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* PercussiveMaintainance: The Agent in the reboot, or atleast the DART 6 system is activated by a {{Mook}} punching him repeatedly, it makes some sense as the DART is fueled by adrenaline.

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* PercussiveMaintainance: PercussiveMaintenance: The Agent in the reboot, or atleast the DART 6 system is activated by a {{Mook}} punching him repeatedly, it makes some sense as the DART is fueled by adrenaline.
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In a dystopian future the world is controlled by powerful [[TheSyndicate syndicates]] ruling it through the [[BadCopIncompetentCop police]] and [[CannonFodder military]]. The vast majority of the population just takes it because they spend much of their time on the cybernetic equivalent of [[MayContainEvil happy pills]]. You take the role of [[strike:the hero]] the evil overlord of one of these syndicates and control a team of cyborg killing machines, or as you call them agents, that follow your every command in a quest to achieve complete world dominance.

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In a dystopian future the world is controlled by powerful [[TheSyndicate syndicates]] ruling it through the [[BadCopIncompetentCop police]] and [[CannonFodder military]]. The vast majority of the population just takes it because they spend much of their time on the cybernetic equivalent of [[MayContainEvil happy pills]]. You take the role of [[strike:the hero]] the evil overlord of one of these syndicates and control a team of cyborg killing machines, or as you call them agents, that follow your every command in a quest to achieve complete world dominance.



* PercussiveMaintainence: The Agent in the reboot, or atleast the DART 6 system is activated by a {{Mook}} punching him repeatedly, it makes some sense as the DART is fueled by adrenaline.

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* PercussiveMaintainence: PercussiveMaintainance: The Agent in the reboot, or atleast the DART 6 system is activated by a {{Mook}} punching him repeatedly, it makes some sense as the DART is fueled by adrenaline.
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* PercussiveMaintainence: The Agent in the reboot, or atleast the DART 6 system is activated by a {{Mook}} punching him repeatedly, it makes some sense as the DART is fueled by adrenaline.

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*** In the Reboot, Mind Control Devices are as common as cellular phones - anyone with the right software can "breach" another person's chip and jam its connection to their weapons, make them attack their allies, or even ''shoot themselves in the head.''

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*** In the Reboot, Mind Control Devices mind chips are as common as cellular phones - anyone with the right software chips and programs can "breach" another person's chip and jam its connection to their weapons, make them attack their allies, or even ''shoot themselves in the head.'''' One of the few people with this capability is the PlayerCharacter and co-op characters.
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Awkwardly worded. Help?

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** In the opening sequence of the reboot there is part where the years tick up to the time the game takes place in, it starts in 1993 when the original came out.
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* DoppelgangerSpin: Done by the remake's Agent Tatsuo.
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* HoistByHisOwnPetard: To defeat Ramon in the remake, you must Breach his missiles and turn them against him.


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* TeleportSpam: Tatsuo in the remake.
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* HandCannon: All the handguns in the remake, but especially the Bullhammer Mk II, a [[RevolversAreJustBetter revolver]] firing .600. One upgrade option for that is the [[MagneticWeapons Magnetic Acceleration Rail]], which gives it an impact profile, to directly quote the fluff, "such that it's often mistaken for cannon or explosive blasts in police investigations."
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*** Most levels in ''Syndicate Wars'' have animated billboards showing trailers for GhostInTheShell. Complete with the Manga Video logo.
* ShouldersOfDoom: Part of the outfit for Church acolytes, along with a BadassCape.
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*** Most levels in ''Syndicate Wars'' have animated billboards showing trailers for GhostInTheShell. Complete with the Manga Video logo.
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* BlingBlingBang: A preorder bonus for the remake's co-op.
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* NeckSnap: One of the melee attacks in the reboot.
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* KungFuProofMook: Higher-ranking enemies in the reboot are immune to Breaches.

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* KungFuProofMook: Higher-ranking enemies in the reboot are initially immune to Breaches.Breaches and must be softened up first.
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* LimitBreak: DART Overlay in the reboot.
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* [[CyberPunkIsTechno Cyberpunk is Dubstep]]: The 2012 remake's soundtrack features songs by Skrillex.
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Well received and fondly remembered, ''VideoGame/{{Syndicate}}'' was hailed for its (at the time) impressive graphics, environments, AI, and [[WideOpenSandbox game play freedom]]. It is notable as an early example of a video game {{villain protagonist}}, and its portrayal of evil acts while totally lacking karmic or moral punishments.

