Follow TV Tropes

Following

History VideoGame / Xenonauts

Go To

OR

Added: 435

Changed: 4

Is there an issue? Send a MessageReason:
None


* {{Expy}}: The Cleaners are reminiscent of [[VideoGame/XComEnemyUnknown EXALT]] in their role as LesCollaborateurs, while their covert MO calls to mind [[VideoGame/MetalGear XOF/Cipher]].



* MutuallyAssuredDestruction: What the enemy also hopes to bring about, with the expectation that humanity would be too busy panicking about the AlienInvasion and pointing blame that the Americans and Soviets will nuke each other amidst the chaos.



* Unobtainium: Played straight then subverted. Alien alloy and elerium are needed to make higher-tier equipment but you can only get them from the aliens. However, later on you can research methods to synthesize these material yourself. However, while it is possible to make them yourself, they are still very expensive and slow to manufacture manually.

to:

* Unobtainium: {{Unobtainium}}: Played straight then subverted. Alien alloy and elerium are needed to make higher-tier equipment but you can only get them from the aliens. However, later on you can research methods to synthesize these material yourself. However, while it is possible to make them yourself, they are still very expensive and slow to manufacture manually.
Is there an issue? Send a MessageReason:
Do not pothole trope names. Lampshade is a single word.


* [[DoNotRunWithAGun Do Not Teleport With a Plasma Gun]]: [[TeleportersAndTransporters Wraiths]] are unable to teleport and fire on the same turn.

to:

* [[DoNotRunWithAGun Do Not Teleport With a Plasma Gun]]: DoNotRunWithAGun: [[TeleportersAndTransporters Wraiths]] are unable to teleport and fire on the same turn.



* LampShadeHanging: The Head Scientist enjoys this. Inspecting an Andron wreck will make him comment about its bipedal design (seen below), and he explains *why* you cannot store alien weapons as loot, or why aliens don't attack with their whole fleet.

to:

* LampShadeHanging: LampshadeHanging: The Head Scientist enjoys this. Inspecting an Andron wreck will make him comment about its bipedal design (seen below), and he explains *why* you cannot store alien weapons as loot, or why aliens don't attack with their whole fleet.
Is there an issue? Send a MessageReason:
None


* RenegadeSplinterFaction: The Cleaners were originally EXDEF, a joint Western and Soviet initiative meant to combat extraterrestrial threats, before going rogue and seemingly [[BecomeTheirOwnAntithesis becoming the aliens' proxies]].

to:

* RenegadeSplinterFaction: The Cleaners were originally EXDEF, a joint Western and Soviet initiative meant to combat extraterrestrial threats, before going rogue and seemingly [[BecomeTheirOwnAntithesis [[BecameTheirOwnAntithesis becoming the aliens' proxies]].

Added: 350

Changed: 8

Is there an issue? Send a MessageReason:
None


* BenevolentConspiracy: The Xenonauts are thrust into this position, in the face of both thermonuclear war and the prospect of an alien invasion.



* MauveShirt: Your xenonauts definitely feel like this when you begin the game.

to:

* MauveShirt: Your xenonauts Xenonauts definitely feel like this when you begin the game.



* TheRemnant: After being all but disavowed, as well as being dealt a blow from the Cleaners, the Xenonauts are reduced to operating from a hidden backup base that hadn't been used since at least the '60s.



* Unobtainium: Played straight then subverted. Alien alloy and elerium are needed to make the higher tier equipment but you can only get them from the aliens. However, later on you can research methods to synthesize these material yourself. However, while it is possible to make them yourself, they are still very expensive and slow to manufacture manually.

to:

* Unobtainium: Played straight then subverted. Alien alloy and elerium are needed to make the higher tier higher-tier equipment but you can only get them from the aliens. However, later on you can research methods to synthesize these material yourself. However, while it is possible to make them yourself, they are still very expensive and slow to manufacture manually.

Added: 437

Changed: 41

Is there an issue? Send a MessageReason:
None


* BadassNormal: Xenonauts are essentially this. They are average soldiers who initially goes off to fight aliens with modern day weapons. Also, armed civilians and soldiers that appear on certain maps also count.

to:

* BadassNormal: Xenonauts are essentially this. They are average soldiers who initially goes off to fight aliens that are using futuristic tech with modern day weapons.weapons and armor. Also, armed civilians and soldiers that appear on certain maps also count.


