devil May Cry 5 both came out in the same year, were both considered to be a return to form for their respective franchises, and both used the RE Engine that was introduced in Resident Evil 7.
    • The Devil May Cry fandom has an overlap of gamers who are also interested in anime, particularly fans of other Demon Slaying and/or supernatural-related Urban Fantasy media such as Inuyasha and Bleach. This was first evident when the DMC anime arrived on 2007. The shared fandom is also the reason why Dante and Vergil are respectively compared to Inuyasha and Sesshomaru, or why DMC4 had a fan nickname of "Bleach May Cry".
    • Speaking of anime, there's a great deal of DMC fans who also play certain Animesque games such as Honkai Impact 3rd, Genshin Impact or Punishing: Gray Raven after being aware of the other games' references or similarities to the DMC franchise (such as a Stylish Action gameplay, or third-party characters having identical animations to DMC characters).
    • There seems to be some crossover between Doom Eternal and Devil May Cry 5 fans. There is quite a bit of fanart portraying Dante and Doomslayer as friends.
    • Many fans of Devil May Cry became well-acquainted with the Best Friends fanbase near the end of the latter series' run, when Devil May Cry 5 was announced and Pat and Woolie played through the entire series (except for 2).
    • Most No More Heroes fans will also likely be fans of Devil May Cry as well, due to both series' being part of the Hack and Slash genre. It also helps that Travis and Henry are semi-parodies of Dante and Vergil.
  • Gameplay Derailment: A positive example. High-level gameplay in the DMC series, especially for 3 and 4, involves players abusing the ever-loving hell out of various exploits regarding combo strings and the physics engine to stylishly kill everything on-screen in times that are flat-out impossible even by the best "normal" player. It's nothing short of absurd, and no less pleasing to the eye. To wit, there were even tournaments held for DMC3 starting in 2005, the True Style Tournament, to see who could effectively break the game the best, and similar events have continued on to the rest of the series in the following years—including Capcom and Capcom Unity organizing official Style Tournaments to celebrate the release of 4:SE and DmC:DE. Capcom has also legitimized a number of advanced techniques discovered by the community, such as jump canceling and Distorted Combos (most famously seen with the Distorted Real Impact).
  • Gateway Series: The generation of gamers who grew up in the 2000's often cite the Devil May Cry series as their introduction to the Hack and Slash/Beat 'em Up games.
  • Good Bad Bugs: Though commonly mistaken to be actual bugs, there are several unintentional exploits in the series: Jump Canceling in 3 and 4, which allows for infinite aerial maneuvers; roll cancelling out of the Grenadegun's firing animation and Shotgun Hiking in the first game, etc.
  • Incest Yay Shipping: There are fanworks that ship the twin brothers Dante and Vergil.
  • It's Easy, So It Sucks!:
    • 2 took away much of the challenge of the first game that made it so popular.
    • Compared to the classic DMC games, the reboot's reworked style system, Devil Trigger, and weapons systems make it a breeze for series veterans.
  • Memetic Badass:
  • Memetic Mutation: Has its own page.
  • Misaimed Fandom: While Vergil is sympathetic, he's still a villain, and willing to unleash a demonic invasion on a town by opening Sparda's seal if it will get him power. Some fans gloss over this. The revelation in 5 that V is Vergil's human side, cast off from his now-unrestrained demon half and ashamed/horrified by his previous lust for power, as well as the revived Vergil making amends for the destruction he wrought as Urizen in pursuit of the Qliphoth's power by sealing himself in Demon World to destroy the demonic tree from that side seem to be the writers' attempts at correcting this notion.
  • Narm: Has its own page.
  • Narm Charm: The games might be set on locations being overrun or haunted by demons, yet it doesn't stop Dante (and the other protagonists) from nonchalantly fighting their way through danger, even making fun of, or toying with their enemies when needed. The DMC franchise practically runs on silliness, there are plenty of one-liners against demons, and the cutscenes don't take themselves too seriously. In the end, it works because the protagonists know that they are stronger and more powerful than most of the demons they're up against. After all, why should you fear something that's weaker than you?
  • Older Than They Think: Almost any other video game character who fights using quick-draw slashes with a katana/nodachi usually gets called a "Vergil reference" or Expy. However, Vergil's general fighting style is called Iaijutsu, it's a pre-existing style and not a new trend invented by Capcom. Nonetheless, certain third-party characters are still considered as Vergil expies if they are similar to his characterization, aesthetics, or if they copy his flashy attack animations or iconic moves (such as his Judgement Cut spawning sharp distortions at a close range from rapid-fast unsheathes).
  • Only the Creator Does It Right: There's a Vocal Minority that believes any installment beyond Hideki Kamiya's involvement in the series is not worth paying attention to anymore aside from their gameplay. These people note points such as Dante's occasional Butt-Monkey attributes and bad luck as being disrespectful to Kamiya's original portrayal, ignoring that Kamiya himself presented Dante in a similar way with Trish needing to sell his Devil Arms for money in Viewtiful Joe. Others believe that he's too lighthearted, not taking any situation seriously and overplaying his attitude shown in the original game to the point that they decry Dante from 3 onwards as a caricature of himself. However, as mentioned on this page, Kamiya's successor Hideaki Itsuno is adored by almost the entire fanbase for shaping the franchise into what it is today, with fans loving the complex and heartwarming way Dante is presented in throughout the series.
