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* Early promotional art suggests that a female player character was supposed to be available in the games. Her character design was similar to Green's (Blue in Japan) from the ''Manga/PokemonAdventures'' manga. She ended up redesigned for ''[=FireRed=] and [=LeafGreen=]'' as the female protagonist "Leaf" and as Green in ''Let's Go Pikachu and Let's Go Eevee''.

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* Early promotional art suggests that a female player character was supposed to be available in the games. Her character design was similar to Green's (Blue in Japan) from the ''Manga/PokemonAdventures'' manga. She ended up redesigned for ''[=FireRed=] and [=LeafGreen=]'' as the female protagonist "Leaf" and as Green "Green" in ''Let's Go Pikachu and Let's Go Eevee''.



** "[=50Man=] Volt" is a stronger version of Thunderbolt.

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** "[=50Man=] Volt" is a cut stronger version of Thunderbolt.


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* Kanto originally had 12 towns, not 11.
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** There is an unused deer/{{Kirin}} Pokémon.

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** There is an unused deer/{{Kirin}} Pokémon.deer Pokémon with Kangaskhan's face.
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* Individual mons retain their catch rate after you capture them. In the final game, this isn't used for anything (though if you trade them to and from a Gen II game those bits will be repurposed to preserve their hold item), but its inclusion suggests that at some point, the possibility was considered for enemy trainers to be able to steal your mons, with some method you'd use to mitigate this by reducing their catch rate.

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* Individual mons retain their catch rate after you capture them. In the final game, this isn't used for anything (though if you trade them to and from a Gen II game those bits will be repurposed to preserve their hold item), but its inclusion suggests that at some point, the possibility was considered for enemy trainers to be able to steal your mons, with some method you'd use to mitigate this by reducing their catch rate. Or, admittedly, it might have been intended for something else entirely -- the existence of the data is all we have to work with, after all.
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** Gyopin is an unused goldfish Pokémon that would have evolved into Goldeen. It was planned to be added in Gold and Silver as a baby Pokémon, but was scrapped again there.

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** Gyopin is an unused goldfish Pokémon that would have evolved into Goldeen. It was planned to be added in Gold ''Gold and Silver Silver'' as a baby Pokémon, but was scrapped again there.



** Puchicorn is a unicorn Pokémon that would have evolved into Ponyta. Yet another pre-evolution that was considered to be brought in as a baby Pokémon in Gold and Silver before being cut for good.

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** Puchicorn is a unicorn Pokémon that would have evolved into Ponyta. Yet another pre-evolution that was considered to be brought in as a baby Pokémon in Gold ''Gold and Silver Silver'' before being cut for good.
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** "Gyaoon" (originally called "Gyace") looks a lot like Tyranitar. It originally had Ivysaur's cry. There's also a Pokémon that seems to be its pre-evolution.
** Raichu originally had an evolution called "Gorochu". It had fangs sticking out of its mouth, a horn on its head, and looked like a [[https://en.wikipedia.org/wiki/Raijin Raijin]]. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.

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** "Gyaoon" (originally called "Gyace") looks a lot like Tyranitar. It originally had Ivysaur's cry. There's also a Pokémon that seems to be its pre-evolution.
pre-evolution, and bears some resemblance to the iconic substitute doll.
** Raichu originally had an evolution called "Gorochu". It had fangs sticking out of its mouth, a horn on its head, and looked like a [[https://en.wikipedia.org/wiki/Raijin Raijin]]. It According to a developer interview, it was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.reasons.



** Barunda is literally just a balloon. No clear front sprite exists but it apparently had a face. Jigglypuff replaced it.
** Buu is a yeti-looking Pokémon that looks like Jynx. It's inspired by Woo from ''Ultraman''.

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** Barunda is literally just a balloon. No clear images of its front sprite exists have been found, but it apparently had a face. Jigglypuff replaced it.
it,
** Buu is a yeti-looking yeti-like Pokémon that looks like bears some resemblance to Jynx. It's inspired by Woo from ''Ultraman''.''[[Franchise/UltraSeries Ultraman]]''.



** Zubat originally had a pre-evolution. It was a simple-looking bat with just a body. It doesn't even have eyes or a mouth.

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** Zubat originally had a pre-evolution. It was a simple-looking bat with just a body. It doesn't even have eyes or a mouth.tiny little body and oversized wings.



** There are two cut Pokémon with Japanese-style topknots.
** There is a three-stage reptile evolutionary line.
** Psyduck was meant to have a three-stage evolutionary family. Inbetween Psyduck and Goldduck was a Psyduck-looking Pokémon with a darker palette.

