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* TranslationTrainWreck: The game gets hit with this a few times.

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* TranslationTrainWreck: The game gets hit with this Several cards are incorrectly labeled due to the translation. Blue Medicine does not raise the opponent's Life Points despite what the card says, Deck Destruction Virus is a few times.misnamed Crush Card and has the wrong effect listed, Aqua Chorus is labeled as Blue-Eyes White Dragon, and Mystical Beast Serket has mentions "King's Temple" instead of "Cathedral of Nobles".
** More easily identifiable are the plethora of dialogue errors.


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'''Kaiba:''' Remember! Next, when meeting, I win.\\
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''Yu-Gi-Oh: Nightmare Troubadour'' is a ''Franchise/YuGiOh'' video game for the UsefulNotes/NintendoDS. It was the first DS ''Yu-Gi-Oh'' game, and the only one on the system to solely focus on the original series' cast.

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''Yu-Gi-Oh: Nightmare Troubadour'' is a ''Franchise/YuGiOh'' video game for the UsefulNotes/NintendoDS.Platform/NintendoDS. It was the first DS ''Yu-Gi-Oh'' game, and the only one on the system to solely focus on the original series' cast.
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** A late-game duel against a Yami Marik brainwashed Joey becomes high stakes even for Shadow Games, as both losing ''or'' winning will cause a Game Over that kills the loser. The only way to save Joey is to force a draw, with Yami Yugi providing the player with Self-Destruct Button and Ring of Destruction to help with that.
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* BoringButPractical: Being made during the height of GOAT format, the player has a lot of options and ways to build their deck. That said, a simple beatdown deck focusing on high ATK and one tribute monsters is viable enough to get the player through most of the game without issue.

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* EarlyGameHell: Early on you can't tell who duelists are, or even if they ''are'' a duelist. Once you defeat Bandit Keith, it becomes much easier to find people as Seto Kaiba upgrades your Duel Disk to judge duelists by a star rating. Non-duelists have no stars, and you can register duelists to make finding them easier.

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* EarlyGameHell: EarlyGameHell:
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Early on you can't tell who duelists are, or even if they ''are'' a duelist. Once you defeat Bandit Keith, it becomes much easier to find people as Seto Kaiba upgrades your Duel Disk to judge duelists by a star rating. Non-duelists have no stars, and you can register duelists to make finding them easier.easier.
** Depending on how you answer the opening questions, your starting deck can end up being pretty bad. There are some diamonds in the rough that are worth keeping around to the mid-to-late game, but there's also a lot of gimmicky trash cards that you're forced to use until you get access to the card shop.

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* ButForMeItWasTuesday: After Yami Bakura defeats Joey, when you confront him about it he can't even be bothered to remember Joey's name.

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* ButForMeItWasTuesday: After Yami Bakura defeats Joey, when you confront him about it it, he can't even be bothered to remember Joey's name.


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* TheComputerIsACheatingBastard: The CPU is able to activate their trap cards right after you draw a card while you have to wait until they do something like activate a card, declare an attack on a monster during the battle phase, or end their turn. This allows them to activate cards to preemptively protect themselves and stuff out your attempts to attack them while you are not allowed the same privilege activating similar such cards to protect yourself[[note]]for example, the CPU can activate Wall of Revealing Light on your draw phase and pay enough life points to keep you from attacking them while attempting to do this yourself during the battle phase right as a monster is attacking you will not stop that monster from attacking either your own monster or your life points directly, leading to disastrous results if you paid too much life points and expected Wall of Revealing Light to stuff out the attack on the spot[[/note]]
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** If you properly trigger the effect of Smoke Grenade of the Thief while the opponent has no cards in their hand, the game locks. Despite their lack of a hand, you are still forced to choose a card in their hand to discard, but there's nothing to choose; You have to reset the game at this point.

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** If you properly trigger the effect of Smoke Grenade of the Thief while the opponent has no cards in their hand, the game locks. Despite their lack of a hand, you are still forced to choose a card in their hand to discard, but there's nothing to choose; You you have to reset the game at this point.

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* GameBreakingBug: In the JP and NA versions, Pegasus disappears from the game permanently after you defeat Odion, and you cannot get his Imperial Order trade before he leaves. The EU version fixes the bug.

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* GameBreakingBug: GameBreakingBug:
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In the JP and NA versions, Pegasus disappears from the game permanently after you defeat Odion, and you cannot get his Imperial Order trade before he leaves. The EU version fixes the bug.bug.
** If you properly trigger the effect of Smoke Grenade of the Thief while the opponent has no cards in their hand, the game locks. Despite their lack of a hand, you are still forced to choose a card in their hand to discard, but there's nothing to choose; You have to reset the game at this point.
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moving to ymmv


* DifficultySpike: After you beat the Beginner's Cup the game gets hard fast, especially in the boss rush before the Expert Cup.
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* TranslationTrainWreck: The game gets hit with this a few times.
-->'''Player:''' Let's already return.\\
'''Tea:''' Atmosphere badness is embarrassed somehow, but Bakura's been acting weird.\\
'''Yami Yugi:''' Was it safe...you...? You were dueling in a Shadow Game with Marik. He can knock it down only by the Egyptian God Card. Moreover, take care when meeting Marik. Egyptian God Card is put in your deck. Then.
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* AntiFrustrationFeatures: Starting a new game will keep your old deck recipes as long as you saved them to begin with.