Added DiffLines:

* MauveShirt: Your xenonauts definitely feel like this when you begin the game.


Added DiffLines:

* Unobtainium: Played straight then subverted. Alien alloy and elerium are needed to make the higher tier equipment but you can only get them from the aliens. However, later on you can research methods to synthesize these material yourself. However, while it is possible to make them yourself, they are still very expensive and slow to manufacture manually.

Added: 505

Changed: 2

Is there an issue? Send a MessageReason:
None


* LesCollaborateurs: The enigmatic Cleaners, who seem to be working with the aliens, are human enemies that the Xenonauts have to contend with. They are later revealed to be EXDEF, formerly a group formed by the west and the Soviets in collaboration to combat the alien threat.

to:

* LesCollaborateurs: The enigmatic Cleaners, who seem to be working with the aliens, are human enemies that the Xenonauts have to contend with. They are later revealed to be EXDEF, formerly a group formed by the west West and the Soviets in collaboration to combat the alien threat.


Added DiffLines:

* RenegadeSplinterFaction: The Cleaners were originally EXDEF, a joint Western and Soviet initiative meant to combat extraterrestrial threats, before going rogue and seemingly [[BecomeTheirOwnAntithesis becoming the aliens' proxies]].
* WorldWarIII: A major concern is that the aliens, having prolonged the Cold War long enough, are manipulating the superpowers into nuclear annihilation, in preparation for their planned invasion. If Panic across the world increases enough, that's precisely what happens.

Added: 1252

Changed: 1014

Is there an issue? Send a MessageReason:
None


* AllYourBaseAreBelongToUs: The Xenonauts had to flee CENTRAL after an alien assault, forcing their relocation to the abandoned missile silo in Iceland that is ATLAS Base.

to:

* AllYourBaseAreBelongToUs: The Xenonauts had to flee CENTRAL after an alien assault, forcing assault by the Cleaners, the human proxy group of the aliens. Later, the player can pull this on the Cleaners and assault their relocation to the abandoned missile silo base in Iceland that is ATLAS Base.Greenland.



* LesCollaborateurs: The enigmatic Cleaners, who seem to be working with the aliens, are human enemies that the Xenonauts have to contend with.
* TheMasquerade: Aliens have been secretly manipulating the two superpowers into nuclear war, while a covert organization called the "Cleaners" keeps any extraterrestrial evidence (and [[KilledToUpholdTheMasquerade potential loose ends]]) buried. By the time the game starts, however, it's mentioned that this status quo is breaking down as the aliens start losing their patience.

to:

* AttackDrone: On both sides. On the Xenonaut side, there is the MARS combat platform which can be armed with either a cannon or a missile pod. On the alien side, there is the cyberdrone, a heavily armored cybernetic drone and the servitor, which is a smaller drone that can heal enemies but is also armed with a plasma weapon.
* BadassNormal: Xenonauts are essentially this. They are average soldiers who initially goes off to fight aliens with modern day weapons. Also, armed civilians and soldiers that appear on certain maps also count.
* ChameleonCamouflage: The aliens have the wraiths who essentially have optical camouflage. The xenonauts can later build the stalker armor which has a cloaking field that serves as this.
* LesCollaborateurs: The enigmatic Cleaners, who seem to be working with the aliens, are human enemies that the Xenonauts have to contend with.
with. They are later revealed to be EXDEF, formerly a group formed by the west and the Soviets in collaboration to combat the alien threat.
* CombatMedic: Any soldier can be this if they have a medkit on them. Also, later on, this comes in the form of the automed module which can heal soldiers automatically each turn.
* EarlyGameHell: Early game can be quite hard even having 9 soldiers for each mission.
* TheMasquerade: Aliens have been secretly manipulating the two superpowers into nuclear war, while a covert organization called the "Cleaners" keeps any extraterrestrial evidence (and [[KilledToUpholdTheMasquerade potential loose ends]]) buried. By the time the game starts, however, it's mentioned that this status quo is breaking down as the aliens start losing their patience. The opening cutscene implies that Gorbachev is assassinated either directly by the aliens or by the Cleaners who serve as their human proxies.

Added: 377

Changed: 78

Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The game will sometimes start a level with your dropship positioned so close to an obstruction that vehicles onboard will be unable to move from the initial location.



