Follow TV Tropes

Following

History YMMV / BluePlanet

Go To

OR

Is there an issue? Send a MessageReason:
The investigation\'s over.


** Also, ''Delenda Est'' to an extent, mainly because a leading amount of factors [[http://www.hard-light.net/forums/index.php?topic=80146.0 still being investigated]] made it UnwinnableByMistake, [[spoiler: even though it's supposed to be [[UnWinnableByDesign failed in]] [[FailureIsTheOnlyOption the first place]].]]

to:

** Also, ''Delenda Est'' to an extent, mainly because a leading amount of factors [[http://www.hard-light.net/forums/index.php?topic=80146.0 still being investigated]] leading amount of factors]] made it UnwinnableByMistake, [[spoiler: even though it's supposed to be [[UnWinnableByDesign failed in]] [[FailureIsTheOnlyOption the first place]].]]



*** It doesn't help that you most often notice this during or shortly after an incredibly frustrating sequence where [[spoiler: you have to destroy all 4 main beams of two Deimos corvettes (which have the second-best antifighter defences of any FS2 capital ship), both of which are parked next to a number of Aeolus cruisers (which have the best antifighter defences of any FS2 capital ship). To make matters worse, the beams are small, hard to see, can only be fired at from a few positions and they are only 4 of the 8 beam cannons on the ship (destroying the other 4 doesn't really help, and there's no way to tell which is which other than placement).]]
*** Two missions in Act 3, first is ''Everything is Permitted'' which is a StealthMission where there is seemingly many possible ways to complete the mission and the game don't directly tell you how. The other is ''Her Finest Hour'', in which there are so many secondary objectives that can get players overwhelmed, and so many buttons to press. In both cases however, these are more [[GuideDangIt confusing]] than NintendoHard.

to:

*** It doesn't help that you most often notice this during or shortly after an incredibly frustrating sequence where [[spoiler: you have to destroy all 4 main beams of two Deimos corvettes (which have the second-best antifighter anti-fighter defences of any FS2 capital ship), both of which are parked next to a number of Aeolus cruisers (which have the best antifighter anti-fighter defences of any FS2 capital ship). To make matters worse, the beams are small, hard to see, can only be fired at from a few positions and they are only 4 of the 8 beam cannons on the ship (destroying the other 4 doesn't really help, and there's no way to tell which is which other than placement).]]
*** Two missions in Act 3, first is ''Everything is Permitted'' which is a StealthMission where there is are seemingly many possible ways to complete the mission and the game don't doesn't directly tell you how. The other is ''Her Finest Hour'', in which there are so many secondary objectives that can get players overwhelmed, and so many buttons to press. In both cases however, these are more [[GuideDangIt confusing]] than NintendoHard.
NintendoHard. They're the kind of missions that depend more on note-taking and precise tactical micromanagement rather than piloting skill.
Is there an issue? Send a MessageReason:
None


!!FanFic/BluePlanet
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Any time Spiritus Elektros plays is bound to be a CMOA for at least one side, really.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternateCharacterInterpretation: The true objectives and motives of both the Vishnans and the Shivans drive the greatest mysteries of the plot. And there's no guarantee that any information that's been given about either one of them is true or not. At one point, the same conversation is shown to the human characters twice, once by the Vishnans, and once by the Shivans. The dialogue was completely different, though thematically and topically similar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Delenda Est''. That is all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And it really does show you a kitten picture!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecycledInSpace: Part 2 is an extended homage to the Vietnam War. The far-larger and more powerful GTVA is forced to fight a limited and conservative war due to political divisions and murky objectives, while the much less powerful but more ideologically convinced UEF is simply trying to hold its own and ultimately push the GTVA out by costing them enough blood. Similarly to the Vietnam War, [[GrayAndGrayMorality there is no clear-cut good guy.]]
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.


