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Capitalization was fixed from Videogame.Magicite to Video Game.Magicite. Null edit to update page. Page may need a mojibake cleanup after the fact

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''Magicite'' is an Indie {{Roguelike}} PlatformGame, which combines RandomlyGeneratedLevels with RPGElements and ItemCrafting. Created by Sean Young, it was funded through Website/{{Kickstarter}} and released on {{UsefulNotes/Steam}} in June 2014.

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''Magicite'' is an Indie {{Roguelike}} PlatformGame, which combines RandomlyGeneratedLevels with RPGElements and ItemCrafting. Created by Sean Young, it was funded through Website/{{Kickstarter}} on November 19th, 2013, and released on [[UsefulNotes/IBMPersonalComputer PC]] through {{UsefulNotes/Steam}} in June 2014.



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* WizardNeedsFoodBadly: The player character has a hunger meter which slowly decreases over time. If it reaches zero, the player character starts to lose HP, so they must eat. Luckily, meat is in ready supply from the various wild animals that you encounter. You can also cook meat, which increases its nutritional value and gives it a chance of restoring health points.

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* WizardNeedsFoodBadly: The player character has a hunger meter which slowly decreases over time. If it reaches zero, the player character starts to lose HP, so they must eat. Luckily, meat is in ready supply from the various wild animals that you encounter. You can also cook meat, which increases its nutritional value and gives it a chance of restoring health points.points.
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Removing One Word Title for lack of context (a vast number of games have one-word titles; you need to be able to give context as to why it is significant that the game has a one-word title).


* OneWordTitle
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* OneWordTitle
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''Magicite'' is an Indie {{Roguelike}} PlatformGame, which combines RandomlyGeneratedLevels with RPGElements and ItemCrafting. Created by Sean Young, it was funded through {{Kickstarter}} and released on {{UsefulNotes/Steam}} in June 2014.

to:

''Magicite'' is an Indie {{Roguelike}} PlatformGame, which combines RandomlyGeneratedLevels with RPGElements and ItemCrafting. Created by Sean Young, it was funded through {{Kickstarter}} Website/{{Kickstarter}} and released on {{UsefulNotes/Steam}} in June 2014.
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** Arrows above Ironite. You can only restock in town,you're likely to use them on upgrades first, and you're unlikely to acquire a large amount.


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** Stone and bone arrows. The resources to make them are far more common than others and your higher tier resources are likely going towards armor and tool upgrades instead. On top of this they're the only arrow type that can be easily made on the fly.
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* BoringButPractical: Many find the archer build to be this. They can easily pick off enemies from afar and the resources needed to get them going aren't too rare, and one of the early unlock races comes with a bow and is specifically designed for the build. Skilled archers can easily get through the game without taking damage, and even the FinalBoss isn't too difficult with an archer build. The only real drawback they have going for them is, since arrows are consumable, they can get a bit resource intensive after a while.

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* CriticalHit: The player character has a chance to make critical hit with every strike - unusually, you get told when this happens even if the strike doesn't make contact with anything. A special hat, the Skeleton Mask, increases your critical hit chance to 1 in 4.

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* CriticalHit: The player character has a chance to make a critical hit with every strike - unusually, you get told when this happens even if the strike doesn't make contact with anything. A special hat, the Skeleton Mask, increases your critical hit chance to 1 in 4.4.
* DifficultButAwesome: Mage builds are this. They [[MagikarpPower take a lot of time to get going and the resources needed for their equipment are scarce]], but once set up, they can easily tear through most of the levels of the game with ease.
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* AdvancingWallOfDoom: The FinalBoss is this. On top of having to deal with the enemies, you can't just stay static and wail on him because he can easily box you in if you're not careful.

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* AwesomeButImpractical: Some of the larger weapons, although extremely powerful, are very slow to swing.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Some of the larger weapons, although extremely powerful, are very slow to swing.swing.
** Pure melee sets are by far the least resource intensive sets in the game, but have very limited use. You have to get right up next to the enemies to deal damage which, against ranged and flying enemies is a massive chore, and the FinalBoss of the game is an absolute nightmare thanks to being an AdvancingWallOfDoom.
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''Magicite'' is an Indie {{Roguelike}} PlatformGame, which combines RandomlyGeneratedLevels with RPGElements and ItemCrafting. Created by Sean Young, it was funded through {{Kickstarter}} and released on {{Steam}} in June 2014.

to:

''Magicite'' is an Indie {{Roguelike}} PlatformGame, which combines RandomlyGeneratedLevels with RPGElements and ItemCrafting. Created by Sean Young, it was funded through {{Kickstarter}} and released on {{Steam}} {{UsefulNotes/Steam}} in June 2014.



