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* SugarWiki/AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtracks in the whole series! The game may be on the cartridge, but it's perhaps the closest the UsefulNotes/SuperNintendoEntertainmentSystem came to having a CD quality soundtrack.

to:

* SugarWiki/AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtracks in the whole series! The game may be on the cartridge, but it's perhaps the closest the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem came to having a CD quality soundtrack.
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* SignatureScene: Though it's often forgotten that this is the origin, and both the character and locale were series staples from the beginning, this is the first time in the series that you battle [[TheGrimReaper Death]] in front of the face of the ClockTower. And it would not happen again until eight years later in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', at which point the Clock Tower became known as his standard battleground--at least when there wasn't a TimeMaster there instead.

to:

* SignatureScene: Though it's often forgotten that this is the origin, and both the character and locale were series staples from the beginning, this is the first time in the series that you battle [[TheGrimReaper Death]] in front of the face of the ClockTower. And it would not happen again until eight years later in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', ''VideoGame/CastlevaniaAriaOfSorrow'', at which point the Clock Tower became known as his standard battleground--at least when there wasn't a TimeMaster there instead.
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* SignatureScene: Though it's often forgotten that this is the origin, and both the character and locale were series staples from the beginning, this is the first time in the series that you battle {{Death}} in front of the face of the ClockTower. And it would not happen again until eight years later in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', at which point the Clock Tower became known as his standard battleground--at least when there wasn't a TimeMaster there instead.

to:

* SignatureScene: Though it's often forgotten that this is the origin, and both the character and locale were series staples from the beginning, this is the first time in the series that you battle {{Death}} [[TheGrimReaper Death]] in front of the face of the ClockTower. And it would not happen again until eight years later in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', at which point the Clock Tower became known as his standard battleground--at least when there wasn't a TimeMaster there instead.
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Added to That One Level

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** Outside of the whole Key sub-quest, Stage 6 is a pretty difficult and long level that has a lot of battles happening either while scaling the clock tower with enemies placed with advantage over you, or involving a lot of platforming with enemies placed properly to knock you into bottomless pits. At the end, you will face [[spoiler:the Skull Sorceress if you failed to save Annette, or Death if you saved her. No matter which one you face]], the boss is fought on a small ledge with plenty of projectiles that can easily knock you off the clock tower to your death while they tend to hover just out of reach.
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Added That One Level trope

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* ThatOneLevel:
** For players attempting to get the best ending, Stage 3 is this. Most of the level is pretty straightforward, but the third to last screen involves platforming along a long hall of pillars where falling into the pits leads to the Alternate Stage 4 and locks the player into the worst ending with no second chances. And true to form, there's LOADS of enemies, from [[GoddamnBats bats]], skeletons, to bone pillars, all waiting to push you in. After that, the player has to acquire the Key subweapon and beat the boss AND the entirety of the next level while keeping it. Thankfully, Dullahan, the level's boss, isn't especially difficult if the player has enough health and is careful throughout the battle. Also, death will allow the player to pick up the key and try again so long as they have remaining lives.
** Following on the heels of Stage 3 is Stage 4, which wouldn't be so bad if it weren't for the aforementioned trying to keep the Key for the entire level, relying solely on Richter's whip and nothing else (though skilled players can use some of the Key's oddities as a "weapon" to help them out in certain situatons). Dying is an immediate failure as the Key subweapon is lost and never found again. The only way to try again is to use the end of level password from Stage 3 and restarting. The level is also pretty long, and there's plenty of dangers to face, so the player will have to conserve as much health as they can in order to make it to Maria's cell, since Richter is healed upon freeing her. After that, it shouldn't be too much harder to get to the door to Alternate Stage 5.
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Added DiffLines:

* ItsHardSoItSucks: Regarded as one of the hardest games in the series and not to its benefit.
** The game is rife with FakeDifficulty, nearly every level has a section with tight platforming where [[GoddamnedBats various kinds of small flying enemies]] are ready to knock you into a BottomlessPit.
** Most infamously getting the best ending is a trial and a half, you need to keep the key subweapon for an extended time (including fighting a boss) and without dying given you lose your subweapon upon death.
** The Dracula fight is a nightmare; in the first phase Dracula seems more fond of avoiding you than actually attacking and the second phase has you deal with his towering demon form that is hard to avoid bumping into and has two difficult to avoid attacks. Add in the fight taking place on various narrow pillars over an instant death pit, and you got one of the most frustrating Dracula fights in the series.
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* MemeticMutation: [[https://www.youtube.com/watch?v=YwwJF4QT0gQ This player killing Dracula with a key]].
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Only applies to the work causing the tough act to follow. Not those effected by it.


* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''VideoGame/SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in two directions and throwing weapons was regulated back to up+attack button) made the game feel like a ''major'' step backwards. Not to mention the removal several unique ''Rondo'' features as stated above.
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Fixing typo.


