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* ReplayMode: You may replay any completed mission while carrying all of your learned skills.
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* LevelInReverse: A common criticism is the fact ''Master of Shadows'' uses a lot of the same maps, [[RemixedLevel only in reverse with different enemies among other changes]].

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** It was suggested that consumable amber certain hallucinogenic effects on human users. When human enemies briefly sees or hears something moving in the corner (Styx), but then lose perception before they get suspicious, they may say "(Beep--), and I didn't even taken any amber...." and dismiss it as themselves seeing or hearing things.

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** It was suggested that consumable amber certain hallucinogenic effects on human users. When human enemies briefly sees or hears something moving in the corner (Styx), but then lose perception before they get suspicious, they may say "(Beep--), ''"Fuck, and I didn't even taken any amber...." "'' and dismiss it as themselves seeing or hearing things.



* GoLookAtTheDistraction: Making a clone and sending it running to take the heat off you is a viable strategy to survive.



* SirSwearsalot: Styx was foul-mouthed enough in the first game, but he takes a new level of swearing in ''Master of Shadows''.

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* SirSwearsalot: Styx was foul-mouthed enough in the first game, but he takes a new level of swearing in ''Master of Shadows''. Every time he encounters a new type of enemy that annoys him expect to hear him dropping a "fuck".


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* SoMuchForStealth: Knocking stuff like brooms, buckets and vases will make a very loud noise and possible draw unwanted attention from guards and roabies.
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* ConvenientlyTimedDistraction: Clones are here for this in case a pesky guard won't leave that spot for you.


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* DisposingOfABody: The easiest and cleanest way is throwing corpses into the clouds, but this can be somewhat tricky since Styx can't throw bodies over balconies and lots of levels are indoors. Acid Vials will melt completely the body and bones, but are limited.


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* MenAreTheExpendableGender: Very much so.


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* NoOSHACompliance: For a place build above the clouds Akenash has little to no protection rails. Which is useful for Styx and he can shove an unfortunate soul close enough to a ledge to his demise.


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* StickyFingers: Styx can pickpocket guards if they're carrying an item on their belt.
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* CombatPragmatist: Styx is ''vicious''. From striking his enemies from the back and slicing them up, or breaking their necks, he can also throw knives at their heads, poison their food and water and use his clones to set up deadly ambushes or have them to hold the victim while he cuts them down, or make the clone explode to leave them defenseless.


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* RealityEnsues: Right in the beginning of the game Styx mutters this line:
-->'''Styx:''' Assassin's rule number one: always attack from behind. Especially when the fucker is twice your size.
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* FantasticDrug: Processed amber. Though prohibited, it was seen widely traded and smuggled in various parts of Akenash, providing a justified source of bottles of amber lying about or being carried around for Styx to steal.
** It wasn't described what drinking amber does to non-magic using humans, but human amber-users are frequently shown vomiting.

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* FantasticDrug: Processed amber.Amber. Though prohibited, it was seen widely traded and smuggled in various parts of Akenash, providing a justified source of bottles of amber lying about or being carried around for Styx to steal.
** It wasn't described what drinking amber does to non-magic using humans, but human amber-users are frequently shown vomiting. It's highly addictive as well and you can see guards often begging for one bottle swapping ''weeks'' of duty for some, and you can occasionally find someone craving for Amber.

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* MesACrowd: Styx can create clones that can crawl through certain gates, scout areas ahead, distract guards and can even be upgraded to serve as living smoke bombs.

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* TheManyDeathsOfYou: You can send a clone to his doom so he can get slashed/stabbed/stomped/eaten/crushed/roasted and more. Styx can fall victim to the same things as well.
* MesACrowd: Styx can create clones that can crawl through certain gates, scout areas ahead, distract guards and can even be upgraded to serve as living smoke bombs.bombs or to ambush enemies inside closets and chests.
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* HeadsIWinTailsYouLose: The boss fight against [[spoiler:the real Styx]].

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* GreatEscape: Styx is forced to do one after breaking out the prisoner. The problems are: 1) [[spoiler:he gets stabbed by the very person he broke out]] and 2) he loses ''all'' of his gear (vials, throwing knives), including his daggers.