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** There are two cut Pokémon with what appear to be Japanese-style topknots.
** There is a three-stage reptile evolutionary line.
line that appear to be vaguely reptilian in nature.
** Psyduck was meant to have a three-stage evolutionary family. Inbetween In between Psyduck and Goldduck was a Psyduck-looking Pokémon with a darker palette.



** Gyopin is an unused fish Pokémon.

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** Gyopin is an unused fish Pokémon.goldfish Pokémon that would have evolved into Goldeen. It was planned to be added in Gold and Silver as a baby Pokémon, but was scrapped again there.



** Puchicorn is a unicorn Pokémon.

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** Puchicorn is a unicorn Pokémon.Pokémon that would have evolved into Ponyta. Yet another pre-evolution that was considered to be brought in as a baby Pokémon in Gold and Silver before being cut for good.
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* The gym coach was originally named "Danpei", after the coach from ''Ashita no Joe''. He even had dark skin and wore an eyepatch like him, he was likely changed for copyright reasons.

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* The gym coach was originally named "Danpei", after the coach from ''Ashita no Joe''. He even had dark skin and wore an eyepatch like him, he and was likely changed for copyright reasons.
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* Individual mons retain their catch rate after you capture them. In the final game, this isn't used for anything (though if you trade them to and from a Gen II game those bits will be repurposed to preserve their hold item), but its inclusion suggests that at some point, the possibility was considered for enemy trainers to be able to steal your mons, with some method you'd use to mitigate this by reducing their catch rate.
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commenting empty folder


[[folder:Pokémon Yellow]]
[[/folder]]

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[[folder:Pokémon %%[[folder:Pokémon Yellow]]
[[/folder]]
%%[[/folder]]
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** Raichu originally had an evolution called "Gorochu". It had fangs sticking out of its mouth and two horns on its head like an {{oni}}. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.

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** Raichu originally had an evolution called "Gorochu". It had fangs sticking out of its mouth and two horns mouth, a horn on its head head, and looked like an {{oni}}.a [[https://en.wikipedia.org/wiki/Raijin Raijin]]. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.
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gorochu was raichu's evolution


** Raichu was originally an evolution called "Gorochu". It had fangs sticking out of its mouth and two horns on its head like an {{oni}}. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.

to:

** Raichu was originally had an evolution called "Gorochu". It had fangs sticking out of its mouth and two horns on its head like an {{oni}}. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.
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** Shinjuku Jack, modeled after Shinjuku Jacky from Virtua Fighter.

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** Shinjuku Jack, modeled after Shinjuku Jacky from Virtua Fighter.''VideoGame/VirtuaFighter''.

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Merging redundant entries


** Shinjuku Jack is a robotic-looking trainer with spiky ShonenHair.

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** Shinjuku Jack is a robotic-looking trainer with spiky ShonenHair.Jack, modeled after Shinjuku Jacky from Virtua Fighter.



** There's a trainer called Silph Chief and he uses Blaine's design. Blaine's original design looked nothing like his finalized one.

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** There's a trainer called Silph Chief and he uses what would become Blaine's final design. Blaine's original design looked nothing like his finalized one.was army-inspired, and it can still be found in the original games' manual, as well as [[EarlyDraftTieIn the anime.]]



* Blaine's original design was army-inspired. Blaine's design in the anime is [[EarlyDraftTieIn based on this version]] of Blaine. They have the same head and hair.



* The gym coach was originally named "Danpei", after the coach from ''Ashita no Joe''. He even had dark skin and wore an eyepatch like him, he was likely changed for copyright reasons. Similarly, there was an NPC called Shinjuku Jack, modeled after Shinjuku Jacky from Virtua Fighter.

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* The gym coach was originally named "Danpei", after the coach from ''Ashita no Joe''. He even had dark skin and wore an eyepatch like him, he was likely changed for copyright reasons. Similarly, there was an NPC called Shinjuku Jack, modeled after Shinjuku Jacky from Virtua Fighter.



* There would have been a character called Silph Chief, who looked exactly like Blaine from the final. Blaine initially looked differently, and was an army man rather than a scientist. This explains why he has a different design in the original games' manual, as well as the anime; those depict his original army design.

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* The gym coach was originally named "Danpei", after the coach from ''Ashita no Joe''. He even had dark skin and wore an eyepatch like him, He was changed for copyright reasons.

to:

* The gym coach was originally named "Danpei", after the coach from ''Ashita no Joe''. He even had dark skin and wore an eyepatch like him, He he was likely changed for copyright reasons.reasons. Similarly, there was an NPC called Shinjuku Jack, modeled after Shinjuku Jacky from Virtua Fighter.