* SugarWiki/AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtracks in the whole series! The game may be on the cartridge, but it's prehaps the closest the UsefulNotes/SuperNintendoEntertainmentSystem came to having a CD quality soundtrack.

to:

* SugarWiki/AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtracks in the whole series! The game may be on the cartridge, but it's prehaps perhaps the closest the UsefulNotes/SuperNintendoEntertainmentSystem came to having a CD quality soundtrack.

Changed: 57

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* SignatureScene: Though it's often forgotten that this is the origin, and both the character and locale were series staples from the beginning, this is the first time in the series that you battle {{Death}} in front of the face of the ClockTower. And it would not happen again until eight years later in ''VideoGame/CastlevaniaAriaOfSorrow'', at which point the clock tower became known as his standard battleground, at least when there wasn't a TimeMaster there instead.

to:

* SignatureScene: Though it's often forgotten that this is the origin, and both the character and locale were series staples from the beginning, this is the first time in the series that you battle {{Death}} in front of the face of the ClockTower. And it would not happen again until eight years later in ''VideoGame/CastlevaniaAriaOfSorrow'', ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', at which point the clock tower Clock Tower became known as his standard battleground, at battleground--at least when there wasn't a TimeMaster there instead.



* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''VideoGame/SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in two directions and throwing weapons was regulated back to up+attack button) made the game feel like a ''major'' step backwards. Not to mention removing several unique ''Rondo'' features as mention above.

to:

* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''VideoGame/SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in two directions and throwing weapons was regulated back to up+attack button) made the game feel like a ''major'' step backwards. Not to mention removing the removal several unique ''Rondo'' features as mention stated above.
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: Despite its many alterations, you gotta give the game points for its visuals. As a late Super Nintendo release published in 1995, it certainly looks the part with slightly brighter, cleaner character animations than the PC-Engine could handle under its 8-bit CPU.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Despite its many alterations, you gotta give the game points for its visuals. As a late Super Nintendo release published in 1995, it certainly looks the part with slightly brighter, cleaner character animations than the PC-Engine could handle under its 8-bit CPU.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtracks in the whole series! The game may be on the cartridge, but it's prehaps the closest the UsefulNotes/SuperNintendoEntertainmentSystem came to having a CD quality soundtrack.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtracks in the whole series! The game may be on the cartridge, but it's prehaps the closest the UsefulNotes/SuperNintendoEntertainmentSystem came to having a CD quality soundtrack.
Is there an issue? Send a MessageReason:
None


* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''VideoGame/SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four directions and throwing weapons was regulated back to down+attack button) made the game feel like a ''major'' step backwards. Not to mention removing several unique ''Rondo'' features as mention above.

to:

* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''VideoGame/SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four two directions and throwing weapons was regulated back to down+attack up+attack button) made the game feel like a ''major'' step backwards. Not to mention removing several unique ''Rondo'' features as mention above.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtracks in the whole series! The game may be on the cartridge, but it's prehaps the closest the SuperNintendoEntertainmentSystem came to having a CD quality soundtrack.

to:

* AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtracks in the whole series! The game may be on the cartridge, but it's prehaps the closest the SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem came to having a CD quality soundtrack.



* TheyChangedItNowItSucks: This game remains unpopular with fans of the series, for reasons that largely boil down to it being a [[ReformulatedGame watered-down]] ''VideoGame/CastlevaniaRondoOfBlood''. While many still consider it pretty good on its own merits, it can't [[{{Pun}} hold a candle]] to Rondo of Blood. The added FakeDifficulty doesn't help. Aside from the soundtrack and difficulty, what's perhaps most disappointing is cutting the intricate stage paths and alternate bosses, not to mention completely excising EnsembleDarkhorse Maria as a playable character.
* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four directions and throwing weapons was regulated back to down+attack button) made the game feel like a ''major'' step backwards. Not to mention removing several unique Rondo features as mention above.

to:

* TheyChangedItNowItSucks: This game remains unpopular with fans of the series, for reasons that largely boil down to it being a [[ReformulatedGame watered-down]] ''VideoGame/CastlevaniaRondoOfBlood''. While many still consider it pretty good on its own merits, it can't [[{{Pun}} hold a candle]] to Rondo of Blood.''Rondo''. The added FakeDifficulty doesn't help. Aside from the soundtrack and difficulty, what's perhaps most disappointing is cutting the intricate stage paths and alternate bosses, not to mention completely excising EnsembleDarkhorse Maria as a playable character.
* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''SuperCastlevaniaIV''.''VideoGame/SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four directions and throwing weapons was regulated back to down+attack button) made the game feel like a ''major'' step backwards. Not to mention removing several unique Rondo ''Rondo'' features as mention above.
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: Despite its many alterations, you gotta give the game points for its visuals. As a late Super Nintendo release published in 1995, it certainly looks the part with slightly brighter, cleaner character animationsthan the PC-Engine could handle under its 8-bit CPU.

to:

* VisualEffectsOfAwesome: Despite its many alterations, you gotta give the game points for its visuals. As a late Super Nintendo release published in 1995, it certainly looks the part with slightly brighter, cleaner character animationsthan animations than the PC-Engine could handle under its 8-bit CPU.

