Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Padding}}: The forced personality changes, (often for flimsy reasons, such as Alyssa/Bates becoming arbitarily defenseless in certain scenes), the last chapter only having one respawning medkit in one corner of the map and the insanely high amount of Zombies in the final chapter blatantly just exist to waste your time.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the worst. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, which wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details to make sense of it.
to:
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the worst. This was attributed to the game's reliance overreliance on TrialAndErrorGameplay TrialAndErrorGameplay, {{Backtracking}}, and GuideDangIt, which wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details to make sense of it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*CatharsisFactor: After struggling with enemies as Alyssa, it can be quite satisfying killing them as Bates.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12,13 (click to see context) from:
** Zombies function entirely differently before and after Bates finds out about their weak point. Beforehand, they will always collapse after being shot; if Bates leaves the room, there's a chance they're not actually ''dead'' dead and will be back up on their feet the moment he reenters. Once you find out about the weak point though, Zombies are immortal and can't be killed without shooting said weak point (indicated by the crosshair changing color when aiming at that body part).
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over ''again''.
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over ''again''.
to:
** Zombies function entirely differently before and after Bates finds out about their weak point. Beforehand, they will always collapse after being shot; if Bates leaves the room, there's a chance they're not actually ''dead'' dead and will be back up on their feet the moment he reenters.reenters the room they were encountered in. Once you find out about the weak point though, Zombies are immortal and can't be killed without shooting said weak point (indicated by the crosshair changing color when aiming at that body part).
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over''again''.''again'', since hiding/weapon spots, especially in the final chapter are much more scarce compared to the similar environments of the past games.
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SequelDifficultyDrop: Outside of the shoved-in bad-endings, with only a handful of exceptions (which never work), every single hiding spot/environmental weapon now works 100 percent of the time and the random Stalker encounters are much more rare than past games.
Is there an issue? Send a MessageReason:
Making entry more explanatory and less jokey
Changed line(s) 2 (click to see context) from:
* AlternativeCharacterInterpretation: Does Bates really care about Alyssa, or does he just want her for her body? That is, does he want to keep her body safe so he can dominate it? No, wait...
to:
* AlternativeCharacterInterpretation: Does Bates really care about Alyssa, or does he just want her for her body? That is, does he want to keep her alive because possessing her body safe so is the only way that he can dominate it? No, wait... interact with the world? He doesn't seem to have a high opinion of her, but then he doesn't have a high opinion of anybody, and his level of psychopathy varies by adaptation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the worst. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, with wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details to make sense of it.
to:
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the worst. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, with which wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details to make sense of it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the worst. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, with wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details.
to:
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the worst. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, with wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details.details to make sense of it.
Is there an issue? Send a MessageReason:
Added to Scrappy Mechanic
Added DiffLines:
** The Hint system. Hints in the last game actually gave you fairly reliable clues that, though sometimes a little cryptic, would lead you towards the better endings. The ones in this one...hardly help you at all. Two of them effectively say the same thing, just reworded, none of them really clue you in properly on how to get the better endings, and the final one is simply a useless pick-up that gives no info whatsoever. The player could ignore the hints present in this game and do no worse.
Is there an issue? Send a MessageReason:
Fixing a lot of grammar.
Changed line(s) 4,17 (click to see context) from:
* EnsembleDarkhorse: Bates/Sho. Both are complete badasses, but Bates is also played by Roger Jackson, and he's the only voice actor in the game who does a good job.
* EsotericHappyEnding: In the best ending, Alyssa Hale lives, [[spoiler: but her father, the only person she truly cares about is dead, alongside her uncle and cousins. Before that, her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and are running around in the city. While Alex Corey leaves her alone at the street and swears he'll take care of the zombies.]] Subverted in the drama CD, where the whole story makes more sense and is played more realistically.
* {{Macekre}}: ''Ghost Head'' is set in Osaka, Japan. They try to fit it in California in the localization, despite everything being so Japanese. The references to Japanese folklore were completely removed as well.
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the weakest. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, with wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details.
* SoBadItsGood: ''The Struggle Within'' is generally seen as this by fans of the ''Clock Tower'' series that are willing to forgive its flaws.
* ScrappyMechanic:
** The game seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
** Zombies function entirely differently before/after Bates finds out about their weakpoint, beforehand, they'll always collapse after being shot, if Bates leaves the room, it's only knocked out and isn't dead, if he does, it's dead, once you find out about the weak point though, Zombies are immortal and can't be killed without shooting the weakpoint. (indicated by the crosshair changing color when aiming at that body part.)
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often times you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over ''again''.
* TheyWastedAPerfectlyGoodPlot:
** As a lot of reviews point out, ''The Struggle Within'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
** Even the Zombies are somewhat interesting, essentially being the Regenerators from ''VideoGame/ResidentEvil4'' years later. It could have been interesting to have regular enemies having a constantly changing weakpoint. However, the mechanics are poorly explained and once they're introduced, the shotgun/machinegun that ignore weakpoints are introduced soon afterwards.
