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* DemonicSpiders:
** When playing as the Allies: Heavy Tank battalions. The basic Soviet tank already outclasses the Allied tanks, so you've got to rely on [[ZergRush Light & Medium Tank swarms]] to take them down.
** When playing as the Soviets: Apache helicopters. Because the Soviets dominate the air, the Allies are the ones who have good AntiAir units in the form of Rocket Soldiers & Destroyers. The Soviets, however, only have one mobile AA unit: the [[AwesomeButImpractical Mammoth Tank]], whose missiles are actually specialized to kill infantry, and thus aren't that effective against Apaches.

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* OlderThanTheyThink: Red Alert 1's second expansion pack, ''The Aftermath'', introduces many things that a lot of people think came in with Red Alert 2: Tesla Tanks, un-run-over-able Tesla Trooper (here called Shock Troopers), Demo Trucks, chrono-capable vehicles (Chrono Tanks in this case) and more.

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* OlderThanTheyThink: Red ''Red Alert 1's 1's'' second expansion pack, ''The Aftermath'', introduces many things that a lot of people think came in with Red ''Red Alert 2: 2'': Tesla Tanks, un-run-over-able uncrushable Tesla Trooper Troopers (here called [[EarlyInstallmentWeirdness Shock Troopers), Demo Troopers]]), Demolition Trucks, chrono-capable vehicles (Chrono Tanks in this case) and more.more. And even {{Cyborg}} infantry, which many players think debuted in ''VideoGame/CommandAndConquerTiberianSun'': the Soviet SuperSoldier Volkov is a cyborg.
** The Tesla Tanks are even older than that: they were actually introduced in the first expansion pack, ''Counterstrike'', although they were special units that only appeared in select Soviet missions, and they [[EarlyInstallmentWeirdness they used the Radar Jammer's sprite since the actual Tesla Tank sprite wasn't developed until ''Aftermath''.]]
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* CompleteMonster: Joseph Stalin is portrayed as every bit the ruthless, paranoid dictator that he was in real life, but excludes any redeeming qualities he had and makes him even nastier in some regards. He builds up the Soviet military machine and invades the rest of Europe to establish his totalitarian rule over the entire continent. He orders his security officers to test Sarin gas on a town of innocent civilians and the player to kill the survivors and raze the village, personally kills his lieutenants for any failure and orders purges of his entire military staff on a whim, and largely destroys the countries he invades as he did with Greece. When the tide of war turns against him, he uses his troops as sacrifical lambs to delay the Allied advance long enough so he can destroy the major European cities with his newly-developed nuclear missiles and force a victory.

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* CompleteMonster: Joseph Stalin is portrayed as every bit the ruthless, paranoid dictator that he was in real life, but excludes any redeeming qualities he had and makes him even nastier in some regards. He builds up the Soviet military machine and invades the rest of Europe to establish his totalitarian rule over the entire continent. He orders his security officers to test Sarin gas on a town of innocent civilians and the player to kill the survivors and raze the village, village. He also personally kills his lieutenants for any failure and failure, orders purges of his entire military staff on a whim, and largely destroys the countries he invades as he did with Greece. When the tide of war turns against him, he Stalin uses his troops as sacrifical sacrificial lambs to delay the Allied advance long enough so he can destroy the major European cities with his newly-developed nuclear missiles and force a victory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompleteMonster: Joseph Stalin is portrayed as every bit the ruthless, paranoid dictator that he was in real life, but excludes any redeeming qualities he had and makes him even nastier in some regards. He builds up the Soviet military machine and invades the rest of Europe to establish his totalitarian rule over the entire continent. He orders his security officers to test Sarin gas on a town of innocent civilians and the player to kill the survivors and raze the village, personally kills his lieutenants for any failure and orders purges of his entire military staff on a whim, and largely destroys the countries he invades as he did with Greece. When the tide of war turns against him, he uses his troops as sacrifical lambs to delay the Allied advance long enough so he can destroy the major European cities with his newly-developed nuclear missiles and force a victory.
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* ZergRush: A popular tactic among Soviet players is to build nothing but a massive force of heavy tanks and overwhelm their opponent.
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* GoodBadBugs: If you click at the right time you can get a grenadier to throw a grenade a ridiculously long way, especially in the MS-DOS version of the game.
** The Tesla Coil seems to do more damage than the developers originally intended, with its lightning hitting multiple times per shot. This may have contributed to the weapon's popularity and later proliferation into other roles.
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YMMV page for the overall series:

* YMMV/CommandAndConquerRedAlertSeries

!![[VideoGame/CommandAndConquerRedAlert Red Alert]]:

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Moved from the series page.


