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* PreAsskickingOneLiner: After Heiki disparages his liking of All Might, Backtrack gets his HeroicSecondWind and says the following before simultaneously beating down Heiki and reaffirming his belief in All Might - [[SurprisinglyGoodForeignLanguage in Heiki's native Japanese]].

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* PreAsskickingOneLiner: After Heiki disparages his liking of All Might, Backtrack gets his HeroicSecondWind and says the following before simultaneously beating down Heiki and reaffirming his belief in All Might - [[SurprisinglyGoodForeignLanguage in Heiki's native Japanese]].Japanese.
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->'''Veil:''' "What's your name?" *{{Beat}}* "Whatever it is, get to school. Study hard, graduate. Reach your goal of becoming a pro hero. Because ''that's when I'm gonna take it all from you.''"

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->'''Veil:''' -->'''Veil:''' "What's your name?" *{{Beat}}* "Whatever it is, get to school. Study hard, graduate. Reach your goal of becoming a pro hero. Because ''that's when I'm gonna take it all from you.''"
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* WeWillMeetAgain: Before his and his gang's VillainExitStageLeft, Veil delivers an absolutely ''chilling'' promise to Backtrack.
->'''Veil:''' "What's your name?" *{{Beat}}* "Whatever it is, get to school. Study hard, graduate. Reach your goal of becoming a pro hero. Because ''that's when I'm gonna take it all from you.''"
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* FighterMageThief: The three villains of the pilot have this dynamic. Snapback is the Fighter, having a rather straightforward fighting style assisted by a relatively simple joint-localized SuperSpeed Quirk. Heiki is the Thief, whose MorphWeapon Quirk allows him to be an extremely tricky fighter due to you not knowing what weapon he'll use and how he will use it. This leaves Veil as the Mage, with him being TheSmartGuy and having [[PerceptionFilter the least physical Quirk out of the three]].
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* GatheringSteam: Stacks' Quirk, 'Multiplier,' works like this. He gets stronger with each consecutive hit he lands, with his power resetting after the fifth hit. He can also withhold the damage boost from his first four hits to [[ChargedAttack add]] ''their'' multipliers to the fifth, making his fifth hit supercharged. It also doesn't matter how hard the first four 'attacks' are as he charges up by lightly tapping Backtrack four times.

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* GatheringSteam: Stacks' Quirk, 'Multiplier,' works like this. He gets stronger with each consecutive hit he lands, with his power resetting after the fifth hit. He can also withhold the damage boost from his first four hits to [[ChargedAttack add]] ''their'' multipliers to the fifth, making supercharging his fifth hit supercharged.final blow. It also doesn't matter how hard the first four 'attacks' are as he charges up by lightly tapping Backtrack four times.



* ImprobableWeaponUser: Backtrack's backpack, which he uses as a bludgeon, a shield, and a throwing weapon. He also uses it as a teleportation beacon for his Quirk, which is why he chucks it around everywhere.

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* ImprobableWeaponUser: Backtrack's backpack, which he uses as a bludgeon, a shield, and a throwing weapon. [[TravelToProjectile He also uses it as a teleportation beacon for his Quirk, which is why he chucks it around everywhere.]]



* MagicFeather: Subtly implied to be the All Might keychain that serves as the beacon for Backtrack's quirk 'Pinpoint'. In theory, his Quirk should be able to work on any form of trinket or at least any he is familiar with. So far it's implied that he can only teleport to the keychain (or an item it's attached to), but overcoming such a limitation may be a future part of his journey as a hero.

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* MagicFeather: Subtly implied to be the All Might keychain that serves as the beacon for Backtrack's quirk Quirk 'Pinpoint'. In theory, his Quirk should be able to work on any form of trinket or at least any he is familiar with. So far it's implied that he can only teleport to the keychain (or an item it's attached to), but overcoming such a limitation may be a future part of his journey as a hero.



* {{Teleportation}}: Backtrack's Quirk, Pinpoint, allows him to teleport to [[spoiler: his [[TragicKeepsake All Might keychain]] or anything it is attached to, like]] his backpack. He can take other people with him when he does this. As such, his fighting technique is him chucking his backpack all over the place and {{Teleport Spam}}ming to it to maneuver around his opponents.

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* {{Teleportation}}: Backtrack's Quirk, Pinpoint, allows him to teleport to [[spoiler: his [[TragicKeepsake All Might keychain]] or anything it is attached to, like]] his backpack. He can take other people with him when he does this. As such, his fighting technique is him chucking his backpack all over the place and {{Teleport Spam}}ming [[TravelToProjectile teleporting to it it]] to maneuver around his opponents.
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* AntiVillain: Stacks does dirty jobs for cash, including [[UnwittingPawn unwittingly]] gathering intel for Veil's villain group, and doesn't show much remorse for having done them. But he only does it because the jobs pay well enough for him to get treatment for his [[IllGirl daughter]]. He also at least briefly entertains the idea to join the adult Hero Course to get income for his daughter's medical needs in a more legal fashion when Backtrack suggests it.

