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Probably the most major example.

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** And for that matter, is he [[UnwinnableByDesign deliberately setting you up with unsolvable math problems]], or does he just [[UnwinnableByMistake not realize/care]]?
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** Gotta Sweep -- the CrazyAwesome MookBouncer, and the game's FountainOfMemes.

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** Gotta Sweep -- the CrazyAwesome awesome MookBouncer, and the game's FountainOfMemes.
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** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. The mechanic was frequently updated in later demos as well as ''Baldi's Basics Plus''. The player will often have less or more notebooks to collect[[note]]4 on the first floor, though random seeds with 2 or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]], his teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, and it produced a sound at the source of the teleportation to draw over Baldi. This can temporarily get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing. This was patched to removed the teleportation area making noise, which gave the player more time to get away since now Baldi would lose them. Ultimately, it would be patched for a final time by now teleporting the player near one of the elevators in the building, and teleporting Baldi as well once again like in ''Classic'', putting the player between Baldi and the elevator.

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** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. The mechanic was frequently updated in later demos as well as ''Baldi's Basics Plus''. The player will often have less or more notebooks to collect[[note]]4 on the first floor, though random seeds with 2 or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]], his teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, and it produced a sound at the source of the teleportation to draw over Baldi. This can temporarily get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing. This was patched to removed remove the teleportation area making noise, which gave the player more time to get away since now Baldi would lose them. Ultimately, it would be patched for a final time by now teleporting the player near one of the elevators in the building, and teleporting Baldi as well once again like in ''Classic'', putting the player between Baldi and the elevator.
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** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. This is mitigated somewhat by later demos and the early access of ''Baldi's Basics Plus'', which keeps the mechanic intact, but the player will often have less or more notebooks to collect[[note]]4 on the first floor, though random seeds with 2 or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]]. His teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, without bringing Baldi with him. This can often get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing. Originally, this new method of teleportation would also set off Baldi's SuperSenses, which had a risk of drawing him towards the spot the player is teleported towards, but a patch removed the teleportation area making noise, which gave the player more time to get away.

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** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. This is mitigated somewhat by The mechanic was frequently updated in later demos and the early access of as well as ''Baldi's Basics Plus'', which keeps the mechanic intact, but the Plus''. The player will often have less or more notebooks to collect[[note]]4 on the first floor, though random seeds with 2 or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]]. His floor[[/note]], his teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, without bringing Baldi with him. and it produced a sound at the source of the teleportation to draw over Baldi. This can often temporarily get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing. Originally, this new method of teleportation would also set off Baldi's SuperSenses, which had a risk of drawing him towards the spot the player is teleported towards, but a patch This was patched to removed the teleportation area making noise, which gave the player more time to get away.away since now Baldi would lose them. Ultimately, it would be patched for a final time by now teleporting the player near one of the elevators in the building, and teleporting Baldi as well once again like in ''Classic'', putting the player between Baldi and the elevator.

Changed: 1759

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** Detentions. While some of the rules you need to follow do make sense, you have to ''not'' follow them in order to beat the game, I.E. you need to run to move through the school faster, and using the [=BSoda=] can give you distance between you and Baldi. When you're in detention, you have a time-limit on how long you are in it, and the time can range from a mere 15 seconds to ''99 seconds''. Plus, unless you use the phone or the tape, or use [=WD-NoSquee=] on the door to the Principal's Office, getting in detention counts as a door opening, so there's a big chance that Baldi will come in, kill you, and end your run, especially when he's moving faster, during higher-timed detentions, or if he's close to the office when you do get detention.
** The jumprope minigame with [[BaseBreakingCharacter Playtime]]. When she catches you, you have to jump 5 times, but if you mess up, you have to start over, but the biggest reason on why this is annoying is because if Baldi is close, this can lead to you dying. Thankfully, you can avoid this by using the Safety Scissors.
** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. This is mitigated somewhat by later demos and the early access of ''Baldi's Basics Plus'', which keeps the mechanic intact, but the player will often have less or more notebooks to collect, and he only teleports the player to a random part of the building this time, without bringing Baldi with him. This can often get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room, but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing.
** Baldi's SuperSenses. Despite it being a unique way of chasing you, everytime you open a door, you can expect Baldi to be outside the room you enter, thus increasing your chance of dying and losing the run, especially when he's faster. He's also attracted to detentions, so when you do get detention, there's a big chance that Baldi will come to the Principal's Office, and then possibly kill you, unless you somehow get him out of the way with a [=BSoda=] or have his Least Favorite Tape to use before he gets there (the Principal's Office has a tape player for the tape to be used in).
** In the old version of the camping demo, the slow movement while you're carrying a lot of sticks. Justified in that the heavy weight of them is slowing you down, but this increases the chance of the fire going out and Baldi chasing you down and inevitably killing you (unless you're lucky), especially when Cloudy Copter is around. A mechanic in which the player can drop all their sticks was implemented so the player could lighten their load in the event they got too heavy.

