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Hazing and denying workers rights are both pet peeves for me.

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** Kamiizumi's event has the player choose whether they want to support Daniel's decision to leave his current job or tell him to keep at it. The problem is, Daniel has absolutely no reason to stay; He took the job under the impression that he would be using his knowledge of magic to improve the energy output of Ancheim's windmills. Instead, he spends the next month pushing a WheelOfPain with no evidence that he'll ever do anything else. What's his employer's excuse for this? They would let Daniel do the job they hired him for, as long as he put up with them mistreating him for long enough. And if you tell Daniel to take the entirely reasonable step of not working for an employer that considers hazing a vital part of worker orientation? Kamiizumi, the guy who's supposed to be a harsh but ultimately good-hearted mentor, tries to kill his former pupil Edea and her friends so [[HonorThyAbuser he can make Daniel go back]].

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* AlternativeCharacterInterpretation: Is Yoko [[spoiler:truly a demon that simply wants to destroy the world, or is she a TragicVillain, betrayed by those she trusted? While Ringabel and the Planeswardens seem to think she only wants to spread chaos, her entry in Yew's Journal suggests that the main cast is quite sympathetic towards her.]]

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
Is Yoko [[spoiler:truly a demon that simply wants to destroy the world, or is she a TragicVillain, betrayed by those she trusted? While Ringabel and the Planeswardens seem to think she only wants to spread chaos, her entry in Yew's Journal suggests that the main cast is quite sympathetic towards her.]]



* GameBreaker: See [[GameBreaker/BravelyDefault the Bravely Default page]]
* HilariousInHindsight: Creator/DaisukeNamikawa is the Japanese VA of Yew. A few years ago, he also voiced a similarly named JRPG protagonist: [[VideoGame/Persona4 Yu Narukami.]]

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* GameBreaker: See [[GameBreaker/BravelyDefault the Bravely Default page]]
page]].
* HilariousInHindsight: HilariousInHindsight:
**
Creator/DaisukeNamikawa is the Japanese VA of Yew. A few years ago, he also voiced a similarly named JRPG protagonist: [[VideoGame/Persona4 Yu Narukami.]]]]
** At the end of this game, [[spoiler:the GreaterScopeVillain tries to screw with you by deleting your save data]]. At the end of ''VideoGame/BravelyDefaultII'', [[spoiler:you screw with the GreaterScopeVillain by deleting her save data]].
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** Finally, the Florem school sidequest. The overwhelming majority of western fans are in agreement that, the potential educational merits of gender-segregated schooling aside, the idea of setting up a [[DoesThisRemindYouOfAnything "separate-but-equal"]] school system in the ''immediate aftermath'' of a gender apartheid (one which was implied by Alternis's backstory to be ''royally'' messed up) is pretty much morally indefensible.

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** Finally, the Florem school sidequest. The overwhelming majority of western fans are in agreement that, the potential educational merits of gender-segregated schooling aside, the idea of setting up a [[DoesThisRemindYouOfAnything "separate-but-equal"]] school system in the ''immediate aftermath'' of a gender apartheid (one which was implied by Alternis's backstory to be ''royally'' messed up) is pretty much morally indefensible. The revelation that Rhea Veeling is only using this policy as a means to get into politics doesn't help matters.
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*** The game's opening HopelessBossFight plays out to this epic track, [[https://www.youtube.com/watch?v=I61JsRvMYv4 Battle of Oblivion]].
*** [[https://www.youtube.com/watch?v=fSkYAK8Twic War Bells Toll / The Battle Bells Toll]], the generic battle music, is a high-energy anthem that pumps you up for the fight to come.
*** [[https://www.youtube.com/watch?v=InF2pjfvqOk Battle of Tribulations]] is the battle music for fights against the new asterisk wielders. In contrast to the almost heroic "That Person's Name Is...", the intensity and dark, despairing chords fits the Glanz Empire to a tee, [[spoiler:especially after learning of their interlinked backgrounds on the tragedy of the Great Plague and corrupt Crystalguard.]]
*** [[spoiler:[[https://www.youtube.com/watch?v=28H1-vOQjO8 Altair and Vega's theme]] is a sombre, haunting piano piece that perfectly matches the Celestials' tragic relationship. What's more, listen closely to the melody - there's a reason why the Ba'al theme sounds very much like a DarkReprise of this...]]
*** [[https://www.youtube.com/watch?v=CTMvlIfmdCA Battle of Anne,]] the flamenco boss theme for this game's resident fairy, is especially fitting for facing off against [[spoiler:the one who was really pulling the empire's strings, [[DidYouJustScamCthulhu As well as the player's, from the beginning of the first game.]]]]
*** [[https://www.youtube.com/watch?v=3dG2wWJTjtc The second version]] layers on the heavy electric guitar, OminousLatinChanting, and even '''''Dubstep''''', to show that she's not taken to kindly to [[spoiler:you [[NewGamePlus returning the favor.]]]]
*** [[spoiler:[[https://www.youtube.com/watch?v=XUgPP_60tqk Diamante's theme]], full stop. Dark and twisted, complete with pounding bass, great guitar work and that haunting choir in the background. Highly appropriate for the KING of the Ba'als.]]
*** As is becoming standard for the series, the theme for the FinalBoss incorporates melodies from the entire game. [[spoiler: [[https://www.youtube.com/watch?v=tl0R7hMIGYo Battle of Providence]] opens with a blaze of OminousPipeOrgan and OminousLatinChanting, before settling into a somber melody that contrast's well against Ouroboros's from the previous game. As happened with the previous theme, just when all hope seems lost, the four heroes' melodies cut through, accompanied by the game's title screen, and a TriumphantReprise of Battle of Oblivion.]]

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*** The game's opening HopelessBossFight plays out to this epic track, [[https://www.youtube.com/watch?v=I61JsRvMYv4 com/watch?v=H5n9XY6Kd4U Battle of Oblivion]].
*** [[https://www.youtube.com/watch?v=fSkYAK8Twic com/watch?v=dIyAv1xkE40 War Bells Toll / The Battle Bells Toll]], the generic battle music, is a high-energy anthem that pumps you up for the fight to come.
*** [[https://www.youtube.com/watch?v=InF2pjfvqOk com/watch?v=IvOEHr_jPsQ Battle of Tribulations]] is the battle music for fights against the new asterisk wielders. In contrast to the almost heroic "That Person's Name Is...", the intensity and dark, despairing chords fits the Glanz Empire to a tee, [[spoiler:especially after learning of their interlinked backgrounds on the tragedy of the Great Plague and corrupt Crystalguard.]]
*** [[spoiler:[[https://www.youtube.com/watch?v=28H1-vOQjO8 com/watch?v=oMVD9yYu--M Altair and Vega's theme]] is a sombre, haunting piano piece that perfectly matches the Celestials' tragic relationship. What's more, listen closely to the melody - there's a reason why the Ba'al theme sounds very much like a DarkReprise of this...]]
*** [[https://www.youtube.com/watch?v=CTMvlIfmdCA com/watch?v=7NE8Z0ZxPjQ Battle of Anne,]] the flamenco boss theme for this game's resident fairy, is especially fitting for facing off against [[spoiler:the one who was really pulling the empire's strings, [[DidYouJustScamCthulhu As well as the player's, from the beginning of the first game.]]]]
*** [[https://www.youtube.com/watch?v=3dG2wWJTjtc com/watch?v=vxJJqucxTbQ The second version]] layers on the heavy electric guitar, OminousLatinChanting, and even '''''Dubstep''''', to show that she's not taken to kindly to [[spoiler:you [[NewGamePlus returning the favor.]]]]
*** [[spoiler:[[https://www.youtube.com/watch?v=XUgPP_60tqk com/watch?v=DUJQqAjWFXk Diamante's theme]], full stop. Dark and twisted, complete with pounding bass, great guitar work and that haunting choir in the background. Highly appropriate for the KING of the Ba'als.]]
*** As is becoming standard for the series, the theme for the FinalBoss incorporates melodies from the entire game. [[spoiler: [[https://www.youtube.com/watch?v=tl0R7hMIGYo com/watch?v=dNLJjNSToLw Battle of Providence]] opens with a blaze of OminousPipeOrgan and OminousLatinChanting, before settling into a somber melody that contrast's well against Ouroboros's from the previous game. As happened with the previous theme, just when all hope seems lost, the four heroes' melodies cut through, accompanied by the game's title screen, and a TriumphantReprise of Battle of Oblivion.]]



