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* DeadpanSnarker: Some of the dialogue options can make the player snarky towards to hiker [[spoiler:and/or the Goatman.]]

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* DeadpanSnarker: Some of the dialogue options can make the player snarky towards to the hiker [[spoiler:and/or the Goatman.]]
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* AxCrazy: The Goatman is a supernatural serial killer who murders people for thrills.

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* AxCrazy: The Goatman is is, for all intents and purposes, a supernatural serial killer who murders people for thrills.
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* AxCrazy: The Goatman is a supernatural serial killer who murders people for thrills.


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* VillainousBreakdown: [[spoiler: A subtle one, but the Goatman gets increasingly irritated as the watchman and hiker stay several steps ahead of him, and if you save the hiker by sending him to tower 2 and don’t turn the lights on again, he’ll call off the hunt out of frustration.]]
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* KarmaHoudini: [[spoiler: The Goatman suffers no retributions in any case. He can get away by killing the hiker but failing to kill the watchman. In the second case he can do the contrary. In the worst case he can kill both. In the definetly happy ending he fails to kill both and it's basically defeated, but nevertheless it's implied it'll continue on mercilessly preying on other unfortunate innocents who happens to pass by the woods.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/do_you_copy_gamejolt.png]]
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* {{Jerkass}} / {{Troll}}: You can potentially play as one, giving snarky responses to the hiker, deliberately misleading him or just straight up ignoring him.


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* NeverFoundTheBody: The missing posters in the watchtower indicate there's been a few mysterious disappearances in Gracewind Park over the years, many of which are attributed to [[UrbanLegend the Goatman]]. [[spoiler: Depending on your choices, you and/or the hiker will join the list by the end of the game]].
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* BeingWatched: At one point, the hiker may ask the watchman if they ever feel like they're being watched. [[spoiler: [[ProperlyParanoid Both of them are]]]].
* BittersweetEnding: One of the endings can be considered this: [[spoiler: the Goatman finds and kills you, but you managed to save the hiker]].


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* DownerEnding:
** [[spoiler: The worst ending by far is the one where the Goatman kills [[KillEmAll both the hiker and the watchman]]; as the watchman is the only person who seems to [[CassandraTruth suspect the truth]] behind the goings-on in Gracewind Park, the Goatman is now free to keep terrorising and killing people]].
** [[spoiler: The ending where the watchman fails to save the hiker but keeps their location concealed from the Goatman could be considered this too, though not quite as bad the former, as the watchman at least lives to continue their investigations]].
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* ShoutOut: One of the scraps of paper in Tower 4 shows all of the disappearances happening roughly 27 years part.

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* ShoutOut: One of the scraps of paper in Tower 4 shows all of the disappearances happening [[Literature/{{It}} roughly 27 years part.apart]].

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* DontGoIntoTheWoods: The man that the player is tasked with helping is a hiker who has come on a camping trip in the woods of Gracewind Park, where he’s stalked through the darkness by the Goatman, with his attempts to evade it continuously getting him lost. [[spoiler: Whatever you do in the game determines whether he lives or dies.]]

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* DistressedDude: The hiker, who gets lost in the woods, is being stalked by ''something'' and must rely on the watchman's instructions to get to safety.
* DontGoIntoTheWoods: The man that the player is tasked with helping is a hiker who has come on a camping trip in the woods of Gracewind Park, where he’s stalked through the darkness by the Goatman, with his attempts to evade it continuously getting him lost. [[spoiler: Whatever you do in the game determines whether he lives or dies.]]dies]]. The notes and newspaper clippings scattered around also suggest that Gracewind Park has been the sight of several strange disappearances and other goings-on over the years.


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* FirstPersonGhost: We never see what the PlayerCharacter looks like and they have no spoken dialogue, only communicating through text you can select in-game.


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* ItCanThink: Sometimes when the hiker is close to the tower, he will contact you and say that he thinks whatever it is chasing him "knows where [he's] going".


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* MoodSwinger: The lost hiker can come across as this, going from relatively calm, to panicked, to angry and back again rather abruptly. [[spoiler: This is actually because the Goatman is mimicking his voice; paying attention to the tone of voice is vital to figuring when the hiker is actually speaking]].


