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* SidetrackedByTheGoldSaucer: Easily one of the most favored activities of ''Season of the Deepp'' is fishing. Not only does it help you grind for armor, which helps raising your Power Level for your underleveled characters, but continuing to fish with others increases a meter that boosts the quality of the fish you catch and increases the chance of getting an exotic fish, which can be turned in for a free Exotic outside of Raid-exclusive Exotics.

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* SidetrackedByTheGoldSaucer: Easily one of the most favored activities of ''Season of the Deepp'' Deep'' is fishing. Not only does it help you grind for armor, which helps raising your Power Level for your underleveled characters, but continuing to fish with others increases a meter that boosts the quality of the fish you catch and increases the chance of getting an exotic fish, which can be turned in for a free Exotic outside of Raid-exclusive Exotics.



* TheyWastedAPerfectlyGoodPlot: ''Lightfall.'' The Expansion starts with The Witness and the Black Fleet arriving on Earth and attacking the Traveler, and then proceeds to go to Neptune for what has been described as a [[{{Padding}} Filler Arc]] focused on us unlocking Strand, and stopping Calus from getting to [[MacGuffin The Veil]] without ever explaining what The Veil is or why The Witness wants it, or ever explaining what Strand is. The Witness barely features in the Campaign, and its plans for the Traveler are never elaborated upon.
** This also applies to the way in which the player finds themselves acquiring Strand. Unlike ''Beyond Light,'' where the powers of Stasis were essentially "gifted" to them by the Ziggurat after seeing it in use by Eramis and House Salvation, ''Lightfall'' sees you finding Strand literally sitting in the street, with the power itself being offered very little explanation besides it being something that the Guardian is able to harness.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
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''Lightfall.'' The Expansion starts with The Witness and the Black Fleet arriving on Earth and attacking the Traveler, and then proceeds to go to Neptune for what has been described as a [[{{Padding}} Filler Arc]] focused on us unlocking Strand, and stopping Calus from getting to [[MacGuffin The Veil]] without ever explaining what The Veil is or why The Witness wants it, or ever explaining what Strand is. The Witness barely features in the Campaign, and its plans for the Traveler are never elaborated upon.
** *** This also applies to the way in which the player finds themselves acquiring Strand. Unlike ''Beyond Light,'' where the powers of Stasis were essentially "gifted" to them by the Ziggurat after seeing it in use by Eramis and House Salvation, ''Lightfall'' sees you finding Strand literally sitting in the street, with the power itself being offered very little explanation besides it being something that the Guardian is able to harness.harness.
** Going back before the above, Bungie has failed to actually show why players should care about defending humanity, giving next to no interactions with regular Lightless outside of maybe Hawthorne and Devrim. On top of that, they don't do anything to show the population of the Last City reacting to monumental events like the Factions bailing out after Lakshmi's failed coup, the Traveler temporarily disappearing into Savathun's Throne World, or the Traveler moving further away from Earth to face the Witness' fleet. No matter how many times Bungie keeps trying to insist on evolving the world of ''Destiny'', they continually fail to actually make that world feel evolved due to the people we're supposedly fighting for never once reacting to what are ostensibly world-shattering events.
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* SidetrackedByTheGoldSaucer: Easily one of the most favored activities of ''Season of the Deepp'' is fishing. Not only does it help you grind for armor, which helps raising your Power Level for your underleveled characters, but continuing to fish with others increases a meter that boosts the quality of the fish you catch and increases the chance of getting an exotic fish, which can be turned in for a free Exotic outside of Raid-exclusive Exotics.
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This has been the case since D1. The number of villains who are not taken down through game mechanics or story behavior can pretty much be counted on one hand.


