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Turns out Sakupen is trans. Cool!
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** [[spoiler: Sakupen. He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he's difficult to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight]].]]
to:
** [[spoiler: Sakupen. He has They have many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, them, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he's they're difficult to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight]].]]
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Changed line(s) 4 (click to see context) from:
* CrazyAwesome: Dad, full stop. We're talking about a guy who routinely destroys things in increasingly hilarious ways, can do his day's work in minutes, fires lasers from his eyes, blasts his enemies with ThePowerOfRock and more.
to:
* CrazyAwesome: CrazyIsCool: Dad, full stop. We're talking about a guy who routinely destroys things in increasingly hilarious ways, can do his day's work in minutes, fires lasers from his eyes, blasts his enemies with ThePowerOfRock and more.
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Changed line(s) 21 (click to see context) from:
** [[spoiler: Phant0m, who comes completely out of left field, and has odd ways of being able to hurt him. And again, you can't heal. [[AntiFrustrationFeatures At least, if you die, you can come back to the fight through the Challenge Mode menu.]] Also, his attacks don't hit all that hard.]]
to:
** [[spoiler: Phant0m, [=Phant0m=], who comes completely out of left field, and has odd ways of being able to hurt him. And again, you can't heal. [[AntiFrustrationFeatures At least, if you die, you can come back to the fight through the Challenge Mode menu.]] Also, his attacks don't hit all that hard.]]
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Changed line(s) 4 (click to see context) from:
* CrazyAwesome: Dad full stop. We're talking about a guy who routinely destroys things in increasingly hilarious ways, can do his day's work in minutes, fires lasers from his eyes, blasts his enemies with ThePowerOfRock and more.
to:
* CrazyAwesome: Dad Dad, full stop. We're talking about a guy who routinely destroys things in increasingly hilarious ways, can do his day's work in minutes, fires lasers from his eyes, blasts his enemies with ThePowerOfRock and more.
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* SugarWiki/FunnyMoments: Do we have a section for this one?
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* ThatOneAttack: [[spoiler:technically it's three attacks, but it's entirely possible for the Final Weapons to fire rockets, lightning ball and laser beam in quick succession. The resulting barrage is extremely hard to avoid in its entirety.]]
to:
* ThatOneAttack: [[spoiler:technically ThatOneAttack:
** [[spoiler:Technically, it's three attacks, but it's entirely possible for the Final Weapons to fire rockets, lightning ball and laser beam in quick succession. The resulting barrage is extremely hard to avoid in its entirety.]]
** [[spoiler:Technically, it's three attacks, but it's entirely possible for the Final Weapons to fire rockets, lightning ball and laser beam in quick succession. The resulting barrage is extremely hard to avoid in its entirety.]]
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** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you (they tend to attack the ground in order to make you jump or knock you up, and then attack the air to finish you off). Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops]]. Both are hard in their own way - Final Weapon's special attack is more difficult to fully dodge, but Final Weapon X is harder to take down due to the shield around Prez. Boss.]]
** [[spoiler: Phant0m, who comes completely out of left field (the damn target breaking minigame on Hard!), and has odd ways of being able to hurt him. And again, you cannot heal. [[AntiFrustrationFeatures At least, if you die, you can come back to the fight through the Challenge Mode menu.]] Also, his attacks don't hit all that hard.]]
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking God-Mode Sue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight]].]]
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it. Did we mention how annoying it is to have to chase him every single damn time?]]
** [[spoiler: And finally, Mecha Death. See SNKBoss on the main page as for why he so damn hard.]]
** [[spoiler: Phant0m, who comes completely out of left field (the damn target breaking minigame on Hard!), and has odd ways of being able to hurt him. And again, you cannot heal. [[AntiFrustrationFeatures At least, if you die, you can come back to the fight through the Challenge Mode menu.]] Also, his attacks don't hit all that hard.]]
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking God-Mode Sue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight]].]]
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it. Did we mention how annoying it is to have to chase him every single damn time?]]
** [[spoiler: And finally, Mecha Death. See SNKBoss on the main page as for why he so damn hard.]]
to:
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY ''many'' attacks and the ways they can combine them to kill you (they tend to attack the ground in order to make you jump or knock you up, and then attack the air to finish you off). Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops]]. Both are hard in their own way - Final Weapon's special attack is more difficult to fully dodge, but Final Weapon X is harder to take down due to the shield around Prez. Boss.]]