Added: 288

Changed: 525

Is there an issue? Send a MessageReason:
None


* AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtrack in the whole series! The game may be on the cartridge, but it's prehaps the closest the SuperNintendoEntertainmentSystem came to having a CD quality soundtrack. And somehow, the remixed songs sound even better than they do on the PCEngine counterpart.

to:

* AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtrack soundtracks in the whole series! The game may be on the cartridge, but it's prehaps the closest the SuperNintendoEntertainmentSystem came to having a CD quality soundtrack. And somehow, the remixed songs sound even better than they do on the PCEngine counterpart.soundtrack.



* TheyChangedItNowItSucks: This game has become unpopular with fans of the series, for reasons that largely boil down to it being a watered-down ''VideoGame/CastlevaniaRondoOfBlood'', though many still consider it good on its own right, albeit extremely difficult.
* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four directions and throwing weapons was regulated back to down+attack button) made the game feel like a ''major'' step backwards.

to:

* TheyChangedItNowItSucks: This game has become remains unpopular with fans of the series, for reasons that largely boil down to it being a watered-down ''VideoGame/CastlevaniaRondoOfBlood'', though [[ReformulatedGame watered-down]] ''VideoGame/CastlevaniaRondoOfBlood''. While many still consider it pretty good on its own right, albeit extremely difficult.
merits, it can't [[{{Pun}} hold a candle]] to Rondo of Blood. The added FakeDifficulty doesn't help. Aside from the soundtrack and difficulty, what's perhaps most disappointing is cutting the intricate stage paths and alternate bosses, not to mention completely excising EnsembleDarkhorse Maria as a playable character.
* ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four directions and throwing weapons was regulated back to down+attack button) made the game feel like a ''major'' step backwards. Not to mention removing several unique Rondo features as mention above.
* VisualEffectsOfAwesome: Despite its many alterations, you gotta give the game points for its visuals. As a late Super Nintendo release published in 1995, it certainly looks the part with slightly brighter, cleaner character animationsthan the PC-Engine could handle under its 8-bit CPU.
Is there an issue? Send a MessageReason:
None


** The main reason many were so disappointed at the time is because this was the follow up to the almighty ''SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four directions and throwing weapons was regulated back to down+attack button) made the game feel like a ''major'' step backwards.

to:

** * ToughActToFollow: The main reason many were so disappointed at the time is because this was the follow up to the almighty ''SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four directions and throwing weapons was regulated back to down+attack button) made the game feel like a ''major'' step backwards.

Added: 369

Changed: 45

Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: This game has become unpopular with many fans of the series, for reasons that largely boil down to it being a watered-down ''VideoGame/CastlevaniaRondoOfBlood'', though some consider it good on its own right.

to:

* TheyChangedItNowItSucks: This game has become unpopular with many fans of the series, for reasons that largely boil down to it being a watered-down ''VideoGame/CastlevaniaRondoOfBlood'', though some many still consider it good on its own right.right, albeit extremely difficult.
** The main reason many were so disappointed at the time is because this was the follow up to the almighty ''SuperCastlevaniaIV''. The fact that the game mechanics were based on the earlier ''Rondo of Blood'' (meaning whipping was only in four directions and throwing weapons was regulated back to down+attack button) made the game feel like a ''major'' step backwards.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The game may be on the cartridge, but it's prehaps the closest the SuperNintendoEntertainmentSystem came to having a CD quality soundtrack. And somehow, the remixed songs sound even better than they do on the PCEngine counterpart.

to:

* AwesomeMusic: For a series known for its awesome music, this entry has one of, if not the best soundtrack in the whole series! The game may be on the cartridge, but it's prehaps the closest the SuperNintendoEntertainmentSystem came to having a CD quality soundtrack. And somehow, the remixed songs sound even better than they do on the PCEngine counterpart.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: The game may be on the cartridge, but it's prehaps the closest the SuperNintendoEntertainmentSystem came to having a CD quality soundtrack. And somehow, the remixed songs sound even better than they do on the PCEngine counterpart.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: This game has become unpopular with many fans of the series, for reasons that largely boil down to it being a watered-down ''VideoGame/CastlevaniaRondoOfBlood''.

to:

* TheyChangedItNowItSucks: This game has become unpopular with many fans of the series, for reasons that largely boil down to it being a watered-down ''VideoGame/CastlevaniaRondoOfBlood''.''VideoGame/CastlevaniaRondoOfBlood'', though some consider it good on its own right.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureScene: Though it's often forgotten that this is the origin, and both the character and locale were series staples from the beginning, this is the first time in the series that you battle {{Death}} in front of the face of the ClockTower. And it would not happen again until eight years later in ''VideoGame/CastlevaniaAriaOfSorrow'', at which point the clock tower became known as his standard battleground, at least when there wasn't a TimeMaster there instead.
* TheyChangedItNowItSucks: This game has become unpopular with many fans of the series, for reasons that largely boil down to it being a watered-down ''VideoGame/CastlevaniaRondoOfBlood''.

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