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* NervousWreck: The poor hiker is completely freaking out half the time, though he manages to stay calm enough to follow your instructions.
* NiceJobBreakingItHero: In two of the endings, you can inadvertently [[spoiler: get the hiker killed by the Goatman while trying to help him]].
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* StockSoundEffects: If the Goatman’s blood curdling scream sounds in any way familiar to you, it’s because it’s a heavily modified version of the infamous screaming goat meme.

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* StockSoundEffects: If the Goatman’s blood curdling scream sounds in any way slightly familiar to you, it’s probably because it’s a heavily modified version of the infamous screaming goat meme.

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* UrbanLegend: Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human voices. [[spoiler:It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio. The Goatman itself]] is actually based on the real-life legend of the Maryland Goatman, a hybrid killer who wields an axe and terrorises passing motorists.

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*StockSoundEffects: If the Goatman’s blood curdling scream sounds in any way familiar to you, it’s because it’s a heavily modified version of the infamous screaming goat meme.
* UrbanLegend: In-Universe. Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human voices. [[spoiler:It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio. The Goatman itself]] is actually based on the real-life legend of the Maryland Goatman, a hybrid killer who wields an axe and terrorises passing motorists.

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* RedEyesTakeWarning: [[spoiler: The Goatman's eyes are seen glowing in the darkness, both in the woods and if it reaches your tower.]]

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* RedEyesTakeWarning: [[spoiler: The [[spoiler:The Goatman's eyes are seen glowing in the darkness, both in the woods and if it reaches your tower.]]



* UrbanLegend: Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human voices. [[spoiler:It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio.]]
** The Goatman itself is actually based on the real-life legend of the Maryland Goatman, a hybrid killer who wields an axe and terrorises passing motorists.

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* UrbanLegend: Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human voices. [[spoiler:It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio.]]
**
The Goatman itself itself]] is actually based on the real-life legend of the Maryland Goatman, a hybrid killer who wields an axe and terrorises passing motorists.
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* AbsurdlyIneffectiveBarricade: The watchman has barricaded the half of the Tower that leads to the staircase, in hopes that it will deter the Goatman. [[spoiler: We find out in two of the four endings that it didn’t; the Goatman managed to break in anyway and kill you.]]
* CrazySurvivalist: Heavily implied with the watchman, having barricaded their tower and keeping notes on the strange happenings of Gracewind Park. Looking over their notes, they at least know about [[spoiler: the Goatman.]]

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* AbsurdlyIneffectiveBarricade: The watchman has barricaded the half of the Tower that leads to the staircase, in hopes that it will deter the Goatman. [[spoiler: We [[spoiler:We find out in two of the four endings that it didn’t; the Goatman managed to break in anyway and kill you.]]
* CrazySurvivalist: Heavily implied with the watchman, having barricaded their tower and keeping notes on the strange happenings of Gracewind Park. Looking over their notes, they at least know about [[spoiler: the [[spoiler:the Goatman.]]



* DeadpanSnarker: Some of the dialogue options can make the player snarky towards to hiker [[spoiler: and/or the Goatman.]]
--> Has anyone told you that you're being paranoid ?

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* DeadpanSnarker: Some of the dialogue options can make the player snarky towards to hiker [[spoiler: and/or [[spoiler:and/or the Goatman.]]
--> Has anyone told you that you're being paranoid ?paranoid?



* FrameUp: One of the newspaper clippings shows or implied [[spoiler: the Goatman]] successfully framed a local farmer Michael Leeds for its murders. However, after Leed's trial, the murders continued.

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* FrameUp: One of the newspaper clippings shows or implied [[spoiler: the [[spoiler:the Goatman]] successfully framed a local farmer Michael Leeds for its murders. However, after Leed's trial, the murders continued.



* JumpScare: Both of the endings where [[spoiler: the Goatman finds and kills you has the monster suddenly appearing outside of the tower, banging on the door and shrieking. It’s red eyes glaring at you over the top of the door doesn’t help matters either.]]

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* JumpScare: Both of the endings where [[spoiler: the [[spoiler:the Goatman finds and kills you has the monster suddenly appearing outside of the tower, banging on the door and shrieking. It’s red eyes glaring at you over the top of the door doesn’t help matters either.]]