* WretchedHive: The lower portions of Akanash are basically this, with smugglers, mad scientists, corrupt guards and other horrors.

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* WretchedHive: The lower portions of Akanash Akenash are basically this, with smugglers, mad scientists, corrupt guards and other horrors.
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* SaveScumming: The game doesn't punish you for Quick Saving and Quick Loading as many times as you want, but do it carelessly and you may end up saving right when an enemy is about to spot you.
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* HaveANiceDeath: If you fall into a bottomless pit Styx may yell a high-pitched "FUUUUCK YOOOU!".
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* WeNeedADistraction: Diversion is always a viable and useful tactic to temporary clear a path for Styx to sneak through, whether by Styx whistling in person or via a clone. This is especially useful if one aims for the [[PacifistRun "Mercy" insignia]]. Styx and his clones can also unfasten chains hanging chandeliers or cargo to make them fall, as a instrument of aerial death or simply a spectacle to distract everyone around. And nothing stops you from using clones to get guards out of the way by running in front of them and making them chase the clone.

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* WeNeedADistraction: Diversion is always a viable and useful tactic to temporary clear a path for Styx to sneak through, whether by Styx whistling in person or via a clone. This is especially useful if one aims for the [[PacifistRun "Mercy" insignia]]. Styx and his clones can also unfasten chains hanging chandeliers or cargo to make them fall, as a instrument of aerial death or simply a spectacle to distract everyone around. And nothing stops you from using clones to get guards out of the way by running in front of them and making them chase the clone.clone leaving that area clear for you.
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* WretchedHive: The lower portions of Akenash are basically this, with smugglers, mad scientists, corrupt guards and other horrors.
* WeNeedADistraction: Diversion is always a viable and useful tactic to temporary clear a path for Styx to sneak through, whether by Styx whistling in person or via a clone. This is especially useful if one aims for the [[PacifistRun "Mercy" insignia]]. Styx and his clones can also unfasten chains hanging chandeliers or cargo to make them fall, as a instrument of aerial death or simply a spectacle to distract everyone around.

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* WretchedHive: The lower portions of Akenash Akanash are basically this, with smugglers, mad scientists, corrupt guards and other horrors.
* WeNeedADistraction: Diversion is always a viable and useful tactic to temporary clear a path for Styx to sneak through, whether by Styx whistling in person or via a clone. This is especially useful if one aims for the [[PacifistRun "Mercy" insignia]]. Styx and his clones can also unfasten chains hanging chandeliers or cargo to make them fall, as a instrument of aerial death or simply a spectacle to distract everyone around. And nothing stops you from using clones to get guards out of the way by running in front of them and making them chase the clone.
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** In the first level, the first scholar and worker you have to kill and duel will not count as alert or kill towards the Mercy and Ghost awards. Which is good since avoiding both is nigh impossible. Similarly in ''The Architect'' a forced duel with an enemy won't ruin your Ghost or Mercy award.

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** In the first level, the first scholar and worker you have to kill and duel will not count as alert or kill towards the Mercy and Ghost awards. Which awards, which is good since avoiding both is nigh impossible. Similarly in ''The Architect'' a forced duel with an enemy won't ruin your Ghost or Mercy award.
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** In the first level, the first scholar and worker you have to kill and duel will not count as alert or kill towards the Mercy and Ghost awards. Which is good since avoiding both is nigh impossible. Similarly in ''The Architect'' a forced duel with an enemy won't ruin your Ghost or Mercy award.
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* AntiFrustrationFeatures: After beating any level, replaying it shows whether you caused any alarms, kills, how long you've been playing on it and tokens collected so you can make sure you didn't mess up any award (No kills, no alerts...).