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** Detentions. While some of the rules you need to follow do make sense, you have to ''not'' follow them in order to beat the game, I.E. you need to run to move through the school faster, faculty rooms have useful items to collect, and using the [=BSoda=] can give you distance between you and Baldi. When you're in detention, you have a time-limit on how long you are in it, and the time can range builds up for each subsequent detention ranging from a mere 15 seconds to ''99 seconds''. Plus, unless you use the phone or the tape, tape (the tape player for which is usually inside the Principal's Office), or use [=WD-NoSquee=] on the door to the Principal's Office, getting in detention counts as a door opening, so there's a big chance that Baldi will come in, kill you, and end your run, especially when he's moving faster, during higher-timed detentions, or if he's close to the office when you do get detention.
detention. ''Baldi's Basics Plus'' lessened this a bit by having the Principal's Office location be randomly generated rather than only in the center of the building, which gives Baldi more time to head towards it, and decreased the duration by which the detention times increase.[[note]]Both ''Baldi's Basics Classic'' and ''Baldi's Basics Plus'' build durations starting from 15 seconds to 60 seconds, before the jump to 99 seconds, but ''Classic'' increases them by 15 second intervals while ''Plus'' increases them by 5 second intervals[[/note]]
** The jumprope jump rope minigame with [[BaseBreakingCharacter Playtime]]. When she catches you, you have to jump 5 times, but if you mess up, you have to start over, but the biggest reason on why this is annoying is because if Baldi is close, this can lead to you dying. Thankfully, you can avoid this by using the Safety Scissors.
Scissors. Playtime being able to reward at most 25 You Thought Points in ''Baldi's Basics Plus'' for completing her jump rope minigame without messing up has lessened this issue as it means the player now has an incentive to play with her (as these points are used in Johnny's Store to buy valuable items).
** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. This is mitigated somewhat by later demos and the early access of ''Baldi's Basics Plus'', which keeps the mechanic intact, but the player will often have less or more notebooks to collect, collect[[note]]4 on the first floor, though random seeds with 2 or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]]. His teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, without bringing Baldi with him. This can often get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room, Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing.
Thing. Originally, this new method of teleportation would also set off Baldi's SuperSenses, which had a risk of drawing him towards the spot the player is teleported towards, but a patch removed the teleportation area making noise, which gave the player more time to get away.
** Baldi's SuperSenses. Despite it being a unique way of chasing you, everytime every time you open a door, you can expect Baldi to be outside the room you enter, thus increasing your chance of dying and losing the run, especially when he's faster. He's also attracted to detentions, so when you do get detention, there's a big chance that Baldi will come to the Principal's Office, and then possibly kill you, unless you somehow get him out of the way with a [=BSoda=] or have his Least Favorite Tape to use before he gets there (the Principal's Office has a tape player for the tape to be used in).
** In the old version of the camping demo, the slow movement while you're carrying a lot of sticks. Justified in that the heavy weight of them is slowing you down, but this increases the chance of the fire going out out, It's a Bully sneaking up to take all the sticks, and Baldi chasing you down and inevitably killing you (unless you're lucky), especially when Cloudy Copter is around. A mechanic in which the player can drop all their sticks was implemented so the player could lighten their load in the event they got too heavy.



* UncannyValley: Baldi himself is a poorly made 3D model with unblinking eyes and [[MouthFlaps flapping]] red lips, [[VocalDissonance combined with a]] [[WesternAnimation/SpongeBobSquarepants Squidward]][[VocalDissonance -esque voice]]. Given the {{Stylistic Suck}}y nature of the game, this was almost certainly intentional.

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* UncannyValley: Baldi himself is a poorly made 3D model with unblinking eyes and [[MouthFlaps flapping]] red lips, [[VocalDissonance combined with a]] [[WesternAnimation/SpongeBobSquarepants Squidward]][[VocalDissonance -esque voice]].voice]], who [=mystman12=] also compared to [[Franchise/SuperMarioBros Waluigi]]. Given the {{Stylistic Suck}}y nature of the game, this was almost certainly intentional.

