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* WhatDoYouMeanItWasntMadeOnDrugs: Given that you play an addict, this is almost certainly intentional.
** The mod was just made up by the creator, with the creator's brother coming up with an ExcusePlot.
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Not ymmv, also trope misuse as it's about the theme song and not just having licensed music


* RealSongThemeTune: The game uses various tracks from Music/AphexTwin, the majority of which are from one of his most acclaimed albums, ''Music/SelectedAmbientWorksVolumeII''. In fact, in the first 10 minutes of the game, you can hear four tracks off the album ''in a row'': "Stone in Focus" (main menu), "Hankie" (intro), "Cliffs" (before blackout), and "Tree" (after blackout).
** Also, at the beginning of the City level, you'll hear "Spots" (after leaving the apartment blocks near the hospital) and "Rhubarb" (in the 4th ending, albeit edited).
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* ThatOneLevel: The Hospital after the blackout. People tend to quit playing the game when they get lost too much.

to:

* ThatOneLevel: The Hospital after the blackout. People tend to quit playing the game when they get lost too much. Made especially jarring by the fact that it's the ''first'' level.
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** Despite the zombies having an official name, Twitchers, most people just refer to them as, well, "Zombies". The developers find this annoying.
** Thanks to LetsPlay/SpikeAndBarleyPlay, people can't help but call the Wheelchair Zombies "Charles".
** Courtesy of LetsPlay/PewDiePie, many refer to the Handcrabs as "Ruben".

to:

** Despite the zombies having an official name, Twitchers, most people just refer to them as, well, "Zombies". "Zombies." The developers find this annoying.
** Thanks to LetsPlay/SpikeAndBarleyPlay, people can't help but call the Wheelchair Zombies "Charles".
"Charles."
** Courtesy of LetsPlay/PewDiePie, many refer to the Handcrabs as "Ruben"."Ruben."
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None


* HilariousInHindsight: The Sven Co-op conversion of the mod [[RogueProtagonist turning David Leatherhoff into a threat to the player(s)]] becomes more amusing in light of the mod's successor, ''VideoGame/CryOfFear'', [[spoiler:doing the exact same thing in-story, both figuratively (an [[EnemyWithout alternate version]] of Simon is the FinalBoss in every normal ending) and literally (David is the one driving the car that paralyzes Simon in the joke ending)]].

to:

* HilariousInHindsight: The Sven Co-op VideoGame/SvenCoop conversion of the mod [[RogueProtagonist turning David Leatherhoff into a threat to the player(s)]] becomes more amusing in light of the mod's successor, ''VideoGame/CryOfFear'', [[spoiler:doing the exact same thing in-story, both figuratively (an [[EnemyWithout alternate version]] of Simon is the FinalBoss in every normal ending) and literally (David is the one driving the car that paralyzes Simon in the joke ending)]].



* NightmareRetardant: Not the mod itself, which managed to make Houndeyes terrifying. In [=SvenCoop=], it's a popular server, but obviously, having a buddy with you mowing down hordes of twitchzombies lessens the impact a bit. The official server works to make this less effective (players are often split up and cannot speak to each other unless near each other, they bleed out when on low health, and ammo and weapons are as scarce as ever), but the snark of your fellow teammates and your laughs at their anguished screams kinda dumb it down a bit.

to:

* NightmareRetardant: Not the mod itself, which managed to make Houndeyes terrifying. In [=SvenCoop=], Sven Co-op, it's a popular server, but obviously, having a buddy with you mowing down hordes of twitchzombies lessens the impact a bit. The official server works to make this less effective (players are often split up and cannot speak to each other unless near each other, they bleed out when on low health, and ammo and weapons are as scarce as ever), but the snark of your fellow teammates and your laughs at their anguished screams kinda dumb it down a bit.



* PortingDisaster: In contrast to Cocyx's excellent port of the Director's Cut to Sven Co-op, someone else ported over the original version of the mod, and... didn't do as well a job. The unique weapon models aren't there, leaving unfitting models for the weapons. The skybox clashes with the lighting color. And, after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway blocking respawning players, something Cocyx avoided in his DC port.
* RealSongThemeTune: The game uses various tracks from Music/AphexTwin, the majority of which are from one of his most acclaimed albums, ''Music/SelectedAmbientWorksVolumeII''. In fact, in the first 10 minutes of the game, you can hear four tracks off the album ''in a row'': "Stone in Focus" (main menu), "Hankie" (intro), "Cliffs" (before blackout) and "Tree" (after blackout).
** Also, at the beginning of the City level you'll hear "Spots" (after leaving the apartment blocks near the hospital) and "Rhubarb" (in the 4th ending, albeit edited).

to:

