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Not all 6 bit per color channel monitors are cheap garbage. Some gaming TN monitors were intentionally designed with this choice to gain monitor speed.


** In the first game, Goban tells you that the Mask of Eyes allows you to see hidden passages. In the [=TurboGrafx-CD=] version, there are the hints of [[spoiler:"I saw that blue statue's eyes glow" and the outline of a doorway]], but in other versions, there's nothing remotely hinting at the hidden doorway in the shrine basement. The Steam, [=PlayStation=] Portable and smartphone versions will draw [[GlamourFailure slight defects in the lighting of the illusionary walls]] in the mountain shrine, but those defects are so subtle that they could be easily overlooked and could probably be completely lost if the display in use is of poor quality like a monitor that uses a 6 bit per color channel panel. The illusory wall in Darm Tower has no visual defects, but Dogi will give Adol a clue to look for Raba in the hallway next to where he is hiding when he breaks Adol out of the dungeon cell.

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** In the first game, Goban tells you that the Mask of Eyes allows you to see hidden passages. In the [=TurboGrafx-CD=] version, there are the hints of [[spoiler:"I saw that blue statue's eyes glow" and the outline of a doorway]], but in other versions, there's nothing remotely hinting at the hidden doorway in the shrine basement. The Steam, [=PlayStation=] Portable and smartphone versions will draw [[GlamourFailure slight defects in the lighting of the illusionary walls]] in the mountain shrine, but those defects are so subtle that they could be easily overlooked and could probably be completely lost if the display in use is designed to sacrifice color precision in favor of poor quality either speed or low cost like a monitor monitors that uses a use 6 bit per color channel panel.panels. The illusory wall in Darm Tower has no visual defects, but Dogi will give Adol a clue to look for Raba in the hallway next to where he is hiding when he breaks Adol out of the dungeon cell.
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* {{Stripperific}}: Zalem, the weapon shopkeeper in the original PC-8801 version of ''Ys II'' and ports and remakes that keep this outfit instead of {{Bowdleris|e}}ing it.

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* {{Stripperific}}: Zalem, the weapon shopkeeper in the original PC-8801 version of ''Ys II'' and ports and remakes that keep this outfit instead of {{Bowdleris|e}}ing it. It amounts to a bikini barely covered by a toga in some versions and the ''Chronicles'' version shows her in a strapless top and a skirt with a slit. ''Ys II Special'' takes this another notch by changing her bikini top into a breast plate that does not cover her cleavage and descends down her midriff.
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* ''Ys Eternal'' (PC): A 1997 Japan-exclusive for UsefulNotes/MicrosoftWindows, ''Eternal'' has updated graphics and complete animated sequences in contrast to the animated stills from ''Ys I & II''.

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* ''Ys Eternal'' (PC): A 1997 Japan-exclusive for UsefulNotes/MicrosoftWindows, Platform/MicrosoftWindows, ''Eternal'' has updated graphics and complete animated sequences in contrast to the animated stills from ''Ys I & II''.
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Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process. In 1994, ''Ys II'' received a South Korean-exclusive VideoGameRemake on MS-DOS as ''Ys II Special''.

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Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} [[Platform/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Platform/{{PC98}}, Platform/{{MSX}}2, [[Platform/NintendoEntertainmentSystem Famicom]], all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process. In 1994, ''Ys II'' received a South Korean-exclusive VideoGameRemake on MS-DOS as ''Ys II Special''.