* UrbanLegend: Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human voices. [[spoiler: It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio.]]

to:

* UrbanLegend: Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human voices. [[spoiler: It [[spoiler:It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio.]]



* VoiceChangeling: [[spoiler: The Goatman]] can perfectly imitate human voices. It constantly badgers the watchman. [[spoiler:Figuring out when it is talking is key to surviving the night.]]

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* VoiceChangeling: [[spoiler: The [[spoiler:The Goatman]] can perfectly imitate human voices. It constantly badgers the watchman. [[spoiler:Figuring out when it is talking is key to surviving the night.]]
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Do You Copy is an indie game on Gamejolt by Space Octopus Studios. If you want to check it out yourself, [[https://gamejolt.com/games/doyoucopy/295138 here's the link]].

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Do ''Do You Copy Copy'' is an indie game on Gamejolt by Space Octopus Studios. If you want to check it out yourself, [[https://gamejolt.com/games/doyoucopy/295138 here's the link]].



!!Do You Copy contains examples of the following tropes:

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!!Do !!''Do You Copy Copy'' contains examples of the following tropes:

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Do You Copy is an indie game on Gamejolt by Space Octopus Studios. If you want to check it out yourself here's the link.

https://gamejolt.com/games/doyoucopy/295138

to:

Do You Copy is an indie game on Gamejolt by Space Octopus Studios. If you want to check it out yourself yourself, [[https://gamejolt.com/games/doyoucopy/295138 here's the link.

https://gamejolt.com/games/doyoucopy/295138
link]].



[[AC: Do You Copy contains examples of the following tropes]]

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[[AC: Do !!Do You Copy contains examples of the following tropes]]tropes:



* VoiceChangeling: [[spoiler: The Goatman]] can perfectly imitate human voices. It constantly badgers the watchman. [[spoiler:Figuring out when it is talking is key to surviving the night.]]

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* VoiceChangeling: [[spoiler: The Goatman]] can perfectly imitate human voices. It constantly badgers the watchman. [[spoiler:Figuring out when it is talking is key to surviving the night.]]]]
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*AbsurdlyIneffectiveBarricade: The watchman has barricaded the half of the Tower that leads to the staircase, in hopes that it will deter the Goatman. [[spoiler: We find out in two of the four endings that it didn’t; the Goatman managed to break in anyway and kill you.]]


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*HumanoidAbomination: A clear picture is never given of the Goatman, [[spoiler: all that we ever see of it is the head,]] but the clue is in the name that the creature apparently resembles a man.


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*UrbanLegend: Gracewind Park has a local myth involving a monster known as the Goatman, that roams the forest at night and can imitate Human voices. [[spoiler: It turns out to be very real, as it stalks the hiker throughout the game and even speaks with you over the radio.]]
**The Goatman itself is actually based on the real-life legend of the Maryland Goatman, a hybrid killer who wields an axe and terrorises passing motorists.
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* DontGoIntoTheWoods: The man that the player is tasked with helping is a hiker who has come on a camping trip in the woods of Gracewind Park, where he’s stalked through the darkness by the Goatman, with his attempts to evade it continuously get him lost. [[spoiler: Whatever you do in the game determines whether he lives or dies.]]

to:

* DontGoIntoTheWoods: The man that the player is tasked with helping is a hiker who has come on a camping trip in the woods of Gracewind Park, where he’s stalked through the darkness by the Goatman, with his attempts to evade it continuously get getting him lost. [[spoiler: Whatever you do in the game determines whether he lives or dies.]]
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* JumpScare: Both of the endings where [[spoiler: the Goatman finds and kills you has the monster suddenly appear outside of the tower, banging on the door and shrieking. It’s red eyes glaring at you over the top of the door don’t help matters either.]]

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* JumpScare: Both of the endings where [[spoiler: the Goatman finds and kills you has the monster suddenly appear appearing outside of the tower, banging on the door and shrieking. It’s red eyes glaring at you over the top of the door don’t doesn’t help matters either.]]

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* JumpScare: Both of the endings where [[spoiler: the Goatman finds and kills you has the monster suddenly appear outside of the tower, banging on the door and shrieking. It’s red eyes glaring at you over the top of the door don’t help matters either.]]