*** Most notably, the [[https://www.youtube.com/watch?v=znkBQOvDLeg Nemesis Ba'al theme]] is upgraded from a SecretBoss theme to match the increased presence of the Ba'als, making every battle with these [[EldritchAbomination monsters]] a sinister, heart-pounding joy to play through.
*** Furthermore, [[https://www.youtube.com/watch?v=sk-9ihcy2R8 the track everyone loved, He of the Name/That Person's Name is]] from the first game is back in full force.

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*** Most notably, the [[https://www.youtube.com/watch?v=znkBQOvDLeg com/watch?v=ZIQDuaw4tzs Nemesis Ba'al theme]] is upgraded from a SecretBoss theme to match the increased presence of the Ba'als, making every battle with these [[EldritchAbomination monsters]] a sinister, heart-pounding joy to play through.
*** Furthermore, [[https://www.youtube.com/watch?v=sk-9ihcy2R8 com/watch?v=gCdWM4oGNbQ the track everyone loved, He of the Name/That Person's Name is]] from the first game is back in full force.
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* SequelDifficultyDrop: Due to there being fewer chapters, the endgame of ''Second'' doesn't really carry the expectation of a full party in the Lv 90s with most jobs mastered in the same way that ''Default'' did.
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** In the previous game, Jobs adjusted stats based on the level of the Job. This made switching to new Jobs a [[ScrappyMechanic risky and frustrating proposal]] because it meant taking a heavy statisical hit that would render your party members even more vulnerable than their newly-restricted movesets would suggest. While stats still scale based on Job level its influence has now been significantly reduced, making the swap a much less shaky proposal.

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* HolyShitQuotient:
** [[spoiler: Almost everyone reacted to this with TheReveal of the game's finale. To clarify, the REAL BigBad of the game tries to delete your save files, then comes a BigDamnHeroes moment from the game's characters, and the biggest surprise of all, is the fact that '''[[VideoGame/FinalFantasyThe4HeroesOfLight the]] [[VideoGame/BravelyDefault adventurer]]''' is a "she", not only that, she is also a celestial and placed a StableTimeLoop of giving Tiz the hourglass that ends up saving his life in Bravely Second. "Holy shit!" indeed.]]
** The way Chapter 5 begins. [[spoiler: At the end of Chapter 4, Kaiser Oblivion is nowhere to be found, and you unlock the ability to start a NewGamePlus. Then you remember the game starts with a HopelessBossFight against Kaiser Oblivion, and it suddenly hits you what you have to do. You start a NewGamePlus, and the opening fight plays out as normal... until you use Bravely Second, which ''brings in the party from your other file into this world'', and now you're finally able to ''win'' the HopelessBossFight and change history. That's right, they managed to make NewGamePlus a case of GameplayAndStoryIntegration!]]


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* ShockingMoments:
** [[spoiler: Almost everyone reacted to this with TheReveal of the game's finale. To clarify, the REAL BigBad of the game tries to delete your save files, then comes a BigDamnHeroes moment from the game's characters, and the biggest surprise of all, is the fact that '''[[VideoGame/FinalFantasyThe4HeroesOfLight the]] [[VideoGame/BravelyDefault adventurer]]''' is a "she", not only that, she is also a celestial and placed a StableTimeLoop of giving Tiz the hourglass that ends up saving his life in Bravely Second. "Holy shit!" indeed.]]
** The way Chapter 5 begins. [[spoiler: At the end of Chapter 4, Kaiser Oblivion is nowhere to be found, and you unlock the ability to start a NewGamePlus. Then you remember the game starts with a HopelessBossFight against Kaiser Oblivion, and it suddenly hits you what you have to do. You start a NewGamePlus, and the opening fight plays out as normal... until you use Bravely Second, which ''brings in the party from your other file into this world'', and now you're finally able to ''win'' the HopelessBossFight and change history. That's right, they managed to make NewGamePlus a case of GameplayAndStoryIntegration!]]
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* EarWorm:
** Praline's [[https://youtu.be/Vqhrv6rSaJA new song.]] [[DoesThisRemindYouOfAnything Huge Vessels of Praline a la Mode.]]
** Barbosa's [[https://www.youtube.com/watch?v=Jf-8-Fi0GCw new song.]] [[DoesThisRemindYouOfAnything Huge Vessels of the]] [[{{Squick}} Pirate Barbarossa.]]
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** Tying into this was how in the first game, many of the asterisk holders were [[VillainBall needlessly cruel and sadistic in what they did]]. However, in this game, not only are many of the empire's asterisk holders more sympathetic in background, but the returning asterisk holders have motives that give them much more depth and motives that in many cases will have players agreeing with some of them.

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** Tying into this was how in the first game, many of the asterisk holders were [[VillainBall needlessly cruel and sadistic in what they did]]. However, in this game, not only are many of the empire's asterisk holders more sympathetic in background, but the returning asterisk holders have motives that give them much more depth and motives that in many cases will have players agreeing with some of them. Also, the asterisk wielders in the first game essentially got one/two moments to shine before their death, leaving them underutilized in the game. The sequel makes it where you fight most of the asterisk wielders several times as recurring threats.
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don't trope slash / neither of those are YMMV anyway??


