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* {{Narm}}: The SDF are just so... cartoonishly evil, with every line of dialogue from Kotch and his people being all the horrible, monstrous things they plan on doing to the earth. Whatever reasons they have for wanting this are glossed over at best, and there's not a single hint of anyone in the vastness of the SDF being even mildly sympathetic.
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***Currently (at least on Xbox One), Infinite Warfare takes up 54.6 GB, while Modern Warfare Remastered takes up a whopping 74 GB, making it take up over 10 times the space of the original Modern Warfare.
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** While some of those Settlement Defense Front officers in the Most Wanted list do put up quite a fight (such as the ones who are {{Ace Pilot}}s), many of them are no tougher than regular enemies. Players probably don't notice killing Lieutenant Andrew Hawryluk and Captain Radoslav Barkov among the {{Mook}}s killed, despite the latter having a speaking role in the side-mission he is in. However, worst example goes to [[spoiler:Vice-Admiral Caleb Thies]], who turns into a RedShirt.

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** While some of those Settlement Defense Front officers in the Most Wanted list do put up quite a fight (such as the ones who are {{Ace Pilot}}s), many of them are no tougher than regular enemies. Players probably don't notice killing Lieutenant Andrew Hawryluk and Captain Radoslav Barkov among the {{Mook}}s killed, despite the latter having a speaking role in the side-mission he is in. However, the worst example goes to [[spoiler:Vice-Admiral Caleb Thies]], who turns into a RedShirt.



* AuthorsSavingThrow: After Infinity Ward's last ''Call of Duty'' game, VideoGame/CallOfDutyGhosts, received many accusations of UnfortunateImplications thanks to portraying every single Latino as AlwaysChaoticEvil and having the entire main cast consist of burly white dudes, except for a single TokenMinority who was a victim to TheBlackDudeDiesFirst, ''Infinite Warfare'''s cast is far more diverse and inclusive.
* AwesomeMusic: Sarah Schachner's score for the game. ''All of it.''

to:

* AuthorsSavingThrow: After Infinity Ward's last ''Call of Duty'' game, VideoGame/CallOfDutyGhosts, installment, ''VideoGame/CallOfDutyGhosts'', received many accusations of UnfortunateImplications thanks to portraying every single Latino Latin American as AlwaysChaoticEvil and having the entire main cast consist of burly white dudes, except for Caucasians (sans a single TokenMinority who was a falls victim to TheBlackDudeDiesFirst, TheBlackDudeDiesFirst), the cast of ''Infinite Warfare'''s cast Warfare'' is far more diverse and inclusive.
* AwesomeMusic: Sarah Schachner's score for the game. ''All of it.''it''.



* FanNickname: ''Call of Duty: [[Anime/MobileSuitGundam Universal Century]]'', ''Call of Duty: Gundam Warfare'' or ''Mobile Suit Gundam: Infinite Warfare'', due to fans pointing out the similarities between this game's setting and the [[TheFederation Earth Federation]]/[[TheEmpire Principality of Zeon]] "One Year War" in the Universal Century timeline of the ''Franchise/{{Gundam}}'' franchise. To further the reference, players point out [[KillEmAll the ending]] of the campaign is essentially what ''Gundam'' creator Creator/YoshiyukiTomino would have done himself if asked to pen the story for a ''Call of Duty'' game.

to:

* FanNickname: ''Call of Duty: [[Anime/MobileSuitGundam Universal Century]]'', ''Call of Duty: Gundam Warfare'' or ''Mobile Suit Gundam: Infinite Warfare'', due to fans pointing out the similarities between this game's setting and the [[TheFederation Earth Federation]]/[[TheEmpire Principality of Zeon]] "One Year War" in the Universal Century timeline of the ''Franchise/{{Gundam}}'' franchise. To further the reference, players point out [[KillEmAll [[spoiler:[[KillEmAll the ending]] ending]]]] of the campaign is essentially what ''Gundam'' creator Creator/YoshiyukiTomino would have done himself if asked to pen the story for a ''Call of Duty'' game.



** The "Volk" assault rifle: while it doesn't have the fastest rate of fire, it deals a lot of damage and, like all energy weapons, has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game; additionally, it's unlocked very early in the campaign, doubling as a DiscOneNuke.

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** The "Volk" assault rifle: while it doesn't have the fastest rate of fire, it deals a lot of damage and, like all energy weapons, has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game; additionally, it's unlocked very early in the Volk can be acquired at the start of the first firefight of the second level of the campaign, doubling as a DiscOneNuke.



** The "Ghost" perk returns with almost the same functionality as it did in ''VideoGame/CallOfDutyBlackOps'': players utilizing Ghost do not appear on the enemy mini-map when enemy [=UAVs=] are active or radar pings are used, [[ObviousRulePatch provided they are]] sprinting, using a [[KillStreak scorestreak]] or defusing/planting a bomb. However, Ghost becomes invaluable in multiplayer when its effects are stronger than the other perks in its "Blue" category, particularly the "Recon" perk[[note]]Gain a greater mini-map and vision from enemy [=UAVs=][[/note]], because a Ghost-equipped player calling in a friendly [=UAV=] remains invisible to Recon-equipped enemy players.
* GermansLoveDavidHasselhoff: ''Infinite Warfare'' is surprisingly selling well in Japan, having reached #1 in its first week of launch.

to:

** The "Ghost" perk returns with almost the same functionality as it did in ''VideoGame/CallOfDutyBlackOps'': players utilizing Ghost do not appear on the enemy mini-map when enemy [=UAVs=] are active or radar pings are used, [[ObviousRulePatch provided they are]] sprinting, using a [[KillStreak scorestreak]] Scorestreak]] or defusing/planting a bomb. However, Ghost becomes invaluable in multiplayer when its effects are stronger than the other perks in its "Blue" category, particularly the "Recon" perk[[note]]Gain a greater mini-map and vision from enemy [=UAVs=][[/note]], because a Ghost-equipped player calling in a friendly [=UAV=] remains invisible to Recon-equipped enemy players.
* GermansLoveDavidHasselhoff: ''Infinite Warfare'' is sold surprisingly selling well in Japan, having reached #1 in its first week of launch.



* PolishedPort: In terms of performance ''Infinite Warfare'' is far more stable than ''Advanced Warfare'' and ''Black Ops III'' at launch, the latter of which was criticized for poor PC optimization, even after several patches.

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* PolishedPort: In terms of performance performance, ''Infinite Warfare'' is far more stable than ''Advanced Warfare'' and ''Black Ops III'' at launch, the latter of which was criticized for poor PC optimization, even after several patches.