* JumpScare: Both of the endings where [[spoiler: the Goatman finds and kills you has the monster suddenly appear outside of the tower, banging on the door and shrieking. It’s red eyes glaring at you over the top of the door don’t help matters either.]]
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*DarknessEqualsDeath: Inverted. The Fire Tower isn’t exactly dark, being lit by a single light, but any ending where the [[spoiler: Goatman finds and kills you is caused by the activation of the Tower’s floodlights, which are very bright and would be entirely noticeable in the darkness of the forest.]]


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*DontGoIntoTheWoods: The man that the player is tasked with helping is a hiker who has come on a camping trip in the woods of Gracewind Park, where he’s stalked through the darkness by the Goatman, with his attempts to evade it continuously get him lost. [[spoiler: Whatever you do in the game determines whether he lives or dies.]]


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*JumpScare: Both of the endings where [[spoiler: the Goatman finds and kills you has the monster suddenly appear outside of the tower, banging on the door and shrieking. It’s red eyes glaring at you over the top of the door don’t help matters either.]]
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* The90s: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a Newspaper clipping at the end of the game.

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* The90s: TheNineties: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a Newspaper clipping at the end of the game.
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*The90s: If you were wondering why the hiker doesn’t use a modern smart phone to call or at least text for help, it’s because the game is actually set in 1999, as revealed through a Newspaper clipping at the end of the game.
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It's a normal night in Tower 4 at the Gracewind Park. As a nightwatchman your doing your every night rounds while wondering if the string of missing people is the work of the rumored Gracewind Park Goatman. When suddenly a hiker starts crying bloody murder that he is being chased by something.

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It's a normal night in Tower 4 at the Gracewind Park. As a nightwatchman your you're doing your every night rounds while wondering if the string of missing people is the work of the rumored Gracewind Park Goatman. When suddenly a hiker starts crying bloody murder that he is being chased by something.
Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: The watchman is well aware of the goings on at Gracewind Park as their notes show. [[spoiler: And the GoldenEnding is achieved by the player guessing who is speaking between the Goatman and the hiker and leading them both away from their tower.]]
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* GenreSavvy: The watchman is well aware of the goings on at Gracewind Park as their notes show. [[spoiler: And the GoldenEnding is achieved by the player guessing who is speaking between the Goatman and the hiker and leading them both away from their tower.

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* GenreSavvy: The watchman is well aware of the goings on at Gracewind Park as their notes show. [[spoiler: And the GoldenEnding is achieved by the player guessing who is speaking between the Goatman and the hiker and leading them both away from their tower.]]

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* CrazySurvivalist: Heavily implied with the watchman, having barricaded their tower and keeping notes on the strange happenings of Gracewind Park. Looking over their notes, they at least know about [[spoiler: the Goatman.]]
* ConspiracyTheorist: One of the notes the watchman keeps in their tower implies they suspect the officials are covering up what's happening in the park.
* DeadpanSnarker: Some of the dialogue options can make the player snarky towards to hiker [[spoiler: and/or the Goatman.]]
--> Has anyone told you that you're being paranoid ?



* ForTheEvulz: It's pretty clear that the Goatman's motivation is sadism. It taunts the watchman over whether or not he will save the hiker, shrieks into the night to scare both him and the watchman [[spoiler:and gives up on the hiker if he realizes he cannot kill both of them]].

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* ForTheEvulz: It's pretty clear that [[spoiler: the Goatman's Goatman's]] motivation is sadism. It taunts the watchman over whether or not he will save the hiker, shrieks into the night to scare both him and the watchman [[spoiler:and gives up on the hiker if he realizes he cannot kill both of them]].them]].
* FrameUp: One of the newspaper clippings shows or implied [[spoiler: the Goatman]] successfully framed a local farmer Michael Leeds for its murders. However, after Leed's trial, the murders continued.



* HiddenDepths: At first glance, the watchman seems like just a simple avatar for the player, but simply looking around their tower and notes show they are aware of [[spoiler: the Goatman and that they know what they are up against and matching wits with. It also appears they are investigating what's really happening around the park.]]
* GenreSavvy: The watchman is well aware of the goings on at Gracewind Park as their notes show. [[spoiler: And the GoldenEnding is achieved by the player guessing who is speaking between the Goatman and the hiker and leading them both away from their tower.