* SceneryPorn: Go play any of the Earth Missions in ''War in Heaven''. The view of Earth is beautiful. That is of course, after you may have been a bit weary if you saw the consequences of failing ''Good Luck'' in ''FreeSpace 1'' during ''Age of Aquarius''...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

--->"Oh, God. Oh shit. I can see the bodies... thousands of them. They're still moving! I can see people ''moving!''"
--->--A pilot witnessing said ship's destruction
Is there an issue? Send a MessageReason:
None



to:

*** Two missions in Act 3, first is ''Everything is Permitted'' which is a StealthMission where there is seemingly many possible ways to complete the mission and the game don't directly tell you how. The other is ''Her Finest Hour'', in which there are so many secondary objectives that can get players overwhelmed, and so many buttons to press. In both cases however, these are more [[GuideDangIt confusing]] than NintendoHard.
Is there an issue? Send a MessageReason:
None


!!{{Blue Planet}}

to:

!!{{Blue Planet}}
!!FanFic/BluePlanet

Changed: 185

Removed: 44

Is there an issue? Send a MessageReason:
None


** The final mission of ''War in Heaven'' Act III, called "Universal Truth". '''''All of it!'''''
--->"Run. Do not turn around. Run toward the light. If you turn around you will never see anything again. JUST ''RUN!''"
** [[spoiler:EVERYTHING IN UNIVERSAL TRUTH]]

to:

** The final mission of ''War in Heaven'' Act III, called "Universal Truth".Universal Truth. '''''All of it!'''''
--->"Run. Do not turn around. Run toward the light. If --->"If you turn around around, you will never see anything else again. JUST ''RUN!''"
** [[spoiler:EVERYTHING IN UNIVERSAL TRUTH]]
Go towards the light. Go quickly. Do not stop. DO NOT LOOK BEHIND YOU!"
Is there an issue? Send a MessageReason:
Alas Poor Villain is being moved back to Main. Examples that don\'t describe the moment or are purely editor opinion are being deleted.


* AlasPoorVillain: You may feel this way hearing the intercepted LastWords of some enemies.
Is there an issue? Send a MessageReason:
None


*** It doesn't help that you most often notice this during or shortly after an incredibly frustrating sequence where [[spoiler: you have to destroy all 4 main beams of two Deimos corvettes (which have the second-best antifighter defences of any FS2 capital ship), both of which are parked next to a number of Aeolus cruisers (which have the best antifighter defences of any FS2 capital ship). To make matters worse, the beams are small, hard to see, can only be fired at from a few positions and they are only 4 of the 8 beam cannons on the ship (destroying the other 4 doesn't really help, and there's no way to tell which is which other than placement).]]

to:

*** It doesn't help that you most often notice this during or shortly after an incredibly frustrating sequence where [[spoiler: you have to destroy all 4 main beams of two Deimos corvettes (which have the second-best antifighter defences of any FS2 capital ship), both of which are parked next to a number of Aeolus cruisers (which have the best antifighter defences of any FS2 capital ship). To make matters worse, the beams are small, hard to see, can only be fired at from a few positions and they are only 4 of the 8 beam cannons on the ship (destroying the other 4 doesn't really help, and there's no way to tell which is which other than placement).]]]]

----
Willbyr MOD

Added: 114

Changed: 659

Removed: 68

Is there an issue? Send a MessageReason:
Nightmare Fuel cleanup; see thread for reference


* HighOctaneNightmareFuel: [[spoiler:EVERYTHING IN UNIVERSAL TRUTH]]



* NightmareFuel: ''War in Heaven'' does not sugarcoat [[WarIsHell war in the slightest]], and some of the mid-battle dialogue can get downright horrifying, particularly when it references the fates of unlucky civilians who happened to be in the area.
-->"WARNING! INTERNAL TEMPERATURE AT 27,000 DEGREES! DEPLOYING DISASTER BEACON!"
-->-- Automated transmission from a ship gutted by a GTVA beam cannon

to:

* NightmareFuel: NightmareFuel:
**
''War in Heaven'' does not sugarcoat [[WarIsHell war in the slightest]], and some of the mid-battle dialogue can get downright horrifying, particularly when it references the fates of unlucky civilians who happened to be in the area.
-->"WARNING! --->"WARNING! INTERNAL TEMPERATURE AT 27,000 DEGREES! DEPLOYING DISASTER BEACON!"
-->-- --->-- Automated transmission from a ship gutted by a GTVA beam cannon



-->"Run. Do not turn around. Run toward the light. If you turn around you will never see anything again. JUST ''RUN!''"

to:

-->"Run.--->"Run. Do not turn around. Run toward the light. If you turn around you will never see anything again. JUST ''RUN!''"''RUN!''"
** [[spoiler:EVERYTHING IN UNIVERSAL TRUTH]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The final mission of ''War in Heaven'' Act III, called "Universal Truth". '''''All of it!'''''
-->"Run. Do not turn around. Run toward the light. If you turn around you will never see anything again. JUST ''RUN!''"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Even more averted upon playing the Third Act of War in Heaven, which shows that this plotline is directly tying into the unanswered questions of ''Freespace 2'', and bringing together obscure references and minor details from all the way back as far as the first game!
Is there an issue? Send a MessageReason:
None