* ArrowsOnFire: a magic spell allows you to do this to your own arrows, by creating a flaming mist that you can fire arrows through.
* AwesomeButImpractical: some of the larger weapons, although extremely powerful, are very slow to swing.

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* ArrowsOnFire: a A magic spell allows you to do this to your own arrows, by creating a flaming mist that you can fire arrows through.
* AwesomeButImpractical: some Some of the larger weapons, although extremely powerful, are very slow to swing.



* {{BFS}}: the zweihander sword. It's very long and hits for massive damage, but takes a significant time to swing, so using it requires careful consideration on the player's part.

to:

* {{BFS}}: the The zweihander sword. It's very long and hits for massive damage, but takes a significant time to swing, so using it requires careful consideration on the player's part.



* ChestMonster: some chests in the Dungeon Biome are alive and will start attacking you if you get close. The rock monsters in other biomes could also be considered Chest Monsters; from far away they look like rocks, but up close they turn into monsters (and if you're not anticipating them, you'll probably have your pick out instead of a combat weapon).

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* ChestMonster: some Some chests in the Dungeon Biome are alive and will start attacking you if you get close. The rock monsters in other biomes could also be considered Chest Monsters; from far away they look like rocks, but up close they turn into monsters (and if you're not anticipating them, you'll probably have your pick out instead of a combat weapon).



* ElementalCrafting: very much an integral part of the game. At the start of the game, you'll only have access to wood, which will enable you to craft the lowest tier of tools and weapons; from there, you can quickly upgrade to bone, stone, and increasingly valuable metal ores.
* FantasyMetals: the various metals and minerals are named in a somewhat tongue-in-cheek way, by adding a suffix to a real life mineral (for example, ironite, goldium, diamonite)
* FlashStep: the Teleport spell allows you to move instantly a short distance to the left or right, which can bypass troublesome enemies or obstacles.

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* ElementalCrafting: very Very much an integral part of the game. At the start of the game, you'll only have access to wood, which will enable you to craft the lowest tier of tools and weapons; from there, you can quickly upgrade to bone, stone, and increasingly valuable metal ores.
* FantasyMetals: the The various metals and minerals are named in a somewhat tongue-in-cheek way, by adding a suffix to a real life mineral (for example, ironite, goldium, diamonite)
* FlashStep: the The Teleport spell allows you to move instantly a short distance to the left or right, which can bypass troublesome enemies or obstacles.



* PaletteSwap: some enemies are differently-colored variants of enemies from other biomes.

to:

* PaletteSwap: some Some enemies are differently-colored variants of enemies from other biomes.



* StalkedByTheBell: if you take too long on a level, the Scourge will arrive and hunt you down.
* StatusBuff: some of the magic spells temporarily increase your stats for a limited time.
* SuperMode: some of the StatusBuff spells appear like Super Modes. Your character will usually shout out something dramatic upon activating them.
* TeaserEquipment: the town levels always stock a bunch of equipment that you probably can't yet afford.
* UndergroundMonkey: some enemies are reskins of other enemies from different biomes.

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* StalkedByTheBell: if If you take too long on a level, the Scourge will arrive and hunt you down.
* StatusBuff: some Some of the magic spells temporarily increase your stats for a limited time.
* SuperMode: some Some of the StatusBuff spells appear like Super Modes. Your character will usually shout out something dramatic upon activating them.
* TeaserEquipment: the The town levels always stock a bunch of equipment that you probably can't yet afford.
* UndergroundMonkey: some Some enemies are reskins of other enemies from different biomes.



* VideoGameCrueltyPotential: Townsfolks can be attacked, and leave money when killed. You can also slaughter various defenceless animals for meat.
* VideoGameCrueltyPunishment: The chickens in the town level are defenceless and can be attacked and killed for their meat... but there's a chance that doing so will summon a gigantic chicken which ''will'' fight back.

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* VideoGameCrueltyPotential: Townsfolks Townsfolk can be attacked, and leave money when killed. You can also slaughter various defenceless defenseless animals for meat.
* VideoGameCrueltyPunishment: The chickens in the town level are defenceless defenseless and can be attacked and killed for their meat... but there's a chance that doing so will summon a gigantic chicken which ''will'' fight back.



* WallMaster: the rock monsters which disguise themselves as rocks could be considered this.
* WithThisHerring: you start off with no money.