** As the power scaling of the Young Wolf and their enemies becomes exponentially worse, Bungie has been forced to have most new villains [[WorfHadTheFlu conveniently weakened at the last minute]] or revealed to be holding back [[{{Pride}} out of pure vanity]] so that they can still be killed through methods within the Tiger engine's constraints whihle remaining lore-friendly. Though largely a NecessaryWeasel, reception at this storytelling method has turned sour over time as some feel it cheapens each individual villain as a character and/or an in-game enemy to the detriment of the lore this was intended to avoid hurting.
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** The Tarrabah is considered to be a ''downgrade'' to top tier [=SMGs=] due to a large amount of factors, chief amongst them being the fact that it's an Exotic Energy SMG that appeared during the [[TierInducedScrappy Recluse]]'s reign of terror, and as such gets unfavourably compared to the latter. Its Ravenous Beast perk takes longer to activate, and the buildup is immediately disrupted if you do so much as swap to another weapon of even ''pull your Ghost out''; this is mind-boggling, considering the Symmetry from Season 9 is able to conserve its buff charges even when stowed. While it boasts the highest burst damage of any Primary weapon in the game with its perk, it's still a Primary, and it will run out of ammo really fast with Ravenous Beast active. It's little wonder players have taken to calling it "Tarrabahl" as a pun on the word "terrible". With the change to ammo economy making all primary weapons have infinite ammo, however, the Tarrabah has carved a niche for itself and can become a terrifying weapon to face against in the Crucible, though players still have to deal with the buff loss when swapping weapons.

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** The Tarrabah is considered to be a ''downgrade'' to top tier [=SMGs=] due to a large amount of factors, chief amongst them being the fact that it's an Exotic Energy SMG that appeared during the [[TierInducedScrappy Recluse]]'s Recluse's reign of terror, and as such gets unfavourably compared to the latter. Its Ravenous Beast perk takes longer to activate, and the buildup is immediately disrupted if you do so much as swap to another weapon of even ''pull your Ghost out''; this is mind-boggling, considering the Symmetry from Season 9 is able to conserve its buff charges even when stowed. While it boasts the highest burst damage of any Primary weapon in the game with its perk, it's still a Primary, and it will run out of ammo really fast with Ravenous Beast active. It's little wonder players have taken to calling it "Tarrabahl" as a pun on the word "terrible". With the change to ammo economy making all primary weapons have infinite ammo, however, the Tarrabah has carved a niche for itself and can become a terrifying weapon to face against in the Crucible, though players still have to deal with the buff loss when swapping weapons.



** The shift in weapon categories is also a case of "if it ain't broken, don't fix it", as Kinetic and Energy weapons are essentially letting you equip two Primaries from the first game's weapon system, while most Special Weapons (sans Sidearms) are moved to the Power Weapon slot, traditionally occupied by ''D1''[='=]s Heavy Weapons; this induces redundancy for having two similar weapons out of three, and causes TierInducedScrappy for the Power Weapon slot (e.g., why use a shotgun when you can always wield a rocket launcher). This also translates into making players feel a lot less powerful than in the previous game. Patch 2.0 remedied this by changing back to a Primary-Special-Heavy trinity system, but also went beyond by letting you equip up to two Specials based on whether they're Kinetic or Energy-based, making the best out of the old D1 system and D2's weapon typing.

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** The shift in weapon categories is also a case of "if it ain't broken, don't fix it", as Kinetic and Energy weapons are essentially letting you equip two Primaries from the first game's weapon system, while most Special Weapons (sans Sidearms) are moved to the Power Weapon slot, traditionally occupied by ''D1''[='=]s Heavy Weapons; this induces redundancy for having two similar weapons out of three, and causes TierInducedScrappy problems for the Power Weapon slot (e.g., why use a shotgun when you can always wield a rocket launcher). This also translates into making players feel a lot less powerful than in the previous game. Patch 2.0 remedied this by changing back to a Primary-Special-Heavy trinity system, but also went beyond by letting you equip up to two Specials based on whether they're Kinetic or Energy-based, making the best out of the old D1 system and D2's weapon typing.
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** The reveal trailer for ''The Final Shape'' managed to one up that of ''Lightfall'' with something no one saw coming: '''''[[BackFromTheDeadthe return of Cayde-6]]'''''!

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** The reveal trailer for ''The Final Shape'' managed to one up that of ''Lightfall'' with something no one saw coming: '''''[[BackFromTheDeadthe '''''[[BackFromTheDead the return of Cayde-6]]'''''!

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* ShockingMoments: ''Lightfall'' had been consistently teased as the beginning of an apocalyptic event from various hints in the game's story. So the actual reveal trailer showing its main setting to be a ''pristine, thriving {{Cyberpunk}} civilization'' that had enforced TheMasquerade until the Darkness revealed it to the outside came as a massive curveball, even without the UsedFuture setting of the main story.