* MagnificentBastard: Admiral Chiwetel Steele. Full. Stop.

to:

* MagnificentBastard: Admiral Chiwetel Steele. Full. Stop.Steele is a prime example of this trope. A war hero in his own right, he has contingencies for seemingly every setback, in a pinch he'll even use his flagship to perform a daring raid if he senses an opportunity to wreak some havoc. Even getting ambushed by 2 artillery ships doesn't faze him, as he just calmly comments on a "match well played" before giving them the slip.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HighOctaneNightmareFuel: [[spoiler:EVERYTHING IN UNIVERSAL TRUTH]]
Is there an issue? Send a MessageReason:
Tropers who play this mod may like to now there is a technical fix that can make the mission in question more tolerable.

Added DiffLines:

*** [[http://www.hard-light.net/forums/index.php?topic=82080.0 There is now a fix for the main technical issue for Delenda Est.]]

Added: 657

Changed: 22

Is there an issue? Send a MessageReason:
None


** Also, ''Delenda Est'' to an extent, mainly because a leading amount of factors [[http://www.hard-light.net/forums/index.php?topic=80146.0 still being investigated]] made it UnwinnableByMistake, even though it's supposed to be [[spoiler: [[UnWinnableByDesign failed in]] [[FailureIsTheOnlyOption the first place]].]]

to:

** Also, ''Delenda Est'' to an extent, mainly because a leading amount of factors [[http://www.hard-light.net/forums/index.php?topic=80146.0 still being investigated]] made it UnwinnableByMistake, [[spoiler: even though it's supposed to be [[spoiler: [[UnWinnableByDesign failed in]] [[FailureIsTheOnlyOption the first place]].]]
*** It doesn't help that you most often notice this during or shortly after an incredibly frustrating sequence where [[spoiler: you have to destroy all 4 main beams of two Deimos corvettes (which have the second-best antifighter defences of any FS2 capital ship), both of which are parked next to a number of Aeolus cruisers (which have the best antifighter defences of any FS2 capital ship). To make matters worse, the beams are small, hard to see, can only be fired at from a few positions and they are only 4 of the 8 beam cannons on the ship (destroying the other 4 doesn't really help, and there's no way to tell which is which other than placement).
]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The climax of ''Aristeia'', where the UED Toutatis shows up and displays the UEF version of Superior Firepower against the GTD Hood. Namely: ''nuclear torpedo spam'', all set to "[[http://www.youtube.com/watch?v=my5FoN3oWws Spiritus Elektros]]"!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The AwesomeYetPractical next-generation [=GTF=] Nyx to boot to Federation fighters, especially in ''War in Heaven''. With [[MoreDakka eight gun banks and a high energy supply to back it]], loads of missiles, and good maneuverability, this thing easily eats Federation interceptors and gunships for breakfast. The best counter is the Federation Slammer [=Area-Suppression=] Missile, which can deal enough to bring one of these to the ground (if you know how to use it effectively).
Is there an issue? Send a MessageReason:
generic use gets generic trope


* PlayerPunch: ''And how!'' Most notably [[spoiler:the 14th battlegroup seeing the ruined alternate universe Earth for the first time]], [[spoiler: seeing again how Samuel Bei lost his wife and his mother]], [[spoiler:the murder of Elder Taudigani]], and [[spoiler:Admiral Steele executing his XanatosGambit against the player's task force]] and finally [[spoiler: the last minute HeroicSacrifice of the Yangtze]].

to:

* PlayerPunch: ''And how!'' Most notably [[spoiler:the 14th battlegroup seeing the ruined alternate universe Earth for the first time]], [[spoiler: seeing again how Samuel Bei lost his wife and his mother]], [[spoiler:the murder of Elder Taudigani]], and [[spoiler:Admiral Steele executing his XanatosGambit {{plan}} against the player's task force]] and finally [[spoiler: the last minute HeroicSacrifice of the Yangtze]].
Is there an issue? Send a MessageReason:
None


** Subverted in that many players consider it to be one of the best missions ever made.

to:

** Subverted in that many players consider it to be one of the best missions ever made.made.
** Also, ''Delenda Est'' to an extent, mainly because a leading amount of factors [[http://www.hard-light.net/forums/index.php?topic=80146.0 still being investigated]] made it UnwinnableByMistake, even though it's supposed to be [[spoiler: [[UnWinnableByDesign failed in]] [[FailureIsTheOnlyOption the first place]].]]