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* WallMaster: the The rock monsters which disguise themselves as rocks could be considered this.
* WithThisHerring: you You start off with no money.
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Corrected the names of two of the \"fantasy metals\". (Goldmium to goldium, diamondite to diamonite)


* FantasyMetals: the various metals and minerals are named in a somewhat tongue-in-cheek way, by adding a suffix to a real life mineral (for example, ironite, goldmium, diamondite)

to:

* FantasyMetals: the various metals and minerals are named in a somewhat tongue-in-cheek way, by adding a suffix to a real life mineral (for example, ironite, goldmium, diamondite)goldium, diamonite)
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None


* FantasyMetals: the various metals and minerals are named in a somewhat tongue-in-cheek way, by adding a suffix to a real life mineral (for example, ironite, goldium, diamondite)

to:

* FantasyMetals: the various metals and minerals are named in a somewhat tongue-in-cheek way, by adding a suffix to a real life mineral (for example, ironite, goldium, goldmium, diamondite)

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* AwesomeButImpractical: some of the larger weapons, although extremely powerful, are very slow to swing.



* {{BFS}}: the zweihander sword. Hits for massive damage but has a long swing time.

to:

* {{BFS}}: the zweihander sword. Hits It's very long and hits for massive damage damage, but has takes a long swing time.significant time to swing, so using it requires careful consideration on the player's part.



* CriticalHit: the player character can make critical hits - unusually, you get told when you've made a critical strike even if the strike doesn't make contact with anything. A special hat, the Skeleton Mask, gives you a 1 in 4 chance of making a critical hit with each strike.

to:

* CriticalHit: the The player character can has a chance to make critical hits hit with every strike - unusually, you get told when you've made a critical strike this happens even if the strike doesn't make contact with anything. A special hat, the Skeleton Mask, gives you a 1 in 4 chance of making a increases your critical hit with each strike.chance to 1 in 4.



* InexplicableTreasureChests: there's no good explanation why you occasionally find treasure chests in the middle of the forest.

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* InexplicableTreasureChests: there's There's no good explanation why you occasionally find treasure chests in the middle of the forest.
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* WithThisHerring:

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* WithThisHerring: you start off with no money.
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* BreakableWeapons: All weapons and tools have a durability, and break when this reaches zero. You get a warning when your weapon or tool is about to break.

to:

* BreakableWeapons: All weapons and tools have a durability, and break when this reaches zero. It's usually not much of a bother because you'll generally have upgraded to something better before this happens. You get a warning when your weapon or tool is about to break.
Is there an issue? Send a MessageReason:
None


* WizardNeedsFoodBadly: The player character has a hunger meter which slowly decreases over time. If it reaches zero, the player character starts to lose HP, so they must eat. Luckily, meat is in ready supply from the various wild animals that you encounter. You can also cook meat, increasing its nutritional value.

to:

* WizardNeedsFoodBadly: The player character has a hunger meter which slowly decreases over time. If it reaches zero, the player character starts to lose HP, so they must eat. Luckily, meat is in ready supply from the various wild animals that you encounter. You can also cook meat, increasing which increases its nutritional value.value and gives it a chance of restoring health points.
Is there an issue? Send a MessageReason:
None


* {{BFS}}: the zweihander sword. Hits for massive damage but takes forever to actually swing.

to:

* {{BFS}}: the zweihander sword. Hits for massive damage but takes forever to actually swing.has a long swing time.

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''Magicite'' is an Indie {{Roguelike}} PlatformGame, with ItemCrafting. Created by Sean Young, it was funded through {{Kickstarter}} and released on {{Steam}} in June 2014.

to:

''Magicite'' is an Indie {{Roguelike}} PlatformGame, which combines RandomlyGeneratedLevels with RPGElements and ItemCrafting. Created by Sean Young, it was funded through {{Kickstarter}} and released on {{Steam}} in June 2014.



* ElementalCrafting: very much an integral part of the game. In the early game, you'll only have access to wooden tools and weapons, but you can quickly upgrade to bone, stone, and increasingly valuable metal ores.

to:

* ElementalCrafting: very much an integral part of the game. In At the early start of the game, you'll only have access to wooden wood, which will enable you to craft the lowest tier of tools and weapons, but weapons; from there, you can quickly upgrade to bone, stone, and increasingly valuable metal ores.


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* StalkedByTheBell: if you take too long on a level, the Scourge will arrive and hunt you down.
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* HumansByAnyOtherName: Called "peons" in this game.

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* PaletteSwap: some enemies are differently-colored variants of enemies from other biomes.



* UndergroundMonkey: some enemies are reskins of other enemies from different biomes.
* UnnecessaryCombatRoll: The player character does a somersault whenever they double jump, which is most of the time.