** Doors (including [=UFO=] ones) can now be opened while standing one square to their left or right, making breaching a far less traumatic experience.

to:

** Doors (including [=UFO=] ones) can now be opened while standing one square to their left or right, making breaching a far less traumatic experience. They can also be destroyed from long range by your starting rocket launcher.


Added DiffLines:

** You can win a UFO capture mission by simply keeping at least one soldier in the UFO for 5 consecutive turns, thus sparing you the trouble of having to hunt down every alien on the map.

Added: 119

Changed: 196

Is there an issue? Send a MessageReason:
None


* AnachronismStew: The starting Xenonaught pistol is a Beretta M9, which in real life was not manufactured until 1985.



* ArtisticLicenseMilitary: Female Xenonauts can be shown to have been recruited from special forces units that don't allow women in their ranks, such as the U.S. Navy [=SEAL=]s. The prequel novella provides what could be considered a handwaved justification: The SoleSurvivor of the team sent in during the Iceland Incident was a woman (albeit one who [[AnArmAndALeg lost both legs]] in the process).

to:

* ArtisticLicenseMilitary: Female Xenonauts can be shown to have been recruited from special forces units that don't allow women in their ranks, such as the U.S. Navy [=SEAL=]s. Furthermore, at the time the game takes place (1979) the US military did not allow women in any combat arms field. The closest women could get to that would be serving in military police units. The prequel novella provides what could be considered a handwaved justification: The SoleSurvivor of the team sent in during the Iceland Incident was a woman (albeit one who [[AnArmAndALeg lost both legs]] in the process).
Is there an issue? Send a MessageReason:
Hundred Percent Adoration Rating was renamed Universally Beloved Leader in TRS. If an example was removed, it likely isn't a good example as written (no tropeslashing!)


* HundredPercentAdorationRating[=/=]ZeroPercentApprovalRating: Each of the world's ten regions has a separate relation rating to the Xenonauts. Successfully protecting the regions improves their relation and funding. When the region's funding drops to zero, it stops supporting the player and surrenders to the aliens.
* ActionSurvivor[=/=]BadassBystander: Unlike ''X-COM'', some of the civilians are armed, which can lead to things such as a police officer suppressing an alien with his pistol, or a farmer killing an alien with his shotgun.

to:


* HundredPercentAdorationRating[=/=]ZeroPercentApprovalRating: Each of the world's ten regions has a separate relation rating to the Xenonauts. Successfully protecting the regions improves their relation and funding. When the region's funding drops to zero, it stops supporting the player and surrenders to the aliens.
* ActionSurvivor[=/=]BadassBystander:
ActionSurvivor: Unlike ''X-COM'', some of the civilians are armed, which can lead to things such as a police officer suppressing an alien with his pistol, or a farmer killing an alien with his shotgun.

Added: 380

Changed: 343

Is there an issue? Send a MessageReason:
None


* TheMasquerade: Aliens have been secretly manipulating the two superpowers into nuclear war, while a covert organization called the "Cleaners" keep any extraterrestrial evidence buried. By the time the game starts, however, it's mentioned that this status quo is breaking down as the aliens start losing their patience.

to:

* LesCollaborateurs: The enigmatic Cleaners, who seem to be working with the aliens, are human enemies that the Xenonauts have to contend with.
* TheMasquerade: Aliens have been secretly manipulating the two superpowers into nuclear war, while a covert organization called the "Cleaners" keep keeps any extraterrestrial evidence (and [[KilledToUpholdTheMasquerade potential loose ends]]) buried. By the time the game starts, however, it's mentioned that this status quo is breaking down as the aliens start losing their patience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternateHistory: The game takes place in an alternate present where the Cold War never ended due to alien meddling.
* TheMasquerade: Aliens have been secretly manipulating the two superpowers into nuclear war, while a covert organization called the "Cleaners" keep any extraterrestrial evidence buried. By the time the game starts, however, it's mentioned that this status quo is breaking down as the aliens start losing their patience.
Is there an issue? Send a MessageReason:
Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: Soldiers are promoted to higher ranks based on the number of skill upgrades they achieve through training.