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* AntiVillain: Stacks does dirty jobs for cash, including [[UnwittingPawn unwittingly]] gathering intel for Veil's villain group, and doesn't show much remorse for having done them. But he only does it because the jobs pay well enough for him to get treatment for his [[IllGirl daughter]].DelicateAndSickly daughter. He also at least briefly entertains the idea to join the adult Hero Course to get income for his daughter's medical needs in a more legal fashion when Backtrack suggests it.

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* AdultFear: Veil's Quirk 'Conceal'. [[PerceptionFilter It hides everyone inside an area from outside detection]], meaning that there's no way for his victims to call for help no matter how close help might actually be.



* PerceptionFilter: Veil's Quirk is called Conceal and generates a space that hides everyone within from anyone outside.

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* PerceptionFilter: Veil's Quirk is called Conceal and generates a space that hides everyone within from anyone outside.outside detection, meaning that there's no way for his victims to call for help no matter how close help might actually be.
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* HourOfPower: Implied with Veil's power. He checks his pocket watch more than once and orders his team to leave even when they can still fight.
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* SpinOff: Of the "Shared Continuity" type, which is [[RealityEnsues what you get]] when the spinoff is on a different continent. The connecting elements are that the main character is going to the Hero Course of [=UA=]'s [=LA=] branch, the All Might keychain, and the fact that the characters' powers are called Quirks (with it mentioned that Backtrack can't call the cops on Stacks because he doesn't have his hero license, and thus would be arrested too).

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* SpinOff: Of the "Shared Continuity" type, which is [[RealityEnsues what you get]] get when the spinoff is on a different continent. The connecting elements are that the main character is going to the Hero Course of [=UA=]'s [=LA=] branch, the All Might keychain, and the fact that the characters' powers are called Quirks (with it mentioned that Backtrack can't call the cops on Stacks because he doesn't have his hero license, and thus would be arrested too).
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* HoldTheLine: Stacks manages to fend off both Heiki and Snapback to allow Backtrack time to recover.
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* BoxingBattler: While he does throw a few kicks, Stacks is primarily a boxer.
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* TokenWhite: Snapback is the only Caucasian of the six total character shown.

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* TokenWhite: Snapback is the only Caucasian of the six total character characters shown.
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* HopeSpot: Backtrack and Stacks manage to deal punishing blows to Heiki and Snapback respectively, only for the two of them to get up, ready to keep fighting. Subverted when Veil calls them off, declaring they already have what they wanted.
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* BFS: Heiki at different points wields a claymore and an odachi.

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* BFS: {{BFS}}: Heiki at different points wields a claymore and an odachi.

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Stacks clearly states "whatever he's saying", showing he doesn't understand Heiki.


* AxCrazy: Heiki. While Snapback is willing to kill on Veil's orders, Heiki is the one who clearly enjoys it. He's also the only one of the two to become murderously enraged by his victims putting up a good fight.



* BilingualDialogue: Despite Heiki speaking entirely in Japanese, none of the other characters in the scene (except maybe Stacks) have any trouble in understanding what he's saying, or vice versa.

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* BilingualDialogue: Despite Heiki speaking entirely in Japanese, none of the other characters in the scene (except maybe Stacks) have any trouble in understanding what he's saying, or vice versa.versa.
* BloodFromTheMouth: All four fighters cough up blood at some point from a particularly powerful hit, such as Backtrack's [[GoombaStomp Harlem Slam]] against Heiki or Stack's ChargedAttack on Snapback.


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* MadeOfIron: Everyone except [[NonActionBigBad Veil]] gets hit hard enough to cough up blood at some point, yet all manage to get up and keep fighting anyway.
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* PragmaticVillainy: Zigzagged. Veil calls off his henchman, stating they already have what they wanted. On the other hand, he also declares his intention to "take everything" from Backtrack for interfering with his plans.
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* BFS: Heiki at different points wields a claymore and an odachi.


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* IllKillYou: After Backtrack's GoombaStomp, Heiki furiously declares he's going to kill both him and Stacks.


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* PosthumousCharacter: Backtrack's mother, who died sometime before the story starts.


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* TokenWhite: Snapback is the only Caucasian of the six total character shown.

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* AdultFear: Veil's quirk 'Conceal'. It hides everyone inside an area from outside detection, meaning that there's no way for his victims to call for help no matter how close help might actually be.

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* AdultFear: Veil's quirk Quirk 'Conceal'. [[PerceptionFilter It hides everyone inside an area from outside detection, detection]], meaning that there's no way for his victims to call for help no matter how close help might actually be.



* GreaterScopeParagon: All Might, who only appears as merchandise. When Heiki mocks Backtrack for being a fan of a hero who is an ocean away and will never be there to help, Backtrack retorts that even if he isn't physically there, heroes like All Might inspire others to do good.



** Implied to be the key behind Backtrack's 'Harlem Slam' attack. He swings his backpack as hard as he can at a target and then teleports before impact so that he hits feet-first, effectively applying the backpack's inertia to his full body weight.