Added: 259

Changed: 1

Is there an issue? Send a MessageReason:
None


** This was, incidentally, absolutely intended by the writers, who wanted to portray a war in which there is no obvious "good" or "bad" side.

to:

** This was, incidentally, absolutely intended by the writers, who wanted to portray a war in which there is no obvious "good" or "bad" side.side
* SceneryPorn: Go play any of the Earth Missions in ''War in Heaven''. The view of Earth is beautiful. That is of course, after you may have been a bit weary if you saw the consequences of failing ''Good Luck'' in ''FreeSpace 1'' during ''Age of Aquarius''...

Changed: 2247

Removed: 892

Is there an issue? Send a MessageReason:
None


* IdiotPlot: The end of ''Age of Aquarius'', and subsequently ''War in Heaven''. Mainly, the fact that the GTVA decided it would be a great idea to launch a full-out invasion of Sol and conquer it by force. Why this is at all necessary is beyond any and all common sense (given the Second Great War, Sol and the UEF would be an extremely valuable ally to have, and the UEF would have major incentive to integrate into the GTVA peacefully); it's ''likely'' that the UEF would willingly integrate into the GTVA peacefully. Even if it refused to do so, the UEF could just be close allies with the GTVA, which could work just fine, and might even lead to peaceful integration eventually anyway. Regardless, there's no way the vast majority of the 14th Battlegroup would hear about this ''standing order'' and actually follow it. The absurdity and insanity of such an order would be readily apparent to them all, and it would certainly be even ''more'' anathema of an idea to the 14th after all they went through, seeing Earth and Sol wiped out entirely by the Shivans. Such an order might even be seen as ''unlawful'' according to the BETAC, and any war would certainly be completely counterproductive to the GTVA's top priority of being prepared for any Shivan incursion and eventually being capable of defeating them outright. When Admiral Bei reports the status of the 14th Battlegroup, ''and'' says that he cannot in good conscious obey that standing order--asking Command to reconsider the order--it makes no sense for Command to reiterate the order; a quick and decisive victory is no longer possible, and may not even be necessary (and GTVA forces might seriously protest against such an invasion). Thus, the war no longer becomes ambiguous, as the only ambiguous part is the fact that most of the GTVA forces seem to be good people. Which, of course, makes the lack of mass resignation/defection all the more bizarre--as well as the lack of any consistent and true attempts at a ceasefire or negotiations from either side.
** It also contradicts the characterization of the GTVA established in FS2; the "standing order", as well as its reiteration after Admiral Bei's report and request, completely contradicts the GTVA's generally benevolent nature--even if it does some pretty shady things when deemed necessary or worth the potential massive gain, invading Sol/the UEF without any attempt at negotiation or even communication is ''beyond absurd''. It goes beyond "highly immoral" and goes deeply into "completely impractical" and even "extremely stupid and irrational". The UEF was not at all hostile, was likely very open to the idea of peaceful integration, was ''definitely'' willing to do cooperation, and had not committed any harm or negative acts upon the GTVA, and had a powerful military force. ''Why weren't they viewed as valuable allies against the Shivans instead of target for immediate invasion?''

to:

* IdiotPlot: The end plot very much seems like this until you read the supplementary material (most of ''Age of Aquarius'', which is found in the Tech Room databases, in both the Intel and subsequently ''War in Heaven''. Mainly, the Ship sections); then it becomes quite good, actually. The fact that the GTVA decided it would be a great idea to launch a full-out invasion of Sol and conquer it by force. Why this is at all necessary is beyond any and all common sense (given the Second Great War, Sol and the UEF would be an extremely valuable ally to have, and the UEF would have major incentive to integrate into the GTVA peacefully); it's ''likely'' that the UEF would willingly integrate into the GTVA peacefully. Even if it refused to do so, the UEF could just be close allies with the GTVA, which could work just fine, and might even lead to peaceful integration eventually anyway. Regardless, there's no way the vast majority of the 14th Battlegroup would hear about this ''standing order'' and actually follow it. The absurdity and insanity of such an order would be readily apparent to them all, and it would certainly be even ''more'' anathema of an idea to the 14th after all they went through, seeing Earth and Sol wiped out entirely by the Shivans. Such an order might even be seen as ''unlawful'' according to the BETAC, and any war would certainly be completely counterproductive to the GTVA's top priority of being prepared for any Shivan incursion and eventually being capable of defeating them outright. When Admiral Bei reports the status of the 14th Battlegroup, ''and'' says that he cannot in good conscious obey that standing order--asking Command to reconsider the order--it makes no sense for Command to reiterate the order; a quick and decisive victory is no longer possible, and may not even be necessary (and GTVA forces might seriously protest against such an invasion). Thus, the war no longer becomes ambiguous, as the only ambiguous part is the fact that most of the GTVA forces seem to be good people. Which, of course, makes the lack of mass resignation/defection all the more bizarre--as well as the lack of any consistent and true attempts at a ceasefire or negotiations from either side.
** It also contradicts the characterization of the GTVA established in FS2; the "standing order", as well as its reiteration after Admiral Bei's report and request, completely contradicts the GTVA's generally benevolent nature--even if
it does some pretty shady things when deemed necessary or worth the potential massive gain, invading Sol/the UEF without any attempt at negotiation or even communication is ''beyond absurd''. It goes beyond "highly immoral" and goes deeply into "completely impractical" and even "extremely stupid and irrational". The UEF was not at all hostile, was likely very open to the idea of peaceful integration, was ''definitely'' willing to do cooperation, scale, depth, and had not committed any harm or negative acts upon dynamism that it does and still remains in the GTVA, and had a powerful military force. ''Why weren't they viewed as valuable allies against the Shivans instead realm of target for immediate invasion?'' true plausibility [[ShownTheirWork is a testament]] to [[DoingItForTheArt how much thought went into it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It also contradicts the characterization of the GTVA established in FS2; the "standing order", as well as its reiteration after Admiral Bei's report and request, completely contradicts the GTVA's generally benevolent nature--even if it does some pretty shady things when deemed necessary or worth the potential massive gain, invading Sol/the UEF without any attempt at negotiation or even communication is ''beyond absurd''. It goes beyond "highly immoral" and goes deeply into "completely impractical" and even "extremely stupid and irrational". The UEF was not at all hostile, was likely very open to the idea of peaceful integration, was ''definitely'' willing to do cooperation, and had not committed any harm or negative acts upon the GTVA, and had a powerful military force. ''Why weren't they viewed as valuable allies against the Shivans instead of target for immediate invasion?''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IdiotPlot: The end of ''Age of Aquarius'', and subsequently ''War in Heaven''. Mainly, the fact that the GTVA decided it would be a great idea to launch a full-out invasion of Sol and conquer it by force. Why this is at all necessary is beyond any and all common sense (given the Second Great War, Sol and the UEF would be an extremely valuable ally to have, and the UEF would have major incentive to integrate into the GTVA peacefully); it's ''likely'' that the UEF would willingly integrate into the GTVA peacefully. Even if it refused to do so, the UEF could just be close allies with the GTVA, which could work just fine, and might even lead to peaceful integration eventually anyway. Regardless, there's no way the vast majority of the 14th Battlegroup would hear about this ''standing order'' and actually follow it. The absurdity and insanity of such an order would be readily apparent to them all, and it would certainly be even ''more'' anathema of an idea to the 14th after all they went through, seeing Earth and Sol wiped out entirely by the Shivans. Such an order might even be seen as ''unlawful'' according to the BETAC, and any war would certainly be completely counterproductive to the GTVA's top priority of being prepared for any Shivan incursion and eventually being capable of defeating them outright. When Admiral Bei reports the status of the 14th Battlegroup, ''and'' says that he cannot in good conscious obey that standing order--asking Command to reconsider the order--it makes no sense for Command to reiterate the order; a quick and decisive victory is no longer possible, and may not even be necessary (and GTVA forces might seriously protest against such an invasion). Thus, the war no longer becomes ambiguous, as the only ambiguous part is the fact that most of the GTVA forces seem to be good people. Which, of course, makes the lack of mass resignation/defection all the more bizarre--as well as the lack of any consistent and true attempts at a ceasefire or negotiations from either side.
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfFunny: "MEDITATION WIDGET! YOUR BIOMETRICS SHOW INCREASED HEARTRATE, NOEMI. WOULD YOU LIKE A [[EverythingsCuterWithKittens KITTEN PICTURE]]?"

to:

* CrowningMomentOfFunny: "MEDITATION WIDGET! YOUR BIOMETRICS SHOW INCREASED HEARTRATE, NOEMI. WOULD YOU LIKE A [[EverythingsCuterWithKittens [[CuteKitten KITTEN PICTURE]]?"

Top