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* TheComputerIsACheatingBastard: A rare example where it's used to make the game ''less'' frustrating. When there is only one alien left, or if you reach turn 20 in a mission, the enemy automatically knows the location of all of your soldiers at all times. The reason for this isn't to give the computer an advantage but to ensure that you encounter them quickly so missions don't drag out while you have to scour the entire map for them.

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* TheComputerIsACheatingBastard: A rare example where it's used to make the game ''less'' frustrating. When there is only one alien left, or if you reach turn 20 in a mission, the enemy automatically knows the location of all of your soldiers at all times. The reason for this isn't to give the computer an advantage but to ensure that you encounter them quickly so missions don't drag out while you have to scour the entire map for them.

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** The reboots contain even more that you can create, particularly ''XCOM 2'' which includes grenades coming in flavours such as [[KillItWithFire Incendiary]], [[HollywoodAcid Acid]], {{EMP}}, and [[DeadlyGas Gas]], as well as tricky devices that can be thrown out like Mimic Beacons and Battle Scanners.

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** This is potentially [[DefiedTrope defied]] by the reboot games which have an 'Ironman' option which prevents you from having more than one save file, which autosaves every turn- but, being optional, it's [[SelfImposedChallenge only for if you really want to play that way]].

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*** And then DoubleSubverted in ''XCOM 2 - [[spoiler:[[HumanResources no they]] [[AMillionIsAStatistic bloody well aren't!]]]]''


In 2016, Firaxis released a sequel to ''Enemy Unknown'' which re-imagines X-COM as an [[LaResistance underground resistance cell]] fighting against [[VichyEarth alien occupiers]]. The ''Chimera Squad'' spin-off is a combination of ''Apocalypse'' (on-the-street storyline) and the 3D games (a smaller specialized squad).

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In 2016, Firaxis released a sequel to ''Enemy Unknown'' which re-imagines X-COM as an [[LaResistance underground resistance cell]] fighting against [[VichyEarth alien occupiers]]. The 2020 ''Chimera Squad'' spin-off is a combination of ''Apocalypse'' (on-the-street storyline) and the 3D games (a smaller specialized squad).


In 2016, Firaxis released a sequel to ''Enemy Unknown'' which re-imagines X-COM as an [[LaResistance underground resistance cell]] fighting against [[VichyEarth alien occupiers]]. The upcoming ''Chimera Squad'' looks like a combination of ''Apocalypse'' (on-the-street storyline) and the 3D games (a smaller specialized squad).

to:

In 2016, Firaxis released a sequel to ''Enemy Unknown'' which re-imagines X-COM as an [[LaResistance underground resistance cell]] fighting against [[VichyEarth alien occupiers]]. The upcoming ''Chimera Squad'' looks like spin-off is a combination of ''Apocalypse'' (on-the-street storyline) and the 3D games (a smaller specialized squad).


Afterward, the future of ''X-COM'' became uncertain due to the rights passing between various companies. In 2010, [=2K Marin=] announced that they were [[ContinuityReboot rebooting]] the storyline: an [[FirstPersonShooter FPS]] set exclusively in the USA in TheFifties. The fandom's response to the reboot was negative enough that Creator/FiraxisGames (a subsidiary of 2K and developers of the ''VideoGame/{{Civilization}}'' series) were tasked with creating a title closer in-line with the original ''X-COM''. The result was ''XCOM: Enemy Unknown''. The FPS reboot was retooled into a [[ThirdPersonShooter third-person]] tactical shooter: ''The Bureau: XCOM Declassified'', intended as a {{prequel}} to ''Enemy Unknown''. (The game's three separate iterations [[http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified are documented here]].) In 2016, Firaxis released a sequel to ''Enemy Unknown'' which re-imagines X-COM as an [[LaResistance underground resistance cell]] fighting against [[VichyEarth alien occupiers]]. The upcoming ''Chimera Squad'' looks like a combination of ''Apocalypse'' (on-the-street storyline) and the 3D games (a smaller specialized squad).

to:

Afterward, the future of ''X-COM'' became uncertain due to the rights passing between various companies. In 2010, [=2K Marin=] announced that they were [[ContinuityReboot rebooting]] the storyline: an [[FirstPersonShooter FPS]] set exclusively in the USA in TheFifties. The fandom's response to the reboot was negative enough that Creator/FiraxisGames (a subsidiary of 2K and developers of the ''VideoGame/{{Civilization}}'' series) were tasked with creating a title closer in-line with the original ''X-COM''. The result was ''XCOM: Enemy Unknown''. The FPS reboot was retooled into a [[ThirdPersonShooter third-person]] tactical shooter: ''The Bureau: XCOM Declassified'', intended as a {{prequel}} to ''Enemy Unknown''. (The game's three separate iterations [[http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified are documented here]].) )

In 2016, Firaxis released a sequel to ''Enemy Unknown'' which re-imagines X-COM as an [[LaResistance underground resistance cell]] fighting against [[VichyEarth alien occupiers]]. The upcoming ''Chimera Squad'' looks like a combination of ''Apocalypse'' (on-the-street storyline) and the 3D games (a smaller specialized squad).