** A main character with split personalities who play entirely differently, react differently to things, and experience different events in their playthrough is a really solid idea that deserved better gameplay/plot than this.
* TheWoobie: Alyssa later finds out that her [[spoiler:real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Shannon, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]
* EsotericHappyEnding: In the best ending, Alyssa Hale lives, [[spoiler: but her father, the only person she truly cares about is dead, alongside her uncle and cousins. Before that, her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and are running around in the city. While Alex Corey leaves her alone at the street and swears he'll take care of the zombies.]] Subverted in the drama CD, where the whole story makes more sense and is played more realistically.
* {{Macekre}}: ''Ghost Head'' is set in Osaka, Japan. They try to fit it in California in the localization, despite everything being so Japanese. The references to Japanese folklore were completely removed as well.
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the weakest. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, with wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details.
* SoBadItsGood: ''The Struggle Within'' is generally seen as this by fans of the ''Clock Tower'' series that are willing to forgive its flaws.
* ScrappyMechanic:
** The game seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
** Zombies function entirely differently before/after Bates finds out about their weakpoint, beforehand, they'll always collapse after being shot, if Bates leaves the room, it's only knocked out and isn't dead, if he does, it's dead, once you find out about the weak point though, Zombies are immortal and can't be killed without shooting the weakpoint. (indicated by the crosshair changing color when aiming at that body part.)
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often times you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over ''again''.
* TheyWastedAPerfectlyGoodPlot:
** As a lot of reviews point out, ''The Struggle Within'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
** Even the Zombies are somewhat interesting, essentially being the Regenerators from ''VideoGame/ResidentEvil4'' years later. It could have been interesting to have regular enemies having a constantly changing weakpoint. However, the mechanics are poorly explained and once they're introduced, the shotgun/machinegun that ignore weakpoints are introduced soon afterwards.
** A main character with split personalities who play entirely differently, react differently to things, and experience different events in their playthrough is a really solid idea that deserved better gameplay/plot than this.
* TheWoobie: Alyssa later finds out that her [[spoiler:real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Shannon, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]
to:
* EnsembleDarkhorse: Bates/Sho. Bates and Sho. Both are complete badasses, but Bates the former is also played by Roger Jackson, and he's the only voice actor in the game who does a good job.
an excellent job.
* EsotericHappyEnding: In the best ending, Alyssa Hale lives, [[spoiler: but her father, the only person shetruly genuinely cares about is dead, alongside her uncle and cousins. Before that, her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and are running around in the city. While Alex Corey leaves her alone at the street and swears he'll he will take care of the zombies.]] Subverted in the drama CD, where the whole story makes more sense and is played more realistically.
realistically.
* {{Macekre}}: ''Ghost Head'' is set in Osaka, Japan. They try to fit it in California in the localization, despite everything being so Japanese. The references to Japanese folklore were completely removed aswell.
well.
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered theweakest.worst. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, with wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details. \n
* SoBadItsGood: ''The Struggle Within'' is generally seen as this by fans of the ''Clock Tower'' series that are willing to forgive its flaws. \n
*ScrappyMechanic:
ScrappyMechanic:
** The game seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really'''picky fussy to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. overall. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
endings.
** Zombies function entirely differentlybefore/after before and after Bates finds out about their weakpoint, beforehand, they'll weak point. Beforehand, they will always collapse after being shot, shot; if Bates leaves the room, it's only knocked out there's a chance they're not actually ''dead'' dead and isn't dead, if will be back up on their feet the moment he does, it's dead, once reenters. Once you find out about the weak point though, Zombies are immortal and can't be killed without shooting the weakpoint. said weak point (indicated by the crosshair changing color when aiming at that body part.)
part).
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but oftentimes you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over ''again''.
''again''.
*TheyWastedAPerfectlyGoodPlot:
TheyWastedAPerfectlyGoodPlot:
** As a lot of reviews point out, ''The Struggle Within'' is just aripoff rip-off of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however story, however, had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
backstory.
** Even the Zombies aresomewhat interesting, essentially being functioning similarly to the Regenerators from ''VideoGame/ResidentEvil4'' years later. It could have been interesting to have regular enemies having a constantly changing weakpoint. weak point. However, the mechanics are poorly explained and once they're introduced, the shotgun/machinegun shotgun and machinegun that ignore weakpoints weak points are introduced soon afterwards.
afterwards.
** A main character with split personalities who play entirely differently, react differently to things, and experience different events in their playthrough is areally solid idea that deserved better gameplay/plot than this.
this.