** [[spoiler: Phant0m, who comes completely out of leftfield (the damn target breaking minigame on Hard!), field, and has odd ways of being able to hurt him. And again, you cannot can't heal. [[AntiFrustrationFeatures At least, if you die, you can come back to the fight through the Challenge Mode menu.]] Also, his attacks don't hit all that hard.]]
** [[spoiler: Sakupen.[[BerserkButton He just HAS to be a freaking God-Mode Sue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard he's difficult to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight]].]]
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it. Did we mention how annoying it is to have to chase him every single damn time?]]\n]]
** [[spoiler: And finally, Mecha Death. See SNKBoss on the main page as for whyhe he's so damn hard.]]
** [[spoiler: Phant0m, who comes completely out of left
** [[spoiler: Sakupen.
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.
** [[spoiler: And finally, Mecha Death. See SNKBoss on the main page as for why
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Renamed some tropes and fixed tweaks; removed "Mary Sue", since it is now a Flame Bait example that should not be allowed; see "Flame Bait" page for more details.
Changed line(s) 1,2 (click to see context) from:
* BestBossEver: As brutally difficult as [[spoiler: Mecha-Death]] is, he still has a cool design and is very well-animated, has a large repertoire of attacks, and the ensuing brawl hurls the two from one scenery piece to another.
* BreatherLevel: Maybe not so much, since there are still robots and police after you, but The Mall. You simply have to destroy almost all the objects. You'll continue getting a consistent supply of'ON FIRES', and an easy 1Up with the power guitar that this level is considerably easier than most others.
* BreatherLevel: Maybe not so much, since there are still robots and police after you, but The Mall. You simply have to destroy almost all the objects. You'll continue getting a consistent supply of'ON FIRES', and an easy 1Up with the power guitar that this level is considerably easier than most others.
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* BestBossEver: [[AwesomeBosses/VideoGames Awesome Boss]]: As brutally difficult as [[spoiler: Mecha-Death]] is, he still has a cool design and is very well-animated, has a large repertoire of attacks, and the ensuing brawl hurls the two from one scenery piece to another.
* SugarWiki/AwesomeMusic: The Dadgame Soundtrack is made of win, especially the boss themes. TRN-1's theme is a pretty good nominee.
* BreatherLevel: Maybe not so much, since there are still robots and police after you, but The Mall. You simply have to destroy almost all the objects. You'll continue getting a consistent supplyof'ON of 'ON FIRES', and an easy 1Up with the power guitar that this level is considerably easier than most others.
* SugarWiki/AwesomeMusic: The Dadgame Soundtrack is made of win, especially the boss themes. TRN-1's theme is a pretty good nominee.
* BreatherLevel: Maybe not so much, since there are still robots and police after you, but The Mall. You simply have to destroy almost all the objects. You'll continue getting a consistent supply
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* CrowningMomentOfAwesome: See the Awesome/WebOriginal page.
* CrowningMomentOfFunny: Do we have a section for this one?
* CrowningMusicOfAwesome: The Dadgame Soundtrack is made of win, especially the boss themes. TRN-1's theme is a pretty good nominee.
* CrowningMomentOfFunny: Do we have a section for this one?
* CrowningMusicOfAwesome: The Dadgame Soundtrack is made of win, especially the boss themes. TRN-1's theme is a pretty good nominee.
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* GeniusBonus: The equation Dad writes in the first cartoon, while gibberish as a whole, does have components that make sense
* MarySue: [[spoiler: Damn you to hell, Sakupen.]]
* MarySue: [[spoiler: Damn you to hell, Sakupen.]]
to:
* SugarWiki/FunnyMoments: Do we have a section for this one?
* GeniusBonus: The equation Dad writes in the first cartoon, while gibberish as a whole, does have components that makesense
sense.
*MarySue: [[spoiler: Damn you to hell, Sakupen.]]SugarWiki/MomentOfAwesome: See the Awesome/WebOriginal page.
* GeniusBonus: The equation Dad writes in the first cartoon, while gibberish as a whole, does have components that make
*
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** Batt-Bot. Like [[spoiler: Mecha Death]] on the main page, he has a large repritorie of attacks and no clear pattern, he can kill you quite fast, [[LightningBruiser moves fast, and has high health values.]] However, there's plenty of items to hit and police reinforcements coming, so you can (and on Hard, pretty much ''must'') charge up your "on fire" mode before attacking him.
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you (they tend to attack the ground in order to make you jump or knock you up, and then attack the air to finish you off). Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops.]] Both are hard in their own way - Final Weapon's special attack is more difficult to fully dodge, but Final Weapon X is harder to take down due to the shield around Prez. Boss.]]