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Well received and fondly remembered, ''VideoGame/{{Syndicate}}'' was hailed for its (at the time) impressive graphics, environments, AI, and [[WideOpenSandbox game play freedom]]. It is notable as an early example of a video game {{villain protagonist}}, and its portrayal of evil acts while totally lacking karmic or moral punishments.
punishments. [[http://www.gog.com/en/gamecard/syndicate It is now available at GOG.com]] if you still have yet to pick it up.

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A reboot of the series will be released in February 2012 but unlike it's predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You will play Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included.

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A reboot of the series will be released in February 2012 but unlike it's predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You will play Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included.
included, where you play as one of four Agents under a rival syndicate going against Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.


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* AuthorityEqualsAsskicking: In the reboot. Sergeants are EliteMooks, the Lieutenants may be minibosses and the Colonel in co-op demo is a boss.


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* CallForward: The reboot's co-op levels to the original.
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* InternetBacklash: Hoo boy. As soon as the anouncement video for the reboot came out, many people complained that the game was: A) going to be a bad remake of a good game, B) just going to be another generic FPS because the devs wouldn't use the isometric style from the previous games, and C) a copy of DeusExHumanRevolution. Whether or not A is true is a matter of opinion. B is as well, though footage indicates that the gameplay is very similar to the previous games, only adjusted to one character and a first-person view. C is downright wrong, considering that the game has actually been in development for a while.

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* InternetBacklash: Hoo boy. As soon as the anouncement video for the reboot came out, many people complained that the game was: A) going to be a bad remake of a good game, B) just going to be another generic FPS because the devs wouldn't use the isometric style from the previous games, and C) a copy of DeusExHumanRevolution.VideoGame/DeusExHumanRevolution. Whether or not A is true is a matter of opinion. B is as well, though footage indicates that the gameplay is very similar to the previous games, only adjusted to one character and a first-person view. C is downright wrong, considering that the game has actually been in development for a while.
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* NonLethalKO: When you run out of health in the reboot's co-op, you have to be rebooted by a teammate.

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* CombatMedic: One of the reboot's co-op only Breaches is the ability to heal your teammates.



** Averted in the reboot, which makes you conform to the now-standard two gun setup.



* LightningGun: The Electron Mace from ''Wars''. The reboot will also have one.

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* KungFuProofMook: Higher-ranking enemies in the reboot are immune to Breaches.
* LightningGun: The Electron Mace from ''Wars''. The reboot will also have one.bring it back.



* ManInWhite: The reboot's enemy officers have white armour, unlike the black and dark grey of Sergeants or normal grunts.



** The reboot has Kusanagi brand assault and sniper rifles. While the name is OlderThanTheyThink, in this context it's hard to avoid thinking of [[GhostInTheShell a certain Major.]]



* SomebodyElsesProblem: If your agent is equipped with an ID card, police will react like this no matter what atrocities you are orchestrating

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* SomebodyElsesProblem: If your agent is equipped with an ID card, police will react like this no matter what atrocities you are orchestratingorchestrating.
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*** In the Reboot, Mind Control Devices are as common as cellular phones - anyone with the right software can "breach" another person's chip and jam its connection to their weapons, make them attack their allies, or even ''shoot themselves in the head.''
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A reboot of the series will be released in February 2012 but unlike it's predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan.

The most commonly referenced game element is "breaching" - real-time hacking of not only your environment, but your ''[[ElectronicTelepathy enemies]].'' EverythingIsOnline, and the adrenaline surge of killing mooks translates into processing cycles, and thus more "breaches".

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A reboot of the series will be released in February 2012 but unlike it's predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan.

RichardKMorgan. You will play Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included.

The most commonly referenced game element is "breaching" - real-time hacking of not only your environment, but your ''[[ElectronicTelepathy enemies]].'' Persuading has been subsumed under this function. EverythingIsOnline, and the adrenaline surge of killing mooks translates into processing cycles, and thus more "breaches".



* MusicalSpoiler: Indicates an enemy cyborg in the vicinity.