* OlderThanTheyThink: Red Alert 1's second expansion pack, ''The Aftermath'', introduces many things that a lot of people think came in with Red Alert 2: Tesla Tanks, un-run-over-able Tesla Trooper (here called Shock Troopers), Demo Trucks, chrono-capable vehicles (Chrono Tanks in this case) and more.

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* CrowningMusicOfAwesome: Is there anyone who, having played the original game, can read the page quote for Red Alert without "Hell March" beginning to play in their heads?
* MoralEventHorizon: The Soviets. They cross the MEH roughly THREE SECONDS into the first cutscene of the first game. Or more accurately, even BEFORE the game begins which you learn of within the first three seconds of their first cutscene, where Stalin and his subordinates are discussing the effects of Sarin gas upon a few unfortunate civilian "test subjects." Right before ordering you to raze a Polish village to the ground and kill everyone that inhabits it. [[SerialEscalation They get worse as the game goes on.]]
* OlderThanTheyThink: Red Alert 1's second expansion pack, ''The Aftermath'', introduces many things that a lot of people think came in with Red Alert 2: Tesla Tanks, un-run-over-able Tesla Trooper (here called Shock Troopers), Demo Trucks, chrono-capable vehicles (Chrono Tanks in this case) and more.more.
* ParanoiaFuel: The Soviet campaign in the original is filled to brim with this. EVERY single Soviet character is looking for the chance for their own advancement, and mean AnyoneCanDie at a moment's notice. And there's Stalin, who is the same paranoid lunatic he was in RealLife that we see does the same purges he was infamous for.

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Moved to RA 2 subpage


* FridgeBrilliance: Yuri's faction. He uses units outright stolen from both the Allies and Soviets, who paint themselves blue and red, respectively. The color of Yuri's forces is purple - a color created from mixing red and blue.
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* FridgeBrilliance: Yuri's faction. He uses units outright stolen from both the Allies and Soviets, who paint themselves blue and red, respectively. The color of Yuri's forces is Purple - a color created from mixing red and blue.

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* FridgeBrilliance: Yuri's faction. He uses units outright stolen from both the Allies and Soviets, who paint themselves blue and red, respectively. The color of Yuri's forces is Purple purple - a color created from mixing red and blue.
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* FridgeBrilliance: Yuri's faction. He uses units outright stolen from both the Allies and Soviets, who paint themselves blue and red, respectively. What color are Yuri's forces? Purple - a color created from mixing red and blue.

to:

* FridgeBrilliance: Yuri's faction. He uses units outright stolen from both the Allies and Soviets, who paint themselves blue and red, respectively. What The color are of Yuri's forces? forces is Purple - a color created from mixing red and blue.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: Yuri's faction. He uses units outright stolen from both the Allies and Soviets, who paint themselves blue and red, respectively. What color are Yuri's forces? Purple - a color created from mixing red and blue.

to:

* FridgeBrilliance: Yuri's faction. He uses units outright stolen from both the Allies and Soviets, who paint themselves blue and red, respectively. What color are Yuri's forces? Purple - a color created from mixing red and blue.blue.
* OlderThanTheyThink: Red Alert 1's second expansion pack, ''The Aftermath'', introduces many things that a lot of people think came in with Red Alert 2: Tesla Tanks, un-run-over-able Tesla Trooper (here called Shock Troopers), Demo Trucks, chrono-capable vehicles (Chrono Tanks in this case) and more.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeBrilliance: Yuri's faction. He uses units outright stolen from both the Allies and Soviets, who paint themselves blue and red, respectively. What color are Yuri's forces? Purple - a color created from mixing red and blue.

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Moved examples to Red Alert Series YMMV page.


