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I've personally never seen the Dealer risk taking the Medicine if it only has one health left.


** Any time the Dealer shoots ''himself'' with a live round. It's very amusing to see him make such a foolish mistake.
** The Dealer keeling over after taking the [[WayPastTheExpirationDate Expired Medicine]], which has a 50/50 chance of healing 2 charges or taking one away (previously 40/60), is also pretty funny since he just suddenly smashes sideways onto the floor. Especially if he did it in attempt to heal his last remaining health point. Taking the Medicine yourself and failing the cointoss is also amusing, because you just kind of tilt your head briefly, and cue the SmashToBlack like you just consumed the deadliest substance in existence.

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** Any time the Dealer shoots ''himself'' with a live round. It's very amusing to see him make such a foolish mistake.
mistake, especially if you've been counting the shells and know that the majority of the remaining rounds (if not ''all'' of the remaining rounds) are live.
** The Dealer keeling over after taking the [[WayPastTheExpirationDate Expired Medicine]], which has a 50/50 chance of healing 2 charges or taking one away (previously 40/60), is also pretty funny since he just suddenly smashes sideways onto the floor. Especially if he did it in an attempt to heal his last second-to-last remaining health point. Taking the Medicine yourself and failing the cointoss is also amusing, because you just kind of tilt your head briefly, briefly regardless of the outcome. Fail the coin toss, and cue the SmashToBlack like you just consumed the deadliest substance in existence.
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* SpiritualSuccessor: The game's tone and graphical style are clearly inspired by ''VideoGame/{{Inscryption}}'' and the credits explicitly ShoutOut that game's creator, Daniel Mullins.

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* ThatOneAttack: The Dealer can also use items in combination against you. If it's his turn, and he has the looking glass, handsaw, and handcuffs, you are, in all likelihood... [[YouAreAlreadyDead already done for this world]].

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* ThatOneAttack: ThatOneAttack:
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The handcuffs are one of the most dangerous items for the Dealer can also use items in combination against you. If it's his turn, to have, as it gives the Dealer multiple turns to screw you over. Because the player takes the first turn after each load, this means the Dealer is more likely to build up a full table of items, and he it will combine them to take off multiple hit points from you more often than not. It's particularly nasty in Double or Nothing mode, where (on the Steam version) the Dealer will actually count shells and act accordingly, the health pools tend to be smaller (often dipping as low as 2 or 3), and one lost round will end your run. And if it has the looking glass, handsaw, handcuffs along with multiple magnifying glasses and handcuffs, you are, in all likelihood... a handsaw or two, [[YouAreAlreadyDead already done for this world]].you can pretty much just kiss your ass goodbye.]]
** The other item you never want to see on the Dealer's table is the magnifying glass, because it allows the Dealer to actually make informed decisions based on what it sees whereas it resorts to guessing just like the player under normal circumstances. As a result, having a magnifying glass means the Dealer will use its items intelligently rather than just throwing them out on a whim.
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That achievement has the same requirements. The only difference is that you have to lose.


* ThatOneAchievement: Getting 1000K (winning over 1 million dollars) on the Steam version of "Double or Nothing". It is insanely difficult to last against the Dealer that long to pull this feat off, when there are no retries. Expect to get annihilated if you get [[RandomNumberGod very bad luck]] with items.

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* ThatOneAchievement: Getting 1000K (winning over 1 million dollars) or Know When to Quit on the Steam version of "Double or Nothing". It is insanely difficult to last against the Dealer that long to pull this feat off, when there are no retries. Expect to get annihilated if you get [[RandomNumberGod very bad luck]] with items.
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* NightmareFuel: The entirety of the game, of course. The title screen / banner already featured the [[NightmareFace nightmarish]] Dealer, and the game is as nightmarish as one would expect from the title and premise.
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** The Dealer keeling over after taking the [[WayPastTheExpirationDate Expired Medicine]], which has a 50/50 chance of healing 2 charges or taking one away (previously 40/60), is also pretty funny since he just suddenly smashes sideways onto the floor. Especially if he did it in attempt to heal his last remaining health point.

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** The Dealer keeling over after taking the [[WayPastTheExpirationDate Expired Medicine]], which has a 50/50 chance of healing 2 charges or taking one away (previously 40/60), is also pretty funny since he just suddenly smashes sideways onto the floor. Especially if he did it in attempt to heal his last remaining health point. Taking the Medicine yourself and failing the cointoss is also amusing, because you just kind of tilt your head briefly, and cue the SmashToBlack like you just consumed the deadliest substance in existence.

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** At the end of every round of "Double or Nothing", any unused items the Dealer or you still had on the table [[MassCardRemoval are removed]]...except when you continue a new game after doubling your winnings. This puts the player at a ''huge disadvantage'' for the first round of a new game, as the Dealer is very likely packing some serious combo-damaging items, whereas the player will have [[RandomDrop fewer/weaker items]]. If you can survive this round, the items will reset as normal again.

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** At the end of every round of "Double or Nothing", any unused items the Dealer or you still had on the table [[MassCardRemoval are removed]]...except when you continue a new game after doubling your winnings. This puts the player at a ''huge disadvantage'' ''[[ThatOneDisadvantage huge disadvantage]]'' for the first round of a new game, as the Dealer is very likely packing some serious combo-damaging items, whereas the player will have [[RandomDrop fewer/weaker items]]. If you can survive this round, the items will reset as normal again.


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* ThatOneAttack: The Dealer can also use items in combination against you. If it's his turn, and he has the looking glass, handsaw, and handcuffs, you are, in all likelihood... [[YouAreAlreadyDead already done for this world]].

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