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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nightmaretroubadour.PNG]]

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[[quoteright:350:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/nightmaretroubadour.PNG]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nightmaretroubadour.PNG]]



The plot of the game has you on a quest to become a great duelist, but soon becomes more complex as evil duelists appear, threatening your safety and eventually the safety of the world. It's up to you to stop them and save the world!

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The plot of the game has you on a quest to become a great duelist, but soon becomes more complex as evil duelists appear, threatening your safety and eventually the safety of the world. It's up to you to stop them and save the world!
world, with help from Yugi on occasion.
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* ArcVillain: The first arc has Para and Dox as minor antagonists with Bandit Keith and Pegasus being the boss fights. The second arc has you facing Noah, Gozaburo Kaiba, and the Big Five, while the third and last arc deals with Marik and Yami Marik.

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* ArcVillain: The first arc has Para and Dox as minor antagonists with Bandit Keith and Pegasus being the boss fights. The second arc has you facing Noah, Gozaburo Kaiba, and the Big Five, while the third and last arc deals with Marik Marik, the Ghouls, and Yami Marik.
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** While the AI is good enough to be challenging, it still has its moments. For example, the AI will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. Yami Yugi will always go for one of his Magicians if possible... and will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.

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** While the AI is good enough to be challenging, it still has its moments. For example, the The AI will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. Yami Yugi will always go for one of his Magicians if possible... and will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.
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''Yu-Gi-Oh: Nightmare Troubadour'' is a Franchise/YuGiOh video game for the UsefulNotes/NintendoDS. It was the first DS Yu-Gi-Oh game, and the only one on the system to solely focus on the original series' cast.

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''Yu-Gi-Oh: Nightmare Troubadour'' is a Franchise/YuGiOh ''Franchise/YuGiOh'' video game for the UsefulNotes/NintendoDS. It was the first DS Yu-Gi-Oh ''Yu-Gi-Oh'' game, and the only one on the system to solely focus on the original series' cast.
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''Yu-Gi-Oh: Nightmare Troubadour'' is a Franchise/YuGiOh video game for the NintendoDS. It was the first DS Yu-Gi-Oh game, and the only one on the system to solely focus on the original series' cast.

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''Yu-Gi-Oh: Nightmare Troubadour'' is a Franchise/YuGiOh video game for the NintendoDS.UsefulNotes/NintendoDS. It was the first DS Yu-Gi-Oh game, and the only one on the system to solely focus on the original series' cast.
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* DifficultySpike: After you beat the Beginner's Cup the game gets hard fast, especially in the boss rush before the Expert Cup.

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* LostForever: Due to a glitch in the JP and NA versions, Pegasus disappears from the game permanently after you defeat Odion, and you cannot get his Imperial Order trade before he leaves. The EU version fixed the bug.


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* PermanentlyMissableContent: Due to a glitch in the JP and NA versions, Pegasus disappears from the game permanently after you defeat Odion, and you cannot get his Imperial Order trade before he leaves. The EU version fixed the bug.
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* SuspectIsHatless: When trying to find the card thief, the only useful thing witnesses say was that the suspect has blond hair--which leads Joey to deny the theft and mistakenly accuse Mai. The thief turns out to be Bandit Keith, whose hair is very short and tied back with an American flag bandanna.

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* SuspectIsHatless: When trying to find the card thief, the only useful thing witnesses say was that the suspect has blond hair--which hai, which leads Joey to deny the theft and mistakenly accuse Mai. The thief turns out to be Bandit Keith, whose hair is very short and tied back with an American flag bandanna.
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* AbsurdlyHighStakesGame: Losing a Shadow Game causes your soul to be lost to the darkness, and you get a Game Over.

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* AbsurdlyHighStakesGame: Losing a Shadow Game causes your soul to be lost to the darkness, darkness and you get a Game Over.



* FakeDifficulty: Probably the game's biggest problem is it loves spamming bosses and decks that are hard for all the wrong reasons. Multiple characters run stall[=/=]burn decks or decks based on luck, and have an [[TheComputerIsACheatingBastard uncanny ability for topdecking their decks main cards early on while any and all cards you have that can counter them are usually at the bottom of your deck]]. This isn't even getting into the gimmick matches of the game, such as [[spoiler: having to force a draw on a BrainwashedAndCrazy Joey, or beating Gozaburo in twenty turns at the end of a BossRush with no chances to save, who, as true to the above, ''will'' get all his stall cards while all your spell destruction cards are usually at the bottom of your deck]]. This doesn't help that this was the era where Konami absolutely ''hated'' cards that dealt with floodgate cards like Mystical Space Typhoon and such, with cards like that being limited to one or outright banned for use in the main story, which only serves to further the annoyance of certain duelist in this game.