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* AntiFrustrationFeatures: Starting a new game will keep your old deck recipes from previous playthroughs as long as you saved them to begin with.them.
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* PlayerPersonalityQuiz: The game has a quiz at the start that determines your appearance and 6 of the cards in your starting deck.
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* AdaptationalBadass: Minor villains such as Bandit Keith and the Paradox Brothers can call life-threatening Shadow Games that kill you if you lose.
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* SuspectIsHatless: When trying to find the card thief, the only useful thing witnesses say was that the suspect has blond hai, which leads Joey to deny the theft and mistakenly accuse Mai. The thief turns out to be Bandit Keith, whose hair is very short and tied back with an American flag bandanna.

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* SuspectIsHatless: When trying to find the card thief, the only useful thing witnesses say was that the suspect has blond hai, hair, which leads Joey to deny the theft and mistakenly accuse Mai. The thief turns out to be Bandit Keith, whose hair is very short and tied back with an American flag bandanna.
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* HeWhoMustNotBeSeen: Your character is only seen as a silhouette, with the hair length being determined by the player.
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* DamselInDistress: Serenity is kidnapped by Dox during the games fifth level and the player has to fight him in a Shadow Game to save her.

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* DamselInDistress: Serenity is kidnapped by Dox during the games fifth level early on, and the player has to fight him in a Shadow Game to save her.
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* DamselInDistress: Serenity is kidnapped by Dox during the games fifth level and the player has to fight him in a Shadow Game to save her.
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* ArcVillain: The first arc has Para and Dox as minor antagonists with Bandit Keith and Pegasus being the boss fights. The second arc has you facing the Big Five, Noah, and Gozaburo Kaiba, while the third and last arc deals with Marik, the Ghouls, and Yami Marik.

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* ArcVillain: The first arc has Para and Dox as minor antagonists with Bandit Keith and Pegasus being the boss fights. The second arc has you facing the Big Five, Noah, and Gozaburo Kaiba, while the third and last arc deals with Marik, the Ghouls, Marik, and Yami Marik.
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* ArcVillain: The first arc has Para and Dox as minor antagonists with Bandit Keith and Pegasus being the boss fights. The second arc has you facing Noah, Gozaburo Kaiba, and the Big Five, while the third and last arc deals with Marik, the Ghouls, and Yami Marik.

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* ArcVillain: The first arc has Para and Dox as minor antagonists with Bandit Keith and Pegasus being the boss fights. The second arc has you facing the Big Five, Noah, and Gozaburo Kaiba, and the Big Five, while the third and last arc deals with Marik, the Ghouls, and Yami Marik.
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* VillainForgotToLevelGrind: The Marik-controlled Tea's deck is exactly the same as her regular deck, making it almost impossible to lose to her.

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* VillainForgotToLevelGrind: The Noah-controlled Mokuba and Marik-controlled Tea's deck is decks are exactly the same as her their regular deck, decks, making it almost impossible to lose to her.them.

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* CrutchCharacter: Fusion monsters will likely become this from early to mid-game. You don't get access to a lot of options early on, and a lot of the early to mid-game packs have a lot of Fusion support in them. Similarly, most monsters with high ATK will usually require two tributes, while Fusion monsters, despite going minus three in the hand, can, at least, be gotten out without giving up a greater part of your board most of the time. However, come late to end-game, you'll finally start getting access to cards for your main deck that can be gotten out quicker and are generally more powerful than Fusion monsters, in addition to characters starting to run more field nukes such as Mirror Force and Torrential Tribute, which can seriously stall your deck if you lose your Fusion monsters to them. About the only Fusion monsters that remain useful are Twin-Headed Thunder Dragon[[note]]for being easily able to search its materials and thins the deck in the process[[/note]] and Thousand-Eyes Restrict if you're running a Goat Control deck.


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* CoversAlwaysLie: While Yami Yugi is on the front cover, the player is the main character.
* CrutchCharacter: Fusion monsters will likely become this from early to mid-game. You don't get access to a lot of options early on, and a lot of the early to mid-game packs have a lot of Fusion support in them. Similarly, most monsters with high ATK will usually require two tributes, while Fusion monsters, despite going minus three in the hand, can, at least, be gotten out without giving up a greater part of your board most of the time. However, come late to end-game, you'll finally start getting access to cards for your main deck that can be gotten out quicker and are generally more powerful than Fusion monsters, in addition to characters starting to run more field nukes such as Mirror Force and Torrential Tribute, which can seriously stall your deck if you lose your Fusion monsters to them. About the only Fusion monsters that remain useful are Twin-Headed Thunder Dragon[[note]]for being easily able to search its materials and thins the deck in the process[[/note]] and Thousand-Eyes Restrict if you're running a Goat Control deck.

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