** The conflict between the UNSA and SDF is an inverted version of ''VideoGame/{{Titanfall}}'': whereas the Earth-based "[[MegaCorp Interstellar Manufacturing Corpration]]" is a superpower enforcing citizens of the frontier planets to abide by greed-fueled leadership that ultimately sparks a rebellion with the "[[LaResistance Frontier Militia]]", ''Infinite Warfare'' presents Earth as a well-meaning governing body coming under strife from a collective of hostile frontier planets within the Solar System, seeking seek to hoard the resources that are being mined off-world for their own gain.

to:

** The conflict between the UNSA and SDF is an inverted version of ''VideoGame/{{Titanfall}}'': whereas the Earth-based "[[MegaCorp Interstellar Manufacturing Corpration]]" is a superpower enforcing citizens of the frontier planets to abide by greed-fueled leadership that ultimately sparks a rebellion with the "[[LaResistance Frontier Militia]]", ''Infinite Warfare'' presents Earth as a well-meaning governing body coming under strife from a collective of hostile frontier planets within the Solar System, seeking seek to hoard the resources that are being mined off-world for their own gain.
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* AuthorsSavingThrow: After Infinity Ward's last ''Call of Duty'' game, VideoGame/CallOfDutyGhosts, received many accusations of UnfortunateImplications thanks to portraying every single Latino as AlwaysChaoticEvil and having the entire main cast consist of burly white dudes, except for a single TokenMinority who was a victim to TheBlackDudeDiesFirst, ''Infinite Warfare'''s cast is far more diverse and inclusive.

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* AnticlimaxBoss: While some of those SDF officers in the Most Wanted list do put up quite a fight, many of them are no tougher than regular enemies. You probably don't notice killing Lt Andrew Hawryluk and Cpt Radoslav Barkov among the mooks you killed, though Barkov actually has a speaking role in the mission he is in. But the worst title goes to [[spoiler:Vice Admiral Caleb Thies]].
** Similarly, [[spoiler:you never actually fight Admiral Kotch himself. Not even in a cinematic QTE. You just hack a robot to bash his head into a console a few times and he eventually dies of his injuries a few minutes later.]]

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* AnticlimaxBoss: AnticlimaxBoss
**
While some of those SDF Settlement Defense Front officers in the Most Wanted list do put up quite a fight, fight (such as the ones who are {{Ace Pilot}}s), many of them are no tougher than regular enemies. You Players probably don't notice killing Lt Lieutenant Andrew Hawryluk and Cpt Captain Radoslav Barkov among the mooks you {{Mook}}s killed, though Barkov actually has despite the latter having a speaking role in the mission side-mission he is in. But the However, worst title example goes to [[spoiler:Vice Admiral [[spoiler:Vice-Admiral Caleb Thies]].
Thies]], who turns into a RedShirt.
** Similarly, [[spoiler:you [[spoiler:players never actually fight [[BigBad Admiral Kotch himself. Not Salen Kotch]] himself, not even in as a cinematic QTE. You just Quick Time Event. Players must hack a robot bot to bash his head into a console a few times times, and he Kotch will eventually dies die of his injuries a few minutes later.]]later]].



* BrokenBase: The game's outer space setting - some fans are excited about the focus on space combat and the potential new game-play modes while others have grown burnt-out with the science-fiction aesthetic of [[VideoGame/CallOfDutyBlackOpsII the]] [[VideoGame/CallOfDutyGhosts past]] [[VideoGame/CallOfDutyAdvancedWarfare several]] [[VideoGame/CallOfDutyBlackOpsIII entries]] in the series and would rather see the franchise return to its original UsefulNotes/WorldWarII (or similar war as shown with ''VideoGame/Battlefield1'''s [=WWI=] setting) setting (which hasn't been visited in nearly [[VideoGame/CallOfDutyWorldAtWar seven years]], excluding the Bastogne virtual sequence from ''VideoGame/CallOfDutyBlackOpsIII'') or, to a far lesser extent; go back to being set in the modern era.
* CompleteMonster: [[InsaneAdmiral Admiral]] Salen [[HeroKiller Kotch]] is the ruthless and single-minded [[BigBad leader]] of the [[MasterRace SDF]], and is devoted to the conquest of the Solar System, and the eradication of Earth-born bloodlines, [[ANaziByAnyOtherName which he sees as inferior and unworthy]]. Kotch [[EstablishingCharacterMoment introduces himself]] confronting wounded UNSA soldiers, briefly feigning sympathy before ordering their brutal execution. In that same scene, [[BadBoss he casually shoots one of his own soldiers]] to demonstrate that by not caring, he has what it takes to win the war. He would go on to orchestrate a terror attack on a city, causing wanton destruction and thousands of deliberate civilian casualties, before going on to destroy Tigris and killing all its personnel. Throughout the campaign, Kotch sends out broadcasts to the UNSA that their cause will fail and that they should accept surrender and execution. He also sent a spy on a suicide mission to activate a beacon to signal a full SDF invasion of Earth. When the invasion begins, Kotch has his flagship ''[[TheBattlestar Olympus Mons]]'' destroy the UNSA headquarters, killing Admiral Raines. When Reyes and his team board ''Olympus Mons'', Kotch [[TakingYouWithMe orders its self-destruction]] to wipe them out and to destroy the city beneath them in the process. Unscrupulous and fanatical to the bitter end, Kotch is willing to sacrifice civilians, his own men and ultimately his own life to the cause of Earth's devastation and further the power of SDF.
* EnsembleDarkhorse:

to:

* BrokenBase: The game's outer space setting - some fans are were excited about the focus on space combat and the potential new game-play modes while others have grown burnt-out with the science-fiction aesthetic of [[VideoGame/CallOfDutyBlackOpsII the]] [[VideoGame/CallOfDutyGhosts past]] [[VideoGame/CallOfDutyAdvancedWarfare several]] [[VideoGame/CallOfDutyBlackOpsIII entries]] in the series and would rather see the franchise return to its original UsefulNotes/WorldWarII (or similar war as shown with ''VideoGame/Battlefield1'''s [=WWI=] setting) setting (which hasn't been visited in nearly [[VideoGame/CallOfDutyWorldAtWar seven years]], excluding the Bastogne virtual sequence from ''VideoGame/CallOfDutyBlackOpsIII'') ''VideoGame/CallOfDutyBlackOpsIII''), similar conflicts like ''VideoGame/Battlefield1'' or, to a far lesser extent; go back to extent, being set in the modern era.
* CompleteMonster: [[InsaneAdmiral Admiral]] Salen [[HeroKiller Kotch]] is the ruthless and ruthless, single-minded [[BigBad leader]] of the [[MasterRace SDF]], and is devoted to the conquest of the Solar System, and the eradication of Earth-born bloodlines, [[ANaziByAnyOtherName which he sees as deems inferior and unworthy]]. Kotch [[EstablishingCharacterMoment introduces himself]] confronting wounded UNSA soldiers, SATO infiltrators, briefly feigning sympathy before ordering their brutal execution. In that the same scene, [[BadBoss he casually shoots one of his own soldiers]] to demonstrate that by not caring, he has what it takes to win the war. He would go on to orchestrate orchestrates a terror terrorist attack on a city, Geneva, causing wanton destruction and [[ObligatoryWarCrimeScene thousands of deliberate civilian casualties, casualties]] before going on to destroy Tigris the UNSA ''Tigris'' and killing all of its personnel. Throughout the campaign, Kotch sends out broadcasts to the UNSA that their cause will fail and that they should accept surrender and execution. He also sent sends a spy SleeperAgent on a suicide mission SuicideMission to activate a beacon in order to signal a full SDF invasion of Earth. When Earth; when the invasion latter begins, Kotch sends has his flagship ''[[TheBattlestar Olympus Mons]]'' destroy the UNSA headquarters, killing [[BigGood Admiral Raines. Raines]]. When Reyes and his team board the ''Olympus Mons'', Kotch [[TakingYouWithMe orders its self-destruction]] triggers its]] SelfDestructMechanism to wipe them out and to totally destroy the city Geneva beneath them in the process. Unscrupulous Fanatical and fanatical to the bitter end, unscrupulous, Kotch is willing to sacrifice civilians, his own men and ultimately his own life to the cause of Earth's devastation and further the power of the SDF.
* EnsembleDarkhorse:EnsembleDarkhorse