* ''Ys I & II: Eternal Story'' (UsefulNotes/PlayStation2): Based on ''Complete'', this Japan-only port released on August 7, 2003 added in new characters and items alongside improvements. ''Eternal Story'' was developed by [=DigiCube=] instead of Alfa System.
* ''Legacy of Ys: Books I & II'' (UsefulNotes/NintendoDS): Initially released separately in Japan as ''Ys DS'' and ''Ys II DS'' on March 20, 2008, both games were developed by Dreams and got a comprehensive bundle as ''Ys DS[=/=]Ys II DS Special Box'' on April 18. Meanwhile, ''Legacy'' is the name of the North American bundle, published by Creator/{{Atlus}} and released on February 24, 2009. This remake has 3D graphics, updated sound effects and in a franchise first, supports CompetitiveMultiplayer for up to four people.
* ''Ys I & II Chronicles'' (UsefulNotes/PlayStationPortable): Widely seen as the "definitive" version of ''Ys'' and ''Ys II'' (since Falcom returns as the sole developer), ''Chronicles'' is based on ''Complete'' and was released on July 16, 2009, with Creator/XSEEDGames localizing and publishing for a North America release on February 22, 2011; Europe would receive it a day later only on UsefulNotes/{{PlayStation Network}}. Upon starting a new game, players can choose between two different game modes, which will display character portraits from ''Complete'' or entirely new art created for ''Chronicles''; likewise, the soundtrack can be changed at any time during play, between the PC-8801 release, ''Complete'' or an entirely re-arranged instrumental soundtrack for ''Chronicles''.
** ''Ys I & II Chronicles+'' (PC): An improved version released in North America and Europe on February 14, 2013 through UsefulNotes/{{Steam}}.

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* ''Ys I & II: Eternal Story'' (UsefulNotes/PlayStation2): (Platform/PlayStation2): Based on ''Complete'', this Japan-only port released on August 7, 2003 added in new characters and items alongside improvements. ''Eternal Story'' was developed by [=DigiCube=] instead of Alfa System.
* ''Legacy of Ys: Books I & II'' (UsefulNotes/NintendoDS): (Platform/NintendoDS): Initially released separately in Japan as ''Ys DS'' and ''Ys II DS'' on March 20, 2008, both games were developed by Dreams and got a comprehensive bundle as ''Ys DS[=/=]Ys II DS Special Box'' on April 18. Meanwhile, ''Legacy'' is the name of the North American bundle, published by Creator/{{Atlus}} and released on February 24, 2009. This remake has 3D graphics, updated sound effects and in a franchise first, supports CompetitiveMultiplayer for up to four people.
* ''Ys I & II Chronicles'' (UsefulNotes/PlayStationPortable): (Platform/PlayStationPortable): Widely seen as the "definitive" version of ''Ys'' and ''Ys II'' (since Falcom returns as the sole developer), ''Chronicles'' is based on ''Complete'' and was released on July 16, 2009, with Creator/XSEEDGames localizing and publishing for a North America release on February 22, 2011; Europe would receive it a day later only on UsefulNotes/{{PlayStation Platform/{{PlayStation Network}}. Upon starting a new game, players can choose between two different game modes, which will display character portraits from ''Complete'' or entirely new art created for ''Chronicles''; likewise, the soundtrack can be changed at any time during play, between the PC-8801 release, ''Complete'' or an entirely re-arranged instrumental soundtrack for ''Chronicles''.
** ''Ys I & II Chronicles+'' (PC): An improved version released in North America and Europe on February 14, 2013 through UsefulNotes/{{Steam}}.Platform/{{Steam}}.



** Many achievements in the UsefulNotes/{{Steam}} version have vague descriptions:

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** Many achievements in the UsefulNotes/{{Steam}} Platform/{{Steam}} version have vague descriptions:



* VideoGameRemake: Mostly with ''Eternal'', which would serve as the basis for all future ports by effectively reworking the entire game and adding content and features that would be tweaked per port. Two other remakes were ''Ys I & II'' on the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] which was a notably different interpretation of the same core game, and the Korea-only ''Ys II Special'' for IBM PC that both radically overhauled and ''significantly'' expanded the content.

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* VideoGameRemake: Mostly with ''Eternal'', which would serve as the basis for all future ports by effectively reworking the entire game and adding content and features that would be tweaked per port. Two other remakes were ''Ys I & II'' on the [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 TurboGrafx-CD]] which was a notably different interpretation of the same core game, and the Korea-only ''Ys II Special'' for IBM PC that both radically overhauled and ''significantly'' expanded the content.

