Follow TV Tropes

Following

YMMV / Dad Series

Go To

  • Awesome Boss: As brutally difficult as Mecha-Death is, he still has a cool design and is very well-animated, has a large repertoire of attacks, and the ensuing brawl hurls the two from one scenery piece to another.
  • Awesome Music: The Dadgame Soundtrack is made of win, especially the boss themes. TRN-1's theme is a pretty good nominee.
  • Breather Level: Maybe not so much, since there are still robots and police after you, but The Mall. You simply have to destroy almost all the objects. You'll continue getting a consistent supply of 'ON FIRES', and an easy 1Up with the power guitar that this level is considerably easier than most others.
  • Crazy Is Cool: Dad, full stop. We're talking about a guy who routinely destroys things in increasingly hilarious ways, can do his day's work in minutes, fires lasers from his eyes, blasts his enemies with The Power of Rock and more.
  • Demonic Spiders: Hate the cops? Hate Hard Mode? Then you won't like the Final Boss. Or the True Final Boss for that matter.
    • If you wail on Prez Boss as hard as you can in the Battleground before he gets away, then you can skip trying to manage the police, bombs and gatling gun/laser and just attack the cockpit directly and finish the fight in about a minute or two.
  • Genius Bonus: The equation Dad writes in the first cartoon, while gibberish as a whole, does have components that make sense.
  • Moment of Awesome: See the Web Original page.
  • That One Attack:
    • Technically, it's three attacks, but it's entirely possible for the Final Weapons to fire rockets, lightning ball and laser beam in quick succession. The resulting barrage is extremely hard to avoid in its entirety.
    • The regular Final Weapon's minigun is much harder to avoid than X's laser. Thankfully it's also significantly easier to kill.
    • Mecha-Death's most dangerous attack is his instakill clash, but the hardest to avoid is his charge, because he can do it several times in quick succession (sometimes longer than you can remain safe in the air).
    • Rajinmaru's lightning attacks. Especially in Tower of Destiny mode.
    • Sakupen's teleport and flame attacks. The other two at least have a huge amount of build-up to let you know they're coming, but the former has no tell at all and can easily hit you when you're up close and trying to deal damage, and the other only has a short tell, and is pretty much a One-Hit Kill if it connects.
  • That One Boss: Unsurprisingly, there's quite a few of them, especially on Hard Mode.
    • TRN-1 can be difficult, thanks in part to the high damage output he dishes out. Just one hit from most of his weapons can wreak havoc on your life bar. You get very limited time for damaging him and you have to jump to do so, limiting that time even further. Because of this, the battle tends to stretch over a pretty long period and you're bound to make some screwups - notably, it's all too easy to jump up to attack him, and then end up landing on his buzzsaw.
    • Ootkee, at least until you figure out that you have to play a reverse game of Donkey Kong.
    • Batt-Bot. Like Mecha Death on the main page, he has a large repertoire of attacks and no clear pattern, he can kill you quite fast, moves fast, and has high health values. However, there's plenty of items to hit and police reinforcements coming, so you can (and on Hard, pretty much must) charge up your "on fire" mode before attacking him.
    • Both Final Weapon and Final Weapon X, until you get the hang of their many attacks and the ways they can combine them to kill you (they tend to attack the ground in order to make you jump or knock you up, and then attack the air to finish you off). Even more so on Hard Mode, thanks to the rocket cops. Both are hard in their own way - Final Weapon's special attack is more difficult to fully dodge, but Final Weapon X is harder to take down due to the shield around Prez. Boss.
    • Phant0m, who comes completely out of left field, and has odd ways of being able to hurt him. And again, you can't heal. At least, if you die, you can come back to the fight through the Challenge Mode menu. Also, his attacks don't hit all that hard.
    • Sakupen. They have many attacks that hit hard on Normal mode (and are probably One Hit Kills on Hard Mode). Among those, a fast, unpredictable and hard to avoid forward flaming dash, a massive forward energy blast, a massive explosion aimed at the ground below them, a pair of huge flame pillars sweeping the ground, and a sort of black hole that homes on you. Add that to the fact that they're difficult to hit, and you have a recipe for disaster. At least the power guitar near a band member will do wonders in this fight.
      • And to add insult to injury, if you lose, you're booted back to the start of the area regardless of how many lives you have, with Sakupen nowhere in sight. If you want a rematch, you have to quit to the main menu, skip through the opening stage and cutscene, and then run over and chase down Sakupen again before you can have it.
    • And finally, Mecha Death. See SNK Boss on the main page as for why he's so damn hard.
  • Visual Effects of Awesome: You'll easily spend enough time getting your ass handed to you by Mecha-Death to notice how damn well-animated he is (especially compared to the rest of the game).

Top