** [[BigBad Salen Kotch]], largely due to his portrayal by Creator/KitHarington.
* EvilIsSexy: Thanks to being played a mo-capped Creator/KitHarington, Salen Kotch will undeniably be this to some.
* FanNickname: ''Call of Duty: [[Anime/MobileSuitGundam Universal Century]]'', ''Call of Duty: Gundam Warfare'' or ''Mobile Suit Gundam: Infinite Warfare'', due to fans pointing out the similarities between this game's setting and the [[TheFederation Earth Federation]]/[[TheEmpire Principality of Zeon]] "One Year War" in the Universal Century timeline of the ''Franchise/{{Gundam}}'' franchise.
** [[KillEmAll The ending]] even feels like vintage Creator/YoshiyukiTomino.
* GameBreaker:
** The Volk assault rifle. While not the fastest firing, it does a lot of damage, and like all energy weapons it has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game. Oh, and it's unlocked very early into the game, also making this a DiscOneNuke.
** The R.A.W. Light Machine Gun, with the right attachments, is also a devastating weapon. Thanks to the Man At Arms trait, which grants maximum ammo and allows fast movement, it becomes very powerful in multiplayer and single player.
** The Ghost perk is back and with almost the same functionality as the perk had in Black Ops 1. You do not appear on the enemy minimap when enemy [=UAV=]s are active and new to IW, you appear invisible to enemy Advanced [=UAV=]s. You don't even have to move for Ghost to work, so you can sit in a corner for a whole game and not worry about appearing on the enemy minimap unless you shoot an unsilenced weapon or they use other "tracking" perks and equipment to find you.\\\
To make it worse, no other "Blue" perk is as critical as Ghost is -- not even Recon as your Ghost perk counters enemy Recon perks. So if you have Ghost, the enemy has Recon, and you call in a friendly [=UAV=], you still are invisible to enemy radar!
* GermansLoveDavidHasselhoff: The game is surprisingly selling well in Japan.
* GoodBadBugs: The "[[https://twitter.com/RefineEvil/status/788040212970692609 Flying Dog]]" glitch in the multiplayer beta allows players using the "Reaper" ability on the Synaptic combat rig to stay airborne by triggering the transformation ability and cancelling it repeatedly. Developer Infinity Ward has confirmed it'll be patched out upon the full game's release.
* InternetBackdraft:

to:

** [[BigBad Salen Kotch]], Kotch, largely due to his portrayal by Creator/KitHarington.
* EvilIsSexy: Thanks to being played a mo-capped Creator/KitHarington, Salen Kotch will is undeniably be this to some.
some.
* FanNickname: ''Call of Duty: [[Anime/MobileSuitGundam Universal Century]]'', ''Call of Duty: Gundam Warfare'' or ''Mobile Suit Gundam: Infinite Warfare'', due to fans pointing out the similarities between this game's setting and the [[TheFederation Earth Federation]]/[[TheEmpire Principality of Zeon]] "One Year War" in the Universal Century timeline of the ''Franchise/{{Gundam}}'' franchise.
**
franchise. To further the reference, players point out [[KillEmAll The the ending]] even feels like vintage Creator/YoshiyukiTomino.
of the campaign is essentially what ''Gundam'' creator Creator/YoshiyukiTomino would have done himself if asked to pen the story for a ''Call of Duty'' game.
* GameBreaker:
GameBreaker
** The Volk "Volk" assault rifle. While not rifle: while it doesn't have the fastest firing, rate of fire, it does deals a lot of damage, and damage and, like all energy weapons it weapons, has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game. Oh, and game; additionally, it's unlocked very early into in the game, also making this campaign, doubling as a DiscOneNuke.
** The R."R.A.W. Light Machine Gun, " light machine gun, with the right attachments, is also a devastating weapon. Thanks weapon: thanks to the Man "Man At Arms Arms" trait, which grants maximum ammo ammunition and allows for fast movement, it becomes very powerful in multiplayer for campaign and single player.
multiplayer.
** The Ghost "Ghost" perk is back and returns with almost the same functionality as the perk had it did in Black Ops 1. You ''VideoGame/CallOfDutyBlackOps'': players utilizing Ghost do not appear on the enemy minimap mini-map when enemy [=UAV=]s [=UAVs=] are active and new to IW, you appear invisible to enemy Advanced [=UAV=]s. You don't even have to move for or radar pings are used, [[ObviousRulePatch provided they are]] sprinting, using a [[KillStreak scorestreak]] or defusing/planting a bomb. However, Ghost to work, so you can sit becomes invaluable in a corner for a whole game and not worry about appearing on multiplayer when its effects are stronger than the enemy minimap unless you shoot an unsilenced weapon or they use other "tracking" perks and equipment to find you.\\\
To make it worse, no other
in its "Blue" perk is as critical as Ghost is -- not even Recon as your Ghost perk counters category, particularly the "Recon" perk[[note]]Gain a greater mini-map and vision from enemy Recon perks. So if you have Ghost, the enemy has Recon, and you call [=UAVs=][[/note]], because a Ghost-equipped player calling in a friendly [=UAV=], you still are [=UAV=] remains invisible to Recon-equipped enemy radar!
players.
* GermansLoveDavidHasselhoff: The game ''Infinite Warfare'' is surprisingly selling well in Japan.
Japan, having reached #1 in its first week of launch.
* GoodBadBugs: The "[[https://twitter.com/RefineEvil/status/788040212970692609 Flying Dog]]" glitch in during the multiplayer beta allows allowed players using the "Reaper" ability on the Synaptic combat rig to stay airborne by triggering the transformation ability and cancelling it repeatedly. Developer Infinity Ward has confirmed it'll be patched it out upon the full game's release.
* InternetBackdraft:InternetBackdraft