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* FakeDifficulty: Probably the game's biggest problem is it loves spamming bosses and decks that are hard for all the wrong reasons. Multiple characters run stall[=/=]burn stall/burn decks or decks based on luck, and have an [[TheComputerIsACheatingBastard uncanny ability for topdecking their decks deck's main cards early on while any and all cards you have that can counter them are usually at the bottom of your deck]]. This isn't even getting into the gimmick matches of the game, such as [[spoiler: having to force a draw on a BrainwashedAndCrazy Joey, or beating Gozaburo in twenty turns at the end of a BossRush with no chances to save, who, as true to the above, ''will'' get all his stall cards while all your spell destruction cards are usually at the bottom of your deck]]. This It doesn't help that this was the an era where Konami absolutely ''hated'' cards that dealt with floodgate cards like Mystical Space Typhoon and such, Typhoon, with such cards like that being limited to one or outright banned for use in the main story, which only serves to further the annoyance of certain duelist in this game.story.
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* AntiFrustrationFeatures: Starting a new game will keep your old deck recipes as long as you saved them to begin with.
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* ChuckCunninghamSyndrome: Tristan and Duke are never seen or mentioned at all.

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* ChuckCunninghamSyndrome: Tristan and Duke are never not seen or mentioned at all.

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* ArtificialStupidity: While the A.I. is good enough to be challenging, it still has its moments. For example, the A.I. will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. For example; Yami Yugi will always go for one of his Magicians if possible... And will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.

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* ArtificialStupidity: ArtificialStupidity:
**
While the A.I. AI is good enough to be challenging, it still has its moments. For example, the A.I. AI will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. For example; Yami Yugi will always go for one of his Magicians if possible... And and will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.
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** Ishizu and Gozzburo's decks are both based around monsters in their graveyards, with Ishizu's focusing on swapping the graveyard and deck and Gozaburo's revolving around Exodia Necross. The AI will often put many of their cards into the graveyard but not have the means to make the strategy ''work'', resulting in an easy win for you.

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** Ishizu and Gozzburo's Gozaburo's decks are both based around monsters in their graveyards, with Ishizu's focusing on swapping the graveyard and deck and Gozaburo's revolving around Exodia Necross. The AI will often put many of their cards into the graveyard but not have the means to make the strategy ''work'', resulting in an easy win for you.
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** Ishizu and Gozzburo's decks are both based around monsters in their graveyards, with Ishizu's focusing on swapping the graveyard and deck and Gozaburo's revolving around Exodia Necross. The AI will often put many of their cards into the graveyard but not have the means to make the strategy ''work'', resulting in an easy win for you.
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* DeaderThanDead: Losing the fight with [[spoiler:Gozaburo Kaiba]] renders you dead in every possible way. The base blows up on turn 20, obliterating your mind, the satellite blows up the city, destroying your body, and your soul is consumed by the Shadow Realm since it's a Shadow Game.

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* DeaderThanDead: Losing the fight with [[spoiler:Gozaburo Kaiba]] renders you dead in every possible way. The virtual base blows up on turn 20, obliterating your mind, the satellite blows up the real-life city, destroying your body, and your soul is consumed by the Shadow Realm since it's a Shadow Game.
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* CrutchCharacter: Fusion monsters will likely become this from early to mid-game. You don't get access to a lot of options early on, and a lot of the early to mid-game packs have a lot of Fusion support in them. Similarly, most monsters with high ATK will usually require two tributes, while Fusion monsters, despite going minus three in the hand, can, at least, be gotten out without giving up a greater part of your board most of the time. However, come late to end-game, you'll finally start getting access to cards for your main deck that can be gotten out quicker and are generally more powerful than Fusion monsters, in addition to characters starting to run more field nukes such as Mirror Force and Torrential Tribute, which can seriously stall your deck if you lose your Fusion monsters to them. About the only Fusion monsters that remain useful are Twin-Headed Thunder Dragon[[note]]for being easily able to search its materials and thins the deck in the process[[/note]] and Thousand-Eyes Restrict if you're running a Goat Control deck.
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* MidSeasonUpgrade: After beating the expert cup tournament, you gain the ability to use banned cards in your deck. Shortly after, you also gain one of the God cards, with the one you get being based off the answer you give Ishizu. [[note]]If you chose "power" you get Obelisk. If you choose "unity" you get Slifer.[[/note]]
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* AIBreaker: Floodgate cards like Gravity Bind will completely confuse the AI, as many of their cards have no way around not being able to attack. Often, this will result in them summoning their monsters face-up in preparation to attack even when they can't.

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* DeaderThanDead: Losing the fight with [[spoiler:Gozaburo Kaiba]] renders you dead in every possible way. The base blows up on turn 20, obliterating your mind, the satellite blows up the city, destroying your body, and your soul is consumed by the Shadow Realm since it's a Shadow Game.



