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* I guess you could say Seed "found his Faith" in the Deputy...that's a ''serious'' case of UnfortunateImplications.

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* I guess you could say Seed "found his Faith" in the Deputy...that's a ''serious'' case of UnfortunateImplications.
NoYay.
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* The "Control" DLC of ''Videogame/FarCry6'' implies that the nukes belonged to Pagan Min, who stockpiled a nuclear armory aimed at Montana as a response to the US interfering with his affairs.
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* It could also explain the more 'supernatural' elements of New Dawn [[spoiler:(such as the Fruit of Eden)]], and what it was that Joseph was hearing. It wasn't God, but whisperings from that 'other place' that drove him and his family insane. It overall adds a nice CosmicHorror touch to a series that kind of slightly touched the surface of it (in a HeartOfDarkness sort of way).

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* It could also explain the more 'supernatural' "supernatural" elements of New Dawn [[spoiler:(such as the Fruit of Eden)]], and what it was that Joseph was hearing. It wasn't God, but whisperings from that 'other place' "other place" that drove him and his family insane. It overall adds a nice CosmicHorror touch to a series that kind of slightly touched the surface of it (in a HeartOfDarkness ''Literature/HeartOfDarkness'' sort of way).
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Dewicking NotSoDifferent per TRS


** Alternatively, the gender thing [[spoiler: is portraying the same Dying Dream, but from Citra's perspective, either some time after [[YouHaveOutlivedYourUsefulness she gutted Jason after getting impregnated by him]], or immediately after [[TakingTheBullet she gets gutted saving Jason from Dennis]]. Not only does this show that Vaas and his sister are NotSoDifferent with [[{{Yandere}} their obsessions over Jason Brody]], but in Citra's case, the "Resist" ending, where [[AloneWithThePsycho she's held at the mercy of Joseph/Jason]] after they're the only two people to survive the apocalypse... Well, [[ImGoingToHellForThis at the risk of going straight to Hell for suggesting it]], [[DoesThisRemindYouOfAnything I couldn't help but interpret that ending]] [[IHaveYouNowMyPretty as a VERY twisted version of the good old]] AdamAndEvePlot...]]

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** Alternatively, the gender thing [[spoiler: is portraying the same Dying Dream, but from Citra's perspective, either some time after [[YouHaveOutlivedYourUsefulness she gutted Jason after getting impregnated by him]], or immediately after [[TakingTheBullet she gets gutted saving Jason from Dennis]]. Not only does this show that Vaas and his sister are NotSoDifferent not so different with [[{{Yandere}} their obsessions over Jason Brody]], but in Citra's case, the "Resist" ending, where [[AloneWithThePsycho she's held at the mercy of Joseph/Jason]] after they're the only two people to survive the apocalypse... Well, [[ImGoingToHellForThis at the risk of going straight to Hell for suggesting it]], [[DoesThisRemindYouOfAnything I couldn't help but interpret that ending]] [[IHaveYouNowMyPretty as a VERY twisted version of the good old]] AdamAndEvePlot...]]
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Joseph Seed was able to foresee [[spoiler: the nuclear holocaust in the bad ending]] because he has a piece of Eden. In every nearly every cut scene, Joseph can be seen holding a rosary. It appears as a religious symbol, much like some other notable pieces in the Assassins Creed franchise, such as the ankh and the staff used by Rodrigo Borgia as the Pope. The ability of foresight is also unique, as it isn't linked to any existing POE. This also may be how the Project at Edens Gate got their name and why Joseph believes he has spoken to god, as somebody who is ignorant of the precursors and the Templar conspiracy may not know any better. Seeing as Ubisoft has had previous crossovers between both Videogame/AssassinsCreed and Videogame/FarCry (namely in Videogame/FarCry3 's "Forgotten Experiment" DLC mission,) this might not be too much of a stretch.

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Joseph Seed was able to foresee [[spoiler: the nuclear holocaust in the bad ending]] because he has a piece of Eden. In every nearly every cut scene, Joseph can be seen holding a rosary. It appears as a religious symbol, much like some other notable pieces in the Assassins Creed franchise, such as the ankh and the staff used by Rodrigo Borgia as the Pope. The ability of foresight is also unique, as it isn't linked to any existing POE. This also may be how the Project at Edens Gate got their name and why Joseph believes he has spoken to god, as somebody who is ignorant of the precursors and the Templar conspiracy may not know any better. Seeing as Ubisoft has had previous crossovers between both Videogame/AssassinsCreed Franchise/AssassinsCreed and Videogame/FarCry Franchise/FarCry (namely in Videogame/FarCry3 's "Forgotten Experiment" DLC mission,) this might not be too much of a stretch.