** The announcement of HighDefinition ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare]] [[VideoGameRemake Remastered]]'' was praised, however; unfortunately, that it will be released alongside (not separately) with ''Infinite Warfare'' annoyed and soured fans (see JustHereForGodzilla). This is before mentioning physical copies of ''Infinite Warfare'' are ''required'' to even access ''Modern Warfare Remastered''.
** ''Infinite Warfare'' requires a whopping '''''one-hundred thirty gigabytes''''' of storage space for installation on all platforms due to the ultra high resolution textures to accommodate resolution screens (primarily 4K). Granted, the file size includes ''Modern Warfare Remastered''[[note]]Including an inevitable day-one update and multiplayer maps[[/note]], but it forces players to ensure they have the available space to even play the game on their platform of choice. Compare this against other contemporary video games like ''VideoGame/TheWitcher3WildHunt'' (35 GB) or competing FirstPersonShooter ''VideoGame/Battlefield1'' (50 GB, 10 GB short of ''VideoGame/GrandTheftAutoV''); even ''Black Ops III'' had less than half the size of ''Infinite Warfare'' (just under 60 GB).
*** Later it was analyzed that Infinite Warfare took 70 GB while Modern Warfare Remastered took 55 GB. While it made quite some sense for Infinite Warfare, still disproportionately large for a shot-by-shot highly detailed remake (barring very few minor differences) of a normally 7 GB game just a generation behind.
* JustHereForGodzilla:
** Quite a few fans have expressed getting ''Infinite Warfare'' simply for ''Modern Warfare Remastered'' that will accompany the [[LimitedSpecialCollectorsUltimateEdition special editions]]; even publisher Creator/{{Activision}} is banking on this trope by not releasing ''Remastered'' as a standalone. Naturally, [[InternetBackdraft just as many fans are unhappy about this]].
** There's also a group of players who are only interested in seeing Infinity Ward's version of [[VideoGame/NaziZombies "Zombie" mode]] in comparison to fellow ''Call of Duty'' developers Treyarch's and Sledgehammer's versions.
* ItsTheSameNowItSucks: Despite it not being indicative of the final product, the multiplayer beta is contested due for its hybrid-recycling of game mechanics and systems from prior installments - killstreak/strike package rewards, map designs, spawning locations and time-to-kill from ''Ghosts'', supply drops and weapon variants of ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' with its hit detection, movement, payloads/specialist abilities and weapons and specialist loadouts (combat rigs being an off-shoot of them). Furthermore, aside from the constant military, science-fiction theme reused from previous entries since ''VideoGame/CallOfDutyBlackOpsII'', multiplayer for ''Infinite Warfare'' is decried as bland and generic; Infinity Ward's last ''Call of Duty'' game ''Ghosts'' was similarly criticized.
* PortingDisaster: The PC version. Not only is it prone to the storage space problems as mentioned above, it also uses [=P2P=] connections -- leaving a major security risk to users -- as the primary servers for the multi-player. Then, it was discovered that, for some bizarre reason; that the server's populace was segregated into separate servers for the Steam version and the physical[=/=]Windows Store versions; with the former version's numbers being severely lower compared to earlier games. To top it off, for some reason the arrow keys are borderline unusable due to some weird input lag bug that still hasn't been patched even a couple weeks after launch, which is a problem for left handed players.
** PolishedPort: On the upside, in terms of performance ''Infinite Warfare'' is far, ''far'' more stable than ''Advanced Warfare'' and ''especially'' ''Black Ops III'' were at launch. It is also much more well optimized than ''Black Ops III'' is even after several patches for the latter.
* SoOkayItsAverage: Many critics and fans agree that the single player campaign largely redeems the game from its otherwise lackluster multiplayer to make it an ultimately average game. It's certainly not terrible, but it's nowhere near the quality of other iterations in the franchise such as the ''Modern Warfare'' and ''Black Ops'' games.
* SurprisinglySimilarStories: ''Infinite Warfare's'' plot is quite similar to ''Anime/AldnoahZero.'' A Martian colony breaks away from Earth, fights a massive war [[TheGreatOffscreenWar years before the story starts]] that ends in a SpaceColdWar, then utilizes a DeepCoverAgent to cause a devastating terror attack in a major Earth city as a prelude to invasion. Much of the Earth's military is wiped out in the initial assault and the counterattack largely relies on a single capital ship and its plucky crew using HitAndRunTactics and surgical strikes to fight back against the Martians to turn the tide of war. The only major difference is that ''AZ'' had HumongousMecha and AppliedAlienPhlebotinum.
** The conflict between the UNSA and SDF is almost an inverted version of ''VideoGame/{{Titanfall}}''[='s=] scenario. Whereas there Earth is a superpower enforcing citizens of the frontier planets to abide by greed-fueled leadership that sparks a rebellion, ''Infinite Warfare'' presents Earth as a well-meaning governing body coming under strife from a collective of hostile frontier planets who seek to hoard the resources that are being mined off-world for their own gain.
** And again, Anime/MobileSuitGundam.
* TheyWastedAPerfectlyGoodCharacter: Some felt Caleb Thies, who was featured in the teaser for the game and voiced by Creator/PeterWeller, should have been given more screen time (as well for Weller fans to see more of his acting in the game) than just as a RedShirt target to kill in an early side mission.
* TearJerker: The messages to family members from the crew of The Retribution that can be listened to during the credits. [[spoiler:The messages are in the event of the crew member's deaths. Each one feels like a punch in the gut]].
* WinBackTheCrowd:
** Judging by the like/dislike ratio (then again, what do you expect?) the "[[https://www.youtube.com/watch?v=PmaZw1xMxBQ Ship Assault]]" trailer, showcasing the first footage of space combat (on-foot and piloting a CoolPlane).
** The "[[https://www.youtube.com/watch?v=vWeeRa3LPxg Long Live the Captain]]" cinematic has been lauded for its crisp, film-like visuals by a lot of people; likewise, those who originally detested the game have a second opinion of ''Infinite Warfare'' when the "[[https://www.youtube.com/watch?v=y_RI3bZhU50 Story Trailer]]" was released.
** Now that the game has been released, many gamers and critics have admitted that the single player campaign is actually quite good, though the opinion that the multiplayer segment is bland and derivative remains the popular consensus.

to:

** The announcement of HighDefinition ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare]] [[VideoGameRemake Remastered]]'' was praised, however; unfortunately, that it will be was released alongside (not separately) with ''Infinite Warfare'' annoyed Warfare'', annoying and soured souring fans (see JustHereForGodzilla). This is before mentioning physical copies of ''Infinite Warfare'' are ''required'' to even access ''Modern Warfare Remastered''.
** ''Infinite Warfare'' requires using a whopping '''''one-hundred thirty gigabytes''''' of storage space for installation on all platforms due to the ultra high resolution textures to accommodate resolution screens (primarily 4K). Granted, the file size includes ''Modern Warfare Remastered''[[note]]Including an inevitable a day-one update and multiplayer maps[[/note]], but it forces players to ensure they have the available space to even play the game on their platform of choice. Compare this against other contemporary video games like ''VideoGame/TheWitcher3WildHunt'' (35 GB) or competing FirstPersonShooter ''VideoGame/Battlefield1'' ''Battlefield 1'' (50 GB, 10 GB short of ''VideoGame/GrandTheftAutoV''); even ''Black Ops III'' had less than half the size of ''Infinite Warfare'' (just under 60 GB).
*** Later it It was later analyzed that Infinite Warfare ''Infinite Warfare'' took 70 GB while Modern ''Modern Warfare Remastered Remastered'' took 55 GB. While 55: while it made quite some sense for Infinite Warfare, the former, players still complain about the disproportionately large for size of ''Remastered'' when it's a shot-by-shot highly detailed remake (barring very few minor differences) of a normally 7 GB game just a generation behind.
* JustHereForGodzilla:
JustHereForGodzilla
** Quite a few fans have expressed getting ''Infinite Warfare'' simply for ''Modern Warfare Remastered'' that will accompany accompanies the [[LimitedSpecialCollectorsUltimateEdition special editions]]; even publisher Creator/{{Activision}} is banking banked on this trope by not releasing ''Remastered'' as a standalone. Naturally, [[InternetBackdraft just as many fans are were unhappy about this]].
** There's also a group of players who are only interested in seeing Infinity Ward's version of [[VideoGame/NaziZombies "Zombie" mode]] in comparison to fellow ''Call of Duty'' developers Treyarch's and Sledgehammer's versions.
* ItsTheSameNowItSucks: Despite it not being indicative of Beginning with the final product, the beta and into its release, multiplayer beta is contested due for its hybrid-recycling of game mechanics and systems from prior installments - killstreak/strike package rewards, map designs, spawning locations and time-to-kill from ''Ghosts'', supply drops and weapon variants of ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' ''Black Ops III'' with its hit detection, movement, payloads/specialist abilities and weapons and specialist loadouts (combat rigs being an off-shoot of them). Furthermore, aside from the constant military, science-fiction theme reused from previous entries since ''VideoGame/CallOfDutyBlackOpsII'', multiplayer for ''Infinite Warfare'' is decried as bland and generic; Infinity Ward's last ''Call of Duty'' game ''Ghosts'' was similarly criticized.
* PolishedPort: In terms of performance ''Infinite Warfare'' is far more stable than ''Advanced Warfare'' and ''Black Ops III'' at launch, the latter of which was criticized for poor PC optimization, even after several patches.
* PortingDisaster: The PC version. Not version - not only is it prone to the storage space problems as mentioned above, (see above), it also uses [=P2P=] peer-to-peer connections -- leaving a major security risk to users -- as the primary servers for multiplayer. Following the multi-player. Then, game's launch, it was discovered that, for some bizarre reason; that reason, the server's populace was segregated into separate servers for the Steam [[Creator/ValveSoftware Steam]] version and the physical[=/=]Windows Store versions; with the versions (the former version's numbers being were severely lower compared to earlier games. ''Call of Duty'' installments). To top it off, for some reason the arrow keys are borderline unusable due to some weird input lag bug that still hasn't been has yet to be patched even a couple weeks after launch, which is post-launch, a problem for left handed which has plagued left-handed players.
** PolishedPort: On the upside, in terms of performance ''Infinite Warfare'' is far, ''far'' more stable than ''Advanced Warfare'' and ''especially'' ''Black Ops III'' were at launch. It is also much more well optimized than ''Black Ops III'' is even after several patches for the latter.
* SoOkayItsAverage: Many critics and fans agree that the single player campaign largely redeems the game ''Infinite Warfare'' from its otherwise derivative, lackluster multiplayer to make it an ultimately average ''Call of Duty'' game. It's certainly not terrible, but it's nowhere near the quality of other prior iterations in the franchise such as the ''Modern Warfare'' and ''Black Ops'' games.
Ops''.
* SurprisinglySimilarStories: SurprisinglySimilarStories
** The plot of
''Infinite Warfare's'' plot Warfare'' is quite downright similar to ''Anime/AldnoahZero.'' A ''Anime/AldnoahZero'': a Martian colony breaks away secedes from Earth, fights a massive war the Earth government, [[TheGreatOffscreenWar fights a massive war years before the story starts]] begins]] that ends in a SpaceColdWar, then utilizes a DeepCoverAgent to cause a devastating terror terrorist attack in on a major Earth city as a prelude to invasion. Much of the Earth's military is wiped out in the initial assault and the counterattack largely relies on a single capital ship and its plucky crew using HitAndRunTactics and surgical strikes to fight back against the Martians to turn the tide of war. The only major difference between both properties is that ''AZ'' had HumongousMecha ''Aldnoah Zero'' has AppliedAlienPhlebotinum and AppliedAlienPhlebotinum.
HumongousMecha.
** The conflict between the UNSA and SDF is almost an inverted version of ''VideoGame/{{Titanfall}}''[='s=] scenario. Whereas there Earth ''VideoGame/{{Titanfall}}'': whereas the Earth-based "[[MegaCorp Interstellar Manufacturing Corpration]]" is a superpower enforcing citizens of the frontier planets to abide by greed-fueled leadership that ultimately sparks a rebellion, rebellion with the "[[LaResistance Frontier Militia]]", ''Infinite Warfare'' presents Earth as a well-meaning governing body coming under strife from a collective of hostile frontier planets who within the Solar System, seeking seek to hoard the resources that are being mined off-world for their own gain.
** And again, Anime/MobileSuitGundam.
The [=UNSA/SDF=] comparisons to the [[Franchise/{{Gundam}} Earth Federation/Principality of Zeon]] (see FanNickname) are not lost on many players.
* TheyWastedAPerfectlyGoodCharacter: Some felt Vice-Admiral Caleb Thies, who was featured in the teaser for the game ''Infinite Warfare'' and voiced by Creator/PeterWeller, should have been given more screen time (as well for as Weller fans who wanted to see more of his acting in the game) than just as a RedShirt [[spoiler:RedShirt target to kill assassinate in an early side mission.
side-mission]].
* TearJerker: The messages to family members from the major crew members of The Retribution the UNSA ''Retribution'' that can be listened to heard during the credits. [[spoiler:The messages are credits - [[spoiler:they were recorded in the event of the crew member's that character's deaths. Each one feels like Given nearly all of them are KilledOffForReal, listening to their last words to each of their loved ones is very much intended to be a punch in the gut]].
PlayerPunch]].
* WinBackTheCrowd:
WinBackTheCrowd
** Judging by the like/dislike ratio (then again, what do you expect?) ratio, the "[[https://www.youtube.com/watch?v=PmaZw1xMxBQ Ship Assault]]" trailer, showcasing the first footage of space combat (on-foot and piloting a CoolPlane).
** The "[[https://www.youtube.com/watch?v=vWeeRa3LPxg Long Live the Captain]]" cinematic has been lauded for its crisp, film-like visuals by a lot of people; likewise, those who originally detested the game have had a second opinion of ''Infinite Warfare'' when the "[[https://www.youtube.com/watch?v=y_RI3bZhU50 Story Trailer]]" was released.
** Now that the game has been released, many gamers and critics have admitted that the single player campaign is actually quite good, though the opinion that the multiplayer segment is bland and derivative remains the popular consensus.
released.
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** And again, Anime/MobileSuitGundam.

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Seeing a lot of complaints online regarding the Ghost perk being overpowered like the Black Ops 1 version of Ghost.


* GameBreaker: The Volk assault rifle. While not the fastest firing, it does a lot of damage, and like all energy weapons it has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game. Oh, and it's unlocked very early into the game, also making this a DiscOneNuke.

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* GameBreaker: GameBreaker:
**
The Volk assault rifle. While not the fastest firing, it does a lot of damage, and like all energy weapons it has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game. Oh, and it's unlocked very early into the game, also making this a DiscOneNuke.