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* Silph Co. was going to be the original host of the Pokémon League, in Saffron City. This likely means that it would have been the last city visited in the game, explaining why it's initially walled off in the final game, and why it's the last Fly spot.
* There would have been a character called Silph Chief, who looked exactly like Blaine from the final. Blaine initially looked differently, and was an army man rather than a scientist. This explains why he has a different design in the original games' manual, as well as the anime; those depict his original army design.
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* According to the official website circa 1997, Weddle originally evolved into a Pokémon called "Kasanagi" and then an unnamed Pokémon. Noticeably, the last evolution resembles a ''cockroach'', not a wasp.

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* According to the official website circa 1997, Weddle Weedle originally evolved into a Pokémon called "Kasanagi" and then an unnamed Pokémon. Noticeably, the last evolution resembles a ''cockroach'', not a wasp.
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** Konya is a Meowth pre-evolution. It was scrapped, was going to appear in ''Gold and Silver'', but was scrapped again. Between the two designs, the original Konya had a longer, straighter tail. It was also larger than Meowth (because Meowth was originally larger than it ended ip being).

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** Konya is a Meowth pre-evolution. It was scrapped, was going to appear in ''Gold and Silver'', but was scrapped again. Between the two designs, the original Konya had a longer, straighter tail. It was also larger than Meowth (because Meowth was originally larger than it ended ip up being).
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* Blaine's original design was army-inspired. Blaine's design in the anime is [[EarlyDraftTieIn based on this version]] of Bkaine. They have the same head and hair.

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* Blaine's original design was army-inspired. Blaine's design in the anime is [[EarlyDraftTieIn based on this version]] of Bkaine.Blaine. They have the same head and hair.
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* Concept art shows that Erika was originally the fifth gym leader.
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* Early concept art for Gastly depicted him as made completely of gas, and as much larger than a human trainer. His eyes also resembled those of a Koffing.

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* Early concept art for Gastly depicted him it as made completely of gas, and as much larger than a human trainer. His Its eyes also resembled those of a Koffing.
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* Early concept art for Gastly depicted him as made completely of gas, and as much larger than a human trainer. His eyes also resembled those of a Koffing.
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** Yujirou is a young boy. His original sprite resembles a Youngster and has a "C" on it (for "Capumon"). His later redesign lacks a hat and has a badge on it, potentially meaning he was a gym leader.

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** Yujirou is a young boy. His original sprite resembles a Youngster and has a "C" on it (for "Capumon")."Capsule Monsters"). His later redesign lacks a hat and has a badge on it, potentially meaning he was a gym leader.
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* Concept art depicts eggs and newborn Pokémon. Despite this, breeding wouldn't be utilized until ''Gold and Silver''.
* Pokémon called "Firefly", "Green Dragon", and "Power King" are mentioned but not depicted.
* Clefairy dates back to ''Capsule Monsters''. It was cutened up for its finalized design.
* Omuomu is a bird Pokémon that resembles Spearow.


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** Gyarados was a large, worm-like creature.
** The prototypical Seel, Pauwau, had a black face and spots on its back.


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* Blastoise's original name was "Caravaggio".

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* Redesigned Pokémon:
** Early official art depicts Pikachu and Charizard's earlier designs. Pikachu is much larger and has a white spot on its stomach while Charizard has a larger lower jaw.
** The original ''Red and Green'' website circa 1997 featured unused designs for Dragonair, Weedle, Poliwag, and Poliwrath. The most noticeable changes are that Dragonair has a striped back, Weedle is lacking stingers, Poliwag has a short tail instead of a fin, and Poliwrath is wearing a King's Rock-like crown.
** Pikachu is based on a squirrel. Originally it was a vertically long daifuku rice confection with ears. As said before, a design with a white stomach existed prior to its finalized design. This design can be seen in early promotional art and (more finalized and smaller) in a 1996 New Years card distributed internally at Game Freak.
** Scyther was originally a dragon with mantis elements instead of a mantis with dragon elements.
** Arcanine was more {{kirin}}-like early in development and was named "Wing" instead of "Windie".
** Tentacool was originally named "Ambler". It was more of a jellyfish/squid mix early on.



* Early official art depicts Pikachu and Charizard's earlier designs. Pikachu is much larger and has a white spot on its stomach while Charizard has a larger lower jaw.



* The original ''Red and Green'' website circa 1997 featured unused designs for Dragonair, Weedle, Poliwag, and Poliwrath. The most noticeable changes are that Dragonair has a striped back, Weedle is lacking stingers, Poliwag has a short tail instead of a fin, and Poliwrath is wearing a King's Rock-like crown.