* AndTheFandomRejoices: Frank Klepacki composed [[http://www.youtube.com/watch?v=6nFKPVfDrgU Hell March 3]], and also he did some tracks for ''Uprising''.
* CompleteMonster: Stalin in the first game. Holy shit...
** Pretty much *every* Soviet in the first game. [[spoiler:With maybe one exception, depending on your opinion of Kane.]]
* CrowningMomentOfFunny: From the Red Alert 3 conscript. "Ever since I was little boy I wanted to torpedo dolphin with sub!"
* CrowningMusicOfAwesome: Is there anyone who, having played the original game, can read the page quote for Red Alert without "Hell March" beginning to play in their heads?
* EvilIsSexy: And so is good - in Red Alert 2 both faction's MissionControl chicks are literally played by ''ex-porn stars''.
* FanonDiscontinuity: Fans still debate on a number of issues, notably which ending of the first ''Red Alert'' leads to ''Tiberian Dawn''.
** According to [[WordOfGod Westwood]], the Allied ending leads to both Tiberian Dawn and Red Alert 2. The Soviet ending appears to lead into a completely different non-canon era.
* FetishRetardant: Oh god. ''Red Alert 3''. Cheesecake Overload.
** Especially if [[GenderBender you get Yuriko-Omega near water.]] ([[DontExplainTheJoke A bug during the beta release would cause Yuriko's voice to revert to that of the default, laser katana wielding infantryman if she hovered over water.]] Emphasis on ''man''.)
* FunnyAneurysmMoment: Destroying the World Trade Center Towers in ''Red Alert 2''. Of course that is entirely up to the [[VideoGameCrueltyPotential player]] to do. However, destroying the Pentagon isn't. And that's ''the first Soviet mission''. To further hammer the point home, ''Red Alert 2'''s original box art featured a burning New York City skyline, with the WTC on fire. After 9/11, Electronic Arts recalled all of the unsold units, and for a month, you couldn't even buy the game. What did the new, less offensive box art feature? No NYC, but the American flag in the Soviet commander's monocle was replaced with a [[NukeEm mushroom]] [[UnfortunateImplications cloud]].
* GameBreaker: Yuri Prime, Apocolypse Tanks (''Red Alert 2'' only), Kirov Airships, Shogun Battleships, Mirage Tanks, Athena Cannons, Etc.
** Yuri's faction from ''Yuri's Revenge''. Namely, Flying Discs with lasers and tractor beams, tanks and static defences that can mind control enemy units, and missile submarines.
*** Don't forget that you can shut down an enemy's entire base with just four Flying Discs. Park one over a Power Plant, another over their Refinery, and one near any building that can produce anti-air infantry/vehicles. Not to mention Yuri Prime, who can mind-control buildings (and with the Cloning Vat, you can get ''two'' Yuri Primes!)
** ''Uprising'' introduces us to the Harbinger gunship, a nigh on invincible self healing flying fortress. If you can build up a few then they make the attack move option a 'I win' button.
**** Don't forget the Empire's Giga-Fortress. Just one of them can take away a quarter of a Harbinger's health in Sea-Fortress mode. And don't get me started on Sky-Fortress mode!
**** The Sky-Fortress modes is the main use for them. They outrange anti-air units, and do insane damage.
**** As mentioned above, this is most likely the reason why ''Uprising'' does not support non-CPU multiplayer.
*** The Apocalypse Tank in Uprising gets some major upgrades. Its magnetic harpoon weapon now keeps enemy units from shooting back, so if you micromanage them right you can easily defeat a force tier-3 armor of the same size without taking any damage, and they can used to pull ships on land to instantly destroy them. However, it's not considered a gamebreaker merely because of Harbingers Gunships and Giga Fortresses.
* HamAndCheese: Goes a long way towards describing the acting in the series. [[TropesAreNotBad And man, is it fantastic]].
* HighOctaneNightmareFuel: Usually not noticed until you start thinking about it and put yourself in place of the people at your command:
** [[CruelAndUnusualDeath Death by radioactive weapons]].
** [[CruelAndUnusualDeath Death by tesla weapons]].
** [[CruelAndUnusualDeath Death by being erased from existence]].
** Soviet Terror Drones and Yuri's Chaos Drones.
** The Virus's toxic sniper-round in ''Yuri's Revenge''. It kills you and blows up your corpse into a cloud of poison.
** Getting turned into a Yuri Brute, being marched into a Grinder... actually many of Yuri's weapons/tactics fall into this category.
* MagnificentBastard: Although Premier Cherdenko is played by Tim Curry (who has this type of character as his specialty), he arguably counts more as a SmugSnake.
* MoralEventHorizon: The Soviets. They cross the MEH roughly THREE SECONDS into the first cutscene of the first game. Or more accurately, even BEFORE the game begins which you learn of within the first three seconds of their first cutscene, where Stalin and his subordinates are discussing the effects of Sarin gas upon a few unfortunate civilian "test subjects." Right before ordering you to raze a Polish village to the ground and kill everyone that inhabits it. [[SerialEscalation They get worse as the game goes on.]]
* VillainDecay: YourMileageMayVary on how big a deal this is, but the Soviets coming as more and more goofy, and stupid, each game makes them much less threatening.
** It's intentional. YourMileageMayVary on how much of a difference that makes.
* WoobieDestroyerOfWorlds: Yuriko in ''Uprising''. Just play her campaign. [[spoiler: The most heartwrenching part is that she has no idea what to do or where to go after having had her revenge.]]
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** It's intentional. YourMileageMayVary on how much of a difference that makes.