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* MusicalSpoiler: Indicates an enemy cyborg in the vicinity. This is what Skrillex remixed for the remake's theme.
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The most commonly referenced game element is "breaching" - real-time hacking of not only your environment, but your ''[[ElectronicTelepathy enemies]].'' EverythingIsOnline, and the adrenaline surge of killing mooks translates into processing cycles, and thus more "breaches".
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* InvisibilityCloak: Present for some mooks in the reboot; no word on Miles or the co-op characters having one yet.


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* LightningGun: The Electron Mace from ''Wars''. The reboot will also have one.
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A reboot of the series will be released in February 2012 but unlike it's predecessors, the new Syndicate game will be an action {{RPG}}, {{FPS}}.

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A reboot of the series will be released in February 2012 but unlike it's predecessors, the new Syndicate game will be an action {{RPG}}, {{FPS}}.
{{RPG}}/{{FPS}} hybrid... written by RichardKMorgan.
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* NamesToRunAwayFromReallyFast: One of the agents in the trailer for the remake's Co-Op mode is called Akuma, which roughly translates as "Demon" in Japanese.

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* ZeroPercentApprovalRating: What you can end up with if you over-tax your territories. It is possible to abuse this mechanic horribly by deliberately making territories rebel, allowing you to garner extra cash or replacement agents by repeating the easier missions.
* TheAllSeeingAI: In ''American Revolt'', clone shields make you look like regular civilians. Enemy agents see right through them.



* AWinnerIsYou: Maybe they've improved, but Bullfrog weren't much cop at game endings. The end game animation is the exact same animated victory screen you see after beating every other level: a celebration in a city with your airship displaying the increasingly out-of-place message "Welcome To The Dawning Of A New Empire." It is then proceeded by a credit roll.



* GoryDiscretionShot: Any battle that takes place inside a building. Alternatively, depending on [[YouBastard player sentiment]], it may be a OffscreenMomentOfAwesome instead.

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* GoryDiscretionShot: Any battle that takes place inside a building. Alternatively, depending on [[YouBastard player sentiment]], it may be a an OffscreenMomentOfAwesome instead.



* HighOctaneNightmareFuel: The Leonardo Device (used by the Syndicate to "enhance" their agents), a giant wheel that holds the subject in a "Vitruvian Man" position (hence the name, presumably) and then [[BodyHorror rips bits off them to replace with cybernetics]].
** There's also the agent 'recruitment' process, which involves finding a random innocent civilian with the appropriate physique, kidnapping them, implanting a mind-control chip in their brain to suppress their free will, then strapping them into the aforementioned device to receive modifications.



* TheAllSeeingAI: In ''American Revolt'', clone shields make you look like regular civilians. Enemy agents see right through them.



* AWinnerIsYou: Maybe they've improved, but Bullfrog weren't much cop at game endings. The end game animation is the exact same animated victory screen you see after beating every other level: a celebration in a city with your airship displaying the increasingly out-of-place message "Welcome To The Dawning Of A New Empire." It is then proceeded by a credit roll.



* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides.
* ZeroPercentApprovalRating: What you can end up with if you over-tax your territories. It is possible to abuse this mechanic horribly by deliberately making territories rebel, allowing you to garner extra cash or replacement agents by repeating the easier missions.


<<|RealTimeStrategy|>>

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* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides.
* ZeroPercentApprovalRating: What you can end up with if you over-tax your territories. It is possible to abuse this mechanic horribly by deliberately making territories rebel, allowing you to garner extra cash or replacement agents by repeating the easier missions.


<<|RealTimeStrategy|>>
sides.

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* BreakOutTheMuseumPiece: One mission in ''Wars'' has you control a single agent who has been retired for several decades. He's sent in because his cybernetics are considered antiquated, but allow him to survive independantly since the crash of the UTOPIA system.



* ProductPlacement: The sequel had animated advertisements for ''GhostInTheShell'' on several advertising boards in-game, as well as at the drive-in movie theatre.

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* ProductPlacement: The sequel had animated advertisements for ''GhostInTheShell'' and ''JudgeDredd'' on several advertising boards in-game, as well as at the drive-in movie theatre.
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* GutturalGrowler: Agent Merit in the remake.
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** Also the new agent in the intro movie - "Subject code: B.O.B"

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** Also the new agent in the intro movie - "Subject code: B.O.B"B" (which is also a ShoutOut to an earlier draft of the game, which featured a Blue and Orange Bloke, or BOB for short)

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