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* Yeah, the Barons. In the Badlands at least, the barons specifically outlawed guns for easier control of their subjects.
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[[WMG: The FantasyGunControl is the result of EnforcedTechnologyLevels]]
Guns should have re-emerged at some point, especially since people still make and use ''explosives.'' Something ''actively'' keeps guns from working.
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[[WMG: The Widow is Baji's friend Flea]]
She already stated that she was once like MK. And Baji said the Badlands are the only place he hasn't looked for the girl he saved from the Abbots' needles, which would explain why she no longer has the gift. Flea escaped to the Badlands and became Minerva/The Widow.
She already stated that she was once like MK. And Baji said the Badlands are the only place he hasn't looked for the girl he saved from the Abbots' needles, which would explain why she no longer has the gift. Flea escaped to the Badlands and became Minerva/The Widow.
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* There is a reference to {{Videogame/Bioshock}} on the magazine, a game series that is all about utopias that become dystopias.
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[[WMG: Azra's citizens are enhanced humans altered for the previous wars]]
And the Abbots want to gather them all together for some unknown purpose.
And the Abbots want to gather them all together for some unknown purpose.
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* In ''Literature/JourneyToTheWest'', the heroes travel all the way to India to find Buddhist scriptures, only to be given blank scrolls. Being (at least initially) disappointed is a part of the story.
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[[WMG: Azra will turn out to be a futuristic dystopia]]
Azra has been shown in an old [[spoiler:Wired Magazine article]] so it was apparently a high-tech community at some point. It was possibly an attempt at creating a utopia, which went sour along with the rest of the world after the apocalypse.
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The wall around the Badlands is to keep people ''in'', not ''out.'' The Barons are all crazy people that the rest of society just sealed off and let them to their own thing. There are some perfectly nice places beyond the Badlands where life is not crap, and they look at the Barons and shake their heads, bemused.
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The wall around the Badlands is to keep people ''in'', not ''out.'' The Barons are all crazy people that the rest of society just sealed off and let them left to their own thing. devices. There are some perfectly nice places beyond the Badlands where life is not crap, and they look crap. There may not even have ''been'' an Apocalypse at the Barons and shake their heads, bemused.all; this could all be Baron propaganda.
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[[WMG: The Badlands are a prison, not a refuge]]
The wall around the Badlands is to keep people ''in'', not ''out.'' The Barons are all crazy people that the rest of society just sealed off and let them to their own thing. There are some perfectly nice places beyond the Badlands where life is not crap, and they look at the Barons and shake their heads, bemused.
The wall around the Badlands is to keep people ''in'', not ''out.'' The Barons are all crazy people that the rest of society just sealed off and let them to their own thing. There are some perfectly nice places beyond the Badlands where life is not crap, and they look at the Barons and shake their heads, bemused.
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[[WMG: MK's power isn't magic, it's from a SuperSoldier program from before the apocalypse]]
The monastery where he stays in Season 2 has a modern-looking medical facility with equipment that can [[spoiler:take away powers from someone like him]].
The monastery where he stays in Season 2 has a modern-looking medical facility with equipment that can [[spoiler:take away powers from someone like him]].
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** The [[spoiler:monks]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Parador.
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** The [[spoiler:monks]] [[spoiler:Abbots]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Parador.Paranor.
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** The [[spoiler:monks]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Paranor.
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** The [[spoiler:monks]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Paranor.
Parador.
** The Nomads and the Rovers are different bands of the same ethnic group.
** The Nomads and the Rovers are different bands of the same ethnic group.
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** The [[spoiler:monks]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Parador.
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** The [[spoiler:monks]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Parador.Paranor.
----
----
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Changed line(s) 6 (click to see context) from:
** The [[spoiler:monks]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Paranor.
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** The [[spoiler:monks]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Paranor.Parador.
***
***
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** The [[spoiler:monks]] that show up at the climax are in fact Druids, sent to return M.K. to Paranor.
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** The [[spoiler:monks]] that show up at the climax of the Season One Finale are in fact Druids, sent to return M.K. to Paranor.
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* Specifically, it's set in the Southland sometime before the rise of the Federation. The treatment of the Cogs foreshadows the enslavement of Dwarves, Trolls, and Gnomes in ''Literature/TheHeritageOfShanarra''.
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* Specifically, it's set in the Southland sometime before the rise of the Federation. The treatment of the Cogs foreshadows the enslavement of Dwarves, Trolls, and Gnomes in ''Literature/TheHeritageOfShanarra''.''Literature/TheHeritageOfShannara''.
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[[WMG: This series shares a setting with ''Series/TheShannaraChronicles'']]
They share the same executive producers and much of the same ProductionPosse. And they are both set in North America AfterTheEnd.
* Specifically, it's set in the Southland sometime before the rise of the Federation. The treatment of the Cogs foreshadows the enslavement of Dwarves, Trolls, and Gnomes in ''Literature/TheHeritageOfShanarra''.
** The [[spoiler:monks]] that show up at the climax are in fact Druids, sent to return M.K. to Paranor.
They share the same executive producers and much of the same ProductionPosse. And they are both set in North America AfterTheEnd.
* Specifically, it's set in the Southland sometime before the rise of the Federation. The treatment of the Cogs foreshadows the enslavement of Dwarves, Trolls, and Gnomes in ''Literature/TheHeritageOfShanarra''.
** The [[spoiler:monks]] that show up at the climax are in fact Druids, sent to return M.K. to Paranor.