* GameBreakingBug: In the JP and NA versions, Pegasus disappears from the game permanently after you defeat Odion, and you cannot get his Imperial Order trade before he leaves.

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* GameBreakingBug: In the JP and NA versions, Pegasus disappears from the game permanently after you defeat Odion, and you cannot get his Imperial Order trade before he leaves. The EU version fixes the bug.
Is there an issue? Send a MessageReason:
None


* FakeDifficulty: Probably the game's biggest problem is it loves spamming bosses and decks that are hard for all the wrong reasons. Multiple characters run stall[=/=]burn decks or decks based on luck, and have an [[TheComputerIsACheatingBastard uncanny ability for topdecking their decks main cards early on while any and all cards you have that can counter them are usually at the bottom of your deck]]. This isn't even getting into the gimmick matches of the game, such as [[spoiler: having to force a draw on a BrainWashedAndCrazy Joey, or beating Gozaburo in twenty turns at the end of a BossRush with no chances to save, who, as true to the above, ''will'' get all his stall cards while all your spell destruction cards are usually at the bottom of your deck]]. This doesn't help that this was the era where Konami absolutely ''hated'' cards that dealt with floodgate cards like Mystical Space Typhoon and such, with cards like that being limited to one or outright banned for use in the main story, which only serves to further the annoyance of certain duelist in this game.

to:

* FakeDifficulty: Probably the game's biggest problem is it loves spamming bosses and decks that are hard for all the wrong reasons. Multiple characters run stall[=/=]burn decks or decks based on luck, and have an [[TheComputerIsACheatingBastard uncanny ability for topdecking their decks main cards early on while any and all cards you have that can counter them are usually at the bottom of your deck]]. This isn't even getting into the gimmick matches of the game, such as [[spoiler: having to force a draw on a BrainWashedAndCrazy BrainwashedAndCrazy Joey, or beating Gozaburo in twenty turns at the end of a BossRush with no chances to save, who, as true to the above, ''will'' get all his stall cards while all your spell destruction cards are usually at the bottom of your deck]]. This doesn't help that this was the era where Konami absolutely ''hated'' cards that dealt with floodgate cards like Mystical Space Typhoon and such, with cards like that being limited to one or outright banned for use in the main story, which only serves to further the annoyance of certain duelist in this game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeDifficulty: Probably the game's biggest problem is it loves spamming bosses and decks that are hard for all the wrong reasons. Multiple characters run stall[=/=]burn decks or decks based on luck, and have an [[TheComputerIsACheatingBastard uncanny ability for topdecking their decks main cards early on while any and all cards you have that can counter them are usually at the bottom of your deck]]. This isn't even getting into the gimmick matches of the game, such as [[spoiler: having to force a draw on a BrainWashedAndCrazy Joey, or beating Gozaburo in twenty turns at the end of a BossRush with no chances to save, who, as true to the above, ''will'' get all his stall cards while all your spell destruction cards are usually at the bottom of your deck]]. This doesn't help that this was the era where Konami absolutely ''hated'' cards that dealt with floodgate cards like Mystical Space Typhoon and such, with cards like that being limited to one or outright banned for use in the main story, which only serves to further the annoyance of certain duelist in this game.
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: While the A.I. is good enough to be challenging, it still has it's moments. For example, the A.I. will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. For example; Yami Yugi will always go for one of his Magicians if possible... And will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.

to:

* ArtificialStupidity: While the A.I. is good enough to be challenging, it still has it's its moments. For example, the A.I. will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. For example; Yami Yugi will always go for one of his Magicians if possible... And will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: While the A.I. is good enough to be challenging, it still has it's moments. For example, the A.I. will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. For example; Yami Yugi will always go for one of his Magician if possible... And will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.

to:

* ArtificialStupidity: While the A.I. is good enough to be challenging, it still has it's moments. For example, the A.I. will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. For example; Yami Yugi will always go for one of his Magician Magicians if possible... And will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.
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Yes, this actually happened to me in game. Also yes; I\'m still laughing my arse off over it.

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* ArtificialStupidity: While the A.I. is good enough to be challenging, it still has it's moments. For example, the A.I. will ''always'' go for one of its signature monsters if possible, even if it would make more sense to keep using a monster on the field. For example; Yami Yugi will always go for one of his Magician if possible... And will gladly tribute a 3000 ATK beater he stole from you with Snatch Steal in order to do this.
Is there an issue? Send a MessageReason:
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** Similarly, you can get Thunder Dragon and it's Fusion Twin Headed Thunder Dragon around the same time. Twin-Headed Thunder Dragon is a 2800 beatstick that has materials that easily search themselves. Thunder Dragon's ability to search two more copies of itself is good for deck thinning, and if you can't get Twin-Headed Thunder Dragon off, they're still really good for discard fodder for other cards like Graceful Charity. Overall, it's a great way to speed decks up early on, especially with how slow the format was when this game was released.