* PortingDisaster: In contrast to Cocyx's excellent port of the Director's Cut to Sven Co-op, someone else ported over the original version of the mod, and... didn't do as well good a job. The unique weapon models aren't there, leaving unfitting models for the weapons. The skybox clashes with the lighting color. And, after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway blocking respawning players, something Cocyx avoided in his DC port.
* RealSongThemeTune: The game uses various tracks from Music/AphexTwin, the majority of which are from one of his most acclaimed albums, ''Music/SelectedAmbientWorksVolumeII''. In fact, in the first 10 minutes of the game, you can hear four tracks off the album ''in a row'': "Stone in Focus" (main menu), "Hankie" (intro), "Cliffs" (before blackout) blackout), and "Tree" (after blackout).
** Also, at the beginning of the City level level, you'll hear "Spots" (after leaving the apartment blocks near the hospital) and "Rhubarb" (in the 4th ending, albeit edited).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname:
** Despite the zombies having an official name, Twitchers, most people just refer to them as, well, "Zombies". The developers find this annoying.
** Thanks to LetsPlay/SpikeAndBarleyPlay, people can't help but call the Wheelchair Zombies "Charles".
** Courtesy of LetsPlay/PewDiePie, many refer to the Handcrabs as "Ruben".
Is there an issue? Send a MessageReason:
None


* RealSongThemeTune: The game uses various tracks of Music/AphexTwin, the majority of which are from one of his most acclaimed albums, "Selected Ambient Works Volume II". In fact, in the first 10 minutes of the game you can hear 4 tracks of the same album ''in a row'' - ''Stone In Focus'' (Main Menu), ''Hankie'' (Intro), ''Cliffs'' (before blackout) and ''Tree'' (after blackout).
** Also, the beginning of the City level you'll hear ''Spots'' (after leaving the apartment blocks near the hospital) and ''Rhubarb'' (in the 4th ending, albeit edited).

to:

* RealSongThemeTune: The game uses various tracks of from Music/AphexTwin, the majority of which are from one of his most acclaimed albums, "Selected Ambient Works Volume II". ''Music/SelectedAmbientWorksVolumeII''. In fact, in the first 10 minutes of the game game, you can hear 4 four tracks of off the same album ''in a row'' - ''Stone In Focus'' (Main Menu), ''Hankie'' (Intro), ''Cliffs'' row'': "Stone in Focus" (main menu), "Hankie" (intro), "Cliffs" (before blackout) and ''Tree'' "Tree" (after blackout).
** Also, at the beginning of the City level you'll hear ''Spots'' "Spots" (after leaving the apartment blocks near the hospital) and ''Rhubarb'' "Rhubarb" (in the 4th ending, albeit edited).
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: The Sven Co-op conversion of the mod [[RogueProtagonist turning David Leatherhoff into a threat to the player(s)]] becomes more amusing in light of the mod's successor, ''VideoGame/CryOfFear'', [[spoiler:doing the exact same thing in-story]].

to:

* HilariousInHindsight: The Sven Co-op conversion of the mod [[RogueProtagonist turning David Leatherhoff into a threat to the player(s)]] becomes more amusing in light of the mod's successor, ''VideoGame/CryOfFear'', [[spoiler:doing the exact same thing in-story]].in-story, both figuratively (an [[EnemyWithout alternate version]] of Simon is the FinalBoss in every normal ending) and literally (David is the one driving the car that paralyzes Simon in the joke ending)]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: The Sven Co-op conversion of the mod [[RogueProtagonist turning David Leatherhoff into a threat to the player(s)]] becomes more amusing in light of the mod's successor, ''VideoGame/CryOfFear'', [[spoiler:doing the exact same thing in-story]].
Is there an issue? Send a MessageReason:
None


** Originaly, there was supposed to be zombies with big white eyes. They did not look frightening as much as weird, and were cut.

to:

** Originaly, Originally, there was were supposed to be zombies with big white eyes. They did not look frightening as much as just weird, and were cut.



* PortingDisaster: The [=SvenCoop=] port of the original. Not the Director's Cut well ported by Cocyx but the original mod that was ported over by someone else, the unique weapon models aren't there and unfitting, the skybox clashes with the lighting color and after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway will block respawning players, something Cocyx avoided in his DC port.

to:

* PortingDisaster: The [=SvenCoop=] In contrast to Cocyx's excellent port of the original. Not the Director's Cut well to Sven Co-op, someone else ported by Cocyx but over the original mod that was ported over by someone else, version of the mod, and... didn't do as well a job. The unique weapon models aren't there and unfitting, there, leaving unfitting models for the weapons. The skybox clashes with the lighting color and color. And, after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway will block blocking respawning players, something Cocyx avoided in his DC port.
Is there an issue? Send a MessageReason:
None