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** The Ghost perk is back and with almost the same functionality as the perk had in Black Ops 1. You do not appear on the enemy minimap when enemy [=UAV=]s are active and new to IW, you appear invisible to enemy Advanced [=UAV=]s. You don't even have to move for Ghost to work, so you can sit in a corner for a whole game and not worry about appearing on the enemy minimap unless you shoot an unsilenced weapon or they use other "tracking" perks and equipment to find you.\\\
To make it worse, no other "Blue" perk is as critical as Ghost is -- not even Recon as your Ghost perk counters enemy Recon perks. So if you have Ghost, the enemy has Recon, and you call in a friendly [=UAV=], you still are invisible to enemy radar!
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* AwesomeMusic: Sarah Schachner's score for the game. ''All of it.''
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Apparently, the Japanese is favoring this game of all COD games.

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* GermansLoveDavidHasselhoff: The game is surprisingly selling well in Japan.

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Approved by the thread.

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*CompleteMonster: [[InsaneAdmiral Admiral]] Salen [[HeroKiller Kotch]] is the ruthless and single-minded [[BigBad leader]] of the [[MasterRace SDF]], and is devoted to the conquest of the Solar System, and the eradication of Earth-born bloodlines, [[ANaziByAnyOtherName which he sees as inferior and unworthy]]. Kotch [[EstablishingCharacterMoment introduces himself]] confronting wounded UNSA soldiers, briefly feigning sympathy before ordering their brutal execution. In that same scene, [[BadBoss he casually shoots one of his own soldiers]] to demonstrate that by not caring, he has what it takes to win the war. He would go on to orchestrate a terror attack on a city, causing wanton destruction and thousands of deliberate civilian casualties, before going on to destroy Tigris and killing all its personnel. Throughout the campaign, Kotch sends out broadcasts to the UNSA that their cause will fail and that they should accept surrender and execution. He also sent a spy on a suicide mission to activate a beacon to signal a full SDF invasion of Earth. When the invasion begins, Kotch has his flagship ''[[TheBattlestar Olympus Mons]]'' destroy the UNSA headquarters, killing Admiral Raines. When Reyes and his team board ''Olympus Mons'', Kotch [[TakingYouWithMe orders its self-destruction]] to wipe them out and to destroy the city beneath them in the process. Unscrupulous and fanatical to the bitter end, Kotch is willing to sacrifice civilians, his own men and ultimately his own life to the cause of Earth's devastation and further the power of SDF.
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Not exclusive to the Volk


* GameBreaker: The Volk assault rifle. While not the fastest firing, it does a lot of damage, and it has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game. Oh, and it's unlocked very early into the game, also making this a DiscOneNuke.

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* GameBreaker: The Volk assault rifle. While not the fastest firing, it does a lot of damage, and like all energy weapons it has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game. Oh, and it's unlocked very early into the game, also making this a DiscOneNuke.
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None


* TheyWastedAPerfectlyGoodCharacter: Some felt Caleb Thies, who was featured in the teaser for the game and voiced by Creator/PeterWeller, should have been given more screen time (as well for Weller fans to see more of his acting in the game) then just as a RedShirt target to kill in an early side mission.

to:

* TheyWastedAPerfectlyGoodCharacter: Some felt Caleb Thies, who was featured in the teaser for the game and voiced by Creator/PeterWeller, should have been given more screen time (as well for Weller fans to see more of his acting in the game) then than just as a RedShirt target to kill in an early side mission.

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* PortingDisaster: The PC version. Not only is it prone to the storage space problems as mentioned above, it also uses [=P2P=] connections -- leaving a major security risk to users -- as the primary servers for the multi-player. Then, it was discovered that, for some bizarre reason; that the server's populace was segregated into separate servers for the Steam version and the physical[=/=]Windows Store versions; with the former version's numbers being severely lower compared to earlier games.

to:

* PortingDisaster: The PC version. Not only is it prone to the storage space problems as mentioned above, it also uses [=P2P=] connections -- leaving a major security risk to users -- as the primary servers for the multi-player. Then, it was discovered that, for some bizarre reason; that the server's populace was segregated into separate servers for the Steam version and the physical[=/=]Windows Store versions; with the former version's numbers being severely lower compared to earlier games. To top it off, for some reason the arrow keys are borderline unusable due to some weird input lag bug that still hasn't been patched even a couple weeks after launch, which is a problem for left handed players.
** PolishedPort: On the upside, in terms of performance ''Infinite Warfare'' is far, ''far'' more stable than ''Advanced Warfare'' and ''especially'' ''Black Ops III'' were at launch. It is also much more well optimized than ''Black Ops III'' is even after several patches for the latter.
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Added another Game Breaker example.

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** The R.A.W. Light Machine Gun, with the right attachments, is also a devastating weapon. Thanks to the Man At Arms trait, which grants maximum ammo and allows fast movement, it becomes very powerful in multiplayer and single player.
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Added a new trope.

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* GameBreaker: The Volk assault rifle. While not the fastest firing, it does a lot of damage, and it has an unwritten side effect of shots bouncing off of walls. With the right attachments, it becomes the best assault rifle in the game. Oh, and it's unlocked very early into the game, also making this a DiscOneNuke.
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Not YMMV.


* AmericaTakesOverTheWorld: Despite being an ostensibly multination alliance, the United Nations Space Alliance seems awfully American. They use American military jargon, UNSA Admiral Raines keeps an American flag in his office, the Lebanese Lt. Salter speaks English with an American accent, and even Kashima (a Canadian) speaks of receiving a Purple Heart (an ''American'' military decoration) after being wounded.
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** [[KillEmAll The ending]] even feels like vintage Creator/YoshiyukiTomino.
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** Similarly, [[spoiler:you never actually fight Admiral Kotch himself. Not even in a cinematic QTE. You just hack a robot to bash his head into a console a few times and he eventually dies of his injuries a few minutes later.]]
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* SoOkayItsAverage: Many critics and fans agree that the single player campaign largely redeems the game from its otherwise lackluster multiplayer to make it an ultimately average game. It's certainly not terrible, but it's nowhere near the quality of other iterations in the franchise such as the ''Modern Warfare'' and ''Black Ops'' games.



** The "[[https://www.youtube.com/watch?v=vWeeRa3LPxg Long Live the Captain]]" cinematic has been lauded for its crisp, film-like visuals by a lot of people; likewise, those who originally detested the game have a second opinion of ''Infinite Warfare'' when the "[[https://www.youtube.com/watch?v=y_RI3bZhU50 Story Trailer]]" was released.

to:

** The "[[https://www.youtube.com/watch?v=vWeeRa3LPxg Long Live the Captain]]" cinematic has been lauded for its crisp, film-like visuals by a lot of people; likewise, those who originally detested the game have a second opinion of ''Infinite Warfare'' when the "[[https://www.youtube.com/watch?v=y_RI3bZhU50 Story Trailer]]" was released.released.
** Now that the game has been released, many gamers and critics have admitted that the single player campaign is actually quite good, though the opinion that the multiplayer segment is bland and derivative remains the popular consensus.
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* AmericaTakesOverTheWorld: Despite being an ostensibly multination alliance, the United Nations Space Alliance seems awfully American. They use American military jargon, UNSA Admiral Raines keeps an American flag in his office, the Lebanese Lt. Salter speaks English with an American accent, and even Kashima (a Canadian) speaks of receiving a Purple Heart (an ''American'' military decoration) after being wounded.
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* TearJerker: The messages to family members from the crew of The Retribution that can be listened to during the credits.[[spoiler:The messages are in the event of the crew member's deaths. Each one feels like a punch in the gut]].