* Pikachu is based on a squirrel. Originally it was a vertically long daifuku rice confection with ears. As said before, a design with a white stomach existed prior to its finalized design. This design can be seen in early promotional art and (more finalized and smaller) in a 1996 New Years card distributed internally at Game Freak.
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** Silph Chief looks a lot like Blaine.

to:

** There's a trainer called Silph Chief looks a lot and he uses Blaine's design. Blaine's original design looked nothing like Blaine.his finalized one.



* Giovanni was originally a Flying-type gym leader.

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* Giovanni was originally a Flying-type trainer. He also originally wasn't a gym leader.
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** There are three cut Fighting moves called "Punch", "Upper Cut", and "[=BaiBai=] Punch".
** Hydro Pump was originally named "Hydro Jet".
** "[=50Man=] Volt" is a stronger version of Thunderbolt.
** "Mega Fire" is a cut Fire move.
** There's a cut move just called "Honoo" (Fire). It made it into the trading-card game and was translated as "Flare".
** Rock Throw was originally named "Rock Slide".

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* Coding indicates that badges were at one point supposed to be items in your bag that could be used outside of battle similarly to the Hidden Machine moves, perhaps as a replacement for them.
* Present in the coding is an unnamed item, referred to as the [[FanNickname Surfboard]] by fans because it acted similarly to the Surf HM (whether it was meant as a usable item or simply a debugging tool is up for debate).

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* Coding indicates that badges Cut characters:
** Student is either an early Lass or an early Cool Trainer.
** Shinjuku Jack is a robotic-looking trainer with spiky ShonenHair.
** Firefighters
were at one point ultimately cut and replaced with Psychics.
** Silph Chief looks a lot like Blaine.
** Yujirou is a young boy. His original sprite resembles a Youngster and has a "C" on it (for "Capumon"). His later redesign lacks a hat and has a badge on it, potentially meaning he was a gym leader.
** Ichitarou is a prototypical version of Brock. He's a generic boy with a plain shirt and slightly spiky hair.
** Umezou is a little boy who wears a cap with a badge on it.
** Red was
supposed to be items in your bag that could be used outside of battle similarly to the Hidden Machine moves, perhaps as have a replacement for them.
* Present in the coding is an unnamed item, referred to as the [[FanNickname Surfboard]] by fans because it acted similarly to the Surf HM (whether it was meant as a usable item or simply a debugging tool is up for debate).
dad.



* In ''Red and Blue/Green'', you were originally going to be able to pull out your Pokédex in the middle of battle (like Ash Ketchum does in the anime) to refresh your memory on a Pokémon's type or see if you've caught it yet. But due to glitches, this was removed and left out of later games. They eventually settled on adding an icon to a wild Pokémon's health bar if you've already caught one of that species in later generations.



* Changed moves:
** Flash was originally named "Squid Ink".
** Substitute was originally named "Cast-off Cicada Shell".



%%Source?
%%* The Sevii Islands were considered but a lack of cartridge space and time constraints meant it wasn't added in until the remakes.
* Trainer battles were originally going to trigger ''every time'' you entered line-of-sight instead of just the first time. Future games have this feature but only with certain trainer classes (such as Breeders).
* [=HMs=] were originally normal [=TMs=] that could be purchased and sold just like the others. Looking at the index numbers of the [=HMs=] also reveal that there's an empty slot between Fly and Surf, suggesting that another was planned.
* The English localization team considered making up Pokémon more muscular under the impression that Americans might not take well to "cute monsters".
* Many Pokémon had different names planned for them in the English translation. These changes range from minor (i.e. Pidgey was going to be Pidge), slightly different versions of their original names (i.e. Kakuna was Kokoon, a corruption of its Japanese name Cocoon), completely different names (i.e. Tentacruel was Man O' War), or direct translations of their original Japanese (i.e. Chansey was going to be Lucky).