* TheWoobie: Alyssa later finds out that her[[spoiler:real [[spoiler: real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Shannon, who is revealed to be her step-sister, stepsister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]]]
* EsotericHappyEnding: In the best ending, Alyssa Hale lives, [[spoiler: but her father, the only person she
* {{Macekre}}: ''Ghost Head'' is set in Osaka, Japan. They try to fit it in California in the localization, despite everything being so Japanese. The references to Japanese folklore were completely removed as
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the
* SoBadItsGood: ''The Struggle Within'' is generally seen as this by fans of the ''Clock Tower'' series that are willing to forgive its flaws.
*
** The game seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really'''
** Zombies function entirely differently
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often
*
** As a lot of reviews point out, ''The Struggle Within'' is just a
** Even the Zombies are
** A main character with split personalities who play entirely differently, react differently to things, and experience different events in their playthrough is a
* TheWoobie: Alyssa later finds out that her
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* SoBadItsGood: Ghost Heads/The Struggle Within is generally seen as this by fans of the Clock Tower series that are willing to forgive its flaws.
to:
* {{Sequelitis}}: Of the four installments in the ''Clock Tower'' series, ''The Struggle Within'' is the considered the weakest. This was attributed to the game's reliance on TrialAndErrorGameplay and GuideDangIt, with wasn't helped by the point-and-click interface being incredibly slow and clunky. The story also drew criticism for being too confusing and lacking explicit details.
* SoBadItsGood:Ghost Heads/The ''The Struggle Within Within'' is generally seen as this by fans of the Clock Tower ''Clock Tower'' series that are willing to forgive its flaws.
* SoBadItsGood:
Changed line(s) 13,14 (click to see context) from:
** As a lot of reviews point out, ''The Struggle Within/Ghost Head'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
** Even the Zombies are somewhat interesting, essentially being Resident Evil 4 Regnerators years earlier, which could have been interesting to have regular enemies that have a constantly changing weakpoint, however the mechanics are poorly explained and once they're introduced the shotgun/machinegun that ignore weakpoints are introduced soon afterwards.
** Even the Zombies are somewhat interesting, essentially being Resident Evil 4 Regnerators years earlier, which could have been interesting to have regular enemies that have a constantly changing weakpoint, however the mechanics are poorly explained and once they're introduced the shotgun/machinegun that ignore weakpoints are introduced soon afterwards.
to:
** As a lot of reviews point out, ''The Struggle Within/Ghost Head'' Within'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
** Even the Zombies are somewhat interesting, essentially beingResident Evil 4 Regnerators the Regenerators from ''VideoGame/ResidentEvil4'' years earlier, which later. It could have been interesting to have regular enemies that have having a constantly changing weakpoint, however weakpoint. However, the mechanics are poorly explained and once they're introduced introduced, the shotgun/machinegun that ignore weakpoints are introduced soon afterwards.
** Even the Zombies are somewhat interesting, essentially being
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* TheyWastedAPerfectlyGoodPlot: As a lot of reviews point out, ''The Struggle Within/Ghost Head'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
to:
* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
** As a lot of reviews point out, ''The Struggle Within/Ghost Head'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
** As a lot of reviews point out, ''The Struggle Within/Ghost Head'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** A main character with split personalities who play entirely differently, react differently to things, and experience different events in their playthrough is a really solid idea that deserved better gameplay/plot than this.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AlternativeCharacterInterpretation: Does Bates really care about Alyssa, or does he just want her for her body? That is, does he want to keep her body safe so he can dominate it? No, wait...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Zombies function entirely differently before/after Bates finds out about their weakpoint, beforehand, they'll always collapse after being shot, if Bates leaves the room, it's only knocked out and isn't dead, if he does, it's dead, once you find out about the weak point though, Zombies are immortal and can't be killed without shooting the weakpoint. (indicated by the crosshair changing color when aiming at that body part.)
Added DiffLines:
** Even the Zombies are somewhat interesting, essentially being Resident Evil 4 Regnerators years earlier, which could have been interesting to have regular enemies that have a constantly changing weakpoint, however the mechanics are poorly explained and once they're introduced the shotgun/machinegun that ignore weakpoints are introduced soon afterwards.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SoBadItsGood: Ghost Heads/The Struggle Within is generally seen as this by fans of the Clock Tower series that are willing to forgive its flaws.
Is there an issue? Send a MessageReason:
Added an example.
Added line(s) 9 (click to see context) :
* AlternateSelfShipping: Fans like to ship Alyssa with her male SplitPersonality, Bates.
