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* UnfortunateCharacterDesign: In the third screen of the NES Cheetahmen's intro sequence, one of the trio's tails is sticking between his legs in a way that looks more than a little phallic. The illusion is made even worse by the fact that we only see the Cheetahman from about thigh-up in that screen.

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* UnfortunateCharacterDesign: In the third screen of the NES Cheetahmen's intro sequence, one of the trio's tails is sticking between his legs in a way that looks more than a little phallic. The illusion is made even worse by the fact that we only see the Cheetahman from about thigh-up their knees down in that screen.
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* SignatureSong: The music from ''The Cheetahmen'' is by far the best-known thing about this compilation, thanks to being actually good.
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Discussed here. First example is Fan Myopia and second example is too much of a stretch.


* HilariousInHindsight:
** TheBigGuy of the Cheetahmen trio, Hercules, has a glitch that enables him to jump indefinitely. 25 years later, ''VideoGame/SonicBoom: Rise of Lyric'', Knuckles - who has been redesigned to be given TheBigGuy treatment - also has a now-[[MemeticMutation memetic]] glitch that enables him to jump indefinitely!
** The game Streamerz seems to provide an AccidentalAesop on livestreaming culture decades later - that to get to the top streamers have to act like clowns, and increased financial gain can actually bring them unhappiness in life.
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Clubhouse Games is far from the only game to include multiple games in one like this. Mini Game Game is a trope for a reason, after all.


** Nintendo's ''VideoGame/ClubhouseGames'' carries a somewhat similar conceit of being one huge package consisting of a lot of smaller but still reasonably fully-featured games. The second installment even has exactly 52 games if one counts the "bonus" piano toy as one. Suffice to say, it is ''much'' better executed here.
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* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that as a result of having a few dozen games on the cartridge, they were quite expensive, at ''199.00 USD'' just for the NES version in particular, the same price as the UsefulNotes/SuperNintendoEntertainmentSystem at its launch! Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.
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* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that as a result of having a few dozen games on the cartridge, they were quite expensive, at ''199.00 USD'' just for the NES version in particular, the same price as the UsefulNotes/SuperNintendoEntertainmentSystem at its launch! Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.

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* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that as a result of having a few dozen games on the cartridge, they were quite expensive, at ''199.00 USD'' just for the NES version in particular, the same price as the UsefulNotes/SuperNintendoEntertainmentSystem at its launch! Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.
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* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that they were quite expensive, at ''199.00 USD'' just for the NES version in particular, the same price as the UsefulNotes/SuperNintendoEntertainmentSystem at its launch! Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.

to:

* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that as a result of having a few dozen games on the cartridge, they were quite expensive, at ''199.00 USD'' just for the NES version in particular, the same price as the UsefulNotes/SuperNintendoEntertainmentSystem at its launch! Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.
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* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that they were quite expensive, at ''199.00 USD'' just for the NES version in particular, even more expensive than game consoles of the time! Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.

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* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that they were quite expensive, at ''199.00 USD'' just for the NES version in particular, even more expensive than game consoles of the time! same price as the UsefulNotes/SuperNintendoEntertainmentSystem at its launch! Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.
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* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that they were quite expensive, at ''199.00 USD'' just for the NES version in particular. Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.

to:

* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete releases, one of the reasons they flopped was that they were quite expensive, at ''199.00 USD'' just for the NES version in particular. particular, even more expensive than game consoles of the time! Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.
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* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete release, one of the reasons they flopped was that they were quite expensive, at ''199.00 USD'' just for the NES version in particular. Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.

to:

* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete release, releases, one of the reasons they flopped was that they were quite expensive, at ''199.00 USD'' just for the NES version in particular. Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.
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None

Added DiffLines:

* AudienceAlienatingPremise: Putting aside both versions' infamously buggy and incomplete release, one of the reasons they flopped was that they were quite expensive, at ''199.00 USD'' just for the NES version in particular. Marketing tried to justify it by stating it was less than $4 per game, but even then, $200 for a single cartridge was still a tall order and most contemporary gamers and their parents were content with buying single games for more per each individual game if it meant not having to spend more than $50 at once.

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* SpiritualSuccessor: To another unlicensed multicart called ''Supervision 52-in-1''. The two games have identical coding for the main menu, and both are a compilation of 52 games (although in ''Supervision'''s case, it is mostly made up of slightly edited versions of other games, and it actually has 50 games with two repeats).

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* SpiritualSuccessor: SpiritualSuccessor:
**
To another unlicensed multicart called ''Supervision 52-in-1''. The two games have identical coding for the main menu, and both are a compilation of 52 games (although in ''Supervision'''s case, it is mostly made up of slightly edited versions of other games, and it actually has 50 games with two repeats).repeats).
** To ''VideoGame/Cassette50'', a similarly lackluster collection of 50 games that was developed for home computer platforms, albeit for a less extortionate price.
** Nintendo's ''VideoGame/ClubhouseGames'' carries a somewhat similar conceit of being one huge package consisting of a lot of smaller but still reasonably fully-featured games. The second installment even has exactly 52 games if one counts the "bonus" piano toy as one. Suffice to say, it is ''much'' better executed here.
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Not ymmv


* TrueArtIsIncomprehensible: About the only thing that can possibly justify the existence of ''Timewarp Tickers,'' other than... well, [[WhatDoYouMeanItWasntMadeOnDrugs you know...]]

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