* UnnecessaryCombatRoll: The player character does a somersault whenever they double jump, which is most of the time.
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None


* ElementalCrafting: very much an integral part of the game. In the early game, you'll only have access to wooden tools and weapons, but you can quickly upgrade to stone, bone, then increasingly valuable metal ores.

to:

* ElementalCrafting: very much an integral part of the game. In the early game, you'll only have access to wooden tools and weapons, but you can quickly upgrade to bone, stone, bone, then and increasingly valuable metal ores.
Is there an issue? Send a MessageReason:
None


* ElementalCrafting: very much a part of the game (in fact the game is named after them

to:

* ElementalCrafting: very much a an integral part of the game (in fact game. In the game is named after themearly game, you'll only have access to wooden tools and weapons, but you can quickly upgrade to stone, bone, then increasingly valuable metal ores.
Is there an issue? Send a MessageReason:
None


Set in an underground world whose inhabitants have been driven from the surface by an invading [[EldritchAbomination Scourge]], the goal is for the player character to progress through many stages with varying climates (or Biomes). During each stage, the player must fight enemies to gain experience and other materials, chop trees and mine rocks for wood and ore respectively, and use these resources to craft equipment they will need on their journey. Between each stage are towns, in which the player can buy items or fabricate more advanced equipment. More playable races and outfits to wear can be unlocked once certain tasks have been are accomplished.

to:

Set in an underground world whose inhabitants have been driven from the surface by an invading [[EldritchAbomination Scourge]], the goal is for the player character to progress through many stages with varying climates (or Biomes). During each stage, the player must fight enemies to gain experience and other materials, chop trees and mine rocks for wood and ore respectively, and use these resources to craft equipment they will need on their journey. Between each stage are towns, in which the player can buy items or fabricate more advanced equipment. More playable races and outfits to wear can be unlocked once certain tasks have been are accomplished.
Is there an issue? Send a MessageReason:
None


NeedsWikiMagicLove
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* BFS: the zweihander sword. Hits for massive damage but takes forever to actually swing.

to:

* BFS: {{BFS}}: the zweihander sword. Hits for massive damage but takes forever to actually swing.

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* ArrowsOnFire: a magic spell allows you to do this to your own arrows, by creating a flaming mist that you can fire arrows through.



* BFS: the zweihander sword. Hits for massive damage but takes forever to actually swing.
* BreakableWeapons: All weapons and tools have a durability, and break when this reaches zero. You get a warning when your weapon or tool is about to break.



* DoubleJump: The player can do this. A wearable item can make this into a triple jump.

to:

* ChestMonster: some chests in the Dungeon Biome are alive and will start attacking you if you get close. The rock monsters in other biomes could also be considered Chest Monsters; from far away they look like rocks, but up close they turn into monsters (and if you're not anticipating them, you'll probably have your pick out instead of a combat weapon).
* CriticalHit: the player character can make critical hits - unusually, you get told when you've made a critical strike even if the strike doesn't make contact with anything. A special hat, the Skeleton Mask, gives you a 1 in 4 chance of making a critical hit with each strike.
* DoubleJump: The An innate ability of the player can do this. A wearable item can character, enabling them to make surprisingly high jumps and dodge enemies in the air. The unlockable bunny ears hat enhances this into a even further, allowing the player character to triple jump.jump.
* ElementalCrafting: very much a part of the game (in fact the game is named after them
* FantasyMetals: the various metals and minerals are named in a somewhat tongue-in-cheek way, by adding a suffix to a real life mineral (for example, ironite, goldium, diamondite)
* FlashStep: the Teleport spell allows you to move instantly a short distance to the left or right, which can bypass troublesome enemies or obstacles.



* HumansByAnyOtherName: Called “Peons” in this game.
* ItemCrafting: A staple of the gameplay.

to:

* HumansByAnyOtherName: Called “Peons” "peons" in this game.
* InexplicableTreasureChests: there's no good explanation why you occasionally find treasure chests in the middle of the forest.
* ItemCrafting: A staple of the gameplay.gameplay, allowing you to craft vital items from the resources that you collect.



* MoneySpider: Everything you kill drops money, even if it's a wild animal.



* StatusBuff: some of the magic spells temporarily increase your stats for a limited time.
* SuperMode: some of the StatusBuff spells appear like Super Modes. Your character will usually shout out something dramatic upon activating them.
* TeaserEquipment: the town levels always stock a bunch of equipment that you probably can't yet afford.



* UnnecessaryCombatRoll: The player character does a somersault whenever they double jump, which is most of the time.