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* ShockingMoments: ShockingMoments:
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''Lightfall'' had been consistently teased as the beginning of an apocalyptic event from various hints in the game's story. So the actual reveal trailer showing its main setting to be a ''pristine, thriving {{Cyberpunk}} civilization'' that had enforced TheMasquerade until the Darkness revealed it to the outside came as a massive curveball, even without the UsedFuture setting of the main story.story.
** The reveal trailer for ''The Final Shape'' managed to one up that of ''Lightfall'' with something no one saw coming: '''''[[BackFromTheDeadthe return of Cayde-6]]'''''!
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** ''Shadowkeep'' introduced champions as a new enemy type across all factions, which only show up in particular gametypes and difficulty levels. Their main quirk is being [[BossInMooksClothing exceptionally tough]] and near impossible to kill (overload champions TeleportSpam and barrier champions will put up an [[BarrierWarrior immunity shield]] and both with recharge health if ignored for too long, while unstoppable champions just [[ImplacableMan never stopping rushing at you]]), forcing the player to spec into the right counter-champion weapon mods which rotate every season. At the start this was seen as a refreshing change of pace and a new gameplay wrinkle that evolves season to season, but it became evident after a couple years that overreliance on champions as a status of difficulty level started to stagnate introducing other updated enemy types. ''The Witch Queen'' started leaning away from champions in everything while ''Lightfall'' modified champions to be weak to specific guardian abilities, alleviating the sense of players [[{{Railroading}} being forced into one particular playstyle]].
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** As the power scaling of the Young Wolf and their enemies becomes exponentially worse, Bungie has been forced to have most new villains [[WorfHadTheFlu conveniently weakened at the last minute]] or revealed to be holding back [[{{Pride}} out of pure vanity]] so that they can still be killed through methods within the Tiger engine's constraints whihle remaining lore-friendly. Though largely a NecessaryWeasel, reception at this storytelling method has turned sour over time as some feel it cheapens each individual villain as a character and/or an in-game enemy to the detriment of the lore this was intended to avoid hurting.

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* {{Narm}}: In cutscenes, sometimes your character will lift whatever weapon's in their kinetic slot to ready it and point it at a target one-handed. It looks perfectly fine with hand cannons, sidearms, and submachine guns, kind of okay with auto/scout/pulse rifles, and utterly ridiculous with sniper rifles, grenade launchers, trace rifles, and bows. At least power weapons are avoided so it doesn't look even more ridiculous.

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* {{Narm}}: {{Narm}}:
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In cutscenes, sometimes your character will lift whatever weapon's in their kinetic slot to ready it and point it at a target one-handed. It looks perfectly fine with hand cannons, sidearms, and submachine guns, kind of okay with auto/scout/pulse rifles, and utterly ridiculous with sniper rifles, grenade launchers, trace rifles, and bows. At least power weapons are avoided so it doesn't look even more ridiculous.ridiculous.
** The epilogue to ''Season of Plunder'' involves improving the Eliksni Quarter with all the treasure gathered over the course of the season. While a great idea, it ends up falling totally flat, as the Eliksni Quarter is barely changed at all - the most that gets given to them is a metal staircase, some guards, and some benches and a podium in front of the body of INSURRECTION PRIME. Despite Mithrax singing the praises of the Guardians for what has been given to them, it ends up coming across as very insulting and out of character for him, with how insubstantial the additions actually are, while also causing humanity's capacity for compassion and generosity towards the Eliksni to be scrutinized quite heavily. Realistically, Mithrax ought to be offended by such paltry offerings, but instead he's all too happy to be given the bare minimum, it would seem.