** Also, the beginning of the City level you'll hear ''Spots'' (after leaving the apartment blocks) and ''Rhubarb'' (in the 4th ending, albeit edited).

to:

** Also, the beginning of the City level you'll hear ''Spots'' (after leaving the apartment blocks) blocks near the hospital) and ''Rhubarb'' (in the 4th ending, albeit edited).
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The [=SvenCoop=] port of the original. Not the Director's Cut well ported by Cocyx but the original mod that was ported over by someone else, the unique weapon models aren't there and unfitting, the skybox is different and clashes and after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway will block respawning players, something Cocyx avoided in his DC port.

to:

* PortingDisaster: The [=SvenCoop=] port of the original. Not the Director's Cut well ported by Cocyx but the original mod that was ported over by someone else, the unique weapon models aren't there and unfitting, the skybox is different and clashes with the lighting color and after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway will block respawning players, something Cocyx avoided in his DC port.
Is there an issue? Send a MessageReason:
None


** Also, the beginning of the City level you'll hear ''Spots'' (after leaving the hospital) and ''Rhubarb'' (in the 4th ending, albeit edited).

to:

** Also, the beginning of the City level you'll hear ''Spots'' (after leaving the hospital) apartment blocks) and ''Rhubarb'' (in the 4th ending, albeit edited).
Is there an issue? Send a MessageReason:
None


** The song in the game files labelled "shootrob" uses a similar HeartbeatSoundtrack with low growling in the background but use an external program to speed it up and it sounds like, presumably, Andreas Ronnberg going "waowaowaowoowaowaowao."
* PortingDisaster: The [=SvenCoop=] port of the original. Not the Director's Cut well ported by Cocyx but the original mod that was ported over by someone else, the unique weapon models aren't there and unfitting, the skybox is different and clashes and after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway will cause even more unwinnable situations, something Cocyx avoided in his DC port.

to:

** The song in the game files labelled "shootrob" uses a similar HeartbeatSoundtrack with low growling in the background but use background. Use an external program to speed it up and it sounds like, presumably, Andreas Ronnberg going "waowaowaowoowaowaowao."
* PortingDisaster: The [=SvenCoop=] port of the original. Not the Director's Cut well ported by Cocyx but the original mod that was ported over by someone else, the unique weapon models aren't there and unfitting, the skybox is different and clashes and after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway will cause even more unwinnable situations, block respawning players, something Cocyx avoided in his DC port.
Is there an issue? Send a MessageReason:
Real Song Theme Tune.

Added DiffLines:

** Also, the beginning of the City level you'll hear ''Spots'' (after leaving the hospital) and ''Rhubarb'' (in the 4th ending, albeit edited).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!YMMV items for the video game:
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None

Added DiffLines:

** The song in the game files labelled "shootrob" uses a similar HeartbeatSoundtrack with low growling in the background but use an external program to speed it up and it sounds like, presumably, Andreas Ronnberg going "waowaowaowoowaowaowao."
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The [=SvenCoop=] port of the original.

to:

* PortingDisaster: The [=SvenCoop=] port of the original. Not the Director's Cut well ported by Cocyx but the original mod that was ported over by someone else, the unique weapon models aren't there and unfitting, the skybox is different and clashes and after turning off the power to open the power lock door, the additionally spawned enemies don't do anything and can't even be killed, to the point that one of them blocks the way out, thus making it {{Unwinnable}} without admin commands. Even more unwinnable situations can occur such as the gate that comes down past the turnstiles in the subway will cause even more unwinnable situations, something Cocyx avoided in his DC port.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RealSongThemeTune: The game uses various tracks of Music/AphexTwin, the majority of which are from one of his most acclaimed albums, "Selected Ambient Works Volume II". In fact, in the first 10 minutes of the game you can hear 4 tracks of the same album ''in a row'' - ''Stone In Focus'' (Main Menu), ''Hankie'' (Intro), ''Cliffs'' (before blackout) and ''Tree'' (after blackout).
Is there an issue? Send a MessageReason:
None


* NightmareRetardant: Not the mod itself, which managed to make Houndeyes terrifying. In [=SvenCoop=], it's a popular server, but obviously, having a buddy with you mowing down hordes of twitchzombies lessens the impact a bit. The official server works to make this less effective (players are often split up and cannot speak to each other unless near each other, they bleed out, as in real life, and ammo and weapons are as scarce as ever), but the snark of your fellow teammates and your laughs at their anguished screams kinda dumb it down a bit.

to:

* NightmareRetardant: Not the mod itself, which managed to make Houndeyes terrifying. In [=SvenCoop=], it's a popular server, but obviously, having a buddy with you mowing down hordes of twitchzombies lessens the impact a bit. The official server works to make this less effective (players are often split up and cannot speak to each other unless near each other, they bleed out, as in real life, out when on low health, and ammo and weapons are as scarce as ever), but the snark of your fellow teammates and your laughs at their anguished screams kinda dumb it down a bit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The mod was just made up by the creator, with the creator's brother coming up with an ExcusePlot.
Is there an issue? Send a MessageReason:
Hell Is That Noise is getting cleaned-up: it is no longer an Audience Reaction. Please enter examples in only if the characters within the work are frightened.