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%%Source?
%%* The Sevii Islands were considered but a lack of cartridge space and time constraints meant it wasn't added in until the remakes.
* Trainer battles were originally going Red's prototypical design is referred to trigger ''every time'' you entered line-of-sight instead of just the first time. Future games have this feature but only with certain trainer classes (such as Breeders).
* [=HMs=] were originally normal [=TMs=] that could be purchased and sold just
"Yuuichi". Yuuichi looks a lot like the others. Looking at the index numbers of the [=HMs=] also reveal that there's an empty slot between Fly Red, but lacks his AnimeHair and Surf, suggesting that another was planned.
* The English localization team considered making up Pokémon more muscular under the impression that Americans might not take well to "cute monsters".
* Many Pokémon had
doesn't wear sleeves. He has two different names planned for them in sprites: one standing straight and the English translation. These changes range from minor (i.e. Pidgey other with a Poké ball, whip, and his eyes shaded by his hat. It's likely that Red's sprite was going meant to be Pidge), slightly different versions of their original names (i.e. Kakuna was Kokoon, a corruption of its Japanese name Cocoon), completely different names (i.e. Tentacruel was Man O' War), or direct translations of their original Japanese (i.e. Chansey was going to be Lucky).change as you progress, like how Blue has several sprites.



* Blaine's original design was army-inspired. Blaine's design in the anime is [[EarlyDraftTieIn based on this version]] of Bkaine. They have the same head and hair.



* There were plans for ''Pokémon'' games to have multiple save files, but due to game space constraints, the developers were forced to choose either having multiple save files or being able to nickname your Pokémon. The developers chose being able to nickname your mons and haven't looked back since.



* Flash was originally named "Squid Ink".
* Substitute was originally named "Cast-off Cicada Shell".

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* Flash Pokémon trainers were originally called "dealers".
* Agatha's original team consisted of the Eeveelutions and a Tauros.
* Giovanni was originally a Flying-type gym leader.
* The various trainer classes had different Pokémon earlier in development. For examples, Youngsters used Bulbasaurs a lot.
* Coding indicates that badges were at one point supposed to be items in your bag that could be used outside of battle similarly to the Hidden Machine moves, perhaps as a replacement for them.
* Present in the coding is an unnamed item, referred to as the [[FanNickname Surfboard]] by fans because it acted similarly to the Surf HM (whether it was meant as a usable item or simply a debugging tool is up for debate).
* In ''Red and Blue/Green'', you were originally going to be able to pull out your Pokédex in the middle of battle (like Ash Ketchum does in the anime) to refresh your memory on a Pokémon's type or see if you've caught it yet. But due to glitches, this was removed and left out of later games. They eventually settled on adding an icon to a wild Pokémon's health bar if you've already caught one of that species in later generations.
%%Source?
%%* The Sevii Islands were considered but a lack of cartridge space and time constraints meant it wasn't added in until the remakes.
* Trainer battles were originally going to trigger ''every time'' you entered line-of-sight instead of just the first time. Future games have this feature but only with certain trainer classes (such as Breeders).
* [=HMs=] were originally normal [=TMs=] that could be purchased and sold just like the others. Looking at the index numbers of the [=HMs=] also reveal that there's an empty slot between Fly and Surf, suggesting that another was planned.
* The English localization team considered making up Pokémon more muscular under the impression that Americans might not take well to "cute monsters".
* Many Pokémon had different names planned for them in the English translation. These changes range from minor (i.e. Pidgey was going to be Pidge), slightly different versions of their original names (i.e. Kakuna was Kokoon, a corruption of its Japanese name Cocoon), completely different names (i.e. Tentacruel was Man O' War), or direct translations of their original Japanese (i.e. Chansey was going to be Lucky).
* There were plans for ''Pokémon'' games to have multiple save files, but due to game space constraints, the developers were forced to choose either having multiple save files or being able to nickname your Pokémon. The developers chose being able to nickname your mons and haven't looked back since.
* The gym coach
was originally named "Squid Ink".
* Substitute
"Danpei", after the coach from ''Ashita no Joe''. He even had dark skin and wore an eyepatch like him, He was originally named "Cast-off Cicada Shell".changed for copyright reasons.
* There's an overworld sprite for a Virtual Boy in early versions of the game.

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** "Gyaoon" (originally called "Gyace") looks a lot like Tyranitar. It originally had Ivysaur's cry.

to:

** "Gyaoon" (originally called "Gyace") looks a lot like Tyranitar. It originally had Ivysaur's cry. There's also a Pokémon that seems to be its pre-evolution.




to:

** Mikon is an unused Vulpix pre-evolution. It has three white-tipped tails. This explains Vulpix's Pokédex entries mentioning Vulpix being born with white tails. Mikon was later going to be reused in ''Gold and Silver'' but was scrapped again.
** There are two cut Pokémon with Japanese-style topknots.
** There is a three-stage reptile evolutionary line.
** Psyduck was meant to have a three-stage evolutionary family. Inbetween Psyduck and Goldduck was a Psyduck-looking Pokémon with a darker palette.
** Konya is a Meowth pre-evolution. It was scrapped, was going to appear in ''Gold and Silver'', but was scrapped again. Between the two designs, the original Konya had a longer, straighter tail. It was also larger than Meowth (because Meowth was originally larger than it ended ip being).
** There is a cut Magneton-looking Pokémon without its magnets. It's either a pre-evolution or middle evolution.
** Marowak originally had an evolution. The evolution is depicted holding a baby Cubone, similarly to how Kangaskhan has its baby in a pouch.
** Gyopin is an unused fish Pokémon.
** Kotora is a tiger Pokémon. Its evolution Raitora has two separate designs: a round looking version that resembles Kotora and a more tiger-looking design. Kotora and Raitora were later reused for ''Gold and Silver'' (with Raitora's designs being combined) before ultimately being scrapped.
** Puchicorn is a unicorn Pokémon.
** Wartortle's evolution was not originally Blastoise. It was a larger version of Wartortle.


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* Substitute was originally named "Cast-off Cicada Shell".

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* The logo to ''Capsule Monsters'' depicts a prototypical Rhyhorn without its horn.



* Early promotional art suggests that a female player character was supposed to be available in the games. Her character design was similar to Green's (Blue in Japan) from the ''Pokémon Adventures'' manga. She ended up redesigned for ''[=FireRed=] and [=LeafGreen=]'' as the female protagonist "Leaf" and as Green in ''Let's Go Pikachu and Let's Go Eevee''.

to:

* Early promotional art suggests that a female player character was supposed to be available in the games. Her character design was similar to Green's (Blue in Japan) from the ''Pokémon Adventures'' ''Manga/PokemonAdventures'' manga. She ended up redesigned for ''[=FireRed=] and [=LeafGreen=]'' as the female protagonist "Leaf" and as Green in ''Let's Go Pikachu and Let's Go Eevee''.



** Present in the coding is an unnamed item, referred to as the [[FanNickname Surfboard]] by fans because it acted similarly to the Surf HM (whether it was meant as a usable item or simply a debugging tool is up for debate).

to:

** * Present in the coding is an unnamed item, referred to as the [[FanNickname Surfboard]] by fans because it acted similarly to the Surf HM (whether it was meant as a usable item or simply a debugging tool is up for debate).



* The "glitch Pokémon" Missingno actually exists 39 times in the code for the original games, and hints from both the game's code (the 39 Missingnos are scattered among the actual playable Pokémon) and the developers indicate that the Missingnos might have actually been intended for real Pokémon that were scrapped. There are sketches that show some Pokémon that apparently were proposed for Gen 1, then shelved and released in later gens. An interview with the designer of Ho-oh reveals that there were originally meant to be 190 Pokémon in the original games, all of the cut ones later introduced in ''Gold and Silver''. The same people who discovered this information also discovered that the series was meant to end after ''Gold and Silver''.

to:

* The "glitch Pokémon" Missingno actually exists 39 times in the code for the original games, and hints from both the game's code (the 39 Missingnos are scattered among the actual playable Pokémon) and the developers indicate that the Missingnos might have games. Missingo is actually been intended for real Pokémon that were scrapped. There are sketches that show some Pokémon that apparently were proposed for Gen 1, then shelved and released in later gens.the remnant of 39 cut Pokémon. An interview with the designer of Ho-oh reveals that there were originally meant to be 190 Pokémon in the original games, all of the cut ones later introduced in ''Gold and Silver''. The same people who discovered this information also discovered that the series was meant to end after ''Gold and Silver''. Most of these Pokémon have been discovered, but three are still unknown:
** "Omega" resembles a robotic kaiju. Mew overwrote it in the final product.
** "Gyaoon" (originally called "Gyace") looks a lot like Tyranitar. It originally had Ivysaur's cry.
** Raichu was originally an evolution called "Gorochu". It had fangs sticking out of its mouth and two horns on its head like an {{oni}}. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.
** There's a Pokémon that looks exactly like a large male Nidorino. It's not, however, Nidorino.
** Barunda is literally just a balloon. No clear front sprite exists but it apparently had a face. Jigglypuff replaced it.
** Buu is a yeti-looking Pokémon that looks like Jynx. It's inspired by Woo from ''Ultraman''.
** There is an unused deer/{{Kirin}} Pokémon.
** There's an unnamed elephant Pokémon with four tusks.
** Crocky is an unused crocodile Pokémon. Its original design, as briefly shown in a bio manga about Satoshi Tajiri, had hair, however its sprite is a later design that features spikes instead.
** There are two squid Pokémon but it's unknown if they're simply similar looking or if they share an evolutionary family.
** Cactus is, as its name implies, just a simple cactus Pokémon.
** Jagg is an unused hammerhead shark/swordfish Pokémon.
** Zubat originally had a pre-evolution. It was a simple-looking bat with just a body. It doesn't even have eyes or a mouth.
** There are two dark-colored fish Pokémon based on either flying fish or betta fish.