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Moved from the main Cn C YMMV page.


* CrowningMomentOfFunny: From the Red Alert 3 conscript. "Ever since I was little boy I wanted to torpedo dolphin with sub!"



* FunnyAneurysmMoment: Destroying the World Trade Center Towers in ''Red Alert 2''.
** Of course that is entirely up to the [[VideoGameCrueltyPotential player]] to do.
*** However, destroying the Pentagon isn't. And that's ''the first Soviet mission''.
** ''Red Alert 2'''s original box art featured a burning New York City skyline, with the WTC on fire. After 9/11, Electronic Arts recalled all of the unsold units, and for a month, you couldn't even buy the game. What did the new, less offensive box art feature? No NYC, but the American flag in the Soviet commander's monocle was replaced with a [[NukeEm mushroom]] [[UnfortunateImplications cloud]].

to:

* FunnyAneurysmMoment: Destroying the World Trade Center Towers in ''Red Alert 2''.
**
2''. Of course that is entirely up to the [[VideoGameCrueltyPotential player]] to do.
***
do. However, destroying the Pentagon isn't. And that's ''the first Soviet mission''.
**
mission''. To further hammer the point home, ''Red Alert 2'''s original box art featured a burning New York City skyline, with the WTC on fire. After 9/11, Electronic Arts recalled all of the unsold units, and for a month, you couldn't even buy the game. What did the new, less offensive box art feature? No NYC, but the American flag in the Soviet commander's monocle was replaced with a [[NukeEm mushroom]] [[UnfortunateImplications cloud]].
Is there an issue? Send a MessageReason:
None


* MoralEventHorizon: The Soviets. They cross the MEH roughly THREE SECONDS into the first cutscene of the first game. Or more accurately, even BEFORE the game begins which you learn of within the first three seconds of their first cutscene, where Stalin and his subordinates are discussing the effects of Sarin gas upon a few unfortunate civilian "test subjects." Right before ordering you to raze a Polish village to the ground and kill everyone that inhabits it. [[BeyondTheImpossible They get worse as the game goes on.]]

to:

* MoralEventHorizon: The Soviets. They cross the MEH roughly THREE SECONDS into the first cutscene of the first game. Or more accurately, even BEFORE the game begins which you learn of within the first three seconds of their first cutscene, where Stalin and his subordinates are discussing the effects of Sarin gas upon a few unfortunate civilian "test subjects." Right before ordering you to raze a Polish village to the ground and kill everyone that inhabits it. [[BeyondTheImpossible [[SerialEscalation They get worse as the game goes on.]]
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** Pretty much *every* Soviet in the first game. [[Spoiler: with maybe one exception, depending on your opinion of Kane.]]

to:

** Pretty much *every* Soviet in the first game. [[Spoiler: with [[spoiler:With maybe one exception, depending on your opinion of Kane.]]
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** Pretty much *every* Soviet in the first game. [[Spoiler: with maybe one exception, depending on your opinion of Kane.]]
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None

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* CompleteMonster: Stalin in the first game. Holy shit...
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Including YMMV? Ok then.


* ArtisticLicenseHistory: Ignoring the alternate paths that history takes and the futuristic technologies that develop in the actual games (which are just RuleOfCool), artistic license is taken with the backstory. AdolfHitler was removed from history when Einstein travelled back in time, partly explaining the lack of opposition to Soviet expansion, but how did the Soviet Union spontaneously transform from one of the most economically underdeveloped countries in Europe into a massive superpower armed with atomic weapons ready to take over the entire continent[[hottip:*:The aggressive TakeOverTheWorld plan is in itself already ignoring [[JosephStalin Stalin]]'s cautious nature and "Socialism in one country" policy.]]? Also, why are all the borders in their post-1945 state?
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\"Please don\'t use on a work\'s page as a trope.\"


* ArtisticLicenseGeography: Abound in almost all missions that feature major cities and/or landmark structures. The most {{Egregious}} example is probably the final Allied mission in ''Yuri's Revenge'', where the 1000-or-so-kilometer distance between Tierra del Fuego and the Antarctic Peninsula is compressed into about 1.
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* ArtisticLicenseGeography: Abound in almost all missions that feature major cities and/or landmark structures. The most {{Egregious}} example is probably the final Allied mission in ''Yuri's Revenge'', where the 1000-or-so-kilometer distance between Tierra del Fuego and the Antarctic Peninsula is compressed into about 1.
* ArtisticLicenseHistory: Ignoring the alternate paths that history takes and the futuristic technologies that develop in the actual games (which are just RuleOfCool), artistic license is taken with the backstory. AdolfHitler was removed from history when Einstein travelled back in time, partly explaining the lack of opposition to Soviet expansion, but how did the Soviet Union spontaneously transform from one of the most economically underdeveloped countries in Europe into a massive superpower armed with atomic weapons ready to take over the entire continent[[hottip:*:The aggressive TakeOverTheWorld plan is in itself already ignoring [[JosephStalin Stalin]]'s cautious nature and "Socialism in one country" policy.]]? Also, why are all the borders in their post-1945 state?
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None