* HellIsThatNoise: Sound is Terrifying to the point that players sometimes feel forced to turn it off completely, because the game manages to make ''every'' noise from a object scary at least once. Doors that close behind you when you are twenty feet away, random TV static, breaking windows, white noise, explosions, [[ArsonMurderAndJaywalking a whistling teapot]]... Everything.
** Zombies manage to pull this off often. The Zombies emit a disturbingly unusual string of high-pitched gibberish upon seeing David. But when they are damaged, they instead let out a louder, darker, slower, and more human scream. The contrast between the two in-game is very Disturbing.
*** Even worse, the zombies in the forest that let out a very low laugh sound, this actually makes them scarier and more harder to hear
** One Zombie in Director´s Cut's hospital is different however. He is [[BandageMummy completely covered in bandages]]. He cannot scream because of this, and the only noise he makes when seeing the player, is the squeaking coming from his wheelchair as he slowly attacks you.. Very slowly. But his head twitches as much as the others.
** The Ghosts that can be spotted from time to time? Their screams are from actual Screamers made by Liquidgeneration. Used for maximum effect, obviously.
** Can you hear children laughing? If yes, you have been spotted by a literal ''Giant Flickering [[NightmareFace Nightmare Face]].''
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None


* MemeticMolester: David Leatherhoff in SvenCoop.
* NightmareRetardant: Not the mod itself, which managed to make Houndeyes terrifying. In SvenCoop, it's a popular server, but obviously, having a buddy with you mowing down hordes of twitchzombies lessens the impact a bit. The official server works to make this less effective (players are often split up and cannot speak to each other unless near each other, they bleed out, as in real life, and ammo and weapons are as scarce as ever), but the snark of your fellow teammates and your laughs at their anguished screams kinda dumb it down a bit.

to:

* MemeticMolester: David Leatherhoff in SvenCoop.
[=SvenCoop=].
* NightmareRetardant: Not the mod itself, which managed to make Houndeyes terrifying. In SvenCoop, [=SvenCoop=], it's a popular server, but obviously, having a buddy with you mowing down hordes of twitchzombies lessens the impact a bit. The official server works to make this less effective (players are often split up and cannot speak to each other unless near each other, they bleed out, as in real life, and ammo and weapons are as scarce as ever), but the snark of your fellow teammates and your laughs at their anguished screams kinda dumb it down a bit.



* PortingDisaster: The Sven Coop port of the original.

to:

* PortingDisaster: The Sven Coop [=SvenCoop=] port of the original.

Added: 8

Changed: 12

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None


----



* WhatDoYouMeanItWasntMadeOnDrugs - And How! Given that you play an addict, this is almost certainly intentional.

to:

* WhatDoYouMeanItWasntMadeOnDrugs - And How! WhatDoYouMeanItWasntMadeOnDrugs: Given that you play an addict, this is almost certainly intentional.intentional.
----
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None


* WhatDoYouMeanItWasntMadeOnDrugs - And How!

to:

* WhatDoYouMeanItWasntMadeOnDrugs - And How!How! Given that you play an addict, this is almost certainly intentional.
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None


* ThatOneLevel: The Hospital after the blackout. People tend to quit playing the game when they get lost too much.

to:

* ThatOneLevel: The Hospital after the blackout. People tend to quit playing the game when they get lost too much.much.
* WhatDoYouMeanItWasntMadeOnDrugs - And How!
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None




Added DiffLines:

*** Even worse, the zombies in the forest that let out a very low laugh sound, this actually makes them scarier and more harder to hear

Changed: 92

Removed: 166

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moving to non-ymmv


* ExcusePlot: [[WordOfGod Word of God]] stated in an interview he was very well aware of it.
** ''"I didn't decide the story yet and I wanted monsters in the mod. So I added drugs in the story so he could hallucinate his enemies."''
-->--'''Andreas Rönnberg'''

to:

* ExcusePlot: [[WordOfGod Word of God]] stated in an interview he was very well aware of it.
** ''"I didn't decide the story yet and I wanted monsters in the mod. So I added drugs in the story so he could hallucinate his enemies."''
-->--'''Andreas Rönnberg'''

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