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* AntiFrustrationFeatures: After beating any level, replaying it shows whether you caused any alarms, kills, how long you've been playing on it and the number of tokens you collected so you can make sure you didn't mess up any award (No kills, no alerts...).
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* ItsProbablyNothing: Guards often react like this if you make a noise and avoid detection.
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* AntiFrustrationFeatures: After beating any level, replaying it shows whether you caused any alarms, kills, how long you've been playing on it and tokens collected so you can make sure you didn't mess up any award (No kills, no alerts...).
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* ArtificialStupidity: With that said it's still easy to fool them with clones and it's not rare to see the [=AI=] making guards walk into each other screwing their own patrol routes at times.
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''Styx: Master of Shadows'' is a StealthBasedGame developed by Creator/CyanideStudio for PC, PlayStation4 and XboxOne released on October 7, 2014. The game is a spin-off/prequel to ''VideoGame/OfOrcsAndMen'', focusing on Styx as he steals a magical artifact from humans. As the very first of all the Goblins, he’s a master in the arts of stealth, thievery, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.

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''Styx: Master of Shadows'' is a StealthBasedGame developed by Creator/CyanideStudio for PC, PlayStation4 and XboxOne XboxOne, released on October 7, 2014. The game is a spin-off/prequel to ''VideoGame/OfOrcsAndMen'', focusing on Styx as he steals a magical artifact from humans. As the very first of all the Goblins, he’s a master in the arts of stealth, thievery, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.
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''Styx: Master of Shadows'' is a StealthBasedGame developed by Creator CyanideStudio for PC, PlayStation4 and XboxOne released on October 7, 2014. The game is a spin-off/prequel to ''VideoGame/OfOrcsAndMen'', focusing on Styx as he steals a magical artifact from humans. As the very first of all the Goblins, he’s a master in the arts of stealth, thievery, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.

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''Styx: Master of Shadows'' is a StealthBasedGame developed by Creator CyanideStudio Creator/CyanideStudio for PC, PlayStation4 and XboxOne released on October 7, 2014. The game is a spin-off/prequel to ''VideoGame/OfOrcsAndMen'', focusing on Styx as he steals a magical artifact from humans. As the very first of all the Goblins, he’s a master in the arts of stealth, thievery, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.

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A spin-off prequel from the 2012 released ActionRPG ''VideoGame/OfOrcsAndMen'' , ''Styx: Master of Shadows'' was StealthBasedGame released on October 7, 2014. Taking place before the events of the game, it sets focus on Styx as he steals a magical artifact from humans.

After the relative success of ''Styx: Master of Shadows'', Creator/CyanideStudio announced a Sequel ''"Styx: Shards of Darkness"'', promising "more ambition", a "bigger budget", and a "new engine", estimated to be released in 2016.

[[Administrivia/NeedsABetterDescription Needs a better summary]].

to:

A spin-off prequel from the 2012 released ActionRPG ''VideoGame/OfOrcsAndMen'' , ''Styx: Master of Shadows'' was is a StealthBasedGame developed by Creator CyanideStudio for PC, PlayStation4 and XboxOne released on October 7, 2014. Taking place before the events of the game, it sets focus The game is a spin-off/prequel to ''VideoGame/OfOrcsAndMen'', focusing on Styx as he steals a magical artifact from humans.

humans. As the very first of all the Goblins, he’s a master in the arts of stealth, thievery, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.

After the a relative success of success, Cyanide announced a sequel, ''Styx: Master of Shadows'', Creator/CyanideStudio announced a Sequel ''"Styx: Shards of Darkness"'', Darkness'', promising "more ambition", a "bigger budget", and a "new engine", estimated to be released in 2016.

[[Administrivia/NeedsABetterDescription Needs a better summary]].
2016.
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After the relative success of ''Styx: Master of Shadows'', Cyanide Studios announced a Sequel ''"Styx: Shards of Darkness"'', promising "more ambition", a "bigger budget", and a "new engine", estimated to be released in 2016.

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After the relative success of ''Styx: Master of Shadows'', Cyanide Studios Creator/CyanideStudio announced a Sequel ''"Styx: Shards of Darkness"'', promising "more ambition", a "bigger budget", and a "new engine", estimated to be released in 2016.