* PowerupLetdown / UselessUsefulSpell: Some of the abilities gained from [[spoiler:the secret unlockable 11th job level]] are very powerful and useful, while others are...not. A particularly bad one is the Valkyrie class' which cuts turns used during jumps in half. It seems good at first because it speeds up your damage output but one of the biggest advantages of jump attacks in a turn based rpg is the invincibility you get during the jump which allows you to avoid large amounts of damage and still be able to put out good damage yourself. So cutting the time in half per jump ability only really makes it so you take more damage in the long run with very little reward. But one of the worst offenders is Nova, the Wizard's [[spoiler:level 5 Spellcraft ability]], which is ''extremely'' underwhelming compared to most of the [[spoiler:job level 11]] abilities. Nova allows you to cast a magic spell at double power against all enemies...''and allies'', so it requires some setup with elemental immunities or magic defense tanking if you don't want your party to take massive damage. Nope, reflecting it doesn't work either. And considering how late in the game you get it, you'll already have ''much'' better options for magic damage at that point to boot.
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needs a better explanation


* ContestedSequel: A few elements, like the ending, have become something of a point of contention among players.
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** Holly Whyte during the Hartschild sidequest. You are supposed to sympathize with her because her father was always at work and left her alone all the time, and that she doesn't want the little girl in that side quest to go through the same thing. However if you really think about it, Profiteur's plans (Making a trade route) could save BOTH the country and the little girl, plus there's no guarantee the same thing will happen again. What's worse is that [[FridgeHorror Hartschild is never brought up again if you side with Holly, Profituer just runs off and you don't even confront an NPC and tell them that things will get better. Hell, the little girl will probably have to repair the wreck of a house all by herself, and take care of herself and her grandfather, who will probably die in a few years, and leave her all alone.]] [[UnwittingInstigatorOfDoom Which makes Holly look like a selfish brat who is willing to doom entire countries all because she hasn't moved on from her past.]] Even worse, Profiteur seems to be genuine this time; one of Holly's ways of defending her views is bringing up that Erutus is shacking up with pirates and former criminals, and giving them money. [[NotHelpingYourCase The party immediately realize Profiteur is trying to help the economic recovery by hiring former cons and pirates as a workforce so that they not only get an honest living doing actual work as dockhands, construction workers, and ore miners, something those rough-and-tumble types would be good at,]] [[HeartWarmingMoments but also so they can defend the burgeoning trade route from other pirates. Given the very first sidequest in the game had Jackal, a rather sympathetic character, doing just that, it's hard to see Profituer as the villain this time.]] The economy is also stated to practically be in the toilet, as the wars the country is facing prevents trade by land and there's a shortage of ''everything'' but gems and minerals, which is something that could be easily solved by trading the [[WorthlessYellowRocks valuable-but-worthless]] materials they can get. At worst, Profiteur's being pragmatic and will make a tidy profit while ''saving a country'', and at best he's undergone a genuine HeelFaceTurn, and just happens to still love money. The scenario is ''supposed'' to be a 'the needs of the many versus the needs of the few' scenario, but when Profiteur's plan will still help the few, it's hard not to side with him.

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** Holly Whyte during the Hartschild sidequest. You are supposed to sympathize with her because her father was always at work and left her alone all the time, and that she doesn't want the little girl in that side quest to go through the same thing. However if you really think about it, Profiteur's plans (Making a trade route) could save BOTH the country and the little girl, plus there's no guarantee the same thing will happen again. What's worse is that [[FridgeHorror Hartschild is never brought up again if you side with Holly, Profituer just runs off and you don't even confront an NPC and tell them that things will get better. Hell, the little girl will probably have to repair the wreck of a house all by herself, and take care of herself and her grandfather, who will probably die in a few years, and leave her all alone.]] [[UnwittingInstigatorOfDoom Which makes Holly look like a selfish brat who is willing to doom entire countries all because she hasn't moved on from her past.]] Even worse, Profiteur seems to be genuine this time; one of Holly's ways of defending her views is bringing up that Erutus is shacking up with pirates and former criminals, and giving them money. [[NotHelpingYourCase The party immediately realize Profiteur is trying to help the economic recovery by hiring former cons and pirates as a workforce so that they not only get an honest living doing actual work as dockhands, construction workers, and ore miners, something those rough-and-tumble types would be good at,]] [[HeartWarmingMoments [[SugarWiki/HeartwarmingMoments but also so they can defend the burgeoning trade route from other pirates. Given the very first sidequest in the game had Jackal, a rather sympathetic character, doing just that, it's hard to see Profituer as the villain this time.]] The economy is also stated to practically be in the toilet, as the wars the country is facing prevents trade by land and there's a shortage of ''everything'' but gems and minerals, which is something that could be easily solved by trading the [[WorthlessYellowRocks valuable-but-worthless]] materials they can get. At worst, Profiteur's being pragmatic and will make a tidy profit while ''saving a country'', and at best he's undergone a genuine HeelFaceTurn, and just happens to still love money. The scenario is ''supposed'' to be a 'the needs of the many versus the needs of the few' scenario, but when Profiteur's plan will still help the few, it's hard not to side with him.
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** [[spoiler: Almost everyone reacted to this with TheReveal of the game's finale. To clarify, the REAL BigBad of the game tries to delete your save files, then comes a BigDamnHeroes moment from the game's characters, and the biggest surprise of all, is the fact that '''the adventurer''' is a "she", not only that, she is also a celestial and placed a StableTimeLoop of giving Tiz the hourglass that ends up saving his life in Bravely Second. "Holy shit!" indeed.]]

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** [[spoiler: Almost everyone reacted to this with TheReveal of the game's finale. To clarify, the REAL BigBad of the game tries to delete your save files, then comes a BigDamnHeroes moment from the game's characters, and the biggest surprise of all, is the fact that '''the adventurer''' '''[[VideoGame/FinalFantasyThe4HeroesOfLight the]] [[VideoGame/BravelyDefault adventurer]]''' is a "she", not only that, she is also a celestial and placed a StableTimeLoop of giving Tiz the hourglass that ends up saving his life in Bravely Second. "Holy shit!" indeed.]]



** Yew and Janne definitely have their moments. [[spoiler: Overlaps with FoeYay.]]

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** While Yew and Janne definitely have their moments. a fairly brotherly relationship, it isn't difficult to see how some fans might read into some scenes. [[spoiler: Overlaps with FoeYay.FoeYay, down to Janne admitting in the third fight that no matter how much he tries, he can't bring himself to hate Yew.]]
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* Anticlimax Boss: Providence, especially when compared to his predecessor Ouroburos. Once you figure out how to get around his Mandate of Heaven + Divine Punishment gimmick, he becomes [[DisappointingLastLevel laughably easy.]] The [[Gamebreaker Spellcraft + Ectoplasm + MP Free in a Pinch combination]] and the myriad of strong magic-based classes available (''especially'' Yokai, which gives access to the strongest wind spell in the game) is enough to send this False God packing.

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* Anticlimax Boss: AnticlimaxBoss: Providence, especially when compared to his predecessor Ouroburos. Once you figure out how to get around his Mandate of Heaven + Divine Punishment gimmick, he becomes [[DisappointingLastLevel laughably easy.]] The [[Gamebreaker [[{{Gamebreaker}} Spellcraft + Ectoplasm + MP Free in a Pinch combination]] and the myriad of strong magic-based classes available (''especially'' Yokai, which gives access to the strongest wind spell in the game) is enough to send this False God packing.
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*Anticlimax Boss: Providence, especially when compared to his predecessor Ouroburos. Once you figure out how to get around his Mandate of Heaven + Divine Punishment gimmick, he becomes [[DisappointingLastLevel laughably easy.]] The [[Gamebreaker Spellcraft + Ectoplasm + MP Free in a Pinch combination]] and the myriad of strong magic-based classes available (''especially'' Yokai, which gives access to the strongest wind spell in the game) is enough to send this False God packing.
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*** No VI. Snowcap constantly boosts it's stats each time it uses Blizzard, and if allowed to reach full size, attacks with Avalanche, a move capable of being a TotalPartyKill. The basic strategy is to constantly attack, which reduces it's size and power to manageable levels. However, it can prevent this by freezing party members solid, or attacking with Ice fang, a move that drains BP. The following brave attack is almost guaranteed to end with Avalanche.
*** No V. Urchin can boost it's defenses to 9999, becoming immune to attacks that can't pierce defense. It will also summon shadow clones of the party that attack whenever the person being copied makes a move.
*** No IV. Goldie will spawn enemies called comets to aid it. Goldie can devour a comet at any time, absorbing it's health and statuses. The comets can buff themselves with regain, adding to Goldie's self healing. However, the most difficult part of the fight is the move Festival Music. This move has a chance of confusing everyone in the battle, Goldie included. If Goldie is confused, it can Devour party members for a OneHitKO. A confused party member will perform actions at random, to random targets, and may even RUN AWAY, ending the fight.
*** No III. Aparatti will attack with [[KillItWithFire Flame Test, a fire move that makes the party]] [[KillItWithWater weak to water, Electrolyte Solution, a water attack that makes the party]] [[ShockAndAwe weak to Electricity, and Electrolysis, an electric move that makes the party weak to]] [[ElementalRockPaperScissors Fire.]] In addition, at the end of each turn, it's ability Action Reaction will inflict the damage it took onto one of the party members at random, most likely resulting in a OneHitKo. Finally, Pole shift will reverse all buffs and debuffs on the field, [[HoistByHisOwnPetard turning your own status moves against you.]]