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** The player Guardian regularly suffers from CutsceneIncompetence, never being allowed to do anything more than point a weapon at somebody and maybe drop one or two lines, rendering them a FlatCharacter outside of cutscenes since they don't say a word. In the early days of the franchise this was more or less glossed over, as the universe was still being set up, and there was a decent amount of dialogue in cutscenes to give the player Guardian just enough personality to make them stand out. Starting with ''Destiny 2'', however, Bungie seemed to suddenly grow afraid of the player doing anything more than that, as they became a straight up HeroicMime up until ''Forsaken'', and even then it's only for a few lines. They get sort of better in ''Shadowkeep'' onward, but that's only in regards to dialogue - actually acting beyond pointing a weapon at someone and running somewhere is off the table, leaving them just standing around staring at people awkwardly. In Bungie's attempt to not invalidate whatever personality or powerset a player may have in mind for their character, they end up accidentally making the player Guardian feel like a mindless attack dog that someone can just order around.
*** The issue came to a head in the final scene of ''Season of Plunder'', where Mithrax and Eramis have their sword duel in front of Eido who pleads with them to stop. The player Guardian, who came to Eido's rescue and should by all rights have all the incentive to intervene and stop both... just stands back and does absolutely nothing. Even when Eramis ends up escaping, they still don't do anything, giving the impression they held onto the IdiotBall rather tightly.

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** The player Guardian regularly suffers from CutsceneIncompetence, never being allowed to do anything more having an impact on the story other than point a weapon at somebody and maybe drop one or two lines, rendering them a FlatCharacter outside of cutscenes since they don't say a word. In the early days of the franchise this was more or less glossed over, as the universe was still being set up, and there was a decent amount of dialogue in cutscenes to give the player Guardian just enough personality to make them stand out. out, and after ''Franchise/{{Halo}}'' Creator/{{Bungie}} was known for making their [[FeaturelessProtagonist lead characters very dry and straightforward]]. Starting with ''Destiny 2'', however, Bungie seemed to suddenly grow afraid of the player doing anything more than that, that as they became a straight up HeroicMime up until ''Forsaken'', and even then it's only for a few lines. They get sort of better in HeroicMime. Once ''Forsaken'' they are given some more complex motivations that continues from ''Shadowkeep'' onward, but that's only in regards to dialogue - actually acting beyond pointing a weapon at someone and running somewhere is off cutscenes became predominantly about other characters in the table, leaving them just standing around staring at people awkwardly.setting or otherwise trying to expand on the setting. In Bungie's attempt to not invalidate whatever personality or powerset a player may have in mind for their character, they end up accidentally making the player Guardian feel like a mindless attack dog that someone can just order around.
*** The issue came to a head became significant in the final scene of ''Season of Plunder'', where the final storyline cutscene have Mithrax and Eramis have their engage in a sword duel in front of Eido who pleads with them to stop. The player Guardian, who came Guardian has to Eido's initiate the cutscene by entering the enclosure to rescue Eido and should by all rights have all the incentive to intervene and stop both... just stands back and does absolutely nothing. Even when When Eramis ends up escaping, escapes it's as though they still don't do anything, giving had no investment in the impression outcome.
** From ''Destiny 1'' players have come to understand that the franchise is based mostly on an open world setting with environments and game modes [[LevelGrinding you play repeatedly for more gear]], with the story campaign more of a FramingDevice that helps you become attached to these environments and characters but with the bulk of the storytelling rooted in the [[AllThereInTheManual lore books]] and in game visuals and dialogue with [[CrypticBackgroundReference vague references that are never explained in detail]]. Bungie has taken feedback from players and done a lot of experimenting across the seasons and major expansions to get [[GameplayAndStoryIntegration the storytelling content within the game itself and not rely too much on cutscenes]], which achieved a fairly high water mark in ''The Witch Queen'' by using the prior years seasonal content to complement the expansions' story. Bungie themselves declared for ''The Witch Queen'' that
they held onto were putting more of the IdiotBall story in the game rather tightly.than in the lore books. Come ''Lightfall'', players felt slighted at the lack of explanation for near everything in the campaign (containing some of the harshest reviews the game has ever had from a full expansion), being told to find and protect conflicting {{MacGuffin}}s' that are either explained far too long after being first introduced or not at all, culminating in a GainaxEnding. As with much of the life of ''Destiny'', players were underwhelmed with being left out of the loop on all relevant story details.