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!''Styx: Master of Shadows'' contains examples of:

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!''Styx: !!''Styx: Master of Shadows'' contains examples of:of:


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* ProfaneLastWords: If you accidentally cause Styx to fall to his death, one of the things he can yell while falling is "FUUUUUUUUCK YOUUUUUUU!".
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testing getting rid of old redirect record to Of Orcs And Men
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HomePage[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/styxlaunchtrailer_610.jpg]]

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A spin-off prequel from the 2012 released ActionRPG ''OfOrcsAndMen'' , ''Styx: Master of Shadows'' was StealthBasedGame released on October 7, 2014. Taking place before the events of the game, it sets focus on Styx as he steals a magical artifact from humans.

to:

A spin-off prequel from the 2012 released ActionRPG ''OfOrcsAndMen'' ''VideoGame/OfOrcsAndMen'' , ''Styx: Master of Shadows'' was StealthBasedGame released on October 7, 2014. Taking place before the events of the game, it sets focus on Styx as he steals a magical artifact from humans.

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Page separated from Of Orcs and Men due to being games of completely different genre


[[redirect:Videogame/OfOrcsAndMen]]

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[[redirect:Videogame/OfOrcsAndMen]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/styxlaunchtrailer_610.jpg]]
[[caption-width-right:350:Stay silent, [[NintendoHard you will need it.]]]]
A spin-off prequel from the 2012 released ActionRPG ''OfOrcsAndMen'' , ''Styx: Master of Shadows'' was StealthBasedGame released on October 7, 2014. Taking place before the events of the game, it sets focus on Styx as he steals a magical artifact from humans.

After the relative success of ''Styx: Master of Shadows'', Cyanide Studios announced a Sequel ''"Styx: Shards of Darkness"'', promising "more ambition", a "bigger budget", and a "new engine", estimated to be released in 2016.