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* TearJerker: The messages to family members from the crew of The Retribution that can be listened to during the credits. [[spoiler:The messages are in the event of the crew member's deaths. Each one feels like a punch in the gut]].
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** The conflict between the UNSA and SDF is almost an inverted version of ''VideoGame/{{Titanfall}}''[='s=] scenario. Whereas there Earth is a superpower enforcing citizens of the frontier planets to abide by greed-fueled leadership that sparks a rebellion, ''Infinite Warfare'' presents Earth as a well-meaning governing body coming under strife from a collective of hostile frontier planets who seek to hoard the resources that are being mined off-world for their own gain.
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* AnticlimaxBoss: While some of those SDF officers in the Most Wanted list do put up quite a fight, many of them are no tougher than regular enemies. You probably don't notice killing Lt Andrew Hawryluk and Cpt Radoslav Barkov among the mooks you killed, though Barkov actually has a speaking role in the mission he is in. But the worst title goes to [[spoiler:Vice Admiral Caleb Thies]].
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* SurprisinglySimilarStories: ''Infinite Warfare's'' plot is quite similar to ''Anime/AldnoahZero.'' A Martian colony breaks away from Earth, fights a devastating war [[TheGreatOffscreenWar years before the story starts]] that ends in a SpaceColdWar, then utilizes a DeepCoverAgent to cause a devastating terror attack in a major Earth city as a prelude to invasion. Much of the Earth's military is wiped out in the initial assault and the counterattack largely relies on a single capital ship and its plucky crew using HitAndRunTactics and surgical strikes to fight back against the Martians to turn the tide of war. The only major difference is that''AZ'' had HumongousMecha and AppliedAlienPhlebotinum.

to:

* SurprisinglySimilarStories: ''Infinite Warfare's'' plot is quite similar to ''Anime/AldnoahZero.'' A Martian colony breaks away from Earth, fights a devastating massive war [[TheGreatOffscreenWar years before the story starts]] that ends in a SpaceColdWar, then utilizes a DeepCoverAgent to cause a devastating terror attack in a major Earth city as a prelude to invasion. Much of the Earth's military is wiped out in the initial assault and the counterattack largely relies on a single capital ship and its plucky crew using HitAndRunTactics and surgical strikes to fight back against the Martians to turn the tide of war. The only major difference is that''AZ'' that ''AZ'' had HumongousMecha and AppliedAlienPhlebotinum.
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None

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* SurprisinglySimilarStories: ''Infinite Warfare's'' plot is quite similar to ''Anime/AldnoahZero.'' A Martian colony breaks away from Earth, fights a devastating war [[TheGreatOffscreenWar years before the story starts]] that ends in a SpaceColdWar, then utilizes a DeepCoverAgent to cause a devastating terror attack in a major Earth city as a prelude to invasion. Much of the Earth's military is wiped out in the initial assault and the counterattack largely relies on a single capital ship and its plucky crew using HitAndRunTactics and surgical strikes to fight back against the Martians to turn the tide of war. The only major difference is that''AZ'' had HumongousMecha and AppliedAlienPhlebotinum.
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None

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* TearJerker: The messages to family members from the crew of The Retribution that can be listened to during the credits.[[spoiler:The messages are in the event of the crew member's deaths. Each one feels like a punch in the gut]].
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None

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*TheyWastedAPerfectlyGoodCharacter: Some felt Caleb Thies, who was featured in the teaser for the game and voiced by Creator/PeterWeller, should have been given more screen time (as well for Weller fans to see more of his acting in the game) then just as a RedShirt target to kill in an early side mission.

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* BrokenBase: The game's outer space setting - some fans are excited about the focus on space combat and the potential new game-play modes while others have grown burnt-out with the science-fiction aesthetic of [[VideoGame/CallOfDutyBlackOpsII the]] [[VideoGame/CallOfDutyGhosts past]] [[VideoGame/CallOfDutyAdvancedWarfare several]] [[VideoGame/CallOfDutyBlackOpsIII entries]] in the series and would rather see the franchise return to its original UsefulNotes/WorldWarII setting (which hasn't been visited in nearly [[VideoGame/CallOfDutyWorldAtWar seven years]], excluding the Bastogne virtual sequence from ''VideoGame/CallOfDutyBlackOpsIII'') or go back to being set in the modern era.
* EnsembleDarkhorse

to:

* BrokenBase: The game's outer space setting - some fans are excited about the focus on space combat and the potential new game-play modes while others have grown burnt-out with the science-fiction aesthetic of [[VideoGame/CallOfDutyBlackOpsII the]] [[VideoGame/CallOfDutyGhosts past]] [[VideoGame/CallOfDutyAdvancedWarfare several]] [[VideoGame/CallOfDutyBlackOpsIII entries]] in the series and would rather see the franchise return to its original UsefulNotes/WorldWarII (or similar war as shown with ''VideoGame/Battlefield1'''s [=WWI=] setting) setting (which hasn't been visited in nearly [[VideoGame/CallOfDutyWorldAtWar seven years]], excluding the Bastogne virtual sequence from ''VideoGame/CallOfDutyBlackOpsIII'') or or, to a far lesser extent; go back to being set in the modern era.
* EnsembleDarkhorseEnsembleDarkhorse:



* InternetBackdraft

to:

* InternetBackdraftInternetBackdraft:



** ''Infinite Warfare'' requires a whopping '''130 GB''' of storage space for installation on all platforms due to the ultra high resolution textures to accommodate resolution screens (primarily 4K). Granted, the file size includes ''Modern Warfare Remastered''[[note]]Including an inevitable day-one update and multiplayer maps[[/note]], but it forces players to ensure they have the available space to even play the game on their platform of choice. Compare this against other contemporary video games like ''VideoGame/TheWitcher3WildHunt'' (35 GB) or competing FirstPersonShooter ''VideoGame/Battlefield1'' (50 GB, 10 GB short of ''VideoGame/GrandTheftAutoV''); even ''Black Ops III'' had less than half the size of ''Infinite Warfare'' (just under 60 GB).
*** Later confirmed that Infinite Warfare took 70gb while Modern Warfare Remastered took 55gb. While it made quite some sense for Infinite Warfare, still disproportionately large for a shot-by-shot highly detailed remake (barring very few minor differences) of a normally 7gb game just one generation behind.

to:

** ''Infinite Warfare'' requires a whopping '''130 GB''' '''''one-hundred thirty gigabytes''''' of storage space for installation on all platforms due to the ultra high resolution textures to accommodate resolution screens (primarily 4K). Granted, the file size includes ''Modern Warfare Remastered''[[note]]Including an inevitable day-one update and multiplayer maps[[/note]], but it forces players to ensure they have the available space to even play the game on their platform of choice. Compare this against other contemporary video games like ''VideoGame/TheWitcher3WildHunt'' (35 GB) or competing FirstPersonShooter ''VideoGame/Battlefield1'' (50 GB, 10 GB short of ''VideoGame/GrandTheftAutoV''); even ''Black Ops III'' had less than half the size of ''Infinite Warfare'' (just under 60 GB).
*** Later confirmed it was analyzed that Infinite Warfare took 70gb 70 GB while Modern Warfare Remastered took 55gb. 55 GB. While it made quite some sense for Infinite Warfare, still disproportionately large for a shot-by-shot highly detailed remake (barring very few minor differences) of a normally 7gb 7 GB game just one a generation behind.