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** Similarly, you can get Thunder Dragon and it's its Fusion Twin Headed Thunder Dragon around the same time. Twin-Headed Thunder Dragon is a 2800 beatstick that has materials that easily search themselves. Thunder Dragon's ability to search two more copies of itself is good for deck thinning, and if you can't get Twin-Headed Thunder Dragon off, they're still really good for discard fodder for other cards like Graceful Charity. Overall, it's a great way to speed decks up early on, especially with how slow the format was when this game was released.



* EarlyGameHell: Once you defeat Bandit Keith, it becomes much easier to find duelists and non-duelists as Seto Kaiba upgrades your Duel Disk to judge duelists by a star rating. Non-duelists have no stars, and you can register duelists to make finding them easier.

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* EarlyGameHell: Early on you can't tell who duelists are, or even if they ''are'' a duelist. Once you defeat Bandit Keith, it becomes much easier to find duelists and non-duelists people as Seto Kaiba upgrades your Duel Disk to judge duelists by a star rating. Non-duelists have no stars, and you can register duelists to make finding them easier.

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* DiskOneNuke: If you know what you're doing, it's possible to get a Meteor B. Dragon and its necessary fusion materials (polymerization, Red-Eyes, Meteor Dragon) as early as the fifth booster pack unlock, and before the plot really kicks into swing. Considering most duelists don't have any super complex strategies or high ATK monsters until the late game, and even then, this was back when the game primarily valued high ATK stats over effects, and Meteor B. Dragon is a 3500 ATK monster, by far the highest ATK monster at that point in the game, it proves to be a ''very'' effect Beatstick early on, and even in the late game.

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* DiskOneNuke: DiskOneNuke:
**
If you know what you're doing, it's possible to get a Meteor B. Dragon and its necessary fusion materials (polymerization, Red-Eyes, Meteor Dragon) as early as the fifth booster pack unlock, and before the plot really kicks into swing. Considering most duelists don't have any super complex strategies or high ATK monsters until the late game, and even then, this was back when the game primarily valued high ATK stats over effects, and Meteor B. Dragon is a 3500 ATK monster, by far the highest ATK monster at that point in the game, it proves to be a ''very'' effect Beatstick early on, and even in the late game.game.
** Similarly, you can get Thunder Dragon and it's Fusion Twin Headed Thunder Dragon around the same time. Twin-Headed Thunder Dragon is a 2800 beatstick that has materials that easily search themselves. Thunder Dragon's ability to search two more copies of itself is good for deck thinning, and if you can't get Twin-Headed Thunder Dragon off, they're still really good for discard fodder for other cards like Graceful Charity. Overall, it's a great way to speed decks up early on, especially with how slow the format was when this game was released.
** To top it off, you can get a Fusion Substitute monster, Goddess with the Third Eye, as soon as you start the game. Being level four, it helps negate the problems that Meteor B. Dragon's material has in needing tributes to summon, so you can at least use it for defense if you find yourself in a tight situation. Similarly, if you use up two Thunder Dragons already, it still keeps Twin-Head up as a viable option.
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* SuspectIsHatless: When trying to find the card thief, the only useful thing witnesses say was that the suspect has blond hair--which leads Joey to deny the theft and mistakenly accuse Mai. The thief turns out to be Bandit Keith, whose hair is very short and tied back with a bandanna.

to:

* SuspectIsHatless: When trying to find the card thief, the only useful thing witnesses say was that the suspect has blond hair--which leads Joey to deny the theft and mistakenly accuse Mai. The thief turns out to be Bandit Keith, whose hair is very short and tied back with a an American flag bandanna.
Is there an issue? Send a MessageReason:
None


* WordSaladTitle: A troubadour is a writer and performer of songs or poetry in the Middle Ages. What this has to do with Duel Monsters is anyone's guess. The actual reason for it is an extremely obtuse example of SuperTitle64Advance, as the title can be shortened to "Ni-Tro", referring to the DS's codename of "Nitro". But you'd think they could have come up with something more relevant.

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* WordSaladTitle: A troubadour is a writer and performer of songs or poetry in the Middle Ages. What this has to do with Duel Monsters is anyone's guess. The actual reason for it is an extremely obtuse example of SuperTitle64Advance, as the title can be shortened to "Ni-Tro", referring to the DS's codename of "Nitro". But you'd think they could have come up with something more relevant.
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* OldSaveBonus: By having a copy of ''Anime/YuGiOhGX: Duel Academy'' in the [=GBA=] slot, you receive three Winged Kuriboh cards.

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