Added DiffLines:

* AndTheFandomRejoices: Frank Klepacki composed [[http://www.youtube.com/watch?v=6nFKPVfDrgU Hell March 3]], and also he did some tracks for ''Uprising''.


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* FanonDiscontinuity: Fans still debate on a number of issues, notably which ending of the first ''Red Alert'' leads to ''Tiberian Dawn''.
** According to [[WordOfGod Westwood]], the Allied ending leads to both Tiberian Dawn and Red Alert 2. The Soviet ending appears to lead into a completely different non-canon era.
Is there an issue? Send a MessageReason:
Jokes go on the forum. Not in the Wiki. Now if only we could kill that Candle Jack me


*** So, if you got Yuri near water, [[RanmaOneHalf would he turn into a pig]]?
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We no longer collect Fetish Fuel.


* FetishFuel: ''Red Alert 3'''s Rocket Angels. Jetpack-equipped, rocket-spamming, Japanese ''dominatrixes.''
** Not to mention they can use ''[[FreudWasRight laser whips]]''.
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* CrowningMusicOfAwesome: Is there anyone who, having played the original game, can read the page quote for Red Alert without "Hell March" beginning to play in their heads?
Is there an issue? Send a MessageReason:
None


* EvilIsSexy: And so is good - in Red Alert 2 both faction's MissionControl chicks are literally played by ''ex-porn stars''.



* WoobieDestroyerOfWorlds: Yuriko in ''Uprising''. Just play her campaign. [[spoiler: The most heartwrenching part is that she has no idea what to do or where to go after having had her revenge.]]

to:

* WoobieDestroyerOfWorlds: Yuriko in ''Uprising''. Just play her campaign. [[spoiler: The most heartwrenching part is that she has no idea what to do or where to go after having had her revenge.]]]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FetishRetardant: Oh god. ''Red Alert 3''. Cheesecake Overload.
** Especially if [[GenderBender you get Yuriko-Omega near water.]] ([[DontExplainTheJoke A bug during the beta release would cause Yuriko's voice to revert to that of the default, laser katana wielding infantryman if she hovered over water.]] Emphasis on ''man''.)
*** So, if you got Yuri near water, [[RanmaOneHalf would he turn into a pig]]?


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* HighOctaneNightmareFuel: Usually not noticed until you start thinking about it and put yourself in place of the people at your command:
** [[CruelAndUnusualDeath Death by radioactive weapons]].
** [[CruelAndUnusualDeath Death by tesla weapons]].
** [[CruelAndUnusualDeath Death by being erased from existence]].
** Soviet Terror Drones and Yuri's Chaos Drones.
** The Virus's toxic sniper-round in ''Yuri's Revenge''. It kills you and blows up your corpse into a cloud of poison.
** Getting turned into a Yuri Brute, being marched into a Grinder... actually many of Yuri's weapons/tactics fall into this category.
Is there an issue? Send a MessageReason:
MEH is not real life.


* MoralEventHorizon: The Soviets. They cross the MEH roughly THREE SECONDS into the first cutscene of the first game. Or more accurately, even BEFORE the game begins which you learn of within the first three seconds of their first cutscene, where Stalin and his subordinates are discussing the effects of Sarin gas upon a few unfortunate civilian "test subjects." Right before ordering you to raze a Polish village to the ground and kill everyone that inhabits it. [[BeyondTheImpossible They get worse as the game goes on.]] Given that this is Stalin, this is TruthInTelevision.

to:

* MoralEventHorizon: The Soviets. They cross the MEH roughly THREE SECONDS into the first cutscene of the first game. Or more accurately, even BEFORE the game begins which you learn of within the first three seconds of their first cutscene, where Stalin and his subordinates are discussing the effects of Sarin gas upon a few unfortunate civilian "test subjects." Right before ordering you to raze a Polish village to the ground and kill everyone that inhabits it. [[BeyondTheImpossible They get worse as the game goes on.]] Given that this is Stalin, this is TruthInTelevision.

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