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* FanDislikedExplanation: There are numerous attempts by Bungie to integrate the continued use of reskinned or downsized content (usually enemies and weapons) into the lore, ranging from "[[ScatterbrainedSenior Banshee trying to cope with his memory loss]]" (Something New's lore) to "[[BreakOutTheMuseumPiece they're refurbished antiques]]" (Neomuna's weapons) to "the enemies are folding into each other [[GodzillaThreshold because you've made them that desperate]]" (the Vex and Fallen.) Reception is often lukewarm at best, since some have taken it as Bungie using the writing team to cover for inadequacies on the teams responsible for actual content.

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* FanDislikedExplanation: FanDislikedExplanation:
** The official explanation for why the Titan, Mercury, Io and Mars maps for Crucible and Gambit can still be played on despite canonically getting vanished back in ''Arrivals'' is given a HandWave via Vex simulations... yet, when maps for the Tangled Shored and Dreaming City also got vaulted, not only are the locations still accessible at least in lore, there hasn't been an actual explanation for why players can't go there anymore. Alongside the "Vex simulations" thing only coming up in lore tabs, fans have regarded this explanation as a [[AssPull hamfisted attempt]] at justifying those pieces of content still existing and being clear GameplayAndStorySegregation.
*** For Crucible in particular, it also completely negates the whole concept of Crucible as established in the Grimoire - claiming patches of enemy territory and having Guardians constantly train there, so that in case enemy forces make a move, there's already Guardians nearby who can respond quickly. Fighting in simulations removes this explanation, and as a consequences, it removes the actual point of fighting on those maps.
**
There are numerous attempts by Bungie to integrate the continued use of reskinned or downsized content (usually enemies and weapons) into the lore, ranging from "[[ScatterbrainedSenior Banshee trying to cope with his memory loss]]" (Something New's lore) to "[[BreakOutTheMuseumPiece they're refurbished antiques]]" (Neomuna's weapons) to "the enemies are folding into each other [[GodzillaThreshold because you've made them that desperate]]" (the Vex and Fallen.) Reception is often lukewarm at best, since some have taken it as Bungie using the writing team to cover for inadequacies on the teams responsible for actual content.
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* FanDislikedExplanation: There are numerous attempts by Bungie to integrate the continued use of reskinned or downsized content (usually enemies and weapons) into the lore, ranging from "[[ScatterbrainedSenior Banshee trying to cope with his memory loss]]" (Something New's lore) to "[[BreakOutTheMuseumPiece they're refurbished antiques]]" (Neomuna's weapons) to "the enemies are folding into each other [[GodzillaThreshold because you've made them that desperate]]" (the Vex and Fallen.) Reception is often lukewarm at best, since some have taken it as Bungie using the writing team to cover for inadequacies on the teams responsible for actual content.

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** ''Season of Plunder'' & ''Lightfall'': [[AncientEvil Nezarec]], Herald of the First Collapse, and the Final [[{{Sadist}} God of Pain]], was the true mastermind of the Eliksni's StartOfDarkness on Sol and the collapse of humanity's Golden Age, kick-starting the game's post-apocalyptic setting. Using [[Characters/DestinyTheDarkness the Darkness]] to attain an AbstractApotheosis billions of years ago, Nezarec has abused his immortality and domain to inflict suffering on billions of lives across the universe ForTheEvulz, killing many and feeding off of the torment endured by those who remained. Not content with watching the remains of civilization eke out painful existences, Nezarec would also use a ReligionOfEvil to personally torture and corrupt several individuals he took an interest in, aware that any and all resistance or resentment of him only gives him more power and fealty. When he finally reawakens physically in the present during ''Lightfall'', Nezarec's only concerns are [[CardCarryingVillain missed opportunities]] to inflict more pain and make it personal with the Young Wolf, knowing that killing or isolating him again is useless when the Darkness will continue providing him more servants, eternal life beyond the material plane, and the ability to continue exercising his power through the psychic matrix that gives Strand its form.
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** Another ''Beyond Light'' character that isn't regarded favorably is Eramis. Initially, her presentation as the fearsome Kell of House Salvation, wielding Stasis and seeking revenge on the Traveler for abandoning the Eliksni ages ago, did have potential... but then come the actual campaign, and her empire falling apart in days, as well as constantly throwing shade at the "machine-spawn" for killing Eliksni over the years got old very fast. ''Season of Plunder'' made it even worse, as almost every line of dialogue she says involves some biting criticism or venomous barb while she constantly throws blame upon the Guardians for her current state. She also regularly tries to paint Mithrax as a villain for what he's done in the past, [[{{Hypocrite}} while casually sweeping her own numerous atrocities under the rug]]. Very few of her lines involve anything resembling compassion, making it that much harder to care for her. As soon as she made the decision to initiate ABHORRENT IMPERATIVE and potentially doom countless innocents while trying to kill the Traveler, numerous fans believed her to have catapulted across the MoralEventHorizon. It doesn't help that the writers seem really insistent on trying to make her pitiable, but their efforts are hard to swallow given everything that's been described.
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** ''Lightfall'' received major criticism for the abrupt increase in difficulty in a way that feels nonsensical. Neomuna, for example, has a perpetual power delta, meaning you will forever be under powered now matter your current power level. This is despite the fact that it's a patrol destination, not a high difficulty instance like a dungeon. Lost Sectors also got slammed for being very difficult to grind up to, with the forced power delta reeking of FakeDifficulty that requires tons of grinding just to get to the point where you can have full combat efficiency... on Legend. It'd take even longer to get to full power for Master. Given that Solo Legend/Master Lost Sectors are one of the few ways to get new exotics (the Legend campaign gives them as a reward on completion), the pain is felt even more.