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Soldiers are promoted to higher ranks based on the number of skill upgrades they achieve through training.
Is there an issue? Send a MessageReason:
None


Goldhawk have stated that there are [[http://www.pcgamesn.com/the-chances-of-xenonauts-2-happening-are-better-than-even-say-goldhawk-interactive better than even chances of a sequel happening.]] On 4th February 2016, ''Xenonauts 2'' was confirmed to be underway, [[https://twitter.com/GoldhawkInt/status/694936227636711424 aiming for a 2017 release]].

to:

Goldhawk have stated that there are [[http://www.pcgamesn.com/the-chances-of-xenonauts-2-happening-are-better-than-even-say-goldhawk-interactive better than even chances of a sequel happening.]] On 4th February 2016, ''Xenonauts 2'' was confirmed to be underway, [[https://twitter.com/GoldhawkInt/status/694936227636711424 aiming for a 2017 release]].
release]] but later [[https://store.steampowered.com/app/538030/Xenonauts_2/ delayed to 2023]].
Is there an issue? Send a MessageReason:
None


* OneHitKill: it doesn't matter what armor you're wearing, a melee swipe from a Reaper means a zombified soldier. On a different scale, the Fury interceptor's Singularity Torpedo qualifies: one launch, one UFO obliterated, no questions asked.

to:

* OneHitKill: it It doesn't matter what armor you're wearing, a melee swipe from a Reaper means a zombified soldier. On a different scale, the Fury interceptor's Singularity Torpedo qualifies: one launch, one UFO obliterated, no questions asked.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It is later revealed that [[spoiler:the alien empire covers an entire ''galactic arm'', and Earth is effectively [[ComicBook/{{Asterix}} the proverbial plucky Gaulish village holding out against the full might of the Roman Empire]]. It's implied that [[FeudalFuture the aliens operate under a decentralized feudal model]] and the invasion of Earth is the personal project of a low-ranking alien warlord and his armada, and the other warlords in the empire aren't too fussed whether he succeeds or fails.]]
Is there an issue? Send a MessageReason:
None


* GepEffects: Firing from an upstairs window or a roof grants an advantage in combat. Harridans and any Xenonaut wearing Buzzard or Sential armour can use a JetPack to jump to a roof.

to:

* GepEffects: GeoEffects: Firing from an upstairs window or a roof grants an advantage in combat. Harridans and any Xenonaut wearing Buzzard or Sential armour can use a JetPack to jump to a roof.

Added: 184

Removed: 192

Is there an issue? Send a MessageReason:
I Have The High Ground is no longer a trope


* GepEffects: Firing from an upstairs window or a roof grants an advantage in combat. Harridans and any Xenonaut wearing Buzzard or Sential armour can use a JetPack to jump to a roof.



* IHaveTheHighGround: Firing from an upstairs window or a roof grants an advantage in combat. Harridans and any Xenonaut wearing Buzzard or Sential armour can use a JetPack to jump to a roof.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RequiredSecondaryPowers: The Singularity Cannon is a massively overpowered {{BFG}}. So large, in fact, that it cannot be wielded unless its user is wearing PowerArmor to boost their own physical strength.
Is there an issue? Send a MessageReason:
Stun Guns is being disambiguated, moving examples to correct subtrope


* StunGuns: The shock batons can be researched early in the game, and allow xenonauts to subdue aliens for capture; they're soon supplemented by stun gas and electroshock grenades.

to:

* StunGuns: StaticStunGun: The shock batons can be researched early in the game, and allow xenonauts to subdue aliens for capture; they're soon supplemented by stun gas and electroshock grenades.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler: Once you autopsy a Praetor you can see that they also have the appearance of Greys, though they’re still distinct from the Caesans.]]

Added: 228

Changed: 99

Removed: 227

Is there an issue? Send a MessageReason:
Renamed one trope.



to:

[[foldercontrol]]



* BizarreAlienBiology: The various autopsies reveal that the various alien species have been modified by the Praetors to serve as slave troops. The Reapers reproduce by infecting their host, [[VideoGame/XCom Chrysallid style]].



* BlackGuyDiesFirst: The police officer sprite is a black man. Given the map they spawn on (Industrial and city maps, with lots of sightlines through windows) and weapons they spawn with (sometimes shotguns but often a mere pistol), they frequently die before your team has even seen an alien.
* BizarreAlienBiology: The various autopsies reveal that the various alien species have been modified by the Praetors to serve as slave troops. The Reapers reproduce by infecting their host, [[VideoGame/XCom Chrysallid style]].

to:

* BlackGuyDiesFirst: BlackDudeDiesFirst: The police officer sprite is a black man. Given the map they spawn on (Industrial and city maps, with lots of sightlines through windows) and weapons they spawn with (sometimes shotguns but often a mere pistol), they frequently die before your team has even seen an alien.
* BizarreAlienBiology: The various autopsies reveal that the various alien species have been modified by the Praetors to serve as slave troops. The Reapers reproduce by infecting their host, [[VideoGame/XCom Chrysallid style]].
alien.