* Pikachu is based on a squirrel. Originally it was a vertically long daifuku rice confection with ears. As said before, a design with a white stomach existed prior to its finalized design. This design can be seen in early promotional art and (more finalized and smaller) in a 1996 New Years card distributed internally at Game Freak. Raichu was originally an evolution called "Gorochu". It had fangs sticking out of its mouth and two horns on its head like an {{oni}}. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.
* Concept art from a bio manga about Satoshi Tajiri shows an unused deer/{{Kirin}} Pokémon and a hammerhead shark/swordfish Pokémon.

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* Pikachu is based on a squirrel. Originally it was a vertically long daifuku rice confection with ears. As said before, a design with a white stomach existed prior to its finalized design. This design can be seen in early promotional art and (more finalized and smaller) in a 1996 New Years card distributed internally at Game Freak. Raichu
* Clefairy was the original planned mascot of the franchise, however the popularity of Pikachu led to it being the mascot. Predating both, Rhyhorn was seemingly a mascot as it was featured on two different early logos.
* Flash
was originally an evolution called "Gorochu". It had fangs sticking out of its mouth and two horns on its head like an {{oni}}. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.
* Concept art from a bio manga about Satoshi Tajiri shows an unused deer/{{Kirin}} Pokémon and a hammerhead shark/swordfish Pokémon.
named "Squid Ink".

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Being the original titles in the ''Franchise/{{Pokemon}}'' franchise, ''VideoGame/PokemonRedAndBlue'' have the most changes by far. These changes date back to the series' earliest days as a concept called ''Capsule Monsters''.
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[[folder:RGBY]]
* Early promotional art suggests that a female player character was supposed to be available in the games. Her character design was similar to Green's (Blue in Japan) from the ''Pokémon Adventures'' manga. She ended up redesigned for the remakes as the female protagonist and as Green in ''Let's Go Pikachu and Let's Go Eevee''.

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[[folder:RGBY]]
[[folder:Pokémon Red, Green, and Blue]]
* Early promotional art suggests that a female player character was supposed to be available in the games. Her character design was similar to Green's (Blue in Japan) from the ''Pokémon Adventures'' manga. She ended up redesigned for the remakes ''[=FireRed=] and [=LeafGreen=]'' as the female protagonist "Leaf" and as Green in ''Let's Go Pikachu and Let's Go Eevee''.



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[[folder:FRLG]][[folder:Pokémon Yellow]]
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[[folder:Pokémon FireRed and LeafGreen]]
* ''[=LeafGreen=]'' was originally considered to be retitled to "[=WaterBlue=]" for the international releases to match how ''Red and Blue'' were the versions released outside of Japan instead of ''Red and Green''. However, it was ultimately decided that the international releases would be titled the same as the Japanese release, as the ''Leaf'' in the title was supposed to symbolize peace in a world of friendly competition, and they also did not feel like redesigning the box art.
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[[foldercontrol]]