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** ''Lightfall'' received major criticism for the abrupt increase in difficulty in a way that feels nonsensical. Neomuna, for example, has a perpetual power delta, meaning you will forever be under powered now no matter what your current power level.level is. This is despite the fact that it's a patrol destination, not a high difficulty instance like a dungeon. Lost Sectors also got slammed for being very difficult to grind up to, with the forced power delta reeking of FakeDifficulty that requires tons of grinding just to get to the point where you can have full combat efficiency... on Legend. It'd take even longer to get to full power for Master. Given that Solo Legend/Master Lost Sectors are one of the few ways to get new exotics (the Legend campaign gives them as a reward on completion), the pain is felt even more.
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** ''Lightfall'' received major criticism for the abrupt increase in difficulty in a way that feels nonsensical. Neomuna, for example, has a perpetual power delta, meaning you will forever be under powered now matter your current power level. This is despite the fact that it's a patrol destination, not a high difficulty instance like a dungeon. Lost Sectors also got slammed for being very difficult to grind up to, with the forced power delta reeking of FakeDifficulty that requires tons of grinding just to get to the point where you can have full combat efficiency... on Legend. It'd take even longer to get to full power for Master. Given that Solo Legend/Master Lost Sectors are one of the few ways to get new exotics (the Legend campaign gives them as a reward on completion), the pain is felt even more.
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** the Root of Nightmares Raid from ''Lightfall'' is a more specific example. With the World's First clear coming just two and a half hours after the raid was released (only beaten by Wrath of the Machine from Destiny 1's Rise of Iron expansion), and it was a much, ''much'' higher amount of fireteams managing a Day 1 clear than normal (for context, about 45,000 fireteams cleared Root of Nightmares Day 1, the next-highest amount of Day 1 clears was King's Fall, a reprised Raid from ''Destiny 1'' with about 8000 day 1 clears). Many players complained about the Raid being far too mechanically simple compared to other raids from Destiny, with three of the four encounters revolving almost entirely around a single, very simple, mechanic. Even within the 48-hour Contest Mode period, players were already posting videos of themselves soloing entire encounters with the forced -20 power delta.

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** the The Root of Nightmares Raid from ''Lightfall'' is a more specific example. With the World's First clear coming just two and a half hours after the raid was released (only beaten by Wrath of the Machine from Destiny 1's Rise of Iron expansion), and it was a much, ''much'' higher amount of fireteams managing a Day 1 clear than normal (for context, about 45,000 fireteams cleared Root of Nightmares Day 1, the next-highest amount of Day 1 clears was King's Fall, a reprised Raid from ''Destiny 1'' with about 8000 day 1 clears). Many players complained about the Raid being far too mechanically simple compared to other raids from Destiny, with three of the four encounters revolving almost entirely around a single, very simple, mechanic. Even within the 48-hour Contest Mode period, players were already posting videos of themselves soloing entire encounters with the forced -20 power delta.
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** Nezarec is a character that plays almost every single DarkerAndEdgier trope completely straight, being a "God of Pain" who spreads nightmares, has control of both Light and Dark, and even runs around with a massive scythe as his main weapon. He spends half of his time interacting with the player making direct promises of bring pain and death wherever he goes. All of this would normally combine into a character too edgy to take seriously, but not only does Nezarec manages to actually be very entertaining villain who provides a refreshing ObviouslyEvil counterpart to the likes of [[TheStoic Rhulk]] and [[FauxAffablyEvil Calus]], but his lore shows that he's more than '''earned''' his reputation.