* ComputerIsACheatingBastard: For whatever reason the doors of the alien craft only close after an alien turn but are left open after your turn, hence leading to lot of frustration early on while breaching alien craft. It's not an insurmountable problem, though -- [[WhenAllYouHaveIsAHammer just blow the door up!]]

to:

* ComputerIsACheatingBastard: TheComputerIsACheatingBastard: For whatever reason the doors of the alien craft only close after an alien turn but are left open after your turn, hence leading to lot of frustration early on while breaching alien craft. It's not an insurmountable problem, though -- [[WhenAllYouHaveIsAHammer just blow the door up!]]



* CoolPlane: All available interceptors, from AKA47 versions of [[http://xenonauts.wikia.com/wiki/F-17_Condor_Interceptor the]] [[http://en.wikipedia.org/wiki/General_Dynamics_F-16_Fighting_Falcon F-16 "Fighting Falcon"]] and [[http://xenonauts.wikia.com/wiki/Mig-32_Foxtrot_Interceptor the]] [[http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25 MiG-25 "Foxbat"]] [[spoiler: up to (for the moment quite possibly) [[http://xenonauts.wikia.com/wiki/X-120_Fury a]] [[http://en.wikipedia.org/wiki/Lockheed_SR-71_Blackbird SR-71 copy made with alien technology]].]]

to:

* CoolPlane: All available interceptors, from AKA47 versions of [[http://xenonauts.wikia.[[https://xenonauts.fandom.com/wiki/F-17_Condor_Interceptor the]] [[http://en.[[https://en.wikipedia.org/wiki/General_Dynamics_F-16_Fighting_Falcon F-16 "Fighting Falcon"]] and [[http://xenonauts.wikia.[[https://xenonauts.fandom.com/wiki/Mig-32_Foxtrot_Interceptor the]] [[http://en.[[https://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25 MiG-25 "Foxbat"]] [[spoiler: up to (for the moment quite possibly) [[http://xenonauts.wikia.[[https://xenonauts.fandom.com/wiki/X-120_Fury a]] [[http://en.[[https://en.wikipedia.org/wiki/Lockheed_SR-71_Blackbird SR-71 copy made with alien technology]].]]



* DeathOfAThousandCuts: A typical tactic used against stronger Sebillians, especially before advanced weaponry is researched. All those cuts better be inflicted in the same turn, though--Sebillians ''[[HealingFactor heal]]'' on their turns.

to:

* DeathOfAThousandCuts: A typical tactic used against stronger Sebillians, especially before advanced weaponry is researched. All those cuts better be inflicted in the same turn, though--Sebillians ''[[HealingFactor heal]]'' ''{{heal|ingFactor}}'' on their turns.



* ElitesAreMoreGlamorous: Quite a few of your Xenonauts hail from various special operations forces from around the world, such as the [[http://en.wikipedia.org/wiki/Special_Forces_%28United_States_Army%29 U.S. Army Special Forces]], the British [[http://en.wikipedia.org/wiki/Special_Air_Service Special Air Service]], the Soviet [[http://en.wikipedia.org/wiki/Spetsnaz_GRU Spetznaz]], and many others.

to:

* ElitesAreMoreGlamorous: Quite a few of your Xenonauts hail from various special operations forces from around the world, such as the [[http://en.[[https://en.wikipedia.org/wiki/Special_Forces_%28United_States_Army%29 U.S. Army Special Forces]], the British [[http://en.[[https://en.wikipedia.org/wiki/Special_Air_Service Special Air Service]], the Soviet [[http://en.[[https://en.wikipedia.org/wiki/Spetsnaz_GRU Spetznaz]], and many others.