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you (they tend to attack the ground in order to make you jump or knock you up, and then attack the air to finish you off). Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops.]] Both are hard in their own way - Final Weapon's special attack is more difficult to fully dodge, but Final Weapon X is harder to take down due to the shield around Prez. Boss.]]
to:
** Batt-Bot. Like [[spoiler: Mecha Death]] on the main page, he has a large repritorie repertoire of attacks and no clear pattern, he can kill you quite fast, [[LightningBruiser moves fast, and has high health values.]] values]]. However, there's plenty of items to hit and police reinforcements coming, so you can (and on Hard, pretty much ''must'') charge up your "on fire" mode before attacking him.
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you (they tend to attack the ground in order to make you jump or knock you up, and then attack the air to finish you off). Even more so on Hard Mode, thanks to the [[DemonicSpiders rocketcops.]] cops]]. Both are hard in their own way - Final Weapon's special attack is more difficult to fully dodge, but Final Weapon X is harder to take down due to the shield around Prez. Boss.]]
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you (they tend to attack the ground in order to make you jump or knock you up, and then attack the air to finish you off). Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket
Changed line(s) 22 (click to see context) from:
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking GodModeSue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight.]]]]
to:
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking GodModeSue, God-Mode Sue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight.]]]]fight]].]]
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* VisualEffectsOfAwesome: You'll easily spend enough time getting your ass handed to you by [[spoiler: Mecha-Death]] to notice how damn well-animated he is (especially compared to [[StylisticSuck the rest of the game.]])
to:
* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: You'll easily spend enough time getting your ass handed to you by [[spoiler: Mecha-Death]] to notice how damn well-animated he is (especially compared to [[StylisticSuck the rest of the game.]])game]]).
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* CrowningMomentOfAwesome: See the Awesome/NewMedia page.
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* CrowningMomentOfAwesome: See the Awesome/NewMedia Awesome/WebOriginal page.
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* GeniusBonus: The equation Dad writes in the first cartoon, while gibberish as a whole, does have components that make sense
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** TRN-1 can be difficult, if you don't know what you are doing, thanks in part to the high damage output he does.
to:
** TRN-1 can be difficult, if you don't know what you are doing, thanks in part to the high damage output he does.dishes out. Just one hit from most of his weapons can wreak havoc on your life bar. You get ''very'' limited time for damaging him and you have to jump to do so, limiting that time even further. Because of this, the battle tends to stretch over a pretty long period and you're bound to make some screwups - notably, it's all too easy to jump up to attack him, and then end up landing on his buzzsaw.
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** Batt-Bot. Like [[spoiler: Mecha Death]] on the main page, he has a large repritorie of attacks and no clear pattern, he can kill you quite fast, [[LightningBruiser moves fast, and has high health values.]] However, there's plenty of items to hit and police reinforcements coming, so you can charge up your "on fire" mode before attacking him.
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you. Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops.]]]]
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you. Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops.]]]]
to:
** Batt-Bot. Like [[spoiler: Mecha Death]] on the main page, he has a large repritorie of attacks and no clear pattern, he can kill you quite fast, [[LightningBruiser moves fast, and has high health values.]] However, there's plenty of items to hit and police reinforcements coming, so you can (and on Hard, pretty much ''must'') charge up your "on fire" mode before attacking him.
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to killyou.you (they tend to attack the ground in order to make you jump or knock you up, and then attack the air to finish you off). Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops.]]]]]] Both are hard in their own way - Final Weapon's special attack is more difficult to fully dodge, but Final Weapon X is harder to take down due to the shield around Prez. Boss.]]
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill
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** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking Mary Sue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight.]]]]
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.]]
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.]]
to:
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking Mary Sue, GodModeSue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight.]]]]
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.]] Did we mention how annoying it is to have to chase him every single damn time?]]
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.
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Changed line(s) 22 (click to see context) from:
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.]]
to:
*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area, area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.]]
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Added DiffLines:
* BestBossEver: As brutally difficult as [[spoiler: Mecha-Death]] is, he still has a cool design and is very well-animated, has a large repertoire of attacks, and the ensuing brawl hurls the two from one scenery piece to another.
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** [[spoiler: If you wail on Prez Boss as hard as you can before he gets away, then you can skip trying to manage the police, bombs and gatling gun/laser and just attack the cockpit directly and finish the fight in about a minute or two.]]
to:
** [[spoiler: If you wail on Prez Boss as hard as you can in the Battleground before he gets away, then you can skip trying to manage the police, bombs and gatling gun/laser and just attack the cockpit directly and finish the fight in about a minute or two.]]
