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* ''"Shark Week: Immersion"'': After a long hiatus, Creator/DiscoveryChannel commissioned a special for ''Shark Week'' 2019, in which pop-culture depictions of sharks are tested, culminating in an actual dive with real sharks.


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* ''"Shark '''"Shark Week: Immersion"'': Immersion"''': After a long hiatus, Creator/DiscoveryChannel commissioned aired a special for ''Shark Week'' 2019, in which pop-culture depictions of sharks are tested, culminating in an actual dive with real sharks.




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!! Special
* ''"Shark Week: Immersion"'': After a long hiatus, Creator/DiscoveryChannel commissioned a special for ''Shark Week'' 2019, in which pop-culture depictions of sharks are tested, culminating in an actual dive with real sharks.



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* ThreateningShark: The entire theme around the 2019 ''Shark Week'' special was to see if sharks really are as dangerous as they're portrayed in media.


* GroinAttack: If paintball guns are involved, ''somebody'' is getting shot in the groin.
* TheGuardsMustBeCrazy: Zig-zagged in ''Metal Gear Solid In Real Life''. The guards robotically follow set patrol paths and stupidly go back to them after about 5 seconds of being suspicious, but they also ''detect'' motion realistically and immediately sound the alarm when they find a downed guard to hunt for the intruder. Averted in ''Hitman in Real Life'', where the security guards are actively looking out for one of their colleagues as the Hitman, they just don't know ''which'' one or which disguise they're using.



* InterfaceScrew: Whenver the lab rats are forced to see another camera feed on top of what their eyes are actually looking at in front of them, such as in "Split Screen".

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* InterfaceScrew: InterfaceScrew:
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Whenver the lab rats are forced to see another camera feed on top of what their eyes are actually looking at in front of them, such as in "Split Screen". Screen".
** Gavin is forced to walk around with essentially beer goggles in front of his face in ''Fallout in Real Life' to simulate radiation poisoning, severely impairing his ability to see and walk.


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* RefugeInAudacity: Michael and Gavin working together in ''Hitman in Real Life''. Their assassination attempt basically entailed directly walking up to Mike Hawk and his guard, taking them out conspicuously, then walking away smoothly. ''It works''. Bonus audacity points for Gavin giving an enthusiastic thumbs-up after poisoning his guard and even giving a "cheers' with his drink right before slipping away.

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* InterfaceScrew: Whenver the lab rats are forced to see another camera feed on top of what their eyes are actually looking at in front of them, such as in "Split Screen".


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* RecklessGunUsage: In the ''Fallout 4'' episode, Gavin breaking the cardinal rules of gun handling with NERF guns namely keep your finger off the trigger unless you're shooting and don't point at things/people you're not trying to destroy. [[spoiler: He accidentally shoots and kills a questgiver violating both rules]]. Averted whenver actual firearms are in play, and Rooster Teeth makes a point of explicating safety rules.


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* VideoGameCrueltyPotential: The '"Fallout 4'' episode takes place in an open world and gives Gavin and Michael free reign to handle confrontations however they want. [[ComedicSociopathy Naturally]], they immediately resort to violence against the Tunnel Snakes instead of talking things out like adults and show mercy only to the enemy leader at the end.


* '''"Five Nights at Freddy's in Real Life":''' Michael and Gavin have played all the ''Franchise/FiveNightsAtFreddys'' games; so surviving the night locked up with Rooster Teeth's own maybe-animatronic horrors should be a breeze for them. Right?

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* '''"Five Nights at Freddy's in Real Life":''' Michael and Gavin have played all the ''Franchise/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys'' games; so surviving the night locked up with Rooster Teeth's own maybe-animatronic horrors should be a breeze for them. Right?


Find all of the Seasons [[http://roosterteeth.com//show/immersion here]] on the RT Site.


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Find all of the Seasons [[http://roosterteeth.com//show/immersion com/show/immersion here]] on the RT Site.



* {{Deconstruction}}: The entire point of the show is to comedically examine if certain video game tropes and mechanics have some validity in real life. It usually doesn't, but there are occasions where certain elements do work in reality.
* DemotedToExtra: In season 2, since Gavin and Michael are the new test subjects, Geoff and Gus are no longer needed to reprise their previous roles. Gus joins the experiment team with actually setting up (or at least explaining) the tests, and Geoff doesn't appear at all.

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* {{Deconstruction}}: The entire point of the show is to comedically examine if certain video game tropes and mechanics have some validity in real life. It usually doesn't, but there are occasions where certain elements do work in reality.
* DemotedToExtra: In season 2, since Gavin and Michael are the new test subjects, Geoff and Gus are no longer needed to reprise their previous roles. Gus joins the experiment team with actually setting up (or at least explaining) the tests, and Geoff doesn't appear at all. Geoff, however, does reappear in a Sponsor-only version of the NBA Jam, but Jack accompanies him this time.