* HighlyConspicuousUniform: [[JustifiedTrope Justified]], xenopedia states since the color spectrum of the aliens is likely vastly different from humans, camouflage patterns and their development would likely be just a huge waste of time and money thus the research department decided to use simple blue jumpsuits to make recognizing friendlies easier; though this doesn't stop [[LampshadeHanging soldiers from wondering why they are wearing uniforms that make them look like huge targets]].

to:

* HighlyConspicuousUniform: [[JustifiedTrope Justified]], {{Justified|Trope}}, xenopedia states since the color spectrum of the aliens is likely vastly different from humans, camouflage patterns and their development would likely be just a huge waste of time and money thus the research department decided to use simple blue jumpsuits to make recognizing friendlies easier; though this doesn't stop [[LampshadeHanging soldiers from wondering why they are wearing uniforms that make them look like huge targets]].



* KnockoutGas: Purple-coloured gas whose Xenopedia description is somewhat reminiscent of carbon monoxide--that is, it binds to hemoglobin or analogous cells in the bloodstream--can be deployed via grenade or rocket. It loses its utility as later enemies wear gastight armor (to be replaced with electroshock grenades), but a thick layer of stun gas is an effective barrier against [[DemonicSpiders Reapers.]]

to:

* KnockoutGas: Purple-coloured gas whose Xenopedia description is somewhat reminiscent of carbon monoxide--that is, it binds to hemoglobin or analogous cells in the bloodstream--can be deployed via grenade or rocket. It loses its utility as later enemies wear gastight armor (to be replaced with electroshock grenades), but a thick layer of stun gas is an effective barrier against [[DemonicSpiders Reapers.]]Reapers]].



* {{Unobtanium}}: As in X-COM, you can salvage the alien fuel source, Alenium, which cannot be reproduced terrestrially. Incidentally, even before attempting to use it as a power source, Xenonaut scientists decided they made for even better missile warheads, giving your interceptors an early shot in the arm in terms of firepower.

to:

* {{Unobtanium}}: {{Unobtainium}}: As in X-COM, you can salvage the alien fuel source, Alenium, which cannot be reproduced terrestrially. Incidentally, even before attempting to use it as a power source, Xenonaut scientists decided they made for even better missile warheads, giving your interceptors an early shot in the arm in terms of firepower.

Added: 2204

Changed: 30

Removed: 2188

Is there an issue? Send a MessageReason:
None


** The Singularity Cannon is the ''Xenonauts'' equivalent to ''VideoGame/XCom'''s Blaster Launcher with several RealityEnsues caveats attached. It's hugely overpowered, making it as much a danger to your own men as it is to the aliens. It also weighs a whopping 50kg, requiring the user to be wearing Predator PowerArmor, and costs ''half a million dollars'', requires twenty alien alloys (the equivalent requisite of alloys for a Marauder interceptor) to build, and is powered by the same singularity cores required to build the Fury interceptor, so you need to capture a Battleship to build one. On top of that, it requires two hundred man days to build, so you're going to be waiting a long time to get your hands on one.

to:

** The Singularity Cannon is the ''Xenonauts'' equivalent to ''VideoGame/XCom'''s Blaster Launcher with several RealityEnsues realistic caveats attached. It's hugely overpowered, making it as much a danger to your own men as it is to the aliens. It also weighs a whopping 50kg, requiring the user to be wearing Predator PowerArmor, and costs ''half a million dollars'', requires twenty alien alloys (the equivalent requisite of alloys for a Marauder interceptor) to build, and is powered by the same singularity cores required to build the Fury interceptor, so you need to capture a Battleship to build one. On top of that, it requires two hundred man days to build, so you're going to be waiting a long time to get your hands on one.



** [[RealityEnsues Again]], UsefulNotes/ColdWar, which leaves the ideas of powerful mech units for players behind... [[spoiler: to replace them by PoweredArmor with an active inventory, providing the soldiers greater versatility than X-Com would have provided]].

to:

** [[RealityEnsues Again]], Again, UsefulNotes/ColdWar, which leaves the ideas of powerful mech units for players behind... [[spoiler: to replace them by PoweredArmor with an active inventory, providing the soldiers greater versatility than X-Com would have provided]].