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Moving to Ys 1 page


** Also the "Juuuuust Right" achievement from ''Ys II'' which you get for climbing into the (empty) beds of three different girls (Lilia, Maria, and Zalem the weapon store owner), leading to Adol describing the smell and feel, with a subtle insinuation that he's enjoying himself a bit while he's there.
** In the Steam version of ''Ys I'' there are two achievements for sexually molesting Feena while rescuing her from the Shrine. The first ("Hey Baby, What's Your Width?") is done by crowding her into a narrow dead-end corridor on the way out so she can't get past you and pushing her up against the wall at the end until she complains you're scaring her. The second ("I Can't See You, But I Can Feel You", with the description '"Measure" Feena in the creepiest way possible) requires you to do so while wearing the Mask of Eyes (which lets you see secrets at the cost of hiding all [=NPCs=] and monsters). The achievement icons are pretty perverse too.

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** Also the "Juuuuust Right" achievement from ''Ys II'' which you get for climbing into the (empty) beds of three different girls (Lilia, Maria, and Zalem the weapon store owner), leading to Adol describing the smell and feel, with a subtle insinuation that he's enjoying himself a bit while he's there.
** In the Steam version of ''Ys I'' there are two achievements for sexually molesting Feena while rescuing her from the Shrine. The first ("Hey Baby, What's Your Width?") is done by crowding her into a narrow dead-end corridor on the way out so she can't get past you and pushing her up against the wall at the end until she complains you're scaring her. The second ("I Can't See You, But I Can Feel You", with the description '"Measure" Feena in the creepiest way possible) requires you to do so while wearing the Mask of Eyes (which lets you see secrets at the cost of hiding all [=NPCs=] and monsters). The achievement icons are pretty perverse too.
there.
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There was no Mark III version of Ys II.


Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem, all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process. In 1994, ''Ys II'' received a South Korean-exclusive VideoGameRemake on MS-DOS as ''Ys II Special''.

to:

Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem, all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process. In 1994, ''Ys II'' received a South Korean-exclusive VideoGameRemake on MS-DOS as ''Ys II Special''.
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disambig


** A gravestone in the remakes of ''Ys II'' features the epitaph "[[Film/TheRoom Here lies Wiseau, the Favored Customer]]."

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** A gravestone in the remakes of ''Ys II'' features the epitaph "[[Film/TheRoom "[[Film/TheRoom2003 Here lies Wiseau, the Favored Customer]]."
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! Due to its immediate {{Sequel}} status, this page assumes you have played ''VideoGame/YsIAncientYsVanishedOmen'', hence there are spoilers for that game.

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! Due to its immediate {{Sequel}} ImmediateSequel status, this page assumes you have played ''VideoGame/YsIAncientYsVanishedOmen'', hence there are spoilers for that game.
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** Also the "Juuuuust Right" achievement from ''Ys II'' which you get for climbing into the (empty) beds of three different girls (Lilia, Maria, and Zalem the weapon store owner), leading to Adol describing the smell and feel, with a subtle insinuation that he's [[ADateWithRosiePalms enjoying himself a bit while he's there]].

to:

** Also the "Juuuuust Right" achievement from ''Ys II'' which you get for climbing into the (empty) beds of three different girls (Lilia, Maria, and Zalem the weapon store owner), leading to Adol describing the smell and feel, with a subtle insinuation that he's [[ADateWithRosiePalms enjoying himself a bit while he's there]].there.
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Baleful Polymorph was renamed per TRS. As is typical with dewicking projects, zero-context examples were deleted, as it is impossible to tell if they are misuse.


* BalefulPolymorph: Subverted. The curses used by Dalles against Keith and Adol do not render them powerless.

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TRS cleanup


%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.

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%%** The puzzle to regain your form after your InvoluntaryTransformation ForcedTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.
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Added DiffLines:

* EarlyGameHell: A low-level Adol with basic equipment can die to regular enemies incredibly fast, and is even required to dash through danger [[NoGearLevel without any equipment]] just to hope to gear up in later releases. Once you get a couple levels under your belt, the games swiftly shift their momentum to the dungeons, and especially the bosses, being the real challenge.

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