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*** No VI. Snowcap constantly boosts it's stats each time it uses Blizzard, and if allowed to reach full size, attacks with Avalanche, a move capable of being a TotalPartyKill. The basic strategy is to constantly attack, which reduces it's its size and power to manageable levels. However, it can prevent this by freezing party members solid, or attacking with Ice fang, a move that drains BP. The following brave attack is almost guaranteed to end with Avalanche.
*** No V. Urchin can boost it's its defenses to 9999, becoming immune to attacks that can't pierce defense. It will also summon shadow clones of the party that attack whenever the person being copied makes a move.
*** No IV. Goldie will spawn enemies called comets to aid it. Goldie can devour a comet at any time, absorbing it's its health and statuses. The comets can buff themselves with regain, adding to Goldie's self healing. However, the most difficult part of the fight is the move Festival Music. This move has a chance of confusing everyone in the battle, Goldie included. If Goldie is confused, it can Devour party members for a OneHitKO. A confused party member will perform actions at random, to random targets, and may even RUN AWAY, ending the fight.
*** No III. Aparatti will attack with [[KillItWithFire Flame Test, a fire move that makes the party]] [[KillItWithWater weak to water, Electrolyte Solution, a water attack that makes the party]] [[ShockAndAwe weak to Electricity, and Electrolysis, an electric move that makes the party weak to]] [[ElementalRockPaperScissors Fire.]] In addition, at the end of each turn, it's its ability Action Reaction will inflict the damage it took onto one of the party members at random, most likely resulting in a OneHitKo. Finally, Pole shift will reverse all buffs and debuffs on the field, [[HoistByHisOwnPetard turning your own status moves against you.]]
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** A very weird example where the character in question is ''[[spoiler:[[BreakingTheFourthWall yourself]]]]''. [[spoiler:Depending on how much you actually care about [[PlayTheGameSkipTheStory the characters over the gameplay]], [[VillainHasAPoint you may really be a]] JerkassGod [[VillainHasAPoint who's only helping the party for kicks.]]]]
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** Finally, the Florem school sidequest. The overwhelming majority of western fans are in agreement that, the potential educational merits of gender-segregated schooling aside, the idea of setting up a [[DoesThisRemindYouOfAnything "separate-but-equal"]] school system in the ''immediate aftermath'' of a gender apartheid (one which was implied by Alternis's backstory to be ''royally'' messed up) is pretty much morally indefensible.
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Approved by the thread.

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* MagnificentBitch: Konoe Kikyo reappears, see ''YMMV/BravelyDefault'''s page for details.
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* CompleteMonster: [[GreaterScopeVillain Lord Providence]] is the [[GodIsEvil ruler of the Celestial Realm]] and the source of all the game's misfortune, with all of [[TheHeavy Anne]]'s evil tracing back to him. After his takeover of the Celestial Realm, Providence [[EmotionEater nourishes himself]] off the utter despair of a woman named Vega, feeding off her depression over being separated from her lover Altair in the Celestial Realm while perverting her good memories to twist them into the monstrous Ba'al. Providence's plan to keep Vega as a food source for him forever is to allow the Ba'al to ravage Luxendarc before he plunges the world into despair and annihilates it, all for the purpose of permanently breaking Vega's lingering hope. After the death of Anne, Providence [[TheFourthWallWillNotProtectYou personally confronts the heroes]] and tries to obliterate Luxendarc himself, merrily noting that Luxendarc's destruction would be "pointlessly absurd"--a sentiment he considers amusing. With the worst master plan in the series, Providence manages to beat out even Ouroboros in sheer, unmitigated sadism

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* CompleteMonster: [[GreaterScopeVillain Lord Providence]] is the [[GodIsEvil ruler of the Celestial Realm]] and the source of all the game's misfortune, with all of [[TheHeavy Anne]]'s evil tracing back to him. After his takeover of the Celestial Realm, Providence [[EmotionEater nourishes himself]] off the utter despair of a woman named Vega, feeding off her depression over being separated from her lover Altair in the Celestial Realm while perverting her good memories to twist them into the monstrous Ba'al. Providence's plan to keep Vega as a food source for him forever is to allow the Ba'al to ravage Luxendarc before he plunges the world into despair and annihilates it, all for the purpose of permanently breaking Vega's lingering hope. After the death of Anne, Providence [[TheFourthWallWillNotProtectYou personally confronts the heroes]] and tries to obliterate Luxendarc himself, merrily noting that Luxendarc's destruction would be "pointlessly absurd"--a sentiment he considers amusing. With the worst master plan in the series, Providence manages to beat out even Ouroboros in sheer, unmitigated sadismsadism.
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** Holly Whyte during the Hartschild sidequest. You are supposed to sympathize with her because her father was always at work and left her alone all the time, and that she doesn't want the little girl in that side quest to go through the same thing. However if you really think about it, Profiteur's plans (Making a trade route) could save BOTH the country and the little girl, plus there's no guarantee the same thing will happen again. What's worse is that [[FridgeHorror Hartschild is never brought up again if you side with Holly, Profituer just runs off and you don't even confront an NPC and tell them that things will get better. Hell, the little girl will probably have to repair the wreck of a house all by herself, and take care of herself and her grandfather, who will probably die in a few years, and leave her all alone.]] [[UnwittingInstigatorOfDoom Which makes Holly look like a selfish brat who is willing to doom entire countries all because she hasn't moved on from her past.]] Even worse, Profiteur seems to be genuine this time; one of Holly's ways of defending her views is bringing up that Erutus is shacking up with pirates and former criminals, and giving them money. [[NotHelpingYourCase The party immediately realize Profiteur is trying to help the economic recovery by hiring former cons and pirates as a workforce so that they not only get an honest living doing actual work as dockhands, construction workers, and ore miners, something those rough-and-tumble types would be good at,]] [[HeartWarmingMoments but also so they can defend the burgeoning trade route from other pirates. Given the very first sidequest in the game had Jackal, a rather sympathetic character, doing just that, it's hard to see Profituer as the villain this time.]] The economy is also stated to practically be in the toilet, as the wars the country is facing prevents trade by land and there's a shortage of ''everything'' but gems and minerals, which is something that could be easily solved by trading the valuable-but-worthless materials they can get. At worst, Profiteur's being pragmatic and will make a tidy profit while ''saving a country'', and at best he's undergone a genuine HeelFaceTurn, and just happens to still love money. The scenario is ''supposed'' to be a 'the needs of the many versus the needs of the few' scenario, but when Profiteur's plan will still help the few, it's hard not to side with him.