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Update to some of the entries


* Hours of Darkness- Pretty self explanatory: you play as a 'Nam vet who is reliving his tours.

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* Hours of Darkness- Pretty self explanatory: self-explanatory: you play as a 'Nam vet who is reliving his tours.tours.
**Confirmed since the player character here is supposed to be a young Wendell Redler, who gives the quest in the main campaign to collect his fellow veterans' lighters.



[[WMG:Chad Wolanski cannot be understood because he really speak Polish]]

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[[WMG:Chad Wolanski cannot be understood because he really speak speaks Polish]]



[[WMG:Eden Gate's most wanted/Seven Deadly Sinners]]

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[[WMG:Eden Gate's most wanted/Seven Deadly Sinners]][[WMG:Eden's Gate classifies the seven companions according to their own sins]]
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[[WMG:Resist ''is'' canon, but..]]
* ..as an earlier [=WMG=] and very common fan theory states, the Junior Deputy is hallucinating hard, and has been experiencing lingering effects throughout the whole game even when they're not exposed to it. When Joseph knocked over the Bliss containers, there was a massive firefight that took place, but everyone just blindly shot at the air and probably hit Joseph a few times, enough to knock him down. When the bombs go off and everyone reacts, when everyone dies, when Joseph kidnaps the Deputy and keeps them in Dutch's bunker, it's all a Bliss-induced hallucination. You might be thinking - but, what about the radio broadcasts of nuclear conflict? It was established early on that Hope County is cut off from any and all outside radio signals. How could the Deputy learn what was happening on the outside? I personally think the implication was that, after all the torture they went through, the Deputy started subconsciously listening to the Seeds' insane ramblings. The Seeds constantly ask the Deputy to consider the possibility that Joseph is actually right. Considering the huge doomsday preparation craze that has taken Hope County by storm, in both the cult and the resistance, it's fairly likely that he is, and it's driving the Deputy insane. The Deputy undergoes ''major'' SanitySlippage with this possibility even when, deep down, they know that the cult is speaking nonsense. When Joseph's prophecy comes true, it's just the Deputy imagining what that could've actually looked like instead of absolute confirmation that it did. Notice how Dutch's bunker has cult propaganda when Joseph couldn't have possibly brought some with him to decorate with in that span of time, the post-game has Joseph's portraits crossed out, and the world is completely normal. There's also ''Lost On Mars'', which, while probably not canon, clearly takes place post-''[=FC5=]'' and Hope County is still in pristine condition.
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* Adding onto keeping Joseph alive, yet defeated, take ''New Dawn'' into account again. In that game, it's possible to keep Joseph alive when he begs for death, having a massive MyGodWhatHaveIDone moment and no longer being able to live with himself. Leaving him alive with the weight of his sins is some harsh LaserGuidedKarma and CruelMercy all wrapped into one. This could be exactly what Walk Away was trying to accomplish. Joseph is left alive realizing that the entire existence of Project at Eden's Gate was for naught because the Collapse doesn't come, and now a much stronger police force is coming to clean house just as his followers start to realize that their prophet was a fraud. There couldn't have been a more fitting retribution for Joseph Seed, and, again, it provides leeway for ''Far Cry 6'', as the world isn't blown to hell, giving the chance to create more wild, yet beautiful environments that the ''Far Cry'' series is known for.

to:

* Adding onto keeping Joseph alive, yet defeated, take ''New Dawn'' into account again. In that game, it's possible to keep Joseph alive when he begs for death, having a massive MyGodWhatHaveIDone moment and no longer being able to live with himself. Leaving him alive with the weight of his sins is some harsh LaserGuidedKarma and CruelMercy all wrapped into one. This could be exactly what Walk Away was trying to accomplish. Joseph is left alive realizing that the entire existence of Project at Eden's Gate was for naught because the Collapse doesn't come, and now a much stronger police force is coming to clean house just as his followers start to realize that their prophet was a fraud. There couldn't have been a more fitting retribution for Joseph Seed, and, again, it provides leeway for ''Far Cry 6'', as the world isn't blown to hell, giving the chance to create more wild, yet beautiful environments that the ''Far Cry'' series is known for.for.