* RealityEnsues:
** Players who try to reverse engineer Alien Alloys in the hope of creating body armour out of alien materials will find [[spoiler:that they can't craft alien body armour because humanity doesn't have any tools or machining capable of shaping it. To get enhanced armour, you actually need to research alien weapons first, then your scientists can find out how they work and ''then'' devise an armour solution from Earth-made materials.]] Along the same lines, your soldiers start out kitted in bright blue uniforms: no point in camouflage if you don't know what kind of visual spectrum the aliens see in.
** Along the same lines, you ''can'' pick up a plasma rifle from an alien's cold dead hands right from the start, but the soldier will take accuracy penalties because the rifle isn't ergonomically designed for human hands and besides, they lack optics.
** You'd think by capturing a Sebilian alive you'd be able to find a way to make use of their HealingFactor. However, your head researcher notes that it can't be adapted to human physiology without extensive genetic engineering. What it can do, though, is be applied to improving medkits.
** FTL research is the key to defeating the aliens, but it would take decades for humanity to develop a working drive. However, jamming FTL drives proves significantly less challenging.
** Predator PowerArmor effectively turns a soldier into a walking tank, giving the highest level of protection, whilst also removing encumbrance limitations, allowing a soldier to carry around heaps of equipment. However, its gauntlets are so bulky that any item that isn't a [[{{BFG}} heavy weapon]] is unusable, so its use is pretty much restricted to support gunners.
** Any infantry with a JetPack can fly around the map, but can't fire while using it, as they need to use both hands to operate the flight controls.
** The Singularity Cannon is so large and has such a heavy recoil that it cannot even be carried, let alone fired, by someone not decked out in Predator armour.
** Humanity does have an initial advantage against the aliens: The flying saucers lack aerodynamics, making human interceptors better at maneuvers in air combat.


Added DiffLines:

* UnexpectedlyRealisticGameplay:
** Players who try to reverse engineer Alien Alloys in the hope of creating body armour out of alien materials will find [[spoiler:that they can't craft alien body armour because humanity doesn't have any tools or machining capable of shaping it. To get enhanced armour, you actually need to research alien weapons first, then your scientists can find out how they work and ''then'' devise an armour solution from Earth-made materials.]] Along the same lines, your soldiers start out kitted in bright blue uniforms: no point in camouflage if you don't know what kind of visual spectrum the aliens see in.
** Along the same lines, you ''can'' pick up a plasma rifle from an alien's cold dead hands right from the start, but the soldier will take accuracy penalties because the rifle isn't ergonomically designed for human hands and besides, they lack optics.
** You'd think by capturing a Sebilian alive you'd be able to find a way to make use of their HealingFactor. However, your head researcher notes that it can't be adapted to human physiology without extensive genetic engineering. What it can do, though, is be applied to improving medkits.
** FTL research is the key to defeating the aliens, but it would take decades for humanity to develop a working drive. However, jamming FTL drives proves significantly less challenging.
** Predator PowerArmor effectively turns a soldier into a walking tank, giving the highest level of protection, whilst also removing encumbrance limitations, allowing a soldier to carry around heaps of equipment. However, its gauntlets are so bulky that any item that isn't a [[{{BFG}} heavy weapon]] is unusable, so its use is pretty much restricted to support gunners.
** Any infantry with a JetPack can fly around the map, but can't fire while using it, as they need to use both hands to operate the flight controls.
** The Singularity Cannon is so large and has such a heavy recoil that it cannot even be carried, let alone fired, by someone not decked out in Predator armour.
** Humanity does have an initial advantage against the aliens: The flying saucers lack aerodynamics, making human interceptors better at maneuvers in air combat.
Is there an issue? Send a MessageReason:
Direct link


* OnlyMostlyDead: There's a small chance that a "dead" soldier may actually survive a battle (though in critical condition) if their body is recovered. It depends on how far their HP drops below zero, though -- if it falls below a certain threshold, FinalDeath is guaranteed.

to:

* OnlyMostlyDead: There's a small chance that a "dead" soldier may actually survive a battle (though in critical condition) if their body is recovered. It depends on how far their HP drops below zero, though -- if it falls below a certain threshold, FinalDeath {{Permadeath}} is guaranteed.

Changed: 20

Removed: 207

Is there an issue? Send a MessageReason:
Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: A lot of things in between versions of the Alpha/Beta build (ex. certain types of researchable equipment]. Putting said things back in is one of the current hot topics of the GameMod community.