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** Nezarec is a character that plays almost every single DarkerAndEdgier trope completely straight, being a "God of Pain" who spreads nightmares, has control of both Light and Dark, and even runs around with a massive scythe as his main weapon. He spends half of his time interacting with the player making direct promises of bring pain and death wherever he goes. All of this would normally combine into a character too edgy to take seriously, but not only does Nezarec manages prove to actually be very entertaining villain who provides a refreshing ObviouslyEvil counterpart to the likes of [[TheStoic Rhulk]] and [[FauxAffablyEvil Calus]], but his lore shows that he's more than '''earned''' his reputation.
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** Nezarec is a character that plays almost every single DarkerAndEdgier trope completely straight, being a "God of Pain" who spreads nightmares, has control of both Light and Dark, and even runs around with a massive scythe as his main weapon. He spends half of his time interacting with the player making direct promises of bring pain and death wherever he goes. All of this would normally combine into a character too edgy to take seriously, but not only does Nezarec manages to actually be very entertaining villain who provides a refreshing ObviouslyEvil counterpart to the likes of [[TheStoic Rhulk]] and [[FauxAffablyEvil Calus]], but his lore shows that he's more than '''earned''' his reputation.
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** While hilarious, a lot of Cayde-6's lines in the "Rally the Troops" trailer turn into BlackHumor once you play the game and realize just how bad the situation actually is.
*** When he says "You're a bunch of dirty misfits, but you're all that's left so you'll have to do", it's because they literally are some of the only Guardians left, and their best chance of retaking the City and the Traveler.

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** While hilarious, a A lot of Cayde-6's lines in the "Rally the Troops" trailer turn into BlackHumor once you play the game and realize just how bad the situation actually is.
*** When he says "You're a bunch of dirty misfits, but you're all that's left so you'll have to do", it's because they literally are ''are'' some of the only Guardians left, and their best chance of retaking the City and the Traveler.
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** The Exo Stranger's vision of the Dark Future, where Ikora is the last member of the Vanguard left alive, became eerily prophetic when Zavala's voice actor, Creator/LanceReddick, passed away in March 2023.

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** The Exo Stranger's vision of the Dark Future, DarkFuture where Ikora is the last member of the Vanguard left alive, alive became eerily prophetic when Zavala's voice actor, Creator/LanceReddick, passed away in March 2023.
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** The Exo Stranger's vision of the Dark Future, where Ikors is the last member of the Vanguard left alive, became eerily prophetic when Zavala's voice actor, Creator/LanceReddick, passed away in March 2023.

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** The Exo Stranger's vision of the Dark Future, where Ikors Ikora is the last member of the Vanguard left alive, became eerily prophetic when Zavala's voice actor, Creator/LanceReddick, passed away in March 2023.
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** At the end of the first mission of ''Forsaken'', Zavala mourns Cayde-6 and says he refuses to bury anymore friends as to why he won't mobilize the City against Ulden Sov and the Scorn. [[spoiler: Six years later, Amanda Holliday dies during a mission against the Shadow Legion in Season of Defiance and Zavala attends her funeral at the Farm kneeling at her bier. Highlighting the parallel is Amanda's body being draped in the same shroud that had covered Cayde's body years earlier. For some, the impact of the scene was made all the more poignant in that it came only a few days after Lance Reddick passed away.]]

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* NarmCharm: The Witness has an odd, cartoonish-looking design that looks jarringly out of place compared to the rest of the game's characters, complete with oversized anime-style eyes - which makes them look creepy and adds a [[SurrealHorror terrifying, fever dream-like quality]] to their introductory cutscene at the end of ''The Witch Queen''.