The first title, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title for the genre. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', set 40 years after the First Alien War. ''Apocalypse'' took place another 40 years later, and included the option to play in [[RealTimeStrategy real-time]]. The last days of [=MicroProse=] (and its acquisition by {{Creator/Hasbro}} Interactive) saw three {{Genre Shift}}ed offerings: ''X-COM: Interceptor'' (1998), an {{interquel}} which kept the base management elements while swapping out the strategy missions for a space-bound [[SpaceFighter flight sim]]. Next was ''X-COM: First Alien Invasion,'' an e-mail game. Then came ''X-COM: Enforcer'' (2001), a GaidenGame which ditched the strategy outright in favor of an [[FirstPersonShooter FPS]]. As of March 2016, all three games of the classic series (along with ''Enforcer'' and ''Interceptor'') are available at [[https://www.gog.com/game/xcom_ufo_defense GOG.com]][[note]]Link goes to the first game.[[/note]] as well as Steam.

Afterward, the future of ''X-COM'' became uncertain due to the rights passing between various companies. In 2010, [=2K Marin=] announced that they were [[ContinuityReboot rebooting]] the storyline: an [[FirstPersonShooter FPS]] set exclusively in the USA in TheFifties. The fandom's response to the reboot was negative enough that Creator/FiraxisGames (a subsidiary of 2K and developers of the ''VideoGame/{{Civilization}}'' series) were tasked with creating a title closer in-line with the original ''X-COM''. The result was ''XCOM: Enemy Unknown''. The FPS reboot was retooled into a [[ThirdPersonShooter third-person]] tactical shooter: ''The Bureau: XCOM Declassified'', intended as a {{prequel}} to ''Enemy Unknown''. (The game's three separate iterations [[http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified are documented here]].) In 2016, Firaxis released a sequel to ''Enemy Unknown'' which re-imagines X-COM as an [[LaResistance underground resistance cell]] fighting against [[VichyEarth alien occupiers]].

to:

The first title, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title for the genre. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', set 40 years after the First Alien War. ''Apocalypse'' took place another 40 years later, later [[TakeOverTheCity in an isolated city]], and included the option to play in [[RealTimeStrategy real-time]]. The last days of [=MicroProse=] (and its acquisition by {{Creator/Hasbro}} Interactive) saw three {{Genre Shift}}ed offerings: ''X-COM: Interceptor'' (1998), an {{interquel}} which kept the base management elements while swapping out the strategy missions for a space-bound [[SpaceFighter flight sim]]. Next was ''X-COM: First Alien Invasion,'' an e-mail game. Then came ''X-COM: Enforcer'' (2001), a GaidenGame which ditched the strategy outright in favor of an [[FirstPersonShooter FPS]]. As of March 2016, all three games of the classic series (along with ''Enforcer'' and ''Interceptor'') are available at [[https://www.gog.com/game/xcom_ufo_defense GOG.com]][[note]]Link goes to the first game.[[/note]] as well as Steam.

Afterward, the future of ''X-COM'' became uncertain due to the rights passing between various companies. In 2010, [=2K Marin=] announced that they were [[ContinuityReboot rebooting]] the storyline: an [[FirstPersonShooter FPS]] set exclusively in the USA in TheFifties. The fandom's response to the reboot was negative enough that Creator/FiraxisGames (a subsidiary of 2K and developers of the ''VideoGame/{{Civilization}}'' series) were tasked with creating a title closer in-line with the original ''X-COM''. The result was ''XCOM: Enemy Unknown''. The FPS reboot was retooled into a [[ThirdPersonShooter third-person]] tactical shooter: ''The Bureau: XCOM Declassified'', intended as a {{prequel}} to ''Enemy Unknown''. (The game's three separate iterations [[http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified are documented here]].) In 2016, Firaxis released a sequel to ''Enemy Unknown'' which re-imagines X-COM as an [[LaResistance underground resistance cell]] fighting against [[VichyEarth alien occupiers]].
occupiers]]. The upcoming ''Chimera Squad'' looks like a combination of ''Apocalypse'' (on-the-street storyline) and the 3D games (a smaller specialized squad).