[[folder:Capsule Monsters]]
* Red's original ''Capsule Monsters'' design had a Poké Ball on his hat and straight hair. This explains why Red's sprite displays these designs but not his official art.
* ''Capsule Monsters'' concept art shows an unused cat Pokémon, a Godzilla-based Pokémon called "Godzillante", a gorilla Pokémon called "Gorillaimo", a dragon Pokémon that is likely an early version of Charizard, and a weird round Pokémon called "Kabiin". There's also concept art of an early Rhydon with a spiked shell on its back, a Lapras without its ears, a Blastoise without cannons, a more {{kirin}}-looking Arcanine with hooves, and a prototypical Gyarados that looks like a giant eyeless worm.
* An early version of Nidorino more resembled a reptile.
* ''Capsule Monsters'' era concept art shows a bald man working at a proto-Pokémart. This man resembles a man from the Game Freak game ''Quincy''.
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[[folder:RGBY]]
* Early promotional art suggests that a female player character was supposed to be available in the games. Her character design was similar to Green's (Blue in Japan) from the ''Pokémon Adventures'' manga. She ended up redesigned for the remakes as the female protagonist and as Green in ''Let's Go Pikachu and Let's Go Eevee''.
* Coding indicates that badges were at one point supposed to be items in your bag that could be used outside of battle similarly to the Hidden Machine moves, perhaps as a replacement for them.
** Present in the coding is an unnamed item, referred to as the [[FanNickname Surfboard]] by fans because it acted similarly to the Surf HM (whether it was meant as a usable item or simply a debugging tool is up for debate).
* [[http://youtu.be/NgeOPyntJ-k?t=5m3s Professor Oak]] was originally going to be an opponent in ''Red and Blue'', using the last Pokémon neither the player nor rival chose and overall having a team stronger than the champion.[[note]]Of course, there is a rumor that he was actually meant to ''be'' the Champion.[[/note]]
* In ''Red and Blue/Green'', you were originally going to be able to pull out your Pokédex in the middle of battle (like Ash Ketchum does in the anime) to refresh your memory on a Pokémon's type or see if you've caught it yet. But due to glitches, this was removed and left out of later games. They eventually settled on adding an icon to a wild Pokémon's health bar if you've already caught one of that species in later generations.
* The "glitch Pokémon" Missingno actually exists 39 times in the code for the original games, and hints from both the game's code (the 39 Missingnos are scattered among the actual playable Pokémon) and the developers indicate that the Missingnos might have actually been intended for real Pokémon that were scrapped. There are sketches that show some Pokémon that apparently were proposed for Gen 1, then shelved and released in later gens. An interview with the designer of Ho-oh reveals that there were originally meant to be 190 Pokémon in the original games, all of the cut ones later introduced in ''Gold and Silver''. The same people who discovered this information also discovered that the series was meant to end after ''Gold and Silver''.
* Originally, Mew was not planned to be programmed into the games as an actual Pokémon at all and was only supposed to be referenced in Pokémon Mansion texts. Shigeki Morimoto slipped Mew into the code just two weeks before the games were finished.
%%Source?
%%* The Sevii Islands were considered but a lack of cartridge space and time constraints meant it wasn't added in until the remakes.
* Trainer battles were originally going to trigger ''every time'' you entered line-of-sight instead of just the first time. Future games have this feature but only with certain trainer classes (such as Breeders).
* [=HMs=] were originally normal [=TMs=] that could be purchased and sold just like the others. Looking at the index numbers of the [=HMs=] also reveal that there's an empty slot between Fly and Surf, suggesting that another was planned.
* The English localization team considered making up Pokémon more muscular under the impression that Americans might not take well to "cute monsters".
* Many Pokémon had different names planned for them in the English translation. These changes range from minor (i.e. Pidgey was going to be Pidge), slightly different versions of their original names (i.e. Kakuna was Kokoon, a corruption of its Japanese name Cocoon), completely different names (i.e. Tentacruel was Man O' War), or direct translations of their original Japanese (i.e. Chansey was going to be Lucky).
* Most of Blue's sprites in ''RGB'' depict him with an OffModel haircut, implying that was an earlier design that the devs didn't remove. ''Yellow'' and the remakes fixed it.
* Early official art depicts Pikachu and Charizard's earlier designs. Pikachu is much larger and has a white spot on its stomach while Charizard has a larger lower jaw.
* A lot of the early official artwork depicts Poké Balls as breaking in two when Pokémon are released. This dates back to ''Capsule Monsters''.
* The original ''Red and Green'' website circa 1997 featured unused designs for Dragonair, Weedle, Poliwag, and Poliwrath. The most noticeable changes are that Dragonair has a striped back, Weedle is lacking stingers, Poliwag has a short tail instead of a fin, and Poliwrath is wearing a King's Rock-like crown.
* According to the official website circa 1997, Weddle originally evolved into a Pokémon called "Kasanagi" and then an unnamed Pokémon. Noticeably, the last evolution resembles a ''cockroach'', not a wasp.
* There were plans for ''Pokémon'' games to have multiple save files, but due to game space constraints, the developers were forced to choose either having multiple save files or being able to nickname your Pokémon. The developers chose being able to nickname your mons and haven't looked back since.
* Pikachu is based on a squirrel. Originally it was a vertically long daifuku rice confection with ears. As said before, a design with a white stomach existed prior to its finalized design. This design can be seen in early promotional art and (more finalized and smaller) in a 1996 New Years card distributed internally at Game Freak. Raichu was originally an evolution called "Gorochu". It had fangs sticking out of its mouth and two horns on its head like an {{oni}}. It was removed for balance reasons. Gorochu was one of the 39 cut Missingno Pokémon.
* Concept art from a bio manga about Satoshi Tajiri shows an unused deer/{{Kirin}} Pokémon and a hammerhead shark/swordfish Pokémon.
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[[folder:FRLG]]
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