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Removed: 249

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* AdaptationDisplacement: [[DownplayedTrope Downplayed]]. Baldi fans should know by now that the character started out as the main character of a comic that the creator made when he was a child. He saw his sister making a comic and copied the idea.



* BaseBreakingCharacter: Playtime; some people love her for her JumpRopeAntics and feel guilty for cutting her rope, while others consider her a {{Scrappy}} due to her being an [[DemonicSpiders annoying enemy that can ruin a run]].

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* BaseBreakingCharacter: Playtime; some people love her for her JumpRopeAntics jump roping and feel guilty for cutting her rope, while others consider her a {{Scrappy}} due to her being an [[DemonicSpiders annoying enemy that can ruin a run]].
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* AdaptationDisplacement: [[DownplayedTrope Downplayed]]. Baldi fans should know by now that the character started out as the main character of a comic, that the creator made when he was a child. He saw his sister making a comic and copied the idea.

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* AdaptationDisplacement: [[DownplayedTrope Downplayed]]. Baldi fans should know by now that the character started out as the main character of a comic, comic that the creator made when he was a child. He saw his sister making a comic and copied the idea.
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Where was this thing from? I don't think it's from the main game but instead a mod.


** There's also [=Filename2=]. Whether he's either really a person stuck inside the game or just a character mocking meta games that have people trapped inside games, and whether he's a victim of the game or a psychopath who killed his own teacher and enlists tube-shaped children to blow up the whole school, is up for interpretation.

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** There's also [=Filename2=]. Whether he's either really a person stuck inside the game or just a character mocking meta games that have people trapped inside games, and whether he's a victim of the game or a psychopath who killed his own teacher and enlists tube-shaped children to blow up the whole school, games is up for interpretation.
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** There's also [=Filename2=]. Whether he's either really a person stuck inside the game or just a character mocking meta games that have people trapped inside games, is up for interpretation.

to:

** There's also [=Filename2=]. Whether he's either really a person stuck inside the game or just a character mocking meta games that have people trapped inside games, and whether he's a victim of the game or a psychopath who killed his own teacher and enlists tube-shaped children to blow up the whole school, is up for interpretation.
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** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. This is mitigated somewhat by later demos and the early access of ''Baldi's Basics Plus'', which keeps the mechanic intact, but the player will often have less or more notebooks to collect, and he only teleports the player to a random part of the building this time, without bringing Baldi with him.

to:

** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. This is mitigated somewhat by later demos and the early access of ''Baldi's Basics Plus'', which keeps the mechanic intact, but the player will often have less or more notebooks to collect, and he only teleports the player to a random part of the building this time, without bringing Baldi with him. This can often get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room, but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing.
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andrew

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*** For people who have seen and accepted the real model[[note]]a tall gray pole with invisible eyes halfway down its face[[/note]], this fan appearance is often applied to Andrew Baldimore.
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* RealismInducedHorror: It's generally agreed among fans that one of the scariest things about the game is the anxiety and ParanoiaFuel that comes from having a teacher get furious at you and chase you down simply for failing to solve a math problem you don't understand. This has led to multiple fan theories, such as [[https://www.youtube.com/watch?v=j-k0NW9z-_U&feature=youtu.be this]], suggesting that the protagonist is a child in the real world, possibly with a disability of some kind, and they're imagining themselves being cased by an EvilTeacher in an EdutainmentGame world either as a result of general anxiety from school, or possibly from traumatic experiences with an actual abusive teacher.

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* RealismInducedHorror: It's generally agreed among fans that one of the scariest things about the game is the anxiety and ParanoiaFuel that comes from having a teacher get furious at you and chase you down simply for failing to solve a math problem you don't understand. This has led to multiple fan theories, such as [[https://www.youtube.com/watch?v=j-k0NW9z-_U&feature=youtu.be this]], suggesting that the protagonist is a child in the real world, possibly with a disability of some kind, and they're [[DelusionConclusion imagining themselves themselves]] being cased by an EvilTeacher in an EdutainmentGame world either as a result of general anxiety from school, or possibly from traumatic experiences with an actual abusive teacher.
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** Baldi's SuperSenses. Despite it being a unique way of chasing you, everytime you open a door, you can expect Baldi to be outside the room you enter, thus increasing your chance of dying and losing the run, especially when he's faster. He's also attracted to detentions, so when you do get detention, there's a big chance that Baldi will come to the Principal's Office, and then possibly kill you, unless you somehow get him out of the way with a [=BSoda=] or have the Anti-Hearing and Disorienting Tape to use before he gets there.
** In the camping demo, the slow movement while you're carrying a lot of sticks. Justified in that the heavy weight of them is slowing you down, but this increases the chance of the fire going out and Baldi chasing you down and inevitably killing you (unless you're lucky), especially when Cloudy Copter is around.