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** [[spoiler: If you wail on Prez Boss as hard as you can before he gets away, then you can skip trying to manage the police, bombs and gatling gun/laser and just wail on the cockpit directly and finish the fight in about a minute or two.]]
to:
** [[spoiler: If you wail on Prez Boss as hard as you can before he gets away, then you can skip trying to manage the police, bombs and gatling gun/laser and just wail on attack the cockpit directly and finish the fight in about a minute or two.]]
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** [[spoiler: If you wail on Prez Boss as hard as you can before he gets away, then you can skip trying to manage the police, bombs and gatling gun/laser and just wail on the cockpit directly and finish the fight in about a minute or two.]]
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*** [[spoiler: And to add insult to injury, if you lose, you're booted back to the start of the area, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.]]
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Added DiffLines:
** [[spoiler: Sakupen's teleport and flame attacks. The other two at least have a huge amount of build-up to let you know they're coming, but the former has ''no'' tell at all and can easily hit you when you're up close and trying to deal damage, and the other only has a short tell, and is pretty much a OneHitKill if it connects.]]
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Changed line(s) 19 (click to see context) from:
** [[spoiler: And finally, Mecha Death. See SNKBoss on the main page as for why he so damn hard.]]
to:
** [[spoiler: And finally, Mecha Death. See SNKBoss on the main page as for why he so damn hard.]]]]
* VisualEffectsOfAwesome: You'll easily spend enough time getting your ass handed to you by [[spoiler: Mecha-Death]] to notice how damn well-animated he is (especially compared to [[StylisticSuck the rest of the game.]])
* VisualEffectsOfAwesome: You'll easily spend enough time getting your ass handed to you by [[spoiler: Mecha-Death]] to notice how damn well-animated he is (especially compared to [[StylisticSuck the rest of the game.]])
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** Ootkee, at least until you figure out that you have to play a reverse game of DonkeyKong.
to:
** Ootkee, at least until you figure out that you have to play a reverse game of DonkeyKong.''VideoGame/DonkeyKong''.
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* ThatOneAttack: [[spoiler:technically it's three attacks, but it's entirely possible for the Final Weapons to fire rockets, lightning ball and laser beam in quick succession. The resulting barrage is extremely hard to avoid in its entirety.]]
** [[spoiler:The regular Final Weapon's minigun is much harder to avoid than X's laser. Thankfully it's also significantly easier to kill.]]
** [[spoiler:Mecha-Death's most dangerous attack is his instakill clash, but the hardest to avoid is his charge, because he can do it several times in quick succession (sometimes longer than you can remain safe in the air).]]
** [[spoiler:Rajinmaru's lightning attacks. Especially in Tower of Destiny mode.]]
** [[spoiler:The regular Final Weapon's minigun is much harder to avoid than X's laser. Thankfully it's also significantly easier to kill.]]
** [[spoiler:Mecha-Death's most dangerous attack is his instakill clash, but the hardest to avoid is his charge, because he can do it several times in quick succession (sometimes longer than you can remain safe in the air).]]
** [[spoiler:Rajinmaru's lightning attacks. Especially in Tower of Destiny mode.]]
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* CrazyAwesome: Dad full stop. We're talking about a guy who routinely destroys things in increasingly hilarious ways, can do his day's work in minutes, fires lasers from his eyes, blasts his enemies with ThePowerOfRock and more.
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* BreatherLevel: Maybe not so much, since there are still robots and police after you, but The Mall. You simply have to destroy almost all the objects. You'll continue getting a consistent supply of'ON FIRES', and an easy 1Up with the power guitar that this level is considerably easier than most others.
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Changed line(s) 1 (click to see context) from:
* CrowningMomentOfAwesome: See the Awesome/WebOriginal page.
to:
* CrowningMomentOfAwesome: See the Awesome/WebOriginal Awesome/NewMedia page.
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Changed line(s) 3 (click to see context) from:
* CrowningMusicOfAwesome: I could just say the whole thing.
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* CrowningMusicOfAwesome: I could just say The Dadgame Soundtrack is made of win, especially the whole thing.boss themes. TRN-1's theme is a pretty good nominee.