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** Implied to be the key behind Backtrack's 'Harlem Slam' attack. He swings his backpack as hard as he can at a target and then teleports before impact so that he hits feet-first, effectively applying the backpack's inertia to his full body weight.weight to deliver a powerful GoombaStomp.



* MagicFeather: Subtly implied to be the All Might keychain that serves as the beacon for Backtrack's quirk 'Pinpoint'. In theory, his quirk should be able to work on any form of trinket or at least any he is familiar with. So far it's implied that he can only teleport to the keychain (or an item it's attached to), but overcoming such a limitation may be a future part of his journey as a hero.
* MorphWeapon: One of the bad guys, Heiki, has a Quirk called Cache that allows him to turn any weapon into any other weapon, excluding guns. This implies that his quirk can't form weapons with too many complex moving parts.

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* MagicFeather: Subtly implied to be the All Might keychain that serves as the beacon for Backtrack's quirk 'Pinpoint'. In theory, his quirk Quirk should be able to work on any form of trinket or at least any he is familiar with. So far it's implied that he can only teleport to the keychain (or an item it's attached to), but overcoming such a limitation may be a future part of his journey as a hero.
* MorphWeapon: One of the bad guys, Heiki, has a Quirk called Cache that allows him to turn any weapon into any other weapon, excluding guns. This implies that his quirk Quirk can't form weapons with too many complex moving parts.



* NonActionBigBad: Veil commands the other two villains, but doesn't directly participate in the fight. Instead, he uses his "Conceal" quirk to hide the fight from outsiders.

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* NonActionBigBad: Veil commands the other two villains, but doesn't directly participate in the fight. Instead, he uses his "Conceal" quirk Quirk to hide the fight from outsiders.



* TheParagon: All Might, despite only appearing as merchandise. When Heiki mocks Backtrack for being a fan of a hero who is an ocean away and will never be there to help, Backtrack retorts that even if he isn't physically there, heroes like All Might inspire others to do good.



* PreAsskickingOneLiner: After Heiki disparages his liking of All Might and his HeroicSecondWind, Backtrack says the following before simultaneously beating down Heiki and reaffirming his belief in All Might - [[SurprisinglyGoodForeignLanguage in Heiki's native Japanese]].

to:

* PreAsskickingOneLiner: After Heiki disparages his liking of All Might and his HeroicSecondWind, Might, Backtrack gets his HeroicSecondWind and says the following before simultaneously beating down Heiki and reaffirming his belief in All Might - [[SurprisinglyGoodForeignLanguage in Heiki's native Japanese]].



* ScrewTheRulesImDoingWhatsRight: After the fight's over, Backtrack awkwardly admits he doesn't actually have his provisional license yet.
* SpinOff: Of the "Shared Continuity" type, which is [[RealityEnsues what you get]] when the spinoff is on a different continent. The connecting elements are that the main character is going to the [=UA=] [=LA=] branch in the Hero Course, the All Might keychain, and the fact that the characters' powers are called Quirks (with it mentioned that Backtrack can't call the cops on Stacks because he doesn't have his hero license, and thus would be arrested too).

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* RewatchBonus: Once you know what Stacks's Quirk is, you can rewatch his earlier fights with Backtrack and Snapback, count the number of hits he lands and the impacts they deliver, and see that they all match up with his five-hit Multiplier Quirk.
* ScrewTheRulesImDoingWhatsRight: After the fight's over, Backtrack awkwardly admits he doesn't actually have his provisional license yet.
yet, and thus would get in trouble for interfering in a villain's scheme with his Quirk.
* SpinOff: Of the "Shared Continuity" type, which is [[RealityEnsues what you get]] when the spinoff is on a different continent. The connecting elements are that the main character is going to the [=UA=] Hero Course of [=UA=]'s [=LA=] branch in the Hero Course, branch, the All Might keychain, and the fact that the characters' powers are called Quirks (with it mentioned that Backtrack can't call the cops on Stacks because he doesn't have his hero license, and thus would be arrested too).



* WhamShot: The flashback and the simultaneous fight scene teleport reveals that [[spoiler: Backtrack's teleportation beacon wasn't his backpack, but the All Might keychain attached to it - which Heiki conveniently threw behind him and Snapback and thus allowed Backtrack and Stacks to get the drop on them.]]

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* WhamShot: The flashback and the simultaneous fight scene teleport reveals that [[spoiler: Backtrack's teleportation beacon wasn't isn't his backpack, but the All Might keychain attached to it - which Heiki conveniently threw behind him and Snapback and thus allowed Backtrack and Stacks to get the drop on them.]]
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Added DiffLines:

* MagicFeather: Subtly implied to be the All Might keychain that serves as the beacon for Backtrack's quirk 'Pinpoint'. In theory, his quirk should be able to work on any form of trinket or at least any he is familiar with. So far it's implied that he can only teleport to the keychain (or an item it's attached to), but overcoming such a limitation may be a future part of his journey as a hero.

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