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* AllThereInTheManual: In the Collector's Edition of ''Elementa'', the player gains a book which gives descriptions for all the creatures they encounter. For bonus points, it also has descriptions for all the people and monsters shown in ''In Libro''.
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* AllThereInTheManual: In the Collector's Edition of ''Elementa'', the player gains a book which gives descriptions for all the creatures they encounter. For bonus points, it also has descriptions for all the people and monsters shown in ''In Libro''.Libro'' in case they didn't play that game or need a refresher.
* DreamTellsYouToWakeUp: The protagonist of ''Elementa'' is dreaming of the numerous realms of Azada before Titus appears to tell them to wake up.
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* WhatHappenedToTheMouse: The beginning of ''In Libro'' has a man disguised as a butler activate a trap door to the mansion. He's never brought up again.
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* WhatHappenedToTheMouse: The beginning of ''In Libro'' has a man disguised as a butler activate a trap door to the mansion. He's never brought up again.again [[spoiler:until the ending reveals that the butler is actually ''Titus''...somehow.]]
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The Old Save Bonus of Magic Book. Also, the Aborted Arc of Cellar Door.
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* AbortedArc: Cellar Door, the secret password Titus gives you at the end of ''Ancient Magic'', is never used.
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* OldSaveBonus: In ''Azada'', Titus gives you the password to unlock the Frankenstein bonus book in ''Ancient Magic''. The password he gives in that game, Cellar Door, was unfortunately never used.
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Capitalization was fixed from Videogame.Azada to Video Game.Azada. Null edit to update page. Page may need a mojibake cleanup after the fact
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* ArtShift: The ''Azada'' games by Big Fish Games used 3d models whereas the ones by ''ERS Games Studios'' are hand drawn.
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* ''Azada: In Libro'': A different protagonist is summoned to Prague, to claim a legacy left to them by a distant relative. However, they find themselves falling into a trap door where they meet up with Titus, who has chosen them to save Azada from total destruction.
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* ''Azada: In Libro'': A different protagonist is summoned to Prague, to claim a legacy left to them by a distant relative. However, they find themselves falling into a trap door in the mansion where they meet up with Titus, who has chosen them to save Azada from total destruction.
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* AdaptationalBadass: In the first two ''Azada'' games, Titus was a man trapped in an ancient book who served as MissionControl as he explains his backstory. In the second two games, he's a Guardian of Azada.
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* AdaptationalBadass: In the first two ''Azada'' games, Titus was a man trapped in an ancient book who later served as MissionControl as he explains his backstory.MissionControl. In the second two games, he's a Guardian of Azada.
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* AlwaysIdenticalTwins: [[spoiler:Argus and Panoptes]], where one is an EvilTwin.
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* AlwaysIdenticalTwins: [[spoiler:Argus and Panoptes]], Panoptes]] in ''Elementa'', where one is an EvilTwin.
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* BilingualBonus: ''Azada'' is Spanish for the word 'hoe' (the gardening tool).
* CoolTrain: The protagonist of ''In Libro'' takes one to Prague. It's even shown in the game menu.
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* HiddenObjectGame: ''Elementa'' and ''In Libro'', as they are produced by ERS. It's a GenreShift from the first two, which were minigame-style logic puzzles.
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* HiddenObjectGame: ''Elementa'' and ''In Libro'', as they are produced by ERS.ERS, but ''Elementa'' even more-so. It's a GenreShift from the first two, which were minigame-style logic puzzles.
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* {{Motif}}: Titus is with paper and books, as he was stuck within an ancient book in the first game, uses paper to create a form that talks to you in ''In Libro'' and summons himself in ''Elementa'' in a whirlwind of paper.
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* {{Motif}}: Titus is with paper and books, as he was stuck within an ancient book in the first game, uses paper to create a form that talks to you in ''In Libro'' and summons himself in ''Elementa'' in through a whirlwind of paper.
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* PaperMaster: In the later games, Titus's teleports feature clouds of fluttering paper-scraps coming together into a human shape.
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* PaperMaster: In the later games, ''In Libro'', Titus's teleports feature clouds of fluttering paper-scraps coming together into a human shape.
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* ToBeContinued: Used in the first two games.
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* SceneryPorn: The artwork from the ''ERS'' games are breathtaking to look at.
* SuddenlyVoiced: The player mutters the words "Where...am I?" at the end of ''Azada: Ancient Magic''.
* ToBeContinued: Used in the first two games.
* SuddenlyVoiced: The player mutters the words "Where...am I?" at the end of ''Azada: Ancient Magic''.
* ToBeContinued: Used in the first two games.
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* SuddenlyVoiced: In the ERS games.
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* ChekhovsGunman: In ''In Libro'', the person who tells the player about the inheritance [[spoiler:returns at the end of the game. It's really Titus in disguise]]!
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* ChekhovsGunman: ChekhovsGunman:
** In ''In Libro'', the person who tells the player about the inheritance [[spoiler:returns at the end of the game. It's really Titus in disguise]]!
** In ''In Libro'', the person who tells the player about the inheritance [[spoiler:returns at the end of the game. It's really Titus in disguise]]!
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* RuleOfThree: In ''In Libro'', Titus needs the character to find the three Guardians of Azada, who will give you three keys to help lock Azada away from Titus's uncle. The key is based on the word ''Azada'' (three syllables) and one of the keys is actually all three As.
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* RuleOfThree: RuleOfThree:
** In ''In Libro'', Titus needs the character to find the three Guardians of Azada, who will give you three keys to help lock Azada away from Titus's uncle. The key is based on the word ''Azada'' (three syllables) and one of the keys is actually all three As.
** In ''In Libro'', Titus needs the character to find the three Guardians of Azada, who will give you three keys to help lock Azada away from Titus's uncle. The key is based on the word ''Azada'' (three syllables) and one of the keys is actually all three As.