to:

** Baldi's SuperSenses. Despite it being a unique way of chasing you, everytime you open a door, you can expect Baldi to be outside the room you enter, thus increasing your chance of dying and losing the run, especially when he's faster. He's also attracted to detentions, so when you do get detention, there's a big chance that Baldi will come to the Principal's Office, and then possibly kill you, unless you somehow get him out of the way with a [=BSoda=] or have the Anti-Hearing and Disorienting his Least Favorite Tape to use before he gets there.
there (the Principal's Office has a tape player for the tape to be used in).
** In the old version of the camping demo, the slow movement while you're carrying a lot of sticks. Justified in that the heavy weight of them is slowing you down, but this increases the chance of the fire going out and Baldi chasing you down and inevitably killing you (unless you're lucky), especially when Cloudy Copter is around. A mechanic in which the player can drop all their sticks was implemented so the player could lighten their load in the event they got too heavy.



* WhatDoYouMeanItsNotForKids: The game opens with a message clarifying that despite imitating an old EdutainmentGame in style, this is indeed a horror game. The message warns readers not to let their kids play it "unless, of course, they enjoy horror games".

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* WhatDoYouMeanItsNotForKids: The game opens with a message clarifying that despite imitating an old EdutainmentGame in style, this is indeed a horror game. The message warns readers not to let their kids play it "unless, of course, they enjoy horror games". It helps that starting with ''Baldi's Basics Plus'', a creepy music track (originally played for the game's CopyProtection screen) overlays this warning now.
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** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. He gets worse in ''Baldi's Basics Plus'', which can have him get angry at you at any time regardless of how many notebooks you have, the only thing the player can do being to not look at him, since that is the main trigger. When he teleports you, he now takes you to a random place in the building, and fortunately, doesn't bring Baldi with him this time around.

to:

** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. He gets worse in This is mitigated somewhat by later demos and the early access of ''Baldi's Basics Plus'', which can have him get angry at you at any time regardless of how many notebooks you have, keeps the only thing mechanic intact, but the player can do being will often have less or more notebooks to not look at him, since that is the main trigger. When collect, and he only teleports you, he now takes you the player to a random place in part of the building, and fortunately, doesn't bring building this time, without bringing Baldi with him this time around.him.
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** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead.

to:

** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. He gets worse in ''Baldi's Basics Plus'', which can have him get angry at you at any time regardless of how many notebooks you have, the only thing the player can do being to not look at him, since that is the main trigger. When he teleports you, he now takes you to a random place in the building, and fortunately, doesn't bring Baldi with him this time around.
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None


* CatharsisFactor: Given how frequently Playtime can result in a game-over, especially for players of the first version, being able to engage in a very literal case of CuttingTheKnot - i.e, her skipping rope - with the safety scissors is immeasurably satisfying. Of course, it might backfire if the Principal sees you do it and promptly sends you to detention.

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* CatharsisFactor: Given how frequently Playtime can result in a game-over, especially for players of the first version, being able to engage in a very literal case of CuttingTheKnot - i.e, her skipping rope - with the safety scissors is immeasurably satisfying. Of course, it might backfire if the Principal sees you do it and promptly sends you to detention.



** The jumprope minigame with [[BaseBreakingCharacter Playtime]]. When she catches you, you have to jump 5 times, but if you mess up, you have to start over, but the biggest reason on why this is annoying is because if Baldi is close, this can lead to you dying. Thankfully, you can avoid this by using the Safety Scissors, but if the Principal is close, you're sent to detention, thus screwing you over even more.

to:

** The jumprope minigame with [[BaseBreakingCharacter Playtime]]. When she catches you, you have to jump 5 times, but if you mess up, you have to start over, but the biggest reason on why this is annoying is because if Baldi is close, this can lead to you dying. Thankfully, you can avoid this by using the Safety Scissors, but if the Principal is close, you're sent to detention, thus screwing you over even more.Scissors.
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None