* ProperlyParanoid: Looking over the watchman's tower and notes implies. the PlayerCharacter suspects something is happening in Gracewind Park and not only are they absolutely right, but they have been trying to get to the bottom of this mystery for sometime.
* RedEyesTakeWarning: [[spoiler: The Goatman's eyes are seen glowing in the darkness, both in the woods and if it reaches your tower.]]
* RedHerring: The games initial demo implies that the monster terrorizing the woods is none other than Bigfoot, due to supposed sightings being listed in both the watchman's notes and newspaper articles. [[spoiler: In that demo, the Goatman only hinted at by passing mention in the notes.]]



* VoiceChangeling: The Goatman can perfectly imitate human voices. It constantly badgers the watchman. [[spoiler:Figuring out when it is talking is key to surviving the night.]]

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* {{Skinwalker}}: [[spoiler: The Gracewind Goatman appears to be an amalgamation on par with modern depictions of both creatures, with it being both a tormentor and a trickster.]]
* VoiceChangeling: [[spoiler: The Goatman Goatman]] can perfectly imitate human voices. It constantly badgers the watchman. [[spoiler:Figuring out when it is talking is key to surviving the night.]]
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* ShoutOut: One of the scraps of paper in Tower 4 shows all of the disappearances happening roughly 27 years part.
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Do You Copy contains examples of the following tropes!!

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[[AC:
Do You Copy contains examples of the following tropes!!
tropes]]
* DoubleMeaningTitle: [[spoiler: "Do You Copy" can refer to radio communication jargon that means "Do you understand me", or it could be a question posed to The Goatman regarding its voice mimicry.]]
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* ForTheEvils: It's pretty clear that the Goatman's motivation is sadism. It taunts the watchman over whether or not he will save the hiker, shrieks into the night to scare both him and the watchman [[spoiler:and gives up on the hiker if he realizes he cannot kill both of them]].

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* ForTheEvils: ForTheEvulz: It's pretty clear that the Goatman's motivation is sadism. It taunts the watchman over whether or not he will save the hiker, shrieks into the night to scare both him and the watchman [[spoiler:and gives up on the hiker if he realizes he cannot kill both of them]].
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Added DiffLines:

It's a normal night in Tower 4 at the Gracewind Park. As a nightwatchman your doing your every night rounds while wondering if the string of missing people is the work of the rumored Gracewind Park Goatman. When suddenly a hiker starts crying bloody murder that he is being chased by something.

Can you lead him to safety?

Do You Copy is an indie game on Gamejolt by Space Octopus Studios. If you want to check it out yourself here's the link.

https://gamejolt.com/games/doyoucopy/295138

Do You Copy contains examples of the following tropes!!

* EconomyCast: There's only two voice actors, Tower 2 watchman and the hiker[[spoiler:/the Goatman]]'s.
* TheFaceless: There's no reflective surfaces and the watchman doesn't meet face to face with anyone.
* ForTheEvils: It's pretty clear that the Goatman's motivation is sadism. It taunts the watchman over whether or not he will save the hiker, shrieks into the night to scare both him and the watchman [[spoiler:and gives up on the hiker if he realizes he cannot kill both of them]].
* HellIsThatNoise: The inhuman shrieks that the Goatman gives off. [[spoiler:If you hear it and get a communication immediately after that isn't panicked that means the Goatman killed the hiker.]]
* MultipleEndings: The game has four distinct endings.
** [[spoiler:The hiker dies. Fail to send the hiker to safety and not turning on the lights again and the Goatman will kill him.]]
** [[spoiler:The watchman dies. Send the hiker to Tower 2 and turn on the lights again. The Goatman gives up on the hiker and finds and kills the watchman.]]
** [[spoiler:Both die. Lead the hiker to Tower 4 and turn on the lights again. The Goatman kills the both of them.]]
** [[spoiler:Both Live. Send the hiker to Tower 2 and don't turn on the lights again. The Goatman gives up on the hiker and cannot find the watchman so both live.]]
* VoiceChangeling: The Goatman can perfectly imitate human voices. It constantly badgers the watchman. [[spoiler:Figuring out when it is talking is key to surviving the night.]]

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