[[WMG: The Bliss isn't just a drug...it's a place.]]
Given that the Far Cry games tend to have a heavy dose of MaybeMagicMaybeMundane layered through them, it's entirely possible that the Bliss in Far Cry 5 isn't just referring to the drug, but an alternate place or EldritchLocation that the player and the Seeds keep slipping into and out of, with the drug being a [[HigherUnderstandingThroughDrugs conduit]].
* Faith seems to have a jarring ability to transport the Deputy across vast distances, and leave them in odd places. It could be that she has her own crew like the Chosen or the Hunters doing it in order to gaslight the Deputy...or it could be that she's pulling the Deputy into the Bliss (physically), and ejecting them where she chooses.
* Faith continually is able to show the player things that she or the Deputy are not physically present for.
* All of the Seeds, in one way or another, seem to have RealityWarper abilities (with the exception of John, who seems like a more 'mundane' sort of cult leader...perfect for a StarterVillain). This could be because of the Deputy's addled state of mind...and it could be that they aren't actually operating in 'reality' at the moment.
* It could be argued that the reason places like Kyrat and the Rook Islands seem so crazy is because they are...the Bliss is seeping into those places, and driving everyone mad. By bringing the Bliss to Hope County (in the form of the drugs and the flower), the Seeds are unintentionally (or intentionally) opening up that same kind of rift that exists in other places.
* The reason that bliss doesn't behave in the same manner as it's real word inspired counterpart, Scopolamine, is because it's forcing unready people to confront this alternate reality, as opposed to simple narcotic hallucinations. The people who are able to 'come back' from the bliss are those who were either prepared for it by experience (the Deputy) or ritual (the Cult members), whereas the Angels have had their minds (and possibly souls) separated and lost in this location.
* It could also explain the more 'supernatural' elements of New Dawn [[spoiler:(such as the Fruit of Eden)]], and what it was that Joseph was hearing. It wasn't God, but whisperings from that 'other place' that drove him and his family insane. It overall adds a nice CosmicHorror touch to a series that kind of slightly touched the surface of it (in a HeartOfDarkness sort of way).
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None


Before you say it, yes, ''[[VideoGame/FarCryNewDawn New Dawn]]'' exists. But, why is it not called ''Far Cry 6''? That's because it was never meant to be ''Far Cry 6''. ''New Dawn'' is purely meant to show us what would happen after the Resist ending, but that's not a confirmation that it is absolute canon to the main ''Far Cry'' timeline. One could say that it's on par with ''VideoGame/FarCry3BloodDragon'' or this game's [=DLCs=] in that it's a goofy spin-off of its base game. Just think about it: would Ubisoft really base all future games around the world being a post-apocalyptic wasteland? And let's not forget that ''Far Cry'' seems to be based in a greater Ubisoft "universe", which includes ''Franchise/AssassinsCreed'', ''[[VideoGame/WatchDogs Watch]] [[VideoGame/WatchDogs2 Dogs]]'', and ''VideoGame/SplinterCell''. Would those games also become apocalyptic from this point forward? Now, let's take a look at the endings: Resist is undoubtedly a huge DownerEnding in which the Collapse comes true, many, many people die including most of your buddies, and Rook is doomed to be trapped in a bunker with and converted to Joseph and his insane ramblings. In Walk Away, the Collapse doesn't happen and Whitehorse wrangles the deputies into a truck to get some backup, which as was proven over the entire course of the game as well as the secret ending, is the much smarter choice. While this ending heavily implies that Rook and the rest of the deputies kill Whitehorse and possibly each other due to hearing "Only You" at the worst possible moment, Joseph is left defeated, even if he hasn't been killed. His prediction of the Collapse was entirely wrong, which invalidates the entire existence of the cult, and makes him a false prophet. In a way, this could be a FateWorseThanDeath. Who knows, maybe some other police force will pick up on the fact that maybe, just ''maybe'' they should infiltrate the cult with a little more than a handful of officers and arrive with the National Guard, overpowering and taking down the cult for good. That way, ''Far Cry 6'' can still take place in modern day, with a gorgeous new setting, and ''5'' can be given a final send-off.

to:

Before you say it, yes, ''[[VideoGame/FarCryNewDawn New Dawn]]'' exists. But, why is it not called ''Far Cry 6''? That's because it was never meant to be ''Far Cry 6''. ''New Dawn'' is purely meant to show us what would happen after the Resist ending, but that's not a confirmation that it is absolute canon to the main ''Far Cry'' timeline. One could say that it's on par with ''VideoGame/FarCry3BloodDragon'' or this game's [=DLCs=] in that it's a goofy spin-off of its base game. Just think about it: would Ubisoft really base all future games around the world being a post-apocalyptic wasteland? And let's not forget that ''Far Cry'' seems to be based in a greater Ubisoft "universe", which includes ''Franchise/AssassinsCreed'', ''[[VideoGame/WatchDogs Watch]] [[VideoGame/WatchDogs2 Dogs]]'', and ''VideoGame/SplinterCell''. Would those games also become apocalyptic from this point forward? Now, let's take a look at the endings: Resist is undoubtedly a huge DownerEnding in which the Collapse comes true, many, many people die including most of your buddies, and Rook is doomed to be trapped in a bunker with and converted to Joseph and his insane ramblings. In Walk Away, the Collapse doesn't happen and Whitehorse wrangles the deputies into a truck to get some backup, which as was proven over the entire course of the game as well as the secret ending, is the much smarter choice. While this ending heavily implies that Rook and the rest of the deputies kill Whitehorse and possibly each other due to hearing "Only You" at the worst possible moment, Joseph is left defeated, even if he hasn't been killed. His prediction of the Collapse was entirely wrong, which invalidates the entire existence of the cult, and makes him a false prophet. In a way, this could be a FateWorseThanDeath. Who knows, maybe some other police force will pick up on the fact that maybe, just ''maybe'' they should infiltrate the cult with a little more than a handful of officers and arrive with the National Guard, overpowering and taking down the cult for good. That way, ''Far Cry 6'' can still take place in modern day, with a gorgeous new setting, and ''5'' can be given a final send-off.send-off.

* Adding onto keeping Joseph alive, yet defeated, take ''New Dawn'' into account again. In that game, it's possible to keep Joseph alive when he begs for death, having a massive MyGodWhatHaveIDone moment and no longer being able to live with himself. Leaving him alive with the weight of his sins is some harsh LaserGuidedKarma and CruelMercy all wrapped into one. This could be exactly what Walk Away was trying to accomplish. Joseph is left alive realizing that the entire existence of Project at Eden's Gate was for naught because the Collapse doesn't come, and now a much stronger police force is coming to clean house just as his followers start to realize that their prophet was a fraud. There couldn't have been a more fitting retribution for Joseph Seed, and, again, it provides leeway for ''Far Cry 6'', as the world isn't blown to hell, giving the chance to create more wild, yet beautiful environments that the ''Far Cry'' series is known for.
Is there an issue? Send a MessageReason:
None


Before you say it, yes, ''[[VideoGame/FarCryNewDawn New Dawn]]'' exists. But, why is it not called ''Far Cry 6''? That's because it was never meant to be ''Far Cry 6''. ''New Dawn'' is purely meant to show us what would happen after the Resist ending, but that's not a confirmation that it is absolute canon to the main ''Far Cry'' timeline. One could say that it's on par with ''VideoGame/FarCry3BloodDragon'' or this game's DLCs in that it's a goofy spin-off of its base game. Just think about it: would Ubisoft really base all future games around the world being a post-apocalyptic wasteland? And let's not forget that ''Far Cry'' seems to be based in a greater Ubisoft "universe", which includes ''Franchise/AssassinsCreed'', ''[[VideoGame/WatchDogs Watch]] [[VideoGame/WatchDogs2 Dogs]]'', and ''VideoGame/SplinterCell''. Would those games also become apocalyptic from this point forward? Now, let's take a look at the endings: Resist is undoubtedly a huge DownerEnding in which the Collapse comes true, many, many people die including most of your buddies, and Rook is doomed to be trapped in a bunker with and converted to Joseph and his insane ramblings. In Walk Away, the Collapse doesn't happen and Whitehorse wrangles the deputies into a truck to get some backup, which as was proven over the entire course of the game as well as the secret ending, is the much smarter choice. While this ending heavily implies that Rook and the rest of the deputies kill Whitehorse and possibly each other due to hearing "Only You" at the worst possible moment, Joseph is left defeated, even if he hasn't been killed. His prediction of the Collapse was entirely wrong, which invalidates the entire existence of the cult, and makes him a false prophet. In a way, this could be a FateWorseThanDeath. Who knows, maybe some other police force will pick up on the fact that maybe, just ''maybe'' they should infiltrate the cult with a little more than a handful of officers and arrive with the National Guard, overpowering and taking down the cult for good. That way, ''Far Cry 6'' can still take place in modern day, with a gorgeous new setting, and ''5'' can be given a final send-off.

to:

Before you say it, yes, ''[[VideoGame/FarCryNewDawn New Dawn]]'' exists. But, why is it not called ''Far Cry 6''? That's because it was never meant to be ''Far Cry 6''. ''New Dawn'' is purely meant to show us what would happen after the Resist ending, but that's not a confirmation that it is absolute canon to the main ''Far Cry'' timeline. One could say that it's on par with ''VideoGame/FarCry3BloodDragon'' or this game's DLCs [=DLCs=] in that it's a goofy spin-off of its base game. Just think about it: would Ubisoft really base all future games around the world being a post-apocalyptic wasteland? And let's not forget that ''Far Cry'' seems to be based in a greater Ubisoft "universe", which includes ''Franchise/AssassinsCreed'', ''[[VideoGame/WatchDogs Watch]] [[VideoGame/WatchDogs2 Dogs]]'', and ''VideoGame/SplinterCell''. Would those games also become apocalyptic from this point forward? Now, let's take a look at the endings: Resist is undoubtedly a huge DownerEnding in which the Collapse comes true, many, many people die including most of your buddies, and Rook is doomed to be trapped in a bunker with and converted to Joseph and his insane ramblings. In Walk Away, the Collapse doesn't happen and Whitehorse wrangles the deputies into a truck to get some backup, which as was proven over the entire course of the game as well as the secret ending, is the much smarter choice. While this ending heavily implies that Rook and the rest of the deputies kill Whitehorse and possibly each other due to hearing "Only You" at the worst possible moment, Joseph is left defeated, even if he hasn't been killed. His prediction of the Collapse was entirely wrong, which invalidates the entire existence of the cult, and makes him a false prophet. In a way, this could be a FateWorseThanDeath. Who knows, maybe some other police force will pick up on the fact that maybe, just ''maybe'' they should infiltrate the cult with a little more than a handful of officers and arrive with the National Guard, overpowering and taking down the cult for good. That way, ''Far Cry 6'' can still take place in modern day, with a gorgeous new setting, and ''5'' can be given a final send-off.
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* Sloth - Hurk Drubman Jr.

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* Sloth - Hurk Drubman Jr.Jr.

[[WMG:Walk Away is canon.]]
Before you say it, yes, ''[[VideoGame/FarCryNewDawn New Dawn]]'' exists. But, why is it not called ''Far Cry 6''? That's because it was never meant to be ''Far Cry 6''. ''New Dawn'' is purely meant to show us what would happen after the Resist ending, but that's not a confirmation that it is absolute canon to the main ''Far Cry'' timeline. One could say that it's on par with ''VideoGame/FarCry3BloodDragon'' or this game's DLCs in that it's a goofy spin-off of its base game. Just think about it: would Ubisoft really base all future games around the world being a post-apocalyptic wasteland? And let's not forget that ''Far Cry'' seems to be based in a greater Ubisoft "universe", which includes ''Franchise/AssassinsCreed'', ''[[VideoGame/WatchDogs Watch]] [[VideoGame/WatchDogs2 Dogs]]'', and ''VideoGame/SplinterCell''. Would those games also become apocalyptic from this point forward? Now, let's take a look at the endings: Resist is undoubtedly a huge DownerEnding in which the Collapse comes true, many, many people die including most of your buddies, and Rook is doomed to be trapped in a bunker with and converted to Joseph and his insane ramblings. In Walk Away, the Collapse doesn't happen and Whitehorse wrangles the deputies into a truck to get some backup, which as was proven over the entire course of the game as well as the secret ending, is the much smarter choice. While this ending heavily implies that Rook and the rest of the deputies kill Whitehorse and possibly each other due to hearing "Only You" at the worst possible moment, Joseph is left defeated, even if he hasn't been killed. His prediction of the Collapse was entirely wrong, which invalidates the entire existence of the cult, and makes him a false prophet. In a way, this could be a FateWorseThanDeath. Who knows, maybe some other police force will pick up on the fact that maybe, just ''maybe'' they should infiltrate the cult with a little more than a handful of officers and arrive with the National Guard, overpowering and taking down the cult for good. That way, ''Far Cry 6'' can still take place in modern day, with a gorgeous new setting, and ''5'' can be given a final send-off.

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* The actual sister of the Seed brothers either died or left the cult and changed her name. Joseph keeps getting a new girl to be her so he and the cult can never lose his/their "faith" in the mission.

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* The actual sister of the Seed brothers either died or left the cult and changed her name. Joseph keeps getting a new girl to be her so he and the cult can never lose his/their "faith" in the mission.mission.

[[WMG:Eden Gate's most wanted/Seven Deadly Sinners]]
The Guns for Hire as the SevenDeadlySins:
* Pride - Grace Armstrong
* Wrath - Jess Black
* Greed - Nick Rye
* Gluttony - Cheeseburger
* Lust - Adelaide Drubman
* Envy - Sharky Boshaw
* Sloth - Hurk Drubman Jr.

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