** Playtime and the Principal. With Playtime, she forces you to do a game of jump-rope before letting you go, increasing the risk of Baldi killing you or catching up. The Principal is worse, as if he sees you breaking school rules, he instantly gives chase, and doesn't stop until he catches you. When he does, he puts you on detention for a certain amount of time, and this gives Baldi a chance to catch up, or, if the time is still ticking, kill you, especially if you have a ''99-second detention''. If you have the Principal's Keys, you can escape detention, but there's a chance of the Principal putting you back into detention. In [[GameMod Baldi's BRUTAL Basics in Education and Learning]], these two are a lot harder to deal with, as Playtime will force you to jump-rope 10 times (and messing up wastes 7 seconds), and the Principal automatically puts you in a 99-second detention when you're caught by him. As of [=v.1.3.1=] in the base game, they even have a form of synergy, almost, as the Principal can punish you if he's nearby when you use the Safety Scissors on Playtime's jump rope.

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** Playtime and the Principal. With Playtime, she forces you to do a game of jump-rope before letting you go, increasing the risk of Baldi killing you or catching up. The Principal is worse, as if he sees you breaking school rules, he instantly gives chase, and doesn't stop until he catches you. When he does, he puts you on detention for a certain amount of time, and this gives Baldi a chance to catch up, or, if the time is still ticking, kill you, especially if you have a ''99-second detention''. If you have the Principal's Keys, you can escape detention, but there's a chance of the Principal putting you back into detention. In [[GameMod Baldi's BRUTAL Basics in Education and Learning]], these two are a lot harder to deal with, as Playtime will force you to jump-rope 10 times (and messing up wastes 7 seconds), and the Principal automatically puts you in a 99-second detention when you're caught by him. As of [=v.1.3.1=] in the base game, they even have a form of synergy, almost, as the Principal can punish you if he's nearby when you use the Safety Scissors on Playtime's jump rope.
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** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has led to an alternate interpretation that Baldi wants to do more to the player then just spank or kill them. There's even a (not pornographic, but NSFW and very uncomfortable) ''[[https://www.youtube.com/watch?v=IlouAA8mRZo fully animated fan song]]'' about it that has over six million views.

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** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has led to an alternate interpretation that Baldi wants to do more to the player then just spank or kill them. There's even a (not pornographic, but NSFW and very uncomfortable) ''[[https://www.youtube.com/watch?v=IlouAA8mRZo fully animated fan song]]'' song]]'', courtesy of Creator/DAGames, about it that has over six million views.
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*** The fact that the sequel [[DoesThisRemindYouOfAnything involves Baldi being alone with the player character on a camping trip]] certainly doesn’t help matters.

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*** The fact that the sequel a later demo, and some later versions, [[DoesThisRemindYouOfAnything involves involve Baldi being alone with the player character on a camping trip]] certainly doesn’t help matters.
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** Some of the MMD models look even ''worse'' than the sprites in the game. The is a good reason why Playtime and the Principal are 2D characters, you know...

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** Some of the MMD models look even ''worse'' than the sprites in the game. The There is a good reason why Playtime and the Principal are 2D characters, you know...
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* DracoInLeatherPants: Baldi is easily one of the most bizzare cases. While it's easy to assume that he's just a SternTeacher with a HairTriggerTemper, quite a few pieces of fanart portray him as outright ''sultry''. This is commonly blamed on the SelfFanservice people apply on the characters, as well as some players ''[[TooKinkyToTorture enjoying]]'' the feeling of being hit with a ruler...

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* DracoInLeatherPants: Baldi is easily one of the most bizzare bizarre cases. While it's easy to assume that he's just a SternTeacher with a HairTriggerTemper, quite a few pieces of fanart portray him as outright ''sultry''. This is commonly blamed on the SelfFanservice people apply on the characters, as well as some players ''[[TooKinkyToTorture enjoying]]'' the feeling of being hit with a ruler...
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* DesignatedVillain: The Principal may be a pain in the ass when you really need to run away from a SadistTeacher, but he is simply just enforcing the basic school-rules to keep it in order. Not to mention that on rare occations he even sends TheBully to detention for, well... bullying, as that is also obviously against the rules. Although it is unknown what he would do if he knew, or if he even is aware of that Baldi, his employee, is about to kill the player.