to:

** Holly Whyte during the Hartschild sidequest. You are supposed to sympathize with her because her father was always at work and left her alone all the time, and that she doesn't want the little girl in that side quest to go through the same thing. However if you really think about it, Profiteur's plans (Making a trade route) could save BOTH the country and the little girl, plus there's no guarantee the same thing will happen again. What's worse is that [[FridgeHorror Hartschild is never brought up again if you side with Holly, Profituer just runs off and you don't even confront an NPC and tell them that things will get better. Hell, the little girl will probably have to repair the wreck of a house all by herself, and take care of herself and her grandfather, who will probably die in a few years, and leave her all alone.]] [[UnwittingInstigatorOfDoom Which makes Holly look like a selfish brat who is willing to doom entire countries all because she hasn't moved on from her past.]] Even worse, Profiteur seems to be genuine this time; one of Holly's ways of defending her views is bringing up that Erutus is shacking up with pirates and former criminals, and giving them money. [[NotHelpingYourCase The party immediately realize Profiteur is trying to help the economic recovery by hiring former cons and pirates as a workforce so that they not only get an honest living doing actual work as dockhands, construction workers, and ore miners, something those rough-and-tumble types would be good at,]] [[HeartWarmingMoments but also so they can defend the burgeoning trade route from other pirates. Given the very first sidequest in the game had Jackal, a rather sympathetic character, doing just that, it's hard to see Profituer as the villain this time.]] The economy is also stated to practically be in the toilet, as the wars the country is facing prevents trade by land and there's a shortage of ''everything'' but gems and minerals, which is something that could be easily solved by trading the valuable-but-worthless [[WorthlessYellowRocks valuable-but-worthless]] materials they can get. At worst, Profiteur's being pragmatic and will make a tidy profit while ''saving a country'', and at best he's undergone a genuine HeelFaceTurn, and just happens to still love money. The scenario is ''supposed'' to be a 'the needs of the many versus the needs of the few' scenario, but when Profiteur's plan will still help the few, it's hard not to side with him.

Changed: 49

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* CompleteMonster: [[GreaterScopeVillain Lord Providence]] is the [[GodIsEvil ruler of the Celestial Realm]] and the source of all the game's misfortune, with all of [[TheHeavy Anne]]'s evil tracing back to him. After his takeover of the Celestial Realm, Providence [[EmotionEater nourishes himself]] off the utter despair of a woman named Vega, feeding off her depression over being separated from her lover Altair in the Celestial Realm while perverting her good memories to twist them into the monstrous Ba'al. Providence's plan to keep Vega as a food source for him forever is to allow the Ba'al to ravage Luxendarc before he plunges the world into despair and annihilates it, all for the purpose of permanently breaking Vega's lingering hope. After the death of Anne, Providence [[TheFourthWallWillNotProtectYou personally confronts the heroes]] and tries to obliterate Luxendarc himself, merrily noting that Luxendarc's destruction would be "pointlessly absurd"--a sentiment he considers amusing. With the most sadistic master plan in the series, Providence manages to set the bar for sheer, unmitigated cruelty.

to:

* CompleteMonster: [[GreaterScopeVillain Lord Providence]] is the [[GodIsEvil ruler of the Celestial Realm]] and the source of all the game's misfortune, with all of [[TheHeavy Anne]]'s evil tracing back to him. After his takeover of the Celestial Realm, Providence [[EmotionEater nourishes himself]] off the utter despair of a woman named Vega, feeding off her depression over being separated from her lover Altair in the Celestial Realm while perverting her good memories to twist them into the monstrous Ba'al. Providence's plan to keep Vega as a food source for him forever is to allow the Ba'al to ravage Luxendarc before he plunges the world into despair and annihilates it, all for the purpose of permanently breaking Vega's lingering hope. After the death of Anne, Providence [[TheFourthWallWillNotProtectYou personally confronts the heroes]] and tries to obliterate Luxendarc himself, merrily noting that Luxendarc's destruction would be "pointlessly absurd"--a sentiment he considers amusing. With the most sadistic worst master plan in the series, Providence manages to set the bar for beat out even Ouroboros in sheer, unmitigated cruelty.sadism

Changed: 1433

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* CompleteMonster: [[GreaterScopeVillain Lord Providence]], the master of the devious fairy [[TheHeavy Anne]], is the ruler of the Celestial Realm and the source of all the game's misfortune. After his takeover of the Celestial Realm, Providence [[EmotionEater nourishes himself off the utter despair]] of a woman named Vega, feeding off her depression over being separated from her lover Altair in the Celestial Realm. In a bid to [[MindRape completely break Vega]], Providence corrupts Vega's positive memories and turns them into the nightmarish Ba'al and orchestrates a scheme to have his servant Anne remove the Moon from Luxendarc, planning to allowing the Ba'al to ravage Luxendarc before he plunges the world into despair and annihilates it--all for the purpose of [[BreakTheCutie permanently breaking Vega's lingering hope]] so he can feast off her despair forever. Having Anne first remove Airy and Ouroboros as a threat to his plans, Providence oversees Anne's complex manipulations and gives her the order to utilize the Ba'al Diamante to raze Luxendarc in the second timeline. After Anne's defeat and Altair is reunited with Vega through the will of the heroes, Providence personally confronts the heroes and continues to leech off Vega's lingering despair to empower himself, cruelly stating that obliterating Luxendarc would be so pointlessly absurd--something he considers delightful. In the final battle, Providence [[TheFourthWallWillNotProtectYou directly addresses the player themselves]], and turns the game against their control in an attempt to delete their save file. A [[GodIsEvil nightmarishly callous sadist of a god]], Providence's plans don't necessarily entail the catastrophic damage that Ouroboros does, but makes up through the sheer pointless cruelty of his plot.

to:

* CompleteMonster: [[GreaterScopeVillain Lord Providence]], the master of the devious fairy [[TheHeavy Anne]], Providence]] is the [[GodIsEvil ruler of the Celestial Realm Realm]] and the source of all the game's misfortune. misfortune, with all of [[TheHeavy Anne]]'s evil tracing back to him. After his takeover of the Celestial Realm, Providence [[EmotionEater nourishes himself himself]] off the utter despair]] despair of a woman named Vega, feeding off her depression over being separated from her lover Altair in the Celestial Realm. In a bid to [[MindRape completely break Vega]], Providence corrupts Vega's positive Realm while perverting her good memories and turns to twist them into the nightmarish Ba'al and orchestrates a scheme monstrous Ba'al. Providence's plan to have his servant Anne remove the Moon from Luxendarc, planning keep Vega as a food source for him forever is to allowing allow the Ba'al to ravage Luxendarc before he plunges the world into despair and annihilates it--all it, all for the purpose of [[BreakTheCutie permanently breaking Vega's lingering hope]] so he can feast off her despair forever. Having Anne first remove Airy and Ouroboros as a threat to his plans, Providence oversees Anne's complex manipulations and gives her the order to utilize the Ba'al Diamante to raze Luxendarc in the second timeline. hope. After Anne's defeat and Altair is reunited with Vega through the will death of the heroes, Providence personally confronts the heroes and continues to leech off Vega's lingering despair to empower himself, cruelly stating that obliterating Luxendarc would be so pointlessly absurd--something he considers delightful. In the final battle, Anne, Providence [[TheFourthWallWillNotProtectYou directly addresses personally confronts the player themselves]], heroes]] and turns the game against their control in an attempt tries to delete their save file. A [[GodIsEvil nightmarishly callous sadist of a god]], Providence's plans don't necessarily entail the catastrophic damage obliterate Luxendarc himself, merrily noting that Ouroboros does, but makes up through Luxendarc's destruction would be "pointlessly absurd"--a sentiment he considers amusing. With the sheer pointless cruelty of his plot.most sadistic master plan in the series, Providence manages to set the bar for sheer, unmitigated cruelty.