  • Periphery Demographic: Dante has attracted a large fandom who enjoy him for not just his wacky cutscene antics, but also for the hints that he suffers from depression following the events of 3 alongside his attitude in 2 and the anime. He's often said to be one of the better understated representations of depressed individuals in modern media.
  • Replacement Scrappy:
    • Many fans saw Nero as one before the fourth game finally came out, under the idea that he would completely replace Dante as the main protagonist. However after the release of DmC, most agree that the hate was ill-placed, and that Nero has come into his own in later games such as 5.
    • A general complaint about DmC is that Ninja Theory and Capcom somehow managed to make the rebooted Dante a Replacement Scrappy to himself, or specifically, his classic counterpart. DmC Dante's brash attitude and foul-mouthed behavior have made many dislike him compared to the original.
  • Rescued from the Scrappy Heap:
    • As soon as people learned that Nero was going to replace Dante as the lead for 4, they hated the new character, but grew a soft spot for him when seeing him in action. 5 has helped Nero come into his own more than ever, with his fresh new haircut, fashion sense, and robotic arm widening the gap between him and Dante even further; this Nero's hardly the same character as before. Nero was also accidentally rescued from the heap when DmC was released. For example, the Gaming Brit took back every negative comment he said about Nero after seeing Dante's characterization in the reboot.
    • There's also a meta example in the post-Hideki Kamiya games. The director of 2, Hideaki Itsuno, was also the director of 3 and 4, and currently is the director of 5. To wit, in an interview for the artbook 3142 Graphic Arts, Itsuno revealed that he had been brought in as director just six months before 2's deadline, explaining the less than stellar end result, whereas with 3, he was given control right from the start, explaining the sheer improvement (as well 3 being a form of an apology). This surprised many fans.
  • Self-Imposed Challenge: Some players choose to stick with just the character's default equipment, such as not bothering with new Devil Arms in Dante's case, or having Yamato-only runs with Vergil.
  • Sequel Difficulty Drop: Blatant between 1 and 2. Also happens between 3 and 4, although in the latter case, it's more due to the Western release of 3 being infamously difficult.
  • Star Trek Movie Curse: 2 is widely considered to be a step down from 1. 4, while quite well-liked, is also considered a little step down compared to the beloved 3. DmC is more controversial and divisive than 4, although that game is set on an Alternate Continuity and still had its fans. Years later, 5 was highly-praised, and well-acclaimed critically and financially. In other words, the odd-numbered games of the classic continuity are generally praised, while the even-numbered games are known for their issues and Troubled Production.
  • "Stop Having Fun" Guys: Some players criticize those who use Easy Automatic mode, partly because they are seen as unwilling to learn the game in depth. Another reason is that (in 3 and 4) it results in a loss of precision as combos are largely random. As noted on the Wiki, the mode restricts what the controls can do, rather than simply making a real jumping-on point for beginners. Other players don't mind either way.
  • Surprisingly Improved Sequel: 2, helmed by Hideaki Itsuno, is considered borderline Canon Discontinuity. 3, also directed by Itsuno, revived the wise-cracking Dante, brought back the Nintendo Hard difficulty (so much so that they had to do an Updated Re-release in part to reorder the difficulties so the classifications would make more sense), and restored a tighter physics engine more akin to the first game (but now with a diverse Stance System called "Styles" and the ability for true Real-Time Weapon Change on both firearms and Devil Arms). 4 retains much of the core design from 3 while adding its own features (although all the backtracking might have dropped it a peg or two with the fans). 5 fixed plenty of stuff that were criticized from 4.
  • That One Boss: Has its own page.
  • They Wasted a Perfectly Good Plot: When DmC was initially announced as a reboot, this was the reaction of many fans towards several plot threads that were left hanging within the original continuity (i.e. the full extent of Sparda and Eva's tale, hints that Nero is Vergil's son which were later confirmed by one of the producers and subsequently in print in one of the artbooks, the Sequel Hook for Nero at the end of 4, etc.) But with DmC later being rectified as an Alternate Continuity and 5 returning to the original games' setting, this sentiment reversed itself in due time, especially when the latter game does cover most of the aforementioned plot points.
  • Win Back the Crowd:
    • 3 is seen as this after the questionable 2. The combat was reworked to be closer to the tighter feel of DMC1 (with a vastly expanded system that included varied weapon types and a "Style" system that allowed players to come up with creative approaches to battles) and the tone of the game was made considerably more jovial and flamboyant compared to 2's more reserved feel.
    • 5 also charts a similar path for revisiting the original continuity after DmC: Devil May Cry took the series in a grittier, harsher direction via an attempted reboot.
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