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* DesignatedVillain: The Principal may be a pain in the ass when you really need to run away from a SadistTeacher, but he is simply just enforcing the basic school-rules to keep it in order. Not to mention that on rare occations occasions he even sends TheBully to detention for, well... bullying, as that is also obviously against the rules. Although it is unknown what he would do if he knew, or if he even is aware of that Baldi, his employee, is about to kill the player.
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*** The fact that the sequel [[DoesThisRemindYouOfAnything involves Baldi being alone with the player character on a camping trip]] certainly doesn’t help matters.
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* FridgeLogic: If school is apparently out, why are students like "It's a Bully", "Playtime" and "Arts and Craft" still roaming the halls?

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* FridgeLogic: If school is apparently out, why are students like "It's a Bully", "Playtime" and "Arts and Craft" Crafters" still roaming the halls?
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** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has lead to an alternate interpretation that Baldi wants to do more to the player then just kill them. There's even a ''[[https://www.youtube.com/watch?v=IlouAA8mRZo fully animated fan song about it with over six million views for some reason.]]'' (Warning, while not outright pornographic, it is NSFW, and extremely uncomfortably weird.)

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** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has lead led to an alternate interpretation that Baldi wants to do more to the player then just spank or kill them. There's even a (not pornographic, but NSFW and very uncomfortable) ''[[https://www.youtube.com/watch?v=IlouAA8mRZo fully animated fan song song]]'' about it with that has over six million views for some reason.]]'' (Warning, while not outright pornographic, it is NSFW, and extremely uncomfortably weird.)views.
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** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has lead to an alternate interpretation that Baldi wants to do worse to the player than just kill them. There's even a ''[[https://www.youtube.com/watch?v=IlouAA8mRZo popular fan song about it.]]'' (Warning, while not outright pornographic, it's NSFW and extremely weird.)

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** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has lead to an alternate interpretation that Baldi wants to do worse more to the player than then just kill them. There's even a ''[[https://www.youtube.com/watch?v=IlouAA8mRZo popular fully animated fan song about it.it with over six million views for some reason.]]'' (Warning, while not outright pornographic, it's NSFW it is NSFW, and extremely uncomfortably weird.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has lead to an alternate interpretation that Baldi wants to do worse to the player than just kill them. There's even a ''[[https://www.youtube.com/watch?v=IlouAA8mRZo popular fan song about it.]]'' (Warning, while not outright pornographic, it's NSFW and extremely weird.)
Is there an issue? Send a MessageReason:
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** The jokes about the game having "lore" are just that, jokes. Despite that, a lot of people still write creepypasta for the game, make up backstories for each character[[note]]because Filename2 said that [[LockedIntoStrangeness he was sucked into the game]], a lot of people assume that every character [[WasOnceAMan was an ordinary person who]] [[AndIMustScream got sucked into it]][[/note]] and generally assume that [[PoesLaw all of the game's "lore" is meant to be taken seriously]].

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** The jokes about the game having "lore" are just that, jokes. Despite that, a lot of people still write creepypasta for the game, make up backstories for each character[[note]]because Filename2 [=Filename2=] said that [[LockedIntoStrangeness [[TrappedInTVLand he was sucked into the game]], a lot of people assume that every character [[WasOnceAMan was an ordinary person who]] [[AndIMustScream got sucked into it]][[/note]] and generally assume that [[PoesLaw all of the game's "lore" is meant to be taken seriously]].
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** Chalkles, despite really just being a chalk face on a board, so vague that it could be anything from a young child to an old man with a mustache. Due to it's childlike laughter, many tend to portray it as a cute child. Arguably, [[{{Gonk}} Beans]] is the only new character who doesn't get hit with this.
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* GottaShipEmAll: Shipping is surprisingly very common in the Baldi's Basics Fandom. Considering that none of the characters have much characterization beyond being obstacles for the player to avoid, all of these ships count as a CrackPairing. One quick Google Search confirms that the fanbase has shipped ''[[HolyShitQuotient every combination imaginable]]'', and yes, this includes [[HumanoidAbomination Filename2]] if you're wondering.

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* GottaShipEmAll: Shipping is surprisingly very common in the Baldi's Basics Fandom. Considering that none of the characters have much characterization beyond being obstacles for the player to avoid, all of these ships count as a CrackPairing. One quick Google Search confirms that the fanbase has shipped ''[[HolyShitQuotient every ''every combination imaginable]]'', imaginable'', and yes, this includes [[HumanoidAbomination Filename2]] if you're wondering.

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