* WinBackTheCrowd
** Judging by the like/dislike ratio, the "[[https://www.youtube.com/watch?v=PmaZw1xMxBQ Ship Assault]]" trailer, showcasing the first footage of space combat (on-foot and piloting a CoolPlane).

to:

* WinBackTheCrowd
PortingDisaster: The PC version. Not only is it prone to the storage space problems as mentioned above, it also uses [=P2P=] connections -- leaving a major security risk to users -- as the primary servers for the multi-player. Then, it was discovered that, for some bizarre reason; that the server's populace was segregated into separate servers for the Steam version and the physical[=/=]Windows Store versions; with the former version's numbers being severely lower compared to earlier games.
* WinBackTheCrowd:
** Judging by the like/dislike ratio, ratio (then again, what do you expect?) the "[[https://www.youtube.com/watch?v=PmaZw1xMxBQ Ship Assault]]" trailer, showcasing the first footage of space combat (on-foot and piloting a CoolPlane).

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Sorry I took so long. Real life got in the way.


What the fuck?

to:

What * BrokenBase: The game's outer space setting - some fans are excited about the fuck?focus on space combat and the potential new game-play modes while others have grown burnt-out with the science-fiction aesthetic of [[VideoGame/CallOfDutyBlackOpsII the]] [[VideoGame/CallOfDutyGhosts past]] [[VideoGame/CallOfDutyAdvancedWarfare several]] [[VideoGame/CallOfDutyBlackOpsIII entries]] in the series and would rather see the franchise return to its original UsefulNotes/WorldWarII setting (which hasn't been visited in nearly [[VideoGame/CallOfDutyWorldAtWar seven years]], excluding the Bastogne virtual sequence from ''VideoGame/CallOfDutyBlackOpsIII'') or go back to being set in the modern era.
* EnsembleDarkhorse
** RobotBuddy squadmate "ETH.3n" has gained quite a few fans; similar to Riley from ''VideoGame/CallOfDutyGhosts''.
** [[BigBad Salen Kotch]], largely due to his portrayal by Creator/KitHarington.
* EvilIsSexy: Thanks to being played a mo-capped Creator/KitHarington, Salen Kotch will undeniably be this to some.
* FanNickname: ''Call of Duty: [[Anime/MobileSuitGundam Universal Century]]'', ''Call of Duty: Gundam Warfare'' or ''Mobile Suit Gundam: Infinite Warfare'', due to fans pointing out the similarities between this game's setting and the [[TheFederation Earth Federation]]/[[TheEmpire Principality of Zeon]] "One Year War" in the Universal Century timeline of the ''Franchise/{{Gundam}}'' franchise.
* GoodBadBugs: The "[[https://twitter.com/RefineEvil/status/788040212970692609 Flying Dog]]" glitch in the multiplayer beta allows players using the "Reaper" ability on the Synaptic combat rig to stay airborne by triggering the transformation ability and cancelling it repeatedly. Developer Infinity Ward has confirmed it'll be patched out upon the full game's release.
* InternetBackdraft
** The continued futuristic setting for fans who wished for another major change in the franchise, such as the return of a UsefulNotes/WorldWarII setting or another wartime event. The reveal trailer reached a monumental '''[[https://www.youtube.com/watch?v=EeF3UTkCoxY three million dislikes]]''', giving it the dubious honor of a video to reach two million dislikes at a little over two weeks the fastest ''and'' the second most disliked video on YouTube[[note]]{{Irony}} ensues when it's also the ''most liked'' trailer for the franchise[[/note]].
** The announcement of HighDefinition ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare]] [[VideoGameRemake Remastered]]'' was praised, however; unfortunately, that it will be released alongside (not separately) with ''Infinite Warfare'' annoyed and soured fans (see JustHereForGodzilla). This is before mentioning physical copies of ''Infinite Warfare'' are ''required'' to even access ''Modern Warfare Remastered''.
** ''Infinite Warfare'' requires a whopping '''130 GB''' of storage space for installation on all platforms due to the ultra high resolution textures to accommodate resolution screens (primarily 4K). Granted, the file size includes ''Modern Warfare Remastered''[[note]]Including an inevitable day-one update and multiplayer maps[[/note]], but it forces players to ensure they have the available space to even play the game on their platform of choice. Compare this against other contemporary video games like ''VideoGame/TheWitcher3WildHunt'' (35 GB) or competing FirstPersonShooter ''VideoGame/Battlefield1'' (50 GB, 10 GB short of ''VideoGame/GrandTheftAutoV''); even ''Black Ops III'' had less than half the size of ''Infinite Warfare'' (just under 60 GB).
*** Later confirmed that Infinite Warfare took 70gb while Modern Warfare Remastered took 55gb. While it made quite some sense for Infinite Warfare, still disproportionately large for a shot-by-shot highly detailed remake (barring very few minor differences) of a normally 7gb game just one generation behind.
* JustHereForGodzilla:
** Quite a few fans have expressed getting ''Infinite Warfare'' simply for ''Modern Warfare Remastered'' that will accompany the [[LimitedSpecialCollectorsUltimateEdition special editions]]; even publisher Creator/{{Activision}} is banking on this trope by not releasing ''Remastered'' as a standalone. Naturally, [[InternetBackdraft just as many fans are unhappy about this]].
** There's also a group of players who are only interested in seeing Infinity Ward's version of [[VideoGame/NaziZombies "Zombie" mode]] in comparison to fellow ''Call of Duty'' developers Treyarch's and Sledgehammer's versions.
* ItsTheSameNowItSucks: Despite it not being indicative of the final product, the multiplayer beta is contested due for its hybrid-recycling of game mechanics and systems from prior installments - killstreak/strike package rewards, map designs, spawning locations and time-to-kill from ''Ghosts'', supply drops and weapon variants of ''VideoGame/CallOfDutyAdvancedWarfare'' and ''VideoGame/CallOfDutyBlackOps3'' with its hit detection, movement, payloads/specialist abilities and weapons and specialist loadouts (combat rigs being an off-shoot of them). Furthermore, aside from the constant military, science-fiction theme reused from previous entries since ''VideoGame/CallOfDutyBlackOpsII'', multiplayer for ''Infinite Warfare'' is decried as bland and generic; Infinity Ward's last ''Call of Duty'' game ''Ghosts'' was similarly criticized.
* WinBackTheCrowd
** Judging by the like/dislike ratio, the "[[https://www.youtube.com/watch?v=PmaZw1xMxBQ Ship Assault]]" trailer, showcasing the first footage of space combat (on-foot and piloting a CoolPlane).
** The "[[https://www.youtube.com/watch?v=vWeeRa3LPxg Long Live the Captain]]" cinematic has been lauded for its crisp, film-like visuals by a lot of people; likewise, those who originally detested the game have a second opinion of ''Infinite Warfare'' when the "[[https://www.youtube.com/watch?v=y_RI3bZhU50 Story Trailer]]" was released.
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Idiot

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What the fuck?

Top