Changed: 59

Removed: 5764

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* GameBreaker:
** The Wizards Ventriloquism skill. Spellcrafting in itself is extremely strong, but it costs 1 BP per modified spell. Ventriloquism makes it so that a single Spellcraft affects all spells cast by the party that turn, more or less doubling the potential magic output a magic-oriented team can do. Combine this with the Rain Spellcraft which makes a spell hit 4 times and you can dish out [[MagicMissileStorm 60 spells in a single turn]]. This is a level 10 ability (thus available from the start unlike other potential Gamebreakers that have to be unlocked through [[spoiler: level 11]]) on the first job you get. [[spoiler:Once you unlock level 11 you can double all of your spells with the Red Mage's Consecutive Magic, so that makes 120. A Meteor Rain easily hits the damage cap of 9999, so you potentially deal 120*9999 dmg = 1199880 Damage, [[ThereIsNoKillLikeOverkill that's five times the endboss's HP on hard!]]]]
** Yokai's support ability Echo provides a whopping 25% chance to cast any spell again with no cost to MP or BP. What it doesn't tell you is that it's possible to Echo ''an Echo''. With sufficient fortune, you can Echo a Meteor Rain again and again and again until there's nothing left of the enemy side but a field of craters.
** A few of the {{Game Breaker}}s from the first game were nerfed or outright removed, but one that notably ''wasn't'' was Rejuvenation, and it is, if anything, even ''more'' powerful now that the charge conditions for Special Moves are not tied to weapon type. You can, for instance, make staff specials charge with item usage instead, 5 items for a level 1 special. Meanwhile, Cat Mastery abilities count as using two items, and one of those, Vigor Tonic, gives another party member 1 BP. This means that you can use Rejuvenation and then Vigor Tonic on the Catmancer him/herself as well as two other party members (or replace one of the latter with another Cat Mastery or Catmancy ability if the other person doesn't need the BP), then next turn, do it ''again''. An ability that makes it possible to give your party '''''7 extra BP every turn''''', not to mention it ''also'' heals a good chunk of HP and MP, doubles the effect of healing magic (should you even ''need'' any), and makes it very easy to chain specials? Yeah, that's more than a little bit overpowered. And you can get this combo as early as chapter 2 (though pretty late into it) if you've leveled up Fort-Lune and your Catmancer enough.
** The Wall Spellcraft skill, by far. It doesn't seem like much until you realize that you can also set it on enemies instead, with buffs or healing skills, that trigger on a character ''every time you physically attack them''. Benediction Wall in particular is hilarious because, for ten turns, anyone that physically attacks an enemy with it on will be healed to full HP.
** The Thief skill [[spoiler:Prince of Thieves, while only available very late into the game, lets you steal Unearthly Buns with impunity from certain Ba'als in Fort Lune. And they can be ran from, which means with enough time and patience you can skyrocket your entire party's stats to ridiculous levels, making even the bonus bosses a cakewalk.]]
** The Dark Knight's Rage skill, while not being ''quite'' as broken as the first game (due to the Spell Fencer's Drain magic and Merchant's Low Leverage being non-existent) can still be very potent when combined with Benediction Wall (see above) or the Exorcist's Undo HP skill.
** Stacking attack buffs onto a Charioteer that's quad wielding katana can lead to 4 critical attacks that hit for the damage cap, use a Guardian to transfer stats over to cover the loss of armor and you have a damage dealer that can smash through nearly anything by Braving 4 times. And since the Guardian's Possession is like having two party members in one slot, that means you get twice the effect of any beneficial spell such as say using the Exorcist's Undo BP to keep the pain train rolling all the longer and even the final boss will fall to pieces.
** The [=SpotPass=] feature of receiving sent attacks can completely break any main game boss in one turn, provided you stockpile a handful of attacks that break the damage cap and spam them all at once.
** The status ailment Ghost, if you know the right set up, becomes more of a buff than a nuisance. In Ghost, your HP is reduced to 0, you can't attack or use items, but you can still use magic. Considering this game's GameBreaker involves magic, and the Red Mage skill MP Free in a Pinch triggers with HP below 25%... That's right, as long as you're a ghost, ''you can spam the most powerful magic (like the Yōkai's -ja spells and Meteor Rain) as much as you want with no cost whatsoever.'' And if you combine it with the first example above, with 3 of your party members ghosted, you effectively have 3 walking people of mass destruction who can destroy every single boss in a few seconds with impunity. The drawback here is that for this strategy to be foolproof, you need to make one of your party members extremely tanky so as to not die and cause a Game Over, as ghosts are technically counted as KO'd, and it won't work against one of the Deadly Sins.
** The Performer/Freelancer combo allows you to generate full BP every turn by using My Hero followed by 3 Mimics. This lets you run more or less rampant over every enemy in the game.
** A few to deal with random encounters:
*** Exorcist has Wipeout, which has a 33% chance to individually eliminate a non-boss enemy. Sure, it's expensive, but the exorcist also has an ability to recover MP over time.
*** Guardian has a skill that can make an enemy possess you. Seems useless, right? Nope, if there's only one enemy on the field and it possesses you, it counts as being knocked out and you win.

to:

* GameBreaker:
** The Wizards Ventriloquism skill. Spellcrafting in itself is extremely strong, but it costs 1 BP per modified spell. Ventriloquism makes it so that a single Spellcraft affects all spells cast by
GameBreaker: See [[GameBreaker/BravelyDefault the party that turn, more or less doubling the potential magic output a magic-oriented team can do. Combine this with the Rain Spellcraft which makes a spell hit 4 times and you can dish out [[MagicMissileStorm 60 spells in a single turn]]. This is a level 10 ability (thus available from the start unlike other potential Gamebreakers that have to be unlocked through [[spoiler: level 11]]) on the first job you get. [[spoiler:Once you unlock level 11 you can double all of your spells with the Red Mage's Consecutive Magic, so that makes 120. A Meteor Rain easily hits the damage cap of 9999, so you potentially deal 120*9999 dmg = 1199880 Damage, [[ThereIsNoKillLikeOverkill that's five times the endboss's HP on hard!]]]]
** Yokai's support ability Echo provides a whopping 25% chance to cast any spell again with no cost to MP or BP. What it doesn't tell you is that it's possible to Echo ''an Echo''. With sufficient fortune, you can Echo a Meteor Rain again and again and again until there's nothing left of the enemy side but a field of craters.
** A few of the {{Game Breaker}}s from the first game were nerfed or outright removed, but one that notably ''wasn't'' was Rejuvenation, and it is, if anything, even ''more'' powerful now that the charge conditions for Special Moves are not tied to weapon type. You can, for instance, make staff specials charge with item usage instead, 5 items for a level 1 special. Meanwhile, Cat Mastery abilities count as using two items, and one of those, Vigor Tonic, gives another party member 1 BP. This means that you can use Rejuvenation and then Vigor Tonic on the Catmancer him/herself as well as two other party members (or replace one of the latter with another Cat Mastery or Catmancy ability if the other person doesn't need the BP), then next turn, do it ''again''. An ability that makes it possible to give your party '''''7 extra BP every turn''''', not to mention it ''also'' heals a good chunk of HP and MP, doubles the effect of healing magic (should you even ''need'' any), and makes it very easy to chain specials? Yeah, that's more than a little bit overpowered. And you can get this combo as early as chapter 2 (though pretty late into it) if you've leveled up Fort-Lune and your Catmancer enough.
** The Wall Spellcraft skill, by far. It doesn't seem like much until you realize that you can also set it on enemies instead, with buffs or healing skills, that trigger on a character ''every time you physically attack them''. Benediction Wall in particular is hilarious because, for ten turns, anyone that physically attacks an enemy with it on will be healed to full HP.
** The Thief skill [[spoiler:Prince of Thieves, while only available very late into the game, lets you steal Unearthly Buns with impunity from certain Ba'als in Fort Lune. And they can be ran from, which means with enough time and patience you can skyrocket your entire party's stats to ridiculous levels, making even the bonus bosses a cakewalk.]]
** The Dark Knight's Rage skill, while not being ''quite'' as broken as the first game (due to the Spell Fencer's Drain magic and Merchant's Low Leverage being non-existent) can still be very potent when combined with Benediction Wall (see above) or the Exorcist's Undo HP skill.
** Stacking attack buffs onto a Charioteer that's quad wielding katana can lead to 4 critical attacks that hit for the damage cap, use a Guardian to transfer stats over to cover the loss of armor and you have a damage dealer that can smash through nearly anything by Braving 4 times. And since the Guardian's Possession is like having two party members in one slot, that means you get twice the effect of any beneficial spell such as say using the Exorcist's Undo BP to keep the pain train rolling all the longer and even the final boss will fall to pieces.
** The [=SpotPass=] feature of receiving sent attacks can completely break any main game boss in one turn, provided you stockpile a handful of attacks that break the damage cap and spam them all at once.
** The status ailment Ghost, if you know the right set up, becomes more of a buff than a nuisance. In Ghost, your HP is reduced to 0, you can't attack or use items, but you can still use magic. Considering this game's GameBreaker involves magic, and the Red Mage skill MP Free in a Pinch triggers with HP below 25%... That's right, as long as you're a ghost, ''you can spam the most powerful magic (like the Yōkai's -ja spells and Meteor Rain) as much as you want with no cost whatsoever.'' And if you combine it with the first example above, with 3 of your party members ghosted, you effectively have 3 walking people of mass destruction who can destroy every single boss in a few seconds with impunity. The drawback here is that for this strategy to be foolproof, you need to make one of your party members extremely tanky so as to not die and cause a Game Over, as ghosts are technically counted as KO'd, and it won't work against one of the Deadly Sins.
** The Performer/Freelancer combo allows you to generate full BP every turn by using My Hero followed by 3 Mimics. This lets you run more or less rampant over every enemy in the game.
** A few to deal with random encounters:
*** Exorcist has Wipeout, which has a 33% chance to individually eliminate a non-boss enemy. Sure, it's expensive, but the exorcist also has an ability to recover MP over time.
*** Guardian has a skill that can make an enemy possess you. Seems useless, right? Nope, if there's only one enemy on the field and it possesses you, it counts as being knocked out and you win.
Bravely Default page]]
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Added DiffLines:

* TheWoobie: Yew has some moments, even though things tend to get better for him once he starts his journey with Edea, Magnolia and Tiz. However, the prologue seems to enjoy throwing bad things at him. First, Agnès is kidnapped. Then, most of the Crystal Guard - his companions - is [[spoiler:slaughtered during the operation to rescue her]] and his best friend Janne [[spoiler:turns out to be a traitor and tries to kill him]]. When he returns to Gathelatio, his other best friend Nikolaï [[spoiler:seemingly dies with the few survivors of the Crystal Guard]]. ''Then'' he discovers a few hours later that [[spoiler:Nikolaï is also a traitor and faked his death]]. Poor guy really deserves a break...
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** Holly Whyte during the Hartschild sidequest. You are supposed to sympathize with her because her father was always at work and left her alone all the time, and that she doesn't want the little girl in that side quest to go through the same thing. However if you really think about it, Profiteur's plans (Making a trade route) could save BOTH the country and the little girl, plus there's no guarantee the same thing will happen again. What's worse is that [[FridgeHorror Hartschild is never brought up again if you side with Holly, Profituer just runs off and you don't even confront an NPC and tell them that things will get better. Hell, the little girl will probably have to repair the wreck of a house all by herself, and take care of herself and her grandfather, who will probably die in a few years, and leave her all alone.]] [[UnwittingInstigatorOfDoom Which makes Holly look like a selfish brat who is willing to doom entire countries all because she hasn't moved on from her past.]] Even worse, Profiteur seems to be genuine this time; one of Holly's ways of defending her views is bringing up that Erutus is shacking up with pirates and former criminals, and giving them money. [[NotHelpingYourCase The party immediately realize Profiteur is trying to help the economic recovery by hiring former cons and pirates as a workforce so that they not only get an honest living doing actual work as dockhands, construction workers, and ore miners, something those rough-and-tumble types would be good at,]] [[HeartWarmingMoments but also so they can defend the burgeoning trade route from other pirates. Given the very first sidequest in the game had Jackal, a rather sympathetic character, doing just that, it's hard to see Profituer as the villain this time.]] The economy is also stated to practically be in the toilet, as the wars the country is facing prevents trade by land and there's a shortage of ''everything'' but gems and minerals, which is something that could be easily solved by trading the valuable-but-worthless materials they can get. At worst, he's being pragmatic and will make a tidy profit while ''saving a country'', and at best he's undergone a genuine HeelFaceTurn, and just happens to still love money. The scenario is ''supposed'' to be a 'the needs of the many versus the needs of the few' scenario, but when Profiteur's plan will still help the few, it's hard not to side with him.

to:

** Holly Whyte during the Hartschild sidequest. You are supposed to sympathize with her because her father was always at work and left her alone all the time, and that she doesn't want the little girl in that side quest to go through the same thing. However if you really think about it, Profiteur's plans (Making a trade route) could save BOTH the country and the little girl, plus there's no guarantee the same thing will happen again. What's worse is that [[FridgeHorror Hartschild is never brought up again if you side with Holly, Profituer just runs off and you don't even confront an NPC and tell them that things will get better. Hell, the little girl will probably have to repair the wreck of a house all by herself, and take care of herself and her grandfather, who will probably die in a few years, and leave her all alone.]] [[UnwittingInstigatorOfDoom Which makes Holly look like a selfish brat who is willing to doom entire countries all because she hasn't moved on from her past.]] Even worse, Profiteur seems to be genuine this time; one of Holly's ways of defending her views is bringing up that Erutus is shacking up with pirates and former criminals, and giving them money. [[NotHelpingYourCase The party immediately realize Profiteur is trying to help the economic recovery by hiring former cons and pirates as a workforce so that they not only get an honest living doing actual work as dockhands, construction workers, and ore miners, something those rough-and-tumble types would be good at,]] [[HeartWarmingMoments but also so they can defend the burgeoning trade route from other pirates. Given the very first sidequest in the game had Jackal, a rather sympathetic character, doing just that, it's hard to see Profituer as the villain this time.]] The economy is also stated to practically be in the toilet, as the wars the country is facing prevents trade by land and there's a shortage of ''everything'' but gems and minerals, which is something that could be easily solved by trading the valuable-but-worthless materials they can get. At worst, he's Profiteur's being pragmatic and will make a tidy profit while ''saving a country'', and at best he's undergone a genuine HeelFaceTurn, and just happens to still love money. The scenario is ''supposed'' to be a 'the needs of the many versus the needs of the few' scenario, but when Profiteur's plan will still help the few, it's hard not to side with him.
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* NightmareFuel:
** The Ba'al, looking like demons that have taken on the forms uncanny bastardizations of celebratory occasions, being both seasonal, such as christmas and winter break, and contextual like marriage or a birth in the family.
** Geist's raid on Florem. You know something is wrong when the cutscene plays out without the black textbox border to give NightmareFace angles of him...gradually becoming ''worse'' with every shot.
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** She's just early enough to count as a WakeUpCallBoss, but Aimee falls more into this than a Wake Up Call. Her gimmick is that she is a GlassCannon; she hits incredibly hard but does not take hits well, either. So, the logical course of action would be the start spamming default to tank up damage and then overwhelm her with your strongest attacks. Except she will ''always'' open the fight with the skill Condor. Condor is a nasty ability that, for the next ten turns, not only gives the user the ability to ''pierce defaults'', it ''also'' does more damage when it hits someone defaulting. Aimee thus forces the player to play her fight more like a standard-issue RPG game that's fully turnbased, which can catch a lot of people who have gotten used to the battle system of the Bravely series off guard. This also means you're all the more susceptible to her attacks. It's advised you bring an Astrologian to this fight so you can beef up your allies' defenses.

to:

** She's just early enough to count as a WakeUpCallBoss, but Aimee falls more into this than a Wake Up Call. Her gimmick is that she is a GlassCannon; she hits incredibly hard but does not take hits well, either. So, the logical course of action would be the to start spamming default to tank up damage and then overwhelm her with your strongest attacks. Except she will ''always'' open the fight with the skill Condor. Condor is a nasty ability that, for the next ten turns, not only gives the user the ability to ''pierce defaults'', it ''also'' does more damage when it hits someone defaulting. Aimee thus forces the player to play her fight more like a standard-issue RPG game that's fully turnbased, which can catch a lot of people who have gotten used to the battle system of the Bravely series off guard. This also means you're all the more susceptible to her attacks. It's advised you bring an Astrologian to this fight so you can beef up your allies' defenses.
Is there an issue? Send a MessageReason:
None


** Holly Whyte during the Hartschild sidequest. You are supposed to sympathize with her because her father was always at work and left her alone all the time, and that she doesn't want the little girl in that side quest to go through the same thing. However if you really think about it, Profiteur's plans (Making a trade route) could save BOTH the country and the little girl, plus there's no guarantee the same thing will happen again. What's worse is that [[FridgeHorror Hartschild is never brought up again if you side with Holly, Profituer just runs off and you don't even confront an NPC and tell them that things will get better. Hell, the little girl will probably have to repair the wreck of a house all by herself, and take care of herself and her grandfather, who will probably die in a few years, and leave her all alone.]] [[UnwittingInstigatorOfDoom Which makes Holly look like a selfish brat who is willing to doom entire countries all because she hasn't moved on from her past.]] Even worse, Profiteur seems to be genuine this time; one of Holly's ways of defending her views is bringing up that Erutus is shacking up with pirates and former criminals, and giving them money. [[NotHelpingYourCase The party immediately realize Profiteur is trying to help the economic recovery by hiring former cons and pirates as a workforce so that they not only get an honest living doing actual work as dockhands, construction workers, and ore miners, something those rough-and-tumble types would be good at,]] [[HeartWarmingMoments but also so they can defend the burgeoning trade route from other pirates. Given the very first sidequest in the game had Jackal, a rather sympathetic character, doing just that, it's hard to see Profituer as the villain this time.]] At worst, he's being pragmatic and will make a tidy profit while ''saving a country'', and at best he's undergone a genuine HeelFaceTurn, and just happens to still love money. The scenario is ''supposed'' to be a 'the needs of the many versus the needs of the few' scenario, but when Profiteur's plan will still help the few, it's hard not to side with him.

to:

** Holly Whyte during the Hartschild sidequest. You are supposed to sympathize with her because her father was always at work and left her alone all the time, and that she doesn't want the little girl in that side quest to go through the same thing. However if you really think about it, Profiteur's plans (Making a trade route) could save BOTH the country and the little girl, plus there's no guarantee the same thing will happen again. What's worse is that [[FridgeHorror Hartschild is never brought up again if you side with Holly, Profituer just runs off and you don't even confront an NPC and tell them that things will get better. Hell, the little girl will probably have to repair the wreck of a house all by herself, and take care of herself and her grandfather, who will probably die in a few years, and leave her all alone.]] [[UnwittingInstigatorOfDoom Which makes Holly look like a selfish brat who is willing to doom entire countries all because she hasn't moved on from her past.]] Even worse, Profiteur seems to be genuine this time; one of Holly's ways of defending her views is bringing up that Erutus is shacking up with pirates and former criminals, and giving them money. [[NotHelpingYourCase The party immediately realize Profiteur is trying to help the economic recovery by hiring former cons and pirates as a workforce so that they not only get an honest living doing actual work as dockhands, construction workers, and ore miners, something those rough-and-tumble types would be good at,]] [[HeartWarmingMoments but also so they can defend the burgeoning trade route from other pirates. Given the very first sidequest in the game had Jackal, a rather sympathetic character, doing just that, it's hard to see Profituer as the villain this time.]] The economy is also stated to practically be in the toilet, as the wars the country is facing prevents trade by land and there's a shortage of ''everything'' but gems and minerals, which is something that could be easily solved by trading the valuable-but-worthless materials they can get. At worst, he's being pragmatic and will make a tidy profit while ''saving a country'', and at best he's undergone a genuine HeelFaceTurn, and just happens to still love money. The scenario is ''supposed'' to be a 'the needs of the many versus the needs of the few' scenario, but when Profiteur's plan will still help the few, it's hard not to side with him.
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** She's just early enough to count as a WakeUpCallBoss, but Aimee falls more into this than a Wake Up Call. Her gimmick is that she is a GlassCannon; she hits incredibly hard but does not take hits well, either. So, the logical course of action would be the start spamming default to tank up damage and then overwhelm her with your strongest attacks. Except she will ''always'' open the fight with the skill Condor. Condor is a nasty ability that, for the next ten turns, not only gives the user the ability to ''pierce defaults'', it ''also'' does more damage when it hits someone defaulting. Aimee thus forces the player to play her fight more like a standard-issue RPG game that's fully turnbased, which can catch a lot of people who have gotten used to the battle system of the Bravely series off guard. This also means you're all the more susceptible to her attacks. It's advised you bring an Astrologian to this fight so you can beef up your allies' defenses.

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