[[Administrivia/NeedsABetterDescription Needs a better summary]].
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!''Styx: Master of Shadows'' contains examples of:
* HundredPercentCompletion: Possible for each level, but you have to know the game really good to get a crack at this. To pull it off, you have to earn all 4 Marks for each level: for not raising an alarm; for not killing any guards (ghostly elf-skulls and mutant cockroaches don't count, as well as targets of secondary objective); for completing the whole level under a certain time; and for stealing all the coins (each stage of each level, except the prologue stage, has ten of them).
* AirVentPassageway: Justified. Ventilation shafts and pipes are way too small for a human to crawl through, but when the Atrium was built, [[spoiler:there was no such thing in existence as a goblin.]]
* AmnesiacHero: When the player controls Styx for the first time he appeared to have a severe headache and no memory of anything he did yesterday. [[spoiler:Actually it was because he was a clone of Styx that has just awakened, he was literally a ProtagonistWithoutAPast.]]
* AppliedPhlebotinum: Amber, the sap of the world tree. It is unknown what properties the substances has, besides being corrosive in concentration and addictive when diluted to non-amber based creatures. It also has seemingly unlimited magical capability to be applied to various functions, with numerous of them seen onscreen. It is unclear what, or just how many purpose(s) the Humans are using the amber for, but it is clear that the functions of amber are so critical that the human empire had to wage war to take control of the world tree just for the amber, and soon sign a peace treaty with the elves they fought, as it turns out crude amber is too dangerous for human workers to extract. [[spoiler:Doing too much magical experiments with amber is also what turned the original Styx into the first goblin, and apparently afterwards amber becomes the source of all the magic his magical clone(s) use(s), whether or not he himself had to rely on amber to cast magic is unknown, but the clone the player controls is shown developing a headache when not consuming amber]].
** In this game, the capabilities of amber suggested in story include:
*** Being some type of fuel for various machines of the city.
*** Serving as narcotics in diluted form; and it was widely smuggled for this purpose.
*** Being used to create "creatures of amber", various creatures (the main example being elves) with capabilities to used amber-based magic.
*** Amber-based creatures also involuntarily tap into a telepathic network and receives the thoughts of all other creatures who "has amber flowing in their bodies" or have a desire to obtain amber. [[spoiler: It turns out the elves are so used to it they can't comprehend what it is like "to be so lonely inside one's head". Styx however, felt that his personality is dwindling as his mind constantly gets flooded by the ideas of others, and this steeled his goal to steal the heart of the world tree and study a way to rid himself of the influence of amber.]]
*** [[spoiler: Off screen, apparently amber has also allowed the elves to foresee future via certain magical means, this induced a late game plot with the Elvish ambassador saw a forecast different from his kin. (Turns out they were only seeing different parts of the same future) ]].
* ArtificialBrilliance: This time, Guards WILL notice the deadbodies of their colleagues. And they will always summon nearby people to investigate together and check possible hiding spots when they have spotted a suspicious sound or sighting.
* BigBad: As it turns out, the main villain is [[spoiler:the original Styx, who wishes to use the Amber Heart to turn himself back into an Orc]].
* BookEnds: [[spoiler:In the End clone Styx survived the fall into the amberlake, but loses all his memories due to having destroyed the World Tree Heart and being a creature of amber. In the finale he recalls his "birth" on the dried up lake bed of the amberlake, which used to house the world tree when it was alive. In a puzzled air, he mentioned his inability remember anything that has happened before, just like he did at the beginning of game, but in a much calmer manner.]]
* CallForward: The first time you encounter Orcs, a tooltip appears noting that while they're all hostile in this game, it would be interesting if an Orc ever teamed up with Styx.
* CitadelCity: The 'Atrium of Akenash', a gigantic city-tower built in order to protect the only world tree (a source of amber) within the human territory. As such, it represents an invaluable asset to the human empire and is in essence one giant fortification with an entire city to man it.
* CloningBlues:[[spoiler: Big time. The clone the player controls realized that all his thoughts and purposes about obtaining the heart of the world tree are not actually his own thoughts, they are all orders from the original Styx as he plays the clone like a puppet. The clone is so pissed about this prospect he sets out to kill and take over the original Styx, and decides to oppose every goal Styx has just because those are the only thoughts he is certain to be his own.]]
* CoolAirship: Due to the 'Atrium of Akenash' being located on a floating island, these are an essential means of getting to and fro the tower.
* CrapsackWorld: Hardly any human beings in this world Styx meets or eavesdrops upon is painted in a positive light. [[spoiler:Maybe except [[AbsentMindedProfessor old Queberus]] ]] The elves are mostly neutral.
* DeadpanSnarker: Though this time understandably keeping to himself considering the [[StealthBasedGame need for silence]], Styx is still no less snarky compared to the last game, frequently commenting on the environment he sneaks into.
* ExpendableClone: Styx's duplicates are treated as largely expendable, with Styx himself making a point of treating them as little more than tools. [[spoiler:Unfortunately, he himself is this.]]
* FantasticDrug: Processed amber. Though prohibited, it was seen widely traded and smuggled in various parts of Akenash, providing a justified source of bottles of amber lying about or being carried around for Styx to steal.