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* NarmCharm: NarmCharm:
**
The Witness has an odd, cartoonish-looking design that looks jarringly out of place compared to the rest of the game's characters, complete with oversized anime-style eyes - which makes them look creepy and adds a [[SurrealHorror terrifying, fever dream-like quality]] to their introductory cutscene at the end of ''The Witch Queen''.Queen''.
** [[spoiler:While Amanda's death in ''Season of Defiance'' certainly comes off as contrived, the reactions of Crow, Zavala, and Mara (with the former two being absolutely ''crushed''), still manages to sell the moment. It also had the unfortunate timing to happen shortly after the death of Zavala's voice actor, Creator/LanceReddick, which made many feel as if they were mourning him in the aftermath of the mission]].
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** [[spoiler:Amanda's death]] in the Season of Defiance is almost impossible to take seriously due to how ''[[DiabolusExMachina out of nowhere]]'' it is. [[spoiler:There is ''nothing'' that so much as ''hinted'' that the prison ship was about to explode, or even ''why'' it does so, making it come off as incredibly jarring and as if it just spontaneously happened [[CosmicDeadline purely to get Amanda out of the story]]. The fact that everyone afterwards treats it as this massive, emotional choice and sacrifice Amanda made despite, again, ''nothing'' even hinting it was coming was just icing on the cake.]]
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RIP Charon.

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** The Exo Stranger's vision of the Dark Future, where Ikors is the last member of the Vanguard left alive, became eerily prophetic when Zavala's voice actor, Creator/LanceReddick, passed away in March 2023.

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** ''Season of the Seraph'' has shone the light on a new terror in the crucible; The Titan barricade. With the light 3.0 subclasses, it became easier than ever for Titans to have a wall to throw up at any time. Combine that with the Citan's Ramparts exotic and Dead Man's Tale or No Time To Explain and you get a guardian that likes to hang back and pick people off from afar.

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** ''Season of the Seraph'' has shone the light on a new terror in the crucible; The Titan barricade. With the light 3.0 subclasses, it became easier than ever for Titans to have a wall to throw up at any time. Combine that with the Citan's Ramparts exotic and Dead Man's Tale or No Time To Explain and you get a guardian that likes to hang back and pick people off from afar.afar while hunkered down behind an impregnable fortress.


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* ItWasHisSled: With how long the franchise has been running for, this trope was inevitable, especially with certain story beats still heavily influencing future expansions and seasons. In particular, Cayde-6 dying at Uldren Sov's hand, four planets disappearing after ''Arrivals'', Uldren returning as a Guardian named Crow, and the Witness coming to instigate a second Collapse were huge plot points that are now very well known both in universe and out.
** On a smaller scale, weekly seasonal story beats are treated like this. Any time the main seasonal story quest is progressed in the latest week, discussion of it gets relegated to spoiler territory, while past story beats tend to be regarded as free to discuss without needing to hide them.
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Still too early to add Nimbus here - must wait until August 8, 2023.
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Still too early to add Nimbus here - must wait until August 8, 2023.


** Of the characters introduced in ''Lightfall'', Nimbus isn’t very well-liked in contrast to his master Rohan, [[spoiler: who ends up being TooCoolToLive]]. Being one of the two [[spoiler: later the sole]] Cloudstrider, protectors of [[HiddenElfVillage Neomunda]] doesn’t save them from a fairly poor reputation of being a very out of place comic relief character during an otherwise [[WhamEpisode serious campaign]]. Their NonStandardCharacterDesign and [[HellIsThatNoise grating voice filter]] does them no favors, either.
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** Of the characters introduced in ''Lightfall'', Nimbus isn’t very well-liked in contrast to his master Rohan, [[spoiler: who ends up being TooCoolToLive]]. Being one of the two [[spoiler: later the sole]] Cloudstrider, protectors of [[HiddenElfVillage Neomunda]] doesn’t save them from a fairly poor reputation of being a very out of place comic relief character during an otherwise [[WhamEpisode serious campaign]]. Their NonStandardCharacterDesign and [[HellIsThatNoise grating voice filter]] does them no favors, either.

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