[[caption-width-right:300:''Vigilo Confido.''[[note]]Can be translated as either "[[BenevolentConspiracy I Am Watchful]], [[IDidWhatIHadToDo I Am Necessary]]"[[/note]]]]

to:

[[caption-width-right:300:''Vigilo Confido.''[[note]]Can be translated as either ''[[note]]Loosely "[[BenevolentConspiracy I Am Watchful]], [[IDidWhatIHadToDo I Am Necessary]]"[[/note]]]]


[[caption-width-right:300:''Vigilo Confido.''[[note]]Can be translated as either "[[BenevolentConspiracy I Am Watchful]], [[IDidWhatIHadToDo I Am Necessary]]"
"[[/note]]]]

to:

[[caption-width-right:300:''Vigilo Confido.''[[note]]Can be translated as either "[[BenevolentConspiracy I Am Watchful]], [[IDidWhatIHadToDo I Am Necessary]]"
"[[/note]]]]
Necessary]]"[[/note]]]]


[[caption-width-right:300:''Vigilo Confido.''[[note]]Can be translated as either "[[BenevolentConspiracy I Am Watchful]], [[IDidWhatIHadToDo I Am Necessary]]" or "[[ProperlyParanoid Trust In My Vigilance]]"[[/note]]]]

to:

[[caption-width-right:300:''Vigilo Confido.''[[note]]Can be translated as either "[[BenevolentConspiracy I Am Watchful]], [[IDidWhatIHadToDo I Am Necessary]]" or "[[ProperlyParanoid Trust In My Vigilance]]"[[/note]]]]
Necessary]]"
"[[/note]]]]


* StrayShotsStrikeNothing: Averted. With the exception of map borders where the shots disappear, all missed projectiles will continue to fly until they hit something: walls, explosive materials, civilians, X-COM operatives, aliens, etc. To-Hit is calculated in two stages; wether your troops hit what they were aiming for, and what takes the hit if they miss. This can result in destroying cover or [[AccidentalAimingSkills an alien behind thefirst one]].



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**''VideoGame/XCOMChimeraSquad'' (2020) [[/index]]


Afterward, the future of ''X-COM'' became uncertain due to the rights passing between various companies. In 2010, [=2K Marin=] announced that they were [[ContinuityReboot rebooting]] the storyline: an FPS set exclusively in the USA in TheFifties. The fandom's negative response to the reboot was heavy enough that, instead, Creator/FiraxisGames (a subsidiary of 2K and developers of the ''VideoGame/{{Civilization}}'' series) was tasked with creating a game closer in-line with the original ''X-COM''. The result was ''XCOM: Enemy Unknown''. The original FPS reboot was [[{{Retool}} retooled]] into a [[ThirdPersonShooter third-person]] tactical shooter called ''The Bureau: XCOM Declassified'', intended as a prequel to ''Enemy Unknown'' (the game's three separate iterations [[http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified are documented here]]). In 2015, it was announced that Firaxis was working on a sequel to ''Enemy Unknown'' named ''XCOM 2'', exploring X-COM as an underground resistance group, fighting against the alien occupation forces and the VichyEarth government.

to:

Afterward, the future of ''X-COM'' became uncertain due to the rights passing between various companies. In 2010, [=2K Marin=] announced that they were [[ContinuityReboot rebooting]] the storyline: an FPS [[FirstPersonShooter FPS]] set exclusively in the USA in TheFifties. The fandom's negative response to the reboot was heavy negative enough that, instead, that Creator/FiraxisGames (a subsidiary of 2K and developers of the ''VideoGame/{{Civilization}}'' series) was were tasked with creating a game title closer in-line with the original ''X-COM''. The result was ''XCOM: Enemy Unknown''. The original FPS reboot was [[{{Retool}} retooled]] retooled into a [[ThirdPersonShooter third-person]] tactical shooter called shooter: ''The Bureau: XCOM Declassified'', intended as a prequel {{prequel}} to ''Enemy Unknown'' (the Unknown''. (The game's three separate iterations [[http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified are documented here]]). here]].) In 2015, it was announced that 2016, Firaxis was working on released a sequel to ''Enemy Unknown'' named ''XCOM 2'', exploring which re-imagines X-COM as an [[LaResistance underground resistance group, cell]] fighting against the [[VichyEarth alien occupation forces and the VichyEarth government.
occupiers]].

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