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* RealityEnsues: The entire point of the show is to comedically examine if certain video game tropes and mechanics have some validity in real life. It usually doesn't, but there are occasions where certain elements do work in reality.

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* {{Deconstruction}}: The entire point of the show is to comedically examine if certain video game tropes and mechanics have some validity in real life. It usually doesn't, but there are occasions where certain elements do work in reality.


* '''The Last of Us in Real Life''': Would being hung upside down from a snare really affect your aiming as much as The Last of Us suggests it does?
* '''Mass Effect in Real Life''': In the game Mass Effect the ability 'Charge' allows for the infliction of massive damage on enemies. But how practical would such an ability be in real life?
* '''Fortnite in Real Life''': A lot of video games let you build a defensible structure to help you take on enemy waves - but would such a construction do the job in a real-life situation?

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* '''The '''"The Last of Us in Real Life''': Life"''': Would being hung upside down from a snare really affect your aiming as much as The Last of Us suggests it does?
* '''Mass '''"Mass Effect in Real Life''': Life"''': In the game Mass Effect the ability 'Charge' allows for the infliction of massive damage on enemies. But how practical would such an ability be in real life?
* '''Fortnite '''"Fortnite in Real Life''': Life"''': A lot of video games let you build a defensible structure to help you take on enemy waves - but would such a construction do the job in a real-life situation?

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A fifth set of episodes began showing on March 21, 2017:

!!Season Five:
* '''The Last of Us in Real Life''': Would being hung upside down from a snare really affect your aiming as much as The Last of Us suggests it does?
* '''Mass Effect in Real Life''': In the game Mass Effect the ability 'Charge' allows for the infliction of massive damage on enemies. But how practical would such an ability be in real life?
* '''Fortnite in Real Life''': A lot of video games let you build a defensible structure to help you take on enemy waves - but would such a construction do the job in a real-life situation?


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* TheDogBitesBack: Hitman ends with [[spoiler:Burnie being stuck with a poison sticker]]. There's also the hint that [[spoiler:the Lab Rats were the ones responsible for getting Burnie snagged in the snare in the pre-test part of the Last of Us episode]].


* '''NBA Jame in Real Life''': Michael and Gavin play with fire to see if lighting a basketball on fire will make you play better similar to ''VideoGame/NBAJam''.

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* '''NBA Jame Jam in Real Life''': Michael and Gavin play with fire to see if lighting a basketball on fire will make you play better similar to ''VideoGame/NBAJam''.


* RealityEnsues: Most, if not all, of the Immersion episodes run on this trope, applying video game mechanics in the real world and seeing if it is plausible.

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* UnorthodoxReload: Gavin discovers that having a 3rd person camera mounted behind his shoulder makes it very difficult to reload his Nerf gun. He remedies this by resting the gun on his shoulder so that he can see the chamber, and loading a dart into it that way.


** With Season 4, it's back to Michael and Gavin. Gavin even more so, since they had him promoted to tester during Season 3, only to force him back into the jumpsuit again.

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** With Season 4, it's back to Michael and Gavin. Gavin even more so, since they had him promoted him to tester during Season 3, only to force him back into the jumpsuit again.



** Likewise, Season 3 sees Gavin promoted to the experiment team with a rotating cast of test subjects, in addition to Michael.

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** Likewise, Season 3 sees Gavin promoted to the experiment team with a rotating cast of test subjects, in addition to including Michael.



* GenreSavvy: Michael, in the ''Franchise/ResidentEvil'' episode, has played enough ''RE'' games to know that the first zombie they encounter, a "dead" one on an operating table, isn't really dead and will get up to attack them the second they grab the key.

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* GenreSavvy: Michael, in the ''Franchise/ResidentEvil'' episode, has played enough ''RE'' games to know that the first zombie they encounter, a "dead" one zombie on an the operating table, isn't really dead and table will get up come back to life and attack them the second they grab the key.


* '''Destructibles in Real Life''': Michael and Gavin test to see if it's possible to break shit the same way they do in ''VideoGame/HalfLife'', ''Franchise/LegendOfZelda'' and ''VideoGame/RainbowSix: Siege''

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* '''Destructibles in Real Life''': Michael and Gavin test to see if it's possible to break shit the same way they do in ''VideoGame/HalfLife'', ''Franchise/LegendOfZelda'' and ''VideoGame/RainbowSix: Siege''''VideoGame/RainbowSixSiege''

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