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** Batt-Bot. Like [[spoiler: Mecha Death]] above, he has a large repritorie of attacks and no clear pattern, he can kill you quite fast, [[LightningBruiser moves fast, and has high health values.]] However, there's plenty of items to hit and police reinforcements coming, so you can charge up your "on fire" mode before attacking him.
to:
** Batt-Bot. Like [[spoiler: Mecha Death]] above, on the main page, he has a large repritorie of attacks and no clear pattern, he can kill you quite fast, [[LightningBruiser moves fast, and has high health values.]] However, there's plenty of items to hit and police reinforcements coming, so you can charge up your "on fire" mode before attacking him.
Changed line(s) 12,13 (click to see context) from:
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking MarySue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight.]]]]
** [[spoiler: And finally, Mecha Death. See SNKBoss above as for why he so damn hard.]]
** [[spoiler: And finally, Mecha Death. See SNKBoss above as for why he so damn hard.]]
to:
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking MarySue, Mary Sue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight.]]]]
** [[spoiler: And finally, Mecha Death. See SNKBossabove on the main page as for why he so damn hard.]]
** [[spoiler: And finally, Mecha Death. See SNKBoss
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Added DiffLines:
* CrowningMomentOfAwesome: See the Awesome/WebOriginal page.
* CrowningMomentOfFunny: Do we have a section for this one?
* CrowningMusicOfAwesome: I could just say the whole thing.
* DemonicSpiders: Hate the cops? Hate Hard Mode? Then you won't like the FinalBoss. [[spoiler: Or the TrueFinalBoss for that matter.]]
* MarySue: [[spoiler: Damn you to hell, Sakupen.]]
* ThatOneBoss: Unsurprisingly, there's quite a few of them, especially on Hard Mode.
** TRN-1 can be difficult, if you don't know what you are doing, thanks in part to the high damage output he does.
** Ootkee, at least until you figure out that you have to play a reverse game of DonkeyKong.
** Batt-Bot. Like [[spoiler: Mecha Death]] above, he has a large repritorie of attacks and no clear pattern, he can kill you quite fast, [[LightningBruiser moves fast, and has high health values.]] However, there's plenty of items to hit and police reinforcements coming, so you can charge up your "on fire" mode before attacking him.
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you. Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops.]]]]
** [[spoiler: Phant0m, who comes completely out of left field (the damn target breaking minigame on Hard!), and has odd ways of being able to hurt him. And again, you cannot heal. [[AntiFrustrationFeatures At least, if you die, you can come back to the fight through the Challenge Mode menu.]] Also, his attacks don't hit all that hard.]]
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking MarySue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight.]]]]
** [[spoiler: And finally, Mecha Death. See SNKBoss above as for why he so damn hard.]]
* CrowningMomentOfFunny: Do we have a section for this one?
* CrowningMusicOfAwesome: I could just say the whole thing.
* DemonicSpiders: Hate the cops? Hate Hard Mode? Then you won't like the FinalBoss. [[spoiler: Or the TrueFinalBoss for that matter.]]
* MarySue: [[spoiler: Damn you to hell, Sakupen.]]
* ThatOneBoss: Unsurprisingly, there's quite a few of them, especially on Hard Mode.
** TRN-1 can be difficult, if you don't know what you are doing, thanks in part to the high damage output he does.
** Ootkee, at least until you figure out that you have to play a reverse game of DonkeyKong.
** Batt-Bot. Like [[spoiler: Mecha Death]] above, he has a large repritorie of attacks and no clear pattern, he can kill you quite fast, [[LightningBruiser moves fast, and has high health values.]] However, there's plenty of items to hit and police reinforcements coming, so you can charge up your "on fire" mode before attacking him.
** [[spoiler: Both Final Weapon and Final Weapon X, until you get the hang of their MANY attacks and the ways they can combine them to kill you. Even more so on Hard Mode, thanks to the [[DemonicSpiders rocket cops.]]]]
** [[spoiler: Phant0m, who comes completely out of left field (the damn target breaking minigame on Hard!), and has odd ways of being able to hurt him. And again, you cannot heal. [[AntiFrustrationFeatures At least, if you die, you can come back to the fight through the Challenge Mode menu.]] Also, his attacks don't hit all that hard.]]
** [[spoiler: Sakupen. [[BerserkButton He just HAS to be a freaking MarySue, doesn't he?]] He has many attacks that hit hard on Normal mode (and are probably {{One Hit Kill}}s on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below him, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that he is hard to hit, and you have a recipe for disaster. At least [[AchillesHeel the power guitar near a band member will do wonders in this fight.]]]]
** [[spoiler: And finally, Mecha Death. See SNKBoss above as for why he so damn hard.]]