* GameMod: [[http://www.goldhawkinteractive.com/forums/forumdisplay.php/10-Xenonauts-Modding The current community is pretty active ]], working on anything from putting more [[CoolPlane Cool Planes]] [[http://www.goldhawkinteractive.com/forums/showthread.php/3217-Realistic-Aircrafts-mod-v1-0 on the game]] to adding MoreDakka [[http://www.goldhawkinteractive.com/forums/showthread.php/6054-Walrus-s-Tactical-Ballistic-Expansion-Prerelease?highlight=ak47 for the soldiers]] [[http://www.goldhawkinteractive.com/forums/showthread.php/5331-Alien-Class-Analysis-Mod to modifying the]] EncyclopediaExposita, [[http://www.goldhawkinteractive.com/forums/forumdisplay.php/11-Xenonauts-Mapping providing more maps]] and putting the DummiedOut content back in. The developers have actually been pretty good sports about it.

to:

* GameMod: [[http://www.goldhawkinteractive.com/forums/forumdisplay.php/10-Xenonauts-Modding The current community is pretty active ]], working on anything from putting more [[CoolPlane Cool Planes]] [[http://www.goldhawkinteractive.com/forums/showthread.php/3217-Realistic-Aircrafts-mod-v1-0 on the game]] to adding MoreDakka [[http://www.goldhawkinteractive.com/forums/showthread.php/6054-Walrus-s-Tactical-Ballistic-Expansion-Prerelease?highlight=ak47 for the soldiers]] [[http://www.goldhawkinteractive.com/forums/showthread.php/5331-Alien-Class-Analysis-Mod to modifying the]] EncyclopediaExposita, [[http://www.goldhawkinteractive.com/forums/forumdisplay.php/11-Xenonauts-Mapping providing more maps]] and putting the DummiedOut cut content back in. The developers have actually been pretty good sports about it.



* VideoGameFlamethrowersSuck: A DummiedOut weapon due to engine limitations, though some mods restore it. Flamethrowers are extremely powerful, but short ranged, heavy and dangerous to use. If a soldier carrying a flamethrower takes a direct hit then there is a chance they will blow up and take nearby allies with them.

to:

* VideoGameFlamethrowersSuck: A DummiedOut An unused weapon due to engine limitations, though some mods restore it. Flamethrowers are extremely powerful, but short ranged, heavy and dangerous to use. If a soldier carrying a flamethrower takes a direct hit then there is a chance they will blow up and take nearby allies with them.
Is there an issue? Send a MessageReason:
None


** Larger UFOs have teleportation platforms to travel between decks. Seemingly, the aliens don't like to use elevators or stairs. They're only large enough for a single person to use, so forget about getting a tank up to the bridge of a Battleship.

to:

** Larger UFOs [=UFOs=] have teleportation platforms to travel between decks. Seemingly, the aliens don't like to use elevators or stairs. They're only large enough for a single person to use, so forget about getting a tank up to the bridge of a Battleship.
Is there an issue? Send a MessageReason:
None


* TeleportersAndTransoporters:

to:

* TeleportersAndTransoporters: TeleportersAndTransporters:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TeleportersAndTransoporters:
** Larger UFOs have teleportation platforms to travel between decks. Seemingly, the aliens don't like to use elevators or stairs. They're only large enough for a single person to use, so forget about getting a tank up to the bridge of a Battleship.
** Wraiths have teleportation as an innate ability.

Added: 346

Changed: 3

Is there an issue? Send a MessageReason:
None


* KnockoutGas: purple-colored gas whose Xenopedia description is somewhat reminiscent of carbon monoxide--that is, it binds to hemoglobin or analogous cells in the bloodstream--can be deployed via grenade or rocket. It loses its utility as later enemies wear gastight armor (to be replaced with electroshock grenades), but a thick layer of stun gas is an effective barrier against [[DemonicSpiders Reapers.]]

to:

* KnockoutGas: purple-colored Purple-coloured gas whose Xenopedia description is somewhat reminiscent of carbon monoxide--that is, it binds to hemoglobin or analogous cells in the bloodstream--can be deployed via grenade or rocket. It loses its utility as later enemies wear gastight armor (to be replaced with electroshock grenades), but a thick layer of stun gas is an effective barrier against [[DemonicSpiders Reapers.]]


Added DiffLines:

** In the original ''X-COM'', Chrysallids were a terror unit that mostly accompanied Snakemen on terror missions and base assaults. Their equivalent here, Reapers, can turn up ''anywhere''. This makes assaulting Battleships particularly difficult, especially if trying to capture a Praetor alive, as there will be a couple of them on the bridge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Humanity does have an initial advantage against the aliens: The flying saucers lack aerodynamics, making human interceptors better at maneuvers in air combat.

Top