** It wasn't described what drinking amber does to non-magic using humans, but human amber-users are frequently shown vomiting.
** It was suggested that consumable amber certain hallucinogenic effects on human users. When human enemies briefly sees or hears something moving in the corner (Styx), but then lose perception before they get suspicious, they may say "(Beep--), and I didn't even taken any amber...." and dismiss it as themselves seeing or hearing things.
* FantasticRacism: Although discrimination and abuse is prohibited by the Human-Elf Peace treaty; humans in this game commonly look down upon elves, calling the Elves with various pejorative slangs between themselves, such as "Rootsuckers". [[spoiler: After Aaron take place as governor after the death of his father, one of the policies he employ to rally the humans is to "lockup all the Elves (to show the superiority of the human race)".]]
* FloatingContinent: The Tower of Akenash was built around the World-Tree which in turn is located on a floating island. [[spoiler: The said tree also apparently being the only thing keeping the whole place afloat. Once Styx destroys the heart, the whole thing comes crashing down.]]
* {{Foreshadowing}}: The voice in Styx head refers to him as "Rakash," [[spoiler: hinting that he was a clone to begin with.]]
** In the opening cinematic Styx mentioned his own ancestors, but when governor Barimen questions his identity and the fact that Barimen has never seen anything like Styx before, Styx replied that he is one of a kind, [[spoiler: hinting at the fact that Styx was not a goblin before.]]
* GenreShift: Rather than an RPG, the game is primarily a stealth game with a limited upgrade system.
* KnifeNut: Styx feels naked without his trusty dagger. Justified it was basically his only consistently reliable tool for killing (or self defense, in case he got spotted), as human grade swords are obviously too big for him to use properly. Styx's dagger is quite different in this game, being significantly bigger and wider, [[spoiler: overall a more Orcish design, hinting at Styx's origin as a former Orc.]]
** Styx also has a taste for throwing knives as a tool for ranged killing
* KnowledgeBroker: Oskan, a blind old crook wanted by the human government. He has many connections tapped into the criminal underworld of Akenash and mainly serves as the contract provider for Styx, offering Styx directions and information to help him reach his goals in exchange for Styx stealing and killing for him.
* LastLousyPoint: The coins the player must collect to obtain the Thief insignia in each stage is always scattered in the most unintuitive places around all the zones, often in places just away from visible angles on the path of a normal playthrough.
* LeParkour: Similar to Franchise/AssassinsCreed, Styx can climb upon fixtures and walls to stay out of sight. Unlike that series however, platforming is much less rigid, meaning that you're given much more freedom in movement.
* MesACrowd: Styx can create clones that can crawl through certain gates, scout areas ahead, distract guards and can even be upgraded to serve as living smoke bombs.
* NeckSnap: Styx's preferred method of muffled killing when striking from behind. Though this is generally a lot quieter then Styx simply jamming a knife into someones chest and let them scream (Styx covers his victim's mouth when readying a NeckSnap), the SickeningCrunch of his victim's neck snapping will still draw the attention of nearby enemies. Making the game a lot more difficult and logical compared to many games of the genre.
* NintendoHard: The map is often large and enemies are numerous, they are also mostly intelligent, alert, and knows to pry into hiding spots when investigating or searching. They can usually kill Styx very quickly when they spotted him, whether in melee or over a distance. Elves can even downright spot you when you get close due to their ability to sense amber.
* PacifistRun: Entirely possible, though significantly harder to pull off than killing guards. You even get bonus skill points for this.
* {{Prequel}}: The game takes place before Of Orcs and Men.
* SirSwearsalot: Styx was foul-mouthed enough in the first game, but he takes a new level of swearing in ''Master of Shadows''.
* SmokeBomb: Styx can turn his [[ExpendableClone clones]] into living smoke bombs, bursting into a large puff of obscuring smoke for Styx to infiltrate unhindered or assassinate a particularly hard to reach target. It is not very practical for making escapes though, as Styx cannot do it without a ready clone.
* StarScraper: While the Tower of Akenash looks to be about the same height as today's tallest buildings, it is significantly wider: the interior vertically houses an entire medieval city, and the horizontal distances are closer to that of a town than a building. Furthermore, the Tower still extends some distance underground.
* StealthBasedGame: Of the ''Strict Stealth'' type, where the player is very likely dead meat if they are spotted and do not re-enter a stealthy state quickly enough. The strictness is surprising considering the game type of the previous game and Styx's performance in it, as well as the current trend of "Fight or Sneak" stealth games, but reasonable for Styx being a small goblin facing well equipped human enemies twice his size everywhere.
* WretchedHive: The lower portions of Akenash are basically this, with smugglers, mad scientists, corrupt guards and other horrors.
* WeNeedADistraction: Diversion is always a viable and useful tactic to temporary clear a path for Styx to sneak through, whether by Styx whistling in person or via a clone. This is especially useful if one aims for the [[PacifistRun "Mercy" insignia]]. Styx and his clones can also unfasten chains hanging chandeliers or cargo to make them fall, as a instrument of aerial death or simply a spectacle to distract everyone around.
** In the Library stage one of the objectives require Styx to get two elite crossbowmen out of the way, in order to let Ector enter a restricted area and pull a switch that Styx cannot reach. One of the methods is to distract them by making the chandelier fall.
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