Changed line(s) 9 (click to see context) from:
* TheWoobie: Alyssa later finds out that her [[spoiler:real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Shannon, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]
to:
* TheWoobie: Alyssa later finds out that her [[spoiler:real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Shannon, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]]]
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* EsotericHappyEnding: In the best ending, Alyssa Hale lives, [[spoiler: but her father the only person she truly cares about is dead, along side her uncle and cousins. Before that her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and is running around in the city. While, Alex Corey leaves her alone at the street and swears he'll take care of the zombies.]] Subverted in the drama cd, where the whole story makes more sense and is played more realistically.
to:
* EsotericHappyEnding: In the best ending, Alyssa Hale lives, [[spoiler: but her father father, the only person she truly cares about is dead, along side alongside her uncle and cousins. Before that that, her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and is are running around in the city. While, While Alex Corey leaves her alone at the street and swears he'll take care of the zombies.]] Subverted in the drama cd, CD, where the whole story makes more sense and is played more realistically.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* EsotericHappyEnding: In ''The Struggle Within''/''Ghost Head'', In the best ending, Alyssa Hale lives, [[spoiler: but her father the only person she truly cares about is dead, along side her uncle and cousins. Before that her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and is running around in the city. While, Alex Corey leaves her alone at the street and swears he'll take care of the zombies.]] Subverted in the drama cd, where the whole story makes more sense and is played more realistically.
to:
* EsotericHappyEnding: In ''The Struggle Within''/''Ghost Head'', In the best ending, Alyssa Hale lives, [[spoiler: but her father the only person she truly cares about is dead, along side her uncle and cousins. Before that her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and is running around in the city. While, Alex Corey leaves her alone at the street and swears he'll take care of the zombies.]] Subverted in the drama cd, where the whole story makes more sense and is played more realistically.
Changed line(s) 6 (click to see context) from:
** ''The Struggle Within'' seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
to:
** ''The Struggle Within'' The game seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* ScrappyMechanic: ''The Struggle Within'' seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
to:
* ScrappyMechanic: ScrappyMechanic:
** ''The Struggle Within'' seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the badendings.endings.
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often times you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over ''again''.
** ''The Struggle Within'' seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad
** The chase segments are noted as being ''incredibly'' tedious compared to past games, as you're unable to do anything while being chased but often times you can't lose what's chasing you. This often causes a ''lot'' of forced backtracking to something you can use to defeat whatever's chasing you; often for you to only run into ''another'' thing that will chase you a few screens after the ''previous'' thing that was chasing you was encountered, resulting in the process starting all over ''again''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* TheWoobie: Alyssa later finds out that her [[spoiler:real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Sharron, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]
to:
* TheWoobie: Alyssa later finds out that her [[spoiler:real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Sharron, Shannon, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SugarWiki/AwesomeMusic: One thing people seem to agree on is that the music for ''Ghost Head'' was quite good, particularly some of the [[https://www.youtube.com/watch?v=iRvi9zlOook chase themes]].
* EnsembleDarkhorse: Bates/Sho. Both are complete badasses, but Bates is also played by Roger Jackson, and he's the only voice actor in the game who does a good job.
* EsotericHappyEnding: In ''The Struggle Within''/''Ghost Head'', In the best ending, Alyssa Hale lives, [[spoiler: but her father the only person she truly cares about is dead, along side her uncle and cousins. Before that her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and is running around in the city. While, Alex Corey leaves her alone at the street and swears he'll take care of the zombies.]] Subverted in the drama cd, where the whole story makes more sense and is played more realistically.
* {{Macekre}}: ''Ghost Head'' is set in Osaka, Japan. They try to fit it in California in the localization, despite everything being so Japanese. The references to Japanese folklore were completely removed as well.
* ScrappyMechanic: ''The Struggle Within'' seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
* TheyWastedAPerfectlyGoodPlot: As a lot of reviews point out, ''The Struggle Within/Ghost Head'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
* TheWoobie: Alyssa later finds out that her [[spoiler:real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Sharron, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]
* EnsembleDarkhorse: Bates/Sho. Both are complete badasses, but Bates is also played by Roger Jackson, and he's the only voice actor in the game who does a good job.
* EsotericHappyEnding: In ''The Struggle Within''/''Ghost Head'', In the best ending, Alyssa Hale lives, [[spoiler: but her father the only person she truly cares about is dead, along side her uncle and cousins. Before that her father also revealed she's the cursed daughter of George Maxwell. Oh, and the zombies have escaped and is running around in the city. While, Alex Corey leaves her alone at the street and swears he'll take care of the zombies.]] Subverted in the drama cd, where the whole story makes more sense and is played more realistically.
* {{Macekre}}: ''Ghost Head'' is set in Osaka, Japan. They try to fit it in California in the localization, despite everything being so Japanese. The references to Japanese folklore were completely removed as well.
* ScrappyMechanic: ''The Struggle Within'' seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
* TheyWastedAPerfectlyGoodPlot: As a lot of reviews point out, ''The Struggle Within/Ghost Head'' is just a ripoff of ''Franchise/ResidentEvil'' (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to MindScrew us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
* TheWoobie: Alyssa later finds out that her [[spoiler:real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Sharron, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.]]