* WizardNeedsFoodBadly: The player must eat, to keep the hunger meter up. If the meter is zero, the player will slowly lose HP.

to:

* VideoGameCrueltyPunishment: The chickens in the town level are defenceless and can be attacked and killed for their meat... but there's a chance that doing so will summon a gigantic chicken which ''will'' fight back.
* VideoGameDashing: The player character has an innate dash ability, allowing them to quickly dash to the left or right, whether on the ground or in the air. This allows you to pull off some pretty good dodges if you're skilled enough. The player character has a regenerating stamina meter which prevents them doing too much dashing in a short space of time.
* WallMaster: the rock monsters which disguise themselves as rocks could be considered this.
* WithThisHerring:
* WizardNeedsFoodBadly: The player must eat, to keep the character has a hunger meter up. which slowly decreases over time. If the meter is it reaches zero, the player will slowly character starts to lose HP.HP, so they must eat. Luckily, meat is in ready supply from the various wild animals that you encounter. You can also cook meat, increasing its nutritional value.
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Add image

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/magicite_9201.png]]

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''Magicite'' is a Platform Roguelike indie game. Created by Sean Young, it was pick up and released in {{Steam}}.

The goal is for the player to beat each stage, by making it to the other side. During the stage, the player can fight enemies, either to level up or collect items or money, and chop trees or mine rocks for wood or ore. Between each stage are towns, that the player can buy items or craft equipment. There’s also a crafting system, that can be used to craft more items or tools. More races to play and outfits to wear are unlock, when certain achievements are accomplished.

to:

''Magicite'' is a Platform Roguelike indie game. an Indie {{Roguelike}} PlatformGame, with ItemCrafting. Created by Sean Young, it was pick up funded through {{Kickstarter}} and released on {{Steam}} in {{Steam}}.

The
June 2014.

Set in an underground world whose inhabitants have been driven from the surface by an invading [[EldritchAbomination Scourge]], the
goal is for the player character to beat each stage, by making it to the other side. progress through many stages with varying climates (or Biomes). During the each stage, the player can must fight enemies, either enemies to level up or collect items or money, gain experience and other materials, chop trees or and mine rocks for wood or ore. and ore respectively, and use these resources to craft equipment they will need on their journey. Between each stage are towns, that in which the player can buy items or craft fabricate more advanced equipment. There’s also a crafting system, that can be used to craft more items or tools. More playable races to play and outfits to wear are unlock, when can be unlocked once certain achievements tasks have been are accomplished.



* BeneathTheEarth: The whole setting of the game.
* DoubleJump: The player can do this.
* HealingPotion: The HP Potion.

to:

* BeneathTheEarth: Where the entire game takes place.
* BubblegloopSwamp:
The whole setting of the game.
Swamp Biome.
* DoubleJump: The player can do this.
this. A wearable item can make this into a triple jump.
* GreenHillZone: The Forest Biome, which is always where the first stage is.
* HealingPotion: The HP Potion.Can be found in the environment and also crafted from herbs.



* VideoGameCrueltyPotential: Townsfolks can be attacked, and leave money when killed.

to:

* ItemCrafting: A staple of the gameplay.
* LethalLavaLand: The Volcano Biome.
* SlippySlideyIceWorld: The Tundra Biome.
* TheVeryDefinitelyFinalDungeon: [[spoiler: The Scourge Lair.]]
* VideoGameCrueltyPotential: Townsfolks can be attacked, and leave money when killed. You can also slaughter various defenceless animals for meat.
Is there an issue? Send a MessageReason:
Page created.

Added DiffLines:

''Magicite'' is a Platform Roguelike indie game. Created by Sean Young, it was pick up and released in {{Steam}}.

The goal is for the player to beat each stage, by making it to the other side. During the stage, the player can fight enemies, either to level up or collect items or money, and chop trees or mine rocks for wood or ore. Between each stage are towns, that the player can buy items or craft equipment. There’s also a crafting system, that can be used to craft more items or tools. More races to play and outfits to wear are unlock, when certain achievements are accomplished.

NeedsWikiMagicLove

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!!''Magicite'' provides examples of:
* BeneathTheEarth: The whole setting of the game.
* DoubleJump: The player can do this.
* HealingPotion: The HP Potion.
* HumansByAnyOtherName: Called “Peons” in this game.
* VideoGameCrueltyPotential: Townsfolks can be attacked, and leave money when killed.
* WizardNeedsFoodBadly: The player must eat, to keep the hunger meter up. If the meter is zero, the player will slowly lose HP.

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